WO2004002591A3 - Trajectory-based 3-d games of chance for video gaming machines - Google Patents

Trajectory-based 3-d games of chance for video gaming machines Download PDF

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Publication number
WO2004002591A3
WO2004002591A3 PCT/US2003/018028 US0318028W WO2004002591A3 WO 2004002591 A3 WO2004002591 A3 WO 2004002591A3 US 0318028 W US0318028 W US 0318028W WO 2004002591 A3 WO2004002591 A3 WO 2004002591A3
Authority
WO
WIPO (PCT)
Prior art keywords
trajectory
chance
games
video gaming
game object
Prior art date
Application number
PCT/US2003/018028
Other languages
French (fr)
Other versions
WO2004002591A2 (en
Inventor
William R Brosnan
Nicole M Beaulieu
Jamal Benbrahim
Anthony R Escalera
Alexey Kryuchkov
Steven G Lemay
Jeff Mincey
Dwayne R Nelson
Andy Rogers
Greg A Schlottmann
Original Assignee
Igt Reno Nev
William R Brosnan
Nicole M Beaulieu
Jamal Benbrahim
Anthony R Escalera
Alexey Kryuchkov
Steven G Lemay
Jeff Mincey
Dwayne R Nelson
Andy Rogers
Greg A Schlottmann
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Igt Reno Nev, William R Brosnan, Nicole M Beaulieu, Jamal Benbrahim, Anthony R Escalera, Alexey Kryuchkov, Steven G Lemay, Jeff Mincey, Dwayne R Nelson, Andy Rogers, Greg A Schlottmann filed Critical Igt Reno Nev
Priority to GB0427512A priority Critical patent/GB2405107A/en
Priority to AU2003237479A priority patent/AU2003237479B2/en
Publication of WO2004002591A2 publication Critical patent/WO2004002591A2/en
Publication of WO2004002591A3 publication Critical patent/WO2004002591A3/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection

Abstract

Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
PCT/US2003/018028 2002-06-27 2003-06-05 Trajectory-based 3-d games of chance for video gaming machines WO2004002591A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB0427512A GB2405107A (en) 2002-06-27 2003-06-05 Trajectory-based 3-D games of chance for video gaming machines
AU2003237479A AU2003237479B2 (en) 2002-06-27 2003-06-05 Trajectory-based 3-D games of chance for video gaming machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/187,343 2002-06-27
US10/187,343 US7918730B2 (en) 2002-06-27 2002-06-27 Trajectory-based 3-D games of chance for video gaming machines

Publications (2)

Publication Number Publication Date
WO2004002591A2 WO2004002591A2 (en) 2004-01-08
WO2004002591A3 true WO2004002591A3 (en) 2004-03-25

Family

ID=29780033

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2003/018028 WO2004002591A2 (en) 2002-06-27 2003-06-05 Trajectory-based 3-d games of chance for video gaming machines

Country Status (4)

Country Link
US (8) US7918730B2 (en)
AU (1) AU2003237479B2 (en)
GB (2) GB2405107A (en)
WO (1) WO2004002591A2 (en)

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US8992320B2 (en) 2002-06-27 2015-03-31 Igt Trajectory-based 3-D games of chance for video gaming machines
US9135774B2 (en) 2001-08-09 2015-09-15 Igt 3-D reels and 3-D wheels in a gaming machine

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US9358453B2 (en) 2016-06-07
GB2405107A (en) 2005-02-23

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