WO2010017420A1 - Game machine and games - Google Patents
Game machine and games Download PDFInfo
- Publication number
- WO2010017420A1 WO2010017420A1 PCT/US2009/053051 US2009053051W WO2010017420A1 WO 2010017420 A1 WO2010017420 A1 WO 2010017420A1 US 2009053051 W US2009053051 W US 2009053051W WO 2010017420 A1 WO2010017420 A1 WO 2010017420A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- chips
- player
- game
- chip
- board
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F3/00072—Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
- A63F2011/0016—Spinners
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
Definitions
- This invention relates to board games of chance and methods of playing the games for entertainment and education.
- Applicant is the inventor of the well-known Game of Life® and is the originator and an inventor of several other items including those disclosed in Patent No, 4,941,665 and D 541,879, each of which is incorporated by reference herein in its entirety.
- the present inventions comprise new, different and innovative board games in which a modified version of the Game Machine device disclosed in Patent No. 4,941 ,665 is used.
- these inventions comprise an International Game of LifeTM, an All or NothingTM game in which the object is to win a "pot" of chips and a Jungle GameTM in which the object is to collect all of a predetermined number, e.g., six, chips having the images of different animals thereon.
- the Game Machine of the present invention may also be used to play a Game Machine Game.
- FIG. IA illustrates the board and playing pieces for the International Game of LifeTM.
- FIG. 1 B is the board without game pieces.
- FIG. 2A illustrates one form of a Game Machine device which may be used in conjunction with the foregoing game boards or in a Game Machine Game
- FIG. 2B illustrates one useful in the Game MachineTM Game.
- FIGS. 3A-3E are detailed views of a preferred Game MachineTM.
- FIGS. 4A-4B further illustrate additional playing pieces which may be used in the
- FIGS. 5A-5B show playing pieces, and the terminal with the jet airliner pieces parked next to it, and with FIG. 5B showing a larger view of final terminal.
- FIGS. 6A-6C show destination pieces.
- FIG. 7 shows rescue chips.
- FIGS. 8A-8D show college, career, property and property deed cards.
- FIG. 9 A illustrates the board and playing pieces for the All for NoneTM game
- FIG. 9B shows a joker chip.
- FIG. 1OA illustrates the board and playing pieces for the Jungle GameTM
- FIGS. lOC-lOF show close-ups of the circle game board.
- the object of the game is for all Players, typically 2 to 4, to reach the final destination terminal on the board shown in Fig. 1 with their Jet Airliner pieces, at which point the game ends.
- the Player with the greatest amount of money wins.
- the money can be tabulated on any predetermined basis, e.g., $100,000 each for Destination Chips, $10,000 each for Hotels, etc.
- Money as explained in more detail below, also includes money won during play, e.g., by reason of spaces on the game track, Pay Day chips, Inheritance Money chips and earnings from Spin to WinTM.
- One Player is designated to be a "banker” and deals out $2,000.00 to each Player after separating play money by denomination.
- JET AIRLINER AND COMMUTER PLANES PLAYING PIECES Each Player chooses a Jet Airliner (either Red, Green, Blue, and Yellow). These are Playing Pieces to advance on the game board. Each Player also selects 10 Commuter Planes of corresponding color (Red, Green, Blue, and Yellow) and places them by his or her side. Commuter Planes should be placed on Destination Chips to signify ownership.
- Hotels are valued at $100,000. Destinations are valued at $100,000.
- the 4 Terminals are placed on designated locations on the game board. They may be freestanding and not attached.
- the 8 hotels are to be placed at random on any international symbol for Hotel on the game board.
- the international symbol for Hotel is a figure lying on a bed (note FIG. IB).
- Each Player has the option to buy a Passport for $10,000 each. However, a Passport is required before the Player can win a Destination Chip.
- Each Player may take on Peg (Pink or Blue) to start according to his or her gender, and place it in one of the holes on top of his or her Jet Airliner. This designates a passenger.
- Chips and 3 Win the WorldTM Chips are placed in the Pouch and must be mixed well.
- the Game MachineTM could contain the following Chips: Buy the Hilton Hotel, Go to Switzerland, Go to London, Go to Japan, Go to Brazil, Go to Rome. [0032] Note: Each Player has 3 turns to spin the Game MachineTM to see if he can guess the right Chip on which the arrow stops. Each Player may spin the Game MachineTM up to 3 times on his turn.
- the 1st Player guesses a Destination Chip that he wants, e.g., Go to
- the Player can guess the same or another Destination Chip before the spin. If the arrow does not point to Go to Brazil or any other Destination Chip which the Player guesses on his turn, then the Player spins again.
- the Player gets the Chip to which the arrow points, regardless of whether the Player guesses this spin or not.
- Chip is a Destination Chip he places the Chip on the corresponding
- the Player does not necessarily have to take 3 turns on the spinner. He may spin the spinner up to 3 times if he hasn't already guessed a Chip in previous spins.
- Step 1 This procedure continues until all of the Players have reached the Final Destination Terminal. Play ends, and account is made of the money held by each Player.
- the Player may take a second Destination Chip from the Game MachineTM or from another Player.
- MachineTM arrow points to a Hotel Chip that the Player has guessed, then the Player removes the Hotel Playing Piece from the game board and places it in his possession, off the game board.
- the Hotel Playing Piece When the Hotel Playing Piece is held by a Player, the Hotel Playing Piece may be played by placing it on the game board on any OPEN Destination space which is unoccupied by another Player. This move must be made by a Player before any of his/her spins.
- Player may also place the Hotel Playing Piece on his own Destination Chip.
- a Hotel Playing Piece may be switched to any unoccupied
- the Player does not need to guess the spin to acquire a Rescue Chip. If during any spin in which the Player "guesses” a chip that does not come up, and if at the end of any spin the arrow points to a Rescue Chip, the Player may take the Rescue Chip (if there is a Rescue Chip).
- the Player does not need to guess the spin to acquire a Win the World Chip. If during any spin in which the Player guesses a Chip that does not come up, and if at the end of any spin (if there is a Win the World Chip in the Game MachineTM), and the arrow points to a
- the Player may take the Win the World Chip into his possession instead of the Chip he had incorrectly guessed. No further spins are allowed in that turn.
- the arrow in the Game Machine points to a Win the World Chip, then the Player has the following move:
- the Player may take 2 Destination Chips or 1 Destination Chip and 1 Hotel Playing
- the Win the World Chip can only be used once, and once it is used, the Win the
- Destination Circles are treated as a space in the game. During the gameplay, if a Player lands on an occupied Destination Circle which is the exclusive possession of another Player, then he must pay $50,000 to the Player who occupies the Destination Circle.
- the Player may place a wager on the Spin to Win Strip. This wager play is optional.
- the Player can make a bet of any amount, on any one of the numbers on the Strip.
- the Player can bet a Hotel (value is $100,000).
- Game MachineTM (comprising a Game MachineTM and a Draw Pit), as illustrated in Fig. 1 of Design Patent No. D 541,879 (FIG. 2B herein).
- the Game MachineTM, Rack and Chips are shown in Fig. 2 hereof.
- Object of the Game (a betting game):
- the object of the game is to win the Pot. You win the Pot by getting Sets or Runs of Chips and having the least amount of Dead Chips in your tray [0076]
- a Set is 3 or more Chips of the same number of any suit.
- a Run is 3 or more Chips of the same suit in sequence. Examples: 2, 3 4 all in Hearts, 4, 5, 6 all in Clubs or Spades.
- Aces are low.
- Dead Chips are Chips that are not part of a Set or Run in your tray.
- each Player fills his/her rack with 10 Chips to start.
- the Player who goes first places his/her bet and spins or draws. A Player can also pass. If a Player passes, he/she is out of the game.
- a Player may draw a Chip from the Draw Pit (FIG. 2B) or the Player that goes first can choose any Chip in the Game MachineTM (black numbers 1 to 6). If the Chip on the Game MachineTM lands on the number that was called out, the Player can then take that Chip and add it to his/her rack. A Player must spin up to 3 times on his/her turn to accomplish this. Each Player bets after he/she has spun or drawn a Chip or passes if they want to drop out of the game.
- a Player must discard a Chip into the Game Machine if he/she draws one from the Draw Pit or wins one from spinning the Game Machine.
- the Chip can be discarded into any position in the Game Machine he/she chooses. If a Chip is removed to make room for the Player's discarded chip, it is then placed aside on the table and becomes inactive. [0086] To continue to play, Players proceed by taking turns either drawing a Chip from the Draw Pit or spinning the Game Machine for a Chip.
- a Wild Chip can be used to complete a Set or Run in your tray. Examples: 2, 2, Wild (where the Wild Chip acts as a 2); 4, 5 Wild (where the Wild Chip acts as a 6). ALL OR NOTHING CHIPS
- Player's Chips For example, you could change your Dead Chips (which cannot be played again) or your whole tray of Chips in exchange for an equal number of another's Chips. You take these Chips without looking at the other Player's Chips. If the other Player has an All or
- All or nothing Chips can also be used as Sets in your tray. For example, 3 All or Nothing Chips equal a Set.
- a Joker Chip (FIG. 9B) takes the pot and play continues. If another Player has a
- Joker Chip he/she can prevent that Player from taking the pot. Both Joker Chips become inactive at this point. As with a Dead Chip, the Joker Chip counts against you at a value of 10 points.
- the opponents are entitled to lay off (add their matching Chips) to the Caller's tray of Sets and Runs. For example, if the Caller's tray has 4, 5, 6 in Hearts, and 7, 7, 7, 2, 2, 2 with a 1 -point Dead Chip, the opponents can play any 7, any 2, or a 3 of Hearts, or a 7 of Hearts Chip that is in their Dead Chip collection, thereby decreasing their Dead Chip count, and reducing the amount of Betting Chips that they owe to the winner.
- the following exemplary equipment may be used in playing The Jungle GameTM:
- Game MachineTM (comprising of a Game MachineTM and Draw Pit) as shown in Fig. 1 of Design Patent No. D 541,879 (FIG. 2B herein). Game MachineTM Circle Game Board 4 Player Home Zone Mats Chip Bag 37 Chips
- FIGS. 10A- 1OB The Game MachineTM, Circle Game Board, Home Zone Mats and Chips are shown in FIGS. 10A- 1OB hereof.
- the object of the game is to collect all six Animal Chips (e.g., Lion, Tiger, Rhino, Gorilla, Crocodile, and Elephant) of a Player's color by playing through the Game Machine in the center of the Jungle - and setting them in place in the Player's Home Zone Mat.
- Animal Chips e.g., Lion, Tiger, Rhino, Gorilla, Crocodile, and Elephant
- To begin determine by spinning one Chip which Player goes first; thereafter the Players take their turns clockwise. Each Player chooses one of the colors (Red, Yellow, Blue, and Green) as his/her color. Put all of the Chips into the Chip bag.
- a Quicksand Chip a Wild Animal (if any) from that Player's Home Base is placed in the Quicksand area of the board, the Quicksand Chip is returned to the chip bag;
- the Player may either remove one Wild Animal (if any) from one of the other Players' Home Bases and put it in the detention Corral or, if one of his/her own Wild Animals is in the Corral, rescue it and return it to its Home Base; the Take- Away chip is returned to the Chip bag.
- Chips can be used immediately or held back for a surprise Come-From- Behind strategy.
- the Game MachineTM Game may be played as follows:
- Each Player selects a color token and is identified by this color in the game.
- the object of the game is to have the most Chips (with Tokens) on the Spin to Win
- Chips Strip at the end of the game (when either 5 spots or any predetermined number of spots are covered by Chips).
- Player removes that Chip and places it on the number 2 on the Spin to Win Strip.
- SECOND PLAYER for example, Yellow. Spins the Game MachineTM.
- Player removes that Chip and places it on the number 6 on the Spin to Win Strip and places his Token (Yellow) on top of the Chip. This, then, is his possession.
- Token (Yellow) on the Chip that is one the number 2 on the Spin to Win Strip. That Chip and number then become the second Player's possessions.
- the Game MachineTM may also be used to play a game of chance involving placing chips on a numbered strip based on the results of rotating the chips. It also can be played alone as a spinner whereby players merely guess numbers as in a roulette wheel. It therefore can be used with a number of games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Medicines Containing Antibodies Or Antigens For Use As Internal Diagnostic Agents (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA2732829A CA2732829A1 (en) | 2008-08-06 | 2009-08-06 | Game machine and games |
GB1103475A GB2477435A (en) | 2008-08-06 | 2009-08-06 | Game machine and games |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US8673708P | 2008-08-06 | 2008-08-06 | |
US61/086,737 | 2008-08-06 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2010017420A1 true WO2010017420A1 (en) | 2010-02-11 |
Family
ID=41663991
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/053051 WO2010017420A1 (en) | 2008-08-06 | 2009-08-06 | Game machine and games |
Country Status (4)
Country | Link |
---|---|
US (1) | US20100295245A1 (en) |
CA (1) | CA2732829A1 (en) |
GB (1) | GB2477435A (en) |
WO (1) | WO2010017420A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140221082A1 (en) * | 2013-02-07 | 2014-08-07 | Yi Chen | Betting trip game |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4900035A (en) * | 1988-06-06 | 1990-02-13 | Carmo Robert A | Apparatus and method for playing a card toss game |
US4941665A (en) * | 1989-01-25 | 1990-07-17 | Klamer R B | Rotator game device |
US6182967B1 (en) * | 1998-12-10 | 2001-02-06 | Donald P. Green | Board game having dynamic game pieces |
USD563483S1 (en) * | 2005-07-21 | 2008-03-04 | The Reuben B. Klmaer Living Trust | Game |
US20080132304A1 (en) * | 2006-12-05 | 2008-06-05 | Fleury Patricia L | Entertainment System and Method of Playing a Word Game |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2026082A (en) * | 1935-08-31 | 1935-12-31 | Parker Brothers Inc | Board game apparatus |
US3223420A (en) * | 1963-03-07 | 1965-12-14 | Richard L Turner | Solar system travel game |
US3759521A (en) * | 1972-03-01 | 1973-09-18 | Marvin Glass & Associates | Board game apparatus |
US3936054A (en) * | 1974-11-29 | 1976-02-03 | Luis Garcia | Board game apparatus |
US4061335A (en) * | 1976-01-30 | 1977-12-06 | Marvin Glass & Associates | Board game apparatus |
US4111427A (en) * | 1977-05-31 | 1978-09-05 | Nelson Patterson | Space travel game |
US4283059A (en) * | 1977-07-05 | 1981-08-11 | Beeder Wayne A | Board game apparatus |
US4397467A (en) * | 1979-09-21 | 1983-08-09 | Thornton James H | Competitive board game |
US4932668A (en) * | 1989-02-02 | 1990-06-12 | Stewart Steven R | Investment board game |
US5011158A (en) * | 1990-07-16 | 1991-04-30 | Roberts Rose H | Numismatic coin game |
US5265879A (en) * | 1992-09-28 | 1993-11-30 | Christian Garcon | Travel assistance game |
US20020198038A1 (en) * | 1994-09-23 | 2002-12-26 | Anchor Gaming | Method of playing game and gaming games with an additional payout indicator |
US5687969A (en) * | 1996-05-20 | 1997-11-18 | Logan; Dean X. | Battle board game |
US20040124584A1 (en) * | 2003-12-22 | 2004-07-01 | Ioannis Katavatis D. | Board game |
JP5022643B2 (en) * | 2006-07-13 | 2012-09-12 | 株式会社東芝 | ESD protection circuit for semiconductor device |
US7549639B2 (en) * | 2007-05-01 | 2009-06-23 | Bolivar Philippe Martineau | Varieties of human experiences board game |
US7607664B1 (en) * | 2008-02-05 | 2009-10-27 | Ward James F | Marriage and divorce game |
-
2009
- 2009-08-06 US US12/462,698 patent/US20100295245A1/en active Pending
- 2009-08-06 GB GB1103475A patent/GB2477435A/en not_active Withdrawn
- 2009-08-06 CA CA2732829A patent/CA2732829A1/en not_active Abandoned
- 2009-08-06 WO PCT/US2009/053051 patent/WO2010017420A1/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4900035A (en) * | 1988-06-06 | 1990-02-13 | Carmo Robert A | Apparatus and method for playing a card toss game |
US4941665A (en) * | 1989-01-25 | 1990-07-17 | Klamer R B | Rotator game device |
US6182967B1 (en) * | 1998-12-10 | 2001-02-06 | Donald P. Green | Board game having dynamic game pieces |
USD563483S1 (en) * | 2005-07-21 | 2008-03-04 | The Reuben B. Klmaer Living Trust | Game |
US20080132304A1 (en) * | 2006-12-05 | 2008-06-05 | Fleury Patricia L | Entertainment System and Method of Playing a Word Game |
Also Published As
Publication number | Publication date |
---|---|
GB2477435A (en) | 2011-08-03 |
GB201103475D0 (en) | 2011-04-13 |
US20100295245A1 (en) | 2010-11-25 |
CA2732829A1 (en) | 2010-02-11 |
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