WO2007120741A3 - Jeux video en equipe en reseau et gestion automatique d'evenements - Google Patents

Jeux video en equipe en reseau et gestion automatique d'evenements Download PDF

Info

Publication number
WO2007120741A3
WO2007120741A3 PCT/US2007/008992 US2007008992W WO2007120741A3 WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3 US 2007008992 W US2007008992 W US 2007008992W WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3
Authority
WO
WIPO (PCT)
Prior art keywords
team
networked video
event management
video gaming
automatic event
Prior art date
Application number
PCT/US2007/008992
Other languages
English (en)
Other versions
WO2007120741A2 (fr
Inventor
Andy Yi-Min Wang
Gabriel Law
Sean R Mackay
Original Assignee
Netamin Comm Corp
Andy Yi-Min Wang
Gabriel Law
Sean R Mackay
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netamin Comm Corp, Andy Yi-Min Wang, Gabriel Law, Sean R Mackay filed Critical Netamin Comm Corp
Publication of WO2007120741A2 publication Critical patent/WO2007120741A2/fr
Publication of WO2007120741A3 publication Critical patent/WO2007120741A3/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

L'invention concerne un système de jeux vidéo intégré en réseau en ligne. Les effets d'une latence variable sont limités de façon dynamique pour assurer que tous les joueurs visualisent des affichages de jeu cohérents avec les actions de jeu réelles. Les jeux sont organisés en événements qui permettent une amélioration dynamique des capacités des personnages pendant le jeu.
PCT/US2007/008992 2006-04-12 2007-04-11 Jeux video en equipe en reseau et gestion automatique d'evenements WO2007120741A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US79175006P 2006-04-12 2006-04-12
US60/791,750 2006-04-12

Publications (2)

Publication Number Publication Date
WO2007120741A2 WO2007120741A2 (fr) 2007-10-25
WO2007120741A3 true WO2007120741A3 (fr) 2008-12-18

Family

ID=38610165

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/008992 WO2007120741A2 (fr) 2006-04-12 2007-04-11 Jeux video en equipe en reseau et gestion automatique d'evenements

Country Status (3)

Country Link
US (1) US20070265043A1 (fr)
TW (1) TW200821021A (fr)
WO (1) WO2007120741A2 (fr)

Families Citing this family (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008205413A1 (en) * 2007-08-15 2009-03-05 Aristocrat Technologies Australia Pty Limited A Gaming System and a Method of Gaming
JP5192779B2 (ja) * 2007-11-02 2013-05-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5457707B2 (ja) * 2009-03-30 2014-04-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5443832B2 (ja) * 2009-05-29 2014-03-19 任天堂株式会社 ゲームプログラム及びゲーム装置
US8674935B2 (en) * 2009-10-21 2014-03-18 Qualcomm Incorporated System delay mitigation in interactive systems
JP5079854B2 (ja) * 2010-08-18 2012-11-21 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
US8287341B1 (en) * 2010-10-14 2012-10-16 Zynga Inc. Asynchronous interactive game play
US20120122561A1 (en) * 2010-11-12 2012-05-17 Bally Gaming, Inc. System and method for tournament gaming using social network based team formation
US9715789B1 (en) * 2010-12-20 2017-07-25 Zynga Inc. Method and system of incorporating team challenges into a social game
US10398957B2 (en) 2012-01-13 2019-09-03 InMotion Systems, LLC Pitching simulator systems and methods
US9597570B2 (en) * 2012-01-13 2017-03-21 InMotion Systems, LLC Batting simulator system
SG11201501568SA (en) * 2012-09-12 2015-04-29 Iex Group Inc Transmission latency leveling apparatuses, methods and systems
US9878234B2 (en) * 2012-12-10 2018-01-30 Arlen Moller Incorporating objective assessments of fantasy-team-owners' physical activity into fantasy sport platforms
JP5485438B1 (ja) * 2013-03-12 2014-05-07 株式会社 ディー・エヌ・エー サーバ装置、方法、および、プログラム
KR101756504B1 (ko) 2014-03-12 2017-07-11 엔에이치엔엔터테인먼트 주식회사 리그전을 위한 게임 방법 및 게임 시스템
KR20150107907A (ko) * 2014-03-12 2015-09-24 엔에이치엔엔터테인먼트 주식회사 캐릭터들간 관계에 기반하여 게임을 진행하는 게임 방법 및 시스템
KR20150107906A (ko) 2014-03-12 2015-09-24 엔에이치엔엔터테인먼트 주식회사 수집된 캐릭터들에 따른 조건을 이용한 게임 방법 및 게임 시스템
EP3288651B1 (fr) 2015-04-27 2021-06-23 Sony Interactive Entertainment America LLC Plate-forme d'événements interactive
CN106924968A (zh) * 2015-12-31 2017-07-07 网易(杭州)网络有限公司 虚拟角色组队控制方法及装置
US10188932B1 (en) 2017-10-09 2019-01-29 Randy Fierbaugh Baseball and softball tournament system
CN108939541A (zh) * 2018-07-24 2018-12-07 合肥爱玩动漫有限公司 一种游戏中通过随机数点竞争特殊场景的方法
CN109550252A (zh) * 2018-11-07 2019-04-02 广州多益网络股份有限公司 一种游戏ai训练方法、装置及系统
US10524131B1 (en) * 2019-02-04 2019-12-31 Red Hat, Inc. Thwarting range extension attacks
US11580824B2 (en) * 2021-03-29 2023-02-14 West Flagler Associates, Ltd. Multi-sport challenge systems and methods
US11935367B2 (en) * 2021-03-29 2024-03-19 West Flagler Associates, Ltd. Multi-sport challenge systems and methods
WO2022232270A1 (fr) * 2021-04-27 2022-11-03 Stats Llc Système et procédé de simulation individuelle de joueurs et d'équipes

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US5885156A (en) * 1995-11-24 1999-03-23 Konami Co., Ltd. Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US6009458A (en) * 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
US6056640A (en) * 1996-11-11 2000-05-02 Schaaij; Johan Michiel Computerized gaming apparatus

Family Cites Families (70)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4521014A (en) * 1982-09-30 1985-06-04 Sitrick David H Video game including user visual image
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4570930A (en) * 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US5359510A (en) * 1990-11-28 1994-10-25 Sabaliauskas Anthony L Automated universal tournament management system
JP2723367B2 (ja) * 1991-01-28 1998-03-09 三菱電機株式会社 通信ネットワーク装置
US5350176A (en) * 1991-05-31 1994-09-27 Peter Hochstein Video game
US5538255A (en) * 1992-02-18 1996-07-23 Barker; Bruce J. Remote controlled multiplayer video game
US5405151A (en) * 1992-11-20 1995-04-11 Sega Of America, Inc. Multi-player video game with cooperative mode and competition mode
US6081857A (en) * 1993-12-17 2000-06-27 Storage Technology Corporation System and method for identifying and managing data storage volumes using electromagnetic transducers
DE4402419A1 (de) * 1994-01-27 1995-08-03 Peter Eiba Verfahren und System zur automatischen Abwicklung von Turnieren
AU2471995A (en) * 1994-05-05 1995-11-29 Catapult Entertainment, Inc. Network architecture for real-time video games
US5593349A (en) * 1994-09-09 1997-01-14 Valley Recreation Products Inc. Automated league and tournament system for electronic games
US5685775A (en) * 1994-10-28 1997-11-11 International Business Machines Corporation Networking video games over telephone network
AU4158496A (en) * 1994-11-14 1996-06-06 Catapult Entertainment, Inc. Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment
US6200216B1 (en) * 1995-03-06 2001-03-13 Tyler Peppel Electronic trading card
US5674127A (en) * 1995-03-07 1997-10-07 Habilas, Inc. Multisite multiplayer interactive electronic entertainment system having a partially player defined universe
US5830066A (en) * 1995-05-19 1998-11-03 Kabushiki Kaisha Sega Enterprises Image processing device, image processing method, and game device and storage medium using the same
US5560603A (en) * 1995-06-07 1996-10-01 Atlantic City Coin & Slot Service Company, Inc. Combined slot machine and racing game
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5822523A (en) * 1996-02-01 1998-10-13 Mpath Interactive, Inc. Server-group messaging system for interactive applications
US5820463A (en) * 1996-02-06 1998-10-13 Bell Atlantic Network Services, Inc. Method and apparatus for multi-player gaming over a network
EP0965084A1 (fr) * 1996-03-21 1999-12-22 MPATH Interactive Inc. Systeme de mise en correspondance sur reseaux pour la selection de clients en fonction d'attributs de serveurs et de liaisons de communication
US6134590A (en) * 1996-04-16 2000-10-17 Webtv Networks, Inc. Method and apparatus for automatically connecting devices to a local network
US6048271A (en) * 1996-05-07 2000-04-11 Barcelou; David M. Automated league and tournament device
US5810666A (en) * 1996-05-08 1998-09-22 Mero; George T. Role playing game
US5838909A (en) * 1996-05-23 1998-11-17 Sandcastle, Inc. Reducing latency when synchronizing access to a multi-user database over a network
US6025801A (en) * 1996-10-01 2000-02-15 Philips Electronics North America Corporation Video game with local updates mitigates latency effects in wide area network
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US5974442A (en) * 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US5899810A (en) * 1997-01-24 1999-05-04 Kaon Interactive Corporation Distributed game architecture to overcome system latency
US5984788A (en) * 1997-06-09 1999-11-16 Toymax Inc. Interactive toy shooting game having a target with a feelable output
US6152824A (en) * 1997-03-06 2000-11-28 Mpath Interactive, Inc. Online gaming architecture
US6135881A (en) * 1997-03-31 2000-10-24 Inventure, Inc. Sports forecasting game
US6012984A (en) * 1997-04-11 2000-01-11 Gamesville.Com,Inc. Systems for providing large arena games over computer networks
GB9708061D0 (en) * 1997-04-22 1997-06-11 Two Way Tv Ltd Interactive, predictive game control system
US6038599A (en) * 1997-04-23 2000-03-14 Mpath Interactive, Inc. Latency server and matchmaker
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
JPH1133230A (ja) * 1997-07-16 1999-02-09 Sega Enterp Ltd 通信ゲームシステム
JPH1157215A (ja) * 1997-08-20 1999-03-02 Fuji Xerox Co Ltd ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体
US6006254A (en) * 1997-08-29 1999-12-21 Mitsubishi Electric Information Technology Center America, Inc. System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications
KR100300973B1 (ko) * 1997-12-09 2001-09-03 윤종용 다자참여 게임 프로그램에 있어서 메시지 처리방법
US6196920B1 (en) * 1998-03-31 2001-03-06 Masque Publishing, Inc. On-line game playing with advertising
US6012096A (en) * 1998-04-23 2000-01-04 Microsoft Corporation Method and system for peer-to-peer network latency measurement
US6306036B1 (en) * 1998-05-18 2001-10-23 Vis Interactive Computer game with replaceable character heads
US6241612B1 (en) * 1998-11-09 2001-06-05 Cirrus Logic, Inc. Voice communication during a multi-player game
US6371963B1 (en) * 1998-11-17 2002-04-16 Scimed Life Systems, Inc. Device for controlled endoscopic penetration of injection needle
JP2000167244A (ja) * 1998-12-11 2000-06-20 Konami Computer Entertainment Osaka:Kk ビデオゲーム装置、ビデオキャラクタに対する疑似チームへの入部勧誘処理制御方法及びビデオキャラクタに対する疑似チームへの入部勧誘処理制御プログラムを記録した可読記録媒体
US6508711B1 (en) * 1999-01-29 2003-01-21 Namco Ltd. Game machine having a main unit exchanging data with a portable slave machine
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games
US6473875B1 (en) * 1999-03-03 2002-10-29 Intel Corporation Error correction for network delivery of video streams using packet resequencing
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
US6527641B1 (en) * 1999-09-24 2003-03-04 Nokia Corporation System for profiling mobile station activity in a predictive command wireless game system
US6415317B1 (en) * 1999-10-01 2002-07-02 Joshua Michael Yelon Software system for reducing the appearance of latency in a multi-user environment
US6755743B1 (en) * 1999-12-08 2004-06-29 Kabushiki Kaisha Sega Enterprises Communication game system and processing method thereof
US6628287B1 (en) * 2000-01-12 2003-09-30 There, Inc. Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment
IL135554A0 (en) * 2000-04-09 2001-05-20 Lea D Corp Ltd Method and system for end-to-end communication through the internet transmission infrastructure
US6845389B1 (en) * 2000-05-12 2005-01-18 Nortel Networks Limited System and method for broadband multi-user communication sessions
JP2002045569A (ja) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002200363A (ja) * 2000-11-06 2002-07-16 Sony Computer Entertainment Inc エンタテインメント情報生成装置および生成方法、エンタテインメント端末装置及びエンタテインメント実行方法、エンタテインメントシステム、エンタテインメント情報生成プログラム及びそのプログラムを記録した記録媒体、エンタテインメント実行プログラム及びそのプログラムを記録した記録媒体
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
JP3506671B2 (ja) * 2000-12-20 2004-03-15 株式会社インテリジェントシステムズ 通信ゲームシステム
US6475090B2 (en) * 2001-03-29 2002-11-05 Koninklijke Philips Electronics N.V. Compensating for network latency in a multi-player game
JP3815278B2 (ja) * 2001-08-30 2006-08-30 ソニー株式会社 ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲーム端末装置、情報処理方法、及び情報処理プログラム
US6775743B2 (en) * 2001-09-12 2004-08-10 International Business Machines Corporation Content caching with special handling of multiple identical requests for content
US7577750B2 (en) * 2003-05-23 2009-08-18 Microsoft Corporation Systems and methods for peer-to-peer collaboration to enhance multimedia streaming

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
US5885156A (en) * 1995-11-24 1999-03-23 Konami Co., Ltd. Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US6009458A (en) * 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
US6056640A (en) * 1996-11-11 2000-05-02 Schaaij; Johan Michiel Computerized gaming apparatus

Also Published As

Publication number Publication date
US20070265043A1 (en) 2007-11-15
TW200821021A (en) 2008-05-16
WO2007120741A2 (fr) 2007-10-25

Similar Documents

Publication Publication Date Title
WO2007120741A3 (fr) Jeux video en equipe en reseau et gestion automatique d'evenements
AU2019283983A1 (en) Gaming Device Having Variable Speed of Play
WO2008151172A3 (fr) Dispositif de jeu électronique et système avec options de préférence de joueur
MX2010002371A (es) Sistema y metodo para un juego de loteria basado en terminal con un componente interactivo subsiguiente.
WO2008137878A3 (fr) Jeu de cartes vidéo électronique de poker casse-tete
EP2079534A4 (fr) Système et méthode de jeu pour jouer simultanément à plusieurs jeux à plusieurs joueurs
WO2007103054A3 (fr) jeu de paris avec état persistAnt des CARACTERISTIQUES DE JEU affectant les autres joueurs
PH12018501052A1 (en) Gaming aspects relating to multiplayer/tournament hybrid arcade/wager-based games
WO2009135086A3 (fr) Jeu en tournoi dans un espace de jeu
WO2007016035A3 (fr) Appareil de jeu polyvalent
WO2008014006A3 (fr) Système de jeux interactifs avec indicateurs d'attributs, tels que des salles de poker en ligne avec indicateurs d'attributs
WO2015183335A8 (fr) Système de tournoi de jeux en ligne ayant des prix de joueurs
WO2005081958A3 (fr) Structures de bonus pour jeu de hasard a resultats multiples/mises multiples
GB2479333A (en) Presenting network-wide events in network wagering venue
TW200603870A (en) Progressive type game method and device thereof
MX2010002372A (es) Metodo y dispositivo para aumentar la interaccion del jugador en un juego.
WO2008036661A3 (fr) Produits et procédés de jeu à base de points acquis
WO2008048634A3 (fr) Jeu de pari avec jeu communautaire doté d'une fonctionnalité à état persistant
EA200600754A1 (ru) Игровой автомат, способ управления игрой и игровая система
WO2007072019A3 (fr) Ameliorations apportees au jeu en ligne
MX2010005117A (es) Control de dados electronicos en juegos.
WO2006084122A3 (fr) Systemes et procedes permettant de jouer a des jeux de chance ou d'habilete au moyen d'un autre procede d'entree
MX2011008191A (es) Metodos y sistemas para mejorar la partida de un juego de bonificacion en una maquina de juego y mejorar la seguridad dentro de un establecimiento de juego.
WO2007134109A3 (fr) Système et procédé de jeu de keno déterminatif d'un contenu vidéo
Heaven Rise and rise of esports

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07775235

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07775235

Country of ref document: EP

Kind code of ref document: A2