WO2000010663A1 - Real time video game uses emulation of streaming over the internet in a broadcast event - Google Patents
Real time video game uses emulation of streaming over the internet in a broadcast event Download PDFInfo
- Publication number
- WO2000010663A1 WO2000010663A1 PCT/EP1999/006160 EP9906160W WO0010663A1 WO 2000010663 A1 WO2000010663 A1 WO 2000010663A1 EP 9906160 W EP9906160 W EP 9906160W WO 0010663 A1 WO0010663 A1 WO 0010663A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- animation
- client
- clients
- real life
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
- H04N21/43072—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen of multiple content streams on the same device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/20—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding
- H04N19/27—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding involving both synthetic and natural picture components, e.g. synthetic natural hybrid coding [SNHC]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
- H04N21/234318—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements by decomposing into objects, e.g. MPEG-4 objects
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
- H04N7/15—Conference systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/24—Systems for the transmission of television signals using pulse code modulation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP99944472A EP1047481A1 (en) | 1998-08-24 | 1999-08-23 | Real time video game uses emulation of streaming over the internet in a broadcast event |
KR1020007004406A KR100830852B1 (en) | 1998-08-24 | 1999-08-23 | Real time video game uses emulation of streaming over the internet in a broadcast event |
JP2000565981A JP5160704B2 (en) | 1998-08-24 | 1999-08-23 | Real-time video games that emulate streaming over the Internet in broadcast |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/138,782 | 1998-08-24 | ||
US09/138,782 US6697869B1 (en) | 1998-08-24 | 1998-08-24 | Emulation of streaming over the internet in a broadcast application |
US09/149,950 US6557041B2 (en) | 1998-08-24 | 1998-09-09 | Real time video game uses emulation of streaming over the internet in a broadcast event |
US09/149,950 | 1998-09-09 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2000010663A1 true WO2000010663A1 (en) | 2000-03-02 |
Family
ID=26836547
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP1999/006160 WO2000010663A1 (en) | 1998-08-24 | 1999-08-23 | Real time video game uses emulation of streaming over the internet in a broadcast event |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1047481A1 (en) |
JP (1) | JP5160704B2 (en) |
CN (1) | CN1275091A (en) |
WO (1) | WO2000010663A1 (en) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1217567A1 (en) * | 2000-12-21 | 2002-06-26 | Volker Goeman | Method for computer simulated participation in a real race |
WO2002093510A1 (en) * | 2001-04-30 | 2002-11-21 | Gründerene Stonebridge Da | Method and system for computer-based game |
KR20030035138A (en) * | 2001-10-30 | 2003-05-09 | 한국전자통신연구원 | Transmit method of state message in client-server-based networked virtual environment |
KR100406554B1 (en) * | 2000-04-12 | 2003-11-22 | 유재우 | Method for providing car race meeting in computer network system and record medium thereof |
US6894690B2 (en) | 2001-06-20 | 2005-05-17 | Engineering Technology Associates, Inc. | Method and apparatus for capturing and viewing a sequence of 3-D images |
US7302464B2 (en) | 2000-03-14 | 2007-11-27 | Samsung Electronics Co., Ltd. | User request processing method and apparatus using upstream channel in interactive multimedia contents service |
EP2044989A1 (en) * | 2006-07-26 | 2009-04-08 | Konami Digital Entertainment Co., Ltd. | Game system, game terminal, and server device |
US8280960B2 (en) | 2006-07-26 | 2012-10-02 | Konami Digital Entertainment Co., Ltd. | Game system, game terminal therefor, and server device therefor |
US8380865B2 (en) | 2007-11-05 | 2013-02-19 | Acei Ab | Gaming system and a method of managing bandwidth usage in a gaming network |
RU2493667C2 (en) * | 2007-12-05 | 2013-09-20 | Ол2, Инк. | Method of combining linear content and interactive content compressed together as streaming interactive video |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004104556A (en) * | 2002-09-11 | 2004-04-02 | Nippon Telegr & Teleph Corp <Ntt> | Method, device and program for reproducing video, and recording medium for video reproduction program |
JP2004105671A (en) * | 2002-09-16 | 2004-04-08 | Genki Kk | Spatial position sharing system, data sharing system, network game system, and network game client |
JP2010142300A (en) * | 2008-12-16 | 2010-07-01 | Toyota Motor Corp | Terminal device for driving simulation, driving simulation execution method, and program of the same |
JP6405479B1 (en) * | 2018-02-19 | 2018-10-17 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME TERMINAL, AND PROGRAM |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5659691A (en) * | 1993-09-23 | 1997-08-19 | Virtual Universe Corporation | Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements |
US5714997A (en) * | 1995-01-06 | 1998-02-03 | Anderson; David P. | Virtual reality television system |
-
1999
- 1999-08-23 EP EP99944472A patent/EP1047481A1/en not_active Withdrawn
- 1999-08-23 WO PCT/EP1999/006160 patent/WO2000010663A1/en not_active Application Discontinuation
- 1999-08-23 JP JP2000565981A patent/JP5160704B2/en not_active Expired - Fee Related
- 1999-08-23 CN CN99801337A patent/CN1275091A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5659691A (en) * | 1993-09-23 | 1997-08-19 | Virtual Universe Corporation | Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements |
US5714997A (en) * | 1995-01-06 | 1998-02-03 | Anderson; David P. | Virtual reality television system |
Non-Patent Citations (5)
Title |
---|
BARRUS J W ; WATERS R C ; ANDERSON D B: "Locales: supporting large multiuser virtual environments", IEEE COMPUTER GRAPHICS AND APPLICATIONS, vol. 16, no. 6, November 1996 (1996-11-01), pages 50 - 57, XP002125829 * |
DOENGES P K ET AL: "AUDIO/VIDEO AND SYNTHETIC GRAPHICS/AUDIO FOR MIXED MEDIA", SIGNAL PROCESSING. IMAGE COMMUNICATION,NL,ELSEVIER SCIENCE PUBLISHERS, AMSTERDAM, vol. 9, no. 4, May 1997 (1997-05-01), pages 433-463, XP000700948, ISSN: 0923-5965 * |
KATKERE A ET AL: "Interactive video on WWW: Beyond VCR-like interfaces", COMPUTER NETWORKS AND ISDN SYSTEMS,NL,NORTH HOLLAND PUBLISHING. AMSTERDAM, vol. 28, no. 11, May 1996 (1996-05-01), pages 1559-1572, XP004018251, ISSN: 0169-7552 * |
KATKERE A ET AL: "VRML-BASED WWW INTERFACE TO MPI VIDEO", 1995 SYMPOSIUM ON THE VIRTUAL REALITY MODELING LANGUAGE (VRML 95), 14 December 1995 (1995-12-14) - 15 December 1995 (1995-12-15), pages 25-31, XP000791035 * |
MANKYU SUNG; CHANJONG PARK: "The avatar navigation of distributed virtual environment by using multiview client", PROCEEDINGS 3RD IEEE ASIA PACIFIC COMPUTER HUMAN INTERACTION, 15 July 1998 (1998-07-15) - 17 July 1998 (1998-07-17), pages 108 - 113, XP002125830 * |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7302464B2 (en) | 2000-03-14 | 2007-11-27 | Samsung Electronics Co., Ltd. | User request processing method and apparatus using upstream channel in interactive multimedia contents service |
KR100406554B1 (en) * | 2000-04-12 | 2003-11-22 | 유재우 | Method for providing car race meeting in computer network system and record medium thereof |
EP1217567A1 (en) * | 2000-12-21 | 2002-06-26 | Volker Goeman | Method for computer simulated participation in a real race |
EA005452B1 (en) * | 2001-04-30 | 2005-02-24 | Грюндерене Стоунбридж Да | Method and system for computer-based game |
WO2002093510A1 (en) * | 2001-04-30 | 2002-11-21 | Gründerene Stonebridge Da | Method and system for computer-based game |
US6894690B2 (en) | 2001-06-20 | 2005-05-17 | Engineering Technology Associates, Inc. | Method and apparatus for capturing and viewing a sequence of 3-D images |
KR20030035138A (en) * | 2001-10-30 | 2003-05-09 | 한국전자통신연구원 | Transmit method of state message in client-server-based networked virtual environment |
EP2044989A1 (en) * | 2006-07-26 | 2009-04-08 | Konami Digital Entertainment Co., Ltd. | Game system, game terminal, and server device |
EP2044989A4 (en) * | 2006-07-26 | 2010-04-07 | Konami Digital Entertainment | Game system, game terminal, and server device |
US8219617B2 (en) | 2006-07-26 | 2012-07-10 | Konami Digital Entertainment Co., Ltd. | Game system, game terminal therefor, and server device therefor |
US8280960B2 (en) | 2006-07-26 | 2012-10-02 | Konami Digital Entertainment Co., Ltd. | Game system, game terminal therefor, and server device therefor |
US8380865B2 (en) | 2007-11-05 | 2013-02-19 | Acei Ab | Gaming system and a method of managing bandwidth usage in a gaming network |
US9685042B2 (en) | 2007-11-05 | 2017-06-20 | Video B Holdings Limited | Gaming system and a method of managing bandwidth usage in a gaming system |
RU2493667C2 (en) * | 2007-12-05 | 2013-09-20 | Ол2, Инк. | Method of combining linear content and interactive content compressed together as streaming interactive video |
Also Published As
Publication number | Publication date |
---|---|
JP2002523156A (en) | 2002-07-30 |
JP5160704B2 (en) | 2013-03-13 |
EP1047481A1 (en) | 2000-11-02 |
CN1275091A (en) | 2000-11-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US6557041B2 (en) | Real time video game uses emulation of streaming over the internet in a broadcast event | |
US7480727B2 (en) | Method and devices for implementing highly interactive entertainment services using interactive media-streaming technology, enabling remote provisioning of virtual reality services | |
WO2000010663A1 (en) | Real time video game uses emulation of streaming over the internet in a broadcast event | |
EP1690378B1 (en) | Apparatus and method for transmitting synchronized the five senses with a/v data | |
US20010000962A1 (en) | Terminal for composing and presenting MPEG-4 video programs | |
US6452598B1 (en) | System and method for authoring and testing three-dimensional (3-D) content based on broadcast triggers using a standard VRML authoring tool | |
Taleb et al. | Extremely interactive and low-latency services in 5G and beyond mobile systems | |
CN1218241A (en) | Apparatus for and method of transmitting and receiving data streams representing 3-dimensional virtual space | |
Battista et al. | MPEG-4: A multimedia standard for the third millennium. 2 | |
Hijiri et al. | A spatial hierarchical compression method for 3D streaming animation | |
Matsuba et al. | " Bottom, thou art translated": the making of VRML Dream | |
MXPA00003828A (en) | Emulation of streaming over the internet in a broadcast application | |
WO2000042773A1 (en) | System and method for implementing interactive video | |
JPH11102450A (en) | Device and method for transmitting and receiving data stream showing three-dimensional virtual space | |
Signès et al. | MPEG-4: Scene Representation and Interactivity | |
Katto et al. | System architecture for synthetic/natural hybrid coding and some experiments | |
Darlagiannis | COSMOS: Collaborative system framework based on MPEG-4 objects and streams. | |
Doi et al. | Art gallery information service system on IP over ATM network | |
MXPA00012717A (en) | Terminal for composing and presenting mpeg-4 video programs |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
WWE | Wipo information: entry into national phase |
Ref document number: 99801337.4 Country of ref document: CN |
|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): CN JP KR |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE |
|
WWE | Wipo information: entry into national phase |
Ref document number: 1999944472 Country of ref document: EP |
|
WWE | Wipo information: entry into national phase |
Ref document number: 1020007004406 Country of ref document: KR |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
WWP | Wipo information: published in national office |
Ref document number: 1999944472 Country of ref document: EP |
|
WWP | Wipo information: published in national office |
Ref document number: 1020007004406 Country of ref document: KR |
|
WWW | Wipo information: withdrawn in national office |
Ref document number: 1999944472 Country of ref document: EP |
|
WWR | Wipo information: refused in national office |
Ref document number: 1020007004406 Country of ref document: KR |