WO2006036851B1 - Trading card games and methods of play - Google Patents

Trading card games and methods of play

Info

Publication number
WO2006036851B1
WO2006036851B1 PCT/US2005/034317 US2005034317W WO2006036851B1 WO 2006036851 B1 WO2006036851 B1 WO 2006036851B1 US 2005034317 W US2005034317 W US 2005034317W WO 2006036851 B1 WO2006036851 B1 WO 2006036851B1
Authority
WO
WIPO (PCT)
Prior art keywords
game
point value
player
attribute
individual
Prior art date
Application number
PCT/US2005/034317
Other languages
French (fr)
Other versions
WO2006036851A3 (en
WO2006036851A2 (en
WO2006036851A9 (en
Inventor
Kjersti Francis
Patricia Henderson
Original Assignee
Stonelore Expeditions Llc
Kjersti Francis
Patricia Henderson
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Stonelore Expeditions Llc, Kjersti Francis, Patricia Henderson filed Critical Stonelore Expeditions Llc
Priority to US11/576,038 priority Critical patent/US20070202952A1/en
Priority to CA002583442A priority patent/CA2583442A1/en
Publication of WO2006036851A2 publication Critical patent/WO2006036851A2/en
Publication of WO2006036851A9 publication Critical patent/WO2006036851A9/en
Publication of WO2006036851A3 publication Critical patent/WO2006036851A3/en
Publication of WO2006036851B1 publication Critical patent/WO2006036851B1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2413Magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2413Magnetic
    • A63F2009/2414Cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2491Other characteristics with a detachable memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0072Indicating values other than scores, e.g. handicap, initial settings, coefficients

Abstract

Trading card games and methods of play. The trading card game includes first and second game components comprising a plurality of first and second individual game pieces each having attributes visibly displayed thereon. The second game pieces further including at least one attribute variable during game play. In the preferred methods of game play, the at least one variable attribute includes a point value attribute. The numerical value of the variable point value attribute may increase or decrease during game play. As the variable point value attribute increases in value other attributes of the game pieces may become available for use during game play.

Claims

43AMENDED CLAIMS [Received by the International Bureau on 16 January 2007 (16.01.2007)]
1. A game, comprising:
(a) a first set of selected game pieces comprising a predefined quantity of individual first game pieces, each of said individual first game pieces having a plurality of first attributes relevant to game play visibly displayed thereon;
(b) a second set of selected game pieces comprising a predefined quantity of individual second game pieces, each of said individual second game pieces having a plurality of second attributes relevant to game play visibly displayed thereon, each of said individual second game pieces further having a variable point value attribute which is stored on a data storage medium on said second game piece; wherein a relationship exists between certain of said first and second attributes of certain of said individual first and second game pieces, whereby use of certain of said game pieces during game play by a player is dependent upon said relationship.
2. The game of claim 1 wherein said first and second sets of selected game pieces are selected by the player of the game from the player's library of game components, the player's library of game components previously compiled by the player from a reservoir fjf said first and second individual game pieces wherein said reservoir comprises varying; multiple copies of said first and second individual game pieces. 44
3. The game of claim 1 wherein another of said first attributes and one of said second attributes includes a realm attribute and wherein said relationship between at least one of said plurality of first and second attributes further includes a relationship between said realm attribute of said individual first game piece desired to be entered into game play and said realm attribute of said individual second game piece desired to be used to bring said individual first game piece into game play.
4. The game of claim 1 wherein one of said plurality of first attributes includes a cost attribute.
5. (Canceled)
6. The game of claim 4 wherein said relationship between at least one of "said plurality of first and second attributes includes a relationship between said cost attribute of said individual first game piece desired to be entered into game play and said variable point value attribute of said individual second game piece desired to be used to bring said individual first game piece into game play, wherein said variable point value attribute is at least equal to said cost attribute of said first game piece desired to be entered into game play.
7. (Canceled) 45
8. The game of claim 4 further comprising a reader/writer having a data transfer interface for communicating with said data storage medium for reading and writing said variable point value attribute.
9. The game of claim 8 including a display screen and a data input interface for viewing said variable point value attribute and interacting with said individual second gaine pieces.
10. The game of claim 9 wherein said display screen and said data input interface are incorporated into said reader/writer.
11. The game of claim 9 wherein said display screen and said data input interface are separate from but interface with said reader/writer.
12. The game of claim 8 wherein said data storage medium is an encodeable magnetic strip.
13. The game of claim 12 wherein said reader/writer comprises a magnetic strip reader/writer which, when said encodeable magnetic strip is swiped through said magnetic strip reader/writer, said variable point value attribute is communicated between said data storage medium and said reader/writer.
14. The game of claim 8 wherein each of said individual second game pieces further includes an integrated circuit with a contact interface for communicating data to and from said data storage medium.
15. The game of claim 14 wherein said data transfer interface includes a contact interface mateable with said contact interface of said individual second game pieces, which, upon contact therewith, said variable point value attribute is communicated between said data storage medium and said reader/writer.
16. The game of claim 8 wherein each of said individual second game pieces further includes an integrated circuit with a contact-less interface for communicating data to and from said data storage medium.
17. The game of claim 16 wherein said data transfer interface includes a contact- less interface which, when in proximity with said individual second game pieces, said,, ..? ., t a ' variable point value attribute is communicated between said data storage medium and said reader/writer.
18. The game of claim 17 wherein said integrated circuit includes a radio frequency (RF) transponder and said contact-less interface comprises a RF transceiver whereby, when said RF transponder is in proximity with said RF transceiver, said variable point value attribute is communicated between said RF transponder and said RF transceiver. 47
19. The game of claim 8 wherein different of said second attributes of said individual second game pieces become effective for game play upon said individual second game pieces having written to its variable point value attribute a greater numerical value.
20. A method of game play involving at least two players, the method comprising the steps of:
(a) each player selecting a predefined number of Challenge Cards with which to form the player's Draw Deck and a predefined number of Shards with which to form the" .; ' player's Quarry, each of said Challenge Cards having Card Attributes relevant to game play visibly displayed thereon, each of said Shards having Shard Attributes relevant to game play visibly displayed thereon, each of said Shards further having at least one variable point value attribute which is stored on a data storage medium on said Shard;
(b) each player drawing a Card Hand comprising a predefined number of said Challenge Cards from said player's respective Draw Deck;
(c) during each players' sequential turn, engaging in duels by which one of, sajd. players uses its Challenge Cards and Shards against another of the said players to causp , : damage to said another of said player's Challenge Cards and Shards; ';, -.. .. wherein, during each player's sequential turn, use of at least one of said player's Challenge Cards and Shards is dependent upon a relationship with at least one other of said player's Challenge Cards and Shards. 48
21. The method of claim 20 wherein one of said Card Attributes and one of said Shard Attributes includes a realm attribute and wherein said relationship between at least one of said Card Attributes and said Shard Attributes includes a relationship between said realm attributes of said Challenge Card desired to be entered into game play and said realm attribute of said Shard desired to be used to bring said Challenge Card into game play.
22. The method of claim 21 wherein another of said Card Attributes includes a cost attribute.
23. (Canceled)
24. The method of claim 22 wherein said relationship between at least one of said plurality of Card Attributes and said Shard Attributes includes a relationship between said cost attribute of said Challenge Card desired to be entered into game play and said variable point value attribute of said Shard desired to be used to bring said Challenge Card into game play, wherein said variable point value attribute must be at least equal to said cost attribute of said Challenge Card desired to be entered into game play.
25. (Canceled)
26. The method of claim 22 further comprising providing a reader/writer having a data transfer interface for communicating with said data storage medium for reading and writing said variable point value attribute. 49
27. The method of claim 26 further comprising providing a display screen and a data input interface for viewing said at least one variable point value attribute and interacting with said Shard.
28. The method of claim 27 wherein said display screen and said data input interface are incorporated into said reader/writer.
29. The method of claim 28 wherein said display screen and said data input interface are separate from but interface with said reader/writer.
30. The method of claim 26 wherein said data storage medium is an encodeable magnetic strip. ; > •'■■
31. The method of claim 30 wherein said reader/writer comprises a magnetic strip reader/writer which, when said encodeable magnetic strip is swiped through said magnetic strip reader/writer, said variable point value attribute is communicated between said data storage medium and said reader/writer.
32. The method of claim 26 wherein each of said Shards further includes an, \ .. w integrated circuit with a contact interface for communicating data to and from said data storage medium. 50
33. The method of claim 32 wherein said data transfer interface includes a contact interface mateable with said contact interface of said Shard which, upon contact therewith, said variable point value attribute is communicated between said data storage medium and said reader/writer.
34. The method of claim 26 wherein each of said Shards further includes an integrated circuit with a contact-less interface for communicating data to and from said data storage medium.
35. The method of claim 34 wherein said data transfer interface includes a contact- less interface which, when in proximity with said Shard, said variable point value attribute, is communicated between said data storage medium and said reader/writer.
36. The method of claim 35 wherein said integrated circuit includes a radio frequency (RF) transponder and said contact-less interface comprises a RF transceiver whereby, when said RF transponder is in proximity with said RF transceiver, said variable point value attribute is communicated between said RF transponder and said RF transceiver.
37. The method of claim 26 wherein different Shard Attributes of said Shard , become effective for game play upon said Shard having written to its variable point value, / attribute a greater numerical value. 51
38. The method of claim 26 whereupon when said Shard is used to bring a desired Challenge Card into game play, said Shard is turned face-down to indicate it is drained and is unavailable for game play until being recharged by said player upon said player's nextturn.
39. The method of claim 38 wherein a players turn includes a recharge phase, a challenge phase and a reconcile phase; said recharge phase comprising the steps taken from the group comprising: (i) recharging any drained Shards; (ii) shattering a desired Shard; (iii) activating a new Shard from said player's Quarry; and (iv) refilling said player's Card Hand; said challenge phase includes the step of attacking another of said players' Challenge Cards and Shards; said reconcile phase including the steps of calculating the amount of damage incurred by said another of said players and, if damage has incurred, discarding a corresponding., number of Challenge Cards from said another player's Draw Deck.
40. The method of claim 39 wherein a winner of the game is the one of said players with Challenge Cards remaining in its Draw Deck.
41. The method of claim 40 further comprising the step of: at the beginning of game play, each of said players banks a predetermined portion of . said variable point value attribute of a select one of its Shards, whereafter each player's selected Shard has a variable point value less an amount equal to said predetermined banked portion, whereby a sum of each of said player's predetermined banked portions amounts to a 52
banked point value, and whereupon at the end of game play, the game winner is awarded said banked point value for adding to said variable point value of said winner's selected Shard.
42. The method of claim 40 further comprising the steps of: choosing a realm for a realm based game; assigning all said Shards matching said chosen realm an additional predetermined point value and subtracting said predetermined point value from all said Shards not matcjiing said chosen, realm. ,,< ..
43. The method of claim 42 wherein said predetermined point values are added and subtracted to said variable point value attribute of each said player's Shards at the beginning of game play.
44. The method of claim 42 wherein said predetermined point values are acldiqd and subtracted to said variable point value attribute of each said player's Shards uponiShard Activation.
45. The method of claim 40 further comprising the steps of: assigning a predetermined handicap value to each players Shards based on a player's skill level; adding and subtracting said predetermined handicap value based on said player's skill level.
PCT/US2005/034317 2004-09-27 2005-09-27 Trading card games and methods of play WO2006036851A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US11/576,038 US20070202952A1 (en) 2004-09-27 2005-09-27 Trading Card Games And Methods Of Play
CA002583442A CA2583442A1 (en) 2004-09-27 2005-09-27 Trading card games and methods of play

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US61328704P 2004-09-27 2004-09-27
US60/613,287 2004-09-27

Publications (4)

Publication Number Publication Date
WO2006036851A2 WO2006036851A2 (en) 2006-04-06
WO2006036851A9 WO2006036851A9 (en) 2006-05-18
WO2006036851A3 WO2006036851A3 (en) 2007-02-22
WO2006036851B1 true WO2006036851B1 (en) 2007-04-12

Family

ID=36119480

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/034317 WO2006036851A2 (en) 2004-09-27 2005-09-27 Trading card games and methods of play

Country Status (3)

Country Link
US (1) US20070202952A1 (en)
CA (1) CA2583442A1 (en)
WO (1) WO2006036851A2 (en)

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Also Published As

Publication number Publication date
WO2006036851A3 (en) 2007-02-22
US20070202952A1 (en) 2007-08-30
CA2583442A1 (en) 2006-04-06
WO2006036851A2 (en) 2006-04-06
WO2006036851A9 (en) 2006-05-18

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