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Publication numberUS20100255894 A1
Publication typeApplication
Application numberUS 12/798,380
Publication date7 Oct 2010
Filing date1 Apr 2010
Priority date1 Apr 2009
Publication number12798380, 798380, US 2010/0255894 A1, US 2010/255894 A1, US 20100255894 A1, US 20100255894A1, US 2010255894 A1, US 2010255894A1, US-A1-20100255894, US-A1-2010255894, US2010/0255894A1, US2010/255894A1, US20100255894 A1, US20100255894A1, US2010255894 A1, US2010255894A1
InventorsChira Kidakarn, Michael Kidakarn
Original AssigneeChira Kidakarn, Michael Kidakarn
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Method for combining multiple actions in single video game
US 20100255894 A1
Abstract
The present invention provides a method for combing multiple actions in single video game, wherein the method includes the steps of (a) providing a single video game, having two or more play actions; (b) selecting a first action of a first game character; (c) selecting a second action of a second game character; and (d) cooperatively playing the first and second action of the video game in responsive to a command of an input device of an electronic device for performing the video game. The first and second actions are embodied as driving and aiming action respectively, so that the aiming action has to incorporate with the turning direction and speed of the driving action for shooting, throwing, or the likes on a target object of the video game, so as to provide multiple players video game to cooperatively play the multiple actions of the video game.
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Claims(19)
1. A home entertainment electronic device, comprising:
a processing unit for processing a video game with multiple individual actions performed by two or more game characters;
means for outputting a video game on a display; and
two or more input devices operatively linked to said processing unit for controlling said actions of said game characters respectively, wherein each of said actions is individually controlled by said respective input device while said actions of said game characters are corresponded and associated to each other for achieving a goal of said video game.
2. The home entertainment electronic device, as recited in claim 1, wherein said first action of said first game character is in responsive to the commands of said one of said input device while said second action of said second game character is in responsive to the commands of another said input device.
3. The home entertainment electronic device, as recited in claim 1, wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
4. The home entertainment electronic device, as recited in claim 2, wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
5. The home entertainment electronic device, as recited in claim 1, further comprising a user interface for said input devices selecting said actions to be controlled.
6. The home entertainment electronic device, as recited in claim 4, further comprising a user interface for said input devices selecting said actions to be controlled.
7. The home entertainment electronic device, as recited in claim 1, wherein said first and second actions are driving action and aiming action respectively.
8. The home entertainment electronic device, as recited in claim 6, wherein said first and second actions are driving action and aiming action respectively.
9. A method for combining multiple actions in a single video game; comprising the steps of:
(a) providing a video game with multiple individual actions performed by one or more game characters;
(b) selecting said actions being controlled by different input devices; and
(c) cooperatively playing said associated first and second actions of said video game in responsive to a command of each of said input devices.
10. The method, as recited in claim 9, wherein the step (b) further comprises a step of providing a user interface for said input devices selecting said actions.
11. The method as recited in claim 9 wherein, in the step (b), said actions are individually controlled by said input devices respectively.
12. The method as recited in claim 10 wherein, in the step (b), said actions are individually controlled by said input devices respectively.
13. The method, as recited in claim 9, wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
14. The method, as recited in claim 12, wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
16. The method, as recited in claim 9, wherein said first action is a driving action selected from the group consisting of driving a car, boat, ship, tank, and airplane, and riding a motorcycle and a horse, wherein said second action is an aiming action selected from the group consisting of shooting and bombing.
17. The method, as recited in claim 15, wherein said first action is a driving action selected from the group consisting of driving a car, boat, ship, tank, and airplane, and riding a motorcycle and a horse, wherein said second action is an aiming action selected from the group consisting of shooting and bombing.
18. A method for combining multiple actions in a single video game; comprising the steps of:
(a) providing a video game with a driving action as a first action and an aiming action as a second action;
(b) selecting said first and second actions being controlled by different input devices such that one of said input devices is arranged to control said driving action while another said input device is arranged to control said aiming action; and
(c) cooperatively playing said associated first and second actions of said video game in responsive to a command of each of said input devices.
19. The method, as recited in claim 18, wherein said driving action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said aiming action is controlled by another said input device in responsive to said viewable playfield of said driving action.
20. The method, as recited in claim 19, wherein the step (b) further comprises a step of providing a user interface for said input devices selecting said actions.
Description
    CROSS REFERENCE OF RELATED APPLICATION
  • [0001]
    This is a non-provisional application of a provisional application, application number 61/211,701, filed Apr. 1, 2009.
  • BACKGROUND OF THE PRESENT INVENTION
  • [0002]
    1. Field of Invention
  • [0003]
    The present invention relates to a video game, and more specifically to a method for combining multiple action in one single video game, wherein the method provides at least two different types of controllable actions at the same time to enhance the excitement of the video game.
  • [0004]
    2. Description of Related Arts
  • [0005]
    Video game mainly developed to entertain people is an electronic game, which is usually being performed through an electronic system or a platform, such as a game console of an electronic device for home entertaining. Traditionally, an input device, such as controller, is used to control the movement of a game character in responsive of the commands given by the gamer via the input device, so that the gamer is able to control the movements or actions of the game character to perform the video game.
  • [0006]
    In order to enjoy the fun of playing the video game with other people, video game has been a popular social recreation, which allows multiple players to play the same video at the same time, so as to provide an activity that players can sharing and enjoying the moment with friends. The players can either team up to cooperatively against the computer controlled game characters, or competitively play to compete with each other. Those video games are commonly been playable by more than one single player via multiple input devices. For example, a table tennis game, which is capable of being played by single player compete or cooperate with computer controlled game characters, wherein the multiple players can cooperatively play as a double team to compete with computer, multiple players can team up to two doubles to cooperatively and competitively play with each other, or two players can compete to each other as two singles.
  • [0007]
    Take combat game as another video game for example, the players are able to team up, even up to 12 people or more, to against the other team, which is another team of video game players, or computer controlled game characters. Thus, player has to cooperatively cooperate with each other to achieve the goal of the video game. The video game of multiple players not only provides the players to enjoy the game with their family or friends, but also a common social entertaining activity for social purpose.
  • [0008]
    However, no manner a competing video game that two players controlling each of their own game character to compete with each other, or a cooperating video game that players are able to team up to cooperatively finish the task of the video game, the existing video games can only provide one main action at the same time in the single video game, such as playing tennis, shooting, driving, or fighting. Video players are unable to team up for playing different roles to achieve the goal of the video game. For example, one of the players is shooting, while another player is driving as another role to make the video game more real.
  • SUMMARY OF THE PRESENT INVENTION
  • [0009]
    A main object of the present invention is to provide a video game, which has two or more actions in one single video game, wherein the multiple actions of the video game are associated to one another.
  • [0010]
    Another object of the present invention is to provide a video game, wherein the video game is able to be performed in most of the game console for entertaining people at home.
  • [0011]
    Another object of the present invention is to provide a video game, wherein the video game is capable of being operated by multiple players at the same time, wherein the players are able to control different actions of the video game to incorporate with another action controlled by another player.
  • [0012]
    Another object of the present invention is to provide a video game, wherein the multiple actions of the video game are capable of being controlled by one player.
  • [0013]
    Another object of the present invention is to provide a video game, wherein the multiple actions of the video game allows multi-players team up to cooperatively play the video game, wherein each of the players can have their own action, so that the multiple players of the team have to cooperate to each other in accordance of each actions.
  • [0014]
    Another object of the present invention is to provide a video game, wherein the multi-actions of the video game can be competitively played by two teams, each teams has to control two or more actions, which is associated to each other, wherein each of the teams has at least one player.
  • [0015]
    Another object of the present invention is to provide a video game, wherein the multiple actions of the video game comprises a movement action and an aiming action, wherein the movement action, such as driving, is capable of controlling the moving direction of the video game, and the aiming action, such as shooting, is capable of aim a target object, in such a manner that the two actions associated to each other have to cooperate to each other to finish the goal of the video game.
  • [0016]
    Accordingly, in order to accomplish the above objects, a method for combining multiple actions in single video game comprises the steps of: (a) providing a single video game having two or more play actions; (b) selecting first action of a first game character; (c) selecting second action of a second game character; and (d) playing the video game via cooperatively controlling the first and second actions.
  • [0017]
    Accordingly, in order to accomplish the above objects, a video game for combining multiple actions comprises a video game program, wherein the video game program comprises at least two different actions, each of the actions is associated to each other, wherein the video game program is electrically connected to an electronic device as a platform to process the video game program via a processing unit of the electronic device, and responsively displayed the actions in responsive to the commands inputted by a player via an input device of the electronic device.
  • [0018]
    These and other objectives, features, and advantages of the present invention will become apparent from the following detailed description, the accompanying drawings, and the appended claims.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0019]
    FIG. 1 is a flow chart of a method of combining multiple actions in single video game.
  • [0020]
    FIG. 2 is a block diagram of the video game according to a preferred embodiment of the present invention, illustrating the video game incorporate with an electronic device.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • [0021]
    Referring to FIG. 1 of the drawings, a method for combining multiple actions in single video game is illustrated, wherein the method comprises the steps of (a) providing a single video game having two or more play actions; (b) selecting a first action of a first game character; (c) selecting a second action of a second game character; and (d) cooperatively playing the associated first and second actions of the video game in responsive to a command of an input device of an electronic device for performing the video game.
  • [0022]
    The single video game is electrically connected to an electronic device, such as a game console for home entertainment, for being performed via the electronic device as a platform for processing the video game, wherein the electronic device comprises a processing unit, an input device, and a display for displaying the actions of the video game in responsive to a command inputted by a gamer via the input device, such that the video game is being processed by the processing unit of the electronic device and communicated with the gamer through the input device and the display.
  • [0023]
    Each of the actions of the video game is corresponded or associated to each other for achieve a goal of the video game. For example, one action of the video game is responsible for the movement of the sceneries of a playfield of the video game, while the other action is designed to control the direction of the video game, so that the direction controlling action is available in a certain area that the action of movement is moved to.
  • [0024]
    The input device for controlling the actions of the video game preferably comprises at least two input devices, i.e. a first input device and a second input device. The first action of the first game character is in responsive to the commands of the first input device controlled by a first gamer, and the second action of the second game character is in responsive to the commands of the second input device controlled by a second gamer, such that the gamers are able to cooperatively control the actions of the game characters via the input devices.
  • [0025]
    The first action of the video game of the present invention is embodied as a driving action, while the second action of the video game of the present invention is embodied as an aiming/shooting action, wherein the aiming action is adapted for aiming an object in a viewable range of the display according to the direction and area that is controlled by the driving action.
  • [0026]
    The driving action includes driving any moving vehicle, such as a car, boat, ship, tank, airplane, riding a motorcycle, a horse or the likes, wherein the driving action is responsible for controlling the movement and direction of the playfield of the video game, as long as a relative speed of the playfield and the moving vehicle, in such a manner that the aiming action is limited and cooperative with the driving action.
  • [0027]
    Take driving a car as an example, the first game character is selected to perform the first action of driving the car and the second game character is selected to act the second action of aiming, so that the second game character can aim the objects of the video game in the viewable playfield in responsive to the direction and speed controlled by the driving action. The two game characters of two actions are adapted to cooperatively operate to achieve the goal of the video game, such as survive in the battle.
  • [0028]
    The aiming action of the second action of the video game includes shooting, throwing a bomb, or the likes to aim the object of the video game, so that the driving of the first action is controlled by the first input device in responsive to a command of a first player, and the aiming of the second action is controlled by the second input device in responsive to a command of a second player. It is worth mentioning that the first game character and the second game character from the step (b) and (c) can be the same character. In other words, the two actions can be controlled by single game character, so as to be controlled by a single player via one input device of the electronic device.
  • [0029]
    Therefore, the method is also capable of selecting a third, fourth . . . etc. action of a third, fourth . . . etc. game character respectively, while the electronic device is capable of providing a third, fourth . . . etc. input devices, so that video game allows the multiple players to cooperatively team up to achieve the goal of the video game by controlling each of the game characters of each of the actions in responsive to the commands from each of the input devices respectively.
  • [0030]
    Take four gamers for example, a first gamer selects the driving action of the first game character for controlling a truck of the video game, the rest of the gamers select the aiming actions: a pistol, a grenade, and a machine gun for aiming the objects of the video game, so that when the truck movement is moving in responsive to the command of the first input device controlled by the first player, the aiming action is capable of aiming the objects in the viewable window of the display according to the turning and speed of the truck. The four gamers have to cover each other and cooperate with each other to shoot or throw the grenade on the target objects to survive in the battle.
  • [0031]
    Referring to FIG. 2 of the drawings, a video game of combing multiple actions according to a preferred embodiment of the present invention is illustrated, wherein the video game comprises a video game program, which comprises a user interface for selecting information of the video game to communicate with the video game program, and at least two actions, wherein each of the actions is associated with each other for cooperatively being controlled by the gamer via the input device of the electronic device. Each of the actions is adapted for being individually and cooperatively controlled in responsive to the command of the input device.
  • [0032]
    One skilled in the art will understand that the embodiment of the present invention as shown in the drawings and described above is exemplary only and not intended to be limiting.
  • [0033]
    It will thus be seen that the objects of the present invention have been fully and effectively accomplished. The embodiments have been shown and described for the purposes of illustrating the functional and structural principles of the present invention and is subject to change without departure from such principles. Therefore, this invention includes all modifications encompassed within the spirit and scope of the following claims.
Patent Citations
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Non-Patent Citations
Reference
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Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US9005024 *9 Mar 201114 Apr 2015Crytek GmbhMulti-user computer-controlled video gaming system and a method of controlling at least one game mechanic
US9504910 *13 Sep 201329 Nov 2016Steelseries ApsApparatus and method for managing peripheral device communications
US20110223996 *9 Mar 201115 Sep 2011Cevat YerliMulti-user computer-controlled video gaming system and a method of controlling at least one game mechanic
US20140011590 *13 Sep 20139 Jan 2014Steelseries ApsApparatus and method for managing peripheral device communications
US20160129345 *11 Jun 201412 May 2016Wemade Io Co., Ltd.Method and apparatus for automatically targeting target objects in a computer game
Classifications
U.S. Classification463/2, 463/36
International ClassificationA63F9/24
Cooperative ClassificationA63F13/10, A63F13/42, A63F13/837, A63F13/843, A63F2300/8088
European ClassificationA63F13/10