WO2001001240A3 - System and method for obtaining digital information via communications network - Google Patents

System and method for obtaining digital information via communications network Download PDF

Info

Publication number
WO2001001240A3
WO2001001240A3 PCT/US2000/017359 US0017359W WO0101240A3 WO 2001001240 A3 WO2001001240 A3 WO 2001001240A3 US 0017359 W US0017359 W US 0017359W WO 0101240 A3 WO0101240 A3 WO 0101240A3
Authority
WO
WIPO (PCT)
Prior art keywords
computer
games
storage device
coupled
server
Prior art date
Application number
PCT/US2000/017359
Other languages
French (fr)
Other versions
WO2001001240A2 (en
Inventor
John L Stinson
Henry S Flurry
Original Assignee
Media Station Inc
John L Stinson
Henry S Flurry
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Media Station Inc, John L Stinson, Henry S Flurry filed Critical Media Station Inc
Priority to AU57629/00A priority Critical patent/AU5762900A/en
Publication of WO2001001240A2 publication Critical patent/WO2001001240A2/en
Publication of WO2001001240A3 publication Critical patent/WO2001001240A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

Abstract

Method of data processing for computer software program. System for playing games. The system for playing games includes a first server coupled to a computer network, and the first server includes a list of computer games. A second server coupled to the computer network includes a storage device including images of CD ROMs corresponding to at least some of the games on the list of computer games. A client computer coupled to the computer network includes computer readable code that allows a user to select a game from among the games in the list of computer games. Computer readable code obtains access to an image of a computer game among the images of the CD ROMs on the storage device included by the second server. The code stores at least a portion of the image onto a storage device locally coupled to the client computer and causes the game to run at least partially in response to the portion of the image stored on the storage device locally coupled to the client computer.
PCT/US2000/017359 1999-06-30 2000-06-23 System and method for obtaining digital information via communications network WO2001001240A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU57629/00A AU5762900A (en) 1999-06-30 2000-06-23 System and method for obtaining digital information via communications network

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US34758499A 1999-06-30 1999-06-30
US09/347,584 1999-06-30

Publications (2)

Publication Number Publication Date
WO2001001240A2 WO2001001240A2 (en) 2001-01-04
WO2001001240A3 true WO2001001240A3 (en) 2001-12-06

Family

ID=23364347

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2000/017359 WO2001001240A2 (en) 1999-06-30 2000-06-23 System and method for obtaining digital information via communications network

Country Status (2)

Country Link
AU (1) AU5762900A (en)
WO (1) WO2001001240A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7587606B1 (en) * 2002-10-09 2009-09-08 Unisys Corporation Emergency web keys
JP4334569B2 (en) * 2005-07-12 2009-09-30 ソフトバンクモバイル株式会社 Program and mobile communication terminal device

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0715243A1 (en) * 1994-11-23 1996-06-05 Xerox Corporation System for controlling the distribution and use of digital works having a fee reporting mechanism
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5851149A (en) * 1995-05-25 1998-12-22 Tech Link International Entertainment Ltd. Distributed gaming system
WO1999001188A2 (en) * 1997-07-03 1999-01-14 Walker Digital, Llc. Method and apparatus for securing on-line virtual punchboard transactions
WO1999013398A1 (en) * 1997-09-11 1999-03-18 Digital Square, Inc. Digital content vending, delivery, and maintenance system
US5905942A (en) * 1997-02-18 1999-05-18 Lodgenet Entertainment Corporation Multiple dwelling unit interactive audio/video distribution system
EP0921487A2 (en) * 1997-12-08 1999-06-09 Nippon Telegraph and Telephone Corporation Method and system for billing on the internet

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0715243A1 (en) * 1994-11-23 1996-06-05 Xerox Corporation System for controlling the distribution and use of digital works having a fee reporting mechanism
US5851149A (en) * 1995-05-25 1998-12-22 Tech Link International Entertainment Ltd. Distributed gaming system
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5905942A (en) * 1997-02-18 1999-05-18 Lodgenet Entertainment Corporation Multiple dwelling unit interactive audio/video distribution system
WO1999001188A2 (en) * 1997-07-03 1999-01-14 Walker Digital, Llc. Method and apparatus for securing on-line virtual punchboard transactions
WO1999013398A1 (en) * 1997-09-11 1999-03-18 Digital Square, Inc. Digital content vending, delivery, and maintenance system
EP0921487A2 (en) * 1997-12-08 1999-06-09 Nippon Telegraph and Telephone Corporation Method and system for billing on the internet

Also Published As

Publication number Publication date
AU5762900A (en) 2001-01-31
WO2001001240A2 (en) 2001-01-04

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