WO2004025590A2 - Gaming device having a wheel with multiple indicators - Google Patents

Gaming device having a wheel with multiple indicators Download PDF

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Publication number
WO2004025590A2
WO2004025590A2 PCT/US2003/028225 US0328225W WO2004025590A2 WO 2004025590 A2 WO2004025590 A2 WO 2004025590A2 US 0328225 W US0328225 W US 0328225W WO 2004025590 A2 WO2004025590 A2 WO 2004025590A2
Authority
WO
WIPO (PCT)
Prior art keywords
symbols
award
symbol
indicator
gaming device
Prior art date
Application number
PCT/US2003/028225
Other languages
French (fr)
Other versions
WO2004025590A3 (en
Inventor
Bayard S. Webb
John D. Hostetler
Kimberley K. Karstens
Anthony J. Baerlocher
Original Assignee
Igt
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Igt filed Critical Igt
Priority to AU2003272299A priority Critical patent/AU2003272299B2/en
Priority to EP03754475A priority patent/EP1537543A2/en
Publication of WO2004025590A2 publication Critical patent/WO2004025590A2/en
Publication of WO2004025590A3 publication Critical patent/WO2004025590A3/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a gaming device having a wheel with multiple indicators.
  • Gaming device manufacturers strive to make gaming devices that provide as much enjoyment and excitement as possible. Providing a secondary or bonus game in which a player has an opportunity to win potentially large awards or credits in addition to the awards associated with the primary or base game of the gaming device is one known method for enhancing player enjoyment and excitement.
  • Gaming devices having bonus games generally employ a triggering event that occurs during the operation of the base game of the gaming device.
  • the triggering event temporarily stalls or halts the base game play and enables a player to enter a second, different game, which is the secondary or bonus game.
  • the player plays the bonus game, likely receives an award, and returns to the base game.
  • Bonus games exist that employ a wheel including several awards. A player spins the wheel to obtain one or more awards on the wheel.
  • One such bonus game is the "WHEEL OF FORTUNE" gaming device manufactured by the assignee of this application.
  • a multi-colored award wheel is attached to a gaming device.
  • the award wheel is divided into several sections. Each section includes an award that ranges in value from twenty-five to one thousand.
  • a player plays a base game that includes spinning reels and a central payline. When the wheel symbol is positioned along the central payline on the third reel, the player enters the bonus game.
  • the player obtains one opportunity or spin of the award wheel.
  • the player spins the award wheel by pressing a button on the gaming device. Once the award wheel starts spinning, the player waits until it stops.
  • An indicator located at the top of the award wheel points to a section of the wheel. The player receives the award on the indicated section for the bonus game. After the player receives that award, the bonus game ends and the player may resume playing the base game.
  • U.S. Patent No. 6,224,483 discloses a gaming device having a bonus game that initially displays a primary game including several reels with symbols to a player. Multiple paylines are associated with the reels. A bonus game is initiated when the player obtains a specific combination of symbols on the reels. In the bonus game, the player spins a wheel including several awards. The number of spins of the wheel provided to the player is based on the number of paylines that the player played in the primary game, the number of credits wagered on the paylines or a specific symbol combination or combinations on the reels in the primary game. The player spins the wheel in the bonus game and obtains a single award between twenty-five and one thousand credits in each spin. The bonus game ends when the player has no spins remaining. The player receives the total accumulated award from the bonus game.
  • Gaming devices that increase the opportunities to obtain awards and increase the size of the awards are desirable. Players are attracted to games that provide several larger awards and the opportunity to obtain a very large award. Therefore, to increase player enjoyment and excitement, it is desirable to provide new games for gaming devices.
  • the present invention is directed to a gaming device having a game with an award indicator and specifically, a wheel with multiple section indicators.
  • the award indicator or wheel has a plurality of sections. Each section includes an award symbol which is associated with one or more awards.
  • the gaming device includes a plurality of activatable section indicators which are adapted to indicate sections on the wheel.
  • the wheel is a mechanical wheel that is attached to the gaming device and the processor of the gaming device causes the wheel to physically spin.
  • the wheel is in a video format on a video display device of the gaming device.
  • a player receives only one spin of the wheel. The player spins the wheel
  • a total award display indicates the total award obtained by the player in the game.
  • the number of activated section indicators is determined by the player's wager in the base game. In another embodiment, the number of activated section indicators is determined by picking one or more selections from a plurality of selections. Thus, in a game having three section indicators, a number one, a number two and a number three are associated with the selections. The player picks one of the selections provided by the gaming device from the plurality of selections to determine the number of section indicators that will be activated in the game. For example, if the player picks one selection and that selection reveals the number three, the gaming device activates all three section indicators in the game and thereby simultaneously indicates three awards on the award wheel. In another embodiment, a plurality of selections are displayed to the player when the game is initiated.
  • the player picks one of the selections to obtain a number of activated section indicators in the game.
  • the player picks selections having either a zero or a one associated with each of the selections. After the player picks a selection, a zero or a one is revealed to the player. If a one is revealed, the gaming device activates one section indicator in the game. If a zero is revealed, the gaming device does not activate one of the section indicators in the game. The player continues to pick selections until there are no picks remaining.
  • the numbers associated with the picked selections are combined or added together to determine the number of activated section indicators for the game. It should be appreciated that the player is preferably not able to obtain a number of activated section indicators in the game that exceeds the maximum number of section indicators in the game unless the game includes multiple spins of the wheel.
  • the number of section indicators is determined in a sub-game.
  • One such embodiment of the sub-game includes a plurality of selections and at least one set such as a sequence associated with each section indicator, which are displayed to the player.
  • the selections include symbols that match symbols in each of the sets or sequences.
  • the selections include section indicator symbols which activate one or more of the section indicators in the game.
  • the symbols in the sequences are letters and form a word or words such as a phrase. The player picks selections to obtain the letters in each of the sequences.
  • at least one of the symbols or letters in the sequences in the game include an additional award such as a number of free activations or spins. It should be appreciated that the additional award may be credits, values, bonus awards or any other suitable award.
  • the gaming device activates that section indicator or section indicators in the game.
  • the sequences include at least one common symbol where a single pick by a player completes one or more of the sequences in the game.
  • the gaming device activates one, a plurality or all of the section indicators in the game based on the picks by the player.
  • the section indicators may also be activated by picking one of the selections including one or more of the corresponding section indicator symbols.
  • a multiplier is associated with each sequence.
  • the multipliers begin the sub-game at a predetermined level such as "1X.”
  • the multipliers increase by a predetermined or random amount for each revealed symbol in the sequences associated with the multipliers.
  • the player continues to pick selections from a plurality of selections until the player picks one or more of the section indicator symbols, completely reveals all of the symbols in one or more of the sequences or runs out of picks. If the player revealed all of the symbols in one or more of the sequences or the player picked one or more of the section indicator symbols, the gaming device activates those section indicators in the game.
  • the player receives a number of spins or activations of the wheel.
  • the gaming device causes the wheel to spin and the activated section indicators indicate sections on the wheel.
  • the player obtains a cumulative award which equals the awards indicated by each of the activated section indicators multiplied by the multiplier associated with the activated section indicators.
  • the multiplied awards are summed together and provided to the player as the total award for the game.
  • the player continues to spin the wheel and obtain awards until the player does not have any spins remaining.
  • the game ends and the player obtains the total award indicated in the total award display.
  • the present invention is employed in a primary game.
  • the primary game includes a plurality of reels.
  • the reels include a plurality of symbols and section indicator symbols which represent a number of activated section indicators in a bonus game.
  • the processor of the gaming device causes the reels to spin, and activates the section indicators in the bonus game according to the number of section indicator symbols that appear on the reels.
  • the section indicator symbols may indicate specific section indicators to activate in the bonus game or indicate the total number of section indicators to activate in the bonus game.
  • the section indicator symbols on the reels include a number which corresponds to a number of activated section indicators. The player spins the reels and attempts to obtain one or more of the section indicator symbols located on the reels. The gaming device activates the number of section indicators corresponding to the largest number on the section indicator symbols.
  • the primary game includes a plurality of selections as described above.
  • the player picks the selections to activate one or more section indicators in the bonus game.
  • a specific combination of symbols on the reels is associated with the section indicators in a game.
  • the gaming device spins the reels and activates any of the section indicators based on the specific combinations of symbols indicated on the reels.
  • the section indicators each include a different color or colors.
  • the gaming device displays a plurality of reels including a plurality of activator symbols, each of the activator symbols including one of the colors associated with each of the section indicators.
  • the gaming device or player spins the reels and the gaming device activates one or more of the section indicators based on the activator symbol or symbols that occur on the reels.
  • each of the reels includes a color corresponding to a color associated with the section indicators.
  • Each of the reels also includes at least one activator symbol.
  • the gaming device or player activates the reels to indicate one or more symbols on the reels.
  • the gaming device activates the section indicators based on which reels the activator symbols are indicated on in the game.
  • a game includes three reels, a blue reel, a red reel and a yellow reel, which respectively correspond to a blue, red and yellow section indicator in the game.
  • the blue section indicator is activated when at least one activator symbol is indicated on the blue reel.
  • the red section indicator is activated when at least one activator symbol is indicated on the red reel.
  • the yellow section indicator is activated when at least one activator symbol is indicated on the yellow reel.
  • the symbols and or reels may include one or more colors or one or more combinations of colors.
  • at least one puzzle is associated with the section indicators in a game.
  • the gaming device activates the section indicator or indicators associated with the puzzle or puzzle completed by the player in the game.
  • the gaming device displays a single puzzle having multiple components to the player. One or more of the components are associated with the section indicators. Therefore, the gaming device activates the sections indicators based on which components and/or the number of components of the puzzle completed by the player in the game.
  • any number of components and/or puzzles may be employed in a game.
  • one or more puzzles such as the sequences described above are employed in a persistence game.
  • the player picks symbols such as letters in one or more of the sequences. The picked symbols remain revealed for a designated number of games.
  • one player may complete one or more of the sequences during the designated number of games.
  • one player may pick and reveal symbols in one or more of the sequences in one game and a subsequent player or players may complete the sequence or sequences in a subsequent game or games. It is therefore an advantage of the present invention to provide a gaming device having an award wheel with multiple section indicators that provides more awards to players.
  • Fig. 1A is a front perspective view of one embodiment of the gaming device of the present invention.
  • Fig. 1 B is a front perspective of another embodiment of the gaming device of the present invention.
  • Fig. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
  • Fig. 3 is an enlarged front elevation view of one of the display devices of
  • FIG. 1A and 1 B illustrating one embodiment of the present invention.
  • FIG. 4 is an enlarged front elevation view of one of the display devices of
  • FIG. 1A and 1 B illustrating an example of the embodiment of Fig. 3 where three activated section indicators indicate different sections on an award wheel.
  • Figs. 5A and 5B are schematic diagrams illustrating embodiments of the present invention where the number of activated section indicators employed in a game is based on a plurality of selections.
  • Fig. 6 illustrates another embodiment of the present invention where the number of activated section indicators and associated multipliers are determined in a sub-game.
  • Figs. 7A to 7C are enlarged front elevation views of one of the display devices of Figs. 1A and 1 B illustrating an example of the embodiment of Fig. 6 where a player picks three selections from the plurality of selections.
  • Fig. 7D is an enlarged front elevation view of one of the display devices of Figs. 1A and 1 B illustrating an award wheel where the number of activated section indicators is based on the selections picked by the player in Figs. 7A to 7C.
  • Gaming device 10a and/or gaming device 10b are generally referred to herein as gaming device 10.
  • Gaming device 10 in one embodiment has the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 10 is preferably mounted in a cabinet.
  • gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting.
  • gaming device 10 can be constructed with varying cabinet and display designs, as illustrated by the designs shown in Figs. 1A and 1B. Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform.
  • Gaming device 10 can incorporate any primary game such as slot, poker, blackjack or keno, and any of the bonus triggering events and bonus games associated with these primary games.
  • the symbols and indicia used on and in gaming device 10 may be in mechanical, electrical, electronic or video form. As illustrated in Figs. 1A and 1B, gaming device 10 includes a coin slot
  • Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device.
  • gaming device 10 also includes a bet display 22 and a bet one button 24.
  • the player places a bet by pushing the bet one button 24.
  • the player can increase the bet by one credit each time the player pushes the bet one button 24.
  • the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one.
  • Other bet or wager indicators such as a bet max button may also be employed in the gaming device of present invention.
  • a player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player cashes out, the player receives the coins in a coin payout tray 28.
  • the gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
  • Gaming device 10 also includes one or more display devices.
  • the embodiment shown in Fig. 1A includes a central display device 30 and a mechanical wheel 100
  • the alternative embodiment shown in Fig. 1 B includes a central display device 30 as well as an upper display device 32 which displays a video image of the wheel 100 to a player.
  • Gaming device 10 in one embodiment displays a plurality of reels 34 such as three to five reels 34 in mechanical or video form at one or more of the display devices.
  • the display devices can display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images.
  • a display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism.
  • the display device for the video reels 34 is preferably a video monitor.
  • Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10.
  • gaming device 10 preferably includes speakers 36 for producing sounds such as music.
  • the general electronic configuration of gaming device 10 preferably includes: a processor 38; a memory device 40 for storing program code or other data; a central display device 30; an upper display device 32; a mechanical wheel 100; a sound card 42; a plurality of speakers 36; and one or more input devices 44.
  • the processor 38 is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards.
  • One or more secondary processors may also be employed in conjunction with the primary processor to control certain aspects of the game function.
  • the memory device 40 can include random access memory (RAM) 46 for storing event data or other data generated or used during a particular game.
  • the memory device 40 can also include read only memory (ROM) 48 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables.
  • the player preferably uses the input devices 44, such as pull arm 17, play button 20, the bet one button 24 and the cash out button 26 to input signals into gaming device 10.
  • the input devices 44 such as pull arm 17, play button 20, the bet one button 24 and the cash out button 26 to input signals into gaming device 10.
  • Touch screen 50 and touch screen controller 52 are connected to a video controller 54 and processor 38.
  • a player can make decisions and input signals into the gaming device 10 by touching touch screen 50 at the appropriate places.
  • the processor 38 can be connected to coin slot 12 or bill acceptor 14.
  • the processor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game.
  • processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a "processor").
  • ASIC application-specific integrated circuits
  • processor mechanical devices
  • processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
  • the processor 38 and memory device 40 are generally referred to herein as the "computer” or "controller.”
  • the player in one embodiment the player must insert the appropriate amount of money or tokens at coin slot 12 or bill acceptor 14 and then pull the arm 17 or push the play button 20. The reels 34 will then begin to spin. Eventually, the reels 34 will come to a stop. As long as the player has credits remaining, the player can spin the reels 34 again. Depending upon where the reels 34 stop, the player may or may not win additional credits.
  • gaming device 10 In addition to winning credits in this manner, in one embodiment gaming device 10 also gives players the opportunity to win credits in a bonus game.
  • This type of gaming device 10 will include a program which will automatically begins a bonus game when the player has achieved a qualifying condition in the game.
  • This qualifying condition can be a particular arrangement of indicia on a display device.
  • the gaming device 10 may use mechanical devices or a video- based central display device 30 to enable the player to play the bonus game.
  • the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in Figs. 1A and 1 B, the qualifying condition could be the number seven appearing on three adjacent reels 34 along a payline 56.
  • the present invention can include one or more paylines, such as payline 56, wherein the paylines can be horizontal, diagonal or any combination thereof.
  • the gaming device 10 if a player achieves a bonus triggering or qualifying condition during the primary game, the gaming device 10 initiates the secondary or bonus game of the present invention.
  • the bonus game includes a mechanical or video wheel 100 having a plurality of sections 102.
  • An award symbol 104 is associated with each section 102.
  • One or more awards are associated with the award symbols 104.
  • the awards may be any suitable award such as values, credits, free spins, free games, multipliers or award opportunities as desired by the game implementor.
  • the gaming device includes a plurality of award indicators such as section indicators 106, 108 and 110, designated by the letters A, B and C, respectively, which are associated with the wheel 100. It should be appreciated that the indicators 106, 108 and 110 may by designated by colors, characters, numbers, images or any suitable designator.
  • Each section indicator is adapted to indicate one of the sections 102 on the wheel 100.
  • the wheel rotates in a counter clockwise direction as indicated by arrow 112 in Fig. 3. It should be appreciated, however, that the wheel may rotate in a clockwise direction, a counter clockwise direction, or any combination therein. It should also be appreciated that the wheel may remain stationary and the section indicators may move about the wheel or both the wheel and the section indicators may move in the same direction or different directions.
  • a total award display 114 indicates the total award obtained by the player in the game. The total award displayed in the total award display 114 at the end of the game is the total award provided to the player for the game.
  • the gaming device activates a predetermined number of section indicators at the start of the game. In another embodiment, the gaming device activates a random number of section indicators. In a further embodiment, the player's wager in the base game or primary game determines the number of section indicators that are activated in the game. In Fig. 4, the gaming device activates all three of the section indicators A, B and C, or 106, 108 and 110, respectively which are provided in the game. Each activated section indicator is adapted to indicate a section 102 on the wheel 100. In this embodiment, the player has one spin in the game. The player receives the awards associated with the award symbols indicated by the activated section indicators 106, 108 and 110. It should be appreciated, however, that the gaming device may provide multiple spins in the game.
  • the gaming device activates or spins the wheel 100.
  • the activated section indicators 106, 108 and 110 indicate sections on the wheel having awards of twenty-five, fifty and seventy-five, respectively.
  • the awards are added or summed to provide the total award for the game to the player.
  • the total award indicated by the activated section indicators 106, 108 and 110 is one hundred fifty.
  • the award of one hundred fifty is transferred to the total award display 114 and is provided to the player in the game. It should be appreciated that the awards may be summed, multiplied, or modified in any other suitable manner desired by the game implementor.
  • a plurality of masked selections are displayed to the player prior to or at the start of the game.
  • the gaming device enables the player to pick one or more of the masked or hidden selections to determine and activate a number of section indicators in the bonus game.
  • the plurality of selections 116a include selections 117a. Numbers such as integers “1 ,” “2” and “3" are randomly associated with the selections 117a and represent the number of activated section indictors in a game. It should be appreciated that the value of the largest integer associated with the selections is equal to or less than the maximum number of section indicators in a game.
  • the selections 117a are masked or hidden from the player. The player is provided with a number of picks from the selections 117a to pick a number of section indicators to activate in the game. In one embodiment, the player is provided with one selection from the selections 116a.
  • the player may activate "1", "2" or "3" section indicators as illustrated in Fig. 5A.
  • the player receives one pick from the plurality of selections 116a. If the player picks selection 117a, which reveals the number "2," the gaming device activates two of the section indicators in the game. In another example, if the player picks a selection 117a, which reveals the number "3,” the gaming device activates three of the section indicators in the game. It should be appreciated may activate specific indicators or randomly activate one or more of the section indicators.
  • the plurality of selections 116b includes symbols such as numbers "0" and "1". The player receives a number of picks to pick the selections.
  • one of the numbers such as the "0" or “1 ,” is revealed and displayed to the player.
  • the sum of the numbers associated with the picked selections equals the number of activated section indicators provided to the player in the game. In one embodiment, the sum of the numbers associated with the selections is greater than the number of possible section indicators in the game. In this embodiment, the player has a greater chance of activating the maximum number of section indicators in the game.
  • the player can activate up to three section indicators in the game. Therefore, the player may obtain "0,” “1,” “2” or “3" activated section indicators in the game after picking one or more of the selections. If the player picks a selection 117b, which reveals the number “1 ,” the gaming device activates one of the section indicators in the game. Subsequently, if the player picks two of the other selections 117b where both picked selections reveal the number "1 ,” the player receives the total or sum of the numbers associated with the picked selections, which is three. Thus, the gaming device activates the maximum number of section indicators (i.e., three) in the game.
  • the player may pick and the gaming device may activate any number of section indicators depending on the numbers associated with the selections. It should also be appreciated that a plurality of symbols may be used to represent the numbers of activated section indicators in the selections wherein a player picks a selection having a symbol and receives the number of activated section indicators associated with the picked symbol.
  • the number of activated section indicators is determined in a sub-game.
  • the gaming device displays a set such as a sequence or sequences 130, 132 and 134 and a plurality of selections 136 to the player.
  • each section indicator 106, 108 and 110 has an associated set or sequence 130, 132 and 134, respectively.
  • Each sequence includes symbols such as letters, numbers or any other desired character or symbol.
  • the symbols are letters which form a word or phrase.
  • the letters in the sequences are initially masked or hidden from the player.
  • the player picks symbols such as letters to complete one or more of the sequences.
  • the gaming device then activates the section indicator or section indicators associated with the completed sequence or sequences.
  • the sequences include one or more common symbols where a single pick of the symbols in one of the sequences completes one, two or more of the sequences in the game.
  • a single pick activates one or more of the section indicators in the game.
  • the selections include several symbols where some of the symbols are letters such as the letter "T" indicated in selection 138 or the letter "N" indicated in selection 142.
  • the other selections include indicator symbols such as section indicator symbols which activate one or more of the section indicators 106, 108 and 110 in the game. Therefore, one of the selections includes a section indicator symbol which activates the section indicator 106. Another of the selections includes section indicator symbol which activates the section indicator 108, and another selection includes section indicator symbol which activates the section indicator 110.
  • three of the selections include combinations of the section indicator symbols which activate one or more of the section indicators 106, 108 and 110 in the game.
  • the section indicator symbols which activate the section indicators 106 and 108 are paired together.
  • the section indicator symbols which activate the section indicator symbols 106 and 110 are paired together.
  • section indicator symbols which activate the section indicators 108 and 110 are paired together.
  • all three of the section indicator symbols are grouped together. It should be appreciated that the selections 136 are initially masked or hidden from the player so that the player does not know where a particular letter or section indicator symbol is located in the plurality of selections 136. The symbols associated with the selections 136 are revealed to the player when the player picks the selections.
  • the player picks selections 136 to reveal a matching letter or letters in one or more of the sequences.
  • the gaming device includes a symbol or letter selector which enables a player to select one or more of the letters in the sequences.
  • the letter selector may be a set of buttons that correspondence to each of the letters in the sequences or a plurality of selections that include the letters in the sequences as described above.
  • some of the letters in each sequence are initially revealed to the player. The player then must attempt to pick selections 136 that reveal the remaining letters in each of the sequences.
  • a multiplier is associated with each of the section indicators.
  • the multipliers change in value based on the letters that are revealed in the sequences.
  • a multiplier display is associated with each section indicator. Therefore in Fig. 6, multiplier A display 144a is associated with section indicator A (106), multiplier B display 146a is associated with section indicator B (108) and multiplier C display 148a is associated with section indicator C (110).
  • the multiplier displays 144a, 146a and 148a indicate the value of the multiplier associated with each of the section indicators 106, 108 and 110, respectively, during the sub-game.
  • the value of the multiplier associated with each section indicator increases by one for each letter picked by the player from the plurality of selections 136 that match one of the letters in the corresponding sequences 130, 132 or 134, respectively.
  • the multipliers may increase by a predetermined or random amount for each matched letter. It should be appreciated that the multipliers may also decrease by any amount or remain unchanged. For example in Fig.
  • each letter associated with the plurality of selections is associated with one of the sequences 130, 132 and 134. Therefore, in this embodiment, the player can only increase the multiplier associated with one of the section indicators 106, 108 and 110 with each pick. In another embodiment, a letter may be associated with one or more of the sequences.
  • one of the picked letters may increase the multiplier associated with one or more of the sequences associated with the section indicators.
  • one or more of the symbols or letters includes an additional award such as a number of free spins of the award indicator, credits, values or any suitable award or values. The gaming device provides the additional award to the player when the player picks the symbol or symbol in the game.
  • the gaming device activates the section indicators associated with those section indicator symbols in the game. For example, if the player picks a selection having section indicator symbols associated with section indicators 106 and 108, then the gaming device activates the section indicators 106 and 108 in the game. The gaming device does not activate section indicator 110 in the game because as of that point in the game, the player did not pick the selection having the section indicator symbol associated with section indicator 110. Similarly, if the player picks the selection including all three section indicator symbols associated with section indicators 106, 108 and 110, then the gaming device activates the maximum number of section indicators in the game, which in this example is three.
  • the gaming device activates the section indicators associated with those symbols and the game initiates.
  • the gaming device or the player spins the wheel illustrated in Fig. 4, having the number of activated section indicators associated with the section indicator symbols picked by the player.
  • the awards associated with the award symbols on the indicated sections are multiplied by the multipliers associated with the activated section indicators.
  • the multiplied awards are summed or added together and provided to the player at the end of the game.
  • Figs. 7A to 7D an example of the embodiment of Fig. 6 is illustrated where the player is provided with a plurality of masked or hidden selections 136.
  • the multipliers associated with section indicators 106, 108 and 110 are initially at "1X.” It should be appreciated that the multipliers may start at any value and may be different values.
  • the sequences 130, 132 and 134 include a plurality of letters which form the words "BUCKET,” “TEARDROP" and "SQUEEZE.” However, the words may be any words or other symbol combinations desired by the game implementor.
  • the selection 150 reveals the letter "D.”
  • the letter “D” is only associated with sequence 132.
  • the letter “D” is revealed in sequence 132 and the multiplier associated with section indicator 108, which is displayed in Multiplier "B" Display 146a, is increased by one from “1X” to "2X.”
  • the player continues to pick selections from the plurality of selections 136 until the player picks a selection that reveals one or more section indicator symbols.
  • Fig. 7B the player picks a second selection from the plurality of selections 136.
  • the player picks selection 154, which reveals the letter "Q.”
  • the letter "Q" is associated with sequence 134 and only appears once in that sequence.
  • the multiplier displayed in Multiplier C Display 148a which is associated with section indicator 110, is increased by one from “1X” to "2X.” Since the player did not pick a selection including one or more section indicator symbols, the player continues to pick selections from the plurality of selections 136.
  • Fig. 7C the player picks a third selection, selection 158, from the plurality of selections 136.
  • Selection 158 reveals three section indicator symbols.
  • the section indicator symbols are associated with section indicators 106, 108 and 110. Therefore, the gaming device activates the maximum number of section indicators in the game.
  • the section indicator symbols are not associated with any additional awards.
  • each section indicator symbol or all of the section indicator symbols are associated with one or more additional awards, which are provided to the player when the player picks the selection associated with one or more of the section indicator symbols.
  • the player only obtains the lowest multiplier value (i.e., 1X) for section indicator symbol 106 as indicated by Multiplier A Display 144a.
  • the player did pick a selection that revealed one letter in the sequences 132 and 134, which are associated with section indicators 108 and 110, respectively.
  • the player obtained a multiplier of "2X" for section indicators 108 and 110, as indicated by Multiplier B Display 146a and Multiplier C Display 148a.
  • the gaming device activates all three section indicators and provides the player with one spin.
  • the player spins the wheel and receives the awards associated with the sections indicated by the activated section indicators 106, 108 and 110 in that spin.
  • the award associated with each section indicated by the activated section indicators 106, 108 and 110 is multiplied by the multipliers associated with those section indicators as displayed by Multiplier A Display 144a, Multiplier B Display 146a, and Multiplier C Display 148a.
  • the award indicated by section indicator 106 will be multiplied by "1X” as indicated in the Multiplier A Display 144a
  • the award indicated by indicator 108 will be multiplied by "2X” as indicated in Multiplier B Display 146a
  • the award indicated by section indicator 110 will be multiplied by "2X” as indicated by Multiplier C Display 148a.
  • the gaming device initiates the bonus game and displays a wheel 100 having a plurality of sections 102.
  • Several award symbols 104 are associated with sections 102.
  • the gaming device activates all three section indicators, such as by illuminating or highlighting the activated section indicators, to show that all three section indicators are activated for the game. If the player only obtained two of the section indicators in the sub-game, only those two section indicators obtained by the player are activated for the game.
  • the wheel 100 rotates in a clockwise direction as shown by arrow 112.
  • the gaming device displays a multiplier display associated with each section indicator. Multiplier A Display 144b is associated with section indicator A (106).
  • Multiplier B Display 146b is associated with section indicator B (108).
  • Multiplier C Display 148b is associated with section indicator C (110).
  • a total award display 114 displays or indicates the total award accumulated by the player in the game.
  • the gaming device or the player spins the wheel 100.
  • the activated section indicators 106, 108 and 110 indicate sections including award symbols with awards of ten, twenty-five and twenty-five, respectively.
  • the award associated with section indicator 106 which is ten
  • the award indicated by section indicator 108 which is twenty-five
  • the award indicated by section indicator 108 which is twenty-five
  • the award indicated by section indicator 110 which is twenty-five
  • the awards indicated by section indicators 106, 108 and 110 are modified or multiplied by the corresponding multipliers to become awards of ten, fifty and fifty, respectively.
  • the awards are added or summed together to
  • the present invention is employed as a primary game.
  • the number of activated section indicators may be determined on a plurality of reels, from a plurality of selections or in any suitable game.
  • the number of section indicators activated in a subsequent game such as the bonus game are determined by a plurality of reels.
  • the reels include one or more section indicator symbols or activator symbols.
  • the gaming device or the player spins the reels and the gaming device activates the section indicators based on the number of the section indicator symbols that appear on the reels. For example, if two section indicator symbols appear on the reels, the gaming device activates two section indicator symbols in a subsequent game. It should be appreciated that the number of section indicator symbols included on the reels equals or is less than the maximum number of section indicators available in the subsequent game such as the bonus game.
  • the section indicator symbols include numbers such as integers which represent a number of section indicators to activate in a subsequent game.
  • the section indicators may include the numbers “1", "2" and "3".
  • the gaming device or player spins the reels and the gaming device activates the number of section indicators associated with the section indicator symbol having the greatest number associated with it which appears on the reels.
  • a plurality of selections are displayed to the player in the primary game and the player picks selections as described above to obtain a number of activated section indicators in a subsequent game. It should be appreciated that any suitable number of section indicators may be activated in a game where the number of activated section indicators is equal to or less than the number associated with the section indicator symbol or symbols that occur on the reels.
  • each of the section indicators in a game are associated with a specific combination of symbols on the reels.
  • the gaming device spins the reels and activates one or more of the section indicators when the specific combination or combinations of symbols associated with the section indicators are indicated on the reels.
  • a game includes two section indicators designated by the letters A and B. Section indicator A is activated when two A symbols occur on the reels. Section indicator B is activated when three B symbols appear on the reels. The gaming device spins the reels and two A symbols are indicated or occur on the reels. Thus, the gaming device activates section indicator A in the game.
  • the section indicators include different colors such as red, blue and green. It should be appreciated that the section indicators may include any suitable color or combination of colors in a game. It should also be appreciated that the section indicators may be designated by colors, numbers, characters, symbols, images or any suitable designator. In this embodiment, each section indicator includes a different color and the reels include activator symbols including each of the different colors. Thus, one or more of the section indicators are activated when one or more of the colors or activator symbols including the colors corresponding to the section indicators are indicated on the reels as described above. It should be appreciated that the section indicators may be activated based on a combination of one or more symbols including the same color or different colors in a game.
  • the reels include a plurality of symbols and are designated by one or more colors corresponding to the colors associated with each of the section indicators in a game.
  • the gaming device activates a section indicator when one or more activator symbols occur on the reel including the color associated with the section indicator.
  • the section indicator including the color red is activated when one or more designated activator symbols occur on the reel including the color red.
  • one or more reels may be employed in a game and the reels may include one or more colors or color combinations as desired by the game implementor.
  • one or more puzzles are associated with the section indicators.
  • the gaming device enables a player to solve or complete the puzzle or puzzles to activate one or more of the section indicators.
  • one puzzle is associated with each of the section indicators in a game.
  • the gaming device activates one or more of the section indicators when the player solves or completes the puzzle or puzzles associated with those section indicators.
  • a single puzzle including one or more components is associated with all of the section indicators in a game. Specifically, one or more of the components in the puzzle are associated with each of the section indicators. Therefore, the gaming device activates the section indicators based on the specific component or components that are solved or completed by the player in the puzzle.
  • the sequences described above are employed in a persistence game.
  • the gaming device enables the player to pick symbols in one or more of the sequences in the game to activate at least one of the section indicators in the game. Any symbols picked by the player remain displayed or indicated in the sequences for a designated number of games. Therefore, a player may complete a sequence in a single game or in a plurality of games. Similarly, one player may initially reveal some of the symbols in the sequences in one game and a subsequent player or players may complete or solve one or more of the sequences in a subsequent game or games. It should be appreciated that the designated number of games may be randomly determined, predetermined, determined based on a wager by a player or according to any suitable determination method. It should also be appreciated that the picked symbols in the sequences may remain revealed or displayed to the players until one or more of the sequences are completed.

Abstract

A wagering game including a wheel and multiple section indicators. The wheel includes a plurality of sections having awards associated with each of the sections. The section indicators associated with the wheel simultaneously indicate sections on the wheel. The awards associated with the sections indicated by the activated section indicators are summed and provided to a player. The number of activated section indicators is predetermined, randomly determined, determined by the player's wager in the primary or base game, determined in a primary game or determined by a sub-game or a set.

Description

S P E C I F I C A T I O N
TITLE OF THE INVENTION
"GAMING DEVICE HAVING A WHEEL WITH MULTIPLE INDICATORS"
BACKGROUND OF THE INVENTION
The present invention relates to a gaming device having a wheel with multiple indicators.
Gaming device manufacturers strive to make gaming devices that provide as much enjoyment and excitement as possible. Providing a secondary or bonus game in which a player has an opportunity to win potentially large awards or credits in addition to the awards associated with the primary or base game of the gaming device is one known method for enhancing player enjoyment and excitement.
Gaming devices having bonus games generally employ a triggering event that occurs during the operation of the base game of the gaming device. The triggering event temporarily stalls or halts the base game play and enables a player to enter a second, different game, which is the secondary or bonus game. The player plays the bonus game, likely receives an award, and returns to the base game. Bonus games exist that employ a wheel including several awards. A player spins the wheel to obtain one or more awards on the wheel. One such bonus game is the "WHEEL OF FORTUNE" gaming device manufactured by the assignee of this application. In this game, a multi-colored award wheel is attached to a gaming device. The award wheel is divided into several sections. Each section includes an award that ranges in value from twenty-five to one thousand. In this game, a player plays a base game that includes spinning reels and a central payline. When the wheel symbol is positioned along the central payline on the third reel, the player enters the bonus game.
In the bonus game, the player obtains one opportunity or spin of the award wheel. The player spins the award wheel by pressing a button on the gaming device. Once the award wheel starts spinning, the player waits until it stops. An indicator located at the top of the award wheel points to a section of the wheel. The player receives the award on the indicated section for the bonus game. After the player receives that award, the bonus game ends and the player may resume playing the base game.
Another bonus game is disclosed in U.S. Patent No. 6,224,483. U.S. Patent No. 6,224,483 discloses a gaming device having a bonus game that initially displays a primary game including several reels with symbols to a player. Multiple paylines are associated with the reels. A bonus game is initiated when the player obtains a specific combination of symbols on the reels. In the bonus game, the player spins a wheel including several awards. The number of spins of the wheel provided to the player is based on the number of paylines that the player played in the primary game, the number of credits wagered on the paylines or a specific symbol combination or combinations on the reels in the primary game. The player spins the wheel in the bonus game and obtains a single award between twenty-five and one thousand credits in each spin. The bonus game ends when the player has no spins remaining. The player receives the total accumulated award from the bonus game.
Gaming devices that increase the opportunities to obtain awards and increase the size of the awards are desirable. Players are attracted to games that provide several larger awards and the opportunity to obtain a very large award. Therefore, to increase player enjoyment and excitement, it is desirable to provide new games for gaming devices.
SUMMARY OF THE INVENTION The present invention is directed to a gaming device having a game with an award indicator and specifically, a wheel with multiple section indicators. In one embodiment of the gaming device, the award indicator or wheel has a plurality of sections. Each section includes an award symbol which is associated with one or more awards. Also, the gaming device includes a plurality of activatable section indicators which are adapted to indicate sections on the wheel. In one embodiment, the wheel is a mechanical wheel that is attached to the gaming device and the processor of the gaming device causes the wheel to physically spin. In another embodiment, the wheel is in a video format on a video display device of the gaming device. In one embodiment of a game, a player receives only one spin of the wheel. The player spins the wheel
(by activating an input) and receives the awards associated with the sections on the wheel which are simultaneously indicated by the activated section indicators. A total award display indicates the total award obtained by the player in the game.
In one embodiment, the number of activated section indicators is determined by the player's wager in the base game. In another embodiment, the number of activated section indicators is determined by picking one or more selections from a plurality of selections. Thus, in a game having three section indicators, a number one, a number two and a number three are associated with the selections. The player picks one of the selections provided by the gaming device from the plurality of selections to determine the number of section indicators that will be activated in the game. For example, if the player picks one selection and that selection reveals the number three, the gaming device activates all three section indicators in the game and thereby simultaneously indicates three awards on the award wheel. In another embodiment, a plurality of selections are displayed to the player when the game is initiated. The player picks one of the selections to obtain a number of activated section indicators in the game. In one aspect of this embodiment, the player picks selections having either a zero or a one associated with each of the selections. After the player picks a selection, a zero or a one is revealed to the player. If a one is revealed, the gaming device activates one section indicator in the game. If a zero is revealed, the gaming device does not activate one of the section indicators in the game. The player continues to pick selections until there are no picks remaining. The numbers associated with the picked selections are combined or added together to determine the number of activated section indicators for the game. It should be appreciated that the player is preferably not able to obtain a number of activated section indicators in the game that exceeds the maximum number of section indicators in the game unless the game includes multiple spins of the wheel.
In another embodiment, the number of section indicators is determined in a sub-game. One such embodiment of the sub-game includes a plurality of selections and at least one set such as a sequence associated with each section indicator, which are displayed to the player. The selections include symbols that match symbols in each of the sets or sequences. In addition, the selections include section indicator symbols which activate one or more of the section indicators in the game. In one embodiment, the symbols in the sequences are letters and form a word or words such as a phrase. The player picks selections to obtain the letters in each of the sequences. In one embodiment, at least one of the symbols or letters in the sequences in the game include an additional award such as a number of free activations or spins. It should be appreciated that the additional award may be credits, values, bonus awards or any other suitable award.
If a player completes the sequence (i.e., word or phrase) associated with one or more of the section indicators, the gaming device activates that section indicator or section indicators in the game. In one embodiment, the sequences include at least one common symbol where a single pick by a player completes one or more of the sequences in the game. In this embodiment, the gaming device activates one, a plurality or all of the section indicators in the game based on the picks by the player.
The section indicators may also be activated by picking one of the selections including one or more of the corresponding section indicator symbols. In a further embodiment, a multiplier is associated with each sequence. The multipliers begin the sub-game at a predetermined level such as "1X." The multipliers increase by a predetermined or random amount for each revealed symbol in the sequences associated with the multipliers. The player continues to pick selections from a plurality of selections until the player picks one or more of the section indicator symbols, completely reveals all of the symbols in one or more of the sequences or runs out of picks. If the player revealed all of the symbols in one or more of the sequences or the player picked one or more of the section indicator symbols, the gaming device activates those section indicators in the game.
In one such game, the player receives a number of spins or activations of the wheel. The gaming device causes the wheel to spin and the activated section indicators indicate sections on the wheel. The player obtains a cumulative award which equals the awards indicated by each of the activated section indicators multiplied by the multiplier associated with the activated section indicators. The multiplied awards are summed together and provided to the player as the total award for the game. The player continues to spin the wheel and obtain awards until the player does not have any spins remaining. The game ends and the player obtains the total award indicated in the total award display. In a further embodiment, the present invention is employed in a primary game. In one such embodiment, the primary game includes a plurality of reels. The reels include a plurality of symbols and section indicator symbols which represent a number of activated section indicators in a bonus game. The processor of the gaming device causes the reels to spin, and activates the section indicators in the bonus game according to the number of section indicator symbols that appear on the reels. The section indicator symbols may indicate specific section indicators to activate in the bonus game or indicate the total number of section indicators to activate in the bonus game. In another embodiment, the section indicator symbols on the reels include a number which corresponds to a number of activated section indicators. The player spins the reels and attempts to obtain one or more of the section indicator symbols located on the reels. The gaming device activates the number of section indicators corresponding to the largest number on the section indicator symbols. In a further embodiment, the primary game includes a plurality of selections as described above. The player picks the selections to activate one or more section indicators in the bonus game. In another embodiment, a specific combination of symbols on the reels is associated with the section indicators in a game. The gaming device spins the reels and activates any of the section indicators based on the specific combinations of symbols indicated on the reels. In another embodiment, the section indicators each include a different color or colors. The gaming device displays a plurality of reels including a plurality of activator symbols, each of the activator symbols including one of the colors associated with each of the section indicators. The gaming device or player spins the reels and the gaming device activates one or more of the section indicators based on the activator symbol or symbols that occur on the reels. For example, if a blue activator symbol is indicated on the reels, the gaming device activates the section indicator including the color blue. In a further embodiment, each of the reels includes a color corresponding to a color associated with the section indicators. Each of the reels also includes at least one activator symbol. The gaming device or player activates the reels to indicate one or more symbols on the reels. Then, the gaming device activates the section indicators based on which reels the activator symbols are indicated on in the game. For example, a game includes three reels, a blue reel, a red reel and a yellow reel, which respectively correspond to a blue, red and yellow section indicator in the game. The blue section indicator is activated when at least one activator symbol is indicated on the blue reel. The red section indicator is activated when at least one activator symbol is indicated on the red reel. The yellow section indicator is activated when at least one activator symbol is indicated on the yellow reel. It should be appreciated that the symbols and or reels may include one or more colors or one or more combinations of colors. In another embodiment, at least one puzzle is associated with the section indicators in a game. In this embodiment, the gaming device activates the section indicator or indicators associated with the puzzle or puzzle completed by the player in the game. In another embodiment, the gaming device displays a single puzzle having multiple components to the player. One or more of the components are associated with the section indicators. Therefore, the gaming device activates the sections indicators based on which components and/or the number of components of the puzzle completed by the player in the game. It should be appreciated that any number of components and/or puzzles may be employed in a game. In a further embodiment, one or more puzzles such as the sequences described above are employed in a persistence game. In this type of game, the player picks symbols such as letters in one or more of the sequences. The picked symbols remain revealed for a designated number of games. Thus, one player may complete one or more of the sequences during the designated number of games. Additionally, one player may pick and reveal symbols in one or more of the sequences in one game and a subsequent player or players may complete the sequence or sequences in a subsequent game or games. It is therefore an advantage of the present invention to provide a gaming device having an award wheel with multiple section indicators that provides more awards to players.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
BRIEF DESCRIPTION OF THE FIGURES
Fig. 1A is a front perspective view of one embodiment of the gaming device of the present invention.
Fig. 1 B is a front perspective of another embodiment of the gaming device of the present invention.
Fig. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
Fig. 3 is an enlarged front elevation view of one of the display devices of
Figs. 1A and 1 B illustrating one embodiment of the present invention. Fig. 4 is an enlarged front elevation view of one of the display devices of
Figs. 1A and 1 B illustrating an example of the embodiment of Fig. 3 where three activated section indicators indicate different sections on an award wheel.
Figs. 5A and 5B are schematic diagrams illustrating embodiments of the present invention where the number of activated section indicators employed in a game is based on a plurality of selections.
Fig. 6 illustrates another embodiment of the present invention where the number of activated section indicators and associated multipliers are determined in a sub-game.
Figs. 7A to 7C are enlarged front elevation views of one of the display devices of Figs. 1A and 1 B illustrating an example of the embodiment of Fig. 6 where a player picks three selections from the plurality of selections.
Fig. 7D is an enlarged front elevation view of one of the display devices of Figs. 1A and 1 B illustrating an award wheel where the number of activated section indicators is based on the selections picked by the player in Figs. 7A to 7C.
DETAILED DESCRIPTION OF THE INVENTION Gaming Device and Electronics Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in Figs. 1A and 1 B as gaming device 10a and gaming device 10b, respectively. Gaming device 10a and/or gaming device 10b are generally referred to herein as gaming device 10. Gaming device 10 in one embodiment has the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 10 is preferably mounted in a cabinet. However, it should be appreciated that gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device 10 can be constructed with varying cabinet and display designs, as illustrated by the designs shown in Figs. 1A and 1B. Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform.
Gaming device 10 can incorporate any primary game such as slot, poker, blackjack or keno, and any of the bonus triggering events and bonus games associated with these primary games. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical, electronic or video form. As illustrated in Figs. 1A and 1B, gaming device 10 includes a coin slot
12 and bill acceptor 14 where the player inserts money, coins or tokens. The player can place coins in the coin slot 12 or paper money or ticket vouchers in the bill acceptor 14. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device 10, a number of credits corresponding to the amount deposited is shown in a credit display 16. After depositing the appropriate amount of money, a player can begin the game by pulling arm 17 or pushing play button 20. Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device.
As shown in Figs. 1A and 1B, gaming device 10 also includes a bet display 22 and a bet one button 24. The player places a bet by pushing the bet one button 24. The player can increase the bet by one credit each time the player pushes the bet one button 24. When the player pushes the bet one button 24, the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one. Other bet or wager indicators such as a bet max button may also be employed in the gaming device of present invention. A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player cashes out, the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
Gaming device 10 also includes one or more display devices. The embodiment shown in Fig. 1A includes a central display device 30 and a mechanical wheel 100, and the alternative embodiment shown in Fig. 1 B includes a central display device 30 as well as an upper display device 32 which displays a video image of the wheel 100 to a player. Gaming device 10 in one embodiment displays a plurality of reels 34 such as three to five reels 34 in mechanical or video form at one or more of the display devices. However, it should be appreciated that the display devices can display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If the reels 34 are in video form, the display device for the video reels 34 is preferably a video monitor. Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. Furthermore, gaming device 10 preferably includes speakers 36 for producing sounds such as music. As illustrated in Fig. 2, the general electronic configuration of gaming device 10 preferably includes: a processor 38; a memory device 40 for storing program code or other data; a central display device 30; an upper display device 32; a mechanical wheel 100; a sound card 42; a plurality of speakers 36; and one or more input devices 44. The processor 38 is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. One or more secondary processors may also be employed in conjunction with the primary processor to control certain aspects of the game function. The memory device 40 can include random access memory (RAM) 46 for storing event data or other data generated or used during a particular game. The memory device 40 can also include read only memory (ROM) 48 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables.
As illustrated in Fig. 2, the player preferably uses the input devices 44, such as pull arm 17, play button 20, the bet one button 24 and the cash out button 26 to input signals into gaming device 10. In certain instances it is preferable to use a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device. Touch screen 50 and touch screen controller 52 are connected to a video controller 54 and processor 38. A player can make decisions and input signals into the gaming device 10 by touching touch screen 50 at the appropriate places. As further illustrated in Fig. 2, the processor 38 can be connected to coin slot 12 or bill acceptor 14. The processor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game.
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a "processor").
Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 are generally referred to herein as the "computer" or "controller."
With reference to Figs. 1A, 1B and 2, to operate the gaming device 10, in one embodiment the player must insert the appropriate amount of money or tokens at coin slot 12 or bill acceptor 14 and then pull the arm 17 or push the play button 20. The reels 34 will then begin to spin. Eventually, the reels 34 will come to a stop. As long as the player has credits remaining, the player can spin the reels 34 again. Depending upon where the reels 34 stop, the player may or may not win additional credits.
In addition to winning credits in this manner, in one embodiment gaming device 10 also gives players the opportunity to win credits in a bonus game. This type of gaming device 10 will include a program which will automatically begins a bonus game when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device 10 may use mechanical devices or a video- based central display device 30 to enable the player to play the bonus game. In one embodiment, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in Figs. 1A and 1 B, the qualifying condition could be the number seven appearing on three adjacent reels 34 along a payline 56. It should be appreciated that the present invention can include one or more paylines, such as payline 56, wherein the paylines can be horizontal, diagonal or any combination thereof.
Bonus Game In one embodiment of the present invention, if a player achieves a bonus triggering or qualifying condition during the primary game, the gaming device 10 initiates the secondary or bonus game of the present invention.
Referring now to Fig. 3, one embodiment of the present invention is illustrated where the bonus game includes a mechanical or video wheel 100 having a plurality of sections 102. An award symbol 104 is associated with each section 102. One or more awards are associated with the award symbols 104. The awards may be any suitable award such as values, credits, free spins, free games, multipliers or award opportunities as desired by the game implementor. The gaming device includes a plurality of award indicators such as section indicators 106, 108 and 110, designated by the letters A, B and C, respectively, which are associated with the wheel 100. It should be appreciated that the indicators 106, 108 and 110 may by designated by colors, characters, numbers, images or any suitable designator. Each section indicator is adapted to indicate one of the sections 102 on the wheel 100. In one embodiment, the wheel rotates in a counter clockwise direction as indicated by arrow 112 in Fig. 3. It should be appreciated, however, that the wheel may rotate in a clockwise direction, a counter clockwise direction, or any combination therein. It should also be appreciated that the wheel may remain stationary and the section indicators may move about the wheel or both the wheel and the section indicators may move in the same direction or different directions. A total award display 114 indicates the total award obtained by the player in the game. The total award displayed in the total award display 114 at the end of the game is the total award provided to the player for the game.
Referring to Fig. 4, in one embodiment, the gaming device activates a predetermined number of section indicators at the start of the game. In another embodiment, the gaming device activates a random number of section indicators. In a further embodiment, the player's wager in the base game or primary game determines the number of section indicators that are activated in the game. In Fig. 4, the gaming device activates all three of the section indicators A, B and C, or 106, 108 and 110, respectively which are provided in the game. Each activated section indicator is adapted to indicate a section 102 on the wheel 100. In this embodiment, the player has one spin in the game. The player receives the awards associated with the award symbols indicated by the activated section indicators 106, 108 and 110. It should be appreciated, however, that the gaming device may provide multiple spins in the game.
In Fig. 4, the gaming device activates or spins the wheel 100. When the wheel stops spinning, the activated section indicators 106, 108 and 110 indicate sections on the wheel having awards of twenty-five, fifty and seventy-five, respectively. The awards are added or summed to provide the total award for the game to the player. In this example, the total award indicated by the activated section indicators 106, 108 and 110 is one hundred fifty. The award of one hundred fifty is transferred to the total award display 114 and is provided to the player in the game. It should be appreciated that the awards may be summed, multiplied, or modified in any other suitable manner desired by the game implementor.
In another embodiment, illustrated in Figs. 5A and 5B, a plurality of masked selections are displayed to the player prior to or at the start of the game. The gaming device enables the player to pick one or more of the masked or hidden selections to determine and activate a number of section indicators in the bonus game.
Referring to Fig. 5A, the plurality of selections 116a include selections 117a. Numbers such as integers "1 ," "2" and "3" are randomly associated with the selections 117a and represent the number of activated section indictors in a game. It should be appreciated that the value of the largest integer associated with the selections is equal to or less than the maximum number of section indicators in a game. Initially, the selections 117a are masked or hidden from the player. The player is provided with a number of picks from the selections 117a to pick a number of section indicators to activate in the game. In one embodiment, the player is provided with one selection from the selections 116a. The player may activate "1", "2" or "3" section indicators as illustrated in Fig. 5A. In one example, the player receives one pick from the plurality of selections 116a. If the player picks selection 117a, which reveals the number "2," the gaming device activates two of the section indicators in the game. In another example, if the player picks a selection 117a, which reveals the number "3," the gaming device activates three of the section indicators in the game. It should be appreciated may activate specific indicators or randomly activate one or more of the section indicators. Referring now to Fig. 5B, the plurality of selections 116b includes symbols such as numbers "0" and "1". The player receives a number of picks to pick the selections. When the player picks one of the selections, one of the numbers such as the "0" or "1 ," is revealed and displayed to the player. The sum of the numbers associated with the picked selections equals the number of activated section indicators provided to the player in the game. In one embodiment, the sum of the numbers associated with the selections is greater than the number of possible section indicators in the game. In this embodiment, the player has a greater chance of activating the maximum number of section indicators in the game.
In Fig. 5B, the player can activate up to three section indicators in the game. Therefore, the player may obtain "0," "1," "2" or "3" activated section indicators in the game after picking one or more of the selections. If the player picks a selection 117b, which reveals the number "1 ," the gaming device activates one of the section indicators in the game. Subsequently, if the player picks two of the other selections 117b where both picked selections reveal the number "1 ," the player receives the total or sum of the numbers associated with the picked selections, which is three. Thus, the gaming device activates the maximum number of section indicators (i.e., three) in the game. It should be appreciated that the player may pick and the gaming device may activate any number of section indicators depending on the numbers associated with the selections. It should also be appreciated that a plurality of symbols may be used to represent the numbers of activated section indicators in the selections wherein a player picks a selection having a symbol and receives the number of activated section indicators associated with the picked symbol.
In another embodiment illustrated in Fig. 6, the number of activated section indicators is determined in a sub-game. In one such sub-game, the gaming device displays a set such as a sequence or sequences 130, 132 and 134 and a plurality of selections 136 to the player. In the illustrated embodiment, each section indicator 106, 108 and 110 has an associated set or sequence 130, 132 and 134, respectively. Each sequence includes symbols such as letters, numbers or any other desired character or symbol. In this embodiment, the symbols are letters which form a word or phrase. The letters in the sequences are initially masked or hidden from the player. In one embodiment, the player picks symbols such as letters to complete one or more of the sequences. The gaming device then activates the section indicator or section indicators associated with the completed sequence or sequences. In this embodiment, the sequences include one or more common symbols where a single pick of the symbols in one of the sequences completes one, two or more of the sequences in the game. Thus, a single pick activates one or more of the section indicators in the game. The selections include several symbols where some of the symbols are letters such as the letter "T" indicated in selection 138 or the letter "N" indicated in selection 142. The other selections include indicator symbols such as section indicator symbols which activate one or more of the section indicators 106, 108 and 110 in the game. Therefore, one of the selections includes a section indicator symbol which activates the section indicator 106. Another of the selections includes section indicator symbol which activates the section indicator 108, and another selection includes section indicator symbol which activates the section indicator 110. Furthermore, three of the selections include combinations of the section indicator symbols which activate one or more of the section indicators 106, 108 and 110 in the game. In one selection, the section indicator symbols which activate the section indicators 106 and 108 are paired together. In another selection, the section indicator symbols which activate the section indicator symbols 106 and 110 are paired together. In a further selection, section indicator symbols which activate the section indicators 108 and 110 are paired together. In a final selection all three of the section indicator symbols are grouped together. It should be appreciated that the selections 136 are initially masked or hidden from the player so that the player does not know where a particular letter or section indicator symbol is located in the plurality of selections 136. The symbols associated with the selections 136 are revealed to the player when the player picks the selections.
In the sub-game illustrated in Fig. 6, the player picks selections 136 to reveal a matching letter or letters in one or more of the sequences.
In one embodiment, the gaming device includes a symbol or letter selector which enables a player to select one or more of the letters in the sequences. The letter selector may be a set of buttons that correspondence to each of the letters in the sequences or a plurality of selections that include the letters in the sequences as described above. In another embodiment, some of the letters in each sequence are initially revealed to the player. The player then must attempt to pick selections 136 that reveal the remaining letters in each of the sequences.
In one embodiment, a multiplier is associated with each of the section indicators. The multipliers change in value based on the letters that are revealed in the sequences. A multiplier display is associated with each section indicator. Therefore in Fig. 6, multiplier A display 144a is associated with section indicator A (106), multiplier B display 146a is associated with section indicator B (108) and multiplier C display 148a is associated with section indicator C (110). The multiplier displays 144a, 146a and 148a indicate the value of the multiplier associated with each of the section indicators 106, 108 and 110, respectively, during the sub-game. In one embodiment, the value of the multiplier associated with each section indicator increases by one for each letter picked by the player from the plurality of selections 136 that match one of the letters in the corresponding sequences 130, 132 or 134, respectively. The multipliers may increase by a predetermined or random amount for each matched letter. It should be appreciated that the multipliers may also decrease by any amount or remain unchanged. For example in Fig. 6, if a player picks the selection that reveals the letter "P," which is associated with sequence 132, the multiplier displayed in the multiplier B display 146a increases from "1X" to "2X." If the player picks another letter from the selections 136 that matches one of the letters in the sequence 132, the multiplier increases by one again to "3X." In one embodiment, each letter associated with the plurality of selections is associated with one of the sequences 130, 132 and 134. Therefore, in this embodiment, the player can only increase the multiplier associated with one of the section indicators 106, 108 and 110 with each pick. In another embodiment, a letter may be associated with one or more of the sequences. In this embodiment, one of the picked letters may increase the multiplier associated with one or more of the sequences associated with the section indicators. Additionally, in one embodiment, one or more of the symbols or letters includes an additional award such as a number of free spins of the award indicator, credits, values or any suitable award or values. The gaming device provides the additional award to the player when the player picks the symbol or symbol in the game.
In the sub-game illustrated in Fig. 6., if the player picks a selection 136 that reveals one or more section indicator symbols, the gaming device activates the section indicators associated with those section indicator symbols in the game. For example, if the player picks a selection having section indicator symbols associated with section indicators 106 and 108, then the gaming device activates the section indicators 106 and 108 in the game. The gaming device does not activate section indicator 110 in the game because as of that point in the game, the player did not pick the selection having the section indicator symbol associated with section indicator 110. Similarly, if the player picks the selection including all three section indicator symbols associated with section indicators 106, 108 and 110, then the gaming device activates the maximum number of section indicators in the game, which in this example is three. Once the player picks a selection that reveals one or more section indicator symbols, the gaming device activates the section indicators associated with those symbols and the game initiates. In the game, the gaming device or the player spins the wheel illustrated in Fig. 4, having the number of activated section indicators associated with the section indicator symbols picked by the player. The awards associated with the award symbols on the indicated sections are multiplied by the multipliers associated with the activated section indicators. The multiplied awards are summed or added together and provided to the player at the end of the game.
Referring now to Figs. 7A to 7D, an example of the embodiment of Fig. 6 is illustrated where the player is provided with a plurality of masked or hidden selections 136. In this example, the multipliers associated with section indicators 106, 108 and 110 are initially at "1X." It should be appreciated that the multipliers may start at any value and may be different values. Also, the sequences 130, 132 and 134 include a plurality of letters which form the words "BUCKET," "TEARDROP" and "SQUEEZE." However, the words may be any words or other symbol combinations desired by the game implementor.
In Fig. 7A, the player picks selection 150 from the plurality of selections
136 with their first pick. The selection 150 reveals the letter "D." The letter "D" is only associated with sequence 132. Thus, the letter "D" is revealed in sequence 132 and the multiplier associated with section indicator 108, which is displayed in Multiplier "B" Display 146a, is increased by one from "1X" to "2X." The player continues to pick selections from the plurality of selections 136 until the player picks a selection that reveals one or more section indicator symbols. In Fig. 7B, the player picks a second selection from the plurality of selections 136. The player picks selection 154, which reveals the letter "Q." The letter "Q" is associated with sequence 134 and only appears once in that sequence. As a result, the multiplier displayed in Multiplier C Display 148a, which is associated with section indicator 110, is increased by one from "1X" to "2X." Since the player did not pick a selection including one or more section indicator symbols, the player continues to pick selections from the plurality of selections 136.
In Fig. 7C, the player picks a third selection, selection 158, from the plurality of selections 136. Selection 158 reveals three section indicator symbols. The section indicator symbols are associated with section indicators 106, 108 and 110. Therefore, the gaming device activates the maximum number of section indicators in the game. In one embodiment, the section indicator symbols are not associated with any additional awards. In another embodiment, each section indicator symbol or all of the section indicator symbols are associated with one or more additional awards, which are provided to the player when the player picks the selection associated with one or more of the section indicator symbols. In this example, the player only obtains the lowest multiplier value (i.e., 1X) for section indicator symbol 106 as indicated by Multiplier A Display 144a. However, the player did pick a selection that revealed one letter in the sequences 132 and 134, which are associated with section indicators 108 and 110, respectively. Thus, the player obtained a multiplier of "2X" for section indicators 108 and 110, as indicated by Multiplier B Display 146a and Multiplier C Display 148a.
In the game, the gaming device activates all three section indicators and provides the player with one spin. The player spins the wheel and receives the awards associated with the sections indicated by the activated section indicators 106, 108 and 110 in that spin. Furthermore, the award associated with each section indicated by the activated section indicators 106, 108 and 110 is multiplied by the multipliers associated with those section indicators as displayed by Multiplier A Display 144a, Multiplier B Display 146a, and Multiplier C Display 148a. Thus, the award indicated by section indicator 106 will be multiplied by "1X" as indicated in the Multiplier A Display 144a, the award indicated by indicator 108 will be multiplied by "2X" as indicated in Multiplier B Display 146a and the award indicated by section indicator 110 will be multiplied by "2X" as indicated by Multiplier C Display 148a.
Referring now to Fig. 7D, the gaming device initiates the bonus game and displays a wheel 100 having a plurality of sections 102. Several award symbols 104 are associated with sections 102. Because the player obtained all three section indicators 106, 108 and 110 in the sub-game, the gaming device activates all three section indicators, such as by illuminating or highlighting the activated section indicators, to show that all three section indicators are activated for the game. If the player only obtained two of the section indicators in the sub-game, only those two section indicators obtained by the player are activated for the game. The wheel 100 rotates in a clockwise direction as shown by arrow 112. Also, the gaming device displays a multiplier display associated with each section indicator. Multiplier A Display 144b is associated with section indicator A (106). Multiplier B Display 146b is associated with section indicator B (108). Multiplier C Display 148b is associated with section indicator C (110). In addition, a total award display 114 displays or indicates the total award accumulated by the player in the game.
In the game illustrated in Fig. 7D, the gaming device or the player spins the wheel 100. When the wheel stops spinning, the activated section indicators 106, 108 and 110 indicate sections including award symbols with awards of ten, twenty-five and twenty-five, respectively. Thus, the award associated with section indicator 106, which is ten, is multiplied by the multiplier associated with the section indicator 106 and indicated by Multiplier A Display 144b, which is "1X." The award indicated by section indicator 108, which is twenty-five, is multiplied by the multiplier associated with the section indicator 108 and indicated in Multiplier B Display 146b, which is "2X." The award indicated by section indicator 110, which is twenty-five, is multiplied by the multiplier associated with the section indicator 110 and indicated in Multiplier C Display 148b, which is "2X." Thus, the awards indicated by section indicators 106, 108 and 110 are modified or multiplied by the corresponding multipliers to become awards of ten, fifty and fifty, respectively. The awards are added or summed together to provide the total award of one hundred ten as indicated by total award display 114. The player receives the total award of one hundred ten for the game.
In a further embodiment, the present invention is employed as a primary game. In one such primary game, the number of activated section indicators may be determined on a plurality of reels, from a plurality of selections or in any suitable game. In one such primary game, the number of section indicators activated in a subsequent game such as the bonus game are determined by a plurality of reels. The reels include one or more section indicator symbols or activator symbols. The gaming device or the player spins the reels and the gaming device activates the section indicators based on the number of the section indicator symbols that appear on the reels. For example, if two section indicator symbols appear on the reels, the gaming device activates two section indicator symbols in a subsequent game. It should be appreciated that the number of section indicator symbols included on the reels equals or is less than the maximum number of section indicators available in the subsequent game such as the bonus game.
In another embodiment of the above primary game, the section indicator symbols include numbers such as integers which represent a number of section indicators to activate in a subsequent game. For example, the section indicators may include the numbers "1", "2" and "3". The gaming device or player spins the reels and the gaming device activates the number of section indicators associated with the section indicator symbol having the greatest number associated with it which appears on the reels. In a further aspect of this embodiment, a plurality of selections are displayed to the player in the primary game and the player picks selections as described above to obtain a number of activated section indicators in a subsequent game. It should be appreciated that any suitable number of section indicators may be activated in a game where the number of activated section indicators is equal to or less than the number associated with the section indicator symbol or symbols that occur on the reels.
In another embodiment, each of the section indicators in a game are associated with a specific combination of symbols on the reels. The gaming device spins the reels and activates one or more of the section indicators when the specific combination or combinations of symbols associated with the section indicators are indicated on the reels. For example, a game includes two section indicators designated by the letters A and B. Section indicator A is activated when two A symbols occur on the reels. Section indicator B is activated when three B symbols appear on the reels. The gaming device spins the reels and two A symbols are indicated or occur on the reels. Thus, the gaming device activates section indicator A in the game.
In a further aspect of this embodiment, the section indicators include different colors such as red, blue and green. It should be appreciated that the section indicators may include any suitable color or combination of colors in a game. It should also be appreciated that the section indicators may be designated by colors, numbers, characters, symbols, images or any suitable designator. In this embodiment, each section indicator includes a different color and the reels include activator symbols including each of the different colors. Thus, one or more of the section indicators are activated when one or more of the colors or activator symbols including the colors corresponding to the section indicators are indicated on the reels as described above. It should be appreciated that the section indicators may be activated based on a combination of one or more symbols including the same color or different colors in a game. In a further embodiment, the reels include a plurality of symbols and are designated by one or more colors corresponding to the colors associated with each of the section indicators in a game. In this embodiment, the gaming device activates a section indicator when one or more activator symbols occur on the reel including the color associated with the section indicator. For example, the section indicator including the color red is activated when one or more designated activator symbols occur on the reel including the color red. It should be appreciated that one or more reels may be employed in a game and the reels may include one or more colors or color combinations as desired by the game implementor.
In another embodiment, one or more puzzles are associated with the section indicators. The gaming device enables a player to solve or complete the puzzle or puzzles to activate one or more of the section indicators. In one aspect of this embodiment, one puzzle is associated with each of the section indicators in a game. The gaming device activates one or more of the section indicators when the player solves or completes the puzzle or puzzles associated with those section indicators. In another aspect of this embodiment, a single puzzle including one or more components is associated with all of the section indicators in a game. Specifically, one or more of the components in the puzzle are associated with each of the section indicators. Therefore, the gaming device activates the section indicators based on the specific component or components that are solved or completed by the player in the puzzle.
In a further embodiment, the sequences described above are employed in a persistence game. In this embodiment, the gaming device enables the player to pick symbols in one or more of the sequences in the game to activate at least one of the section indicators in the game. Any symbols picked by the player remain displayed or indicated in the sequences for a designated number of games. Therefore, a player may complete a sequence in a single game or in a plurality of games. Similarly, one player may initially reveal some of the symbols in the sequences in one game and a subsequent player or players may complete or solve one or more of the sequences in a subsequent game or games. It should be appreciated that the designated number of games may be randomly determined, predetermined, determined based on a wager by a player or according to any suitable determination method. It should also be appreciated that the picked symbols in the sequences may remain revealed or displayed to the players until one or more of the sequences are completed.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.

Claims

The invention is claimed as follows:
1. A gaming device comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; a plurality of selections which each indicate a number of symbol indicators to be active, wherein the number is zero or more than zero; and a processor operable to enable a player to pick at least one of the selections to determine which, if any, of the plurality of activatable symbol indicators are active, cause said active symbol indicators to indicate award symbols on the award indicator, and provide a total award to the player based on the awards associated with the indicated award symbols. 2. The gaming device of Claim 1 , wherein a plurality of the numbers of activated symbol indicators are greater than one.
3. The gaming device of Claim 1 , wherein at least one of the numbers of activated symbols is one.
4. The gaming device of Claim 1 , wherein the selections include a plurality of symbols, each of said symbols representing a number of activated symbol indicators.
5. The gaming device of Claim 1 , which includes a multiplier associated with each of the activatable symbol indicators.
6. The gaming device of Claim 1 , which includes a multiplier associated with all of the activatable symbol indicators.
7. The gaming device of Claim 6, wherein the total award is based on the awards associated with the award symbols indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators. 8. The gaming device of Claim 1, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
9. The gaming device of Claim 1 , wherein the selections include a plurality of different colors, and wherein, at least one of said colors is associated with each of the section indicators.
10. A gaming device comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a number of activatable symbol indicators; a plurality of reels including a plurality of symbols, said symbols including a plurality of activator symbols wherein, at least one of the activator symbols is associated with each of the activatable symbol indicators; and a processor operable to spin the reels, activate at least one of the symbol indicators when at least one activator symbol is indicated on the reels, cause said active symbol indicators to indicate award symbols on the award indicator, and provide a total award to the player based on the awards associated with the indicated award symbols.
11. The gaming device of Claim 10, wherein at least one combination of symbols is associated with each of the activatable symbol indicators and wherein, at least one of the symbol indicators is activated when one or more of the combination of symbols are indicated on the reels. 12. The gaming device of Claim 10, wherein at least two of the activatable symbol indicators includes a different color.
The gaming device of Claim 10, wherein a plurality of the activatable symbol indicators include different colors.
14. The gaming device of Claim 10, wherein all of the activatable symbol indicators include different colors.
15. The gaming device of Claim 12, wherein the reels include a plurality of activator symbols including the colors of the activatable symbols indicators.
16. The gaming device of Claim 12, wherein the each of the reels include one of the colors of the activatable symbol indicators.
17. A gaming device comprising: a game; an award indicator including a plurality of award symbols in the game; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; a puzzle which indicates a number of symbol indicators to be active, wherein the number is zero or more than zero; and a processor operable to enable a player to complete at least a portion of the puzzle to determine which, if any, of the plurality of activatable symbol indicators are active in the game, cause said active symbol indicators to indicate award symbols on the award indicator, and provide a total award to the player in the game based on the awards associated with the indicated award symbols. 18. The gaming device of Claim 17, which includes a plurality of puzzles, wherein each of the puzzles is associated with one of the symbol indicators.
19. The gaming device of Claim 17, which includes a plurality of games, wherein the player completes the puzzle in at least one of the games. 20. The gaming device of Claim 17, which includes a plurality of games, wherein the player completes the puzzle in a plurality of the games.
21. The gaming device of Claim 17, which includes a designated number of games, wherein the gaming device enables the player to complete the puzzle in the designated number of games. 22. The gaming device of Claim 21 , wherein the designated number of games is predetermined.
23. The gaming device of Claim 21 , wherein the designated number of games is randomly determined.
24. The gaming device of Claim 21 , wherein the designated number of games is determined based on a wager made by the player.
25. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a number of activated symbol indicators based on a player's wager, wherein at least one player wager causes said number to be greater than one; and a processor operable to cause said activated symbol indicators to indicate symbols on the award indicator and provide a total award to a player based on the awards associated with the award symbols indicated by the activated symbol indicators.
26. The gaming device of Claim 25, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
27. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; at least one set associated with each symbol indicator, each of said sets including a plurality of symbols; and a processor operable to enable a player to pick the symbols in the set, reveal the symbols in the set that match the picked symbol, activate at least one of the symbol indicators when at least one symbol is revealed in the set associated with said symbol indicator, cause the activated symbol indicators to indicate award symbols on the award indicator and provide a total award to the player based on the awards associated with the award symbols indicated by the activated symbol indicators.
28. The gaming device of Claim 27, wherein at least one of the sets^ includes a sequence of the symbols.
29. The gaming device of Claim 27, which includes at least one multiplier associated with each symbol indicator.
30. The gaming device of Claim 27, wherein the multiplier associated with each symbol indicator increases by a predetermined amount for each of the symbols that are revealed in the sets associated with said symbol indicators.
31. The gaming device of Claim 27, wherein the multiplier associated with each symbol indicator increases by a random amount for each of the symbols that are revealed in the sets associated with said symbol indicators.
32. The gaming device of Claim 27, wherein the multiplier associated with each symbol indicator increases by a predetermined amount for a plurality of symbols revealed in the sets associated with said symbol indicators.
33. The gaming device of Claim 27, wherein the multiplier associated with each symbol indicator increases by a random amount for a plurality of symbols revealed in the sets associated with said symbol indicators.
34. The gaming device of Claim 27, wherein the total award is based on the awards indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators. 35. The gaming device of Claim 27, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
36. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; at least one set associated with each symbol indicator, each of said sets including a plurality of symbols; a plurality of selections including said symbols; and a processor operable to enable a player to pick the selections, reveal the symbols in the set that match the symbol associated with the picked selection, activate at least one of the symbol indicators when at least one symbol is revealed in the set associated with said symbol indicator, cause the activated symbol indicators to indicate award symbols on the award indicator and provide a total award to the player based on the awards associated with the award symbols indicated by the activated symbol indicators.
37. The gaming device of Claim 36, which includes at least one multiplier associated with each symbol indicator.
38. The gaming device of Claim 37, wherein the multiplier associated with each symbol indicator increases by a predetermined amount for each of the symbols that are revealed in the sets associated with said symbol indicators.
39. The gaming device of Claim 37, wherein the multiplier associated with each symbol indicator increases by a random amount for each of the symbols that are revealed in the sets associated with said symbol indicators. 40. The gaming device of Claim 37, wherein the multiplier associated with each symbol indicator increases by a predetermined amount for a plurality of symbols revealed in the sets associated with said symbol indicators.
41. The gaming device of Claim 37, wherein the multiplier associated with each symbol indicator increases by a random amount for a plurality of symbols revealed in the sets associated with said symbol indicators.
42. The gaming device of Claim 37, wherein the total award is based on the awards indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators.
43. The gaming device of Claim 37, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols. 44. The gaming device of Claim 37, wherein at least one of the symbols includes an additional award selected from the group consisting of: at least one free spin, at least one free game, at least one credit, at least one value, at least one game element and at least one symbol.
45. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; at least one set associated with each of the activatable symbol indicators, each set including a plurality of symbols; a plurality of selections including the symbols, said selections including a plurality of indicator symbols; and a processor operable to enable a player to pick the selections, reveal the symbols in the sets that match the symbol associated with each picked selection, activate at least one of the symbol indicators when at least one symbol is revealed in the set associated with said symbol indicator or when the player picks the indicator symbol associated with said symbol indicator from said selections, cause the activated symbol indicators to indicate symbols on the award indicator and provide a total award to the player based on the awards associated with the award symbols indicated by the activated symbol indicators. 46. The gaming device of Claim 45, wherein at least one indicator symbol is associated with one of the selections.
47. The gaming device of Claim 45, wherein at least one indicator symbol is associated with a plurality of the selections.
48. The gaming device of Claim 45, wherein a plurality of indicator symbols are associated with one of the selections.
49. The gaming device of Claim 45, wherein a plurality of indicator symbols are associated with a plurality of selections. 50. The gaming device of Claim 45, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
51. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; at least one set associated with each symbol indicator, each set including a plurality of symbols; at least one multiplier associated with each symbol indicator; a plurality of selections including said symbols; and a processor operable to enable a player to pick the selections, reveal the symbols in the sets that match the symbol associated with each picked selection, increase the multiplier associated with each symbol indicator based on the number of symbols revealed in the sets associated with said symbol indicators, activate at least one of the symbol indicators when the player picks at least one of the symbols in the set associated with said symbol indicator, cause the activated symbol indicators to indicate award symbols and provide a total award to the player based on the awards associated with the award symbols indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators.
52. The gaming device of Claim 51 , wherein the multiplier associated with each symbol indicator increases by a predetermined amount for each of the symbols revealed in the sets associated with said symbol indicators.
53. The gaming device of Claim 51 , wherein the multiplier associated with each symbol indicator increases by a predetermined amount for a plurality of the symbols revealed in the sets associated with said symbol indicators.
54. The gaming device of Claim 51 , wherein the multiplier associated with each symbol indicator increases by a random amount for each of the symbols revealed in the sets associated with said symbol indicators.
55. The gaming device of Claim 51 , wherein the multiplier associated with each symbol indicator increases by a random amount for a plurality of the symbols revealed in the sets associated with said symbol indicators. 56. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators, wherein at least one multiplier is associated with each symbol indicator; at least one set associated with each symbol indicator, each set including a plurality of symbols; a plurality of selections including said symbols, said symbols including a plurality of indicator symbols; and a processor operable to enable a player to pick the selections, reveals the symbols in the sets that match the symbol associated with each picked selection, increase the multiplier associated with each symbol indicator based on the symbols revealed in the sets associated with said symbol indicators, activate at least one of the symbol indicators when at least one of the symbols is revealed in the set associated with said symbol indicator or when the player picks the indicator symbol associated with said symbol indicator from said selections, cause the activated symbol indicators to indicate symbols and provide a total award to the player based on the awards indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators. 57. The gaming device of Claim 56, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
58. A gaming device comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators, wherein at least one multiplier is associated with each symbol indicator; a set associated with each symbol indicator, said set including a plurality of letters; a letter selector which enables a player to pick letters in the set; a plurality of indicator symbols included in the selections; and a processor operable to reveal the letters in the sets that match the letter picked by the player, increase the multiplier associated with each symbol indicator based on the letters revealed in the sets associated with said symbol indicators, activate at least one of the symbol indicators when the player picks at least one of the letters in the set associated with said symbol indicator or when the player picks the indicator symbol associated with said symbol indicator from said selections, and provide a total award to the player based on the award indicated by the activated symbol indicators multiplied by the multipliers associated with said activated symbol indicators.
59. The gaming device of Claim 58, wherein the letter selector includes a plurality of selections including the symbols in the set. 60. The gaming device of Claim 58, wherein the multiplier associated with each of the symbol indicators increases by a predetermined amount for each of the letters which are revealed in the sets associated with said symbol indicators.
61. The gaming device of Claim 58, wherein the multiplier associated with each of the symbol indicators increases by a predetermined amount for a plurality of the letters which are revealed in the sets associated with said symbol indicators.
62. The gaming device of Claim 58, wherein the multiplier associated with each of the symbol indicators increases by a random amount for each of the letters which are revealed in the sets associated with said symbol indicators.
63. The gaming device of Claim 58, wherein the multiplier associated with each of the symbol indicators increases by a random amount for a plurality of the letters which are revealed in the sets associated with said symbol indicators. 64. The gaming device of Claim 58, which include a probability of being indicated associated with each award symbol.
65. The gaming device of Claim 58, wherein a plurality of the probabilities are the same.
66. The gaming device of Claim 58, wherein all of the probabilities are the same.
67. The gaming device of Claim 58, wherein said awards are associated with probabilities of being provided to the player, wherein the processor determines the award symbols that are indicated by the symbol indicators based on said probabilities.
68. The gaming device of Claim 58, wherein a plurality of said probabilities are different.
69. The gaming device of Claim 58, which includes a plurality of potential total awards, and wherein said processor is operable to pick one of said total awards and cause the activated symbol indicators to indicate award symbols which equal the total award.
70. The gaming device of Claim 69, wherein said total awards are associated with probabilities of being indicated by the activated symbol indicators.
71. The gaming device of Claim 58, wherein the symbol indicators include illumination devices that illuminate the indicated award symbols on the award indicator.
72. The gaming device of Claim 58, wherein the symbol indicators include illumination devices to highlight the activated symbol indicators.
73. The gaming device of Claim 58, wherein the award indicator includes a bonus award associated with the symbols, said bonus award being one of the awards selected from the group consisting of: free spins, free games, multipliers and credits. 74. The gaming device of Claim 58, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols.
75. A gaming device comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators; means for enabling the player to cause the random determination of the number of activated symbol indicators using an input; a probability of being indicated by the activated symbol indicators associated with each of said award symbols; and a processor operable to cause the activated symbol indicators to indicate symbols on the award indicator based on said probabilities and provide a total award to a player based on the awards of the award symbols associated with at least one of the indicated sections on the award indicator.
76. The gaming device of Claim 75, wherein the award indicator is a wheel including a plurality of sections, said sections including the award symbols. 77. The gaming device of Claim 75, wherein the awards include one relatively large award and a plurality of relatively small awards.
78. The gaming device of Claim 75, wherein the probability of being indicated by the activated symbol indicators associated with relatively large award is less than the probabilities of being indicated the relatively small awards.
79. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable symbol indicators wherein each symbol indicator includes an illumination device; means for enabling the player to cause the random determination of the number of activated symbol indicators using an input; a processor operable to illuminate the activated symbol indicators, cause the activated symbol indicators to indicate award symbols and provide a total award to a player based on the awards associated with the award symbols indicated by the illuminated symbol indicators.
80. The gaming device of Claim 79, wherein the illumination devices associated with each symbol indicator includes a different color.
81. A gaming device having a game comprising: an wheel including a plurality of sections, said sections including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable section indicators; at least one set associated with each section indicator, each set including a plurality of symbols; at least one multiplier associated with each section indicator; and a processor operable to enable a player to pick the symbols in the set, reveal the symbols in the set that match the picked symbol, increase the multiplier associated with the section indicator based on the number of symbols revealed in the set associated with said section indicator, activate the section indicator when the player picks at least one of the symbols in the set associated with said section indicator, cause the activated section indicators to indicate award symbols and provide a total award to the player based on the awards associated with the award symbols indicated by the activated section indicators multiplied by the multipliers associated with said activated section indicators.
82. The gaming device of Claim 81 , wherein the multiplier associated with each section indicator increases by a predetermined amount for each of the symbols revealed in the set associated with said section indicator.
83. The gaming device of Claim 81 , wherein the multiplier associated with each section indicator increases by a predetermined amount for a plurality of the symbols revealed in the set associated with said section indicator.
84. The gaming device of Claim 81 , wherein the multiplier associated with each section indicator increases by a random amount for each of the symbols revealed in the set associated with said section indicator.
85. The gaming device of Claim 81 , wherein the multiplier associated with each section indicator increases by a random amount for a plurality of the symbols revealed in the set associated with said section indicator. 86. A gaming device having a game comprising: an award indicator including a plurality of award symbols; a plurality of awards associated with said award symbols; a plurality of activatable section indicators; at least one set associated with each section indicator, each set including a plurality of symbols; at least one multiplier associated with each section indicator; a plurality of selections including said symbols; and a processor operable to enable a player to pick the selections, reveal the symbols in the sets that match the symbol associated with the picked selection, increase the multiplier associated with each section indicator based on the number of symbols revealed in the sets associated with said section indicators, activate at least one of the section indicators when the player picks at least one of the symbols in the set associated with said section indicator, cause the activated section indicators to indicate award symbols and provide a total award to the player based on the awards associated with the award symbols indicated by the activated section indicators multiplied by the multipliers associated with said activated section indicators. 87. The gaming device of Claim 86, wherein the multiplier associated with each section indicator increases by a predetermined amount for each of the symbols revealed in the sets associated with said section indicators.
88. The gaming device of Claim 86, wherein the multiplier associated with each section indicator increases by a predetermined amount for a plurality of the symbols revealed in the sets associated with said section indicators.
89. The gaming device of Claim 86, wherein the multiplier associated with each section indicator increases by a random amount for each of the symbols revealed in the sets associated with said section indicators.
90. The gaming device of Claim 86, wherein the multiplier associated with each section indicator increases by a random amount for a plurality of the symbols revealed in the sets associated with said section indicators.
91. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of: (a) displaying a plurality of selections to a player, wherein different symbols representing at least one number of activated symbol indicators is associated with a plurality of selections;
(b) enabling a player to pick one of the selections;
(c) activating the symbol indicators based on the symbol associated with the picked selection;
(d) causing the activated symbol indicators to indicate award symbols on the award indicator; and (e) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators.
92. The method of Claim 91 , wherein the symbols are numbers.
93. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of:
(a) displaying a plurality of selections to a player wherein the selections include integers;
(b) enabling a player to pick one of the selections for a number of picks;
(c) repeating steps (b) to (c) until there are no picks remaining;
(d) activating a number of symbol indicators based on the integers associated with the selections picked by the player;
(e) causing the activated symbol indicators to indicate award symbols on the award indicator; and
(f) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators.
94. The method of Claim 93, wherein the number of activated symbol indicators equals the sum of the integers associated with the selections picked by the player.
95. The method of Claim 93, wherein the number of activated symbol indicators equals the multiplication of the integers associated with the selections picked by the player.
96. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of:
(a) activating a number of symbol indicators based on a player's wager, wherein at least one player wager causes said number to be greater than one; (b) causing the activated symbol indicators to indicate award symbols on the award indicator; and
(c) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators.
97. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of:
(a) activating a plurality of reels including symbols, said symbols including a plurality of activator symbols associated with the section indicator symbols;
(b) activating a number of symbol indicators based on at least one of the activator symbols indicated on the reels;
(c) causing the activated symbol indicators to indicate award symbols on the award indicator; and
(d) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators.
98. The method of Claim 97, wherein the step of activating a number of symbol indicators includes activating the number of symbols indicators based on a combination of the symbols.
99. The method of Claim 97, wherein each of the section indicators includes a color.
100. The method of Claim 99, wherein the activator symbols include colors that match the colors of the section indicators 101. The method of Claim 97, wherein the reels include at least one color that matches the colors of the section indicators and wherein the section indicators are activated when the activator symbol or symbols matching the colors of the section indicators are indicated on the reels.
102. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of:
(a) activating a number of symbol indicators based on a puzzle in a game;
(b) causing the activated symbol indicators to indicate award symbols on the award indicator in the game; and
(c) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators in the game.
103. The method of Claim 102, wherein the step of activating a number of symbol indicators includes activating a number of symbol indicators based on a plurality of puzzles in the game.
104. The method of Claim 102, wherein the step of activating a number of symbol indicators includes activating a number of symbol indicators based on a plurality of puzzles in the game.
105. The method of Claim 104, wherein at least one of the puzzles is completed in one game.
106. The method of Claim 104, wherein at least one of the puzzles is completed in a plurality of games.
107. A method for operating a gaming device including an award indicator and a plurality of activatable symbol indicators, said method comprising the steps of:
(a) displaying a set associated with the plurality of activatable symbol indicators, wherein each set includes a plurality of symbols;
(b) displaying a plurality of selections including said symbols;
(c) enabling a player to pick at least one of the selections;
(d) revealing symbols in each of the sets that match the symbol associated with the picked selection; (e) activating one or more of the symbol indicators when at least one symbol is revealed in the sets associated with said symbol indicators;
(f) causing the activated symbol indicators to indicate award symbols on the award indicator; and
(g) providing any awards to the player associated with the award symbols indicated by the activated symbol indicators.
108. The method of Claim 107, which includes the step of repeating steps (a) to (g) for a number of activations.
109. The method of Claim 107, which includes the step of associating a multiplier with each of the symbol indicators. 110. The method of Claim 107, which includes the step of increasing the multipliers by a predetermined amount for each of the symbols revealed in the sets associated with said symbol indicators.
111. The method of Claim 107, which includes the step of increasing the multiplier by a predetermined amount for a plurality of the symbols revealed in the sets associated with said symbol indicators.
112. The method of Claim 107, which includes the step of increasing the multipliers by a random amount for each of the symbols revealed in the sets associated with said symbol indicators.
113. The method of Claim 107, which includes the step of increasing the multipliers by a random amount for a plurality of the symbols revealed in the sets associated with said symbol indicators. 114. The method of Claim 107, which includes the step of associating a plurality of indicator symbols with the selections.
115. The method of Claim 114, which includes the step of providing a number of activated symbol indicators when the player picks one of the selections including at least one of the indicator symbols. 116. The method of Claim 107, wherein the sets include at least one common symbol and wherein, a single pick of one of the symbols completes at least two of the sets.
117. The method of Claim 107, wherein the sets include at least one common symbol and wherein, a single pick of one of the symbols completes a plurality of the sets.
118. The method of Claim 107, wherein the sets include at least one common symbol and wherein, a single pick of one of the symbols completes all of the sets.
119. The method of Claim 107, providing an additional award to the player wherein at least one additional award is associated with at least one of the symbols in the sets.
120. The method of Claim 119, wherein the additional award includes at least one of the group consisting of: a free spin, a free game, a multiplier, an award, a credit and a value. 121. A method for operating a gaming device including an award indicator and a plurality of symbol indicators, said method comprising the steps of:
(a) displaying a plurality of sets associated with a plurality of symbol indicators, wherein each set includes a plurality of symbols;
(b) enabling a player to randomly select symbols in the sets;
(c) revealing symbols in each of the sets that match the symbol associated with the random selection; (d) activating one or more of the symbol indicators when at least one of the symbols are revealed in the sets associated with said symbol indicators;
(e) causing the activated symbol indicators to indicate award symbols on the award indicator;
(f) determining any awards associated with the award symbols indicated by the activated symbol indicators;
(g) multiplying said awards by the multipliers associated with said activated symbol indicators to indicate a total award; and
(h) providing the total award to the player.
122. The method of claim 121 , which includes the step of repeating steps (a) to (h) for a number of activations.
123. The method of Claim 121 , which includes the step of increasing the multipliers by a predetermined amount for each of the symbols revealed in the sets associated with said symbol indicators.
124. The method of Claim 121 , which includes the step of increasing the multipliers by a predetermined amount for a plurality of the symbols revealed in the sets associated with said symbol indicators.
125. The method of Claim 121 , which includes the step of increasing the multipliers by a random amount for each of the symbols revealed in the sets associated with said symbol indicators. 126. The method of Claim 121 , which includes the step of increasing the multipliers by a random amount for a plurality of the symbols revealed in the sets associated with said symbol indicators.
127. The method of Claim 121, providing an additional award to the player wherein at least one additional award is associated with at least one of the symbols in the sets.
128. The method of Claim 121 , wherein the additional award includes at least one of the group consisting of: a free spin, a free game, a multiplier, an award, a credit and a value.
129. A method for operating a gaming device including a wheel including a plurality of sections, said method comprising the steps of:
(a) displaying a plurality of sets associated with a plurality of section indicators wherein each set includes a plurality of symbols; (b) enabling a player to randomly select symbols in the sets;
(c) revealing symbols in each of the sets that match the symbol associated with the random selection;
(d) activating one or more of the section indicators when at least one symbol is revealed in the sets associated with said section indicators; (e) causing the activated section indicators to indicate award symbols on the wheel;
(f) determining awards associated with the award symbols indicated by the activated section indicators;
(g) multiplying said awards by the multipliers associated with said activated section indicators to indicate a total award; and
(h) providing the total award to the player.
130. The method of claim 129, which includes the step of repeating steps (a) to (h) for a number of activations.
131. The method of Claim 129, which includes the step of increasing the multipliers by a predetermined amount for each of the symbols revealed in the sets associated with said section indicators.
132. The method of Claim 129, which includes the step of increasing the multipliers by a predetermined amount for a plurality of the symbols revealed in the sets associated with said section indicators. 133. The method of Claim 129, which includes the step of increasing the multipliers by a random amount for each of the symbols revealed in the sets associated with said section indicators.
134. The method of Claim 129, which includes the step of increasing the multipliers by a random amount for a plurality of the symbols revealed in the sets associated with said section indicators.
135. The method of Claim 129, providing an additional award to the player wherein at least one additional award is associated with at least one of the symbols in the sets.
136. The method of Claim 135, wherein the additional award includes at least one of the group consisting of: a free spin, a free game, a multiplier, an award, a credit and a value.
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US7690978B2 (en) 2010-04-06
AU2003272299A1 (en) 2004-04-30
RU2005110691A (en) 2006-02-27
US20040053660A1 (en) 2004-03-18
US7785185B2 (en) 2010-08-31
US20080096648A1 (en) 2008-04-24
US7431649B2 (en) 2008-10-07
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EP1537543A2 (en) 2005-06-08
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