US20130277912A1 - Interactive Board Game - Google Patents
Interactive Board Game Download PDFInfo
- Publication number
- US20130277912A1 US20130277912A1 US13/869,233 US201313869233A US2013277912A1 US 20130277912 A1 US20130277912 A1 US 20130277912A1 US 201313869233 A US201313869233 A US 201313869233A US 2013277912 A1 US2013277912 A1 US 2013277912A1
- Authority
- US
- United States
- Prior art keywords
- game
- interactive board
- board game
- cards
- randomly
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
- A63F2003/00283—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable non-concentric parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00394—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a surface relief
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00899—Instruments for handling a playing piece
- A63F2003/00927—Instruments for handling a playing piece magnetic
- A63F2003/0093—Instruments for handling a playing piece magnetic acting through a cover, e.g. transparent cover
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
- A63F2011/0016—Spinners
- A63F2011/0018—Spinners integrated in the game board
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon.
Description
- This application claims priority from Provisional Patent Application Ser. No. 61/637,561 filed Apr. 24, 2012.
- A portion of the disclosure of this patent document contains material that is subject to copyright protection. The patent owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
- This invention pertains generally to an interactive board game, and more particularly to a three dimensional fantasy board game having a mystical appearance and a method of playing the same.
- Most new games being developed today are in a digital format and are played on computers, phones, and gaming consoles. These types of games tend to create an anti-social environment and do not always allow for group play. It is not easy for families to find activities where everyone can participate simultaneously. When individuals get together in a group setting, it is difficult to find a game that involves the entire group. Additionally, electronic games either require batteries or an external power supply. If the batteries fail, or if the player does not want to be tethered to an electrical outlet, the game becomes unplayable.
- Consequently, there exists a need for an interactive entertaining non-electronic game designed to bring family and friends together for a fun and exciting activity enjoyable by individuals of all ages. The present invention discloses a new interactive board game designed to engage family and friends in a fun and exciting activity. The game has an ever changing outcome and a mystical appearance. The design does not require batteries or electricity and is a refreshing alternative to digital media. Individuals of all ages will appreciate engaging in a game that encourages social interaction between people of any age.
- The following presents a simplified summary in order to provide a basic understanding of some aspects of the disclosed invention. This summary is not an extensive overview, and it is not intended to identify key/critical elements or to delineate the scope thereof. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.
- The subject matter disclosed and claimed herein, in one aspect thereof, comprises an interactive board game with a mystical appearance and a method of playing the same. The interactive board game comprises a game board, a plurality of position indicating markers, a plurality of randomly selectable indicia, and at least one randomly operable indicia. The game board is configured so that an enclosed portion houses a mechanism for moving the plurality of position indicating markers along an external playing surface. The external playing surface comprises a path with three dimensional elements that the plurality of position indicating markers move along when either the mechanism or a player moves one of the plurality of position indicating markers. A game is complete when a player obtains enough points to slay a dragon, or when a player's opponents all perish.
- Furthermore, in a preferred embodiment, the external playing surface resembles a three dimensional mythical scene with a dragon, a mountain pass, and a volcano. The mechanism comprises a plurality of gears and a plurality of levers with magnetic elements that rotate when a movable element is manipulated by a player. The plurality of position indicating markers each comprise a magnetic component attractable to the magnetic elements. The plurality of position indicating markers also move along the path as directed by four sets of cards having player instructions, a roll of dice, and as indicated by two spinning wheels having player instructions. Each player tries to amass enough treasure gaining points to slay a dragon and thereby win the game.
- To the accomplishment of the foregoing and related ends, certain illustrative aspects are described herein in connection with the following description and the annexed drawings. These aspects are indicative of the various ways in which the principles disclosed herein can be practiced and all aspects and equivalents thereof are intended to be within the scope of the claimed subject matter. Other advantages and novel features will become apparent from the following detailed description when considered in conjunction with the drawings.
-
FIG. 1 illustrates a perspective view of an interactive board game in accordance with the disclosed architecture. -
FIG. 2 illustrates an overhead view of the interactive board game in accordance with the disclosed architecture. -
FIG. 3 illustrates an internal mechanism of the interactive board game in accordance with the disclosed architecture -
FIGS. 4A-D illustrates four sets of cards from the interactive board game in accordance with the disclosed architecture. -
FIG. 5 illustrates a score sheet from the interactive board game in accordance with the disclosed architecture. - Reference is now made to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding thereof. It may be evident, however, that the novel embodiments can be practiced without these specific details. In other instances, well known structures and devices are shown in block diagram form in order to facilitate a description thereof. The intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the claimed subject matter. The invention relates generally to an interactive board game that does not require batteries or electricity to play.
- Referring initially to the drawings,
FIG. 1 illustrates aninteractive board game 100. Theinteractive board game 100 comprises agame board 102, a plurality ofposition indicating markers 132, a plurality of randomly selective indicia 136, and at least one randomlyoperable indicia 150. Thegame board 102 is configured with a mystical appearance and comprises an enclosedportion 104 and anexternal playing surface 122. - The enclosed
portion 104 comprises abottom layer 106 and foursides 110. The enclosedportion 104 further comprises amechanism 112 substantially encapsulated or sandwiched between thebottom layer 106 and theexternal playing surface 122. The enclosedportion 104 is essentially a framework of wood, plastic, and the like, or of any other rigid material as is known in the art. The framework provides stability to keep theinteractive board game 100 assembled and rigid. - As illustrated in
FIG. 2 , theexternal playing surface 122 is essentially a planar surface comprising a threedimensional path 124. Theexternal playing surface 122 is approximately two feet by three feet in dimension, however, this is not meant as a limitation as theexternal playing surface 122 may be smaller or larger as desired. Theexternal playing surface 122 generally depicts a mystical scene involving a dragon, a mountain, and a volcano. The threedimensional path 124 comprisesraised elements 130 such as a mountain and a volcano. - The plurality of
position indicating markers 132 are typically wooden statue game pieces for indicating a position of a specific player on theexternal playing surface 122, however, they may be plastic, metal, and the like as well. Each of the plurality ofposition indicating markers 132 comprise a magnetic component. The magnetic component is typically a magnetic metal insert that may be located within each of the plurality ofposition indicating markers 132. For example, a bottom of each of the wooden statue game pieces may be hollowed out for receiving the magnetic metal insert and covered over with felt, cloth, cardboard, or similar material. - As illustrated in
FIG. 3 , themechanism 112 comprises a plurality ofgears 114, a plurality oflevers 116, a plurality ofmagnets 118, and amoveable element 120. Typically the plurality ofgears 114 comprises two approximately 12 inch diameter cogs and one approximately three inch diameter cog all moveably connected, however, any combination of different diameter cogs may be used as well. Themoveable element 120 is a rotatable disk that partially penetrates one of the foursides 110 of theenclosed portion 104 and is moveably connected to one of the plurality ofgears 114. A player rotates the rotatable disk thereby turning the plurality ofgears 114. The plurality oflevers 116 are attached to the plurality ofgears 114 and move as the plurality ofgears 114 rotate. Some of the plurality ofgears 114 and the plurality oflevers 116 have the plurality ofmagnets 118 attached at various positions. As the plurality ofgears 114 and the plurality oflevers 116 rotate, the plurality ofmagnets 118 move so as to attract the magnetic component 134 in the plurality ofposition indicating markers 132 moving the plurality ofposition indicating markers 132 in an elongated pattern on theexternal playing surface 122. - As illustrated in
FIGS. 4A-D , the plurality of randomly selective indicia 136 comprises four sets of cards. The four sets of cards comprise: a set ofcharm cards 140, a set offate cards 142, a set ofspell cards 144, and a set ofquest cards 146. As a player lands on a position on theexternal playing surface 122 indicating selection of one of the four sets of cards, an appropriate card is randomly selected. The set offate cards 142 direct the player to a different position on theexternal playing surface 122. The set ofquest cards 146 provide information as to the type of journey the player is on. The set ofcharm cards 140 typically indicate the type of treasure to seek. The set ofspell cards 144 add to the information from the set ofcharm cards 140 to provide a mystical element to the game. Furthermore, the four sets of cards control the pace and the skill level of the game by adding or decreasing a total number of the plurality of randomly selective indicia 136. - The at least one randomly operable indicia 136 comprises one or
more dice 154. The player moves his wooden statue game piece a number of spaces along the threedimensional path 124 as indicated by a number from a roll of the dice. The at least one randomly operable indicia 136 may further comprise two spinningelements 152. The twospinning elements 152 are spin wheels attached to thegame board 102 along two of the foursides 110, and provide further directions for moving the wooden statue game pieces to a different position on the threedimensional path 124 or to select from one of the four sets of cards for further instructions. Additionally, as illustrated inFIG. 5 , theinteractive board game 100 further comprises ascore sheet 156 for keeping track of the players' progress throughout the game. - In order to better understand the disclosed invention, a version of the rules is presented along with a method for playing the
interactive board game 100. It is to be understood that the rules and the method may be modified or changed within the scope of the game disclosure. The object of the game of DRAGONART is for one to four players to strategically fulfill a quest while competing against each other. The players compete for treasures such as coins, weapons, points, and the like, while trying to elude deadly traps controlled by the DRAGONART game. As the players travel along theexternal playing surface 122, they encounter the treasures to advance their journey, they may steal an opponent's treasures, and they may encounter obstacles as well. A game ends when a player slays a dragon or all of his opponents perish. Additionally, the game may be stopped at any time and thescore sheet 156 is used to record where the game left off for future play. - Play is initiated by a player's roll of the
dice 154 and moving his wooden statue game piece a number of spaces along the threedimensional path 124 as indicated by a number from a roll of the dice. Next, all of the other players complete this step as well. After all players have completed their turn, one of the players rotates themoveable element 120 activating themechanism 112. As themechanism 112 is cycled, the plurality ofmagnets 118 may or may not attract the magnetic component 134 of some of the wooden game statues depending on their proximity. If any of the magnets attract a wooden game statue, the wooden game statue will be moved to a different position along the threedimensional path 124. If a player lands on a position indicating the selection of one of the four sets of cards, the appropriate card is selected and the player follows the directions on the card. If the player lands on a position indicating one of the two spinningelements 152, the appropriate spin wheel is spun and the player follows the directions on the section of the spin wheel indicated. This completes one turn and the process is started over. As the players collect treasures such as coins, weapons, points, and the like, progress is tracked on thescore sheet 156 until one of the players wins the game. The game pace and skill level will change by decreasing the total number of the plurality of randomly selective indicia 136. - In an alternative embodiment of the
interactive board game 100, a plurality of game boards (not shown) may be joined together to create a larger playing area capable of accommodating more than four players. The game boards may be joined side to side with the two spinningelements 152 removed. Two spinning elements may then be added along an outer perimeter of the larger playing area. The game then proceeds as described infra. - Other variations are within the spirit of the present invention. Thus, while the invention is susceptible to various modifications and alternative constructions, a certain illustrated embodiment thereof is shown in the drawings and has been described above in detail. It should be understood, however, that there is no intention to limit the invention to the specific form or forms disclosed, but on the contrary, the intention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention, as defined in the appended claims.
- The use of the terms “a” and “an” and “the” and similar referents in the context of describing the invention (especially in the context of the following claims) are to be construed to cover both the singular and the plural, unless otherwise indicated herein or clearly contradicted by context. The terms “comprising,” “having,” “including,” and “containing” are to be construed as open-ended terms (i.e., meaning “including, but not limited to,”) unless otherwise noted. The term “connected” is to be construed as partly or wholly contained within, attached to, or joined together, even if there is something intervening. Recitation of ranges of values herein are merely intended to serve as a shorthand method of referring individually to each separate value falling within the range, unless otherwise indicated herein, and each separate value is incorporated into the specification as if it were individually recited herein. All methods described herein can be performed in any suitable order unless otherwise indicated herein or otherwise clearly contradicted by context. The use of any and all examples, or exemplary language (e.g., “such as”) provided herein, is intended merely to better illuminate embodiments of the invention and does not pose a limitation on the scope of the invention unless otherwise claimed. No language in the specification should be construed as indicating any non-claimed element as essential to the practice of the invention.
- Preferred embodiments of this invention are described herein. Variations of those preferred embodiments may become apparent to those of ordinary skill in the art upon reading the foregoing description. The inventor expects skilled artisans to employ such variations as appropriate, and the inventor intends for the invention to be practiced otherwise than as specifically described herein. Accordingly, this invention includes all modifications and equivalents of the subject matter recited in the claims appended hereto as permitted by applicable law. Moreover, any combination of the above-described elements in all possible variations thereof is encompassed by the invention unless otherwise indicated herein or otherwise clearly contradicted by context.
Claims (20)
1. An interactive board game comprising:
a game board comprising an enclosed portion and an external playing surface, wherein the enclosed portion encapsulates a mechanism; and
a plurality of position indicating markers;
a plurality of randomly selective indicia; and
at least one randomly operable indicia.
2. The interactive board game of claim 1 , wherein the external playing surface comprises a three dimensional path.
3. The interactive board game of claim 2 , wherein the mechanism comprises a plurality of gears, a plurality of levers attached to the plurality of gears, and a movable element moveably connected to the plurality of gears, wherein the moveable element operates the mechanism.
4. The interactive board game of claim 3 , wherein the plurality of gears and levers comprise a plurality of magnets.
5. The interactive board game of claim 4 , wherein the plurality of position indicating markers each comprise a magnetic component for attracting the plurality of magnets so that attraction between the plurality of magnets and the magnetic component in the plurality of position indicating markers moves the plurality of position indicating markers along the three dimensional path as the movable element is rotated.
6. The interactive board game of claim 5 , further comprising a scoring sheet.
7. The interactive board game of claim 1 , wherein the plurality of randomly selective indicia comprise randomly selectable directional cards.
8. An interactive board game with a mystical appearance comprising:
a game board comprising an enclosed portion and an external playing surface comprising a three dimensional path, wherein the enclosed portion encapsulates a mechanism comprising a plurality of gears and a plurality of magnets; and;
a plurality of position indicating markers;
a plurality of randomly selective indicia comprising a plurality of cards; and
a plurality of randomly operable indicia comprising at least two spinning elements.
9. The interactive board game of claim 8 , wherein the plurality of cards comprises four sets of cards.
10. The interactive board game of claim 9 , wherein the four sets of cards comprise: a set of charm cards, a set of fate cards, a set of quest cards, and a set of spell cards.
11. The interactive board game of claim 8 , wherein the plurality of position indicating markers each comprise a magnetic component.
12. The interactive board game of claim 8 , the mechanism further comprising a plurality of levers attached to the plurality of gears and a moveable element moveably connected to the plurality of gears, and wherein the plurality of gears move the plurality of levers when the moveable element is rotated.
13. The interactive board game of claim 8 , wherein the at least two spinning elements comprise two spin wheels moveably attached to the game board for directing movement of the plurality of position indicating markers.
14. The interactive board game of claim 8 , wherein the plurality of randomly operable indicia further comprise dice.
15. The interactive board game of claim 8 , further comprising a plurality of game boards that are interconnectable.
16. A method for playing an interactive board game, the method comprising;
providing a game board;
assigning a position indicating marker to each player;
moving each indicating marker along a path on the game board in accordance with random numbers selected by chance during a player's turn;
obtaining and following randomly selectable directions when a player's indicating marker lands on a portion of the path indicating the selection of a randomly selectable direction;
randomly manipulating a gear and lever mechanism to impose magnetically driven movement of the position indicating markers; and
obtaining enough points to win the game.
17. The method of claim 16 , further comprising obtaining enough points to slay a dragon and therefore complete the game.
18. The method of claim 17 , further comprising wherein the game is complete when all of the player's opponents perish.
19. The method of claim 18 , further comprising gathering coins, weapons, and points.
20. The method of claim 19 , further comprising shortening the game by decreasing the number of randomly selectable directions.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/869,233 US20130277912A1 (en) | 2012-04-24 | 2013-04-24 | Interactive Board Game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261637561P | 2012-04-24 | 2012-04-24 | |
US13/869,233 US20130277912A1 (en) | 2012-04-24 | 2013-04-24 | Interactive Board Game |
Publications (1)
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US20130277912A1 true US20130277912A1 (en) | 2013-10-24 |
Family
ID=49379380
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US13/869,233 Abandoned US20130277912A1 (en) | 2012-04-24 | 2013-04-24 | Interactive Board Game |
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US (1) | US20130277912A1 (en) |
Citations (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3464702A (en) * | 1967-03-15 | 1969-09-02 | Marvin Glass & Associates | Game apparatus for simulating an automobile trip and comprising a coin actuated simulated parking meter |
US3617063A (en) * | 1970-05-25 | 1971-11-02 | Glenn L Dyer | Apparatus for playing a solar system exploration game |
US3685831A (en) * | 1970-01-20 | 1972-08-22 | Walter Kourt Walss | Toy with a rotating gameboard |
US5240255A (en) * | 1992-02-10 | 1993-08-31 | Gordon Barlow Design | Board game with moldable playing pieces |
US5275401A (en) * | 1990-04-04 | 1994-01-04 | Llorens Edouard F | Game with mobile figures |
US6361048B1 (en) * | 2000-12-29 | 2002-03-26 | James Lynn | Game board apparatus and method of playing same |
US6431548B1 (en) * | 1995-02-09 | 2002-08-13 | Fundex Games, Ltd. | Game playing apparatus |
US6450497B1 (en) * | 2000-01-05 | 2002-09-17 | Valeri Villievich Bialler | Magnetic table top game |
US20020140167A1 (en) * | 2000-01-05 | 2002-10-03 | Bialler Valeri Villievich | Magnetic table top game |
US6561511B1 (en) * | 1999-10-30 | 2003-05-13 | Vaysberg Tsaliy I | Magnetic table game |
US6682070B1 (en) * | 2003-01-23 | 2004-01-27 | Gerald Rosenfeld | Magnetic table hockey |
US20050017449A1 (en) * | 2003-07-25 | 2005-01-27 | Belcher Thomas Seth | Portable, adaptable drawing surface for strategy games |
US20050062225A1 (en) * | 2003-09-19 | 2005-03-24 | Feng-Yi Tien | Hockey playing table |
-
2013
- 2013-04-24 US US13/869,233 patent/US20130277912A1/en not_active Abandoned
Patent Citations (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3464702A (en) * | 1967-03-15 | 1969-09-02 | Marvin Glass & Associates | Game apparatus for simulating an automobile trip and comprising a coin actuated simulated parking meter |
US3685831A (en) * | 1970-01-20 | 1972-08-22 | Walter Kourt Walss | Toy with a rotating gameboard |
US3617063A (en) * | 1970-05-25 | 1971-11-02 | Glenn L Dyer | Apparatus for playing a solar system exploration game |
US5275401A (en) * | 1990-04-04 | 1994-01-04 | Llorens Edouard F | Game with mobile figures |
US5240255A (en) * | 1992-02-10 | 1993-08-31 | Gordon Barlow Design | Board game with moldable playing pieces |
US6431548B1 (en) * | 1995-02-09 | 2002-08-13 | Fundex Games, Ltd. | Game playing apparatus |
US6561511B1 (en) * | 1999-10-30 | 2003-05-13 | Vaysberg Tsaliy I | Magnetic table game |
US6450497B1 (en) * | 2000-01-05 | 2002-09-17 | Valeri Villievich Bialler | Magnetic table top game |
US20020140167A1 (en) * | 2000-01-05 | 2002-10-03 | Bialler Valeri Villievich | Magnetic table top game |
US6361048B1 (en) * | 2000-12-29 | 2002-03-26 | James Lynn | Game board apparatus and method of playing same |
US6682070B1 (en) * | 2003-01-23 | 2004-01-27 | Gerald Rosenfeld | Magnetic table hockey |
US20050017449A1 (en) * | 2003-07-25 | 2005-01-27 | Belcher Thomas Seth | Portable, adaptable drawing surface for strategy games |
US20050062225A1 (en) * | 2003-09-19 | 2005-03-24 | Feng-Yi Tien | Hockey playing table |
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Legal Events
Date | Code | Title | Description |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |