WO2006001642A1 - Method for providing online game which changes pilot dataand unit data in gear and system thereof - Google Patents
Method for providing online game which changes pilot dataand unit data in gear and system thereof Download PDFInfo
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- WO2006001642A1 WO2006001642A1 PCT/KR2005/001951 KR2005001951W WO2006001642A1 WO 2006001642 A1 WO2006001642 A1 WO 2006001642A1 KR 2005001951 W KR2005001951 W KR 2005001951W WO 2006001642 A1 WO2006001642 A1 WO 2006001642A1
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- WIPO (PCT)
- Prior art keywords
- information
- pilot
- unit
- ability
- database
- Prior art date
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to method and system for providing an online game, and more particularly, to method and system for providing an online game, in which ability information of a unit associated with a pilot is enabled to change as ability information of the pilot changes.
- the player character and the unit move by control of the same gamer, the player character and the unit operate as independent objects, respectively.
- the ability of the player character grows, the ability of the unit does not change. That is, results by operations of the player character do not affect the unit associated with the player character, and a gamer may control each operation for making the two objects grow, thereby making the player character and the unit grow.
- a gamer controls a player character and a unit in an online game.
- configuration of a game is not diversified since player characters and units operate independently, and it is difficult to induce interests of a gamer about a game since the gamer continues the game without recognizing a connection between objects.
- new online game providing method and system which can provide convenience to a gamer in playing a game by providing a connection between a plurality of player characters controlled by the gamer, and diversify configuration of a game through the connection between the player characters, thereby optimizing interests of the gamer about the game.
- the present invention provides method and system for providing an online game, in which a pilot and unit information associated with the pilot interoperate, thereby changing. Also, an object of online game providing method and system such above is to enable a gamer to recognize that objects controlled by the gamer are divided into two objects, and thereby play a game. Also, an object of online game providing method and system such above is to make the growth of a pilot affect the growth of a unit and enable a gamer to recognize a connection between the pilot and the unit, thereby providing convenience when the gamer plays a game.
- an object of online game providing method and system such above is to transit the style of a pilot to a unit through interrelation therebetween, thereby enhancing interests about a game. Also, an object of online game providing method and system such above is to apply a variety of game scenarios through the diversified combination of a pilot and a unit, thereby enhancing interests about a game.
- a method for providing an online game including the steps of: maintaining a unit information database recording unit information on at least one unit, in which the unit information includes at least one piece of unit ability information and sync point information; maintaining a pilot information database recording pilot information on at least one pilot, in which the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information; receiving updating request information on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot information database; searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and updating and recording first pilot ability information and unit ability information associated therewith in accordance with the searched sync point information, respectively.
- a system for providing an online game including a unit information database recording unit information on at least one unit, in which the unit information includes at least one piece of unit ability information and sync point information; a pilot information database recording pilot information on at least one pilot, in which the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information; an updating request receiving module receiving updating request information on first pilot ability information of the pilot; an information search module searching for unit identifier information associated with the pilot by referring to the pilot information database, and searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and a database updating unit updating and recording first pilot ability information and unit ability information associated therewith in accordance with the searched sync point information, respectively.
- Pilot A pilot used in the present specification is a player character representing a gamer who imports his/her feelings in a game to continue the game.
- the gamer may control motions of a unit through the pilot.
- Unit A unit used in the present specification is an object operated by a control of a gamer, and the unit may be an object for continuing a game substantially, for example, a robot character.
- the unit may be a target for the gamer to import his/her feelings. Also, a concept of item belonging to the gamer may be applied to the unit.
- Sync pipe used in the present specification is a conceptive synchronizer enabling the pilot ability information and unit ability information associated therewith to interoperate, thereby causing numerically identical rise effects, in case that pilot ability information changes.
- Database A unit information database or a pilot information database used in the present specification is a kind of databases, and the "database” is a group of data systematically recorded in a recording device such that relation between data can be easily grasped.
- An online game providing system described as an illustrative example in the present invention provides an online-based game, particularly, an online RPG (Roll Playing Game) that continues a game through a pilot and a unit associated with the pilot.
- an online RPG Roll Playing Game
- FIG. 1 is a diagram illustrating a network connection of an online game providing system according to the present invention
- FIG. 2 is a flowchart illustrating a method enabling unit ability information to interoperate and change as pilot ability information changes in an online game according to the present invention
- FIG. 3 is a diagram illustrating an example of internal configuration of a unit information database according to an embodiment of the present invention
- FIG. 4 is a diagram illustrating an example of internal configuration of a pilot information database according to an embodiment of the present invention
- FIG. 5 is a diagram illustrating an example of sync pipes of a pilot and a unit according to an embodiment of the present invention
- FIG. 1 is a diagram illustrating a network connection of an online game providing system according to the present invention
- FIG. 2 is a flowchart illustrating a method enabling unit ability information to interoperate and change as pilot ability information changes in an online game according to the present invention
- FIG. 3 is a diagram illustrating an example of internal configuration of a unit information database according to an embodiment of
- FIG. 6 is a diagram illustrating an example of a method of updating pilot ability information and unit ability information according to an embodiment of the present invention
- FIG. 7 is a diagram illustrating a configuration module of a system enabling unit ability information to interoperate and change as pilot ability information changes in an online game according to an embodiment of the present invention
- FIG. 8 is an internal block diagram of a general purpose computer which may be employed in implementing the online game providing method according to the present invention.
- FIG. 1 is a diagram illustrating a network connection of an online game providing system according to the present invention.
- An online game providing system 100 is connected to a gamer terminal 115 via a communication network 120.
- the online game providing system 100 enables the pilot ability information and unit ability information associated therewith to interoperate and change through sync pipes.
- the gamer 110 is connected to the online game providing system 100 via the communication network 120, and may have the terminal 115 to access the communication network 120.
- the gamer 110 controls motions of at least one pilot, thereby continues a game.
- Ability information on pilots may be changed by the motion control.
- the gamer terminal 115 maintains an access with the online game providing system 100 via the communication network 120 such as the Internet, and makes an online game progress by receiving a predetermined program for a game progress from the online game providing system 100.
- the gamer terminal 115 is a device provided with hardware and/or software accessible to a wireless network, such as a notebook, a PDA, a cellular phone, and the like, and a concept including not only currently used devices but also devices having a function of accessing the wireless network, that is, devices used in the future.
- FIG. 2 is a flowchart illustrating a method enabling unit ability information to interoperate and change as pilot ability information changes in an online game according to the present invention.
- An online game providing method according to the present embodiment is performed by the online game providing system 100.
- a unit information database is maintained.
- the unit information database records information on at least one unit.
- the unit information includes at least one piece of unit ability information and sync point information.
- FIG. 3 is a diagram illustrating an example of internal configuration of a unit information database according to an embodiment of the present invention.
- a unit information database 300 may include fields for a unit identifier 301, a unit kind 302, a level 303, a sync point 304, and an attack power (ATP) 305, an evasion power (EVP) 306, a defense power (DEF)307, and a hit power (HTP) 308 indicating ability information of a unit.
- ATP attack power
- EFP evasion power
- DEF defense power
- HTP hit power
- the unit identifier 301 indicates identifier information identifying a unit that substantially continues a game in an online game in accordance with a control of a gamer.
- the unit kind 302 indicates information on a kind of units, and there may be difference in performance ability according to a control of a gamer for each unit kind.
- the level 303 indicates level information of a corresponding unit, and may increase or decrease as a result of a motion of the unit in an online game, and be recorded.
- the sync point 304 is information indicating communion between a unit and a pilot associated with the unit as a numerical value, that is, information indicating a ratio at which pilot ability information is applied to unit ability information.
- the sync point 304 may be indicated as numerical value information having a value between 0 and 1.
- the unit ability information is changed and recorded in the unit information database 300 by referring to the sync point 304.
- the sync point 304 may increase depending on whether a motion of the unit is successful or not, and be recorded.
- a limit point about a limit to which the sync point 304 may increase may be set up by a system operator.
- the limit point may be set up differentially in accordance with the unit kind 302 or a pilot kind 402.
- the attack power (ATP) 305, the evasion power (EVP) 306, the defense power (DEF) 307, and the hit power (HTP) 308 are information indicating ability information of a unit, and may be stored in association with brave point (Bp), react point (Rp), faith point (Fp), and mentality point (Mp) of a pilot, respectively.
- a pilot information database is maintained.
- the pilot information database records information on at least one pilot.
- the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information.
- the pilot information database serves to maintain information of a corresponding pilot by each pilot.
- the pilot information database will be in detail described with reference to FIG. 4.
- a pilot information database 400 may include fields for a pilot identifier 401 associated with a pilot, a pilot kind 402, a gamer identifier 403, a unit identifier 404, a level 405, an ability kind 406, an ability value 407, and a unit ability 408.
- the pilot identifier 401 indicates identifier information for identifying a pilot in an online game, and may be stored in correspondence to the gamer identifier 403 controlling the pilot.
- the pilot kind 402 indicates information on a kind of pilots, and there may be difference in performance ability according to a control of a gamer for each pilot kind.
- the gamer identifier 403 indicates identifier information for identifying a gamer controlling a motion of a pilot, and may be composed of information such as a gamer name or a gamer ID (identifier) through which the gamer can be identified.
- the unit identifier 404 indicates identifier information for identifying a unit operating as a gamer controls a pilot in an online game, and may be stored in correspondence to the pilot identifier 403.
- the level 405 indicates level information of a corresponding pilot, and may increase as a result of a motion of the pilot in an online game and be recorded. In case that the level 405 of the pilot increases and is recorded, information on the sync point 304 associated with the pilot may increase and be recorded.
- the ability kind 406 indicates a kind of ability information belonging to a corresponding pilot, and may include information on brave point (Bp), react point (Rp), faith point (Fp), capacity point (Cp), and mentality point (Mp).
- Information on the brave point (Bp) records the braveness of a pilot in a numerical value, and is associated with information on the attack power (ATP) 305 of a unit.
- Information on the react point (Rp) records agility or reaction of a pilot in a numerical value, and is associated with information on the evasion power (EVP) 306 of a unit.
- Information on the faith point (Fp) records faith about the pilot itself in a numerical value, and is associated with the defense power (DEF) 307 of a unit.
- Information on the capacity point records potential capacity of a pilot in a numerical value, and may not be associated with any ability information of a unit.
- Information on the mentality point records a mental ability of a pilot in a numerical value, and is associated with information on the hit power (HTP) 308 of a unit.
- the ability value 407 indicates numerical value information with respect to information on the ability kind 406 of each pilot. Each ability value 407 may be changed and recorded in accordance with a motion of each pilot.
- the unit ability 408 indicates ability information of a unit associated with information on the ability kind 406 of each pilot. As information on the ability value 407 of the pilot changes, the unit ability 408 information recorded in the unit information database 300 may be changed and recorded.
- the attack power (ATP) information of a unit may be also increased and stored.
- Sync point information of a unit may be adjusted upwards and recorded, in case that a first pilot recorded in the pilot information database 400 and a unit identifier associated with the first pilot satisfy the combination of predetermined pilot/unit.
- the combination may be generated by using information on a kind of pilots and a kind of units.
- a limit point selected by a system operator is 0.5 and a predetermined combination of pilot/unit is "Tin-boy/Mazinger and Amuro/Evangerion"
- the combination of pilot/unit of a pilot having pilot identifier "pIDxxxxOl" recorded in the pilot information database 400 is included in the predetermined combination of "Amuro/Evangerion.”
- sync point information of unit identifier "uIDxxxxOl” associated with the pilot identifier "pIDxxxxOl” may be recorded to be a value (0.8) more than the limit point "0.5.”
- a gamer can continue an exciting game.
- the predetermined combination of pilot/unit may be determined by a system operator to be, for example, "Kwanwoo/Jeoktoma,” “Cheolsoo/TaekwonV,” “Tin-boy/Mazinger,” “Amuro/Evangerion,” etc. Respectively different game progresses are variously enabled in accordance with each combination.
- FIG. 5 is a diagram illustrating an example of sync pipes of a pilot and a unit according to an embodiment of the present invention. As illustrated in FIG. 5, pilot ability information and unit ability information may interoperate through sync pipes 500, 501, 502, 503, and 504, be numerically adjusted upwards, and recorded.
- Level information of a pilot is connected to sync point information of a unit through the sync pipe 500, and in case that the level information goes up, the sync point information interoperates through the sync pipe 500 and thereby, goes up.
- Brave point (Bp) information indicating an ability of a pilot is connected to attack power (ATP) information of a unit through the sync pipe 501, react point (Rp) information connected to evasion power (EVP) information of the unit through the sync pipe 502, faith point (Fp) information connected to defense power (DEF) information of the unit through the sync pipe 503, and mentality point (Mp) information connected to hit power (HTP) information of the unit through the sync pipe 504, respectively.
- the present invention may further include a Support Manbow of a pilot such as a pet unit that accompanies a robot unit as another unit of the pilot, and helps a game progress.
- Ability information of the Support Manbow may also interoperate with change of ability information of the pilot and change. That is, at least one unit interoperating with ability information of the pilot may be included.
- step 203 updating request information with respect to first pilot ability information of a first pilot is received. In case that updating request information is received, numerical value information is further received.
- the first pilot ability information and unit ability information associated therewith may be further updated.
- unit identifier information associated with the first pilot is searched by referring to the pilot information database
- sync point information associated with the searched unit identifier information is searched by referring to the unit information database.
- first pilot ability information and unit ability information associated therewith are updated and recorded, respectively, in accordance with the searched sync point information.
- FIG. 6 is a diagram illustrating an example of a method of updating pilot ability information and unit ability information according to an embodiment of the present invention. As illustrated in FIG.
- step 601 the method of updating first pilot ability information and unit ability information adds up first pilot ability information and numerical value information to be updated.
- the added up first information may be recorded as first pilot ability information to be updated.
- step 602 the method adds up unit ability information by the multiplication of sync point information and the numerical value information.
- the added up second information may be recorded as ability information of a unit associated with the first pilot ability information. For example, in case that a request is received to increase "brave point (Bp)" information by numerical value, "10", with respect to a pilot of which pilot identifier information is "pIDxxxxOl," unit identifier information associated with the pilot identifier "pIDxxxxOl" is searched by referring to the pilot information database 400.
- sync point information of the unit having the unit identifier "uIDxxxxOl” is searched by referring to the unit information database 300.
- the searched sync point information is 0.8.
- numerical values of "brave point (Bp)" information of the pilot and “attack power (ATP)” information of the unit associated with the "brave point (Bp)” information are updated by referring to the sync point information (0.8).
- a numerical value of "brave point (Bp)" information of the pilot to be updated becomes “90” by adding up the "10” and "80” that is a numerical value before updating, and the updated "90" is recorded.
- FIG. 7 is a diagram illustrating a configuration module of a system enabling unit ability information to interoperate and change as pilot ability information changes in an online game according to an embodiment of the present invention.
- An online game providing system 700 includes a unit information database 710, a pilot information database 720, an updating request receiving module 730, an information search module 740, and a database updating unit 750.
- the unit information database 710 records unit information on at least one unit.
- the unit information includes at least one piece of unit ability information, synch point information, and level information.
- the sync point information is used to change unit ability information associated with the pilot ability information, and is numerical value information having a value between 0 and 1.
- the pilot information database 720 records pilot information on at least one pilot.
- the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information, unit ability information associated with the pilot ability information, and pilot level information.
- sync point information of the unit interoperates, is increased and recorded.
- the updating request receiving module 730 receives an updating request with respect to first pilot ability information of a pilot. In case that an updating request is received, numerical value information to be updated is further received.
- the numerical value information is used to update pilot ability information and the unit ability information at the database updating unit 750.
- the information search module 740 searches for unit identifier information associated with the pilot by referring to the pilot information database 720, and searches for sync point information associated with the searched unit identifier information by referring to the unit information database 710. Also, the information search module 740 searches for sync point information of a unit by taking the unit identifier information as a pointer, and transmits the searched sync point information to the database updating unit 750.
- the database updating unit 750 updates first pilot ability information and unit ability information associated with the first pilot ability information in accordance with the searched sync point information, and records. The first pilot ability information is added up to the numerical value information received at the updating request receiving module 730, and updated.
- the unit ability information is added up by the multiplication of the sync point information and the numerical value information.
- the embodiments of the present invention include computer readable media including program instructions to implement various operations embodied by a computer.
- the media may also include, alone or in combination with the program instructions, data files, data structures, tables, and the like.
- the media and program instructions may be those specially designed and constructed for the purposes of the present invention, or they may be of the kind well known and available to those having skill in the computer software arts.
- Examples of computer-readable media include magnetic media such as hard disks, floppy disks, and magnetic tape; optical media such as CD-ROM disks; magneto-optical media such as floptical disks; and hardware devices that are specially configured to store and perform program instructions, such as read ⁇ only memory devices (ROM) and random access memory (RAM).
- the media may also be a transmission medium such as optical or metallic lines, wave guides, etc. including a carrier wave transmitting signals specifying the program instructions, data structures, etc.
- Examples of program instructions include both machine code, such as produced by a compiler, and files containing higher level code that may be executed by the computer using an interpreter.
- FIG. 8 is an internal block diagram of a general purpose computer which may be employed in implementing the online game providing method according to the present invention.
- a computer apparatus 800 includes at least one processor 810 connected to a main memory device including a RAM (Random Access Memory) 820 and a ROM (Read Only Memory) 830.
- the processor 810 is also called as a central processing unit CPU.
- the ROM 830 unidirectionally transmits data and instructions to the CPU, and the RAM 820 is generally used for bidirectionally transmitting data and instructions.
- the RAM 820 and the ROM 830 may include a certain proper form of a computer readable recording medium.
- a mass storage device 840 is bidirectionally connected to the processor 810 to provide additional data storage capacity and may be one of the computer readable recording medium.
- the mass storage device 840 is used for storing programs and data and is an auxiliary memory.
- a particular mass storage device such as a CD ROM 860 may be used.
- the processor 810 is connected to at least one input/output interface 850 such as a video monitor, a track ball, a mouse, a keyboard, a microphone, a touch-screen type display, a card reader, a magnetic or paper tape reader, a voice or hand-writing recognizer, a joy stick, and other known computer input/output unit.
- the processor 810 may be connected to a wired or wireless communication network via a network interface 870. The procedure of the described method can be performed via the network connection.
- the described devices and tools are well-known to those skilled in the art of computer hardware and software.
- the described hardware devices may be formed to be operated by at least one software module in order to perform the operations of the present invention.
- online game providing method and system enabling a pilot and unit information associate with the pilot to interoperate and change, it is possible to transit the style of a pilot to a unit through interrelation therebetween, thereby enhancing interests about a game. Also, according to online game providing method and system enabling a pilot and unit information associate with the pilot to interoperate and change, it is possible to apply a variety of game scenarios through the diversified combination of a pilot and a unit, thereby enhancing interests about a game.
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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JP2007519116A JP4166817B2 (en) | 2004-06-28 | 2005-06-23 | Online game providing method and system in which pilot and unit information associated with pilot are changed in conjunction |
US11/570,770 US7682243B2 (en) | 2004-06-28 | 2005-06-23 | Method for providing online game which changes pilot data and unit data in gear and system thereof |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2004-0049015 | 2004-06-28 | ||
KR1020040049015A KR100482183B1 (en) | 2004-06-28 | 2004-06-28 | A method for providing online game which changes pilot data and unit data in gear and a system thereof |
Publications (1)
Publication Number | Publication Date |
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WO2006001642A1 true WO2006001642A1 (en) | 2006-01-05 |
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Application Number | Title | Priority Date | Filing Date |
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PCT/KR2005/001951 WO2006001642A1 (en) | 2004-06-28 | 2005-06-23 | Method for providing online game which changes pilot dataand unit data in gear and system thereof |
Country Status (4)
Country | Link |
---|---|
US (1) | US7682243B2 (en) |
JP (1) | JP4166817B2 (en) |
KR (1) | KR100482183B1 (en) |
WO (1) | WO2006001642A1 (en) |
Families Citing this family (2)
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KR101005592B1 (en) * | 2007-06-29 | 2011-01-05 | 엔에이치엔(주) | system for providing game supporting consecutive distribution in network and method thereof |
JP5258020B2 (en) * | 2008-01-25 | 2013-08-07 | インターナショナル・ビジネス・マシーンズ・コーポレーション | Technology to control communication |
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KR20010091478A (en) * | 2000-03-15 | 2001-10-23 | 김인철 | Network Game System using Internet and Operating System |
KR20020009119A (en) * | 2000-07-24 | 2002-02-01 | 이만규 | A system and method for multiuser game where an abject's ability depends on the gamer's biological condition |
JP2002292135A (en) * | 2001-03-29 | 2002-10-08 | Square Co Ltd | Video game device and its control method, and program of video game, and computer readable recording medium wherein the program is recorded |
KR20030021762A (en) * | 2001-09-07 | 2003-03-15 | (주)오디티디 | The game providing method by using internet |
KR20030090577A (en) * | 2003-11-10 | 2003-11-28 | 이성모 | The method of operation role palaying game over on-line |
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US6009458A (en) * | 1996-05-09 | 1999-12-28 | 3Do Company | Networked computer game system with persistent playing objects |
JPH11114227A (en) * | 1997-10-20 | 1999-04-27 | Hudson Soft Co Ltd | Level parameter setting method and apparatus for enemy character |
US6208357B1 (en) * | 1998-04-14 | 2001-03-27 | Avid Technology, Inc. | Method and apparatus for creating and animating characters having associated behavior |
JP2000308759A (en) * | 1999-04-27 | 2000-11-07 | Konami Co Ltd | Control method for video game characters, video game device, and storage medium |
KR19990064794A (en) | 1999-05-10 | 1999-08-05 | 이강민 | Apparatus and method for serving a ranking for an on-line game |
US6807521B1 (en) * | 2000-04-28 | 2004-10-19 | Kabushiki Kaisha Square Enix | Computer readable program product, game control method, and video game system |
JP2002374526A (en) | 2001-06-13 | 2002-12-26 | Funai Electric Co Ltd | Video print machine for amusement |
WO2003031003A1 (en) * | 2001-10-10 | 2003-04-17 | Sony Computer Entertainment America Inc. | Providing game information via characters in a game environment |
JP2003117241A (en) * | 2001-10-11 | 2003-04-22 | Sega Corp | Character arranging method, data managing method and model forming method |
-
2004
- 2004-06-28 KR KR1020040049015A patent/KR100482183B1/en active IP Right Grant
-
2005
- 2005-06-23 WO PCT/KR2005/001951 patent/WO2006001642A1/en active Application Filing
- 2005-06-23 US US11/570,770 patent/US7682243B2/en active Active
- 2005-06-23 JP JP2007519116A patent/JP4166817B2/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20010091478A (en) * | 2000-03-15 | 2001-10-23 | 김인철 | Network Game System using Internet and Operating System |
KR20020009119A (en) * | 2000-07-24 | 2002-02-01 | 이만규 | A system and method for multiuser game where an abject's ability depends on the gamer's biological condition |
JP2002292135A (en) * | 2001-03-29 | 2002-10-08 | Square Co Ltd | Video game device and its control method, and program of video game, and computer readable recording medium wherein the program is recorded |
KR20030021762A (en) * | 2001-09-07 | 2003-03-15 | (주)오디티디 | The game providing method by using internet |
KR20030090577A (en) * | 2003-11-10 | 2003-11-28 | 이성모 | The method of operation role palaying game over on-line |
Also Published As
Publication number | Publication date |
---|---|
KR100482183B1 (en) | 2005-04-14 |
US7682243B2 (en) | 2010-03-23 |
JP4166817B2 (en) | 2008-10-15 |
US20070207859A1 (en) | 2007-09-06 |
JP2008504101A (en) | 2008-02-14 |
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