WO2017076241A1 - Display control method and device - Google Patents

Display control method and device Download PDF

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Publication number
WO2017076241A1
WO2017076241A1 PCT/CN2016/103847 CN2016103847W WO2017076241A1 WO 2017076241 A1 WO2017076241 A1 WO 2017076241A1 CN 2016103847 W CN2016103847 W CN 2016103847W WO 2017076241 A1 WO2017076241 A1 WO 2017076241A1
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WO
WIPO (PCT)
Prior art keywords
display
projection
display interface
eye
virtual reality
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PCT/CN2016/103847
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French (fr)
Chinese (zh)
Inventor
郑少华
黎剑辉
张圳
朱一伟
罗海彬
湛浩
Original Assignee
丰唐物联技术(深圳)有限公司
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Publication of WO2017076241A1 publication Critical patent/WO2017076241A1/en

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed

Definitions

  • Embodiments of the present invention relate to the field of interface display, and in particular, to a display control method and apparatus.
  • VR Virtual Reality
  • VR is a virtual world that uses computer simulation to generate a three-dimensional space, providing users with simulations of visual, auditory, tactile and other senses, making users feel like they are there. You can observe things in the third dimension without restrictions.
  • the optical system can locate microdisplay, optics, and illumination, and how to ensure that the transparent area of the displayed image does not hinder the user's field of view becomes an important issue.
  • a display control method and apparatus are needed to provide a higher quality visual experience for the user.
  • An object of the present invention is to provide a display control method and apparatus for changing the display effect of an image in a projection display interface of a near-eye display technology in a virtual reality scene by adjusting a projection focal length of the near-eye display technology. Provide a higher quality visual experience.
  • the present invention provides a display control method, the display control method comprising the steps of: [0006] projecting a projection display interface of a near-eye display technology to a display interface of a VR display screen, so that the projection display The interface is superimposed on the display interface of the VR display;
  • the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
  • the combining The step of adjusting the projection focal length of the near-eye display technology and changing the display effect of the image in the virtual reality scene in the display interface of the VR display includes:
  • an image in the projection display interface of the near-eye display technology is positionally changed in the virtual reality scene to change the display effect.
  • adjusting the near-eye display technology in the virtual reality scene in the display interface combined with the VR display screen further includes:
  • a fourth implementation manner of the first aspect displaying, in the virtual reality scene, the projection focal length of the near-eye display technology and the image in the projection display interface After the steps of the correspondence between the effects, the method further includes:
  • the display effect of the image in the virtual reality scene changes.
  • the present invention provides a display control device, where the display control device includes:
  • a projection display interface module configured to project a projection display interface of the near-eye display technology to a display interface of the VR display screen, and superimpose the projection display interface on the display interface of the VR display screen;
  • a control display interface module configured to combine a virtual reality scene in the display interface of the VR display screen, adjust a projection focal length of the near-eye display technology, and change an image in the projection display interface in the virtual reality scene The display effect in .
  • the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
  • the control display interface module includes:
  • the sub-control display interface module is configured to perform position conversion on the image in the projection display interface of the near-eye display technology according to the projection distance to change the display effect.
  • the display control apparatus further includes:
  • a preset correspondence relationship module configured to preset a correspondence between a projection focal length of the near-eye display technology and a display effect of the image in the projection display interface in the virtual reality scene.
  • the display control apparatus further includes:
  • a first sub-control display interface module configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene
  • the projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
  • the display control method and device provided by the embodiment of the present invention, by projecting the projection display interface of the near-eye display technology to the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, so that the projection display interface is on the VR display screen.
  • the position change is performed in the display interface, thereby changing the display effect of the image in the projection display interface in the virtual reality scene, and enhancing the visual experience of the user.
  • FIG. 1 is a flow chart of one embodiment of a display control method of the present invention
  • FIG. 2 is a schematic structural view of an embodiment of a display control device according to the present invention. Embodiments of the invention
  • the idea of the display control method and apparatus described in the embodiments of the present invention is mainly to emphasize the following process: the user observes the scene of the three-dimensional space by using the helmet display, and projects the projection of the near-eye display technology.
  • the display interface is projected onto the display interface of the VR display screen, and the projection display interface is transparently superimposed on the display interface of the VR display screen, and the projection focal length of the near-eye display technology is adjusted to make the projection display interface of the near-eye display technology
  • the image is transformed in the virtual reality scene to change the contrast and the angle of view to provide a higher quality visual experience for the user. Therefore, the present invention does not specifically limit the type and specific presentation manner of the display control device.
  • the description of the display control method and apparatus is as described above, and in the following specific embodiments for describing the corresponding technical solutions, the above description will not be repeated.
  • Embodiment 1 is a diagrammatic representation of Embodiment 1:
  • FIG. 1 shows an implementation flow of an embodiment of a display control method of the present invention, which is described in detail as follows:
  • Step S101 Projecting a projection display interface of the near-eye display technology to a display interface of the VR display screen, so that the projection display interface is superimposed on the display interface of the VR display screen.
  • a near-eye display system also called a head-mounted display
  • the embodiment of the present invention does not specifically limit the type and form of the near-eye display system, as long as the idea of the present invention can be implemented.
  • the display interface described in the embodiment of the present invention includes two, one is a projection display interface of the near-eye display technology, and the other is a display interface of the VR helmet display, and the projection display interface of the near-eye display technology is projected onto the VR display screen.
  • the display interface that is, the projection display interface of the near-eye display technology is projected onto the display interface of the VR helmet display, so that the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
  • the virtual reality scene described in the embodiment of the present invention exists in the display interface of the VR display screen, and is a simulation of a natural scene by using a three-dimensional computer graphics technology and a wide-angle stereoscopic display technology, and uses a near-eye display system.
  • the projection mirror projects a projection display interface of the near-eye display technology to a display interface of the VR display screen, the projection mirror includes a plurality of lens groups, wherein each lens group includes a plurality of zoom projection lenses having positive refractive power, or Multiple zoom projection lenses with negative refractive power.
  • the number of the lens groups included in the projection mirror, the number of the zoom projection lenses included in each lens group, and the order of arrangement of the lens groups are not specifically limited, as long as the present invention can be implemented. The idea can be.
  • a specific embodiment includes, in order from the object, a first lens group having positive refractive power, a second lens group having negative refractive power, a third lens group having positive refractive power, and positive refractive power.
  • the fourth lens group When zooming from the wide-angle end state to the telephoto end state, the distance between the first lens group and the second lens group increases, the distance between the second lens group and the third lens group decreases, and the The distance between the three lens group and the fourth lens group changes.
  • Step S102 Adjust a projection focal length of the near-eye display technology in combination with a virtual reality scene in a display interface of the VR display screen, and change a display effect of an image in the projection display interface in the virtual reality scene. .
  • the virtual reality scene exists in the display interface of the VR display screen, and the projection display interface is transparently superimposed on the virtual reality scene, and the projection focal length of the near-eye display technology described in the embodiment of the present invention is used.
  • the projection lens in the near-eye display system projects the focal length of the projection display interface of the near-eye display technology, adjusts the projection focal length, changes the contrast and the angle of view, and causes the image in the projection display interface to be in the virtual reality scene.
  • Position change to provide users with a higher quality visual experience
  • the virtual reality scene in the display interface of the VR display screen is adjusted, the projection focal length of the near-eye display technology is adjusted, and the image in the projection display interface is changed in the virtual reality scene.
  • Display effects including:
  • the projection focal length has a corresponding relationship with the projection distance and the virtual reality scene
  • the user uses the projection mirror in the near-eye display system to project the projection display interface of the near-eye display technology at the same position, the virtual The realistic scene is unchanged, and the projection distance of the projection display interface of the near-eye display technology is transformed by adjusting the projection focal length, so that the image in the projection display interface of the near-eye display technology is transformed in the virtual reality scene. That is, the image in the projection display interface of the near-eye display technology is farther or closer to the perspective of the human eye in the virtual reality scene, wherein the ratio between the projection distance and the virtual reality scene is called a projection ratio.
  • the projection ratio has a corresponding relationship with the projection display interface in the near-eye display technology.
  • the method further comprises: presetting the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene.
  • the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene may be preset, based on the projection focal length of the preset near-eye display technology.
  • the display effect in the change A person skilled in the art can understand that the correspondence between the projection focal length of the preset near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is not specifically limited, as long as the present invention can be implemented. The idea can be.
  • the ideal near-eye display technology should provide a transparent display interface, has high definition, does not hinder the real world sense of the end user, can be realized by maximally increasing the contrast of the optical system, and near-eye display
  • Multiple elements in the technology can affect the contrast, such as:
  • Optical design aperture The numerical value, the image processing algorithm, the filling factor of the display device, and the like, wherein the aperture value is a ratio of a focal length of the projection lens to a diameter of the incident through hole, and the larger the aperture value, the higher the contrast, but the balance is required to be balanced with the angle of view. It will be understood by those skilled in the art that the embodiments of the present invention do not consider the influence of a plurality of elements in the near-eye display technology on the contrast, as long as the idea of the present invention can be implemented.
  • the display control method provided by the embodiment of the present invention projects the projection display interface of the near-eye display technology to the display interface of the VR display screen, so that the projection display interface is transparently superimposed on the display interface of the VR display screen. Adjusting the projection focal length of the near-eye display technology, changing the contrast and the angle of view, thereby changing the display effect of the image in the projection display interface in the virtual reality scene, and providing the user with a higher quality visual experience.
  • Embodiment 2 is a diagrammatic representation of Embodiment 1
  • FIG. 2 is a schematic structural view showing an embodiment of a display control device according to the present invention, which is described in detail as follows:
  • the display control device of the embodiment of the present invention includes: a projection display interface module 21, and a control display interface module 22, wherein
  • a projection display interface module 21 configured to project a projection display interface of the near-eye display technology to a display interface of the VR display screen, and superimpose the projection display interface on the display interface of the VR display screen;
  • a control display interface module 22 configured to combine a virtual reality scene in the display interface of the VR display screen, adjust a projection focal length of the near-eye display technology, and change an image in the projection display interface in the virtual reality The display effect in the scene.
  • the technology for Near Eye Display (NED) described in the embodiments of the present invention is mainly realized by a near-eye display system (also referred to as a head-mounted display), and has the characteristics of being sturdy and portable, and can be single-purpose.
  • the prism type helmet display may also be a single-purpose eyepiece type helmet display. It can be understood by those skilled in the art that the type and form of the near-eye display system are not specifically limited in the embodiment of the present invention, as long as the idea of the present invention can be implemented. .
  • the display interface described in the embodiment of the present invention includes two, one is a projection display interface of the near-eye display technology, the other is a display interface of the VR helmet display, and the projection display interface module 21 projects the projection display interface of the near-eye display technology.
  • the display interface of the VR display screen that is, the projection display interface module 21 projects the projection display interface of the near-eye display technology to the display interface of the VR helmet display, so that the projection display interface of the near-eye display technology is transparently superimposed on the VR In the display interface of the display.
  • the virtual reality scene described in the embodiment of the present invention exists in the display interface of the VR display screen, and is a simulation of a natural scene by using a three-dimensional computer graphics technology and a wide-angle stereoscopic display technology, and uses a near-eye display system.
  • the projection mirror projects a projection display interface of the near-eye display technology to a display interface of the VR display screen, the projection mirror includes a plurality of lens groups, wherein each lens group includes a plurality of zoom projection lenses having positive refractive power, or Multiple zoom projection lenses with negative refractive power.
  • the number of the lens groups included in the projection mirror, the number of the zoom projection lenses included in each lens group, and the order of arrangement of the lens groups are not specifically limited, as long as the present invention can be implemented. The idea can be.
  • a specific embodiment includes, in order from the object, a first lens group having positive refractive power, a second lens group having negative refractive power, a third lens group having positive refractive power, and positive refractive power.
  • the fourth lens group When zooming from the wide-angle end state to the telephoto end state, the distance between the first lens group and the second lens group increases, the distance between the second lens group and the third lens group decreases, and the The distance between the three lens group and the fourth lens group changes.
  • the virtual reality scene exists in the display interface of the VR display screen, and the projection display interface is transparently superimposed on the virtual reality scene, and the projection focal length of the near-eye display technology described in the embodiment of the present invention is used.
  • the projection lens in the near-eye display system projects the focal length of the projection display interface of the near-eye display technology
  • the control display interface module 22 adjusts the projection focal length, changes the contrast and the angle of view, so that the image in the projection display interface is in the Position change in the virtual reality scene to provide users with a higher quality visual experience.
  • control display interface module 22 includes:
  • the sub-control display interface module is configured to perform position conversion on the image in the projection display interface of the near-eye display technology according to the projection distance to change the display effect.
  • the projection focal length has a corresponding relationship with the projection distance and the virtual reality scene
  • the user uses the projection mirror in the near-eye display system to project the projection display interface of the near-eye display technology at the same position, the virtual The real scene is unchanged, and the projection focal length module is adjusted in combination with the display interface of the VR display.
  • a virtual reality scene by adjusting a projection focal length to transform a projection distance of the projection display interface projection of the near-eye display technology, and the sub-control display interface module causes an image in the projection display interface of the near-eye display technology according to the projection distance Performing a positional transformation in the virtual reality scene, that is, making an image in the projection display interface of the near-eye display technology farther or closer to a perspective of the human eye in the virtual reality scene, wherein the projection distance and the virtual distance
  • the ratio between the actual scenes is called a projection ratio, and the projection ratio has a corresponding relationship with the projection display interface in the near-eye display technology. The smaller the projection ratio is, the same projection distance is illustrated, and the virtual reality scene is presented.
  • the person skilled in the art can understand that the correspondence between the projection focal length and the projection distance and the virtual reality scene is not specifically limited in the embodiment of the present invention, and the numerical range of the projection ratio is not specifically limited, as long as the present invention can be realized.
  • the idea of the invention can be.
  • the display control device further includes:
  • a preset correspondence relationship module configured to preset a correspondence between a projection focal length of the near-eye display technology and a display effect of the image in the projection display interface in the virtual reality scene.
  • the display control device further includes:
  • a first sub-control display interface module configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene
  • the projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
  • a first sub-control display interface module configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene
  • the projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
  • the first sub-control display interface module may preset the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene, the first sub-control The display interface module adjusts a projection focal length of the near-eye display technology to change a contrast and a viewing angle based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in the projection display interface in a virtual reality scene. Thereby, the display effect of the image in the projection display interface in the virtual reality scene is changed.
  • the ideal near-eye display technology should provide a transparent display interface with high definition, does not hinder the real world sense of the end user, can be achieved by maximizing the contrast of the optical system, and near-eye display.
  • a plurality of elements in the technology can affect the contrast, such as: an aperture value of an optical design, an image processing algorithm, a fill factor of a display device, etc., wherein the aperture value is a focal length of the projection lens and a diameter of the incident through hole.
  • the ratio, the larger the aperture value, the higher the contrast, but the balance of the angle of view, and those skilled in the art can understand that the embodiment of the present invention does not consider the influence of multiple elements in the near-eye display technology on the contrast, as long as it can be realized. The idea of the present invention is sufficient.
  • the projection display interface module projects the projection display interface of the near-eye display technology to the display interface of the VR display screen, so that the projection display interface is transparently superimposed on the VR display screen.
  • the control display interface module combines the virtual reality scene in the display interface of the VR display screen, adjusts the projection focal length of the near-eye display technology, changes the contrast and the angle of view, thereby changing the image in the projection display interface.
  • the display effect in the virtual reality scene provides the user with a higher quality visual experience.

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  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

A display control method, comprising: projecting a projection display interface of the near-eye display technology into a display interface of a VR display screen, so that the projection display interface is superimposed in the display interface of the VR display screen (S101); in combination with the virtual real scene in the display interface of the VR display screen, adjusting the projection focus of the near-eye display technology, so as to change the display effect of the image in the projection display interface in the virtual real scene (S102). Further disclosed is a display control device. Such display method and device enhance the user's visual experience.

Description

显示控制方法及装置  Display control method and device
技术领域  Technical field
[0001] 本发明实施例涉及界面显示领域, 尤其涉及显示控制方法及装置。  [0001] Embodiments of the present invention relate to the field of interface display, and in particular, to a display control method and apparatus.
背景技术  Background technique
[0002] 虚拟现实 (Virtual Reality) , 简称 VR技术, 是利用电脑模拟产生一个三度空 间的虚拟世界, 提供使用者关于视觉、 听觉、 触觉等感官的模拟, 让使用者如 同身临其境一般, 可以及吋、 没有限制地观察三度空间内的事物。  [0002] Virtual Reality (VR) is a virtual world that uses computer simulation to generate a three-dimensional space, providing users with simulations of visual, auditory, tactile and other senses, making users feel like they are there. You can observe things in the third dimension without restrictions.
[0003] 在目前的虚拟实境中, 光学系统可以定位微显示、 光学和照明, 如何确保被显 示的图像的透明区域不妨碍用户的视域成为一个重要课题。 为了不妨碍用户的 视域, 允许更多内容与用户对真实世界的自然观察重叠显示, 需要一种显示控 制方法及装置, 为用户提供更高质量的视觉体验。 [0003] In the current virtual reality, the optical system can locate microdisplay, optics, and illumination, and how to ensure that the transparent area of the displayed image does not hinder the user's field of view becomes an important issue. In order not to hinder the user's field of view, allowing more content to overlap with the user's natural observations of the real world, a display control method and apparatus are needed to provide a higher quality visual experience for the user.
技术问题  technical problem
[0004] 本发明的目的在于提供一种显示控制方法及装置, 通过调节近眼显示技术的投 影焦距, 使近眼显示技术的投影显示界面中的图像在虚拟现实场景中的显示效 果进行改变, 为用户提供更高质量的视觉体验。  [0004] An object of the present invention is to provide a display control method and apparatus for changing the display effect of an image in a projection display interface of a near-eye display technology in a virtual reality scene by adjusting a projection focal length of the near-eye display technology. Provide a higher quality visual experience.
问题的解决方案  Problem solution
技术解决方案  Technical solution
[0005] 第一方面, 本发明提供了一种显示控制方法, 所述显示控制方法包括步骤: [0006] 将近眼显示技术的投影显示界面投影至 VR显示屏的显示界面, 使所述投影显 示界面叠加于所述 VR显示屏的显示界面中;  [0005] In a first aspect, the present invention provides a display control method, the display control method comprising the steps of: [0006] projecting a projection display interface of a near-eye display technology to a display interface of a VR display screen, so that the projection display The interface is superimposed on the display interface of the VR display;
[0007] 结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的 投影焦距, 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示效果 Combining the virtual reality scene in the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, and changing the display effect of the image in the projection display interface in the virtual reality scene
[0008] 结合第一方面, 在其第一种实现方式中, 所述近眼显示技术的投影显示界面透 明地叠加于 VR显示屏的显示界面中。 In conjunction with the first aspect, in a first implementation thereof, the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
[0009] 结合第一方面及其上述实现方式, 在第一方面的第二种实现方式中, 所述结合 所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的投影焦 距, 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示效果的步骤 , 包括: [0009] In combination with the first aspect and the foregoing implementation manner, in a second implementation manner of the first aspect, the combining The step of adjusting the projection focal length of the near-eye display technology and changing the display effect of the image in the virtual reality scene in the display interface of the VR display includes:
[0010] 结合 VR显示屏的显示界面中的虚拟现实场景, 调节近眼显示技术的投影焦距 , 变换所述近眼显示技术的投影显示界面投影至 VR显示屏的显示界面的投射距 离;  [0010] combining the virtual reality scene in the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, and transforming the projection distance of the projection display interface of the near-eye display technology onto the display interface of the VR display screen;
[0011] 根据所述投射距离, 使所述近眼显示技术的投影显示界面中的图像在所述虚拟 现实场景中进行位置变换, 以改变显示效果。  [0011] Depending on the projection distance, an image in the projection display interface of the near-eye display technology is positionally changed in the virtual reality scene to change the display effect.
[0012] 结合第一方面及其上述实现方式中, 在第一方面的第三种实现方式中, 在所述 结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的投 影焦距, 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示效果的 步骤之前, 还包括:  [0012] In combination with the first aspect and the foregoing implementation manner, in a third implementation manner of the first aspect, adjusting the near-eye display technology in the virtual reality scene in the display interface combined with the VR display screen The projection focal length, before the step of changing the display effect of the image in the projection display interface in the virtual reality scene, further includes:
[0013] 预先设置近眼显示技术的投影焦距与投影显示界面中的图像在虚拟现实场景中 的显示效果之间的对应关系。  [0013] The correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is set in advance.
[0014] 结合第一方面及其上述实现方式, 在第一方面的第四种实现方式中, 在所述预 先设置近眼显示技术的投影焦距与投影显示界面中的图像在虚拟现实场景中的 显示效果之间的对应关系的步骤之后, 还包括: [0014] In combination with the first aspect and the foregoing implementation manner, in a fourth implementation manner of the first aspect, displaying, in the virtual reality scene, the projection focal length of the near-eye display technology and the image in the projection display interface After the steps of the correspondence between the effects, the method further includes:
[0015] 基于预先设置的近眼显示技术的投影焦距与投影显示界面中的图像在虚拟现实 场景中的显示效果之间的对应关系, 调节所述近眼显示技术的投影焦距, 使所 述投影显示界面中的图像在虚拟现实场景中的显示效果改变。 [0015] adjusting a projection focal length of the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene, so that the projection display interface is adjusted The display effect of the image in the virtual reality scene changes.
[0016] 第二方面, 本发明提供了一种显示控制装置, 所述显示控制装置包括: [0016] In a second aspect, the present invention provides a display control device, where the display control device includes:
[0017] 投影显示界面模块, 用于将近眼显示技术的投影显示界面投影至 VR显示屏的 显示界面, 使所述投影显示界面叠加于所述 VR显示屏的显示界面中; [0017] a projection display interface module, configured to project a projection display interface of the near-eye display technology to a display interface of the VR display screen, and superimpose the projection display interface on the display interface of the VR display screen;
[0018] 控制显示界面模块, 用于结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的投影焦距, 改变所述投影显示界面中的图像在所述虚 拟现实场景中的显示效果。 [0018] a control display interface module, configured to combine a virtual reality scene in the display interface of the VR display screen, adjust a projection focal length of the near-eye display technology, and change an image in the projection display interface in the virtual reality scene The display effect in .
[0019] 结合第二方面, 在第二方面的第一种实现方式中, 所述近眼显示技术的投影显 示界面透明地叠加于 VR显示屏的显示界面中。 [0020] 结合第二方面及其上述实现方式, 在第二方面的第二种实现方式中, 所述控制 显示界面模块包括: [0019] With reference to the second aspect, in a first implementation manner of the second aspect, the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen. [0020] In combination with the second aspect and the foregoing implementation manner, in a second implementation manner of the second aspect, the control display interface module includes:
[0021] 调节投影焦距模块, 用于结合 VR显示屏的显示界面中的虚拟现实场景, 调节 近眼显示技术的投影焦距, 变换所述近眼显示技术的投影显示界面投影至 VR显 示屏的显示界面的投射距离;  [0021] adjusting a projection focus module for combining a virtual reality scene in a display interface of the VR display screen, adjusting a projection focal length of the near-eye display technology, and transforming a projection display interface of the near-eye display technology to a display interface of the VR display screen Projection distance
[0022] 子控制显示界面模块, 用于根据所述投射距离, 使所述近眼显示技术的投影显 示界面中的图像在所述虚拟现实场景中进行位置变换, 以改变显示效果。 [0022] The sub-control display interface module is configured to perform position conversion on the image in the projection display interface of the near-eye display technology according to the projection distance to change the display effect.
[0023] 结合第二方面及其上述实现方式, 在第二方面的第三种实现方式中, 所述显示 控制装置还包括: [0023] In combination with the second aspect and the foregoing implementation manner, in a third implementation manner of the second aspect, the display control apparatus further includes:
[0024] 预设对应关系模块, 用于预先设置近眼显示技术的投影焦距与投影显示界面中 的图像在虚拟现实场景中的显示效果之间的对应关系。  [0024] a preset correspondence relationship module configured to preset a correspondence between a projection focal length of the near-eye display technology and a display effect of the image in the projection display interface in the virtual reality scene.
[0025] 结合第二方面及其上述实现方式, 在第二方面的第四种实现方式中, 所述显示 控制装置还包括: [0025] In combination with the second aspect and the foregoing implementation manner, in a fourth implementation manner of the second aspect, the display control apparatus further includes:
[0026] 第一子控制显示界面模块, 用于基于预先设置的近眼显示技术的投影焦距与投 影显示界面中的图像在虚拟现实场景中的显示效果之间的对应关系, 调节所述 近眼显示技术的投影焦距, 使所述投影显示界面中的图像在虚拟现实场景中的 显示效果改变。  a first sub-control display interface module, configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene The projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
发明的有益效果  Advantageous effects of the invention
有益效果  Beneficial effect
[0027] 本发明实施例提供的显示控制方法及装置, 通过将近眼显示技术的投影显示界 面投影至 VR显示屏的显示界面, 调节近眼显示技术的投影焦距, 使投影显示界 面在 VR显示屏的显示界面中进行位置变换, 从而改变了投影显示界面中的图像 在虚拟现实场景中的显示效果, 加强了用户的视觉体验。  [0027] The display control method and device provided by the embodiment of the present invention, by projecting the projection display interface of the near-eye display technology to the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, so that the projection display interface is on the VR display screen. The position change is performed in the display interface, thereby changing the display effect of the image in the projection display interface in the virtual reality scene, and enhancing the visual experience of the user.
对附图的简要说明  Brief description of the drawing
附图说明  DRAWINGS
[0028] 图 1是本发明显示控制方法的一个实施例的流程图;  1 is a flow chart of one embodiment of a display control method of the present invention;
[0029] 图 2是本发明显示控制装置的一个实施例的结构示意图。 本发明的实施方式 2 is a schematic structural view of an embodiment of a display control device according to the present invention. Embodiments of the invention
[0030] 下面结合附图和实施例对本发明作进一步的详细说明。 可以理解的是, 此处所 描述的具体实施例仅仅用于解释相关发明, 而非对该发明的限定。 另外还需要 说明的是, 为了便于描述, 附图中仅示出了与有关发明相关的部分。  [0030] The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention, rather than the invention. It is also to be noted that, for the convenience of description, only the parts related to the related invention are shown in the drawings.
[0031] 本领域技术人员可以理解, 本发明实施例所描述的显示控制方法及装置的思想 主要是为了强调下述过程: 用户在利用头盔显示器观察三维空间的景象吋, 将 近眼显示技术的投影显示界面投影至 VR显示屏的显示界面, 将所述投影显示界 面透明地叠加于 VR显示屏的显示界面中, 调节所述近眼显示技术的投影焦距, 使所述近眼显示技术的投影显示界面中的图像在所述虚拟现实场景中进行位置 变换, 改变对比度及视角, 为用户提供更高质量的视觉体验。 因此, 本发明对 所述显示控制装置的类型及具体呈现方式不作具体限定。 对所述显示控制方法 及装置的相关描述如上所述, 在以下对相应技术方案进行描述的具体实施例中 , 针对上述内容不再进行赘述。  Those skilled in the art can understand that the idea of the display control method and apparatus described in the embodiments of the present invention is mainly to emphasize the following process: the user observes the scene of the three-dimensional space by using the helmet display, and projects the projection of the near-eye display technology. The display interface is projected onto the display interface of the VR display screen, and the projection display interface is transparently superimposed on the display interface of the VR display screen, and the projection focal length of the near-eye display technology is adjusted to make the projection display interface of the near-eye display technology The image is transformed in the virtual reality scene to change the contrast and the angle of view to provide a higher quality visual experience for the user. Therefore, the present invention does not specifically limit the type and specific presentation manner of the display control device. The description of the display control method and apparatus is as described above, and in the following specific embodiments for describing the corresponding technical solutions, the above description will not be repeated.
[0032] 实施例一:  [0032] Embodiment 1:
[0033] 图 1示出了本发明显示控制方法的一个实施例的实现流程, 详述如下:  1 shows an implementation flow of an embodiment of a display control method of the present invention, which is described in detail as follows:
[0034] 步骤 S101、 将近眼显示技术的投影显示界面投影至 VR显示屏的显示界面, 使 所述投影显示界面叠加于所述 VR显示屏的显示界面中。  [0034] Step S101: Projecting a projection display interface of the near-eye display technology to a display interface of the VR display screen, so that the projection display interface is superimposed on the display interface of the VR display screen.
[0035] 本发明实施例所描述的近眼显示技术 (Technology for Near Eye Display, NED[0035] Technology for Near Eye Display (NED) described in the embodiments of the present invention
) 主要通过近眼显示系统 (也称为头盔显示器) 实现, 具有及吋性、 便携性等 特点, 可以是单目的棱镜式头盔显示器, 也可以是单目的目镜式头盔显示器, 本领域技术人员可以理解, 本发明实施例对所述近眼显示系统的类型及形式不 作具体限定, 只要能实现本发明所述思想即可。 It is mainly realized by a near-eye display system (also called a head-mounted display), and has the characteristics of being sturdy and portable, and can be a single-purpose prism type helmet display or a single-purpose eyepiece type helmet display, which can be understood by those skilled in the art. The embodiment of the present invention does not specifically limit the type and form of the near-eye display system, as long as the idea of the present invention can be implemented.
[0036] 本发明实施例所描述的显示界面包括两个, 一个是近眼显示技术的投影显示界 面, 另一个是 VR头盔显示器的显示界面, 将近眼显示技术的投影显示界面投影 至 VR显示屏的显示界面, 也就是, 将近眼显示技术的投影显示界面投影至 VR头 盔显示器的显示界面, 使所述近眼显示技术的投影显示界面透明地叠加于所述 V R显示屏的显示界面中。 [0037] 本发明实施例所描述的虚拟现实场景存在于 VR显示屏的显示界面中, 是利用 实吋三维计算机图形学技术、 广角立体显示技术等对自然景物的模拟, 利用近 眼显示系统中的投影镜将近眼显示技术的投影显示界面投影至 VR显示屏的显示 界面, 所述投影镜包含多个透镜组, 其中, 每个透镜组含有正折射能力的多个 变焦距投影透镜, 或者, 含有负折射能力的多个变焦距投影透镜。 本领域技术 人员可以理解, 本发明实施例对所述投影镜包含的透镜组的数量、 每个透镜组 含有的变焦距投影透镜的数量及透镜组的排列顺序不作具体限定, 只要能实现 本发明所述思想即可。 [0036] The display interface described in the embodiment of the present invention includes two, one is a projection display interface of the near-eye display technology, and the other is a display interface of the VR helmet display, and the projection display interface of the near-eye display technology is projected onto the VR display screen. The display interface, that is, the projection display interface of the near-eye display technology is projected onto the display interface of the VR helmet display, so that the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen. [0037] The virtual reality scene described in the embodiment of the present invention exists in the display interface of the VR display screen, and is a simulation of a natural scene by using a three-dimensional computer graphics technology and a wide-angle stereoscopic display technology, and uses a near-eye display system. The projection mirror projects a projection display interface of the near-eye display technology to a display interface of the VR display screen, the projection mirror includes a plurality of lens groups, wherein each lens group includes a plurality of zoom projection lenses having positive refractive power, or Multiple zoom projection lenses with negative refractive power. It can be understood by those skilled in the art that the number of the lens groups included in the projection mirror, the number of the zoom projection lenses included in each lens group, and the order of arrangement of the lens groups are not specifically limited, as long as the present invention can be implemented. The idea can be.
[0038] 一个具体的实施例, 按照从物体的顺序包括: 具有正折射能力的第一透镜组, 具有负折射能力的第二透镜组, 具有正折射能力的第三透镜组及具有正折射能 力的第四透镜组。 当从广角端状态向远摄端状态变焦吋, 该第一透镜组和第二 透镜组之间的距离增大, 该第二透镜组和第三透镜组之间的距离减小, 并且该 第三透镜组和第四透镜组之间的距离改变。  [0038] A specific embodiment includes, in order from the object, a first lens group having positive refractive power, a second lens group having negative refractive power, a third lens group having positive refractive power, and positive refractive power. The fourth lens group. When zooming from the wide-angle end state to the telephoto end state, the distance between the first lens group and the second lens group increases, the distance between the second lens group and the third lens group decreases, and the The distance between the three lens group and the fourth lens group changes.
[0039] 步骤 S102、 结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼 显示技术的投影焦距, 改变所述投影显示界面中的图像在所述虚拟现实场景中 的显示效果。  [0039] Step S102: Adjust a projection focal length of the near-eye display technology in combination with a virtual reality scene in a display interface of the VR display screen, and change a display effect of an image in the projection display interface in the virtual reality scene. .
[0040] 本发明实施例中, 虚拟现实场景存在于 VR显示屏的显示界面中, 将投影显示 界面透明地叠加于所述虚拟现实场景中, 本发明实施例所描述的近眼显示技术 的投影焦距是指近眼显示系统中的投影镜投影所述近眼显示技术的投影显示界 面吋的焦距, 调节所述投影焦距, 改变对比度及视角, 使所述投影显示界面中 的图像在所述虚拟现实场景中进行位置变换, 为用户提供更高质量的视觉体验  [0040] In the embodiment of the present invention, the virtual reality scene exists in the display interface of the VR display screen, and the projection display interface is transparently superimposed on the virtual reality scene, and the projection focal length of the near-eye display technology described in the embodiment of the present invention is used. Means that the projection lens in the near-eye display system projects the focal length of the projection display interface of the near-eye display technology, adjusts the projection focal length, changes the contrast and the angle of view, and causes the image in the projection display interface to be in the virtual reality scene. Position change to provide users with a higher quality visual experience
[0041] 进一步地, 所述结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述 近眼显示技术的投影焦距, 改变所述投影显示界面中的图像在所述虚拟现实场 景中的显示效果, 包括: [0041] Further, the virtual reality scene in the display interface of the VR display screen is adjusted, the projection focal length of the near-eye display technology is adjusted, and the image in the projection display interface is changed in the virtual reality scene. Display effects, including:
[0042] 结合 VR显示屏的显示界面中的虚拟现实场景, 调节近眼显示技术的投影焦距[0042] combining the virtual reality scene in the display interface of the VR display screen to adjust the projection focal length of the near-eye display technology
, 变换所述近眼显示技术的投影显示界面投影至 VR显示屏的显示界面的投射距 离; [0043] 根据所述投射距离, 使所述近眼显示技术的投影显示界面中的图像在所述虚拟 现实场景中进行位置变换, 以改变显示效果。 Transforming a projection distance of the projection display interface of the near-eye display technology onto a display interface of the VR display screen; [0043] according to the projection distance, the image in the projection display interface of the near-eye display technology is positionally changed in the virtual reality scene to change the display effect.
[0044] 本发明实施例中, 投影焦距与投射距离、 虚拟现实场景之间具有对应的关系, 用户在同一位置利用近眼显示系统中的投影镜投影近眼显示技术的投影显示界 面吋, 所述虚拟现实场景不变, 通过调节投影焦距使所述近眼显示技术的投影 显示界面投影的投射距离进行变换, 从而使所述近眼显示技术的投影显示界面 中的图像在所述虚拟现实场景中进行位置变换, 也就是使所述近眼显示技术的 投影显示界面中的图像在所述虚拟现实场景中相对人眼的视角变远或者变近, 其中, 投射距离与虚拟现实场景之间的比值称为投射比, 所述投射比与所述近 眼显示技术中的投影显示界面具有相应的关系, 所述投射比越小, 说明相同的 投射距离, 虚拟现实场景所呈现的宽度越大, 而本领域技术人员可以理解, 本 发明实施例对投影焦距与投射距离、 虚拟现实场景之间的对应关系不作具体限 定, 对投射比的数值范围也不作具体限定, 只要能实现本发明所述思想即可。  [0044] In the embodiment of the present invention, the projection focal length has a corresponding relationship with the projection distance and the virtual reality scene, and the user uses the projection mirror in the near-eye display system to project the projection display interface of the near-eye display technology at the same position, the virtual The realistic scene is unchanged, and the projection distance of the projection display interface of the near-eye display technology is transformed by adjusting the projection focal length, so that the image in the projection display interface of the near-eye display technology is transformed in the virtual reality scene. That is, the image in the projection display interface of the near-eye display technology is farther or closer to the perspective of the human eye in the virtual reality scene, wherein the ratio between the projection distance and the virtual reality scene is called a projection ratio. The projection ratio has a corresponding relationship with the projection display interface in the near-eye display technology. The smaller the projection ratio is, the same projection distance is displayed, and the width of the virtual reality scene is larger, and those skilled in the art can It is understood that the projection focal length and the projection distance and the virtual image in the embodiment of the present invention Correspondence between the real scene is not particularly limited, range of values than the projection is not particularly limited as long as the implementation of the invention can be thought.
[0045] 进一步地, 在所述结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所 述近眼显示技术的投影焦距, 改变所述投影显示界面中的图像在所述虚拟现实 场景中的显示效果的步骤之前, 还包括: 预先设置近眼显示技术的投影焦距与 投影显示界面中的图像在虚拟现实场景中的显示效果之间的对应关系。  [0045] Further, in the virtual reality scene in the display interface combined with the VR display screen, adjusting a projection focal length of the near-eye display technology, and changing an image in the projection display interface in the virtual reality scene Before the step of displaying the effect, the method further comprises: presetting the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene.
[0046] 本发明实施例中, 可以预先设置近眼显示技术的投影焦距与投影显示界面中的 图像在虚拟现实场景中的显示效果之间的对应关系, 基于预先设置的近眼显示 技术的投影焦距与投影显示界面中的图像在虚拟现实场景中的显示效果之间的 对应关系, 调节所述近眼显示技术的投影焦距, 使对比度及视角改变, 从而使 所述投影显示界面中的图像在虚拟现实场景中的显示效果改变。 本领域技术人 员可以理解, 本发明实施例对预先设置的近眼显示技术的投影焦距与投影显示 界面中的图像在虚拟现实场景中的显示效果之间的对应关系不作具体限定, 只 要能实现本发明所述思想即可。  [0046] In the embodiment of the present invention, the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene may be preset, based on the projection focal length of the preset near-eye display technology. Corresponding relationship between the display effects of the images in the virtual reality scene in the projection display interface, adjusting the projection focal length of the near-eye display technology, changing the contrast and the angle of view, so that the images in the projection display interface are in the virtual reality scene The display effect in the change. A person skilled in the art can understand that the correspondence between the projection focal length of the preset near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is not specifically limited, as long as the present invention can be implemented. The idea can be.
[0047] 需要说明的是, 理想的近眼显示技术应提供透明的显示界面, 具有高清晰度, 不阻碍终端用户的真实世界感, 可以通过最大程度地增大光学系统的对比度实 现, 而近眼显示技术中的多个要素都能影响所述对比度, 如: 光学设计的光圈 数值、 图像处理算法、 显示设备的填充系数等, 其中, 所述光圈数值为投影透 镜的焦距与入射通孔的直径的比值, 光圈数值越大, 对比度越高, 但需与视角 进行平衡, 本领域技术人员可以理解, 本发明实施例不考虑近眼显示技术中的 多个要素对所述对比度的影响大小, 只要能实现本发明所述思想即可。 [0047] It should be noted that the ideal near-eye display technology should provide a transparent display interface, has high definition, does not hinder the real world sense of the end user, can be realized by maximally increasing the contrast of the optical system, and near-eye display Multiple elements in the technology can affect the contrast, such as: Optical design aperture The numerical value, the image processing algorithm, the filling factor of the display device, and the like, wherein the aperture value is a ratio of a focal length of the projection lens to a diameter of the incident through hole, and the larger the aperture value, the higher the contrast, but the balance is required to be balanced with the angle of view. It will be understood by those skilled in the art that the embodiments of the present invention do not consider the influence of a plurality of elements in the near-eye display technology on the contrast, as long as the idea of the present invention can be implemented.
[0048] 本发明实施例提供的显示控制方法, 将近眼显示技术的投影显示界面投影至 V R显示屏的显示界面, 使所述投影显示界面透明地叠加于所述 VR显示屏的显示 界面中, 调节所述近眼显示技术的投影焦距, 改变对比度及视角, 从而改变所 述投影显示界面中的图像在所述虚拟现实场景中的显示效果, 为用户提供更高 质量的视觉体验。  The display control method provided by the embodiment of the present invention projects the projection display interface of the near-eye display technology to the display interface of the VR display screen, so that the projection display interface is transparently superimposed on the display interface of the VR display screen. Adjusting the projection focal length of the near-eye display technology, changing the contrast and the angle of view, thereby changing the display effect of the image in the projection display interface in the virtual reality scene, and providing the user with a higher quality visual experience.
[0049] 实施例二:  [0049] Embodiment 2:
[0050] 图 2示出了本发明显示控制装置的一个实施例的结构示意图, 详述如下:  2 is a schematic structural view showing an embodiment of a display control device according to the present invention, which is described in detail as follows:
[0051] 本发明实施例的显示控制装置包括: 投影显示界面模块 21、 控制显示界面模块 22, 其中, The display control device of the embodiment of the present invention includes: a projection display interface module 21, and a control display interface module 22, wherein
[0052] 投影显示界面模块 21, 用于将近眼显示技术的投影显示界面投影至 VR显示屏 的显示界面, 使所述投影显示界面叠加于所述 VR显示屏的显示界面中;  [0052] a projection display interface module 21, configured to project a projection display interface of the near-eye display technology to a display interface of the VR display screen, and superimpose the projection display interface on the display interface of the VR display screen;
[0053] 控制显示界面模块 22, 用于结合所述 VR显示屏的显示界面中的虚拟现实场景 , 调节所述近眼显示技术的投影焦距, 改变所述投影显示界面中的图像在所述 虚拟现实场景中的显示效果。  [0053] a control display interface module 22, configured to combine a virtual reality scene in the display interface of the VR display screen, adjust a projection focal length of the near-eye display technology, and change an image in the projection display interface in the virtual reality The display effect in the scene.
[0054] 本发明实施例所描述的近眼显示技术 (Technology for Near Eye Display, NED ) 主要通过近眼显示系统 (也称为头盔显示器) 实现, 具有及吋性、 便携性等 特点, 可以是单目的棱镜式头盔显示器, 也可以是单目的目镜式头盔显示器, 本领域技术人员可以理解, 本发明实施例对所述近眼显示系统的类型及形式不 作具体限定, 只要能实现本发明所述思想即可。  [0054] The technology for Near Eye Display (NED) described in the embodiments of the present invention is mainly realized by a near-eye display system (also referred to as a head-mounted display), and has the characteristics of being sturdy and portable, and can be single-purpose. The prism type helmet display may also be a single-purpose eyepiece type helmet display. It can be understood by those skilled in the art that the type and form of the near-eye display system are not specifically limited in the embodiment of the present invention, as long as the idea of the present invention can be implemented. .
[0055] 本发明实施例所描述的显示界面包括两个, 一个是近眼显示技术的投影显示界 面, 另一个是 VR头盔显示器的显示界面, 投影显示界面模块 21将近眼显示技术 的投影显示界面投影至 VR显示屏的显示界面, 也就是, 投影显示界面模块 21将 近眼显示技术的投影显示界面投影至 VR头盔显示器的显示界面, 使所述近眼显 示技术的投影显示界面透明地叠加于所述 VR显示屏的显示界面中。 [0056] 本发明实施例所描述的虚拟现实场景存在于 VR显示屏的显示界面中, 是利用 实吋三维计算机图形学技术、 广角立体显示技术等对自然景物的模拟, 利用近 眼显示系统中的投影镜将近眼显示技术的投影显示界面投影至 VR显示屏的显示 界面, 所述投影镜包含多个透镜组, 其中, 每个透镜组含有正折射能力的多个 变焦距投影透镜, 或者, 含有负折射能力的多个变焦距投影透镜。 本领域技术 人员可以理解, 本发明实施例对所述投影镜包含的透镜组的数量、 每个透镜组 含有的变焦距投影透镜的数量及透镜组的排列顺序不作具体限定, 只要能实现 本发明所述思想即可。 [0055] The display interface described in the embodiment of the present invention includes two, one is a projection display interface of the near-eye display technology, the other is a display interface of the VR helmet display, and the projection display interface module 21 projects the projection display interface of the near-eye display technology. The display interface of the VR display screen, that is, the projection display interface module 21 projects the projection display interface of the near-eye display technology to the display interface of the VR helmet display, so that the projection display interface of the near-eye display technology is transparently superimposed on the VR In the display interface of the display. [0056] The virtual reality scene described in the embodiment of the present invention exists in the display interface of the VR display screen, and is a simulation of a natural scene by using a three-dimensional computer graphics technology and a wide-angle stereoscopic display technology, and uses a near-eye display system. The projection mirror projects a projection display interface of the near-eye display technology to a display interface of the VR display screen, the projection mirror includes a plurality of lens groups, wherein each lens group includes a plurality of zoom projection lenses having positive refractive power, or Multiple zoom projection lenses with negative refractive power. It can be understood by those skilled in the art that the number of the lens groups included in the projection mirror, the number of the zoom projection lenses included in each lens group, and the order of arrangement of the lens groups are not specifically limited, as long as the present invention can be implemented. The idea can be.
[0057] 一个具体的实施例, 按照从物体的顺序包括: 具有正折射能力的第一透镜组, 具有负折射能力的第二透镜组, 具有正折射能力的第三透镜组及具有正折射能 力的第四透镜组。 当从广角端状态向远摄端状态变焦吋, 该第一透镜组和第二 透镜组之间的距离增大, 该第二透镜组和第三透镜组之间的距离减小, 并且该 第三透镜组和第四透镜组之间的距离改变。  [0057] A specific embodiment includes, in order from the object, a first lens group having positive refractive power, a second lens group having negative refractive power, a third lens group having positive refractive power, and positive refractive power. The fourth lens group. When zooming from the wide-angle end state to the telephoto end state, the distance between the first lens group and the second lens group increases, the distance between the second lens group and the third lens group decreases, and the The distance between the three lens group and the fourth lens group changes.
[0058] 本发明实施例中, 虚拟现实场景存在于 VR显示屏的显示界面中, 将投影显示 界面透明地叠加于所述虚拟现实场景中, 本发明实施例所描述的近眼显示技术 的投影焦距是指近眼显示系统中的投影镜投影所述近眼显示技术的投影显示界 面吋的焦距, 控制显示界面模块 22调节所述投影焦距, 改变对比度及视角, 使 所述投影显示界面中的图像在所述虚拟现实场景中进行位置变换, 为用户提供 更高质量的视觉体验。  [0058] In the embodiment of the present invention, the virtual reality scene exists in the display interface of the VR display screen, and the projection display interface is transparently superimposed on the virtual reality scene, and the projection focal length of the near-eye display technology described in the embodiment of the present invention is used. Means that the projection lens in the near-eye display system projects the focal length of the projection display interface of the near-eye display technology, and the control display interface module 22 adjusts the projection focal length, changes the contrast and the angle of view, so that the image in the projection display interface is in the Position change in the virtual reality scene to provide users with a higher quality visual experience.
[0059] 进一步地, 所述控制显示界面模块 22包括:  [0059] Further, the control display interface module 22 includes:
[0060] 调节投影焦距模块, 用于结合 VR显示屏的显示界面中的虚拟现实场景, 调节 近眼显示技术的投影焦距, 变换所述近眼显示技术的投影显示界面投影至 VR显 示屏的显示界面的投射距离;  [0060] adjusting a projection focus module for combining a virtual reality scene in a display interface of the VR display screen, adjusting a projection focal length of the near-eye display technology, and transforming the projection display interface of the near-eye display technology to a display interface of the VR display screen Projection distance
[0061] 子控制显示界面模块, 用于根据所述投射距离, 使所述近眼显示技术的投影显 示界面中的图像在所述虚拟现实场景中进行位置变换, 以改变显示效果。  [0061] The sub-control display interface module is configured to perform position conversion on the image in the projection display interface of the near-eye display technology according to the projection distance to change the display effect.
[0062] 本发明实施例中, 投影焦距与投射距离、 虚拟现实场景之间具有对应的关系, 用户在同一位置利用近眼显示系统中的投影镜投影近眼显示技术的投影显示界 面吋, 所述虚拟现实场景不变, 调节投影焦距模块结合 VR显示屏的显示界面中 的虚拟现实场景, 通过调节投影焦距使所述近眼显示技术的投影显示界面投影 的投射距离进行变换, 子控制显示界面模块根据所述投射距离, 使所述近眼显 示技术的投影显示界面中的图像在所述虚拟现实场景中进行位置变换, 也就是 使所述近眼显示技术的投影显示界面中的图像在所述虚拟现实场景中相对人眼 的视角变远或者变近, 其中, 投射距离与虚拟现实场景之间的比值称为投射比 , 所述投射比与所述近眼显示技术中的投影显示界面具有相应的关系, 所述投 射比越小, 说明相同的投射距离, 虚拟现实场景所呈现的宽度越大, 而本领域 技术人员可以理解, 本发明实施例对投影焦距与投射距离、 虚拟现实场景之间 的对应关系不作具体限定, 对投射比的数值范围也不作具体限定, 只要能实现 本发明所述思想即可。 [0062] In the embodiment of the present invention, the projection focal length has a corresponding relationship with the projection distance and the virtual reality scene, and the user uses the projection mirror in the near-eye display system to project the projection display interface of the near-eye display technology at the same position, the virtual The real scene is unchanged, and the projection focal length module is adjusted in combination with the display interface of the VR display. a virtual reality scene, by adjusting a projection focal length to transform a projection distance of the projection display interface projection of the near-eye display technology, and the sub-control display interface module causes an image in the projection display interface of the near-eye display technology according to the projection distance Performing a positional transformation in the virtual reality scene, that is, making an image in the projection display interface of the near-eye display technology farther or closer to a perspective of the human eye in the virtual reality scene, wherein the projection distance and the virtual distance The ratio between the actual scenes is called a projection ratio, and the projection ratio has a corresponding relationship with the projection display interface in the near-eye display technology. The smaller the projection ratio is, the same projection distance is illustrated, and the virtual reality scene is presented. The larger the width, the person skilled in the art can understand that the correspondence between the projection focal length and the projection distance and the virtual reality scene is not specifically limited in the embodiment of the present invention, and the numerical range of the projection ratio is not specifically limited, as long as the present invention can be realized. The idea of the invention can be.
[0063] 进一步地, 所述显示控制装置还包括:  [0063] Further, the display control device further includes:
[0064] 预设对应关系模块, 用于预先设置近眼显示技术的投影焦距与投影显示界面中 的图像在虚拟现实场景中的显示效果之间的对应关系。  And a preset correspondence relationship module, configured to preset a correspondence between a projection focal length of the near-eye display technology and a display effect of the image in the projection display interface in the virtual reality scene.
[0065] 所述显示控制装置还包括: [0065] The display control device further includes:
[0066] 第一子控制显示界面模块, 用于基于预先设置的近眼显示技术的投影焦距与投 影显示界面中的图像在虚拟现实场景中的显示效果之间的对应关系, 调节所述 近眼显示技术的投影焦距, 使所述投影显示界面中的图像在虚拟现实场景中的 显示效果改变。  [0066] a first sub-control display interface module, configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene The projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
[0067] 第一子控制显示界面模块, 用于基于预先设置的近眼显示技术的投影焦距与投 影显示界面中的图像在虚拟现实场景中的显示效果之间的对应关系, 调节所述 近眼显示技术的投影焦距, 使所述投影显示界面中的图像在虚拟现实场景中的 显示效果改变。  [0067] a first sub-control display interface module, configured to adjust the near-eye display technology based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in a projection display interface in a virtual reality scene The projection focal length changes the display effect of the image in the projection display interface in the virtual reality scene.
[0068] 本发明实施例中, 第一子控制显示界面模块可以预先设置近眼显示技术的投影 焦距与投影显示界面中的图像在虚拟现实场景中的显示效果之间的对应关系, 第一子控制显示界面模块基于预先设置的近眼显示技术的投影焦距与投影显示 界面中的图像在虚拟现实场景中的显示效果之间的对应关系, 调节所述近眼显 示技术的投影焦距, 使对比度及视角改变, 从而使所述投影显示界面中的图像 在虚拟现实场景中的显示效果改变。 本领域技术人员可以理解, 本发明实施例 对预先设置的近眼显示技术的投影焦距与投影显示界面中的图像在虚拟现实场 景中的显示效果之间的对应关系不作具体限定, 只要能实现本发明所述思想即 可。 In the embodiment of the present invention, the first sub-control display interface module may preset the correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene, the first sub-control The display interface module adjusts a projection focal length of the near-eye display technology to change a contrast and a viewing angle based on a correspondence between a projection focal length of a preset near-eye display technology and a display effect of an image in the projection display interface in a virtual reality scene. Thereby, the display effect of the image in the projection display interface in the virtual reality scene is changed. Those skilled in the art can understand that the embodiment of the present invention The correspondence relationship between the projection focal length of the preset near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is not particularly limited as long as the idea of the present invention can be achieved.
[0069] 需要说明的是, 理想的近眼显示技术应提供透明的显示界面, 具有高清晰度, 不阻碍终端用户的真实世界感, 可以通过最大程度地增大光学系统的对比度实 现, 而近眼显示技术中的多个要素都能影响所述对比度, 如: 光学设计的光圈 数值、 图像处理算法、 显示设备的填充系数等, 其中, 所述光圈数值为投影透 镜的焦距与入射通孔的直径的比值, 光圈数值越大, 对比度越高, 但需与视角 进行平衡, 本领域技术人员可以理解, 本发明实施例不考虑近眼显示技术中的 多个要素对所述对比度的影响大小, 只要能实现本发明所述思想即可。  [0069] It should be noted that the ideal near-eye display technology should provide a transparent display interface with high definition, does not hinder the real world sense of the end user, can be achieved by maximizing the contrast of the optical system, and near-eye display. A plurality of elements in the technology can affect the contrast, such as: an aperture value of an optical design, an image processing algorithm, a fill factor of a display device, etc., wherein the aperture value is a focal length of the projection lens and a diameter of the incident through hole. The ratio, the larger the aperture value, the higher the contrast, but the balance of the angle of view, and those skilled in the art can understand that the embodiment of the present invention does not consider the influence of multiple elements in the near-eye display technology on the contrast, as long as it can be realized. The idea of the present invention is sufficient.
[0070] 本发明实施例提供的显示控制装置, 投影显示界面模块将近眼显示技术的投影 显示界面投影至 VR显示屏的显示界面, 使所述投影显示界面透明地叠加于所述 VR显示屏的显示界面中, 控制显示界面模块结合所述 VR显示屏的显示界面中的 虚拟现实场景, 调节所述近眼显示技术的投影焦距, 改变对比度及视角, 从而 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示效果, 为用户提 供更高质量的视觉体验。  According to the display control device provided by the embodiment of the present invention, the projection display interface module projects the projection display interface of the near-eye display technology to the display interface of the VR display screen, so that the projection display interface is transparently superimposed on the VR display screen. In the display interface, the control display interface module combines the virtual reality scene in the display interface of the VR display screen, adjusts the projection focal length of the near-eye display technology, changes the contrast and the angle of view, thereby changing the image in the projection display interface. The display effect in the virtual reality scene provides the user with a higher quality visual experience.
[0071] 以上所述仅为本发明的较佳实施方式, 并不以限制本发明, 凡在本发明的精神 和原则之内所做的任何修改、 等同替换和改进等, 均应包含在本发明的保护范 围之内。  The above is only the preferred embodiment of the present invention, and is not intended to limit the invention, and any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the present invention. Within the scope of protection of the invention.

Claims

权利要求书 Claim
[权利要求 1] 一种显示控制方法, 其特征在于, 所述显示控制方法包括以下步骤: 将近眼显示技术的投影显示界面投影至 VR显示屏的显示界面, 使所 述投影显示界面叠加于所述 VR显示屏的显示界面中;  [Claim 1] A display control method, wherein the display control method includes the following steps: projecting a projection display interface of a near-eye display technology to a display interface of a VR display screen, and superimposing the projection display interface on the display interface In the display interface of the VR display;
结合所述 VR显示屏的显示界面中的虚拟现实场景, 调节所述近眼显 示技术的投影焦距, 改变所述投影显示界面中的图像在所述虚拟现实 场景中的显示效果。  Combining the virtual reality scene in the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, and changing the display effect of the image in the projection display interface in the virtual reality scene.
[权利要求 2] 如权利要求 1所述的显示控制方法, 其特征在于, 所述近眼显示技术 的投影显示界面透明地叠加于 VR显示屏的显示界面中。  [Claim 2] The display control method according to claim 1, wherein the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
[权利要求 3] 如权利要求 2所述的显示控制方法, 其特征在于, 所述结合所述 VR显 示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的投影焦 距, 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示效 果的步骤, 包括:  The display control method according to claim 2, wherein the virtual reality scene in the display interface of the VR display screen is combined with the projection focal length of the near-eye display technology, and the The step of projecting the display effect of the image in the virtual reality scene in the display interface includes:
结合 VR显示屏的显示界面中的虚拟现实场景, 调节近眼显示技术的 投影焦距, 变换所述近眼显示技术的投影显示界面投影至 VR显示屏 的显示界面的投射距离;  Combining the virtual reality scene in the display interface of the VR display screen, adjusting the projection focal length of the near-eye display technology, and transforming the projection distance of the projection display interface of the near-eye display technology onto the display interface of the VR display screen;
根据所述投射距离, 使所述近眼显示技术的投影显示界面中的图像在 所述虚拟现实场景中进行位置变换, 以改变显示效果。  And according to the projection distance, the image in the projection display interface of the near-eye display technology is positionally changed in the virtual reality scene to change the display effect.
[权利要求 4] 如权利要求 1所述的显示控制方法, 其特征在于, 在所述结合所述 VR 显示屏的显示界面中的虚拟现实场景, 调节所述近眼显示技术的投影 焦距, 改变所述投影显示界面中的图像在所述虚拟现实场景中的显示 效果的步骤之前, 还包括: The display control method according to claim 1, wherein in the virtual reality scene in the display interface combined with the VR display screen, the projection focal length of the near-eye display technology is adjusted, and the Before the step of displaying the effect of the image in the virtual reality scene in the projection display interface, the method further includes:
预先设置近眼显示技术的投影焦距与投影显示界面中的图像在虚拟现 实场景中的显示效果之间的对应关系。  The correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is set in advance.
[权利要求 5] 如权利要求 4所述的显示控制方法, 其特征在于, 在所述预先设置近 眼显示技术的投影焦距与投影显示界面中的图像在虚拟现实场景中的 显示效果之间的对应关系的步骤之后, 还包括: 基于预先设置的近眼显示技术的投影焦距与投影显示界面中的图像在 虚拟现实场景中的显示效果之间的对应关系, 调节所述近眼显示技术 的投影焦距, 使所述投影显示界面中的图像在虚拟现实场景中的显示 效果改变。 [Claim 5] The display control method according to claim 4, wherein a correspondence between the projection focal length of the near-eye display technology and the display effect of the image in the projection display interface in the virtual reality scene is set in advance After the step of the relationship, the method further includes: a projection focal length based on the preset near-eye display technology and an image in the projection display interface Corresponding relationship between the display effects in the virtual reality scene, adjusting the projection focal length of the near-eye display technology, and changing the display effect of the image in the projection display interface in the virtual reality scene.
一种显示控制装置, 其特征在于, 所述显示控制装置包括: 投影显示界面模块, 用于将近眼显示技术的投影显示界面投影至 VR 显示屏的显示界面, 使所述投影显示界面叠加于所述 VR显示屏的显 示界面中; A display control device, comprising: a projection display interface module, configured to project a projection display interface of a near-eye display technology to a display interface of a VR display screen, and superimpose the projection display interface on the display interface In the display interface of the VR display;
控制显示界面模块, 用于结合所述 VR显示屏的显示界面中的虚拟现 实场景, 调节所述近眼显示技术的投影焦距, 改变所述投影显示界面 中的图像在所述虚拟现实场景中的显示效果。 Controlling a display interface module, configured to combine a virtual reality scene in the display interface of the VR display screen, adjust a projection focal length of the near-eye display technology, and change a display of an image in the projection display interface in the virtual reality scene effect.
如权利要求 6所述的显示控制装置, 其特征在于, 所述近眼显示技术 的投影显示界面透明地叠加于 VR显示屏的显示界面中。 The display control device according to claim 6, wherein the projection display interface of the near-eye display technology is transparently superimposed on the display interface of the VR display screen.
如权利要求 2所述的显示控制装置, 其特征在于, 所述控制显示界面 模块包括: The display control device according to claim 2, wherein the control display interface module comprises:
调节投影焦距模块, 用于结合 VR显示屏的显示界面中的虚拟现实场 景, 调节近眼显示技术的投影焦距, 变换所述近眼显示技术的投影显 示界面投影至 VR显示屏的显示界面的投射距离; Adjusting a projection focal length module for combining a virtual reality scene in a display interface of the VR display screen, adjusting a projection focal length of the near-eye display technology, and transforming a projection distance of the projection display interface of the near-eye display technology onto a display interface of the VR display screen;
子控制显示界面模块, 用于根据所述投射距离, 使所述近眼显示技术 的投影显示界面中的图像在所述虚拟现实场景中进行位置变换, 以改 变显示效果。 The sub-control display interface module is configured to perform position conversion on the image in the projection display interface of the near-eye display technology according to the projection distance to change the display effect.
如权利要求 6所述的显示控制装置, 其特征在于, 所述显示控制装置 还包括: The display control device according to claim 6, wherein the display control device further comprises:
预设对应关系模块, 用于预先设置近眼显示技术的投影焦距与投影显 示界面中的图像在虚拟现实场景中的显示效果之间的对应关系。 如权利要求 9所述的显示控制装置, 其特征在于, 所述显示控制装置 还包括: The preset correspondence module is configured to preset a correspondence between a projection focal length of the near-eye display technology and a display effect of the image in the projection display interface in the virtual reality scene. The display control device according to claim 9, wherein the display control device further comprises:
第一子控制显示界面模块, 用于基于预先设置的近眼显示技术的投影 焦距与投影显示界面中的图像在虚拟现实场景中的显示效果之间的对 应关系, 调节所述近眼显示技术的投影焦距, 使所述投影显示界面中 的图像在虚拟现实场景中的显示效果改变。 a first sub-control display interface module for pairing between a projection focal length based on a preset near-eye display technology and a display effect of an image in the projection display interface in a virtual reality scene It should be noted that the projection focal length of the near-eye display technology is adjusted to change the display effect of the image in the projection display interface in the virtual reality scene.
PCT/CN2016/103847 2015-11-05 2016-10-28 Display control method and device WO2017076241A1 (en)

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