US3547441A - Football game with superimposed cards - Google Patents

Football game with superimposed cards Download PDF

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US3547441A
US3547441A US804240A US3547441DA US3547441A US 3547441 A US3547441 A US 3547441A US 804240 A US804240 A US 804240A US 3547441D A US3547441D A US 3547441DA US 3547441 A US3547441 A US 3547441A
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play
card
offensive
defensive
player
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Richard C Thornton
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RICHARD C THORNTON
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00041Football, soccer or rugby board games

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  • the mask is a master overlay card having areas marked thereon to represent the possible positions for offensive and defensive men. These areas are keyed to all of the play cards.
  • the selected play card and mask are superimposed beneath a transparent sheet so that the mask is visible, and the opposing players each selectively position eleven objects in registry with areas on the mask to set the offensive and defensive alignments.
  • the mask is then withdrawn without moving the play card to thereby expose the selected play and to indicate whether the defense has been positioned to intercept the offensive man indicated on the play card as handling the ball.
  • the sequence and number of plays run by each player are determined substantially in accordance with the usual rules of football.
  • the football game constituting the present invention is divided into two basic types of plays: 4
  • f kicking plays those randomly occurring, such as f kicking plays (kickoffs, and returns, punts andl'returns; and field goal and extra point attempts), fumbles, penalties, etc.; and 2. plays run from scrimmage (rushes-and passes).
  • scrimmage scrimmage
  • the offensive player selects the card bearing the play he believes will be'the most successful in the particular situation in which his'teamfmds itself. He then masks his selected play card withamaster card having a number of areas printed thereon representing possible positions for objects representing'offensive and defensive men. These areas are keyed in location to all "of the offensive play cards.
  • the sandwich comprising the selected play card and the mask is positioned beneath a transparent sheet. The offensive player then locates eleven objects representing his team in registry with eleven of the areas on the mask, including the area keyed to the individuals indicated on the selected play card as handling the ball.
  • the defensive player observing the alignment of the eleven objects of his opponent evaluates the offensive play possibilities and positions eleven objects representing defensive men in registry with eleven otherjareas on the mask in an attempt to intercept the path of the'ball shown on the selected play card.
  • the mask is then removed from the sandwich leaving the selected play card intact'.
  • The'players at that time are able to view the play card and the alignment of the defense to determine whether the selectedplay is successful.
  • the foregoing procedure is repeated for'each allotted play from scrimmage. For far less frequently occurring plays such as kicks, the element of chance is introduced to the game inasmuch as the players roll dice and relate the rolls to a chart which indicates'the results of the play. '-I
  • the housing comprises a rectangular base 12 having a wall I4 extending upwardly therefrom along three edges of the base.
  • a rigid transparent sheet 16 of substantially the same size as base 12 is secured to the upper surfaceof wall- 14.
  • base 12 and sheet 16 are maintained in spaced relationship and define the major surfaces of housing having'an open end to pennit access to the interior of the housing.
  • FIGS. 1 and 2 illustrate two superimposed cards within housing 10. These are an offensive play card 20 and a master card 18. The latter has indicia on its upper surface which are visible through sheet 16. These include a line of scrimmage 22, squares representing possible defensive positions and circles-for arranging offensive alignmentsfiln the illustrative embodiment, 22 defensive positions and' I7 offensive positions are shown. Of course, for each play only l l of each are utilized.
  • FIG. 3 illustrates a disclike object, or piece, 24 and a pyramidal object 26 which serve respectively to represent an offensive and a defensive man.
  • the diameter of disc 24 substantially'corresponds to that of each circle'on master card I8.
  • the dimensions of the base of object 26 corresponds to the squares on card 18.
  • pieces 24 offensive cards 20 are shown in FIGS. 4 and"5
  • the play illus- FIG. I is a view in perspective of a card holding device used in simulating plays run from scrimmage;
  • FIG. 2 is a view insection taken along'llne 2-2 of FIG. I;
  • FIG. 3 is aview in perspective of objects, or pieces
  • FIG. 4 is a top plan view of a typical offensive play cardillustrating a run
  • FIG. 5 in a top plan view of a typical. offensive play card illustrating a pass
  • FIG. 6 is a top plan view of a board used'insimulating those plays which randomly occur and in keeping track' of the a progress of the game.
  • FIG. 4 trated in FIG. 4 is a running play in the'form of an end sweep.
  • the stippled line is the path taken by the ball carrier.
  • the heavy solid line indicates the possibilitythat the ball carrier may be trapped behind the line of scrimmage 22.
  • FIG. 5 a pass play isportrayed. The flight of the ball is shown in dash lines while the pattern run by the receiver is illustrated in stip pled line.
  • the heavy solid line indicates the possibility that the passer is successfully blitzed and thrown for a loss before releasing the ball. 4 r
  • FIG. 6 illustrates a board utilized in simulating randomly occurring plays and for keeping track of the progress of the game.
  • the upper half of the board includes'a chart 28.
  • This chart includes side margins having numerals 3-18 thereon which represent all of the possibilities arising from the throw of three dice (not shown). Certain of the interior columns of the chart relate to the following plays: i
  • the board of FIG. 6 also includes conventional means for recording the progress of the game.
  • On the bottom half of the board a graduated football field 30 is displayed.
  • a simulated ball 32 having a pointer 34 attached thereto is slidingly mounted in a track 36 running the length of the field. The players move the ball after each play to indicate the field position of the offensive team.
  • An additional track 38 is provided running parallel to the football field.
  • An indicator 40 is slidingly positioned in track 38. Indicator 40 includes a pair of spaced pointers which are scaled to the graduations of field 30 to represent yards. By appropriately moving indicator 40 along track 38, the players are constantly aware of yards necessary to be gained by the offensive team to achieve a first down.
  • the downs are counted by a pointer 42 pivotally mounted to the board.
  • the quarters of the game are recorded by a pivotally mounted pointer 44.
  • the score ofthe game is maintained by two pairs of discs 46 and 48 which are rotatably mounted to the board beneath its top surface. Numerals are imprinted about the circumferential edge of the upper surface of the discs. A pair of windows 50 and 52 are provided in the board to expose portions of the periphery ofdisc pairs 46 and 48, respectively. By appropriate manipulation of the discs, the game score is exposed through these windows.
  • a 60- minute clock is provided on the board of FIG. 6.
  • the clock may be graduated in accordance with the average number of plays which may be expected in an actual game.
  • a rotatably mounted pointer 54 is advanced one graduation.
  • the game can also be played using any number of plays agreed to by the players.
  • the determination of which player receives the ball at the beginning of the game is made by the flip ofa coin or the roll of dice.
  • the player X representing the kicking team rolls the dice and relates the roll count to chart 28 of HO. 6. Assume, for example, that player X rolls 8. Referring to the chart it can be seen that the kickoff from player Xs 40 yard line travels 56 yards to player Ys 4 yard line. Ball 32 is slid along track 36 to the 4 yard line. Player Y then rolls the dice. Assuming he rolls 6, the chart 28 indicates a kickoff return of l7 yards bringing the ball out to Ys 21 yard line. Ball 32 is appropriately moved to this position; indicator 40 is positioned along track 38 to display that player Y must progress to the 3l yard line for a first down; and pointer 54 is adjusted to indicate completion ofa play.
  • Player Y then prepares for his first play from scrimmage. Taking note of his field position, Y selects one of the many offensive play cards at his disposal, and he conceals the play from X by masking card 20 with the master card 18. This sandwich is then inserted within housing 10 with the printed surface of card 18 exposed. Player Y then positions 1 1 discs 24 on the top of sheet 16 in registry with l l of the circles on card 18. Seven ofthe discs must be placed above seven ofthe nine circles adjacent the line of scrimmage 22, and four discs must be placed above four of the remaining eight circles representing possible backfield positions. In order to permit player X to subsequently select a defensive alignment which is capable of being keyed to the selected offensive play, player Y must make certain that the ball carrier or the pass receiver in the selected play is covered by a disc.
  • player X places his ll defensive pieces 26 on sheet 16 above squares on card 18 in 2. Only three pieces may be positioned in the deep secondary (positions D-l5 through D-20);
  • a piece can be played at position D-l5 or D-l6, but not at both simultaneously;
  • a piece can be played at position D-l9 or D-20, but not at both simultaneously;
  • a piece can be played at the cornerback position D! or at the blitz square in front of D1, but not at both simultaneously;
  • a piece can be played at the cornerback position D-9 or at the blitz square in front of D-9, but not at both simultaneously.
  • the defensive pieces 26 are accorded differing strengths and capabilities by the use of appropriate symbols on the pieces.
  • a piece with a zero therein has the capability of stopping the ball carrier at the point of contact, whereas a piece bearing a two denotes that the ball carrier can move two additional yards beyond contact before he is downed.
  • Another piece is provided with a star which indicates that this defensive piece can stop a ball carrier on contact. Such a piece is the only one which can also intercept a pass.
  • a still further piece carries an asterisk. This piece provides three functions:
  • Another piece marked with the letter P provides an opportunity for a penalty to be called. When this piece makes initial contact with the ball carrier, a penalty has occurred. The play is completed and then the dice are rolled to determine the nature of the penalty as dictated by the appropriate column of chart 28.
  • Y withdraws the master card 18 from housing 10 leaving the offensive play card 20 intact. Removal of card 18 is facilitated by a tab 56 mounted at the edge of card 18. The unmasking of card 20 exposes to the players the selected offensive play and defensive alignment, and the success of the play becomes apparent by tracing the path of the ball carrier, whether he is a runner or a pass receiver, to the point of first contract with a defensive player.
  • the dice are rolled, and reference is made to chart 28 to determine the nature of the penalty. For example, a roll of three indicates that the defense was offside on the play and the offensive player Y has the option of taking the penalty and the resultant five yard gain, or refusing the penalty and taking whatever the ball carrier has gained on the play.
  • the heavy solid line on card 20 indicates that the cornerback has succeeded in making contact with the ball carrier shown in FIG. 4 two yards behind the line of scrimmage.
  • the point where the runner is brought down is, of course, dependent on the symbol on the defensive piece 26 occupying the blitz position.
  • the ball carrier of the FlG. 4 play can only be- 1 brought down by there being a defensive piece at D-20 which,
  • the offensive player has the option of refusing to roll the dice and simply accepting the last numberof yards indicated on the
  • the possibility of a fumble is presented by including in the ball carrierspath on' certain play cards a square in registry with one of the defensive positions, "the square having an asterisk therein. If defensive player has placed a piece 26 bear-' ing an asterisk over such a square, and if this defensive position is the first in the ball carrier's path, a fumble occurs. The offensive player then rolls the dice and refers to the fumble column on chart 28 in FIG. 6 to determine whether the offenthe roll of the dice is 4, the defensive team recovers at their opponents 23 yard line.
  • the offensiveplayer is obliged to position a disc 24' over the ball carrier before the defensive player selects his'defensive alignment.
  • failure of the offensive player to do so isinterpreted as a fumble at the line of scrimmage, and the dice are rolled as just described to determine which teamrecovers the fumble and where.
  • the open square on play card 20 indicates the point of possible completion, interception or knockdown ofthe pass, andthe numeral next to the square denotes the distance from the line of scrimmage to the open square.
  • All defensive pieces 26, with the exceptions of those bearing a star or an asterisk symbol, are considered to have knocked down thepass if they are positioned on transparent sheet 16 directly above the open square. If the piece 26 hearing a star is so position dan interception occurs. Should the piece carrying the asterisk be over the open square, or if the square is not covered, the pass is completed, and the pass receiver continues until his path is covered by a defensive piece. If no defensive piece isencountered, the play is considered as a breakaway. Thegain in such circumstances is determined in the same manner as described with'respect to running plays. v
  • a blitz is successful when the defensive alignment conforms with an offensive play vulnerable to a blitz.
  • the positioning of defensive pieces above D-5 and D-6 of card 18 would result in the successful blitz of the quarterback as indicated in heavy solid lines on card 20 of FIG. 5.
  • the loss on the play is twice the combined total of the numbers printed on the defensive pieces involved in the blitz.
  • the asterisk and starsymbols are considered to be zeros, as is the letter P.
  • the more infrequent plays of the game such as punts, punt returns, kickoffs and kickoff returns are determined by chance in accordance with the rollof dice and use of chart 28 of FIG. 6.
  • the defensive player may elect to take the ball on the 20-yard line instead-of running it back, and on pants he may elect a fair catch" to take the ball at the point of reception rather than attempting a runback.
  • the dice and chart 28 are used todetermine the distance and accuracy of each kick. Short field goals may be returned, the return yard age being governed by the punt return'column.
  • An onside kick also forms part of the game.
  • the kicker states his intention and rolls the dice.
  • the roll count represents the number of yards the ball travels. If it is less than 10 yards, the receiving team "automatically takes possession of the ball at the 40 plus dice total yard line of the kicking team. If the roll count is '10 or more, the kicker again rolls the dice and checks the fumble column in chart 28 of FIG. 6 to determine which team gains possession. The kicking team is considered as the offensive team under such circumstances.
  • a football game comprising:
  • a master card having marked areas to represent possible defensive alignments, at least one of said areas being keyed to the offensive play pattern of a selected play card when the master card is superimposed on said selected card;
  • a football game as set forth in claim 1 further comprising additional marked areas on the master card representing possible offensive alignments, at least one of said areas being keyed to the offensive play of said selected play card when the master card is superimposed on the selected card; and additional pieces adapted to be placed on the opposite side of the sheet from the master card in registry with selected ones of the additional marked areas.
  • said supporting means includes a substantially rectangular base portion and a wall extending upwardly from the base along three of its edges, said transparent sheet being secured to said wall in spaced relationship with said base.
  • said supporting means includes a substantially rectangular base portion and a wall extending upwardly from the base along three of its edges, said transparent sheet being secured to said wall in spaced relationship with said base, the game further comprising:
  • additional marked areas on the master card representing possible offensive alignments, at least one of said areas being keyed to the offensive play of said selected play card when the master card is superimposed on the selected card; and additional pieces adapted to be placed on the opposite side of the sheet from the master card in registry with selected ones of the additional marked areas.

Description

United States Patent Richard C. Thornton 702-19th St. NW, Washington, D.C. 20006 [21 Appl. No. 804,240
22] Filed March 4, 1969 [45] Patented Dec. 15, 1970 [72] Inventor [54] FOOTBALL GAME WITH SUPERIMPOSED CARDS Primary ExaminerAnton O. Oechsle Assistant Examiner-Paul E. Shapiro Attorney-Cushman, Darby & C ushman ABSTRACT: A game simulating the sport of footbalL Randomly occurring plays such as kicks are developed by rolling dice and relating the roll count to a chart having play information thereon. However, the majority of plays in an actual football game are run from scrimmage, and for such plays, the invention provides a number of play cards each having an offensive play thereon, the cards being individually selected by the offensive player and masked from his opponent. The mask is a master overlay card having areas marked thereon to represent the possible positions for offensive and defensive men. These areas are keyed to all of the play cards. The selected play card and mask are superimposed beneath a transparent sheet so that the mask is visible, and the opposing players each selectively position eleven objects in registry with areas on the mask to set the offensive and defensive alignments. The mask is then withdrawn without moving the play card to thereby expose the selected play and to indicate whether the defense has been positioned to intercept the offensive man indicated on the play card as handling the ball. The sequence and number of plays run by each player are determined substantially in accordance with the usual rules of football.
PATENIED BED! 519m SHEET 1 [1F 3 INVENT OR Al /(A4029 fi 0,6402
ATTORNEYS I r 1 FOOTBALL GAME Wl'II-I SUPERIMIOSEI) CARDS The sport of football for many years been reduced to various forms of parlor games which can'be played by a limited number of persons. However, games developed in the past usually rely heavily on the element of chance rather than an understanding of the sport; For example," the use of spinners, dice, random selection of situation cards or player posi-' is to a greatmeasure dependent on an understanding of the basic rules of football, the capabilities'ofthe individualoffensive and defensive men, and the exercise of sound strategy.
Briefly, the football game constituting the present invention is divided into two basic types of plays: 4
1. those randomly occurring, such as f kicking plays (kickoffs, and returns, punts andl'returns; and field goal and extra point attempts), fumbles, penalties, etc.; and 2. plays run from scrimmage (rushes-and passes). The latter by far comprises the majority of plays in an actual football game, and it is to this type of play that the invention is especially directed. More particularly, the 'offensive player is supplied with a number of cards each having a different rush.
or pass play illustrated thereon. The offensive player selects the card bearing the play he believes will be'the most successful in the particular situation in which his'teamfmds itself. He then masks his selected play card withamaster card having a number of areas printed thereon representing possible positions for objects representing'offensive and defensive men. These areas are keyed in location to all "of the offensive play cards. The sandwich comprising the selected play card and the mask is positioned beneath a transparent sheet. The offensive player then locates eleven objects representing his team in registry with eleven of the areas on the mask, including the area keyed to the individuals indicated on the selected play card as handling the ball. The defensive player observing the alignment of the eleven objects of his opponent evaluates the offensive play possibilities and positions eleven objects representing defensive men in registry with eleven otherjareas on the mask in an attempt to intercept the path of the'ball shown on the selected play card. The mask is then removed from the sandwich leaving the selected play card intact'. The'players at that time are able to view the play card and the alignment of the defense to determine whether the selectedplay is successful. The foregoing procedure is repeated for'each allotted play from scrimmage. For far less frequently occurring plays such as kicks, the element of chance is introduced to the game inasmuch as the players roll dice and relate the rolls to a chart which indicates'the results of the play. '-I
The invention will be described in further detail by reference to the accompanying drawings, wherein:
The housing comprises a rectangular base 12 having a wall I4 extending upwardly therefrom along three edges of the base. A rigid transparent sheet 16 of substantially the same size as base 12 is secured to the upper surfaceof wall- 14. Thus, base 12 and sheet 16 are maintained in spaced relationship and define the major surfaces of housing having'an open end to pennit access to the interior of the housing.
FIGS. 1 and 2 illustrate two superimposed cards within housing 10. These are an offensive play card 20 and a master card 18. The latter has indicia on its upper surface which are visible through sheet 16. These include a line of scrimmage 22, squares representing possible defensive positions and circles-for arranging offensive alignmentsfiln the illustrative embodiment, 22 defensive positions and' I7 offensive positions are shown. Of course, for each play only l l of each are utilized.
FIG. 3 illustrates a disclike object, or piece, 24 and a pyramidal object 26 which serve respectively to represent an offensive and a defensive man. The diameter of disc 24 substantially'corresponds to that of each circle'on master card I8. Similarly, the dimensions of the base of object 26 corresponds to the squares on card 18. As the game is played, pieces 24 offensive cards 20 are shown in FIGS. 4 and"5 The play illus- FIG. I is a view in perspective of a card holding device used in simulating plays run from scrimmage;
FIG. 2 is a view insection taken along'llne 2-2 of FIG. I;
FIG. 3 is aview in perspective of objects, or pieces,
representing'offensive and defensive men which are selectively positioned on the card holding device ofFlG. 1;
FIG. 4 is a top plan view of a typical offensive play cardillustrating a run; h r
FIG. 5 in a top plan view of a typical. offensive play card illustrating a pass; and
FIG. 6 is a top plan view of a board used'insimulating those plays which randomly occur and in keeping track' of the a progress of the game.
trated in FIG. 4 is a running play in the'form of an end sweep. The stippled line is the path taken by the ball carrier. The heavy solid line indicates the possibilitythat the ball carrier may be trapped behind the line of scrimmage 22. In FIG. 5, a pass play isportrayed. The flight of the ball is shown in dash lines while the pattern run by the receiver is illustrated in stip pled line. The heavy solid line indicates the possibility that the passer is successfully blitzed and thrown for a loss before releasing the ball. 4 r
The details of the above plays will be described more fully when the rules of game are outlined hereinafter. Suffice it to say at this point that a number of different offensive play cards are provided to permit the offensive player to have a wide variety of plays from which to choosexln each case, however, the l l circles on play card 20 are keyed to 'l .l ofthe circles on master card 18. Also, themovement of theball as represented on eachcard 20 is keyed to one or more of the squares on card 18. More particularly,in the case of a running play, the path of the ball carrier shown on card 20 is designed to pass beneath one or more squares on the card 18 when cardsl8 and 20 are superimposed within housing 10. Similarly, the path of a pass receiver, from the time the ball reaches him, is arranged to fall beneath one or more squares on card 18 when both the master and offensive cards are in housing 10. I
FIG. 6 illustrates a board utilized in simulating randomly occurring plays and for keeping track of the progress of the game. The upper half of the board includes'a chart 28. This chart includes side margins having numerals 3-18 thereon which represent all of the possibilities arising from the throw of three dice (not shown). Certain of the interior columns of the chart relate to the following plays: i
l. kickoffs Y 2. kickoff returns 3. punts 4. punt returns 5. extra points and field goals The remaining interior columns of chart 28 are concerned with other relatively infrequent plays whiehare inconvenient to program on play cards of the type shown in FIGS. 4 and 5. Such plays include:
1. pass interception returns 2. fumble recoveries 3. penalties 4. breakaways The manner in which chart 28 is used will be described hereinafter when the game rulesare given. Only a portion of the chart is shown for convenience of illustration.
The board of FIG. 6 also includes conventional means for recording the progress of the game. On the bottom half of the board a graduated football field 30 is displayed. A simulated ball 32 having a pointer 34 attached thereto is slidingly mounted in a track 36 running the length of the field. The players move the ball after each play to indicate the field position of the offensive team. An additional track 38 is provided running parallel to the football field. An indicator 40 is slidingly positioned in track 38. Indicator 40 includes a pair of spaced pointers which are scaled to the graduations of field 30 to represent yards. By appropriately moving indicator 40 along track 38, the players are constantly aware of yards necessary to be gained by the offensive team to achieve a first down.
The downs are counted by a pointer 42 pivotally mounted to the board. Similarly, the quarters of the game are recorded by a pivotally mounted pointer 44.
The score ofthe game is maintained by two pairs of discs 46 and 48 which are rotatably mounted to the board beneath its top surface. Numerals are imprinted about the circumferential edge of the upper surface of the discs. A pair of windows 50 and 52 are provided in the board to expose portions of the periphery ofdisc pairs 46 and 48, respectively. By appropriate manipulation of the discs, the game score is exposed through these windows.
lt has been found that the number of plays which can be run in an actual 60-minute football game is reasonably constant. Therefore, in order to approximate an actual game, a 60- minute clock" is provided on the board of FIG. 6. The clock" may be graduated in accordance with the average number of plays which may be expected in an actual game. After each simulated play, a rotatably mounted pointer 54 is advanced one graduation. Of course, the game can also be played using any number of plays agreed to by the players.
Now that the structure of the game has been described, the manner of playing it will be outlined. This can best be accomplished by setting out the rules of the game.
The determination of which player receives the ball at the beginning of the game is made by the flip ofa coin or the roll of dice. For the kickoff, the player X representing the kicking team rolls the dice and relates the roll count to chart 28 of HO. 6. Assume, for example, that player X rolls 8. Referring to the chart it can be seen that the kickoff from player Xs 40 yard line travels 56 yards to player Ys 4 yard line. Ball 32 is slid along track 36 to the 4 yard line. Player Y then rolls the dice. Assuming he rolls 6, the chart 28 indicates a kickoff return of l7 yards bringing the ball out to Ys 21 yard line. Ball 32 is appropriately moved to this position; indicator 40 is positioned along track 38 to display that player Y must progress to the 3l yard line for a first down; and pointer 54 is adjusted to indicate completion ofa play.
Player Y then prepares for his first play from scrimmage. Taking note of his field position, Y selects one of the many offensive play cards at his disposal, and he conceals the play from X by masking card 20 with the master card 18. This sandwich is then inserted within housing 10 with the printed surface of card 18 exposed. Player Y then positions 1 1 discs 24 on the top of sheet 16 in registry with l l of the circles on card 18. Seven ofthe discs must be placed above seven ofthe nine circles adjacent the line of scrimmage 22, and four discs must be placed above four of the remaining eight circles representing possible backfield positions. In order to permit player X to subsequently select a defensive alignment which is capable of being keyed to the selected offensive play, player Y must make certain that the ball carrier or the pass receiver in the selected play is covered by a disc.
After player Y sets his offensive, player X places his ll defensive pieces 26 on sheet 16 above squares on card 18 in 2. only three pieces may be positioned in the deep secondary (positions D-l5 through D-20);
3. a piece can be played at position D-l5 or D-l6, but not at both simultaneously;
4. a piece can be played at position D-l9 or D-20, but not at both simultaneously;
5. a piece can be played at the cornerback position D! or at the blitz square in front of D1, but not at both simultaneously; and
6. a piece can be played at the cornerback position D-9 or at the blitz square in front of D-9, but not at both simultaneously.
To introduce additional variety to the present game, the defensive pieces 26 are accorded differing strengths and capabilities by the use of appropriate symbols on the pieces. A piece with a zero therein has the capability of stopping the ball carrier at the point of contact, whereas a piece bearing a two denotes that the ball carrier can move two additional yards beyond contact before he is downed. Another piece is provided with a star which indicates that this defensive piece can stop a ball carrier on contact. Such a piece is the only one which can also intercept a pass. A still further piece carries an asterisk. This piece provides three functions:
I. it cannot make a tackle or knock down a pass;
2. under certain conditions it causes a fumble (this will be described hereinafter); and
3. it can participate in a blitz (which procedure will also be developed below).
Another piece marked with the letter P provides an opportunity for a penalty to be called. When this piece makes initial contact with the ball carrier, a penalty has occurred. The play is completed and then the dice are rolled to determine the nature of the penalty as dictated by the appropriate column of chart 28.
After the defensive player X has set his defense, Y withdraws the master card 18 from housing 10 leaving the offensive play card 20 intact. Removal of card 18 is facilitated by a tab 56 mounted at the edge of card 18. The unmasking of card 20 exposes to the players the selected offensive play and defensive alignment, and the success of the play becomes apparent by tracing the path of the ball carrier, whether he is a runner or a pass receiver, to the point of first contract with a defensive player.
As illustrations of actual plays, the offensive cards shown in FIGS. 4 and 5 will be discussed. it will be recalled that following the kickoffthe ball was returned to Ys 2l yard line. As the first play from scrimmage, assume Y has selected the sweep illustrated in FIG. 4.
[f the defensive player X has positioned a piece 26 at the D-9 cornerback position, the path ofthe ball carrier intersects this position first. The numeral four on play card 20 adjacent defensive position D-9 indicates that the defensive man makes Contact with the ball carrier four yards beyond the line of scrimmage. The point of contact would be the 25 yard line. The actual point where the ball carrier is considered downed is the point where contact is made plus any numeral shown on the piece 26 covering D-9. lf instead ofa number the piece 26 at D-9 has a star, the ball carrier is considered to be stopped at the contact point. An asterisk on piece 26 at D9 means that that defensive player has been unable to hold the runner. Should the piece at D-9 carry the letter P, a penalty situation exists. The dice are rolled, and reference is made to chart 28 to determine the nature of the penalty. For example, a roll of three indicates that the defense was offside on the play and the offensive player Y has the option of taking the penalty and the resultant five yard gain, or refusing the penalty and taking whatever the ball carrier has gained on the play.
In the case where player X has positioned a piece on the blitz square in front of position D9, the heavy solid line on card 20 indicates that the cornerback has succeeded in making contact with the ball carrier shown in FIG. 4 two yards behind the line of scrimmage. The point where the runner is brought down is, of course, dependent on the symbol on the defensive piece 26 occupying the blitz position.
offensive play card.
If there is no defensive piece on or the blitz position in front of D-9, the ball carrier of the FlG. 4 play can only be- 1 brought down by there being a defensive piece at D-20 which,
as indicated in FIG. 4, is nine yards beyond the line of scrimadded to that shown at the end ofplay. However, since not all the possibilities in the breakaway column of FIG. t3 are gains,
the offensive player has the option of refusing to roll the dice and simply accepting the last numberof yards indicated on the The possibility of a fumble is presented by including in the ball carrierspath on' certain play cards a square in registry with one of the defensive positions, "the square having an asterisk therein. If defensive player has placed a piece 26 bear-' ing an asterisk over such a square, and if this defensive position is the first in the ball carrier's path, a fumble occurs. The offensive player then rolls the dice and refers to the fumble column on chart 28 in FIG. 6 to determine whether the offenthe roll of the dice is 4, the defensive team recovers at their opponents 23 yard line.
As stated previously, the offensiveplayer is obliged to position a disc 24' over the ball carrier before the defensive player selects his'defensive alignment. In the case of a running play, failure of the offensive player to do so isinterpreted as a fumble at the line of scrimmage, and the dice are rolled as just described to determine which teamrecovers the fumble and where.
On all pass plays, such as that'shownin FIG. 5, the open square on play card 20 indicates the point of possible completion, interception or knockdown ofthe pass, andthe numeral next to the square denotes the distance from the line of scrimmage to the open square. All defensive pieces 26, with the exceptions of those bearing a star or an asterisk symbol, are considered to have knocked down thepass if they are positioned on transparent sheet 16 directly above the open square. If the piece 26 hearing a star is so position dan interception occurs. Should the piece carrying the asterisk be over the open square, or if the square is not covered, the pass is completed, and the pass receiver continues until his path is covered by a defensive piece. If no defensive piece isencountered, the play is considered as a breakaway. Thegain in such circumstances is determined in the same manner as described with'respect to running plays. v
In the event that the offensive p layertneglects to place a disc 24 above the position of the pass receiver is the chosen play, the quarterback'is assumedto have grounded the ball intentionally, and an automatic penalty of fiveyards from the line of scrimmage and the loss of a down is assessed against the offensive team.
Should the open square on a pass play card 20 be covered by the defensive piece 26 bearinga star, the pass, as stated previously, is intercepted. The defensive player then rolls the dice and refers to chart 28 on FIG. to determine the number of yards the interception is returned.
In an actual football game an important defense against a pass is the blitz. This is an attempt'to trap the passer in his own backfield before he can release the ball. Already described has been a blitz by a cornerback, this blitz having resulted in the penetration of the offensive tearn'sbackfield to contact a runner before he reached the line of scrimmage. However, in addition. to the possibility of a blitz by'either cornerback, the present game provides four other-blitz plays. In these four cases the defense must blitz with two pieces 26 placed side by side. Pieces placed above squares D -2 and D3, D-4 and D-5,
D-5 and D-6, and D-7 and D-8 oncard 18, as shown in FIG. 1, each constitute a blitz while pieces placed above 0-3 and D-4, and D-6 and D-7 are not blitzes. A blitz is successful when the defensive alignment conforms with an offensive play vulnerable to a blitz. For example in the pass play shown'in FIG. 5, the positioning of defensive pieces above D-5 and D-6 of card 18 would result in the successful blitz of the quarterback as indicated in heavy solid lines on card 20 of FIG. 5. The loss on the play is twice the combined total of the numbers printed on the defensive pieces involved in the blitz. The asterisk and starsymbols are considered to be zeros, as is the letter P. However, the latter indicates a penalty on the play, the nature of the penalty being determined as herein before explained. A limitation on the employment of the blitz is that the defense may not simultaneously blitz from positions D-2 and D-3 and from positions D-' 7'and' D-8.-This is to insure that passes are possible under all conditions.
The foregoing discussion of running and passing plays encompasses by far the majority of playsiactually experienced in a football game. As can be seen, such plays from scrimmage challenge both the offensive and defensive player inasmuch as neither can know with certainty what to expect from the other. The game thereby achieves the situation present in an actual game wherein opponents must set their formations in accordance with the circumstances o'fjthe moment and by employing sound football strategy.
The more infrequent plays of the game, such as punts, punt returns, kickoffs and kickoff returns are determined by chance in accordance with the rollof dice and use of chart 28 of FIG. 6. On kickoffs that travel into the end zone, the defensive player may elect to take the ball on the 20-yard line instead-of running it back, and on pants he may elect a fair catch" to take the ball at the point of reception rather than attempting a runback.
Also for field goals and extra point attempts the dice and chart 28 are used todetermine the distance and accuracy of each kick. Short field goals may be returned, the return yard age being governed by the punt return'column.
An onside kick also forms part of the game. In attempting this play, the kicker states his intention and rolls the dice. The roll count represents the number of yards the ball travels. If it is less than 10 yards, the receiving team "automatically takes possession of the ball at the 40 plus dice total yard line of the kicking team. If the roll count is '10 or more, the kicker again rolls the dice and checks the fumble column in chart 28 of FIG. 6 to determine which team gains possession. The kicking team is considered as the offensive team under such circumstances.
The structure disclosed herein is an example of an arrangement in' which the inventive features'of this disclosure may be utilized, and it will become apparent to one skilled in the art that certain modifications may be made within the spirit of the invention as defined by the appended claims.
Iclaim: P
l. A football game comprising:
a plurality of offensive play cards each card having an offensive play pattern thereon;
a master card having marked areas to represent possible defensive alignments, at least one of said areas being keyed to the offensive play pattern of a selected play card when the master card is superimposed on said selected card; 7
means for supporting the master card in superimposed relationship with a selected play card ina manner permitting said master card to be withdrawn from such relationship;
a transparent sheet positioned adjacent said master card on the opposite side of the master card from the selected play card when the master card is superimposed on the play card; and
a plurality of pieces adapted to be placed on the opposite side of the sheet from the master card in registry with selected ones of the marked areas. 7
2. A football game as set forth in claim 1, further comprising additional marked areas on the master card representing possible offensive alignments, at least one of said areas being keyed to the offensive play of said selected play card when the master card is superimposed on the selected card; and additional pieces adapted to be placed on the opposite side of the sheet from the master card in registry with selected ones of the additional marked areas. 3. A football game as set forth in claim 1, wherein said supporting means includes a substantially rectangular base portion and a wall extending upwardly from the base along three of its edges, said transparent sheet being secured to said wall in spaced relationship with said base.
4. A football game as set forth in claim 1, wherein said supporting means includes a substantially rectangular base portion and a wall extending upwardly from the base along three of its edges, said transparent sheet being secured to said wall in spaced relationship with said base, the game further comprising:
additional marked areas on the master card representing possible offensive alignments, at least one of said areas being keyed to the offensive play of said selected play card when the master card is superimposed on the selected card; and additional pieces adapted to be placed on the opposite side of the sheet from the master card in registry with selected ones of the additional marked areas.
US804240A 1969-03-04 1969-03-04 Football game with superimposed cards Expired - Lifetime US3547441A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3857565A (en) * 1973-09-17 1974-12-31 S Friedman Stop-action sports game
US3895798A (en) * 1973-09-17 1975-07-22 Clifford J Collins Game device including game board and punch cards for simulating athletic games such as football
US3973773A (en) * 1972-01-24 1976-08-10 Marvin Glass & Associates Game apparatus
US4117606A (en) * 1977-07-22 1978-10-03 Pundt Richard A Method and means of sequentially observing player positions in predetermined game plays
US5048839A (en) * 1990-04-02 1991-09-17 Hurst Mark P Mediated strategy game
US5098101A (en) * 1989-01-03 1992-03-24 Jones Benjamin B Method of recording and tracking timed events in a game
US5158301A (en) * 1990-08-29 1992-10-27 Martukovich Jr Joseph J Football board game
US5403013A (en) * 1994-04-11 1995-04-04 Gilbert; Phillip E. Football game simulation apparatus

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3973773A (en) * 1972-01-24 1976-08-10 Marvin Glass & Associates Game apparatus
US3857565A (en) * 1973-09-17 1974-12-31 S Friedman Stop-action sports game
US3895798A (en) * 1973-09-17 1975-07-22 Clifford J Collins Game device including game board and punch cards for simulating athletic games such as football
US4117606A (en) * 1977-07-22 1978-10-03 Pundt Richard A Method and means of sequentially observing player positions in predetermined game plays
US5098101A (en) * 1989-01-03 1992-03-24 Jones Benjamin B Method of recording and tracking timed events in a game
US5048839A (en) * 1990-04-02 1991-09-17 Hurst Mark P Mediated strategy game
US5158301A (en) * 1990-08-29 1992-10-27 Martukovich Jr Joseph J Football board game
US5403013A (en) * 1994-04-11 1995-04-04 Gilbert; Phillip E. Football game simulation apparatus

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