WO1995016506A1 - Chance game cage apparatus and microprocessor - Google Patents
Chance game cage apparatus and microprocessor Download PDFInfo
- Publication number
- WO1995016506A1 WO1995016506A1 PCT/AU1994/000620 AU9400620W WO9516506A1 WO 1995016506 A1 WO1995016506 A1 WO 1995016506A1 AU 9400620 W AU9400620 W AU 9400620W WO 9516506 A1 WO9516506 A1 WO 9516506A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- icons
- combinations
- game
- balls
- playing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/048—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths used for generating random numbers
Definitions
- This invention relates to a game of chance for one or more players.
- the invention relates to a game suitable for play by a number of players either in a casino or at home.
- games of chance played at gambling casinos are divided into two categories.
- a first category the players, play against each other and the casino management, "the house” takes a percentage of the winning stake as a commission.
- the amount of commission or the extent to which the odds may favour the house is controlled by legislation.
- a large playing surface with indicia marked thereon for players to place their tokens.
- a large part of the playing surface may be covered with tokens but at the end of each game, the croupier first removes all losing wagers before paying winning wagers.
- the very sight of the major proportion of individual wagers being removed as losing bets and the payment only to a relatively small number of winners is a major disincentive.
- the game be able to hold the player's interest.
- a game which is simple and easy to understand may after a while, tend to bore the player. It is therefore desirable to have a game which is visual, easy to play and understand but is also fast enough and varied enough to hold the interest of the player.
- the game is to be played in a casino, it is further desirable for the game to be able to generate acceptable profits for the house whilst providing the players with fair chances of winning and apparently provide a higher percentage of winners than other games.
- an apparatus for playing a game comprising a set of 3n icons, n being a number from
- each of said icons being adapted such that three subgroups of n icons each are visually defined; means for randomly selecting 2, 3 or 4 of said icons from said set and; a visual display illustrating preselected combinations of said icons such that when said 2, 3 or 4 icons have been randomly selected, said selection corresponds to at least one of said combinations.
- a method for playing a game including the steps of
- step (b) randomly selecting 2, 3 or 4 of said icons from said set, and (c) matching said random selection with at least one of said combinations wherein a win occurs if said combination was nominated in step (a) and a loss occurs if said combination was not nominated.
- the game of the present invention may be played with any type of icons.
- icons Preferably, balls or marbles are used.
- the icons may be represented on a video screen and the selection made by a microprocessor.
- the icons may take any form whatsoever, the only criteria being that they be divided into three different subgroups.
- the icons may also be represented on playing cards. In this instance, any combination of colours or types of artwork would be represented. It would also be possible to use selected combinations of conventional playing cards. For example, the game could be played using 15 hearts, 15 spades and 15 diamonds.
- Icons may also be represented on different faces of dice.
- the means for randomly selecting the icons will depend on the type of icons. For example, balls may be tumbled in a cage or barrel which, when rotated in one direction, allows one or more balls to drop out. Where the icons are represented on cards, the cards may be shuffled and 2, 3 or 4 cards dealt.
- the dice may be rolled manually or tumbled in a dice cup.
- the operation of the random selection means will depend to some extent on the environment in which the game is to be played. For example, in the home, the players may take turns in operating a ball cage. If such a version of the game is to be played in a casino, the ball cage would preferably be operated by a croupier.
- selection may be initiated by the player pressing a button or pulling a lever. The selection is made randomly by the microprocessor and the selected combination shown on the screen.
- the three subgroups are distinguished by colour.
- any means by which the icons may be visually distinguished may be employed, for example different shades of colour, drawings, logos or other designs.
- a number of icons within each subgroup are further adapted to be distinguished from the other icons in the subgroup.
- a predetermined number in each of the three subgroups may be marked by a star or some other indicia. If conventional playing cards are used, the face cards may be the subgroup. Any number of icons may be thus further marked, although it is especially preferred that about one third of each subgroup is so marked.
- Such a further marking provides a broader range of probabilities of selecting a particular combination. This makes the game of more interest to the player. In a casino, it will also provide a greater number of "winning combinations", whilst ensuring an acceptable return to the house. It would be appreciated by a person skilled in the art that the odds of various combinations being selected may be easily altered by changing the total number of icons, the number of icons which have been further distinguished and/or the number of icons selected.
- the visual display is preferably a playing surface.
- the playing surface may be a table top, games board, a cover for a table top or the like.
- Alternative means of display include a video screen or wall chart.
- the preselected combinations are choser. -..h that any randomly selected combinations of icons :.-_! match at least one of the combinations.
- the playing surface is a board.
- the randomly selected icons fall or are dealt onto the board.
- the icons may be electronically detected such that when icons are selected, the matching combination or combinations on the playing surface light up.
- the playing board is divided into a number of regions arranged in parallel arrays.
- the arrays are arranged generally in groups of combinations having equal probabilities of occurring.
- each combination has the "winning odds" marked next to it. Nomination may be made by placement of a token on one or more combinations on the playing board. More than one player may nominate the same combination and a single player may nominate more than one combination. Where the game is played at a casino, preferably the playing board will also have marked the minimum bets or wagers which will be accepted. These minima may be different to each array.
- the player may pin tokens to a nominated combination represented thereon.
- the combinations need not be restricted to the actual number of icons which will be selected. This enables the winning odds to be even further varied, thus providing even more interest to the player.
- coloured balls such as green, red and gold
- one series of combinations may simply be 2, 3 or 4 of the same colour. These combinations have the same probability of occurring and preferably will be illustrated on the playing surface in a single array.
- Other combinations may provide alternatives.
- two icons are selected. A single combination may therefore be red with red OR green. It is clear that if a player nominates this combination, he will have a better chance of "a win” than if he or she nominated a red pair. By selecting combinations in this way, quite favourable odds may be presented to the player.
- a player has a "a win” when the combination he has nominated matches the randomly selected icons.
- a single player may have more than one win if he or she has nominated two or more combinations.
- winning combinations may be a straight red pair, red with red or green; red with red or gold or red with red, green or gold.
- winning combinations may be a straight red pair, red with red or green; red with red or gold or red with red, green or gold.
- the prizes points etc. will preferably be in proportion to the "winning odds”.
- the prizes points etc. are marked on the playing surface. The size and amounts of such prizes etc. will again be dependent on the playing environment. In casinos, the preferred form of the game will have a pay-out. Some combinations may offer prizes. In the home, a player may be awarded points or
- FIG. 1 illustrates a wire cage for use in a preferred form of the invention
- FIG. 2 illustrates one form of a playing surface
- FIG. 3 illustrates another preferred form of a playing surface
- FIG. 1 shows a steel cage 1. The cage revolves on an axis when the handle 2 is rotated.
- the balls are tumbled when the cage is rotated in a direction marked by arrow 3.
- a weighted cup 5 is activated to retrieve a single ball.
- the ball is ejected down a wire chute 6.
- the process is repeated to eject another ball.
- the balls are ejected directly onto a playing board.
- the player or players make their respective wagers by placing one or more tokens on one or more regions on the playing board corresponding to nominated combinations. Chances of winning are increased by placing wagers in more than one region.
- Winning bets are paid on wagers corresponding to the balls which emerge from the cage.
- FIG. 2 shows a playing surface suitable when 42 balls are used, 14 of each colour and two of each colour bearing stars.
- FIG. 3 shows a playing surface when 51, 63 or 54 balls are used
- the playing surface is divided into six arrays A B C D E F.
- the size of the surface will be at the discretion of the user, the house or proprietor.
- the balls are red, green and gold and representations thereof are marked on each array. R representing red, G representing green and D representing gold.
- Each array is divided into three wagering regions numbered 1 to 18. Each array displays paired and/or grouped colour signs representing paired and unpaired combinations possible with the outcome of the two balls.
- Region 17 Array F also shows four colour signs; a perpendicular Green pair in the centre flanked by Gold on the left and Red on the right.
- the winning result here is any pair of adjoining colours.
- Predominant in this region is Gold of which a perpendicular pair shows in the centre flanked by Green on the left and Red on the right.
- the winning result here is any pair of adjoining colours.
- Array E is divided into three wagering regions; 13, 14, 15; each having displayed therein perpendicular arrays of colours representing paired and horizontal non- paired combinations possible.
- Array D is represented by the unpaired combination of colours.
- Region 4 shows three colour signs bearing stars. Red in the centre perpendicular, Green on the left and Gold on the right.
- Region 5 shows four colour signs bearing stars. A Green pair in the centre perpendicular, Red on the left and Gold on the right.
- Region 6 shows two colour signs bearing stars. A Gold pair in the centre perpendicular, Green on the left and Red on the right.
- Region 1 shows two Red signs bearing stars.
- Region 2 (Array A) shows two Green signs bearing stars.
- Region 3 (Array A) shows two Gold signs bearing stars.
- Each region also bears a legend indicating the winning pair combination. These legends are the same for each like numbered region in FIGS. 2 and 3.
- Regions 1 to 3 bear the legend "This Star Pair Wins”.
- Region 4 bears the legend "Star on Red with Green or Gold Wins".
- Region 5 bears the legend "Star on Green with Red or Gold Wins".
- Region 6 bears the legend "Star on Gold with Green or Red Wins”. Regions 7 to 9 bear the legend "This Pair
- Regions 10 to 12 bear the legend "This Odd Pair Wins”.
- Regions 13 to 15 bear the legend "Either Pair or One of Each Wins".
- Region 17 bears the legend "Green Wins with any Colour” .
- Region 18 bears the legend "Gold Wins with any Colour".
- Each region further bears a legend indicating the varying odds for each wager.
- the odds for the respective regions will differ depending on the total number of balls and the number bearing stars or other indicia.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP94930120A EP0746391A4 (en) | 1993-12-13 | 1994-10-13 | Chance game cage apparatus and microprocessor |
AU79341/94A AU684846B2 (en) | 1993-12-13 | 1994-10-13 | Chance game cage apparatus and microprocessor |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU52307/93 | 1993-12-13 | ||
AU52307/93A AU649944B3 (en) | 1993-12-13 | 1993-12-13 | Game |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1995016506A1 true WO1995016506A1 (en) | 1995-06-22 |
Family
ID=3738587
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU1994/000620 WO1995016506A1 (en) | 1993-12-13 | 1994-10-13 | Chance game cage apparatus and microprocessor |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0746391A4 (en) |
AU (1) | AU649944B3 (en) |
WO (1) | WO1995016506A1 (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2105996A (en) * | 1981-09-22 | 1983-04-07 | Hornville Limited | Random selection apparatus |
US4721309A (en) * | 1986-10-14 | 1988-01-26 | Miesel Gary L | Lottery number selection device and wagering kit |
FR2650194A3 (en) * | 1989-07-31 | 1991-02-01 | Bernard Michel | Manual device for selecting lottery (bingo) numbers |
WO1993014462A1 (en) * | 1992-01-16 | 1993-07-22 | Uc'nwin Systems, Inc. | A promotional game method and apparatus therefor |
US5265877A (en) * | 1991-03-11 | 1993-11-30 | Bet Technology, Inc. | Method of playing a wagering game |
US5332219A (en) * | 1992-10-08 | 1994-07-26 | Rio Properties, Inc. | Apparatus and method for playing an electronic poker game |
-
1993
- 1993-12-13 AU AU52307/93A patent/AU649944B3/en not_active Ceased
-
1994
- 1994-10-13 WO PCT/AU1994/000620 patent/WO1995016506A1/en not_active Application Discontinuation
- 1994-10-13 EP EP94930120A patent/EP0746391A4/en not_active Withdrawn
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2105996A (en) * | 1981-09-22 | 1983-04-07 | Hornville Limited | Random selection apparatus |
US4721309A (en) * | 1986-10-14 | 1988-01-26 | Miesel Gary L | Lottery number selection device and wagering kit |
FR2650194A3 (en) * | 1989-07-31 | 1991-02-01 | Bernard Michel | Manual device for selecting lottery (bingo) numbers |
US5265877A (en) * | 1991-03-11 | 1993-11-30 | Bet Technology, Inc. | Method of playing a wagering game |
WO1993014462A1 (en) * | 1992-01-16 | 1993-07-22 | Uc'nwin Systems, Inc. | A promotional game method and apparatus therefor |
US5332219A (en) * | 1992-10-08 | 1994-07-26 | Rio Properties, Inc. | Apparatus and method for playing an electronic poker game |
Non-Patent Citations (1)
Title |
---|
See also references of EP0746391A4 * |
Also Published As
Publication number | Publication date |
---|---|
EP0746391A1 (en) | 1996-12-11 |
AU649944B3 (en) | 1994-06-02 |
EP0746391A4 (en) | 1998-04-22 |
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