METHOD AND SYSTEM FOR CONDUCTING A COMPETITION
FIELD OF THE INVENTION
[01] The present invention relates to a method for conducting a competition via remote communication, and to a system for implementing the method.
SUMMARY OF THE INVENTION
[02] In one embodiment, the invention provides a method of conducting a competition between remote competitors using communication terminals connected to a quiz computer via a communication network, the method including the steps of: compiling a question database having a plurality of questions; receiving registration information from potential contestants; compiling a competitor registration database; selecting pairs of competitors from the competitor registration database as game participants; selecting one or more questions from the question database; asking each game participant at least one of the thus selected questions; analysing the or each response from each game participant to determine the correctness or otherwise of the response; awarding a score to each game participant each time the game a participant answers correctly; tallying the scores for each game participant at the end of the game to determine the winner.
[03] In one form, the invention provides a method of conducting a competition, including the steps of: assigning a topic for the competition; assigning two or more team identities;
receiving entry requests from potential competitors, each said entry request including contact information for remote communication with said potential competitor and indication of a selected one of said team identities; processing said entry requests, including selecting a first competitor from potential competitors identifying a first said team identity and selecting a second competitor from potential competitors identifying a second said team identity, and matching said first and second competitors together for competition; sending via remote communication to both said matched first and second competitors one or more tasks; receiving via remote communication from said matched first and second competitors replies to said tasks and assessing said replies to determine a winner; assigning a score to the team identity of the winner; repeating said processing step to select new competitors and repeating said sending, receiving and scoring steps above in relation to said new competitors; and tallying said scores for each team identity to determine a winning team identity.
[04] Preferably, said team identities and said tasks are related to said topic. Preferably, the competition is held in conjunction with a competitive event, and the topic relates to the event. Preferably, the competitive event is a sports event and said team identities relate to two or more participants in said sports event.
[05] Preferably, the indication of team identity comprises a telecommunications address to which said entry request is sent, and the contact information for remote communication comprises a telecommunications address from which the entry request is sent. Preferably also each entry request further contains a competitor name contained within the text of the entry request.
[06] Preferably also, said remote communication is conducted via a messaging service and said each said task and reply is sent by a discrete message. Preferably, the remote communication is conducted via short message service (SMS).
[07] Preferably, identical tasks are sent simultaneously to said first and second competitors and said winner is determined as the first correct reply to said task, or to the greater number of first correct replies in the case of a series of tasks. Alternatively, the tasks forwarded to the first and second competitors may be different and relate to the team identities of the respective competitors.
[08] In one embodiment, said team identities relate to different countries, and the method includes forwarding tasks in languages corresponding to the team identities of the competitors.
[09] In a further form, the invention provides a system for conducting a conducting a competition having an assigned topic and two or more assigned team identities, including: communication means for receiving entry requests from potential competitors, sending via remote communication to both said matched first and second competitors one or more tasks, and receiving via remote communication from said matched first and second competitors replies to said tasks; and request processing means programmed to identify contact information of a potential competitor and an indication of a selected one of said team identities contained within each said entry request, to select a first competitor from potential competitors identifying a first said team identity and select a second competitor from potential competitors identifying a second said team identity, and match said first and second competitors together for competition, to assess said replies to determine a winner, to assign a score to the team identity of the winner and to tally said scores for a plurality of competitors for each team identity to determine a winning team identity.
BRIEF DESCRIPTION OF THE DRAWINGS
[10] Figure 1 shows a system adapted to implement the invention via a communication network;
[11] Figure 2 illustrates the opt-in queue handling system implemented in an embodiment of the invention.
DESCRIPTION OF THE INVENTION
[12] In this document, the term "remote competitor" is used to refer to a competitor who participates in the competition using a terminal capable of communication via a communication network.
[13] The invention will be described by reference to the drawings and examples.
[14] Figure 1 shows a communication arrangement adapted to implement the invention. The system is managed by a computer 180 which is connected to a first communication network 130. This connection may, for example, be via a modem 200. The link between the computer 180 and first network 130 is a broadband link capable of carrying the traffic levels which the system is designed to handle. Network 130 is connected to a second communication network 150. A network interface 170 may be used to convert between the network protocols.
[15] The second communication network 150 may be a cell phone network. A first contestant's mobile phone 140 connects into the second network 150 via a first base station 190. A second contestant's mobile phone also connects into the second network via a base station.
[16] While two networks are shown, the system can readily be adapted to work over a single network or over more than two networks. While the mobile phones 140 and 160 are shown connected to a single network 150, mobile phones or other contestant terminals may connect to the computer via other networks. For example, where the contestant terminal is internet enabled, the contestant terminal may connect via the internet. In the following description, the term "system network" will be used to refer to the overall communications network from a contestant 140, 160, etc., to the
computer 180, while individual networks may be referred to where the context requires.
[17] The computer 180 maintains a register of the contestants, their contact details, team choice, personal score and team score.
[18] When a contestant uses a terminal, such as mobile phone, 140, 160, to contact the advertised number to register for the game, the call is directed through the system network to computer 180. Associated with computer 180 is a code recognition means which is adapted to recognize at least the inputs from the contestant's terminal which are required to obtain the registration details needed to enable a contestant to participate in the game. In addition, the computer 180 is adapted to recognise the responses from the participants.
[19] Because the game announcement may generate a large amount of simultaneous traffic, traffic queuing methods are implemented to handle the incoming traffic in sequence. Figure 2 illustrates such a traffic queuing system. When the game announcement is made, a large number of calls may be generated in bursts of up to, for example, 500 calls per minute. The incoming traffic which is within the capacity of the system are placed in a queue and a first queuing message advises the caller of this fact. Callers may opt to remain in the queue, to hang up and call back later, or to discontinue the attempt to register. The calls which remain in the queue are processed in sequence. Where the number of calls exceeds the capacity of the queuing system at any time, a second message advises the callers to hang up and try again later.
[20] The calls which are in the queue are transferred to the game message queue when they reach the top of the queue and have been matched against a competitor from a rival team.
[21 ] Further preferred embodiments of the invention will now be described with reference to the Examples below.
Example 1
[22] A quiz competition is adapted to be run in conjunction with a sporting event, such as motor sports race or football game, with team identities selected to appeal to the fans of competitors in the sporting event, such as the names of the football teams or the make of motor vehicles being raced.
[23] Advertising is carried out during the sporting event telecast and/or in the press in the lead up to the event encouraging fans of the respective team identities to support their team by entering the quiz competition and thus prove that their team supporters are the more knowledgeable.
[24] In the present example, the quiz competition is run in conjunction with a televised motor race between HOLDEN and FORD vehicles, which are makes of cars having a strong 'tribal' rivalry between their followers. The team identities may thus be named "HOLDEN" and "FORD", or other names alluding to the respective makes, so as to import that rivalry into the quiz competition. The topic of the quiz questions will also relate to the sport being televised, for example to motor vehicles or motor racing.
[25] The advertising advises quiz competitors to submit an entry request by sending a short message service (SMS) message from their telephone or computer, including a name under which they wish to compete. Potential competitors wanting to be in the FORD team send their entry request message to one telephone number, and those wanting to be in the HOLDEN send their entry requests to another number. Alternatively both team's entry requests may be sent to the same number, and the entry request text include the name of the team or other predetermined indication of the team which that competitor wishes to be assigned to.
[26] The telephone numbers for the entry requests are routed to a communications device , for example a computer modem, which communicates the entry requests to a computer or a computer network.
[27] The computer, processes the entry requests by extracting from the entry request: the telephone number to which the entry request was sent as indication of the team for that competitor, the telephone number from which the entry request was sent as the contact information for that competitor, and the competitor's name (which may be a nickname) from the text of the message.
[28] The computer then matches a competitor from the HOLDEN team with a competitor from the FORD team name for one-on-one competition. Such matching may be done randomly, in order of receipt of entry request, or in any other suitable manner. SMS messages are sent to the contact numbers of both competitors advising each of their opponent's competitor name.
[29] Within the data storage of the computer is data representative of a large number of individual tasks related to the quiz topic, and their associated correct answers, of a type suitable for transmission as SMS messages, for example multiple choice or short answer questions allowing a brief SMS reply
[30] The computer selects a first task, or a series of tasks, from those in its data storage, and causes a first task to be sent simultaneously by the communications device in SMS message form to both competitors. The competitor who sends the first correct answer to the question will be credited as having won that task.
[31] After receiving the competitors' answers, the task and reply exchange is repeated a predetermined number of times, and the competitor with the greater number of first correct answers is declared as the winner of that match and a point or points awarded to that competitors team.
[32] As the questions and answers are forwarded by SMS or similar messaging system, the success of the competitor will depend on both his or her knowledge of the
topic and their manual dexterity in accessing and replying to the messages. Each reply will require a separate SMS message from the competitors, and will provide a source of revenue for the competition organiser by sharing with the telecommunications provider the fee revenue from the competitors' SMS message fees.
[33] The process is repeated for a large number of matches between different competitors, and the points for each team are tallied. As the competition is conducted in real time, progress scores can be announced during the running of the motor race to encourage further competitors to enter. A random element is introduced into the selection of questions by the computer, so that it is unlikely that a competitor playing the quiz competition for a second or subsequent time will encounter the same questions.
[34] It is expected that the team result will create a certain degree of pride amongst followers of the associated motor vehicle makes, so that either the HOLDEN or FORD followers can claim to be the more knowledgeable.
Example 2
[35] In this example, the quiz competition is conducted in conjunction with an international sporting event, for example a soccer match between ENGLAND and BRAZIL. In this example, advertising for the competition is carried out in both countries, each including a local telephone number for submission of entries to support their team. Communications centres are set up in both countries, compatible with that country's telecommunications system, and are linked to a central computer via global computer network.
[36] Operation of the quiz competition is generally similar to that described for Example 1 , but with questions communicated to each competitor and replies received via the communication centre in that competitor's country and in the official language of that country, eg. in English for England and in Portuguese for Brazil.
[37] In one embodiment, the system operates on the basis of the fastest correct answer in determining which player is to be awarded points in the case of both contestants providing the correct answer. In order to compensate for any differences in telecommunication transmission delays between the two countries, the time of each question and its reply can be recorded and the fastest correct reply, which might not necessarily be the first correct reply, will be credited as having won that task.
[38] While particular embodiments of this invention have been described, it will be evident to those skilled in the art that the present invention may be embodied in other specific forms without departing from the essential characteristics thereof. The present embodiments and examples are therefore to be considered in all respects as illustrative and not restrictive, and all modifications which would be obvious to those skilled in the art are therefore intended to be embraced therein. It will further be understood that any reference herein to known prior art does not, unless the contrary indication appears, constitute an admission that such prior art is commonly known by those skilled in the art to which the invention relates.