The initial size of particles when the Particle System first spawns them. See Also: MinMaxCurve. using UnityEngine; using System.Collections; [RequireComponent( ...
A flag to enable specifying particle size individually for each axis. See Also: MinMaxCurve. using UnityEngine; using System.Collections; [RequireComponent ...
Jul 18, 2016 · How can i Change ParticleSystem.StartSize via Script? I want to set 'RandomBetweenTwoConstants', but cant use MinMaxCurve.. ps = this.
May 12, 2019 · The current solution that works is gameObject.GetComponent<ParticleSystem>().startSize = 1 but VStudio 2017 reports that startSize is ...
Oct 15, 2017 · main.startSizeMultiplier = 2f; is where i am having the error void OnTriggerEnter2D(Collider2D col) { if(col.tag == "Projectile") ...
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May 13, 2019 · ParticleSystem.main returns a struct, not a class. Struct's are value types, in that when you move them around their values are copied into ...
The 3D Start Size property allows you to specify a particle's width, height and depth independently. In the Particle System Main module, check the 3D Start Size ...
The 3D Start Size property allows you to specify a particle's width, height and depth independently. In the Particle System Main module, check the 3D Start Size ...