WO1993003464A1 - Improved gaming machine - Google Patents

Improved gaming machine Download PDF

Info

Publication number
WO1993003464A1
WO1993003464A1 PCT/GB1992/001473 GB9201473W WO9303464A1 WO 1993003464 A1 WO1993003464 A1 WO 1993003464A1 GB 9201473 W GB9201473 W GB 9201473W WO 9303464 A1 WO9303464 A1 WO 9303464A1
Authority
WO
WIPO (PCT)
Prior art keywords
gaming machine
symbols
carriers
machine according
carrier
Prior art date
Application number
PCT/GB1992/001473
Other languages
French (fr)
Inventor
Roy Albert George Ludlow
Original Assignee
Project Design Technology Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Project Design Technology Limited filed Critical Project Design Technology Limited
Publication of WO1993003464A1 publication Critical patent/WO1993003464A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members

Definitions

  • This invention is concerned with improvements in or relating to gaming machines, i.e. machines for playing games of chance.
  • gaming machines i.e. machines for playing games of chance.
  • One commonly known type of gaming machine is a fruit machine.
  • a gaming machine comprising a plurality of first carriers each having a series of symbols thereon, the first carriers being movably arranged and being adapted to be randomly stopped, characterised in that at least one of the first carriers has at least one non-symbol carrying section, the first carriers being adapted to be randomly stopped so as to present randomly selected ones of the symbols or the non-symbol carrying section at a viewing location, and at least one second carrier having a series of symbols thereon, being movably arranged and being adapted to be randomly stopped so as to make available randomly selected ones of the symbols at the viewing location, whereby at least one of the selected symbols of the second carrier is visible at the viewing location when the non-symbol carrying section of said one first carrier is presented at the viewing location.
  • each of the first carriers has a non-symbol carrying section, and advantageously each of the first carriers has a plurality of non-symbol carry ⁇ ing sections.
  • the or each of the non-symbol carrying sections may be formed with a transparent material.
  • Each of the first carriers may be provided with means for moving same in an endless path which includes a length where the carrier travels in a substantially straight path.
  • Each of the path lengths may correspond to at least three sections.
  • the second carrier may include means for moving same in an endless path including a length where the carrier travels in a substantially straight path.
  • the first carriers are arranged to be movable in substantially parallel paths and the second carrier is arranged to be movable in a path at substant ⁇ ially right angles thereto.
  • the path length of the second carrier may correspond in length to a sufficient number of sections to enable a symbol of the second carrier to be presented in the straight path behind each of the first carriers.
  • Each of the first and second carriers may comprise an endless belt which is wrapped around a pair of sprockets, one of which is driven. Each of said one sprockets may be driven by a stepping motor.
  • the symbols on each of the first and second carriers may be provided on a band of flexible material which is located on the outer surface of the respective endless belt. The band of symbols may be fixed to the respective belt, for example by glueing. Further each belt may contain coded information.
  • a gaming machine compr ⁇ ises a set of three or four first symbol carriers 10 which are capable of displaying, at a viewing location on the machine, a read-out line which is a combination of three or four symbols, only two of the first carriers 10 being shown in the drawing.
  • the carriers 10 move in parallel, endless paths which are laterally spaced apart, each by way of an endless belt 12 of any suitable flexible material, an inner surface of which is formed with a configuration of teeth 14.
  • Each belt 12 is wrapped around a pair of spr ⁇ ocket wheels 16, 18 and the wheel 16 is arranged to be driven by a stepping motor (not shown) of a conventional type.
  • the sprockets 16, 18 of each belt 12 are arranged substantially one above the other such that the width of the carrier mechanism is considerably reduced in the machine relative to conven ⁇ tional reel mechanisms of the rotatable type.
  • a plurality of symbols 20, representative of different types of fruit, are formed on a band of a flexible material, the band also incorporating a transparent section 22 in substitution for one of the symbols.
  • the band is mounted on the outer surface of a respective one of the belts 12 by any suitable means such as glueing, such that the symbols 20 are equispaced around the belt 12 and the transparent section 22 extends across an aperture 24 in the belt 12.
  • the gaming machine is adapted to randomly stop each of the belts 12 and sense the position of each belt when stopped in accordance with any known arrangement.
  • a gaming machine incorporating the carrier mech ⁇ anism is provided with a viewing window of any desired dimension.
  • Certain types of gaming machines incorporate a "nudge" feature whereby, after a play, the player may be offered randomly the possibility of nudging or moving one or more of the reels by a single position, so as to change the combination of symbols in the read-out line. If a machine with such a feature requires to show a single symbol above and below the read-out line, then the viewing window will be such as to substantially correspond in height to the length of three symbols 20 on the belts 12, hence three symbols 20 are always shown through the viewing window without any distortion of the symbols and the player is unable to see any other symbols.
  • the sprockets 16, 18 are spaced apart by a distance greater than the length of the belts 12 earring three of the symbols 20.
  • the gaming machine includes another symbol carrier 26 of similar configuration to the carriers 10, i.e. comprising an endless belt 28 with teeth 30 and wrapped around a pair of sprocket wheels 32, 34, the wheel 32 being arranged to be driven by a stepping motor (not shown) of a conventional type.
  • the belt 28 is positio ⁇ ned in the gaming machine to travel in an endless path at substantially right angles to the parallel paths of the belts 12.
  • a plurality of symbols 36 are formed on a band of a flexible material which is mounted on the outer surface of the belt 28 by any suitable means such as glueing, such that the symbols 36 are equispaced around the belt 28.
  • the movement of the latter is coordinated with the movement of the belts 12 whereby, when the belt 26 is randomly stopped, one of the symbols 36 is directly be ⁇ hind a respective one of the belts 12, the machine being able to sense the position of the belt 28 when stopped.
  • the orientation of the symbols 36 on the belt 28 is such that, if one or more of the belts 12 is stopped with the transparent section thereof in the read-out line, the respective symbol on the belt 28 s visible through the transparent section and appears in the same orientation as the symbols on the belt 12.
  • the additio ⁇ nal carrier 26 thereby provides an extra game facility, and the arrangement of symbols on the carrier 24 can be such as to provide an increased chance of the player having a winning combination if the transparent sections of the carriers 10 simultaneously appear in the read-out line.
  • the carrier 26 may be provided with a randomly available nudge feature, which further increases the number of features of the game.
  • the use of reel mechanism as described above enables the width of the gaming machine to be reduced to whatever dimension is desirable, this resulting in a much more compact machine than that previously avail ⁇ able, and a machine which can be easily handled and can fit into locations which are presently inaccessible, as far as conventional gaming machines are concerned.
  • the machine incorporating the carrier mechanism can also be so manufactured as to be capable of being mounted on a fixture such as a wall.
  • the carriers 10 may be provided with one or more transparent sections, or that each of the carriers 10 may be provided with more than one transparent section.
  • Viewing of the symbols on the carrier 26 may be achieved by providing for other than the transparent sections of the carriers 10 as descri ⁇ bed, and also the symbols may be applied to the carriers in any other suitable fashion.
  • the belts may be provi ⁇ ded with apertures instead of toothed inner surfaces, with sprockets engagable in the apertures for driving of the belts.

Abstract

A gaming machine has a set of three or four symbol carriers (10) in the form of endless belts (12) movable by stepping motors in parallel, endless paths which are laterally spaced apart. Each belt (12) provides a plurality of fruit symbols (20) and a transparent section (22) in substitution for one of the symbols. Another symbol carrier (26) in the form of an endless belt (28) with front symbols (36) is positioned to travel in an endless path at substantially right angles to the paths of the belts (12). When the belts (12 and 28) are randomly stopped, one of the symbols (36) is directly behind a respective one of the belts (12) at a viewing location. Symbols on the belt (28) can be visible through any aligned transparent sections of the belts (12), thereby providing an extra game facility.

Description

Improved Gaming Machine
This invention is concerned with improvements in or relating to gaming machines, i.e. machines for playing games of chance. One commonly known type of gaming machine is a fruit machine.
According to the present invention there is provi¬ ded a gaming machine comprising a plurality of first carriers each having a series of symbols thereon, the first carriers being movably arranged and being adapted to be randomly stopped, characterised in that at least one of the first carriers has at least one non-symbol carrying section, the first carriers being adapted to be randomly stopped so as to present randomly selected ones of the symbols or the non-symbol carrying section at a viewing location, and at least one second carrier having a series of symbols thereon, being movably arranged and being adapted to be randomly stopped so as to make available randomly selected ones of the symbols at the viewing location, whereby at least one of the selected symbols of the second carrier is visible at the viewing location when the non-symbol carrying section of said one first carrier is presented at the viewing location.
Preferably also each of the first carriers has a non-symbol carrying section, and advantageously each of the first carriers has a plurality of non-symbol carry¬ ing sections. The or each of the non-symbol carrying sections may be formed with a transparent material.
Each of the first carriers may be provided with means for moving same in an endless path which includes a length where the carrier travels in a substantially straight path. Each of the path lengths may correspond to at least three sections. The second carrier may include means for moving same in an endless path including a length where the carrier travels in a substantially straight path.
Preferably the first carriers are arranged to be movable in substantially parallel paths and the second carrier is arranged to be movable in a path at substant¬ ially right angles thereto.
The path length of the second carrier may correspond in length to a sufficient number of sections to enable a symbol of the second carrier to be presented in the straight path behind each of the first carriers.
Each of the first and second carriers may comprise an endless belt which is wrapped around a pair of sprockets, one of which is driven. Each of said one sprockets may be driven by a stepping motor. The symbols on each of the first and second carriers may be provided on a band of flexible material which is located on the outer surface of the respective endless belt. The band of symbols may be fixed to the respective belt, for example by glueing. Further each belt may contain coded information.
An embodiment of the present invention will now be described by way of example only with reference to the accompanying drawing, the single figure of which is a diagrammatic perspective view of part of a symbol carrier mechanism for a gaming machine according to the invention.
Referring to the drawing, a gaming machine compr¬ ises a set of three or four first symbol carriers 10 which are capable of displaying, at a viewing location on the machine, a read-out line which is a combination of three or four symbols, only two of the first carriers 10 being shown in the drawing.
The carriers 10 move in parallel, endless paths which are laterally spaced apart, each by way of an endless belt 12 of any suitable flexible material, an inner surface of which is formed with a configuration of teeth 14. Each belt 12 is wrapped around a pair of spr¬ ocket wheels 16, 18 and the wheel 16 is arranged to be driven by a stepping motor (not shown) of a conventional type. In the gaming machine, the sprockets 16, 18 of each belt 12 are arranged substantially one above the other such that the width of the carrier mechanism is considerably reduced in the machine relative to conven¬ tional reel mechanisms of the rotatable type.
For each belt 12, a plurality of symbols 20, representative of different types of fruit, are formed on a band of a flexible material, the band also incorporating a transparent section 22 in substitution for one of the symbols. The band is mounted on the outer surface of a respective one of the belts 12 by any suitable means such as glueing, such that the symbols 20 are equispaced around the belt 12 and the transparent section 22 extends across an aperture 24 in the belt 12. The gaming machine is adapted to randomly stop each of the belts 12 and sense the position of each belt when stopped in accordance with any known arrangement.
A gaming machine incorporating the carrier mech¬ anism is provided with a viewing window of any desired dimension. Certain types of gaming machines incorporate a "nudge" feature whereby, after a play, the player may be offered randomly the possibility of nudging or moving one or more of the reels by a single position, so as to change the combination of symbols in the read-out line. If a machine with such a feature requires to show a single symbol above and below the read-out line, then the viewing window will be such as to substantially correspond in height to the length of three symbols 20 on the belts 12, hence three symbols 20 are always shown through the viewing window without any distortion of the symbols and the player is unable to see any other symbols. This therefore improves the machine from the aesthetic point of view and also ensures that the player has to play the machine as intended. It will be appreciated that if more than three symbols are desired to be seen, the dimension of the viewing window will be adjusted accordingly. The sprockets 16, 18 are spaced apart by a distance greater than the length of the belts 12 earring three of the symbols 20.
The gaming machine includes another symbol carrier 26 of similar configuration to the carriers 10, i.e. comprising an endless belt 28 with teeth 30 and wrapped around a pair of sprocket wheels 32, 34, the wheel 32 being arranged to be driven by a stepping motor (not shown) of a conventional type. The belt 28 is positio¬ ned in the gaming machine to travel in an endless path at substantially right angles to the parallel paths of the belts 12.
A plurality of symbols 36, representative of different types of fruit, are formed on a band of a flexible material which is mounted on the outer surface of the belt 28 by any suitable means such as glueing, such that the symbols 36 are equispaced around the belt 28. The movement of the latter is coordinated with the movement of the belts 12 whereby, when the belt 26 is randomly stopped, one of the symbols 36 is directly be¬ hind a respective one of the belts 12, the machine being able to sense the position of the belt 28 when stopped.
The orientation of the symbols 36 on the belt 28 is such that, if one or more of the belts 12 is stopped with the transparent section thereof in the read-out line, the respective symbol on the belt 28 s visible through the transparent section and appears in the same orientation as the symbols on the belt 12. The additio¬ nal carrier 26 thereby provides an extra game facility, and the arrangement of symbols on the carrier 24 can be such as to provide an increased chance of the player having a winning combination if the transparent sections of the carriers 10 simultaneously appear in the read-out line. Also it will be appreciated that the carrier 26 may be provided with a randomly available nudge feature, which further increases the number of features of the game.
As well as providing an enhanced game for the player, the use of reel mechanism as described above enables the width of the gaming machine to be reduced to whatever dimension is desirable, this resulting in a much more compact machine than that previously avail¬ able, and a machine which can be easily handled and can fit into locations which are presently inaccessible, as far as conventional gaming machines are concerned. The machine incorporating the carrier mechanism can also be so manufactured as to be capable of being mounted on a fixture such as a wall.
Various modifications may be made without depart¬ ing from the invention. It will be appreciated, for example, that only one of the carriers 10 may be provided with one or more transparent sections, or that each of the carriers 10 may be provided with more than one transparent section. Viewing of the symbols on the carrier 26 may be achieved by providing for other than the transparent sections of the carriers 10 as descri¬ bed, and also the symbols may be applied to the carriers in any other suitable fashion. The belts may be provi¬ ded with apertures instead of toothed inner surfaces, with sprockets engagable in the apertures for driving of the belts.

Claims

Claims : --
1. A gaming machine comprising a plurality of first carriers each having a series of symbols thereon, the first carriers being movably arranged and being adapted to be randomly stopped, characterised in that at least one of the first carriers has at least one non-symbol carrying section, the first carriers being adapted to be randomly stopped so as to present randomly selected ones of the symbols or the non-symbol carrying section at a viewing location, and at least one second carrier having a series of symbols thereon, being movably arranged and being adapted to be randomly stopped so as to make available randomly selected ones of the symbols at the viewing location, whereby at least one of the selected symbols of the second carrier is visible at the viewing location when the non-symbol carrying section of said one first carrier is presented at the viewing location.
2. A gaming machine according to Claim 1, character¬ ised in that each of the first carriers has a non-symbol carrying section.
3. A gaming machine according to Claim 1 or 2, characterised in that each of the first carriers has a plurality of non-symbol carrying sections.
4. A gaming machine according to any of the preceding Claims, characterised in that the or each of the non- symbol carrying sections is formed with a transparent material.
5. A gaming machine according to any of the preceding Claims, characterised in that each of the first carriers is provided with means for moving same in an endless path which includes a length where the carrier travels in a substantially straight path.
6. A gaming machine according to Claim 5, character¬ ised in that each path length corresponds to at least three sections.
7. A gaming machine according to any of the preceding Claims, characterised in that the second carrier includes means for moving same in an endless path including a length where the carrier travels in a substantially straight path.
8. A gaming machine according to any of the preceding Claims, characterised in that the first carriers are arranged to be movable in substantially parallel paths and the second carrier is arranged to be movable in a path at substantially right angles thereto.
9. A gaming machine according to Claim 8, when dependent on Claim 7, characterised in that the path length of the second carrier corresponds in length to a sufficient number of sections to enable a symbol of the second carrier to be presented in the straight path behind each of the first carriers.
10. A gaming machine according to any of the preceding Claims, characterised in that each of the first and second carriers comprises an endless belt which is wrapped around a pair of sprockets, one of which is driven.
11. A gaming machine according to Claim 10, character¬ ised in that each of the said one sprockets is driven by a stepping motor.
12. A gaming machine according to Claim 10 or 11, characterised in that the symbols on each of the first and second carriers are provided on a band of flexible material which is located on the outer surface of the respective endless belt.
13. A gaming machine according to Claim 12, character¬ ised in that the band of symbols is fixed to the respective belt by glueing.
14. A gaming machine according to any of Claims 10 to 13, characterised in that each belt contains coded information.
15. A gaming machine comprising a plurality of carriers each having a series of symbols thereon, being movably arranged and being adapted to be randomly stopped so as to present randomly selected ones of the symbols at a viewing location, each carrier comprising an endless belt which is wrapped around a pair of sprockets, one of which is driven, the belt providing a substantially straight path between the sprockets which passes through the viewing location.
16. A gaming machine substantially as hereinbefore described with reference to the accompanying drawing.
PCT/GB1992/001473 1991-08-07 1992-08-07 Improved gaming machine WO1993003464A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9116997.9 1991-08-07
GB919116997A GB9116997D0 (en) 1991-08-07 1991-08-07 Improved gaming machine

Publications (1)

Publication Number Publication Date
WO1993003464A1 true WO1993003464A1 (en) 1993-02-18

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AU (1) AU2399192A (en)
GB (1) GB9116997D0 (en)
WO (1) WO1993003464A1 (en)

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2297857A (en) * 1995-02-09 1996-08-14 Barcrest Ltd Reel for fruit machine
AU698002B2 (en) * 1995-11-13 1998-10-22 Kimberly-Clark Worldwide, Inc. Controlled hysteresis nonwoven laminates
EP1333899A1 (en) * 2000-10-16 2003-08-13 Next Generation Entertainment (Aust) Pty Ltd Electronic game for computer or slot machine
WO2004012161A1 (en) * 2002-07-31 2004-02-05 Igt Gaming device having symbol stacks
WO2004025593A2 (en) * 2002-09-13 2004-03-25 Igt Gaming device having a plurality of panels
US7115033B1 (en) 1998-08-10 2006-10-03 Aristocrat Technologies Australia Pty. Ltd. Gaming console with transparent sprites
US7309285B2 (en) 2003-09-09 2007-12-18 Igt Gaming device having multiple transverse rotating displays
US8585488B2 (en) 2008-01-08 2013-11-19 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US8585499B2 (en) 2001-11-08 2013-11-19 Aristocrat Technologies Australia Pty Ltd Gaming machine display with a plurality of zones independently addressable to selectively operate in one of two modes
USRE44833E1 (en) 2000-12-07 2014-04-08 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
US8951116B1 (en) 2009-07-29 2015-02-10 Nicholas Koenig Slot machine game with intersecting wheels
US9082262B2 (en) 2003-11-18 2015-07-14 Igt Gaming device providing an award based on a count of outcomes which meets a condition
US9098847B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9293014B2 (en) 2012-03-12 2016-03-22 Igt Gaming device having persistently extending wild symbols
US9514270B2 (en) 2008-11-14 2016-12-06 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US9524615B2 (en) 2012-05-17 2016-12-20 Igt Gaming systems and method providing game with multidirectional spinning symbol displays
US9666033B2 (en) 2006-10-14 2017-05-30 Kenneth Lathrop Electronic slot machine
US9792776B2 (en) 2002-02-28 2017-10-17 Igt Gaming device having free game bonus with a changing multiplier
USD918951S1 (en) 2018-10-03 2021-05-11 Aristocrat Technologies Australia Pty Limited Display screen with an animated graphical interface

Citations (5)

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Publication number Priority date Publication date Assignee Title
GB2052823A (en) * 1979-06-11 1981-01-28 Ainsworth L Gaming machine
GB2067810A (en) * 1980-01-15 1981-07-30 Questenco Ltd Game-playing machine
GB2098780A (en) * 1982-04-01 1982-11-24 Questenco Ltd Game-playing machines
GB2130413A (en) * 1982-10-15 1984-05-31 Sigma Enterprises Inc Multiline slot machine
DE3413990A1 (en) * 1984-04-13 1985-10-31 Th. Bergmann & Co, 2084 Rellingen Rotating member with a symbol displays for gaming machines

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2052823A (en) * 1979-06-11 1981-01-28 Ainsworth L Gaming machine
GB2067810A (en) * 1980-01-15 1981-07-30 Questenco Ltd Game-playing machine
GB2098780A (en) * 1982-04-01 1982-11-24 Questenco Ltd Game-playing machines
GB2130413A (en) * 1982-10-15 1984-05-31 Sigma Enterprises Inc Multiline slot machine
DE3413990A1 (en) * 1984-04-13 1985-10-31 Th. Bergmann & Co, 2084 Rellingen Rotating member with a symbol displays for gaming machines

Cited By (38)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2297857B (en) * 1995-02-09 1998-07-22 Barcrest Ltd Reel for entertainment machine
GB2297857A (en) * 1995-02-09 1996-08-14 Barcrest Ltd Reel for fruit machine
AU698002B2 (en) * 1995-11-13 1998-10-22 Kimberly-Clark Worldwide, Inc. Controlled hysteresis nonwoven laminates
US7628694B2 (en) 1998-08-10 2009-12-08 Aristocrat Leisure Industries Pty Ltd. Gaming console with transparent sprites
US7115033B1 (en) 1998-08-10 2006-10-03 Aristocrat Technologies Australia Pty. Ltd. Gaming console with transparent sprites
US7901284B2 (en) 1998-08-10 2011-03-08 Aristocrat Leisure Industries Pty Ltd. Gaming console with transparent sprites
EP1333899A1 (en) * 2000-10-16 2003-08-13 Next Generation Entertainment (Aust) Pty Ltd Electronic game for computer or slot machine
EP1333899A4 (en) * 2000-10-16 2007-10-17 Next Generation Entertainment Electronic game for computer or slot machine
USRE44833E1 (en) 2000-12-07 2014-04-08 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
US8961308B2 (en) 2001-11-08 2015-02-24 Aristocrat Technologies Australia Pty Ltd Gaming machine display with a plurality of zones independently addressable to selectively operate in one of two modes
US8585499B2 (en) 2001-11-08 2013-11-19 Aristocrat Technologies Australia Pty Ltd Gaming machine display with a plurality of zones independently addressable to selectively operate in one of two modes
US9792776B2 (en) 2002-02-28 2017-10-17 Igt Gaming device having free game bonus with a changing multiplier
GB2406693A (en) * 2002-07-31 2005-04-06 Igt Reno Nev Gaming device having symbol stacks
GB2406693B (en) * 2002-07-31 2006-08-02 Igt Reno Nev Gaming device having symbol stacks
WO2004012161A1 (en) * 2002-07-31 2004-02-05 Igt Gaming device having symbol stacks
WO2004025593A3 (en) * 2002-09-13 2008-01-17 Igt Reno Nev Gaming device having a plurality of panels
WO2004025593A2 (en) * 2002-09-13 2004-03-25 Igt Gaming device having a plurality of panels
US7309285B2 (en) 2003-09-09 2007-12-18 Igt Gaming device having multiple transverse rotating displays
US7488253B2 (en) 2003-09-09 2009-02-10 Igt Gaming device having multiple transverse rotating displays
US9082262B2 (en) 2003-11-18 2015-07-14 Igt Gaming device providing an award based on a count of outcomes which meets a condition
US9679441B2 (en) 2003-11-18 2017-06-13 Igt Gaming device providing an award based on a count of outcomes which meets a condition
US9666033B2 (en) 2006-10-14 2017-05-30 Kenneth Lathrop Electronic slot machine
US11763625B2 (en) 2008-01-08 2023-09-19 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US10839637B2 (en) 2008-01-08 2020-11-17 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US8585488B2 (en) 2008-01-08 2013-11-19 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US9514270B2 (en) 2008-11-14 2016-12-06 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8951116B1 (en) 2009-07-29 2015-02-10 Nicholas Koenig Slot machine game with intersecting wheels
US9293014B2 (en) 2012-03-12 2016-03-22 Igt Gaming device having persistently extending wild symbols
US11113924B2 (en) 2012-03-12 2021-09-07 Igt Gaming device having extending wild symbols
US11587391B2 (en) 2012-03-12 2023-02-21 Igt Gaming device having extending wild symbols
US11749055B2 (en) 2012-03-12 2023-09-05 Igt Gaming device having extending wild symbols
US9524615B2 (en) 2012-05-17 2016-12-20 Igt Gaming systems and method providing game with multidirectional spinning symbol displays
US9633506B2 (en) 2013-03-08 2017-04-25 Igt Gaming system and method for providing a game including roaming wild symbols
US9466169B2 (en) 2013-03-08 2016-10-11 Igt Gaming system and method for providing a game including roaming wild symbols
US10607449B2 (en) 2013-03-08 2020-03-31 Igt Gaming system and method for providing a game including roaming wild symbols
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9098847B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
USD918951S1 (en) 2018-10-03 2021-05-11 Aristocrat Technologies Australia Pty Limited Display screen with an animated graphical interface

Also Published As

Publication number Publication date
GB9116997D0 (en) 1991-09-18
AU2399192A (en) 1993-03-02

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