WO2009041557A1 - 指示入力処理装置、通信システム、コンピュータプログラムおよび情報記録媒体 - Google Patents
指示入力処理装置、通信システム、コンピュータプログラムおよび情報記録媒体 Download PDFInfo
- Publication number
- WO2009041557A1 WO2009041557A1 PCT/JP2008/067388 JP2008067388W WO2009041557A1 WO 2009041557 A1 WO2009041557 A1 WO 2009041557A1 JP 2008067388 W JP2008067388 W JP 2008067388W WO 2009041557 A1 WO2009041557 A1 WO 2009041557A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- instruction input
- recording medium
- computer program
- communication system
- processing device
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04808—Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen
Abstract
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/680,385 US8313375B2 (en) | 2007-09-28 | 2008-09-26 | Input instruction processing device, communication system therefor, computer program therefor, and information recording medium therewith |
KR1020117028689A KR101290926B1 (ko) | 2007-09-28 | 2008-09-26 | 게임 장치, 통신 시스템 및 기록 매체 |
CN200880108797XA CN101815978B (zh) | 2007-09-28 | 2008-09-26 | 游戏终端及其控制方法和通信系统 |
JP2009534395A JP5270559B2 (ja) | 2007-09-28 | 2008-09-26 | 指示入力処理装置、通信システム、コンピュータプログラムおよび情報記録媒体 |
US13/598,870 US8970526B2 (en) | 2007-09-28 | 2012-08-30 | Input instruction processing device, communication system therefor, computer program therefor, and information recording medium therewith |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007253472 | 2007-09-28 | ||
JP2007-253471 | 2007-09-28 | ||
JP2007-253472 | 2007-09-28 | ||
JP2007253471 | 2007-09-28 |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/680,385 A-371-Of-International US8313375B2 (en) | 2007-09-28 | 2008-09-26 | Input instruction processing device, communication system therefor, computer program therefor, and information recording medium therewith |
US13/598,870 Division US8970526B2 (en) | 2007-09-28 | 2012-08-30 | Input instruction processing device, communication system therefor, computer program therefor, and information recording medium therewith |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009041557A1 true WO2009041557A1 (ja) | 2009-04-02 |
Family
ID=40511437
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/067388 WO2009041557A1 (ja) | 2007-09-28 | 2008-09-26 | 指示入力処理装置、通信システム、コンピュータプログラムおよび情報記録媒体 |
Country Status (6)
Country | Link |
---|---|
US (2) | US8313375B2 (ja) |
JP (2) | JP5270559B2 (ja) |
KR (2) | KR20100075565A (ja) |
CN (1) | CN101815978B (ja) |
TW (2) | TWI389721B (ja) |
WO (1) | WO2009041557A1 (ja) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011076588A (ja) * | 2009-09-29 | 2011-04-14 | Nexon Mobile Corp | ゲーム運営を制御するためのユーザインターフェース提供方法 |
CN102346637A (zh) * | 2010-07-28 | 2012-02-08 | 索尼公司 | 信息处理装置、信息处理方法及计算机程序 |
JP2014144360A (ja) * | 2014-03-27 | 2014-08-14 | Konami Digital Entertainment Co Ltd | ゲームプログラム及びゲーム装置 |
JP5657124B2 (ja) * | 2011-09-15 | 2015-01-21 | 三菱電機株式会社 | ラダープログラム作成装置 |
JP2015172913A (ja) * | 2014-03-12 | 2015-10-01 | アルプス電気株式会社 | 入力装置及び車両用操作装置 |
JP2020072788A (ja) * | 2014-04-04 | 2020-05-14 | 株式会社コロプラ | ユーザインターフェースプログラムおよびゲームプログラム |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1729204A4 (en) * | 2004-03-22 | 2007-05-30 | Nintendo Co Ltd | INFORMATION PROCESSOR, INFORMATION PROCESSING PROGRAM, RECORDING MEDIUM WITH INFORMATION PROCESSING PROGRAM STORED THEREIN AND METHOD OF CONTROLLING WINDOWS |
US9262073B2 (en) * | 2010-05-20 | 2016-02-16 | John W. Howard | Touch screen with virtual joystick and methods for use therewith |
CA2815428C (en) | 2010-11-01 | 2019-09-24 | Coinstar, Inc. | Gift card exchange kiosks and associated methods of use |
CN102331905A (zh) * | 2011-08-01 | 2012-01-25 | 张岩 | 一种双指手势文字输入方法 |
JP5418580B2 (ja) | 2011-12-07 | 2014-02-19 | 株式会社デンソー | 入力装置 |
US9665382B2 (en) * | 2012-09-12 | 2017-05-30 | Change Healthcare Llc | Method and apparatus for providing a cross-device macro framework |
CN103885701B (zh) * | 2012-12-24 | 2017-11-28 | 联想(北京)有限公司 | 操作处理方法和电子设备 |
US9987552B2 (en) * | 2013-06-26 | 2018-06-05 | Smilegate, Inc. | Method and system for expressing emotion during game play |
CN105700784A (zh) * | 2014-11-28 | 2016-06-22 | 神讯电脑(昆山)有限公司 | 触控输入方法及其电子装置 |
CN104375708B (zh) * | 2014-12-02 | 2017-11-07 | 厦门飞信网络科技有限公司 | 触摸输入事件处理方法及设备 |
FR3031898B1 (fr) * | 2015-01-28 | 2017-02-24 | Commissariat Energie Atomique | Dispositif et methode de rehabilitation prothetique de la retine |
JP6560908B2 (ja) * | 2015-06-01 | 2019-08-14 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および情報処理方法 |
CN105094345B (zh) * | 2015-09-29 | 2018-07-27 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
CN107617213B (zh) * | 2017-07-27 | 2019-02-19 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
JP6372943B1 (ja) * | 2017-08-28 | 2018-08-15 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
WO2019187619A1 (ja) * | 2018-03-29 | 2019-10-03 | 株式会社コナミデジタルエンタテインメント | 情報処理装置およびそのプログラムを記録した記録媒体 |
KR102493667B1 (ko) * | 2018-06-06 | 2023-02-06 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 기록 매체 및 정보 처리 장치 |
US11446579B2 (en) * | 2018-09-11 | 2022-09-20 | Ncsoft Corporation | System, server and method for controlling game character |
US10860065B2 (en) * | 2018-11-15 | 2020-12-08 | Dell Products, L.P. | Multi-form factor information handling system (IHS) with automatically reconfigurable hardware keys |
JP7250968B2 (ja) * | 2020-07-15 | 2023-04-03 | グリー株式会社 | ゲームプログラム、ゲーム制御方法及び情報処理装置 |
CN112569611B (zh) * | 2020-12-11 | 2022-09-27 | 腾讯科技(深圳)有限公司 | 互动信息显示方法、装置、终端及存储介质 |
Citations (4)
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JPH07200126A (ja) * | 1993-12-21 | 1995-08-04 | Xerox Corp | ユーザ・インターフェース装置、グラフィック・キーボード装置、及びグラフィック・キーボード使用方法 |
JPH11506559A (ja) * | 1996-03-28 | 1999-06-08 | シナプティックス・インコーポレイテッド | エッジモーション機能及びジェスチャ認識を用いたオブジェクト位置検出器 |
JP2000231446A (ja) * | 1999-02-10 | 2000-08-22 | Sharp Corp | 表示一体型タブレット装置及びタブレット自動補正プログラムを記憶した記憶媒体 |
JP2002328871A (ja) * | 2001-04-27 | 2002-11-15 | Jcm:Kk | 通信相手指定方法、および、通信端末 |
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US609419A (en) * | 1898-08-23 | Bag-holder for mail-bag cranes | ||
US6354940B1 (en) * | 1999-04-30 | 2002-03-12 | Square Co., Ltd. | Game apparatus, game fight processing method, and computer readable storage medium storage program therefor |
JP3910890B2 (ja) | 2002-08-21 | 2007-04-25 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム及び情報記憶媒体 |
JP2006014954A (ja) | 2004-07-01 | 2006-01-19 | Aruze Corp | ゲームシステム |
US7750893B2 (en) * | 2005-04-06 | 2010-07-06 | Nintendo Co., Ltd. | Storage medium storing input position processing program, and input position processing device |
JP4719494B2 (ja) | 2005-04-06 | 2011-07-06 | 任天堂株式会社 | 入力座標処理プログラムおよび入力座標処理装置 |
JP2007029442A (ja) | 2005-07-27 | 2007-02-08 | Konami Digital Entertainment:Kk | ゲームプログラム、ゲーム装置及びゲーム方法 |
-
2008
- 2008-09-26 US US12/680,385 patent/US8313375B2/en active Active
- 2008-09-26 TW TW097137410A patent/TWI389721B/zh active
- 2008-09-26 KR KR1020107009273A patent/KR20100075565A/ko active IP Right Grant
- 2008-09-26 KR KR1020117028689A patent/KR101290926B1/ko active IP Right Grant
- 2008-09-26 TW TW101110366A patent/TW201233414A/zh unknown
- 2008-09-26 WO PCT/JP2008/067388 patent/WO2009041557A1/ja active Application Filing
- 2008-09-26 CN CN200880108797XA patent/CN101815978B/zh active Active
- 2008-09-26 JP JP2009534395A patent/JP5270559B2/ja active Active
-
2012
- 2012-08-30 US US13/598,870 patent/US8970526B2/en active Active
- 2012-11-02 JP JP2012242364A patent/JP2013059632A/ja active Pending
Patent Citations (4)
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JPH07200126A (ja) * | 1993-12-21 | 1995-08-04 | Xerox Corp | ユーザ・インターフェース装置、グラフィック・キーボード装置、及びグラフィック・キーボード使用方法 |
JPH11506559A (ja) * | 1996-03-28 | 1999-06-08 | シナプティックス・インコーポレイテッド | エッジモーション機能及びジェスチャ認識を用いたオブジェクト位置検出器 |
JP2000231446A (ja) * | 1999-02-10 | 2000-08-22 | Sharp Corp | 表示一体型タブレット装置及びタブレット自動補正プログラムを記憶した記憶媒体 |
JP2002328871A (ja) * | 2001-04-27 | 2002-11-15 | Jcm:Kk | 通信相手指定方法、および、通信端末 |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011076588A (ja) * | 2009-09-29 | 2011-04-14 | Nexon Mobile Corp | ゲーム運営を制御するためのユーザインターフェース提供方法 |
CN102346637A (zh) * | 2010-07-28 | 2012-02-08 | 索尼公司 | 信息处理装置、信息处理方法及计算机程序 |
JP2012032853A (ja) * | 2010-07-28 | 2012-02-16 | Sony Corp | 情報処理装置、情報処理方法およびコンピュータプログラム |
JP5657124B2 (ja) * | 2011-09-15 | 2015-01-21 | 三菱電機株式会社 | ラダープログラム作成装置 |
US9098289B2 (en) | 2011-09-15 | 2015-08-04 | Mitsubishi Electric Corporation | Ladder program creation device |
KR101616651B1 (ko) | 2011-09-15 | 2016-05-02 | 미쓰비시덴키 가부시키가이샤 | 래더-프로그램 작성 장치 |
JP2015172913A (ja) * | 2014-03-12 | 2015-10-01 | アルプス電気株式会社 | 入力装置及び車両用操作装置 |
JP2014144360A (ja) * | 2014-03-27 | 2014-08-14 | Konami Digital Entertainment Co Ltd | ゲームプログラム及びゲーム装置 |
JP2020072788A (ja) * | 2014-04-04 | 2020-05-14 | 株式会社コロプラ | ユーザインターフェースプログラムおよびゲームプログラム |
Also Published As
Publication number | Publication date |
---|---|
JP2013059632A (ja) | 2013-04-04 |
TWI389721B (zh) | 2013-03-21 |
US8313375B2 (en) | 2012-11-20 |
US8970526B2 (en) | 2015-03-03 |
US20130065683A1 (en) | 2013-03-14 |
KR20120005044A (ko) | 2012-01-13 |
JP5270559B2 (ja) | 2013-08-21 |
TW200934565A (en) | 2009-08-16 |
CN101815978A (zh) | 2010-08-25 |
KR20100075565A (ko) | 2010-07-02 |
TW201233414A (en) | 2012-08-16 |
JPWO2009041557A1 (ja) | 2011-01-27 |
KR101290926B1 (ko) | 2013-07-29 |
CN101815978B (zh) | 2013-01-30 |
US20100255907A1 (en) | 2010-10-07 |
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