WO2008103100A1 - A game controller - Google Patents

A game controller Download PDF

Info

Publication number
WO2008103100A1
WO2008103100A1 PCT/SE2008/000121 SE2008000121W WO2008103100A1 WO 2008103100 A1 WO2008103100 A1 WO 2008103100A1 SE 2008000121 W SE2008000121 W SE 2008000121W WO 2008103100 A1 WO2008103100 A1 WO 2008103100A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
keys
scroll wheel
controller
poker
Prior art date
Application number
PCT/SE2008/000121
Other languages
French (fr)
Inventor
Simon Hensing
Original Assignee
Gameset Scandinavia Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Gameset Scandinavia Ab filed Critical Gameset Scandinavia Ab
Publication of WO2008103100A1 publication Critical patent/WO2008103100A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Definitions

  • a GAME CONTROLLER TECHNICAL FIELD The present invention relates to a device for playing an electronic game on a video screen.
  • Video gaming is an activity that is increasing rapidly. The games range over a wide range from simple built-in PC-computer games to advanced on-line games. All video games require some kind of input device, and the most common are a conventional keyboard, a computer mouse or some kind of generic video game controller.
  • Electronic poker gaming is one particular activity that has become increasingly popular over the last few years.
  • on-line poker where a number of players connect from remote locations to a central server hosting a number of poker tables, and where real money is involved has gained popularity.
  • On-line poker games as well as other electronic poker games are traditionally played using a regular keyboard and or a computer mouse as input device.
  • US patent Application No. US 2005/0164789 describes a video gaming system where a number of hand controllers are connected to a video game. Each hand controller is provided with a graphical interface. Also each hand controller can comprise buttons for commands typical for the game of poker.
  • a handheld game controller that have a multitude of buttons each designated to correspond to a particular game event, such as poker game events like, raise, fold check preferably located at an essentially straight line on the game controller.
  • the game controller is further provided with a scrolling wheel for user-friendly fast input of the amount to bet.
  • Fig. 1 is a general view of a handheld game controller
  • Fig. 2 is a cross sectional view of the controller in Fig. 1
  • Fig. 3 is a top view of a scroll wheel
  • Fig. 4 is a side view of the scroll wheel in Fig. 3
  • a general view of a handheld game controller 101 is shown.
  • the game controller 101 as shown in Fig. 1 is designed to play an electronic game on a video screen for example using a computer that may in turn be connected to the Internet.
  • the controller can be connected to the computer via a wire or via a wireless interface.
  • the game controller 101 comprises a hollow plastic casing 103 designed to provide maximum comfort for a user playing with the aid of the controller 101.
  • the controller 101 is provided with a number of keys, preferably located as a first keypad or set of keys 102 on the topside thereof, and hence facing the user when in use.
  • each of the keys are designed to provide a specific function relating to a game of poker.
  • the keys are preferably labeled:
  • Each key is designed to generate its corresponding action and when released and pressed again the action will be preformed again.
  • the keys 105, 107, 109 and 111 are located to provide maximum comfort to the user. This can, for example, be obtained by locating at least three or four of the keys to be manipulated by one hand in an essentially straight line. This will result in a minimum movement of the finger used to press the keys 105, 107, 109 and 111, usually the thumb. If more keys are provided they too can be provided along the essentially straight line and adjacent to each other. If one or more keys provide for an action that is less common or that will result in jeopardizing a relatively large amount of money, such a button can be located off the essentially straight line.
  • buttons 105, 107 and 109 have been located off the line on which the other three buttons 105, 107 and 109 are located. This is because pressing the B button could result in a significant amount being placed in the pot.
  • An additional button that can be provided is, for example, "All-in”.
  • the controller 101 can also comprise a second set of keys 112 comprising the keys 113, 115 117 and 119.
  • the keys 112 can be labeled 1, 2, 3 and 4, and correspond to a number of different poker tables. The provision of the keys 112 will provide a quick and easy way to switch between different poker tables.
  • the controller 101 preferably also comprises a scroll wheel 121.
  • the scroll wheel is particularly suited for playing a game where the user is betting something, for example money, in a game.
  • the game played is a game of poker, but other games where betting is an integral part of the game will also benefit from the use of a scroll wheel 121.
  • the scroll wheel 121 is used to set the size of a bet at each betting instance.
  • An incremental turning of the scroll wheel preferably corresponds to one incremental raising of a bet if the scroll wheel is turn in one direction.
  • turning of the scroll wheel in the opposite direction will result in a decrement of the bet.
  • the scroll wheel 121 can be designed to give any desired output. For example rapid turning of the wheel may correspond to increments higher than one in any suitable sequence.
  • the scroll wheel is located on one of the side surfaces of the hollow plastic casing, in particular the front side, for easy accessible manipulation by a user holding the controller, preferably the index finger.
  • the buttons and the scroll wheel the wheel can be manipulated with, for example, the right index finger, while buttons are pressed using the thumb(s).
  • the controller 101 is preferably provided with USB cable 120 for attachment to and communication with a computer or some other suitable connection means such as a wireless connection.
  • a computer or some other suitable connection means such as a wireless connection.
  • the commands given by the keys and scroll wheel are transmitted to the computer and interpreted by the computer in accordance with suitable software.
  • the controller can be provided with a key lock 125. The key lock, when activated, will lock all keys so that no key is pressed accidentally when the key lock is ON.
  • Fig. 2 is a cross sectional view of the controller 101.
  • a board 123 with electrical components is provided for transforming the commands as given by a player using the keys and the scroll wheel into electronic signals that can be transmitted to the computer using the USB cable 120.
  • the board 123 is located in essentially the same plane as the scroll wheel 121.
  • Fig. 3 is a top view of a sector of the scroll wheel 121.
  • the scroll wheel 121 has a perimeter with equally spaced slots 131 (holes).
  • the material between the slots 131 form reflecting bars 133 along the perimeter of the scroll wheel.
  • the surface of the bars 133 are, at least on the side facing the board 123, covered with a light reflecting material.
  • the arrangement as shown in Fig. 3, enables a light detector arrangement comprising a light source 135 and a light detector 137 used to detect the movement of the scroll wheel to be located on the same side of the scroll wheel 121.
  • both the light source and light detector 137 can be located on the board 123.
  • the detector arrangement In order for the detector arrangement to be able to detect the turning direction of the scroll wheel there are provided a pair of corresponding light sources and light detectors for enabling quadrature decoding of the signal caused by the turning of the scroll wheel.
  • Fig. 4 is a view of the scroll wheel and the detector arrangement from the side inside the hollow casing 103.

Abstract

A handheld game controller that have a multitude of buttons each designated to correspond to a particular game event, such as poker game events like, raise, fold check etc is disclosed. The game controller can be provided with a scrolling wheel for user-friendly input of the amount to bet.

Description

A GAME CONTROLLER TECHNICAL FIELD The present invention relates to a device for playing an electronic game on a video screen.
BACKGROUND
Video gaming is an activity that is increasing rapidly. The games range over a wide range from simple built-in PC-computer games to advanced on-line games. All video games require some kind of input device, and the most common are a conventional keyboard, a computer mouse or some kind of generic video game controller.
Electronic poker gaming is one particular activity that has become increasingly popular over the last few years. In particular so-called on-line poker where a number of players connect from remote locations to a central server hosting a number of poker tables, and where real money is involved has gained popularity. On-line poker games as well as other electronic poker games are traditionally played using a regular keyboard and or a computer mouse as input device.
Furthermore, US patent Application No. US 2005/0164789, describes a video gaming system where a number of hand controllers are connected to a video game. Each hand controller is provided with a graphical interface. Also each hand controller can comprise buttons for commands typical for the game of poker.
The hand controller as described in US patent Application No. US 2005/0164789 is however not suitable for many applications. Moreover, the hand controller described in US patent Application No. US 2005/0164789 is relatively expensive to manufacture and not user friendly for command input.
Hence there is a need for a hand controller that is inexpensive to manufacture and that provides a user friendly input interface.
SUMMARY It is an object of the present invention to provide a more comfortable device for electronic poker playing and other electronic games that is custom fitted for playing on a video screen, and particularly for on-line poker playing.
It as another object of the present invention to provide a device that is provided with control buttons and switches particularly well suited for poker playing where fast action is often desired.
It is yet another object of the present invention to provide a handheld on-line poker-playing controller that is designed to provide for easy and intuitive raise of the pot.
These objects and others are obtained by the device as set out in the appended claims by a handheld game controller that have a multitude of buttons each designated to correspond to a particular game event, such as poker game events like, raise, fold check preferably located at an essentially straight line on the game controller. The game controller is further provided with a scrolling wheel for user-friendly fast input of the amount to bet.
BRIEF DESCRIPTION OF THE DRAWINGS
The present invention will now be described in more detail by way of non-limiting examples and with reference to the accompanying drawings, in which:
Fig. 1 is a general view of a handheld game controller Fig. 2 is a cross sectional view of the controller in Fig. 1 Fig. 3 is a top view of a scroll wheel, and Fig. 4 is a side view of the scroll wheel in Fig. 3
DESCRIPTION OF PREFERRED EMBODIMENTS
In Fig. 1, a general view of a handheld game controller 101 is shown. The game controller 101 as shown in Fig. 1 is designed to play an electronic game on a video screen for example using a computer that may in turn be connected to the Internet. The controller can be connected to the computer via a wire or via a wireless interface. The game controller 101 comprises a hollow plastic casing 103 designed to provide maximum comfort for a user playing with the aid of the controller 101. The controller 101 is provided with a number of keys, preferably located as a first keypad or set of keys 102 on the topside thereof, and hence facing the user when in use. In a preferred embodiment each of the keys are designed to provide a specific function relating to a game of poker. For example, as shown in Fig 1 there can be provided four keys 105, 107, 109 and 111. The keys are preferably labeled:
F providing the function "Fold". When a user presses the button he folds.
C providing the function "Check" or "Call". If the user wants to call the C button is pressed.
Depending on the circumstances, i.e. if some one has raised this will or will not involve placing more money into the pot.
R providing the function "Raise". When the user wants to raise the pot, this button is pressed.
It can either provide a fixed amount raise or be used together with another control button, such as the scroll wheel described below.
B providing the function "Bet pot". When this button is pressed the player bets an amount equal to the current amount in the pot.
Each key is designed to generate its corresponding action and when released and pressed again the action will be preformed again. The keys 105, 107, 109 and 111 are located to provide maximum comfort to the user. This can, for example, be obtained by locating at least three or four of the keys to be manipulated by one hand in an essentially straight line. This will result in a minimum movement of the finger used to press the keys 105, 107, 109 and 111, usually the thumb. If more keys are provided they too can be provided along the essentially straight line and adjacent to each other. If one or more keys provide for an action that is less common or that will result in jeopardizing a relatively large amount of money, such a button can be located off the essentially straight line. In this example the "B" button 111 has been located off the line on which the other three buttons 105, 107 and 109 are located. This is because pressing the B button could result in a significant amount being placed in the pot. An additional button that can be provided is, for example, "All-in".
In the case the hand-held controller is designed to generate input control signal to another video game, other than poker, the number of buttons as well as the labels of the buttons will, of course, correspond to that particular game. The controller 101 can also comprise a second set of keys 112 comprising the keys 113, 115 117 and 119. The keys 112 can be labeled 1, 2, 3 and 4, and correspond to a number of different poker tables. The provision of the keys 112 will provide a quick and easy way to switch between different poker tables.
The controller 101 preferably also comprises a scroll wheel 121. The scroll wheel is particularly suited for playing a game where the user is betting something, for example money, in a game. In the example as described herein it is assumed that the game played is a game of poker, but other games where betting is an integral part of the game will also benefit from the use of a scroll wheel 121.
The scroll wheel 121 is used to set the size of a bet at each betting instance. An incremental turning of the scroll wheel preferably corresponds to one incremental raising of a bet if the scroll wheel is turn in one direction. In a corresponding manner, turning of the scroll wheel in the opposite direction will result in a decrement of the bet. To illustrate, if a player wants to place a bet of $ 10 and each increment is $ 1, he will turn the scroll wheel past 10 steps of the scroll wheel before he presses the "Raise" key. If by mistake he turns the wheel 11 steps he will have to turn the wheel back 1 step before pressing the "Raise" key. The scroll wheel 121 can be designed to give any desired output. For example rapid turning of the wheel may correspond to increments higher than one in any suitable sequence. When the correct amount is entered, and this will preferably be shown on the video screen, the user presses the raise button 109 whereby the amount is placed into the pot.
In order to provide maximum user comfort the scroll wheel is located on one of the side surfaces of the hollow plastic casing, in particular the front side, for easy accessible manipulation by a user holding the controller, preferably the index finger. With this configuration of the buttons and the scroll wheel the wheel can be manipulated with, for example, the right index finger, while buttons are pressed using the thumb(s).
Furthermore, the controller 101 is preferably provided with USB cable 120 for attachment to and communication with a computer or some other suitable connection means such as a wireless connection. The commands given by the keys and scroll wheel are transmitted to the computer and interpreted by the computer in accordance with suitable software. Also the controller can be provided with a key lock 125. The key lock, when activated, will lock all keys so that no key is pressed accidentally when the key lock is ON.
Fig. 2 is a cross sectional view of the controller 101. Inside the hollow plastic casing 103 a board 123 with electrical components is provided for transforming the commands as given by a player using the keys and the scroll wheel into electronic signals that can be transmitted to the computer using the USB cable 120. The board 123 is located in essentially the same plane as the scroll wheel 121.
Fig. 3 is a top view of a sector of the scroll wheel 121. The scroll wheel 121 has a perimeter with equally spaced slots 131 (holes). The material between the slots 131 form reflecting bars 133 along the perimeter of the scroll wheel. The surface of the bars 133 are, at least on the side facing the board 123, covered with a light reflecting material.
The arrangement as shown in Fig. 3, enables a light detector arrangement comprising a light source 135 and a light detector 137 used to detect the movement of the scroll wheel to be located on the same side of the scroll wheel 121. Thus both the light source and light detector 137 can be located on the board 123. In order for the detector arrangement to be able to detect the turning direction of the scroll wheel there are provided a pair of corresponding light sources and light detectors for enabling quadrature decoding of the signal caused by the turning of the scroll wheel.
Fig. 4 is a view of the scroll wheel and the detector arrangement from the side inside the hollow casing 103.
The invention, as described herein, has been described herein mainly using the game of poker as an exemplary game for which the controller can be used. Other video and on-line games and the like can of course also benefit from the features as described herein without departing from the spirit of the invention.

Claims

1. A hand-held electronic game controller for interaction with a computer, the controller comprising:
- a casing, and
- a plurality of keys located in the casing for interaction with a user and adapted to generate a number of game control signals, where at least a subset of the plurality of keys is adapted to generate events signals in the game of poker, characterized by:
- a scroll wheel located in the casing for interaction with a user and adapted to generate at least one game control signal.
2. The controller according to claim 1, characterized in that the subset of keys adapted to generate events signals in the game of poker are located on the topside of the casing and that the scroll wheel is located on the side of the casing.
3. The controller according to claim 1 or 2, characterized in that the scroll wheel is provided with a sequence of bars and intermediate indentations and where the bars are covered with a light reflecting material.
4. The controller according to any of claims 1 - 3, characterized in that at least three of said subset of keys adapted to generate event signals in the game of poker are located in an essentially straight line adjacent to each other.
5. The controller according to claim 4 , characterized in that at least one key of said subset of keys adapted to generate event signals in the game of poker is located spaced apart from said keys being located in an essentially straight line adjacent to each other.
6. The controller according to claim 5 ,characterized in that said at least one key being located spaced apart is a key corresponding to betting an amount equal to the current amount in the pot.
7. The controller according to any of claims 1 - 6, characterized in that the scroll wheel is adapted to generate a signal indicative of an amount to place in the pot.
PCT/SE2008/000121 2007-02-20 2008-02-15 A game controller WO2008103100A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE0700410A SE0700410L (en) 2007-02-20 2007-02-20 Controller for games
SE0700410-4 2007-02-20

Publications (1)

Publication Number Publication Date
WO2008103100A1 true WO2008103100A1 (en) 2008-08-28

Family

ID=39710300

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SE2008/000121 WO2008103100A1 (en) 2007-02-20 2008-02-15 A game controller

Country Status (2)

Country Link
SE (1) SE0700410L (en)
WO (1) WO2008103100A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008142427A1 (en) * 2007-05-23 2008-11-27 Jonathan Caplan Input device

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030171144A1 (en) * 2002-03-05 2003-09-11 Howard Letovsky Video game of chance apparatus
US20040102244A1 (en) * 2001-08-09 2004-05-27 Igt 3-D reels and 3-D wheels in a gaming machine
US20050143165A1 (en) * 2003-11-08 2005-06-30 Bradley Berman System and method for presenting payouts in gaming systems
US20050164789A1 (en) * 2004-01-27 2005-07-28 Nakamura Michael L. Multi-screen video gaming system with private secondary monitors
US20060040717A1 (en) * 2004-08-19 2006-02-23 Clifton Lind Networked gaming system with skill influenced prize mapping
US20060287058A1 (en) * 2001-08-09 2006-12-21 Igt Methods and devices for displaying multiple game elements
US20070060388A1 (en) * 2005-09-14 2007-03-15 Merit Industries, Inc. Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm
WO2007032878A2 (en) * 2005-09-09 2007-03-22 Wms Gaming Inc. System and method for 3d gaming effects

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040102244A1 (en) * 2001-08-09 2004-05-27 Igt 3-D reels and 3-D wheels in a gaming machine
US20060287058A1 (en) * 2001-08-09 2006-12-21 Igt Methods and devices for displaying multiple game elements
US20030171144A1 (en) * 2002-03-05 2003-09-11 Howard Letovsky Video game of chance apparatus
US20050143165A1 (en) * 2003-11-08 2005-06-30 Bradley Berman System and method for presenting payouts in gaming systems
US20050164789A1 (en) * 2004-01-27 2005-07-28 Nakamura Michael L. Multi-screen video gaming system with private secondary monitors
US20060040717A1 (en) * 2004-08-19 2006-02-23 Clifton Lind Networked gaming system with skill influenced prize mapping
WO2007032878A2 (en) * 2005-09-09 2007-03-22 Wms Gaming Inc. System and method for 3d gaming effects
US20070060388A1 (en) * 2005-09-14 2007-03-15 Merit Industries, Inc. Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008142427A1 (en) * 2007-05-23 2008-11-27 Jonathan Caplan Input device

Also Published As

Publication number Publication date
SE0700410L (en) 2008-08-21

Similar Documents

Publication Publication Date Title
US11511186B2 (en) Controller with sensor-rich controls
WO2005020128A3 (en) Computer mouse with data retrieval and input functionalities
US20080129695A1 (en) Foot-operated electronic mouse
US10114472B2 (en) System and method for key function switching
CN1282937B (en) Device and method to provide keyboard input for video frequency game operation stage
US20080129683A1 (en) Foot-operated electronic device controller
US20110109550A1 (en) Keyboard/mouse set and computer system using same
JP2011514986A (en) Digital musical instruments
WO2003010649A2 (en) Seamlessly combined freely moving cursor and jumping highlights navigation
EP2217990A1 (en) A user interface
US6847357B2 (en) Remote control device having wheel and ball switches for controlling functions of an electronic machine
US20170262078A1 (en) PDA with 6DOF Sensing
DK1488389T3 (en) UI system
US7995035B2 (en) Mouse with adjustable button activating pressure
JP2010522388A (en) Operating device
US20070146193A1 (en) Remote control device and information reproducing system
WO2008103100A1 (en) A game controller
US20120139841A1 (en) User Interface Device With Actuated Buttons
KR20080013273A (en) Joystick for outputting signals of other input devices
KR200276398Y1 (en) Digitar Music & Computer KeyBoard
TWI267020B (en) Input device
WO2015170225A1 (en) Apparatus for online gaming and method for using the apparatus
US20070218967A1 (en) User Interface Device for Electronic Game Using Cards
KR19990034811A (en) PC's Gaming Keyboard Device
EP1549404A1 (en) Game controller system and associated game controller

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08712713

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 08712713

Country of ref document: EP

Kind code of ref document: A1