WO2004072836A1 - Virtual reality system locomotion interface utilizing a pressure-sensing mat - Google Patents

Virtual reality system locomotion interface utilizing a pressure-sensing mat Download PDF

Info

Publication number
WO2004072836A1
WO2004072836A1 PCT/US2003/003444 US0303444W WO2004072836A1 WO 2004072836 A1 WO2004072836 A1 WO 2004072836A1 US 0303444 W US0303444 W US 0303444W WO 2004072836 A1 WO2004072836 A1 WO 2004072836A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
virtual reality
pressure
reality system
virtual
Prior art date
Application number
PCT/US2003/003444
Other languages
French (fr)
Inventor
Warren C. Couvillion, Jr.
Roger R. Lopez
Jian Ling
Original Assignee
Southwest Research Institute
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Southwest Research Institute filed Critical Southwest Research Institute
Priority to EP03815881A priority Critical patent/EP1590729A1/en
Priority to JP2004568250A priority patent/JP4109257B2/en
Priority to CNB038259206A priority patent/CN100373302C/en
Priority to AU2003210860A priority patent/AU2003210860A1/en
Priority to PCT/US2003/003444 priority patent/WO2004072836A1/en
Publication of WO2004072836A1 publication Critical patent/WO2004072836A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user

Definitions

  • This invention relates to virtual reality systems that can be used to fully immerse a user in virtual space.
  • Virtual reality is a computer-generated environment in which a user is immersed. Actions of the user are translated by a computer into inputs that effect the virtual environment (VE). Virtual reality systems may stimulate naturally occurring senses, such as sight, sound, touch and movement, so that a user can navigate through a virtual environment as if in the real world.
  • a major challenge to virtual reality system designers is to design a virtual reality system that allows natural human locomotion.
  • Other virtual reality systems abandon the concept of natural human locomotion, using simple hardware that allow the user to navigate through the virtual environment with artificial gestures, such as flying in the virtual space in the direction the user's finger is pointing.
  • Known virtual reality systems include treadmill devices that track the user's movement on the treadmill. Such a device is disclosed in U.S. Patent No. 5,562,572 to Carmein. Although these treadmill devices allow movement in the user's upright position, they do not allow movement in the user's prone position. They also cannot sense whether the user is in the standing, crawling o prone position. Further, these treadmill devices are often mechanically complicated, and are thus encumbered by the inherent lag times and momentum problems associated with moving mechanical masses.
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary motion
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • FIG. 1 A block diagram illustrating an exemplary virtual reality system
  • the virtual reality system includes a pressure-sensing mat that outputs signals indicative of a user's position in real space.
  • a virtual reality processor uses the signals output by the pressure-sensing mat to produce an output indicative of the virtual space corresponding to the user's position and movement in real space.
  • a display device uses the output from the virtual reality processor to allow the user to be fully immersed in the virtual space.
  • the pressure sensing mat includes a base layer, a plurality of pressure sensing elements formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements.
  • the plurality of pressure sensing elements output a signal indicative of pressure applied to the top layer.
  • This invention provides a virtual reality system that has a simple design and that allows a user to move naturally in any direction from any posture (e.g., standing, crawling, prone).
  • the virtual reality system according to this invention has many advantages over previous virtual reality systems.
  • the enhanced flexibility of the various exemplary embodiments of the system according to this invention allows a user to move forward, backward, or sideways from a prone, crawling or standing position.
  • the virtual reality system according to this invention has many applications, such as, for example, enhanced military training, realistic video game environments, and a broad range of medical and therapeutic applications.
  • FIG. 1 illustrates one exemplary embodiment of a virtual reality system according to this invention
  • Fig. 2 illustrates one exemplary embodiment of the pressure sensing mat according to this invention
  • Fig. 3 shows one exemplary embodiment of a pressure sensitive resistor usable with the various exemplary embodiments of the virtual reality system according to this invention
  • Fig. 4 illustrates the equivalent circuit of the pressure sensing mat according to this invention
  • Fig. 5 shows another exemplary embodiment of the pressure sensing mat according to this invention
  • Fig. 6 is a block diagram of an exemplary embodiment of the virtual reality processor according to this invention.
  • Fig. 1 illustrates one exemplary embodiment of a virtual reality system according to this invention.
  • the virtual reality system 1 includes a pressure sensing mat 100, a virtual reality (VR) processor 200, and a display 400.
  • VR virtual reality
  • Fig. 2 illustrates one exemplary embodiment of the pressure sensing mat 100 according to this invention.
  • the pressure sensing mat 100 includes a semirigid base layer 120.
  • any suitable material can be used for the base layer 120, such as, for example, plastic, hardwood, and polycarbonate (lexan).
  • a grid 140 i.e., a two- dimensional array of pressure sensing elements 150-1 to 150-n is formed over the base layer 120.
  • a top layer 160 is formed over the grid 140. Any suitable layer can be used for the top layer 160, such as, for example, rubber, natural rubber, buna's rubber, and fabric reinforced negro rubber, is preferred.
  • the pressure sensing elements 150-1 to 150-n of the grid 140 detect the pressure applied to fixed points on the top layer 160 of the pressure sensing mat 100.
  • Any suitable pressure sensing device can be used for the pressure sensing elements 150-1 to 150-n, such as, for example, electro-mechanical pressure sensors. In general, any known or later discovered pressure sensing device can be used for the pressure sensing elements 150-1 to 150-n.
  • the pressure sensing elements 150-1 to 150-n include force sensitive resistors. As is known in the art, force sensitive resistors include elements that act as simple voltage dividers. Fig.
  • FIG. 3 shows one exemplary embodiment of a pressure sensitive resistor 180 usable with the various exemplary embodiments of the virtual reality system according to this invention.
  • the pressure sensing elements 150-1 to 150-n include corresponding pressure sensitive resistors 180-1 to 180-n.
  • Each pressure sensitive resistor 180 includes an upper film 181, a lower film 182, a first electrode pattern 183 formed over the lower film 182, a second electrode pattern 184 formed over the upper film 181 so as to oppose the electrode pattern 183, and a pressure-sensitive conductor 185 formed over the second electrode pattern 184.
  • the pressure sensitive conductor 185 is compressed between the first and second electrode patterns.
  • the resistance of the pressure sensitive conductor 185 is lowered when compressed. Accordingly, voltage output of the pressure sensitive resistor 180 will vary with applied pressure.
  • U.S. Patent No. 5,948,990 the disclosure of which is incorporated herein by reference.
  • Fig. 4 illustrates the equivalent circuit of the pressure sensing mat 100.
  • the voltage outputs Vout-1 to Vout-n correspond to respective pressure sensing elements 150-1 to 150-n that make up the grid 140.
  • a user applies pressure to points on the pressure sensing mat 100 as the user navigates through the virtual reality environment.
  • the applied pressures alter the resistance of the pressure sensitive resistors 180-1 to 180-n, and thus the voltage output of each of the corresponding pressure sensing elements 150-1 to 150-n varies as the user moves.
  • the grid 140 produces a voltage output that can be analyzed to generate a pattern that shadows the user's movements in the virtual space.
  • Fig. 5 illustrates another exemplary embodiment of the pressure sensing mat 100 according to this invention.
  • the pressure sensing mat 100 includes the same elements as in the first embodiment, i.e., a semi-rigid base layer 120, a grid 140 of pressure sensing elements 150-1 to 150-n, and a top layer 160, and also includes a counter force generating layer 190.
  • Fig. 5 shows the counter force generating layer 190 disposed between the grid 140 and the top layer 160, it should be appreciated that the counter force generating layer 190 can be disposed between any two layers of the pressure sensing mat 100 or at the top or bottom surface of the pressure sensing mat 100.
  • the counter force generating layer 190 can be made up of a grid of counter force generating elements 195-1 to 195-n. Any suitable counter force generating device can be used for the counter force generating elements 195-1 to 195-n, such as, for example, springs, hydraulic devices, pneumatic devices, or electro-mechanical devices.
  • each of the pressure sensing elements 150-1 to 150-n can be used to activate a corresponding one or group of counter force generating elements 195-1 to 195-n.
  • the counter force generating elements 195-1 to 195-n can provide a counter force to the user's body as the user moves over the pressure sensing mat 100.
  • the counter-force generated by the counter force generating elements 195-1 to 195-n can vary based on the type of virtual ground surface generated by the virtual reality system 1.
  • Fig. 6 is a " block diagram of a ⁇ rexemplary embodiment of the virtual reality processor 200.
  • the virtual reality processor includes a controller 210, a memory 220 (including RAM and ROM, for example), a pattern generation device 230, a motion identification device 240, a virtual environment rendering device 250, an input interface 260, and an output interface 270.
  • the controller 210 interfaces with the other components 220-270 using a control/data bus 280.
  • the exemplary virtual reality processor 200 uses a bussed architecture, it should be appreciated that the exemplary virtual reality processor 200 can use any known or later developed architectures, including ASIC, a programmed general purpose computer, discrete logic devices, etc.
  • the input interface 260 can receive analog voltage signals from the pressure sensing elements 150-1 to 150-n.
  • the input interface 260 can include an analog to digital converter that converts the analog voltage signals to digital signals.
  • the input interface 260 can input the digital signals to the memory 220 for storage.
  • the controller 210 can provide the digital signals stored in the memory 220 to the pattern generation device 230.
  • the pattern generation device 230 samples the digital signals stored in the memory 220 at regular intervals and generates a pattern based on the digital signals at the regular intervals.
  • the patterns generated by the pattern generation device 230 represent various positions of the user on the pressure sensing mat 100.
  • the controller 210 transfers the patterns generated by the pattern generation device 230 to the motion identification device 240.
  • the motion identification device 240 can include a pattern recognition device (not shown) that identifies a given pattern with a corresponding position of the user.
  • the pattern recognition device can identify a pattern by comparing the pattern with a database of patterns stored in the memory 220.
  • the pattern recognition device can also recognize the pattern based on the size, shape and/or pressure distribution of the pattern. For example, if the pattern is larger than a predetermined threshold size, the pattern recognition device will recognize the pattern as a "prone user position" pattern.
  • the processor determines that the user is upright (e.g., walking, running or standing (if the two patterns do not move)). If more than two smaller moving patterns are detected, the user is determined to be crawling.
  • the patterns stored in the memory 220 can provide examples for a neural network to learn how to identify different patterns.
  • the virtual environment i.e., the displaying image
  • a series of user positions identified by the pattern recognition device can be stored in the memory 220 during fixed intervals as the user navigates through the virtual environment.
  • the centroid of each of the patterns in the series of patterns is tracked as the user moves on the pressure sensing mat 100.
  • the motion identification device 240 can sample the series of user positions at the end of the fixed intervals and identify the motion of the user during the fixed intervals based on the series of user positions.
  • the motion includes, for example, direction (forward, backward, left, right, etc.) and speed.
  • the patterns also can be analyzed to determine the posture (standing, crawling, prone) of the user.
  • the direction that the user is facing is determined by a sensor that can be directly attached to the user.
  • the sensor can be a magnetic tracker attached to the user's waist that determines the direction the waist is facing.
  • the virtual reality system according to this invention provides significant advantages over known virtual reality systems in that only a single sensor needs to be directly attached to the user. Thus, the user is relatively free from cumbersome sensor wiring and devices.
  • the controller 210 can transpose the motion of the user into the virtual environment generated by the virtual environment rendering device 250.
  • Data for the virtual environment, including virtual objects, can be stored in the memory
  • the virtual environment rendering device 250 can update the virtual environment at given intervals based on the data stored in the memory 220.
  • the virtual environment rendering device 250 can update the virtual space each time the user's motion is identified.
  • the user can effect, and can be effected by, the virtual environment. For example, as the user
  • the user's perspective in the virtual space can change, virtual objects can enter the user's path, and the user can move virtual objects.
  • the virtual environment rendering device 250 can also generate a virtual ground surface, depending on the user's location in the virtual space.
  • the type of virtual " ground surface generated-by the virtual environment rendering device 250 can determine the amount of counter force generated by the counter force generating layer 190 of the pressure sensing mat 100. For example, if the virtual ground surface is soft grass, the counter force generating layer 190 can be controlled to exert a springlike counter force to the user's foot.
  • the controller 210 can control the output interface 270 to output virtual reality environment data to the display 400.
  • the display 400 is shown in Fig. 1 as a head-mounted display, any known or later discovered display can be used.
  • the display provides the user with the ability to see, hear, smell and/or touch in the virtual world so that the user is fully immersed in the virtual space.
  • the pressure sensing mat 100 can be as large as required to allow the user to move as if the user was in the virtual space.
  • the pressure sensing mat 100 can be made to cover the floor of a large field or room.
  • the pressure sensing mat 100 can be made smaller, in which case the user would be required to move in a bounded area or move "in place”.
  • the virtual reality system 1 can be implemented as software executing on a programmed general purpose computer, a special purpose computer, a microprocessor or the like.
  • the invention has been described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the preferred, exemplary embodiments or constructions. To the contrary, the invention is intended to cover various modifications and equivalent arrangements.
  • the various elements of the exemplary embodiments are shown in various combinations and configurations, which are exemplary, other combinations and configurations, including more, less or only a single element, are also within the spirit and scope of the invention.

Abstract

Virtual reality system transposes a user's position and movement in real space to virtual space. The virtual reality system includes a locomotion interface that outputs signals indicative of a user's position in real space. The locomotion interface includes a pressure-sensing mat having a base layer, a plurality of pressure sensing elements and a counter-force generating layer formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements. The plurality of pressure sensing elements output a signal indicative of pressure applied to the top layer. A virtual reality processor uses the signals output by the locomotion interface to produce an output indicative of the user's position in the virtual space corresponding to the user's position and movement in the real space. A display uses the output from the virtual reality processor to produce an image of the virtual space.

Description

VIRTUAL REALITY SYSTEM LOCOMOTION INTERFACE UTILIZING A
PRESSURE-SENSING MAT
BACKGROUND OF THE INVENTION
1. Field of Invention [0001] This invention relates to virtual reality systems that can be used to fully immerse a user in virtual space.
2. Description of Related Art
[0002] Virtual reality is a computer-generated environment in which a user is immersed. Actions of the user are translated by a computer into inputs that effect the virtual environment (VE). Virtual reality systems may stimulate naturally occurring senses, such as sight, sound, touch and movement, so that a user can navigate through a virtual environment as if in the real world.
[0003] A major challenge to virtual reality system designers is to design a virtual reality system that allows natural human locomotion. Previous virtual reality systems that allow the user to move naturally require complex and expensive equipment. Other virtual reality systems abandon the concept of natural human locomotion, using simple hardware that allow the user to navigate through the virtual environment with artificial gestures, such as flying in the virtual space in the direction the user's finger is pointing. [0004] Known virtual reality systems include treadmill devices that track the user's movement on the treadmill. Such a device is disclosed in U.S. Patent No. 5,562,572 to Carmein. Although these treadmill devices allow movement in the user's upright position, they do not allow movement in the user's prone position. They also cannot sense whether the user is in the standing, crawling o prone position. Further, these treadmill devices are often mechanically complicated, and are thus encumbered by the inherent lag times and momentum problems associated with moving mechanical masses.
[0005] Other known virtual reality systems allow the user to move in the prone position, but sacrifice natural motion. For example, one known device includes a simple foot-pedal interface, similar to the accelerator of an automobile. The foot- pedal allows the user to move forward or backward, depending on where the user presses the foot-pedal. In this system, the user always moves toward the center of the field of view, and the field of view is rotated if the user turns his head past a certain angle. Although this system allows a user to navigate from any posture, the user must be in constant contact with the foot-pedal to navigate. It also does not enable the user to move naturally.
SUMMARY OF THE INVENTION [0006] In various exemplary embodiments, the virtual reality system according to one aspect of this invention includes a pressure-sensing mat that outputs signals indicative of a user's position in real space. A virtual reality processor uses the signals output by the pressure-sensing mat to produce an output indicative of the virtual space corresponding to the user's position and movement in real space. A display device uses the output from the virtual reality processor to allow the user to be fully immersed in the virtual space.
[0007] In various exemplary embodiments, the pressure sensing mat includes a base layer, a plurality of pressure sensing elements formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements. The plurality of pressure sensing elements output a signal indicative of pressure applied to the top layer.
[0008] This invention provides a virtual reality system that has a simple design and that allows a user to move naturally in any direction from any posture (e.g., standing, crawling, prone). The virtual reality system according to this invention has many advantages over previous virtual reality systems. The enhanced flexibility of the various exemplary embodiments of the system according to this invention allows a user to move forward, backward, or sideways from a prone, crawling or standing position. Thus, the virtual reality system according to this invention has many applications, such as, for example, enhanced military training, realistic video game environments, and a broad range of medical and therapeutic applications.
[0009] These and other features and advantages of this invention are described in, or are apparent from, the following detailed description of various exemplary embodiments of the systems and methods according to this invention. BRIEF DESCRIPTION OF THE DRAWINGS [0010] Various exemplary embodiments of this invention will be described in detail, with reference to the following figures, wherein:
Fig. 1 illustrates one exemplary embodiment of a virtual reality system according to this invention; Fig. 2 illustrates one exemplary embodiment of the pressure sensing mat according to this invention;
Fig. 3 shows one exemplary embodiment of a pressure sensitive resistor usable with the various exemplary embodiments of the virtual reality system according to this invention;
Fig. 4 illustrates the equivalent circuit of the pressure sensing mat according to this invention;
Fig. 5 shows another exemplary embodiment of the pressure sensing mat according to this invention; and Fig. 6 is a block diagram of an exemplary embodiment of the virtual reality processor according to this invention.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS [0011] Fig. 1 illustrates one exemplary embodiment of a virtual reality system according to this invention. The virtual reality system 1 includes a pressure sensing mat 100, a virtual reality (VR) processor 200, and a display 400. It should be appreciated that the various exemplary embodiments of the virtual reality system according to this invention can have any number and configuration of components that use a pressure sensing mat to sense the user's movement in order to generate a virtual environment. [0012] Fig. 2 illustrates one exemplary embodiment of the pressure sensing mat 100 according to this invention. The pressure sensing mat 100 includes a semirigid base layer 120. Any suitable material can be used for the base layer 120, such as, for example, plastic, hardwood, and polycarbonate (lexan). A grid 140 (i.e., a two- dimensional array) of pressure sensing elements 150-1 to 150-n is formed over the base layer 120. A top layer 160 is formed over the grid 140. Any suitable layer can be used for the top layer 160, such as, for example, rubber, natural rubber, buna's rubber, and fabric reinforced negro rubber, is preferred.
[0013] The pressure sensing elements 150-1 to 150-n of the grid 140 detect the pressure applied to fixed points on the top layer 160 of the pressure sensing mat 100. Any suitable pressure sensing device can be used for the pressure sensing elements 150-1 to 150-n, such as, for example, electro-mechanical pressure sensors. In general, any known or later discovered pressure sensing device can be used for the pressure sensing elements 150-1 to 150-n. [0014] In the exemplary embodiment shown in Fig. 1, the pressure sensing elements 150-1 to 150-n include force sensitive resistors. As is known in the art, force sensitive resistors include elements that act as simple voltage dividers. Fig. 3 shows one exemplary embodiment of a pressure sensitive resistor 180 usable with the various exemplary embodiments of the virtual reality system according to this invention. The pressure sensing elements 150-1 to 150-n include corresponding pressure sensitive resistors 180-1 to 180-n. Each pressure sensitive resistor 180 includes an upper film 181, a lower film 182, a first electrode pattern 183 formed over the lower film 182, a second electrode pattern 184 formed over the upper film 181 so as to oppose the electrode pattern 183, and a pressure-sensitive conductor 185 formed over the second electrode pattern 184. When the upper film 181 is pressed, the pressure sensitive conductor 185 is compressed between the first and second electrode patterns. As is known in the art, the resistance of the pressure sensitive conductor 185 is lowered when compressed. Accordingly, voltage output of the pressure sensitive resistor 180 will vary with applied pressure. For more details of a pressure-sensitive resistor, see U.S. Patent No. 5,948,990, the disclosure of which is incorporated herein by reference.
[0015] Fig. 4 illustrates the equivalent circuit of the pressure sensing mat 100. The voltage outputs Vout-1 to Vout-n correspond to respective pressure sensing elements 150-1 to 150-n that make up the grid 140. A user applies pressure to points on the pressure sensing mat 100 as the user navigates through the virtual reality environment. The applied pressures alter the resistance of the pressure sensitive resistors 180-1 to 180-n, and thus the voltage output of each of the corresponding pressure sensing elements 150-1 to 150-n varies as the user moves. The grid 140 produces a voltage output that can be analyzed to generate a pattern that shadows the user's movements in the virtual space.
[0016] Fig. 5 illustrates another exemplary embodiment of the pressure sensing mat 100 according to this invention. In this embodiment, the pressure sensing mat 100 includes the same elements as in the first embodiment, i.e., a semi-rigid base layer 120, a grid 140 of pressure sensing elements 150-1 to 150-n, and a top layer 160, and also includes a counter force generating layer 190. Although Fig. 5 shows the counter force generating layer 190 disposed between the grid 140 and the top layer 160, it should be appreciated that the counter force generating layer 190 can be disposed between any two layers of the pressure sensing mat 100 or at the top or bottom surface of the pressure sensing mat 100. The counter force generating layer 190 can be made up of a grid of counter force generating elements 195-1 to 195-n. Any suitable counter force generating device can be used for the counter force generating elements 195-1 to 195-n, such as, for example, springs, hydraulic devices, pneumatic devices, or electro-mechanical devices.
[0017] In operation, the voltage output of each of the pressure sensing elements 150-1 to 150-n can be used to activate a corresponding one or group of counter force generating elements 195-1 to 195-n. The counter force generating elements 195-1 to 195-n can provide a counter force to the user's body as the user moves over the pressure sensing mat 100. As will be discussed in further detail, the counter-force generated by the counter force generating elements 195-1 to 195-n can vary based on the type of virtual ground surface generated by the virtual reality system 1. [0018] Fig. 6 is a" block diagram of aϊrexemplary embodiment of the virtual reality processor 200. The virtual reality processor includes a controller 210, a memory 220 (including RAM and ROM, for example), a pattern generation device 230, a motion identification device 240, a virtual environment rendering device 250, an input interface 260, and an output interface 270. The controller 210 interfaces with the other components 220-270 using a control/data bus 280. Although the exemplary virtual reality processor 200 uses a bussed architecture, it should be appreciated that the exemplary virtual reality processor 200 can use any known or later developed architectures, including ASIC, a programmed general purpose computer, discrete logic devices, etc. [0019] Under control of the controller 210, the input interface 260 can receive analog voltage signals from the pressure sensing elements 150-1 to 150-n. The input interface 260 can include an analog to digital converter that converts the analog voltage signals to digital signals. The input interface 260 can input the digital signals to the memory 220 for storage. [0020] Next, the controller 210 can provide the digital signals stored in the memory 220 to the pattern generation device 230. The pattern generation device 230 samples the digital signals stored in the memory 220 at regular intervals and generates a pattern based on the digital signals at the regular intervals. The patterns generated by the pattern generation device 230 represent various positions of the user on the pressure sensing mat 100.
[0021] The controller 210 transfers the patterns generated by the pattern generation device 230 to the motion identification device 240. The motion identification device 240 can include a pattern recognition device (not shown) that identifies a given pattern with a corresponding position of the user. The pattern recognition device can identify a pattern by comparing the pattern with a database of patterns stored in the memory 220. The pattern recognition device can also recognize the pattern based on the size, shape and/or pressure distribution of the pattern. For example, if the pattern is larger than a predetermined threshold size, the pattern recognition device will recognize the pattern as a "prone user position" pattern. Similarly, if the mat outputs signals indicative of two patterns of a similar size that alternately move, the processor determines that the user is upright (e.g., walking, running or standing (if the two patterns do not move)). If more than two smaller moving patterns are detected, the user is determined to be crawling. The patterns stored in the memory 220 can provide examples for a neural network to learn how to identify different patterns.
[0022] Based on the posture and directional information determined by the processor, the virtual environment (i.e., the displaying image) is appropriately altered. [0023] A series of user positions identified by the pattern recognition device can be stored in the memory 220 during fixed intervals as the user navigates through the virtual environment. Preferably, the centroid of each of the patterns in the series of patterns is tracked as the user moves on the pressure sensing mat 100. The motion identification device 240 can sample the series of user positions at the end of the fixed intervals and identify the motion of the user during the fixed intervals based on the series of user positions. The motion includes, for example, direction (forward, backward, left, right, etc.) and speed. The patterns also can be analyzed to determine the posture (standing, crawling, prone) of the user.
[0024] The direction that the user is facing is determined by a sensor that can be directly attached to the user. In embodiments, the sensor can be a magnetic tracker attached to the user's waist that determines the direction the waist is facing. The virtual reality system according to this invention provides significant advantages over known virtual reality systems in that only a single sensor needs to be directly attached to the user. Thus, the user is relatively free from cumbersome sensor wiring and devices.
[0025] The controller 210 can transpose the motion of the user into the virtual environment generated by the virtual environment rendering device 250. Data for the virtual environment, including virtual objects, can be stored in the memory
220. The virtual environment rendering device 250 can update the virtual environment at given intervals based on the data stored in the memory 220. The virtual environment rendering device 250 can update the virtual space each time the user's motion is identified. Thus, as the user moves through the virtual space, the user can effect, and can be effected by, the virtual environment. For example, as the user
-navigates, through the virtual space, the user's perspective in the virtual space can change, virtual objects can enter the user's path, and the user can move virtual objects.
[0026] The virtual environment rendering device 250 can also generate a virtual ground surface, depending on the user's location in the virtual space. The type of virtual" ground surface generated-by the virtual environment rendering device 250 can determine the amount of counter force generated by the counter force generating layer 190 of the pressure sensing mat 100. For example, if the virtual ground surface is soft grass, the counter force generating layer 190 can be controlled to exert a springlike counter force to the user's foot. [0027] The controller 210 can control the output interface 270 to output virtual reality environment data to the display 400. Although the display 400 is shown in Fig. 1 as a head-mounted display, any known or later discovered display can be used. Preferably, the display provides the user with the ability to see, hear, smell and/or touch in the virtual world so that the user is fully immersed in the virtual space. [0028] In embodiments, it is conceivable that the pressure sensing mat 100 can be as large as required to allow the user to move as if the user was in the virtual space. For example, the pressure sensing mat 100 can be made to cover the floor of a large field or room. Alternatively, if space is limited, the pressure sensing mat 100 can be made smaller, in which case the user would be required to move in a bounded area or move "in place".
[0029] The virtual reality system 1 can be implemented as software executing on a programmed general purpose computer, a special purpose computer, a microprocessor or the like. [0030] While the invention has been described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the preferred, exemplary embodiments or constructions. To the contrary, the invention is intended to cover various modifications and equivalent arrangements. In addition, while the various elements of the exemplary embodiments are shown in various combinations and configurations, which are exemplary, other combinations and configurations, including more, less or only a single element, are also within the spirit and scope of the invention.

Claims

WHAT IS CLAIMED IS:
1. A locomotion interface that provides input signals, indicative of a user's movement, to a virtual reality system, the locomotion interface comprising: a pressure-sensing mat including a base layer, a plurality of pressure sensing elements and a counter- force generating layer formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements, wherein the plurality of pressure sensing elements output signals indicative of pressure applied to the top layer.
2. The locomotion interface of claims 1, wherein the counter-force generating layer is made up of a plurality of counter-force generating elements.
3. The locomotion interface of claim 2, wherein the plurality of counter- force generating elements make up a grid.
4. The locomotion interface of claim 2, wherein the counter- force generating elements are at least one of springs, hydraulic devices, pneumatic devices "arid" electromechanical devices. - - — —
5. The locomotion interface of claim 1 , wherein the plurality of pressure- sensing elements make up a grid.
6. The locomotion interface of claim 1 , wherein the plurality of pressure- sensing elements comprise force sensitive resistors.
7. The locomotion interface of claim 1 , wherein the base layer comprises a semi-rigid material.
8. The locomotion interface of claim 1 , wherein the base layer comprises plastic.
9. The locomotion interface of claim 1, wherein the top layer comprises rubber.
10. A virtual reality system comprising the locomotion interface of claim 1.
11. A virtual reality system that transposes a user's position and movement in real space to virtual space, the virtual reality system comprising: . a locomotion interface that outputs signals indicative of a user's position in real space, the locomotion interface including a pressure-sensing mat including a base layer, a plurality of pressure sensing elements and a counter- force generating layer formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements, the plurality of pressure sensing elements output signals indicative of pressure applied to the top layer; a virtual reality processor that uses the signals output by the locomotion interface to produce an output indicative of the user's position in the virtual space corresponding to the user's position and movement in the real space; and a display that uses the output from the virtual reality processor to produce an image of the virtual space.
12. The locomotion interface of claims 11, wherein the counter-force generating layer is made up of a plurality of counter-force generating elements.
13. The locomotion interface of claim 12, wherein the plurality of counter- force generating elements make up a grid.
14. The locomotion interface of claim 12, wherein the counter- force generating elements are at least one of springs, hydraulic devices, pneumatic devices and electromechanical devices.
15. The virtual reality system of claim 11 , wherein the display is a head mounted display.
16. The virtual reality system of claim 11 , wherein the plurality of pressure-sensing elements make up a grid.
17. The virtual reality system of claim 11 , wherein the plurality of pressure-sensing elements comprise force sensitive resistors.
18. The virtual reality system of claim 11 , wherein the base layer comprises a semi-rigid material.
19. The virtual reality system of claim 11 , wherein the base layer comprises plastic.
20. The virtual reality system of claim 11 , wherein the top layer comprises rubber.
21. The virtual reality system of claim 11 , wherein the virtual reality processor comprises: a pattern generator that uses the signals output from the locomotion interface to generate a plurality of corresponding patterns; a motion identifier that uses the plurality of patterns generated by the pattern generator to identify a corresponding plurality of user positions and user movements; and a virtual environment renderer that uses the identified user positions and movements to generate a virtual space such that the user can effect, and be effected by, the virtual space.
22. The virtual reality system of claim 21 , wherein the virtual space generated by the virtual environment renderer includes a virtual ground surface.
23. The virtual reality system of claim 22, wherein the virtual ground surface generated by the virtual environment renderer determines the amount of counter- force generated by the counter-force generating layer.
24. The virtual reality system of claim 21 , wherein the plurality of positions identified by the motion identifier comprise at least one of a prone user position, a crawling user position, and a standing user position.
25. The virtual reality system of claim 21, wherein the plurality of motions identified by the motion identifier comprise at least one of a backward user motion, a sideways user motion, a forward user motion, and a diagonal user motion.
26. A method of providing input signals, indicative of a user's movement, to a virtual reality system, comprising: sensing pressure applied to a locomotion interface having a pressure- sensing mat including a base layer, a plurality of pressure sensing elements and a force-generating layer formed over the base layer, and a top layer formed over the plurality of pressure-sensing elements.
27. The method of claim 26, further comprising: processing signals output by the locomotion interface, in response to the sensed pressure, to produce an input signal indicative of the user's position in virtual space corresponding to the user's position and movement in real space.
28. The method of claim 26, wherein the step of processing the signals output by the locomotion interface comprises: generating a plurality of patterns that correspond to the signals output by the locomotion interface; and identifying a plurality of user positions and user movements that correspond to the plurality of patterns.
PCT/US2003/003444 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat WO2004072836A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
EP03815881A EP1590729A1 (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat
JP2004568250A JP4109257B2 (en) 2003-02-06 2003-02-06 Mobile interface of virtual reality device using pressure sensing mat
CNB038259206A CN100373302C (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat
AU2003210860A AU2003210860A1 (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat
PCT/US2003/003444 WO2004072836A1 (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/US2003/003444 WO2004072836A1 (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat

Publications (1)

Publication Number Publication Date
WO2004072836A1 true WO2004072836A1 (en) 2004-08-26

Family

ID=32867390

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2003/003444 WO2004072836A1 (en) 2003-02-06 2003-02-06 Virtual reality system locomotion interface utilizing a pressure-sensing mat

Country Status (5)

Country Link
EP (1) EP1590729A1 (en)
JP (1) JP4109257B2 (en)
CN (1) CN100373302C (en)
AU (1) AU2003210860A1 (en)
WO (1) WO2004072836A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106445175A (en) * 2016-12-06 2017-02-22 重庆梦神科技有限公司 Virtual reality experience cabin
WO2018182552A2 (en) 2016-10-18 2018-10-04 Tugra Sahiner A virtual reality motion platform

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2944615B1 (en) * 2009-04-21 2013-11-22 Eric Belmon CARPET ADAPTED TO DISPLACEMENTS IN A VIRTUAL REALITY
KR101334513B1 (en) * 2012-03-16 2013-11-28 호서대학교 산학협력단 Game providing apparatus
CN109621376B (en) * 2019-01-31 2024-03-29 山东师范大学 Volleyball self-cushion automatic counting and checking device and volleyball self-cushion automatic counting and checking method
CN115191788B (en) * 2022-07-14 2023-06-23 慕思健康睡眠股份有限公司 Somatosensory interaction method based on intelligent mattress and related products

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1997042620A1 (en) * 1996-05-06 1997-11-13 University Of Washington Virtual motion controller
US5872438A (en) * 1992-12-02 1999-02-16 Cybernet Systems Corporation Whole-body kinesthetic display
US6114645A (en) * 1995-04-27 2000-09-05 Burgess; Lester E. Pressure activated switching device
US20030018449A1 (en) * 2001-07-23 2003-01-23 Southwest Research Institute Virtual reality system locomotion interface utilizing a pressure-sensing mat

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5424650A (en) * 1993-09-24 1995-06-13 Rosemont Inc. Capacitive pressure sensor having circuitry for eliminating stray capacitance

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5872438A (en) * 1992-12-02 1999-02-16 Cybernet Systems Corporation Whole-body kinesthetic display
US6114645A (en) * 1995-04-27 2000-09-05 Burgess; Lester E. Pressure activated switching device
WO1997042620A1 (en) * 1996-05-06 1997-11-13 University Of Washington Virtual motion controller
US20030018449A1 (en) * 2001-07-23 2003-01-23 Southwest Research Institute Virtual reality system locomotion interface utilizing a pressure-sensing mat

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
W. COUVILLION ET AL.: "The Pressure Mat: A New Device for Traversing Virtual Environments Using Natural Motion", N.N., 2001, San Antonio, Tx, US, XP002253406, Retrieved from the Internet <URL:http://www.tss.swri.edu/pub/pdf/2001_ITSEC_Pressure.pdf> [retrieved on 20030903] *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018182552A2 (en) 2016-10-18 2018-10-04 Tugra Sahiner A virtual reality motion platform
CN106445175A (en) * 2016-12-06 2017-02-22 重庆梦神科技有限公司 Virtual reality experience cabin
CN106445175B (en) * 2016-12-06 2024-02-02 重庆梦神科技有限公司 Virtual reality experience cabin

Also Published As

Publication number Publication date
JP4109257B2 (en) 2008-07-02
CN1742250A (en) 2006-03-01
AU2003210860A1 (en) 2004-09-06
CN100373302C (en) 2008-03-05
EP1590729A1 (en) 2005-11-02
JP2006514365A (en) 2006-04-27

Similar Documents

Publication Publication Date Title
US7381153B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US7588516B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US7520836B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat attached to movable base structure
EP3690607B1 (en) Virtual reality walking mechanism, and method for walking in virtual reality scene
US20030210259A1 (en) Multi-tactile display haptic interface device
US6646643B2 (en) User control of simulated locomotion
US9229530B1 (en) Wireless haptic feedback apparatus configured to be mounted on a human arm
US10671169B2 (en) Tactile feedback generating apparatus and system for virtual object manipulation
Smith Human factors in haptic interfaces
EP1614021A1 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
EP1590729A1 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US20180101244A1 (en) Virtual Reality Input System and Methods
Kao et al. Novel digital glove design for virtual reality applications
EP1634149A1 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
KR20170109288A (en) Device for providing a virtual tactile feedback in an immersive virtual environment and method thereof
Barrera et al. Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices
US20230229237A1 (en) Human computer interaction devices
Barrera et al. Joyfoot's Cyber System: a virtual landscape walking interface device for virtual reality applications
Barrera et al. WARAJI: foot-driven navigation interfaces for virtual reality applications
Alves de Oliveira Multimodal Bioinspired Artificial Skin Module for Tactile Sensing
CN114816072A (en) Game glove system for metastic interaction
Huang et al. A Design of the Gait Sensing Algorithm for the Locomotion-Based Virtual Reality System
AU2002363739A1 (en) Multi-tactile display haptic interface device

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ OM PH PL PT RO RU SC SD SE SG SK SL TJ TM TN TR TT TZ UA UG UZ VC VN YU ZA ZM ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PT SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 2003815881

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 20038259206

Country of ref document: CN

WWE Wipo information: entry into national phase

Ref document number: 2004568250

Country of ref document: JP

WWP Wipo information: published in national office

Ref document number: 2003815881

Country of ref document: EP