US20090137322A1 - Method for storing data associated with a video game - Google Patents
Method for storing data associated with a video game Download PDFInfo
- Publication number
- US20090137322A1 US20090137322A1 US11/946,230 US94623007A US2009137322A1 US 20090137322 A1 US20090137322 A1 US 20090137322A1 US 94623007 A US94623007 A US 94623007A US 2009137322 A1 US2009137322 A1 US 2009137322A1
- Authority
- US
- United States
- Prior art keywords
- video game
- input device
- game controller
- digital images
- position data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
Definitions
- Video game devices have been developed that allow multiple users to play a video game. Further, the video game devices utilize input devices to allow users to interact with the video game. However, if a user moves an input device to specific positions over a time interval to obtain desired video game actions that they would like to have stored for later use, the user is not able to do so with the video game devices.
- a method for storing data associated with a video game in accordance with an exemplary embodiment includes receiving position data indicative of a position of a wireless input device over a time interval at a video game controller.
- the method further includes generating a plurality of digital images associated with the video game over the time interval based on the position data, utilizing the video game controller.
- the method further includes storing a file having the position data and the plurality of digital images in either a central server or the wireless input device, utilizing the video game controller.
- FIG. 1 is a schematic of a system for storing data associated with a video game in accordance with an exemplary embodiment
- FIG. 2 is a schematic of a video game controller utilized in the system of FIG. 1 ;
- FIG. 3 is a schematic of a wireless input device utilized in the system of FIG. 1 ;
- FIGS. 4-6 are a flowchart of a method for storing data associated with a video game in accordance with another exemplary embodiment.
- the system 10 includes a wireless input device 20 , a video game controller 22 , a first input device 24 , a display device 26 , a communication network 28 , a central server 30 , a wireless input device 40 , a video game controller 42 , a wireless input device 42 , a second input device 44 , and a display device 46 .
- the wireless input device 20 is provided to transmit wireless signals containing position data associated with the device 20 to the video game controller 22 .
- the wireless input device 20 includes a processor 51 , a wireless transceiver 52 , position sensors 53 , and a memory 54 .
- the position sensors 53 are configured to generate position signals indicating a position of the wireless input device 22 that are received by the processor 51 .
- the processor 51 is configured to execute algorithms stored in a memory 54 for inducing the wireless transceiver 52 to transmit wireless signals having the position data to the video game controller 22 .
- the processor 51 is further configured to store a plurality of digital images generated by the video game 23 executing on the video game controller 22 , as will be explained in greater detail below.
- the video game controller 22 is provided to execute the video game 23 .
- the video game controller 22 is further provided to store position data associated with the wireless input device 20 and a plurality of digital images generated by the video game 21 in response to the position data, in either the central server 30 or the wireless input device 20 , as will be explained in greater detail below.
- the video game controller 22 includes a processor 55 , a wireless transceiver 56 , and a memory 57 .
- the processor 55 is configured to execute the video game 23 and to temporarily store digital images generated by the video game 23 in the memory 57 .
- the processor 55 is further configured to send the position data associated with the wireless input device 20 and the plurality of digital images generated by the video game 23 , through the communication network 28 to the central server 34 for storage within the central server 30 .
- the processor 55 is further configured to induce the wireless transceiver 56 to transmit wireless signals having the position data associated with the wireless input device 20 and the plurality of digital images generated by the video game 21 to the wireless input device 20 for storage within the wireless input device 20 .
- the first input device 24 is provided to allow a user to input data into the video game controller 22 .
- the first input device 24 is electrically coupled to the video game controller 22 .
- the display device 26 is provided to display the digital images generated by the video game 23 .
- the display device 26 is electrically coupled to the video game controller 22 .
- the communication network 28 is provided to allow the video game controller 22 to communicate with either the central server 30 , or the wireless input device 42 via the video game controller 42 . Further, the communication network 28 is provided to allow the video game controller 42 to communicate with either the central server 30 , or the wireless input device 20 via the video game controller 22 .
- the central server 30 is provided to store data received from the video game controllers 22 and 42 therein via the communication network 28 .
- the central server 30 is a computer server that operably communicates with the communication network 28 .
- the wireless input device 40 is provided to transmit wireless signals containing position data to the video game controller 42 .
- the wireless input device 40 has a substantially similar structure as the wireless input device 20 .
- the video game controller 42 is provided to execute the video game 41 .
- the video game controller 42 is further provided to store position data associated with the wireless input device 40 and a plurality of digital images generated by the video game 41 in response to the position data, in either the central server 30 or the wireless input device 40 , as will be explained in greater detail below.
- the video game controller 42 has a substantially similar structure as the video game controller 22 .
- the display device 46 is provided to display the digital images generated by the video game 41 .
- the display device 46 is electrically coupled to the video game controller 42 .
- FIGS. 4-6 a flowchart of a method for storing data associated with a video game in accordance with another exemplary embodiment will be described.
- the video game controller 22 executes the video game 23 .
- a first user inputs a record command using the first input device 24 that is received by the video game controller 22 .
- the record command instructs the video game controller 22 to store digital images generated by the video game 23 .
- the video game controller 22 receives position data indicative of a position of the wireless input device 20 over a time interval and temporarily stores the position data therein.
- the video game controller 22 generates a plurality of digital images associated with the video game 23 based on the position data that is displayed on the display device 26 , and temporarily stores the plurality of digital images.
- the first user inputs an end-record command using the first input device 24 that is received by the video game controller 22 .
- the end-record command instructs the video game controller to stop storing digital images generated by the video game 23 .
- the first user inputs a first user identifier, a video game identifier, a level of difficulty, and a private tag identifier and/or a public tag identifier, using the first input device 24 that is received by the video game controller 22 .
- the first user identifier identifies the first user.
- the video game identifier identifies the video game 23 .
- the level of difficulty corresponds to either an assigned level of difficulty for specific movements of the wireless input device 20 by a user or a level of difficulty that has been assigned to the video game 23 .
- the private tag identifier indicates that stored position data and digital images associated with the video game 23 will only be retrievable by the user that stored the data.
- the public tag identifier indicates that stored position data and digital images associated with the video game 23 will be only retrievable by a predetermined community of users.
- the video game controller 22 stores a first file in either the central server 30 or the wireless input device 20 having: the position data, the plurality of digital images, the first user identifier, the video game identifier, the level of difficulty, and the private tag identifier and/or the public tag identifier.
- a user inputs a user identifier and a video game identifier using the first input device 24 requesting to access the first file, which is received by the video game controller 22 .
- the video game controller 22 sends the user identifier and the video game identifier to the central server 30 or the wireless input device 20 .
- step 78 either the central server 30 or the wireless input device 20 makes a determination as to whether the user identifier equals first user identifier. If the value of step 78 equals “yes”, the method advances to step 80 . Otherwise, the method advances to step 82 .
- step 80 either the central server 30 or the wireless input device 20 allows the video game controller 22 associated with the user to access the first file and to replay the plurality of digital images on the display device 26 .
- the method returns to step 74 .
- step 78 if the value of step 78 equals “no”, the method advances to step 82 .
- either the central server 30 or the wireless input device 20 makes a determination as to whether (i) the user identifier is not equal to the first user identifier, and (ii) the first file has a public tag identifier. If the value of step 82 equals “yes”, the method advances to step 84 . Otherwise, the method returns to step 74 .
- either the central server 30 or the wireless input device 20 allows the video game controller 22 associated with the user to access the first file and to replay the plurality of digital images for a fee on the display device 26 .
- the method for storing data associated with a video game provides a substantial advantage over other methods.
- the method provides a technical effect of storing a file having position data and a plurality of digital images associated with the video game for subsequent retrieval by a user.
Abstract
Description
- Video game devices have been developed that allow multiple users to play a video game. Further, the video game devices utilize input devices to allow users to interact with the video game. However, if a user moves an input device to specific positions over a time interval to obtain desired video game actions that they would like to have stored for later use, the user is not able to do so with the video game devices.
- A method for storing data associated with a video game in accordance with an exemplary embodiment is provided. The method includes receiving position data indicative of a position of a wireless input device over a time interval at a video game controller. The method further includes generating a plurality of digital images associated with the video game over the time interval based on the position data, utilizing the video game controller. The method further includes storing a file having the position data and the plurality of digital images in either a central server or the wireless input device, utilizing the video game controller.
-
FIG. 1 is a schematic of a system for storing data associated with a video game in accordance with an exemplary embodiment; -
FIG. 2 is a schematic of a video game controller utilized in the system ofFIG. 1 ; -
FIG. 3 is a schematic of a wireless input device utilized in the system ofFIG. 1 ; -
FIGS. 4-6 are a flowchart of a method for storing data associated with a video game in accordance with another exemplary embodiment. - Referring to
FIG. 1 , asystem 10 for storing data associated with a video game is illustrated. Thesystem 10 includes awireless input device 20, avideo game controller 22, afirst input device 24, adisplay device 26, acommunication network 28, acentral server 30, awireless input device 40, avideo game controller 42, awireless input device 42, asecond input device 44, and adisplay device 46. - Referring to
FIGS. 1 and 3 , thewireless input device 20 is provided to transmit wireless signals containing position data associated with thedevice 20 to thevideo game controller 22. Thewireless input device 20 includes aprocessor 51, awireless transceiver 52,position sensors 53, and amemory 54. Theposition sensors 53 are configured to generate position signals indicating a position of thewireless input device 22 that are received by theprocessor 51. Theprocessor 51 is configured to execute algorithms stored in amemory 54 for inducing thewireless transceiver 52 to transmit wireless signals having the position data to thevideo game controller 22. Theprocessor 51 is further configured to store a plurality of digital images generated by thevideo game 23 executing on thevideo game controller 22, as will be explained in greater detail below. - Referring to
FIGS. 1 and 2 , thevideo game controller 22 is provided to execute thevideo game 23. Thevideo game controller 22 is further provided to store position data associated with thewireless input device 20 and a plurality of digital images generated by the video game 21 in response to the position data, in either thecentral server 30 or thewireless input device 20, as will be explained in greater detail below. Thevideo game controller 22 includes aprocessor 55, awireless transceiver 56, and amemory 57. Theprocessor 55 is configured to execute thevideo game 23 and to temporarily store digital images generated by thevideo game 23 in thememory 57. In one exemplary embodiment, theprocessor 55 is further configured to send the position data associated with thewireless input device 20 and the plurality of digital images generated by thevideo game 23, through thecommunication network 28 to the central server 34 for storage within thecentral server 30. In another exemplary embodiment, theprocessor 55 is further configured to induce thewireless transceiver 56 to transmit wireless signals having the position data associated with thewireless input device 20 and the plurality of digital images generated by the video game 21 to thewireless input device 20 for storage within thewireless input device 20. - The
first input device 24 is provided to allow a user to input data into thevideo game controller 22. In one exemplary embodiment, thefirst input device 24 is electrically coupled to thevideo game controller 22. - The
display device 26 is provided to display the digital images generated by thevideo game 23. Thedisplay device 26 is electrically coupled to thevideo game controller 22. - The
communication network 28 is provided to allow thevideo game controller 22 to communicate with either thecentral server 30, or thewireless input device 42 via thevideo game controller 42. Further, thecommunication network 28 is provided to allow thevideo game controller 42 to communicate with either thecentral server 30, or thewireless input device 20 via thevideo game controller 22. - The
central server 30 is provided to store data received from thevideo game controllers communication network 28. Thecentral server 30 is a computer server that operably communicates with thecommunication network 28. - The
wireless input device 40 is provided to transmit wireless signals containing position data to thevideo game controller 42. Thewireless input device 40 has a substantially similar structure as thewireless input device 20. - The
video game controller 42 is provided to execute thevideo game 41. Thevideo game controller 42 is further provided to store position data associated with thewireless input device 40 and a plurality of digital images generated by thevideo game 41 in response to the position data, in either thecentral server 30 or thewireless input device 40, as will be explained in greater detail below. Thevideo game controller 42 has a substantially similar structure as thevideo game controller 22. - The
display device 46 is provided to display the digital images generated by thevideo game 41. Thedisplay device 46 is electrically coupled to thevideo game controller 42. - Referring to
FIGS. 4-6 , a flowchart of a method for storing data associated with a video game in accordance with another exemplary embodiment will be described. - At
step 60, thevideo game controller 22 executes thevideo game 23. - At
step 62, a first user inputs a record command using thefirst input device 24 that is received by thevideo game controller 22. The record command instructs thevideo game controller 22 to store digital images generated by thevideo game 23. - At
step 64, thevideo game controller 22 receives position data indicative of a position of thewireless input device 20 over a time interval and temporarily stores the position data therein. - At
step 66, thevideo game controller 22 generates a plurality of digital images associated with thevideo game 23 based on the position data that is displayed on thedisplay device 26, and temporarily stores the plurality of digital images. - At
step 68, the first user inputs an end-record command using thefirst input device 24 that is received by thevideo game controller 22. The end-record command instructs the video game controller to stop storing digital images generated by thevideo game 23. - At
step 70, the first user inputs a first user identifier, a video game identifier, a level of difficulty, and a private tag identifier and/or a public tag identifier, using thefirst input device 24 that is received by thevideo game controller 22. The first user identifier identifies the first user. The video game identifier identifies thevideo game 23. The level of difficulty corresponds to either an assigned level of difficulty for specific movements of thewireless input device 20 by a user or a level of difficulty that has been assigned to thevideo game 23. The private tag identifier indicates that stored position data and digital images associated with thevideo game 23 will only be retrievable by the user that stored the data. The public tag identifier indicates that stored position data and digital images associated with thevideo game 23 will be only retrievable by a predetermined community of users. - At
step 72, thevideo game controller 22 stores a first file in either thecentral server 30 or thewireless input device 20 having: the position data, the plurality of digital images, the first user identifier, the video game identifier, the level of difficulty, and the private tag identifier and/or the public tag identifier. - At
step 74, a user inputs a user identifier and a video game identifier using thefirst input device 24 requesting to access the first file, which is received by thevideo game controller 22. - At
step 76, thevideo game controller 22 sends the user identifier and the video game identifier to thecentral server 30 or thewireless input device 20. - At
step 78, either thecentral server 30 or thewireless input device 20 makes a determination as to whether the user identifier equals first user identifier. If the value ofstep 78 equals “yes”, the method advances tostep 80. Otherwise, the method advances tostep 82. - At
step 80, either thecentral server 30 or thewireless input device 20 allows thevideo game controller 22 associated with the user to access the first file and to replay the plurality of digital images on thedisplay device 26. Afterstep 80, the method returns tostep 74. - Referring again to step 78, if the value of
step 78 equals “no”, the method advances to step 82. - At
step 82, either thecentral server 30 or thewireless input device 20 makes a determination as to whether (i) the user identifier is not equal to the first user identifier, and (ii) the first file has a public tag identifier. If the value ofstep 82 equals “yes”, the method advances to step 84. Otherwise, the method returns to step 74. - At
step 84, either thecentral server 30 or thewireless input device 20 allows thevideo game controller 22 associated with the user to access the first file and to replay the plurality of digital images for a fee on thedisplay device 26. - It should be noted that although the above method allows a user to generate a stored file and to access the stored file utilizing the
video game controller 22, the user could alternately utilize thevideo game controller 42 to generate the stored file and to access the stored file. - The method for storing data associated with a video game provides a substantial advantage over other methods. In particular, the method provides a technical effect of storing a file having position data and a plurality of digital images associated with the video game for subsequent retrieval by a user.
- While the invention is described with reference to an exemplary embodiment, it will be understood by those skilled in the art that various changes may be made and equivalence may be substituted for elements thereof without departing from the scope of the invention. In addition, many modifications may be made to the teachings of the invention to adapt to a particular situation without departing from the scope thereof. Therefore, it is intended that the invention not be limited the embodiment disclosed for carrying out this invention, but that the invention includes all embodiments falling with the scope of the appended claims. Moreover, the use of the terms first, second, etc. does not denote any order of importance, but rather the terms first, second, etc. are used to distinguish one element from another.
Claims (4)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/946,230 US20090137322A1 (en) | 2007-11-28 | 2007-11-28 | Method for storing data associated with a video game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/946,230 US20090137322A1 (en) | 2007-11-28 | 2007-11-28 | Method for storing data associated with a video game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090137322A1 true US20090137322A1 (en) | 2009-05-28 |
Family
ID=40670197
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/946,230 Abandoned US20090137322A1 (en) | 2007-11-28 | 2007-11-28 | Method for storing data associated with a video game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20090137322A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190120278A (en) * | 2017-03-15 | 2019-10-23 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | Server device, and computer program used for it |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4930074A (en) * | 1986-10-15 | 1990-05-29 | Atari Games Corporation | Multiple stamp motion objects in a video game system |
US5462275A (en) * | 1991-12-20 | 1995-10-31 | Gordon Wilson | Player interactive live action football game |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6342010B1 (en) * | 1997-11-14 | 2002-01-29 | Russell Dale Slifer | Personalized wireless video game system |
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US20060135260A1 (en) * | 2004-12-17 | 2006-06-22 | International Business Machines Corporation | System and method for gaming transactions |
US20060253774A1 (en) * | 2002-08-19 | 2006-11-09 | Nederlandse Organisatie Voor Toegepastnatuurwetens Onderzoek Tno | Computer network protection |
US20060252541A1 (en) * | 2002-07-27 | 2006-11-09 | Sony Computer Entertainment Inc. | Method and system for applying gearing effects to visual tracking |
-
2007
- 2007-11-28 US US11/946,230 patent/US20090137322A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4930074A (en) * | 1986-10-15 | 1990-05-29 | Atari Games Corporation | Multiple stamp motion objects in a video game system |
US5462275A (en) * | 1991-12-20 | 1995-10-31 | Gordon Wilson | Player interactive live action football game |
US6342010B1 (en) * | 1997-11-14 | 2002-01-29 | Russell Dale Slifer | Personalized wireless video game system |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US20060252541A1 (en) * | 2002-07-27 | 2006-11-09 | Sony Computer Entertainment Inc. | Method and system for applying gearing effects to visual tracking |
US20060253774A1 (en) * | 2002-08-19 | 2006-11-09 | Nederlandse Organisatie Voor Toegepastnatuurwetens Onderzoek Tno | Computer network protection |
US20060135260A1 (en) * | 2004-12-17 | 2006-06-22 | International Business Machines Corporation | System and method for gaming transactions |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190120278A (en) * | 2017-03-15 | 2019-10-23 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | Server device, and computer program used for it |
CN110431539A (en) * | 2017-03-15 | 2019-11-08 | 科乐美数码娱乐株式会社 | Server unit and the computer program used in the server unit |
KR102297907B1 (en) * | 2017-03-15 | 2021-09-03 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | Server device, and computer programs used therein |
US11159829B2 (en) * | 2017-03-15 | 2021-10-26 | Konami Digital Entertainment Co., Ltd. | Server device for recommending videos relating to a game, and storage medium used in same |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11206507B2 (en) | Localization determination for mixed reality systems | |
CN105431813A (en) | Attributing user action based on biometric identity | |
JP2015509767A5 (en) | ||
CN104333606A (en) | KTV song selecting method, song selecting system and mobile terminal | |
CN100574432C (en) | The storage means of the video coding in a kind of supervisory control system and equipment | |
US20090178040A1 (en) | Method and system for controlling network device and recording medium storing program for executing the method | |
CN109992956A (en) | The processing method and relevant apparatus of the security strategy of container | |
US20170169795A1 (en) | Display brightness control methods and electronic equipment | |
KR20170098102A (en) | Method, storage medium and electronic device for providing a plurality of images | |
KR100812332B1 (en) | Apparatus and Method for managing Contents | |
CN109754329A (en) | Processing method, terminal, server and the storage medium of e-sourcing | |
JP2013257717A (en) | Information processing device | |
US8123620B2 (en) | Enhanced video game jukebox-type system and methodology | |
US20140297721A1 (en) | Server cluster deployment system and server cluster deployment method | |
CN102685193A (en) | Dynamic movie playing system based on cloud technology and control method thereof | |
CN107026834A (en) | Method for improving the game streaming transmission performance in cloud | |
WO2007011164A1 (en) | Virtual storage system and method for managementing virtual storage based on ad-hoc network | |
US20090137322A1 (en) | Method for storing data associated with a video game | |
CN111314747B (en) | Resource outage control method, device, equipment and storage medium | |
CN107992489A (en) | A kind of data processing method and server | |
JP2005202908A5 (en) | ||
US9242170B2 (en) | Interactive game method | |
JP2008176604A5 (en) | ||
CN106257461B (en) | Data storage method and device | |
JP6062489B2 (en) | Information processing device |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION, NEW Y Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LYLE, RUTHIE D.;KUMHYR, DAVID B.;NESBITT, PAMELA A.;REEL/FRAME:020203/0480;SIGNING DATES FROM 20071115 TO 20071126 |
|
AS | Assignment |
Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION, NEW Y Free format text: CORRECTIVE ASSIGNMENT TO CORRECT THE EXECUTION DATE FOR ASSIGNOR DAVID B. KUMHYR FROM 11/15/2007 TO 11/19/2007. PREVIOUSLY RECORDED ON REEL 020203 FRAME 0480;ASSIGNORS:LYLE, RUTHIE D;KUMHYR, DAVID B;NESBITT, PAMELA A;REEL/FRAME:020459/0695;SIGNING DATES FROM 20071119 TO 20071126 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |