US20150005110A1 - Method for playing, scoring and judging individual players in a soccer related game - Google Patents

Method for playing, scoring and judging individual players in a soccer related game Download PDF

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Publication number
US20150005110A1
US20150005110A1 US14/320,317 US201414320317A US2015005110A1 US 20150005110 A1 US20150005110 A1 US 20150005110A1 US 201414320317 A US201414320317 A US 201414320317A US 2015005110 A1 US2015005110 A1 US 2015005110A1
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Prior art keywords
wall
module
player
soccer
walls
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US14/320,317
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Wayne P. Adema
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Procontrol Inc
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Procontrol Inc
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Priority to US14/320,317 priority Critical patent/US20150005110A1/en
Publication of US20150005110A1 publication Critical patent/US20150005110A1/en
Assigned to Procontrol Inc. reassignment Procontrol Inc. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ADEMA, Wayne P.
Priority to US15/185,751 priority patent/US20160317891A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0097Ball rebound walls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2214/00Training methods
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football

Definitions

  • the invention herein pertains to a method for playing, scoring and judging skill level in a soccer related game, specifically a soccer related game involving a player's bodily coordination of a ball between two or more rebound type walls.
  • Mastering the game of soccer requires the mastery of one's own body and eye coordination. It is a contact sport where a player's entire body must be intuitively responsive to the ball on the field at any particular time or location. The player's muscles must react reflexively to the field and all tremendous amounts of time conditioning their bodies to achieve a level of muscle memory and intuition that makes their movement on the field second nature and fluid. While actual practice is the only way a player can improve his or her skill, the quality and amount of practice determines the rate of actual improvement. In order for any individual to propel themselves to the next level of skill in the game of soccer, they must dedicate sufficient time on the field and off the field to constant muscle training. Soccer being a high contact sport requires equipment and training techniques that simulate a multi-player environment that provides constant dynamic contact.
  • a soccer related game for purposes of honing professional level soccer skills has been provided by this inventor within the prior art.
  • the method must further encourage fundamental techniques and professional style skills.
  • Such a method would ideally improve the game of soccer by honing and improving the skill set of the players.
  • Said method may be adaptable also to real life physical play, imaginary play or virtual digital play.
  • the goal of such a method would ultimately serve the purpose of standardizing a way to judge and train players from ground level to professional level. No such method currently exists in the field of art.
  • a need remains in the art for more efficient and effective training in an independent manner that allows a player to gauge his or her own personal progress relative to players around the world according to fundamental preferences for the live game.
  • the invention herein relates to a method for playing, scoring and judging skill level of a player of a soccer related game involving modules of rebound type walls, each module comprising two or more opposing rebound type walls of preferred distance and size parameters.
  • the purpose of this invention is to provide a basic method of interacting within rebound type wall modules to improve individual soccer ball skills
  • This method helps to facilitate, optimize and guide individual soccer training within said modules with the goal of attaining fundamental as well as personalized soccer ball skills
  • the method is further intended to lead to improvement of said skills over a period of time in relation to the amount of interaction the player would have with the ball and said wall modules.
  • the player progresses towards professional skill levels in a creative and personalized way.
  • This method is further intended to be applied with minimal technical or digital equipment but the nature of the described game and calculation may be applied or achieved with any variety of current known technology.
  • This method may further be offered in a virtual manner for purposes of training soccer coaches, illustrating strategy or for entertainment purposes in the form of a digital based game.
  • the method herein is for playing and scoring in a soccer related game and a method for comparatively judging skill level of a player or between players who applies said playing and scoring method.
  • the method of playing soccer related game involving two or more opposing rebound type wall module.
  • the core goal of the game is to achieve as many hits or strikes of the ball against one or more walls within the shortest amount of time.
  • the player is expected to strike the ball against the wall at high speed, capture the ball with the player's body (ideally the foot) on its return and to strike the same wall or another wall immediately again.
  • the player is further expected to strike the ball against each wall in a given prescribed sequence to illustrate and practice control over the ball during turns.
  • a nonretrievable area of the module would be somewhere outside a prescribed perimeter within or without said multiple wall module. It may also be somewhere beyond a prescribed distance from a particular wall within any given wall module. Scoring in this basic game would be based on the number of strikes and the amount of time it takes to achieve said strike.
  • the amount of time it takes to achieve a strike may further be measured by the amount of time it takes to strike a wall from an initial kick, the amount of time it takes to make a strike from the moment the clock starts to run, or as an average of multiple strikes achieved within an allotted amount of time. This reflects a quantitative method of judging and scoring a player or multiple players.
  • a qualitative method may also be applied to judge and score a player on his or her quality, style and creativity in skills
  • the qualities that are observed and marked may include but is not limited to the following fundamental categories of techniques: 1) variation of technical and stylistic moves incorporated in the striking of a wall; 2) quality of said moves; 3) the ability to bring the ball to the ground quickly if it pops in the air; 4) length of time to strike a wall; 5) the ability to make consecutive strikes without missing the wall; 6) the ability to keep the ball within the retrievable area; 7) using various parts of both of the player's feet; 8) using all other parts of the player's body setting aside the hands although the arms may be used to maintain control.
  • the player is expected to exemplify as many qualitative techniques as possible within a given game. This is achieved by the user's psycho cybernetic projections during a solo game as he or she strikes and deflects a ball against a wall. It is further achieved by varying the manner of strikes against a wall or combinations of walls, assuming that not one manner of deflection is ever the same. Variety is further instilled by the complexity of the module set up.
  • the manner of judging or scoring a player's qualitative skill in such a game would preferably be by a point system.
  • the scoring method for both quantitative and qualitative categories should preferably be standardized for any type of modular wall system, any individual player or any numbers of players such that a fair and equalized manner of assessment may be achieved.
  • FIG. 1 A top plan view of a preferred embodiment of a modular course of the claimed method.
  • FIG. 2 A first top perspective of a preferred embodiment of a modular course of the claimed method.
  • FIG. 3 A second top perspective view of a preferred embodiment of a modular course of the claimed method.
  • FIG. 4 A top plan view of a first rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 5 A top perspective view of a first rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 6 A top plan view of a second rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 7 A top perspective view of a second rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 8 A top plan view of a third rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 9 A top perspective view of a third rear portion of a preferred embodiment of a modular course of the claimed method.
  • An example of a preferred embodiment for the invented method of playing and scoring in a soccer related game may include but is not limited to the following.
  • the preferred embodiment of the wall modules comprising two or more walls opposing each other to create a natural enclosure wherein a player would be centrally positioned within and between all said walls.
  • the walls would be comprised of two different sizes.
  • a first smaller size herein referred to as the “passing wall” that mimics the size or silhouette of a standard player from a close distance.
  • a second larger size herein referred to as the “shooting wall” that mimics the size and silhouette of a soccer goal from a close distance.
  • a wall module may comprise of completely passing walls only or at least one passing wall together with one shooting wall.
  • the player begins the game by entering through a gate into a particular module.
  • the clock starts to run upon the player's entry into said module.
  • the player may be required to play a certain number of sets, each set may be defined by a certain number of hits per wall. For example, one set may comprise of ten hits on each wall within a given module according to a specified sequence.
  • the player may gain two points for hits on a passing wall within a square module comprising three passing walls and one shooting wall.
  • the player may gain greater points (i.e. 3 points) or hits on a shooting wall.
  • the player should preferably shoot no closer than four yards from a shooting wall or else be deducted two points.
  • the player In each set within a four wall module, the player must hit two passing walls before hitting a shooting wall. Points would be deducted or kicking the ball over a barrier or nonretrievable area.
  • Additional walls may be positioned within a given module at an angle to provide complexity.
  • a player may be required to run ten repetitions around said module.
  • the player may be required to hit two passing walls before shooting at a shooting wall.
  • Four points would be awarded or each hit to a passing wall.
  • Five points for each hit to a shooting wall Six points for a hit on an angled passing wall if an angled wall is provided within said module. Points would be further deducted or balls that are kicked beyond a retrievable area. Two points would further be awarded for balls that come off a shooting wall. In this case, the balls may be collected and the game may continue.
  • This method for playing this soccer related game may be accomplished by live players in a live competition or training session. It may also be incorporated into other game environments such as table games, board games or captured in a virtual digital setting for virtual strategizing purposes or for computerized game competitions. Accessories may be created to facilitate the method described above. Such accessories may include but not be limited to digital scoring device that remotely capture the time of a strike, the number of strikes, the location of strikes, the type of movement made by a player, etc. Such a device may be mountable on the described walls or may be embedded within other game equipment such as soccer balls. The device may also be portable with minimum weight to be worn by a player during an ongoing game.

Abstract

The invention herein relates to a method for playing, scoring and judging skill level of a player of a soccer related game involving modules of rebound type walls, each module comprising two or more opposing rebound type walls of preferred distance and size parameters. The purpose of this invention is to provide a basic method of interacting within rebound type wall modules to improve individual soccer ball skills This method helps to facilitate, optimize and guide individual soccer training within said modules with the goal of attaining fundamental as well as personalized soccer ball skills The method is further intended to lead to improvement of said skills over a period of time in relation to the amount of interaction the player would have with the ball and said wall modules.

Description

    FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
  • Not applicable.
  • CROSS REFERENCE TO RELATED APPLICATIONS
  • This nonprovisional patent application incorporates by reference fully and obtains the earlier filing date of the pending provisional patent application, U.S. Patent No. 61840659, filed Jun. 28, 2014. This application is filed in a timely manner given that the provisional patent expiration date falls on Saturday, which is a weekend day.
  • REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER LISTING APPENDIX
  • Not applicable.
  • COPYRIGHT NOTICE
  • A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or patent disclosure as it appears in the Patent and Trademark office, patent file or records, but otherwise reserves all copyright rights whatsoever.
  • BACKGROUND
  • 1. Field of Invention
  • The invention herein pertains to a method for playing, scoring and judging skill level in a soccer related game, specifically a soccer related game involving a player's bodily coordination of a ball between two or more rebound type walls.
  • 2. Background of Invention
  • Mastering the game of soccer requires the mastery of one's own body and eye coordination. It is a contact sport where a player's entire body must be intuitively responsive to the ball on the field at any particular time or location. The player's muscles must react reflexively to the field and all tremendous amounts of time conditioning their bodies to achieve a level of muscle memory and intuition that makes their movement on the field second nature and fluid. While actual practice is the only way a player can improve his or her skill, the quality and amount of practice determines the rate of actual improvement. In order for any individual to propel themselves to the next level of skill in the game of soccer, they must dedicate sufficient time on the field and off the field to constant muscle training. Soccer being a high contact sport requires equipment and training techniques that simulate a multi-player environment that provides constant dynamic contact.
  • A soccer related game for purposes of honing professional level soccer skills has been provided by this inventor within the prior art. However, what remains to be defined is a method for playing, scoring and judging individual players in this type of soccer related game environment. The method must further encourage fundamental techniques and professional style skills. Such a method would ideally improve the game of soccer by honing and improving the skill set of the players. It would also provide a new soccer related game that could be adapted for purposes of recruitment, training or pure entertainment. Said method may be adaptable also to real life physical play, imaginary play or virtual digital play. The goal of such a method would ultimately serve the purpose of standardizing a way to judge and train players from ground level to professional level. No such method currently exists in the field of art. A need remains in the art for more efficient and effective training in an independent manner that allows a player to gauge his or her own personal progress relative to players around the world according to fundamental preferences for the live game.
  • SUMMARY OF INVENTION
  • The invention herein relates to a method for playing, scoring and judging skill level of a player of a soccer related game involving modules of rebound type walls, each module comprising two or more opposing rebound type walls of preferred distance and size parameters. The purpose of this invention is to provide a basic method of interacting within rebound type wall modules to improve individual soccer ball skills This method helps to facilitate, optimize and guide individual soccer training within said modules with the goal of attaining fundamental as well as personalized soccer ball skills The method is further intended to lead to improvement of said skills over a period of time in relation to the amount of interaction the player would have with the ball and said wall modules. Ultimately, through repetitious training within said modules and with difficulty level progressing as the module set up becomes more complex, the player progresses towards professional skill levels in a creative and personalized way. This method is further intended to be applied with minimal technical or digital equipment but the nature of the described game and calculation may be applied or achieved with any variety of current known technology. This method may further be offered in a virtual manner for purposes of training soccer coaches, illustrating strategy or for entertainment purposes in the form of a digital based game.
  • The method herein is for playing and scoring in a soccer related game and a method for comparatively judging skill level of a player or between players who applies said playing and scoring method. The method of playing soccer related game involving two or more opposing rebound type wall module. The core goal of the game is to achieve as many hits or strikes of the ball against one or more walls within the shortest amount of time. The player is expected to strike the ball against the wall at high speed, capture the ball with the player's body (ideally the foot) on its return and to strike the same wall or another wall immediately again. The player is further expected to strike the ball against each wall in a given prescribed sequence to illustrate and practice control over the ball during turns. The overarching goal of achieving the greatest amount of strikes against a wall in the shortest amount of time remains all the while as the player works on his or her turns. Should the player miss the ball or else kick the ball towards a nonretrievable area, the player may either be deducted in points or else the game zeros out or ends. A nonretrievable area of the module would be somewhere outside a prescribed perimeter within or without said multiple wall module. It may also be somewhere beyond a prescribed distance from a particular wall within any given wall module. Scoring in this basic game would be based on the number of strikes and the amount of time it takes to achieve said strike. The amount of time it takes to achieve a strike may further be measured by the amount of time it takes to strike a wall from an initial kick, the amount of time it takes to make a strike from the moment the clock starts to run, or as an average of multiple strikes achieved within an allotted amount of time. This reflects a quantitative method of judging and scoring a player or multiple players.
  • A qualitative method may also be applied to judge and score a player on his or her quality, style and creativity in skills The qualities that are observed and marked may include but is not limited to the following fundamental categories of techniques: 1) variation of technical and stylistic moves incorporated in the striking of a wall; 2) quality of said moves; 3) the ability to bring the ball to the ground quickly if it pops in the air; 4) length of time to strike a wall; 5) the ability to make consecutive strikes without missing the wall; 6) the ability to keep the ball within the retrievable area; 7) using various parts of both of the player's feet; 8) using all other parts of the player's body setting aside the hands although the arms may be used to maintain control.
  • The player is expected to exemplify as many qualitative techniques as possible within a given game. This is achieved by the user's psycho cybernetic projections during a solo game as he or she strikes and deflects a ball against a wall. It is further achieved by varying the manner of strikes against a wall or combinations of walls, assuming that not one manner of deflection is ever the same. Variety is further instilled by the complexity of the module set up.
  • The manner of judging or scoring a player's qualitative skill in such a game would preferably be by a point system. The scoring method for both quantitative and qualitative categories should preferably be standardized for any type of modular wall system, any individual player or any numbers of players such that a fair and equalized manner of assessment may be achieved.
  • Other features, advantages, and object of the present invention will become more apparent and be more readily understood from the following detailed description, which should be read in conjunction with the accompanying drawings.
  • BRIEF DESCRIPTION OF DRAWINGS
  • FIG. 1 A top plan view of a preferred embodiment of a modular course of the claimed method.
  • FIG. 2 A first top perspective of a preferred embodiment of a modular course of the claimed method.
  • FIG. 3 A second top perspective view of a preferred embodiment of a modular course of the claimed method.
  • FIG. 4 A top plan view of a first rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 5 A top perspective view of a first rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 6 A top plan view of a second rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 7 A top perspective view of a second rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 8 A top plan view of a third rear portion of a preferred embodiment of a modular course of the claimed method.
  • FIG. 9 A top perspective view of a third rear portion of a preferred embodiment of a modular course of the claimed method.
  • DETAILED DESCRIPTION
  • An example of a preferred embodiment for the invented method of playing and scoring in a soccer related game may include but is not limited to the following. The preferred embodiment of the wall modules comprising two or more walls opposing each other to create a natural enclosure wherein a player would be centrally positioned within and between all said walls. The walls would be comprised of two different sizes. A first smaller size (herein referred to as the “passing wall”) that mimics the size or silhouette of a standard player from a close distance. A second larger size (herein referred to as the “shooting wall”) that mimics the size and silhouette of a soccer goal from a close distance. A wall module may comprise of completely passing walls only or at least one passing wall together with one shooting wall.
  • The player begins the game by entering through a gate into a particular module. The clock starts to run upon the player's entry into said module. The player wins a point for every hit on a wall. The player may be required to play a certain number of sets, each set may be defined by a certain number of hits per wall. For example, one set may comprise of ten hits on each wall within a given module according to a specified sequence. The player may gain two points for hits on a passing wall within a square module comprising three passing walls and one shooting wall. The player may gain greater points (i.e. 3 points) or hits on a shooting wall. The player should preferably shoot no closer than four yards from a shooting wall or else be deducted two points. In each set within a four wall module, the player must hit two passing walls before hitting a shooting wall. Points would be deducted or kicking the ball over a barrier or nonretrievable area.
  • In larger more complex modular courses (multiple modules coordinated together to achieve a training effect defined as a course) the clock would pause when the player travels between course modules. The rules for scoring within any given module would remain the same. As provided above, 3 points for each hit to a passing wall and four points for each hit to a shooting wall. Note, the player must start dribbling the ball upon entry at the shooting wall and hit any wall thereafter in order to score points.
  • Additional walls may be positioned within a given module at an angle to provide complexity. In a larger module containing eight passing walls and two shooting walls wherein a full game and full soccer stadium is mimicked in a condensed space, a player may be required to run ten repetitions around said module. In this case, the player may be required to hit two passing walls before shooting at a shooting wall. Four points would be awarded or each hit to a passing wall. Five points for each hit to a shooting wall. Six points for a hit on an angled passing wall if an angled wall is provided within said module. Points would be further deducted or balls that are kicked beyond a retrievable area. Two points would further be awarded for balls that come off a shooting wall. In this case, the balls may be collected and the game may continue.
  • This method for playing this soccer related game may be accomplished by live players in a live competition or training session. It may also be incorporated into other game environments such as table games, board games or captured in a virtual digital setting for virtual strategizing purposes or for computerized game competitions. Accessories may be created to facilitate the method described above. Such accessories may include but not be limited to digital scoring device that remotely capture the time of a strike, the number of strikes, the location of strikes, the type of movement made by a player, etc. Such a device may be mountable on the described walls or may be embedded within other game equipment such as soccer balls. The device may also be portable with minimum weight to be worn by a player during an ongoing game.
  • All patents and applications referred herein are incorporated by reference in their entirety. Furthermore, where a definition or use of a term in a reference, which is incorporated by reference herein, is inconsistent or contrary to the definition of that term provided herein, the definition of that term provided herein applies and the definition of that term in the reference does not apply.
  • Having fully described at least one embodiment of the present invention, other equivalent or alternative methods will be apparent to those skilled in the art. The invention has been described by way of summary, detailed description and illustration. The specific embodiments disclosed in the above drawings are not intended to be limiting. Implementations of the present invention with various different configurations are contemplated as within the scope of the present invention. The invention is thus to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the following claims.

Claims (1)

I claim a method of scoring as follows:
1. A modular space defined by two or more deflection walls wherein each wall within said module having a front deflection side, each said wall within a module facing each other from said front deflection side, said module being used to deflect one or more balls from said walls within said module by one or more individual users, one or more individual users positioned within said module between the front sides of each said walls wherein each user would receive a quantifiable rating for the total number of successful first deflections of balls aimed by the user's body or equipment and successfully deflected against said walls within said module within a given amount of time, said first deflection being defined as the first deflection against a given wall in said module subsequent to a first deflection from a different wall within said module, said first deflection not defined to include consecutive deflections from any single wall of a given module.
US14/320,317 2013-06-28 2014-06-30 Method for playing, scoring and judging individual players in a soccer related game Abandoned US20150005110A1 (en)

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US14/320,317 US20150005110A1 (en) 2013-06-28 2014-06-30 Method for playing, scoring and judging individual players in a soccer related game
US15/185,751 US20160317891A1 (en) 2013-06-28 2016-06-17 Soccer Related Game

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US14/320,317 US20150005110A1 (en) 2013-06-28 2014-06-30 Method for playing, scoring and judging individual players in a soccer related game

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US11534671B2 (en) 2018-05-09 2022-12-27 Goal Station Aps Computer implemented American soccer training and evaluation method and system

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US8480517B2 (en) * 2005-09-02 2013-07-09 Christian Richard Güttler Training device
US20090069125A1 (en) * 2007-07-17 2009-03-12 Luke Leonard Martin Porter Rebound Sports Training Apparatus
US8882612B2 (en) * 2011-06-22 2014-11-11 John D. Pinezich Soccer passing trainer apparatus and games
USD704285S1 (en) * 2013-03-12 2014-05-06 Matthew Zucca Soccer box

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11534671B2 (en) 2018-05-09 2022-12-27 Goal Station Aps Computer implemented American soccer training and evaluation method and system
US11833401B2 (en) 2018-05-09 2023-12-05 Goal Station Aps Computer implemented American soccer training and evaluation method and system

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