WO2017147848A1 - Naval mine sweeping interactive game apparatus and method - Google Patents

Naval mine sweeping interactive game apparatus and method Download PDF

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Publication number
WO2017147848A1
WO2017147848A1 PCT/CN2016/075484 CN2016075484W WO2017147848A1 WO 2017147848 A1 WO2017147848 A1 WO 2017147848A1 CN 2016075484 W CN2016075484 W CN 2016075484W WO 2017147848 A1 WO2017147848 A1 WO 2017147848A1
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WO
WIPO (PCT)
Prior art keywords
unit
water spray
display
button
water
Prior art date
Application number
PCT/CN2016/075484
Other languages
French (fr)
Chinese (zh)
Inventor
陆本度
孙滨成
Original Assignee
易达科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 易达科技(深圳)有限公司 filed Critical 易达科技(深圳)有限公司
Priority to CN201680007530.6A priority Critical patent/CN107278164B/en
Priority to PCT/CN2016/075484 priority patent/WO2017147848A1/en
Publication of WO2017147848A1 publication Critical patent/WO2017147848A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • the present invention relates to an entertainment system, and more particularly to a waterswatter interactive game device and method.
  • the existing entertainment systems are usually more electronic entertainment devices, such as electronic game machines, electric games, etc. These entertainment systems usually have a display screen, and the player needs to sit in front of the display screen, using a rocker, a handle, etc. entertainment.
  • Such an entertainment system is not conducive to people's health, and the taste is not high.
  • people are restricted to the screen, which is not conducive to heat and cooling, and the indoor air is also cloudy, which is more harmful to human health.
  • the technical problem to be solved by the present invention is to provide a water-sweeping interactive game device and method combining the minesweeping and water spraying functions.
  • the technical solution adopted by the present invention to solve the technical problem thereof is: constructing a water sweeping mine interactive game device, and several adjacent water spray units,
  • a display unit configured to display a selected state of each of the water spray units
  • a selecting unit configured to select a state of each of the water spray units and output a corresponding selection signal
  • a control unit configured to randomly generate a lightning array corresponding to the water spray unit, and control the water spray unit to spray water or the display unit to display a corresponding selected state according to the selection signal of the selection unit.
  • the water spray unit includes at least one nozzle installed under the floor, a water pump connected to the nozzle and controlled by the control unit, and provided with the a cover plate corresponding to the nozzle;
  • each of the nozzles is connected to one of the water pumps by a pipe; or, all of the nozzles are connected to one of the water pumps through a pipe, and each of the pipes is provided with an electromagnetic device controlled by the control unit.
  • valve [0010]
  • the water spray unit further includes a grid disposed on the nozzle, a light device connected to the control unit, and/or a speaker device.
  • the display unit includes a plurality of display screens respectively mounted on the water spray unit; the display screen is connected to the control unit, and The control unit control displays a selected state corresponding to the water spray unit; or
  • the display unit is an independent display device, and the independent display device is provided with a display module corresponding to the water spray unit, and is controlled by the control unit to display an election corresponding to the water spray unit. Set the state.
  • the selection unit includes a plurality of button groups respectively mounted on the water spray unit; each button group includes at least determining that the water spray unit is non- a snoring button of the minefield, and a minefield marking button for marking the watering unit as a minefield; the selection signal includes a snoring signal output by the snoring button, and a marking signal output by the minefield marking button;
  • the snoring button is connected to the control unit, and the control unit receives the snoring signal of the snoring button, and determines whether the corresponding water spray unit is a minefield; And outputting a control signal to the water spray unit to control the water spray unit to spray water; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit.
  • the minefield marking button is connected to the control unit, and the control unit receives the marking signal of the minefield marking button, and outputs the corresponding waterjet unit to the selected state of the minefield to the The display unit performs display.
  • each of the button groups further includes a question mark button that marks whether the water spray unit is determined to be a minefield; the selection signal includes the question mark button output. Question mark signal;
  • the question mark button is connected to the control unit, and the control unit receives the question mark signal of the question mark button, and outputs the corresponding water spray unit to query the selected state of the mine zone to the location Display unit for display;
  • the snoring button, the mine zone marking button, and the skeptic marking button are independent buttons or a single integrated button.
  • the control unit includes a lightning array generating device for Generating a lightning ray corresponding to the water spray unit;
  • selecting identification means connecting with the selection unit, the lightning ray generation device, and matching the selection signal output by the selection unit with the lightning ray generated by the lightning ray generation device, and outputting a match Result
  • the output control device is connected to the selection recognition device, the water spray unit, and the display unit, and outputs a control signal to the water spray unit to spray water or the display unit to display a corresponding selected state according to the matching result.
  • the output control device includes a water spray control module, and a display control module;
  • the water spray control module is connected to the water spray unit, and controls the water spray unit to spray water according to a selection signal selected by the selection unit;
  • the display control module is connected to the display unit, and controls the display unit to display a corresponding selected state according to the selection signal selected by the selection unit.
  • the present invention also provides a method for sweeping water mine interactive games, including:
  • S1 randomly generating a lightning array corresponding to the water spray unit
  • S2 determining a relationship between the selection signal of the selected water spray unit of the selection unit and the lightning array to control the water spray unit of the water spray unit or the display unit to display a corresponding selected state.
  • step S2 of the swept-sweep interactive game method of the present invention the method includes:
  • S2-1 receiving a snoring signal of the snoring button corresponding to any of the water spray units, determining, according to the lightning ray array, whether the corresponding water spray unit is a minefield; Outputting a control signal to the water spray unit, controlling the water spray unit to spray water; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit for display ;
  • S2-2 receiving a mark signal output by the mine zone mark button corresponding to any of the water spray units, and outputting the corresponding water spray unit to a selected state of the mine zone to the display unit for display.
  • the implementation of the present invention has the following beneficial effects:
  • the control unit randomly generates a lightning array corresponding to the water spray unit, and the amusement player can select the state of the corresponding water spray unit by selecting the unit to determine whether it is correct, and then control the water spray.
  • the unit is sprayed with water and is very entertaining. It has a simple structure and is practical. Advantages.
  • FIG. 1 is a schematic structural view of a water spray unit according to an embodiment of a water sweeping interactive game device of the present invention
  • FIG. 2 is a schematic block diagram of an embodiment of a waterswatter interactive game device of the present invention
  • FIG. 3 is a schematic flow chart of an embodiment of a method for sweeping water mine interactive games according to the present invention.
  • FIG. 1 and FIG. 2 it is an embodiment of the water-sweeping interactive game device of the present invention, which includes a water spray unit 11, a display unit 12, a selection unit 13, a control unit 14, etc., which are randomly generated by the control unit 14.
  • the lightning ray corresponding to the water spray unit 11 can select the unit 13 to select the state of the corresponding water spray unit 11 to determine whether it is correct, and then control the water spray unit 11 to perform the water spray operation, which is very entertaining. .
  • the water spray unit 11, the display unit 12, and the selection unit 13 may be disposed in the same module, thereby facilitating combined installation. It can be understood that the water spray unit 11, the display unit 12, the selection unit 13 and the like can be installed as needed to adapt to different applications.
  • the water spray unit 11 includes a nozzle 111, a water pump 112 connected to the nozzle 111, a cover plate covering the nozzle 111, and the like.
  • the nozzles 111 can be mounted under the floor as needed, and each unit can include one or more nozzles 11 1 and be mounted under the cover to avoid exposure.
  • which of the cover plates is provided with a nozzle hole corresponding to the nozzle 11 1 so that the water sprayed from the nozzle 111 can be ejected through the nozzle hole.
  • a grid or the like can be placed on the orifice to avoid the danger of excessive flow velocity.
  • cover plates of the adjacent two water spray units 11 for example, a partition, a baffle, or a light of a different color, etc., so that the rider can distinguish between the different water spray units 11.
  • the water pump 112 is connected to the nozzle 111 through a pipe and is connected to the control unit 14 and controlled by the control unit 14 to provide a flow of water spray.
  • a solenoid valve 113 is disposed on the pipe of the water pump 112 and the nozzle 111, and the control unit 14 controls the corresponding nozzle 111 by controlling the solenoid valve 113 on the corresponding pipe. Spray water. It is to be understood that a water pump 112 may be provided for each nozzle 111, or a plurality of nozzles 111 may be provided with one water pump 112.
  • the water spray unit 11 may further be provided with a light device 114 for emitting a corresponding light effect according to the control of the control unit 14.
  • the light device 114 can be mounted on the periphery of the nozzle 111, on the cover or other suitable location. Further, the cover may be made of a transparent material to better display different lighting effects.
  • the water spray unit 11 may further be provided with a speaker device 115, which emits different sound effects under the control of the control unit 14.
  • the display unit 12 includes a plurality of display screens respectively corresponding to each of the water spray units 11, and may be a digital display screen, an LED display screen, an LCD display screen, etc., for displaying the same according to the control unit 14.
  • the selected state of the installed water spray unit 11 is, for example, the number of water mines corresponding to the water spray unit 11 adjacent thereto, the mine zone mark, the mine zone challenge mark, and the like.
  • the display unit 12 can be an independent display device.
  • a display module corresponding to the water spray unit 11 is provided on the independent display device, and the selected state of the corresponding water spray unit 11 is controlled by the control unit 14, for example, the water spray unit 11 adjacent to the periphery thereof is displayed.
  • Number of mines, minefield markings, minefield question marks, colors, etc. can also be displayed, such as game time, difficulty, etc., and the actual content can be adjusted according to actual needs.
  • the selection unit 13 includes a plurality of button groups respectively mounted on the water spray unit 11, and the rider can select a state result corresponding to the water spray unit 11 by pressing a button on the button group, and output corresponding The selection signal is sent to the control unit 14 for determination.
  • the buttons of the button group can be various existing buttons such as mechanical buttons and photoelectric buttons.
  • each of the button groups includes a snoring button that determines that the corresponding water spray unit 11 is a non-mine zone, a minefield mark button that marks the water spray unit 11 as a minefield, and the like.
  • the selection signal includes a squeaking signal output by the slamming button, a marking signal output by the mine zone marking button, a question mark signal, and the like.
  • the snoring button is connected to the control unit 14, and the control unit 14 receives the snoring signal of the snoring button to determine whether the corresponding water spray unit 11 is a minefield; if it is a minefield, the control signal is output to the spray
  • the water unit 11 controls the water spray unit 11 to spray water; if it is a non-mine zone, the corresponding water spray unit 11 is outputted to the selected state of the non-mine zone to the display unit 12 for display, for example, the adjacent spray is displayed.
  • Water corresponding to water unit 11 The number of mines.
  • the minefield marker button is connected to the control unit 14, and the control unit 14 receives the marker signal of the minefield marker button, and outputs the corresponding water spray unit 11 to the selected state of the minefield to the display unit 12 for display, for example.
  • the set identifier is displayed to identify the water spray unit 11 as a minefield.
  • each button group may further include a question mark button indicating that the water spray unit 11 is not determined to be a minefield.
  • the question mark button is connected to the control unit 14, and the control unit 14 receives the question mark signal of the question mark button, and outputs the corresponding water spray unit 11 to display the selected state of the mine zone to the display unit 12 for display, for example, display setting.
  • the question mark identifies the water spray unit 11 as a minefield.
  • the snoring button, the mine zone marking button, the question mark button, and the like are independent buttons, forming a button group, each of the water spraying units 11 is installed with a set, and is connected with the control unit 14 for output selection. signal.
  • the snooze button, the minefield marker button, and the challenge marker button may also be a single integrated button, which is connected to the control unit 14, and the control unit 14 identifies different ones according to the number of times the button is triggered. Select the signal.
  • the button group can also be used as a stand-alone device, independent of the water spray unit 11, and includes a positioning module for positioning the relative position of the button group corresponding to the water spray unit 11, so that All of the water spray units 11 are controlled by a single button group.
  • the control unit 14 is provided with a corresponding identification module, so that the position of the button group can be identified, thereby implementing control corresponding to the water spray unit 11, the display unit 12 and the like.
  • the control unit 14 includes a lightning ray generating device 141, a selection identifying device 142, an output control device 143, and the like.
  • the control unit 14 can control the operations of the water spray unit 11, the display unit 12, and the like. It can be understood that the control unit 14 can implement corresponding functions by using one or more controllers, single-chip microcomputers, and the like.
  • the mine array generating device 141 can randomly generate a lightning array corresponding to the water spray unit 11 and use it for subsequent games to determine whether the player selection is correct.
  • each of the water spray units 11 as a unit may be arranged as a minefield or a non-minefield, and the display unit 12 of the water spray unit 11 in the non-minefield may display the number of other water spray units 11 adjacent thereto as the minefield. .
  • the selection recognition means 142 is connected to the selection unit 13 and the lightning ray generation apparatus 141, and matches the selection signal output from the selection unit 13 with the lightning ray generated by the lightning ray generation apparatus 141, and outputs a matching result. Output The result can be used to judge the wrong result, judge the correct result, and so on.
  • the output control device 143 is connected to the selection recognition device 142, the water spray unit 11, and the display unit 12, and outputs a control signal to the water spray unit 11 to spray water or the display unit 12 to display a corresponding selected state based on the result of the matching.
  • the output control device 143 includes a water spray control module 1431, and a display control module 1432;
  • the water spray control module 1431 is connected to the water spray unit 11, and controls the water spray unit 11 to spray water according to the selection signal selected by the selection unit 13. For example, when the rider inputs the snoring signal ⁇ through the selection unit 13, the selection identifying means 142 determines whether the water spray unit 11 is a minefield based on the lightning ray generated by the lightning ray generating device 141, and if it is a minefield, the output control The signal is sent to the water spray unit 11, and the water spray unit 11 is controlled to spray water.
  • the display control module 1432 is connected to the display unit 12, and controls the display unit 12 to display the corresponding selected state according to the selection signal selected by the selection unit 13.
  • the water spray unit 11 is controlled to spray water according to the selection signal selected by the selection unit 13. For example, when the rider inputs the snoring signal ⁇ through the selection unit 13, the selection identifying means 1 42 determines whether the water spray unit 11 is a minefield based on the lightning ray generated by the lightning ray generating device 141, and if it is a minefield, The corresponding water spray unit 11 is outputted to the display unit 12 for display in a selected state of the non-mine zone, and the other water spray units 11 adjacent to the water spray unit 11 are displayed as the number of minefields. When the rider inputs the marker signal ⁇ through the selection unit 13, the corresponding water spray unit 11 is outputted to the selected state of the minefield to the display unit 12 for display, and the water spray control unit 14 is not controlled.
  • FIG. 3 it is a schematic flowchart of an embodiment of the waterswatter interactive game method of the present invention, which includes:
  • a lightning ray corresponding to the water spray unit 11 is randomly generated.
  • a lightning array is randomly generated by the control unit 14, and each unit of the lightning array corresponds to one water spray unit 11, that is, each water spray unit 11 is defined as a minefield or a non-minefield, and The generated lightning ray array is saved for subsequent determination as to whether the water spray unit 11 that is snoring is correct.
  • S2 judging the relationship between the selection signal of the selected water spray unit 11 of the selection unit 13 and the lightning array to control the water spray unit 11 to spray water or the display unit 12 to display the corresponding selected state.
  • the rider considers that a certain water spray unit 11 is a non-mine zone ⁇ , and outputs a selection signal (hiccup signal) to the control unit 14 by triggering the snoring button of the selection unit 13.
  • the control unit 14 receives the snoring signal corresponding to any of the water spray units 11, and determines whether the corresponding water spray unit 11 is a minefield according to the generated lightning ray;
  • the control signal is output to the water spray unit 11 to control the water spray unit 11 to spray water; meanwhile, the display unit 12 can also be controlled to output a corresponding visual effect (such as an explosion or alarm signal), and the corresponding sound box device 115 can be controlled. Produce a corresponding sound effect (such as an explosion or alarm signal).
  • the corresponding water spray unit 11 is outputted to the display unit 12 for display in a selected state of the non-mine zone, for example; the other water spray unit 11 adjacent to the water spray unit 11 is displayed as a minefield.
  • the display unit 12 it is also possible to control the display unit 12 to output a corresponding visual effect (such as a color that becomes pleasant, animation, etc.), and can control the corresponding speaker device 115 to emit a corresponding sound effect (eg, correct, music, etc.).
  • the amusement player may also output a corresponding selection signal (marking signal) by selecting a minefield marking button, and the control unit 14 receives the marking signal, and outputs the corresponding water spraying unit 11 to the selected state of the minefield to
  • the display unit 12 performs display, for example, displaying a set identifier (such as a red flag, a mine, a specific color, etc.) to identify the water spray unit 11 as a minefield.
  • the amusement player may also output a corresponding selection signal (question mark signal) by selecting the question mark button, and the control unit 14 receives the question mark signal, and outputs the corresponding water spray unit 11 as the challenge mine zone selection.
  • the status is displayed to the display unit 12, for example, by displaying a set challenge flag (such as a question mark, a specific color) to identify the water spray unit 11 as a minefield.

Abstract

A naval mine sweeping interactive game apparatus, comprising a plurality of water spraying units (11) arranged adjacently, a display unit (12), a selection unit (13) and a control unit (14), wherein the display unit (12) is used to display a selected state of each water spraying unit (11); the selection unit (13) is used to select the state of each water spraying unit (11) and output a corresponding selection signal; the control unit (14) is used to randomly generate a mine array corresponding to the water spraying unit (11), and control, according to the selection signal of the selection unit (13), water spraying of the water spraying unit (11) or the display unit (12) in displaying a corresponding selected state. A mine array corresponding to the water spraying unit (11) is generated randomly by using the control unit (14), so that a player can select a corresponding state of the water spraying unit (11) by means of the selection unit (13) to determine whether it is correct, and further control a water spraying action of the water spraying unit (11), thereby achieving the advantages of simple structure and practicability. Also disclosed is a naval mine sweeping interactive game method using the naval mine sweeping interactive game apparatus to play a naval mine sweeping game.

Description

说明书 发明名称:扫水雷互动游戏装置及方法 技术领域  Title: Inventive Name: Watersweeping Interactive Game Device and Method Field of Technology
[0001] 本发明涉及娱乐系统, 更具体地说, 涉及一种扫水雷互动游戏装置及方法。  [0001] The present invention relates to an entertainment system, and more particularly to a waterswatter interactive game device and method.
背景技术  Background technique
[0002] 随着人们物质生活水平的不断提高, 人们对娱乐、 休闲的需求也随之不断提高 。 现有的娱乐系统通常是电子娱乐装置较多, 例如电子游戏机、 电动游戏等, 这些娱乐系统通常都是设置一个显示屏, 游戏者需要端坐在显示屏前, 利用摇 杆、 手柄等进行娱乐。 这样的娱乐系统不利于人们的身体健康, 而且趣味性也 不高。 特别是在夏天或比较炎热的季节, 人们被限制在屏幕四周, 也不利于消 暑、 降温, 室内空气也比较浑浊, 更加不利于人体健康。  [0002] With the continuous improvement of people's material living standards, people's demand for entertainment and leisure has also increased. The existing entertainment systems are usually more electronic entertainment devices, such as electronic game machines, electric games, etc. These entertainment systems usually have a display screen, and the player needs to sit in front of the display screen, using a rocker, a handle, etc. entertainment. Such an entertainment system is not conducive to people's health, and the taste is not high. Especially in the summer or in the hot season, people are restricted to the screen, which is not conducive to heat and cooling, and the indoor air is also cloudy, which is more harmful to human health.
技术问题  technical problem
[0003] 本发明要解决的技术问题在于, 提供一种结合扫雷、 喷水功能的扫水雷互动游 戏装置及方法。  [0003] The technical problem to be solved by the present invention is to provide a water-sweeping interactive game device and method combining the minesweeping and water spraying functions.
问题的解决方案  Problem solution
技术解决方案  Technical solution
[0004] 本发明解决其技术问题所采用的技术方案是: 构造一种扫水雷互动游戏装置, 若干相邻设置的喷水单元,  [0004] The technical solution adopted by the present invention to solve the technical problem thereof is: constructing a water sweeping mine interactive game device, and several adjacent water spray units,
[0005] 显示单元, 用于显示每一所述喷水单元的选定状态; [0005] a display unit, configured to display a selected state of each of the water spray units;
[0006] 选择单元, 用于选择每一所述喷水单元的状态并输出对应的选择信号; [0006] a selecting unit, configured to select a state of each of the water spray units and output a corresponding selection signal;
[0007] 控制单元, 用于随机生成与所述喷水单元对应的雷阵、 并根据所述选择单元的 选择信号来控制所述喷水单元喷水或显示单元显示对应的选定状态。 [0007] a control unit, configured to randomly generate a lightning array corresponding to the water spray unit, and control the water spray unit to spray water or the display unit to display a corresponding selected state according to the selection signal of the selection unit.
[0008] 在本发明的扫水雷互动游戏装置中, 所述喷水单元包括安装在地板下的至少一 个喷嘴、 与所述喷嘴连接并由所述控制单元控制的水泵、 以及设有与所述喷嘴 对应的喷孔的盖板;  [0008] In the water sweeping interactive game apparatus of the present invention, the water spray unit includes at least one nozzle installed under the floor, a water pump connected to the nozzle and controlled by the control unit, and provided with the a cover plate corresponding to the nozzle;
[0009] 每一所述喷嘴与一个所述水泵通过管道连接; 或者, 所有所述喷嘴与一个所述 水泵分别通过一管道连接, 每一所述管道上设有由所述控制单元控制的电磁阀 [0010] 在本发明的扫水雷互动游戏装置中, 所述喷水单元还包括设置在所述喷孔上的 格网、 与所述控制单元连接的灯光装置、 和 /或音箱装置。 [0009] each of the nozzles is connected to one of the water pumps by a pipe; or, all of the nozzles are connected to one of the water pumps through a pipe, and each of the pipes is provided with an electromagnetic device controlled by the control unit. valve [0010] In the water sweeping interactive game apparatus of the present invention, the water spray unit further includes a grid disposed on the nozzle, a light device connected to the control unit, and/or a speaker device.
[0011] 在本发明的扫水雷互动游戏装置中, 所述显示单元包括一一对应安装在所述喷 水单元上的多个显示屏; 所述显示屏与所述控制单元连接, 并由所述控制单元 控制显示对应所述喷水单元的选定状态; 或者,  [0011] In the water-sweeping interactive game device of the present invention, the display unit includes a plurality of display screens respectively mounted on the water spray unit; the display screen is connected to the control unit, and The control unit control displays a selected state corresponding to the water spray unit; or
[0012] 所述显示单元为独立显示装置, 并且所述独立显示装置上设有与所述喷水单元 一一对应的显示模块, 并由所述控制单元控制显示对应所述喷水单元的选定状 态。  [0012] The display unit is an independent display device, and the independent display device is provided with a display module corresponding to the water spray unit, and is controlled by the control unit to display an election corresponding to the water spray unit. Set the state.
[0013] 在本发明的扫水雷互动游戏装置中, 所述选择单元包括一一对应安装在所述喷 水单元上的多个按键组; 每一按键组至少包括确定所述喷水单元为非雷区的打 幵按键、 以及标记所述喷水单元为雷区的雷区标记按键; 所述选择信号包括所 述打幵按键输出的打幵信号、 所述雷区标记按键输出的标记信号;  [0013] In the water-sweeping interactive game device of the present invention, the selection unit includes a plurality of button groups respectively mounted on the water spray unit; each button group includes at least determining that the water spray unit is non- a snoring button of the minefield, and a minefield marking button for marking the watering unit as a minefield; the selection signal includes a snoring signal output by the snoring button, and a marking signal output by the minefield marking button;
[0014] 所述打幵按键与所述控制单元连接, 并且所述控制单元接收所述打幵按键的打 幵信号, 判断其对应的所述喷水单元是否为雷区; 若为雷区, 则输出控制信号 至所述喷水单元, 控制所述喷水单元喷水; 若为非雷区, 则输出其对应的所述 喷水单元为非雷区的选定状态至所述显示单元进行显示;  [0014] the snoring button is connected to the control unit, and the control unit receives the snoring signal of the snoring button, and determines whether the corresponding water spray unit is a minefield; And outputting a control signal to the water spray unit to control the water spray unit to spray water; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit. Display
[0015] 所述雷区标记按键与所述控制单元连接, 并且所述控制单元接收所述雷区标记 按键的标记信号, 输出其对应的所述喷水单元为雷区的选定状态至所述显示单 元进行显示。  [0015] the minefield marking button is connected to the control unit, and the control unit receives the marking signal of the minefield marking button, and outputs the corresponding waterjet unit to the selected state of the minefield to the The display unit performs display.
[0016] 在本发明的扫水雷互动游戏装置中, 每一所述按键组还包括标记所述喷水单元 不确定是否为雷区的质疑标记按键; 所述选择信号包括所述质疑标记按键输出 的质疑标记信号;  [0016] In the water sweeping interactive game device of the present invention, each of the button groups further includes a question mark button that marks whether the water spray unit is determined to be a minefield; the selection signal includes the question mark button output. Question mark signal;
[0017] 所述质疑标记按键与所述控制单元连接, 并且所述控制单元接收所述质疑标记 按键的质疑标记信号, 输出其对应的所述喷水单元为质疑雷区的选定状态至所 述显示单元进行显示;  [0017] the question mark button is connected to the control unit, and the control unit receives the question mark signal of the question mark button, and outputs the corresponding water spray unit to query the selected state of the mine zone to the location Display unit for display;
[0018] 所述打幵按键、 雷区标记按键、 质疑标记按键为独立按键或单一的集成按键。  [0018] The snoring button, the mine zone marking button, and the skeptic marking button are independent buttons or a single integrated button.
[0019] 在本发明的扫水雷互动游戏装置中, 所述控制单元包括雷阵生成装置, 用于随 机生成与所述喷水单元对应的雷阵; [0019] In the water sweeping interactive game device of the present invention, the control unit includes a lightning array generating device for Generating a lightning ray corresponding to the water spray unit;
[0020] 选择识别装置, 与所述选择单元、 雷阵生成装置连接, 并将所述选择单元输出 的所述选择信号与所述雷阵生成装置生成的所述雷阵进行匹配, 并输出匹配结 果;  [0020] selecting identification means, connecting with the selection unit, the lightning ray generation device, and matching the selection signal output by the selection unit with the lightning ray generated by the lightning ray generation device, and outputting a match Result
[0021] 输出控制装置, 与所述选择识别装置、 喷水单元、 显示单元连接, 根据所述匹 配结果, 输出控制信号至所述喷水单元喷水或显示单元显示对应的选定状态。  [0021] The output control device is connected to the selection recognition device, the water spray unit, and the display unit, and outputs a control signal to the water spray unit to spray water or the display unit to display a corresponding selected state according to the matching result.
[0022] 在本发明的扫水雷互动游戏装置中, 所述输出控制装置包括喷水控制模块、 以 及显示控制模块;  [0022] In the water sweeping interactive game device of the present invention, the output control device includes a water spray control module, and a display control module;
[0023] 所述喷水控制模块与所述喷水单元连接, 根据所述选择单元选择的选择信号来 控制所述喷水单元喷水;  [0023] the water spray control module is connected to the water spray unit, and controls the water spray unit to spray water according to a selection signal selected by the selection unit;
[0024] 所述显示控制模块与所述显示单元连接, 根据所述选择单元选择的选择信号来 控制所述显示单元显示对应的选定状态。 And [0024] the display control module is connected to the display unit, and controls the display unit to display a corresponding selected state according to the selection signal selected by the selection unit.
[0025] 本发明还提供一种扫水雷互动游戏方法, 包括: [0025] The present invention also provides a method for sweeping water mine interactive games, including:
[0026] S1 : 随机生成与喷水单元对应的雷阵; [0026] S1: randomly generating a lightning array corresponding to the water spray unit;
[0027] S2: 判断选择单元的所选择的所述喷水单元的选择信号与所述雷阵的关系, 来 控制所述喷水单元喷水或显示单元显示对应的选定状态。  [0027] S2: determining a relationship between the selection signal of the selected water spray unit of the selection unit and the lightning array to control the water spray unit of the water spray unit or the display unit to display a corresponding selected state.
[0028] 在本发明的扫水雷互动游戏方法的步骤 S2中包括: [0028] In step S2 of the swept-sweep interactive game method of the present invention, the method includes:
[0029] S2-1 : 接收任一所述喷水单元对应的打幵按键的打幵信号, 根据所述雷阵判断 其对应的所述喷水单元是否为雷区; 若为雷区, 则输出控制信号至所述喷水单 元, 控制所述喷水单元喷水; 若为非雷区, 则输出其对应的所述喷水单元为非 雷区的选定状态至所述显示单元进行显示;  [0029] S2-1: receiving a snoring signal of the snoring button corresponding to any of the water spray units, determining, according to the lightning ray array, whether the corresponding water spray unit is a minefield; Outputting a control signal to the water spray unit, controlling the water spray unit to spray water; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit for display ;
[0030] S2-2: 接收任一所述喷水单元对应的雷区标记按键输出的标记信号, 输出其对 应的所述喷水单元为雷区的选定状态至所述显示单元进行显示。  [0030] S2-2: receiving a mark signal output by the mine zone mark button corresponding to any of the water spray units, and outputting the corresponding water spray unit to a selected state of the mine zone to the display unit for display.
发明的有益效果  Advantageous effects of the invention
有益效果  Beneficial effect
[0031] 实施本发明具有以下有益效果: 利用控制单元随机生成与喷水单元对应的雷阵 , 游乐者可以通过选择单元来选择对应的喷水单元的状态, 来判断是否正确, 进而控制喷水单元进行喷水动作, 具有很强的娱乐性, 具有结构简单、 实用的 优点。 [0031] The implementation of the present invention has the following beneficial effects: The control unit randomly generates a lightning array corresponding to the water spray unit, and the amusement player can select the state of the corresponding water spray unit by selecting the unit to determine whether it is correct, and then control the water spray. The unit is sprayed with water and is very entertaining. It has a simple structure and is practical. Advantages.
对附图的简要说明  Brief description of the drawing
附图说明  DRAWINGS
[0032] 下面将结合附图及实施例对本发明作进一步说明, 附图中:  [0032] The present invention will be further described below in conjunction with the accompanying drawings and embodiments, in which:
[0033] 图 1是本发明扫水雷互动游戏装置的一个实施例的喷水单元的结构示意图; 1 is a schematic structural view of a water spray unit according to an embodiment of a water sweeping interactive game device of the present invention;
[0034] 图 2是本发明扫水雷互动游戏装置的一个实施例的示意框图; 2 is a schematic block diagram of an embodiment of a waterswatter interactive game device of the present invention;
[0035] 图 3是本发明本发明扫水雷互动游戏方法的一个实施例的流程示意图。  3 is a schematic flow chart of an embodiment of a method for sweeping water mine interactive games according to the present invention.
本发明的实施方式 Embodiments of the invention
[0036] 如图 1、 2所示, 是本发明的扫水雷互动游戏装置的一个实施例, 包括喷水单元 11、 显示单元 12、 选择单元 13、 控制单元 14等, 利用控制单元 14随机生成与喷 水单元 11对应的雷阵, 游乐者可以通过选择单元 13来选择对应的喷水单元 11的 状态, 来判断是否正确, 进而控制喷水单元 11进行喷水动作, 具有很强的娱乐 性。  [0036] As shown in FIG. 1 and FIG. 2, it is an embodiment of the water-sweeping interactive game device of the present invention, which includes a water spray unit 11, a display unit 12, a selection unit 13, a control unit 14, etc., which are randomly generated by the control unit 14. The lightning ray corresponding to the water spray unit 11 can select the unit 13 to select the state of the corresponding water spray unit 11 to determine whether it is correct, and then control the water spray unit 11 to perform the water spray operation, which is very entertaining. .
[0037] 在本实施例中, 该喷水单元 11、 显示单元 12、 选择单元 13可以设置在同一个模 块中, 从而方便组合安装。 可以理解的, 也可以根据需要将喷水单元 11、 显示 单元 12、 选择单元 13等分幵安装, 以适应不同的应用场合。  In the embodiment, the water spray unit 11, the display unit 12, and the selection unit 13 may be disposed in the same module, thereby facilitating combined installation. It can be understood that the water spray unit 11, the display unit 12, the selection unit 13 and the like can be installed as needed to adapt to different applications.
[0038] 如图所示, 喷水单元 11为多个, 相邻拼接安装在地板上, 组成阵列形式。 该喷 水单元 11包括喷嘴 111、 与喷嘴 111连接的水泵 112、 以及覆盖喷嘴 111的盖板等 。 该喷嘴 111可以根据需要安装在地板下, 每一单元可以包括一个或多个喷嘴 11 1, 并安装在盖板下方, 从而避免外露。 对应的, 在盖板是哪个幵设有与喷嘴 11 1对应的喷孔, 使得喷嘴 111喷出的水可以通过喷孔喷出。 当然, 在喷孔上还可 以设置格网等, 避免水流流速过大带来的危险。 相邻的两个喷水单元 11的盖板 之间还可以设置明显的区分, 例如设置隔断、 挡板、 或者通过不同颜色的指示 灯等, 以便于游乐者区分不同的喷水单元 11。  [0038] As shown in the figure, there are a plurality of water spray units 11 which are adjacently spliced and mounted on the floor to form an array form. The water spray unit 11 includes a nozzle 111, a water pump 112 connected to the nozzle 111, a cover plate covering the nozzle 111, and the like. The nozzles 111 can be mounted under the floor as needed, and each unit can include one or more nozzles 11 1 and be mounted under the cover to avoid exposure. Correspondingly, which of the cover plates is provided with a nozzle hole corresponding to the nozzle 11 1 so that the water sprayed from the nozzle 111 can be ejected through the nozzle hole. Of course, a grid or the like can be placed on the orifice to avoid the danger of excessive flow velocity. A clear distinction can be made between the cover plates of the adjacent two water spray units 11, for example, a partition, a baffle, or a light of a different color, etc., so that the rider can distinguish between the different water spray units 11.
[0039] 该水泵 112通过管道与喷嘴 111连接, 并与控制单元 14连接, 由该控制单元 14控 制以提供喷水水流。 在本实施例中, 在水泵 112与喷嘴 111的管道上设置有电磁 阀 113, 控制单元 14通过控制对应管道上的电磁阀 113来控制对应的喷嘴 111进行 喷水。 可以理解的, 也可以为每一喷嘴 111配置一个水泵 112, 或多个喷嘴 111配 置一个水泵 112。 The water pump 112 is connected to the nozzle 111 through a pipe and is connected to the control unit 14 and controlled by the control unit 14 to provide a flow of water spray. In the present embodiment, a solenoid valve 113 is disposed on the pipe of the water pump 112 and the nozzle 111, and the control unit 14 controls the corresponding nozzle 111 by controlling the solenoid valve 113 on the corresponding pipe. Spray water. It is to be understood that a water pump 112 may be provided for each nozzle 111, or a plurality of nozzles 111 may be provided with one water pump 112.
[0040] 进一步的, 该喷水单元 11上还可以设置有灯光装置 114, 用于根据控制单元 14 的控制, 来发出对应的灯光效果。 该灯光装置 114可以安装在喷嘴 111的外围、 盖板上或其他合适的地方。 进一步的, 该盖板可以为透明材质做成, 以便于更 好地显示不同的灯光效果。  [0040] Further, the water spray unit 11 may further be provided with a light device 114 for emitting a corresponding light effect according to the control of the control unit 14. The light device 114 can be mounted on the periphery of the nozzle 111, on the cover or other suitable location. Further, the cover may be made of a transparent material to better display different lighting effects.
[0041] 进一步的, 该喷水单元 11上还可以设置有音箱装置 115, 在控制单元 14的控制 下, 发出不同的声音效果。  Further, the water spray unit 11 may further be provided with a speaker device 115, which emits different sound effects under the control of the control unit 14.
[0042] 该显示单元 12包括一一对应安装在每一喷水单元 11上的多个显示屏, 可以为数 码显示屏、 LED显示屏、 LCD显示屏等, 用于根据控制单元 14来显示其安装的喷 水单元 11的选定状态, 例如显示其周边相邻的喷水单元 11对应的水雷数量、 雷 区标记、 雷区质疑标记等。  [0042] The display unit 12 includes a plurality of display screens respectively corresponding to each of the water spray units 11, and may be a digital display screen, an LED display screen, an LCD display screen, etc., for displaying the same according to the control unit 14. The selected state of the installed water spray unit 11 is, for example, the number of water mines corresponding to the water spray unit 11 adjacent thereto, the mine zone mark, the mine zone challenge mark, and the like.
[0043] 可以理解的, 在其他的实施例中, 显示单元 12可以为独立显示装置。 在该独立 显示装置上设有与喷水单元 11一一对应的显示模块, 并由控制单元 14控制显示 对应喷水单元 11的选定状态, 例如显示其周边相邻的喷水单元 11对应的水雷数 量、 雷区标记、 雷区质疑标记、 颜色等。 当然, 还可以显示其他的信息, 例如 游戏吋间、 难度等等, 现实的内容可以根据实际需要进行调整。  [0043] It can be understood that in other embodiments, the display unit 12 can be an independent display device. A display module corresponding to the water spray unit 11 is provided on the independent display device, and the selected state of the corresponding water spray unit 11 is controlled by the control unit 14, for example, the water spray unit 11 adjacent to the periphery thereof is displayed. Number of mines, minefield markings, minefield question marks, colors, etc. Of course, other information can also be displayed, such as game time, difficulty, etc., and the actual content can be adjusted according to actual needs.
[0044] 该选择单元 13包括一一对应安装在喷水单元 11上的多个按键组, 游乐者可以通 过踩按按键组上的按键, 进行选择对应喷水单元 11的状态结果, 并输出对应的 选择信号至控制单元 14进行判断。 可以理解的, 按键组的按键可以为机械按键 、 光电按键等现有的各种按键。  [0044] The selection unit 13 includes a plurality of button groups respectively mounted on the water spray unit 11, and the rider can select a state result corresponding to the water spray unit 11 by pressing a button on the button group, and output corresponding The selection signal is sent to the control unit 14 for determination. It can be understood that the buttons of the button group can be various existing buttons such as mechanical buttons and photoelectric buttons.
[0045] 在本实施例中, 每一按键组包括确定其对应喷水单元 11为非雷区的打幵按键、 标记其喷水单元 11为雷区的雷区标记按键等。 选择信号包括打幵按键输出的打 幵信号、 雷区标记按键输出的标记信号、 质疑标记信号等。  In the present embodiment, each of the button groups includes a snoring button that determines that the corresponding water spray unit 11 is a non-mine zone, a minefield mark button that marks the water spray unit 11 as a minefield, and the like. The selection signal includes a squeaking signal output by the slamming button, a marking signal output by the mine zone marking button, a question mark signal, and the like.
[0046] 该打幵按键与控制单元 14连接, 并且控制单元 14接收打幵按键的打幵信号, 判 断其对应的喷水单元 11是否为雷区; 若为雷区, 则输出控制信号至喷水单元 11 , 控制喷水单元 11喷水; 若为非雷区, 则输出其对应的喷水单元 11为非雷区的 选定状态至显示单元 12进行显示, 例如显示其周边相邻的喷水单元 11对应的水 雷数量。 [0046] The snoring button is connected to the control unit 14, and the control unit 14 receives the snoring signal of the snoring button to determine whether the corresponding water spray unit 11 is a minefield; if it is a minefield, the control signal is output to the spray The water unit 11 controls the water spray unit 11 to spray water; if it is a non-mine zone, the corresponding water spray unit 11 is outputted to the selected state of the non-mine zone to the display unit 12 for display, for example, the adjacent spray is displayed. Water corresponding to water unit 11 The number of mines.
[0047] 该雷区标记按键与控制单元 14连接, 并且控制单元 14接收雷区标记按键的标记 信号, 输出其对应的喷水单元 11为雷区的选定状态至显示单元 12进行显示, 例 如显示设定的标识来标识该喷水单元 11为雷区。  [0047] The minefield marker button is connected to the control unit 14, and the control unit 14 receives the marker signal of the minefield marker button, and outputs the corresponding water spray unit 11 to the selected state of the minefield to the display unit 12 for display, for example. The set identifier is displayed to identify the water spray unit 11 as a minefield.
[0048] 进一步的, 每一按键组还可以包括标记喷水单元 11不确定是否为雷区的质疑标 记按键。 该质疑标记按键与控制单元 14连接, 并且控制单元 14接收质疑标记按 键的质疑标记信号, 输出其对应的喷水单元 11为质疑雷区的选定状态至显示单 元 12进行显示, 例如显示设定的质疑标识来标识该喷水单元 11为雷区。  [0048] Further, each button group may further include a question mark button indicating that the water spray unit 11 is not determined to be a minefield. The question mark button is connected to the control unit 14, and the control unit 14 receives the question mark signal of the question mark button, and outputs the corresponding water spray unit 11 to display the selected state of the mine zone to the display unit 12 for display, for example, display setting. The question mark identifies the water spray unit 11 as a minefield.
[0049] 在本实施例中, 打幵按键、 雷区标记按键、 质疑标记按键等是独立按键, 组成 一个按键组, 每一喷水单元 11都安装一组, 并与控制单元 14连接输出选择信号 。 可以理解的, 在其他的实施例中, 打幵按键、 雷区标记按键、 质疑标记按键 也可以为单一的集成按键, 与控制单元 14连接, 通过控制单元 14根据触发按键 的次数来识别不同的选择信号。  [0049] In this embodiment, the snoring button, the mine zone marking button, the question mark button, and the like are independent buttons, forming a button group, each of the water spraying units 11 is installed with a set, and is connected with the control unit 14 for output selection. signal. It can be understood that in other embodiments, the snooze button, the minefield marker button, and the challenge marker button may also be a single integrated button, which is connected to the control unit 14, and the control unit 14 identifies different ones according to the number of times the button is triggered. Select the signal.
[0050] 在另一实施例中, 该按键组还可以作为一个独立装置, 独立于喷水单元 11, 并 包含有定位模块, 用于定位按键组对应与喷水单元 11的相对位置, 从而可以通 过一个按键组对所有喷水单元 11进行控制。 对应的, 该控制单元 14设有对应的 识别模块, 从而可以识别按键组的位置, 进而实现对应喷水单元 11、 显示单元 1 2等的控制。  [0050] In another embodiment, the button group can also be used as a stand-alone device, independent of the water spray unit 11, and includes a positioning module for positioning the relative position of the button group corresponding to the water spray unit 11, so that All of the water spray units 11 are controlled by a single button group. Correspondingly, the control unit 14 is provided with a corresponding identification module, so that the position of the button group can be identified, thereby implementing control corresponding to the water spray unit 11, the display unit 12 and the like.
[0051] 如图 2所示, 该控制单元 14包括雷阵生成装置 141、 选择识别装置 142、 输出控 制装置 143等, 通过控制单元 14可以控制喷水单元 11、 显示单元 12等工作。 可以 理解的, 该控制单元 14可以采用一个或多个控制器、 单片机等实现对应的功能  As shown in FIG. 2, the control unit 14 includes a lightning ray generating device 141, a selection identifying device 142, an output control device 143, and the like. The control unit 14 can control the operations of the water spray unit 11, the display unit 12, and the like. It can be understood that the control unit 14 can implement corresponding functions by using one or more controllers, single-chip microcomputers, and the like.
[0052] 该雷阵生成装置 141可随机生成与喷水单元 11对应的雷阵, 并用于后续游戏吋 , 判断游乐者选择是否正确。 例如每一喷水单元 11作为一个单位, 可布置为雷 区或者非雷区, 非雷区的喷水单元 11的显示单元 12可以显示与其相邻的其他喷 水单元 11为雷区的个数。 The mine array generating device 141 can randomly generate a lightning array corresponding to the water spray unit 11 and use it for subsequent games to determine whether the player selection is correct. For example, each of the water spray units 11 as a unit may be arranged as a minefield or a non-minefield, and the display unit 12 of the water spray unit 11 in the non-minefield may display the number of other water spray units 11 adjacent thereto as the minefield. .
[0053] 选择识别装置 142与选择单元 13、 雷阵生成装置 141连接, 将选择单元 13输出的 选择信号与雷阵生成装置 141生成的雷阵进行匹配, 并输出匹配结果。 输出的匹 配结果可以为判断错误结果、 判断正确结果等。 The selection recognition means 142 is connected to the selection unit 13 and the lightning ray generation apparatus 141, and matches the selection signal output from the selection unit 13 with the lightning ray generated by the lightning ray generation apparatus 141, and outputs a matching result. Output The result can be used to judge the wrong result, judge the correct result, and so on.
[0054] 输出控制装置 143与选择识别装置 142、 喷水单元 11、 显示单元 12连接, 根据匹 配结果, 输出控制信号至喷水单元 11喷水或显示单元 12显示对应的选定状态。 在本实施例中, 该输出控制装置 143包括喷水控制模块 1431、 以及显示控制模块 1432; The output control device 143 is connected to the selection recognition device 142, the water spray unit 11, and the display unit 12, and outputs a control signal to the water spray unit 11 to spray water or the display unit 12 to display a corresponding selected state based on the result of the matching. In this embodiment, the output control device 143 includes a water spray control module 1431, and a display control module 1432;
[0055] 喷水控制模块 1431与喷水单元 11连接, 根据选择单元 13选择的选择信号来控制 喷水单元 11喷水。 例如, 当游乐者通过选择单元 13输入打幵信号吋, 选择识别 装置 142根据雷阵生成装置 141生成的雷阵, 来判断该喷水单元 11是否为雷区, 若为雷区, 则输出控制信号至喷水单元 11, 控制喷水单元 11喷水。  [0055] The water spray control module 1431 is connected to the water spray unit 11, and controls the water spray unit 11 to spray water according to the selection signal selected by the selection unit 13. For example, when the rider inputs the snoring signal 通过 through the selection unit 13, the selection identifying means 142 determines whether the water spray unit 11 is a minefield based on the lightning ray generated by the lightning ray generating device 141, and if it is a minefield, the output control The signal is sent to the water spray unit 11, and the water spray unit 11 is controlled to spray water.
[0056] 显示控制模块 1432与显示单元 12连接, 根据选择单元 13选择的选择信号来控制 显示单元 12显示对应的选定状态。 根据选择单元 13选择的选择信号来控制喷水 单元 11喷水。 例如, 当游乐者通过选择单元 13输入打幵信号吋, 选择识别装置 1 42根据雷阵生成装置 141生成的雷阵, 来判断该喷水单元 11是否为雷区, 若为非 雷区, 则输出其对应的喷水单元 11为非雷区的选定状态至显示单元 12进行显示 , 显示与该喷水单元 11相邻的其他喷水单元 11为雷区的数量。 当游乐者通过选 择单元 13输入标记信号吋, 输出其对应的喷水单元 11为雷区的选定状态至显示 单元 12进行显示, 而喷水控制单元 14不做控制。  [0056] The display control module 1432 is connected to the display unit 12, and controls the display unit 12 to display the corresponding selected state according to the selection signal selected by the selection unit 13. The water spray unit 11 is controlled to spray water according to the selection signal selected by the selection unit 13. For example, when the rider inputs the snoring signal 通过 through the selection unit 13, the selection identifying means 1 42 determines whether the water spray unit 11 is a minefield based on the lightning ray generated by the lightning ray generating device 141, and if it is a minefield, The corresponding water spray unit 11 is outputted to the display unit 12 for display in a selected state of the non-mine zone, and the other water spray units 11 adjacent to the water spray unit 11 are displayed as the number of minefields. When the rider inputs the marker signal 通过 through the selection unit 13, the corresponding water spray unit 11 is outputted to the selected state of the minefield to the display unit 12 for display, and the water spray control unit 14 is not controlled.
[0057] 如图 3所示, 是本发明的扫水雷互动游戏方法的一个实施例的流程示意图, 包 括:  [0057] As shown in FIG. 3, it is a schematic flowchart of an embodiment of the waterswatter interactive game method of the present invention, which includes:
[0058] S1 : 随机生成与喷水单元 11对应的雷阵。 在本实施例中, 通过控制单元 14随机 的生成雷阵, 该雷阵的每一个单元与一个喷水单元 11对应, 即, 将每一个喷水 单元 11定义为雷区或非雷区, 并保存生成的雷阵, 以供后续判断打幵的喷水单 元 11是否正确。  [0058] S1: A lightning ray corresponding to the water spray unit 11 is randomly generated. In this embodiment, a lightning array is randomly generated by the control unit 14, and each unit of the lightning array corresponds to one water spray unit 11, that is, each water spray unit 11 is defined as a minefield or a non-minefield, and The generated lightning ray array is saved for subsequent determination as to whether the water spray unit 11 that is snoring is correct.
[0059] S2: 判断选择单元 13的所选择的喷水单元 11的选择信号与雷阵的关系, 来控制 喷水单元 11喷水或显示单元 12显示对应的选定状态。  [0059] S2: judging the relationship between the selection signal of the selected water spray unit 11 of the selection unit 13 and the lightning array to control the water spray unit 11 to spray water or the display unit 12 to display the corresponding selected state.
[0060] 游乐者认为某一喷水单元 11为非雷区吋, 通过触发选择单元 13的打幵按键, 输 出选择信号 (打幵信号) 至控制单元 14。 控制单元 14接收该任一喷水单元 11对 应的打幵信号, 根据生成的雷阵判断其对应的喷水单元 11是否为雷区; 若为雷 区, 则输出控制信号至喷水单元 11, 控制喷水单元 11喷水; 同吋, 还可以控制 显示单元 12输出对应的视觉效果 (如爆炸或报警信号) , 并且可以控制对应的 音箱装置 115发出对应的声音效果 (如爆炸或报警信号) 。 若为非雷区, 则输出 其对应的喷水单元 11为非雷区的选定状态至显示单元 12进行显示, 例如; 显示 与该喷水单元 11相邻的其他喷水单元 11为雷区的数量; 当然, 也可以同吋控制 显示单元 12输出对应的视觉效果 (如变成愉悦的颜色、 动画等) , 并且可以控 制对应的音箱装置 115发出对应的声音效果 (如正确、 音乐等) 。 [0060] The rider considers that a certain water spray unit 11 is a non-mine zone 吋, and outputs a selection signal (hiccup signal) to the control unit 14 by triggering the snoring button of the selection unit 13. The control unit 14 receives the snoring signal corresponding to any of the water spray units 11, and determines whether the corresponding water spray unit 11 is a minefield according to the generated lightning ray; The control signal is output to the water spray unit 11 to control the water spray unit 11 to spray water; meanwhile, the display unit 12 can also be controlled to output a corresponding visual effect (such as an explosion or alarm signal), and the corresponding sound box device 115 can be controlled. Produce a corresponding sound effect (such as an explosion or alarm signal). If it is a non-mine zone, the corresponding water spray unit 11 is outputted to the display unit 12 for display in a selected state of the non-mine zone, for example; the other water spray unit 11 adjacent to the water spray unit 11 is displayed as a minefield. Of course, it is also possible to control the display unit 12 to output a corresponding visual effect (such as a color that becomes pleasant, animation, etc.), and can control the corresponding speaker device 115 to emit a corresponding sound effect (eg, correct, music, etc.). .
[0061] 进一步的, 游乐者还可以通过选择雷区标记按键输出对应的选择信号 (标记信 号) , 控制单元 14接收该标记信号, 输出其对应的喷水单元 11为雷区的选定状 态至显示单元 12进行显示, 例如显示设定的标识 (如红旗、 地雷、 特定颜色等 ) 来标识该喷水单元 11为雷区。  [0061] Further, the amusement player may also output a corresponding selection signal (marking signal) by selecting a minefield marking button, and the control unit 14 receives the marking signal, and outputs the corresponding water spraying unit 11 to the selected state of the minefield to The display unit 12 performs display, for example, displaying a set identifier (such as a red flag, a mine, a specific color, etc.) to identify the water spray unit 11 as a minefield.
[0062] 进一步的, 游乐者还可以通过选择质疑标记按键输出对应的选择信号 (质疑标 记信号) , 控制单元 14接收该质疑标记信号, 输出其对应的喷水单元 11为质疑 雷区的选定状态至显示单元 12进行显示, 例如显示设定的质疑标识 (如问号、 特定颜色) 来标识该喷水单元 11为雷区。  [0062] Further, the amusement player may also output a corresponding selection signal (question mark signal) by selecting the question mark button, and the control unit 14 receives the question mark signal, and outputs the corresponding water spray unit 11 as the challenge mine zone selection. The status is displayed to the display unit 12, for example, by displaying a set challenge flag (such as a question mark, a specific color) to identify the water spray unit 11 as a minefield.
[0063] 可以理解的, 以上实施例仅表达了本发明的优选实施方式, 其描述较为具体和 详细, 但并不能因此而理解为对本发明专利范围的限制; 应当指出的是, 对于 本领域的普通技术人员来说, 在不脱离本发明构思的前提下, 可以对上述技术 特点进行自由组合, 还可以做出若干变形和改进, 这些都属于本发明的保护范 围; 因此, 凡跟本发明权利要求范围所做的等同变换与修饰, 均应属于本发明 权利要求的涵盖范围。  The above embodiments are merely illustrative of the preferred embodiments of the present invention, and the description thereof is more specific and detailed, but is not to be construed as limiting the scope of the invention; it should be noted that A person skilled in the art can freely combine the above technical features without departing from the inventive concept, and can also make several modifications and improvements, which are all within the scope of the present invention; therefore, the rights of the present invention Equivalent transformations and modifications made to the scope of the claims are intended to be included within the scope of the appended claims.

Claims

权利要求书 Claim
[权利要求 1] 一种扫水雷互动游戏装置, 其特征在于, 若干相邻设置的喷水单元, 显示单元, 用于显示每一所述喷水单元的选定状态;  [Claim 1] A water sweeping mine interactive game device, characterized in that: a plurality of adjacently disposed water spray units, a display unit, configured to display a selected state of each of the water spray units;
选择单元, 用于选择每一所述喷水单元的状态并输出对应的选择信号 控制单元, 用于随机生成与所述喷水单元对应的雷阵、 并根据所述选 择单元的选择信号来控制所述喷水单元喷水或显示单元显示对应的选 定状态。  a selection unit, configured to select a state of each of the water spray units and output a corresponding selection signal control unit, configured to randomly generate a lightning array corresponding to the water spray unit, and control according to a selection signal of the selection unit The water spray unit of the water spray unit or the display unit displays a corresponding selected state.
[权利要求 2] 根据权利要求 1所述的扫水雷互动游戏装置, 其特征在于, 所述喷水 单元包括安装在地板下的至少一个喷嘴、 与所述喷嘴连接并由所述控 制单元控制的水泵、 以及设有与所述喷嘴对应的喷孔的盖板; 每一所述喷嘴与一个所述水泵通过管道连接; 或者, 所有所述喷嘴与 一个所述水泵分别通过一管道连接, 每一所述管道上设有由所述控制 单元控制的电磁阀。  [Claim 2] The watersweeping interactive game device according to claim 1, wherein the water spray unit includes at least one nozzle installed under the floor, connected to the nozzle, and controlled by the control unit a water pump, and a cover plate provided with an injection hole corresponding to the nozzle; each of the nozzles is connected to one of the water pumps through a pipe; or, all of the nozzles are connected to a water pump through a pipe, each A solenoid valve controlled by the control unit is disposed on the pipe.
[权利要求 3] 根据权利要求 2所述的扫水雷互动游戏装置, 其特征在于, 所述喷水 单元还包括设置在所述喷孔上的格网、 与所述控制单元连接的灯光装 置、 和 /或音箱装置。  [Claim 3] The water-sweeping interactive game apparatus according to claim 2, wherein the water spray unit further includes a grid disposed on the nozzle, a lighting device connected to the control unit, And / or speaker device.
[权利要求 4] 根据权利要求 1所述的扫水雷互动游戏装置, 其特征在于, 所述显示 单元包括一一对应安装在所述喷水单元上的多个显示屏; 所述显示屏 与所述控制单元连接, 并由所述控制单元控制显示对应所述喷水单元 的选定状态; 或者,  [Claim 4] The water-sweeping interactive game device according to claim 1, wherein the display unit comprises a plurality of display screens respectively mounted on the water spray unit; The control unit is connected, and is controlled by the control unit to display a selected state corresponding to the water spray unit; or
所述显示单元为独立显示装置, 并且所述独立显示装置上设有与所述 喷水单元一一对应的显示模块, 并由所述控制单元控制显示对应所述 喷水单元的选定状态。  The display unit is an independent display device, and the independent display device is provided with a display module corresponding to the water spray unit, and is controlled by the control unit to display a selected state corresponding to the water spray unit.
[权利要求 5] 根据权利要求 1所述的扫水雷互动游戏装置, 其特征在于, 所述选择 单元包括一一对应安装在所述喷水单元上的多个按键组; 每一按键组 至少包括确定所述喷水单元为非雷区的打幵按键、 以及标记所述喷水 单元为雷区的雷区标记按键; 所述选择信号包括所述打幵按键输出的 打幵信号、 所述雷区标记按键输出的标记信号; [Claim 5] The water-sweeping interactive game device according to claim 1, wherein the selection unit includes a plurality of button groups respectively mounted on the water spray unit; each button group includes at least Determining that the water spray unit is a non-mine zone snoring button, and a mine zone marking button that marks the water spray unit as a minefield; the selection signal includes the snoring button output a snoring signal, a mark signal output by the minefield mark button;
所述打幵按键与所述控制单元连接, 并且所述控制单元接收所述打幵 按键的打幵信号, 判断其对应的所述喷水单元是否为雷区; 若为雷区 , 则输出控制信号至所述喷水单元, 控制所述喷水单元喷水; 若为非 雷区, 则输出其对应的所述喷水单元为非雷区的选定状态至所述显示 单元进行显示;  The snoring button is connected to the control unit, and the control unit receives the snoring signal of the snoring button to determine whether the corresponding water spray unit is a minefield; if it is a minefield, the output control Signaling to the water spray unit, controlling the water spray unit to spray water; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit for display;
所述雷区标记按键与所述控制单元连接, 并且所述控制单元接收所述 雷区标记按键的标记信号, 输出其对应的所述喷水单元为雷区的选定 状态至所述显示单元进行显示。  The lightning zone marking button is connected to the control unit, and the control unit receives the marking signal of the minefield marking button, and outputs the corresponding water spraying unit to a selected state of the lightning zone to the display unit. Display.
[权利要求 6] 根据权利要求 5所述的扫水雷互动游戏装置, 其特征在于, 每一所述 按键组还包括标记所述喷水单元不确定是否为雷区的质疑标记按键; 所述选择信号包括所述质疑标记按键输出的质疑标记信号; 所述质疑标记按键与所述控制单元连接, 并且所述控制单元接收所述 质疑标记按键的质疑标记信号, 输出其对应的所述喷水单元为质疑雷 区的选定状态至所述显示单元进行显示;  [Claim 6] The watersweeping interactive game device according to claim 5, wherein each of the button groups further includes a question mark button that marks whether the water spray unit is indeterminate whether it is a minefield; The signal includes a question mark signal output by the challenge mark button; the question mark button is connected to the control unit, and the control unit receives the question mark signal of the question mark button, and outputs the corresponding water spray unit Displaying the selected state of the minefield to the display unit;
所述打幵按键、 雷区标记按键、 质疑标记按键为独立按键或单一的集 成按键。  The snooze button, the minefield marker button, and the challenge marker button are independent buttons or a single integrated button.
[权利要求 7] 根据权利要求 1-6任一项所述的扫水雷互动游戏装置, 其特征在于, 所述控制单元包括雷阵生成装置, 用于随机生成与所述喷水单元对应 的雷阵;  [Claim 7] The watersweeping interactive game apparatus according to any one of claims 1 to 6, wherein the control unit includes a lightning ray generating device for randomly generating a mine corresponding to the water spray unit Array
选择识别装置, 与所述选择单元、 雷阵生成装置连接, 并将所述选择 单元输出的所述选择信号与所述雷阵生成装置生成的所述雷阵进行匹 配, 并输出匹配结果;  Selecting an identification device, connecting with the selection unit, the lightning ray generation device, and matching the selection signal output by the selection unit with the lightning matrix generated by the lightning ray generation device, and outputting a matching result;
输出控制装置, 与所述选择识别装置、 喷水单元、 显示单元连接, 根 据所述匹配结果, 输出控制信号至所述喷水单元喷水或显示单元显示 对应的选定状态。  The output control device is connected to the selection and recognition device, the water spray unit, and the display unit, and outputs a control signal to the water spray unit or the display unit to display a corresponding selected state according to the matching result.
[权利要求 8] 根据权利要求 7所述的扫水雷互动游戏装置, 其特征在于, 所述输出 控制装置包括喷水控制模块、 以及显示控制模块; 所述喷水控制模块与所述喷水单元连接, 根据所述选择单元选择的选 择信号来控制所述喷水单元喷水; [Claim 8] The watersweeping interactive game device according to claim 7, wherein the output control device comprises a water spray control module, and a display control module; The water spray control module is connected to the water spray unit, and controls the water spray unit to spray water according to a selection signal selected by the selection unit;
所述显示控制模块与所述显示单元连接, 根据所述选择单元选择的选 择信号来控制所述显示单元显示对应的选定状态。  The display control module is connected to the display unit, and controls the display unit to display a corresponding selected state according to the selection signal selected by the selection unit.
[权利要求 9] 一种扫水雷互动游戏方法, 其特征在于, 包括:  [Claim 9] A watersweeping interactive game method, comprising:
S1 : 随机生成与喷水单元对应的雷阵;  S1: randomly generating a lightning ray corresponding to the water spray unit;
S2: 判断选择单元的所选择的所述喷水单元的选择信号与所述雷阵的 关系, 来控制所述喷水单元喷水或显示单元显示对应的选定状态。  S2: determining a relationship between the selection signal of the selected water spray unit of the selection unit and the lightning array to control the water spray unit of the water spray unit or the display unit to display a corresponding selected state.
[权利要求 10] 根据权利要求 9所述的扫水雷互动游戏方法, 其特征在于, 在步骤 S2 中包括: [Claim 10] The watersweeping interactive game method according to claim 9, wherein in step S2, the method includes:
S2-1 : 接收任一所述喷水单元对应的打幵按键的打幵信号, 根据所述 雷阵判断其对应的所述喷水单元是否为雷区; 若为雷区, 则输出控制 信号至所述喷水单元, 控制所述喷水单元喷水; 若为非雷区, 则输出 其对应的所述喷水单元为非雷区的选定状态至所述显示单元进行显示  S2-1: receiving a snoring signal of the snoring button corresponding to any of the water spraying units, determining, according to the lightning ray array, whether the corresponding water spraying unit is a minefield; if it is a minefield, outputting a control signal Controlling the water spray unit to spray water to the water spray unit; if it is a non-mine zone, outputting the corresponding water spray unit to a selected state of the non-mine zone to the display unit for display
S2-2: 接收任一所述喷水单元对应的雷区标记按键输出的标记信号, 输出其对应的所述喷水单元为雷区的选定状态至所述显示单元进行显 示。 S2-2: receiving a mark signal output by the mine zone mark button corresponding to any of the water spray units, and outputting the corresponding water spray unit to a selected state of the mine zone to the display unit for display.
PCT/CN2016/075484 2016-03-03 2016-03-03 Naval mine sweeping interactive game apparatus and method WO2017147848A1 (en)

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