WO2008063579A3 - Systems and methods for downloading video game programs - Google Patents

Systems and methods for downloading video game programs Download PDF

Info

Publication number
WO2008063579A3
WO2008063579A3 PCT/US2007/024113 US2007024113W WO2008063579A3 WO 2008063579 A3 WO2008063579 A3 WO 2008063579A3 US 2007024113 W US2007024113 W US 2007024113W WO 2008063579 A3 WO2008063579 A3 WO 2008063579A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
systems
methods
program
target
Prior art date
Application number
PCT/US2007/024113
Other languages
French (fr)
Other versions
WO2008063579A2 (en
Inventor
Darren Smith
Original Assignee
Nintendo Co Ltd
Darren Smith
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd, Darren Smith filed Critical Nintendo Co Ltd
Priority to JP2009537231A priority Critical patent/JP2010509992A/en
Publication of WO2008063579A2 publication Critical patent/WO2008063579A2/en
Publication of WO2008063579A3 publication Critical patent/WO2008063579A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

Abstract

An example video game program download system and method apparatus for downloading a video game program to a target video game platform in which a processing system receives a download request from the target video game platform requesting downloading of a video game program that executes on a native video game platform different than the target video game platform. In response thereto, the requested video game program is sent along with a program for providing compatibility between the target and native video game platforms.
PCT/US2007/024113 2006-11-17 2007-11-19 Systems and methods for downloading video game programs WO2008063579A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009537231A JP2010509992A (en) 2006-11-17 2007-11-19 Video game program download system and download method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US85948706P 2006-11-17 2006-11-17
US60/859,487 2006-11-17

Publications (2)

Publication Number Publication Date
WO2008063579A2 WO2008063579A2 (en) 2008-05-29
WO2008063579A3 true WO2008063579A3 (en) 2008-09-12

Family

ID=39430346

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/024113 WO2008063579A2 (en) 2006-11-17 2007-11-19 Systems and methods for downloading video game programs

Country Status (3)

Country Link
US (2) US8986112B2 (en)
JP (1) JP2010509992A (en)
WO (1) WO2008063579A2 (en)

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Also Published As

Publication number Publication date
US20150190714A1 (en) 2015-07-09
US8986112B2 (en) 2015-03-24
WO2008063579A2 (en) 2008-05-29
JP2010509992A (en) 2010-04-02
US20100248823A1 (en) 2010-09-30
US9259654B2 (en) 2016-02-16

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