US20090111587A1 - Video game console adapatation structure - Google Patents

Video game console adapatation structure Download PDF

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Publication number
US20090111587A1
US20090111587A1 US11/980,508 US98050807A US2009111587A1 US 20090111587 A1 US20090111587 A1 US 20090111587A1 US 98050807 A US98050807 A US 98050807A US 2009111587 A1 US2009111587 A1 US 2009111587A1
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US
United States
Prior art keywords
video game
game console
connection interface
adaptation
output equipment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/980,508
Inventor
James Chu
H.C. Ho
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Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/980,508 priority Critical patent/US20090111587A1/en
Publication of US20090111587A1 publication Critical patent/US20090111587A1/en
Assigned to UNION BANK, N.A. reassignment UNION BANK, N.A. SECURITY AGREEMENT Assignors: VIEWSONIC CORPORATION
Assigned to VIEWSONIC CORPORATION reassignment VIEWSONIC CORPORATION RELEASE BY SECURED PARTY (SEE DOCUMENT FOR DETAILS). Assignors: U.S. BANK NATIONAL ASSOCIATION AS SUCCESSOR BY MERGER TO UNION BANK N.A.
Abandoned legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video or multiplex stream to a specific local network, e.g. a IEEE 1394 or Bluetooth® network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Details Of Television Systems (AREA)

Abstract

An adaptation structure for a video game console includes an adaptation mechanism provided with a conversion control unit, a first connection interface, a second connection interface, and a power supply unit; an output equipment provided with a first link unit to engage in corresponding communication with the first connection interface; and the video game consol provided with a second link unit to engage in corresponding communication with the second connection interface; accordingly, the adaptation mechanism links to and communicate with the output equipment and the video game console thus to avoid complicated wire distribution and running to achieve the purpose of easy mounting for use and dismounting for storage of the adaptation structure.

Description

    FIELD OF THE INVENTION
  • The present invention is related to an adaptation structure for a video game console, and more particularly, to one that prevents complicated wire distribution and dragging in playing the video game console to achieve the purpose of easy mounting and dismounting.
  • BACKGROUND OF THE INVENTION
  • Video signal wire, a first and a second audio signal wires, or other signal transmission conducting wire have to be connected to a monitor in playing a conventional video game console so to output AV signals of the video game console to the monitor for display, thus to allow a player to execute associate controls according to picture displayed on the monitor for achieving entertaining purpose.
  • Consequently, there is always a bunch of conducting wires connected between the video game console and the monitor. Should these conducting wires not be properly concealed or arranged, the video game can be easily interrupted or poor contact of the conducting wire may take place due to that characteristics of electric appliance is affected when any conductor or the video game console is stirred by accident. Furthermore, if these conducting wires are not sorted out one by one for storage, they can get tangled in a mess to make easy assembly a problem next time the video game console will be used.
  • SUMMARY OF THE INVENTION
  • The primary purpose of the present invention is to provide an adaptation structure for a video game console that is connected and communicate with output facilities and the video game console while preventing complicated wire distribution and running to achieve easy mounting for use and dismounting for storage.
  • To achieve the purpose, the present invention is essentially comprised of an adaptation mechanism including a conversion control unit, a first connection interface, a second connection interface, and a power supply unit; and an output equipment to realize corresponding communication by means of a first link unit and the first connection interface; and a video game console to realize corresponding communication by means of a second link unit and the second connection interface.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a preferred embodiment of the present invention.
  • FIG. 2 is an exploded view of the preferred embodiment of the present invention.
  • FIG. 3 is a block chart showing an operating status of the preferred embodiment of the present invention.
  • FIG. 4 is a perspective view of another preferred embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Referring to FIGS. 1 and 2 respectively for a perspective view and an exploded view of the present invention, an adaptation structure for a video game console of the present invention is comprised of an adaptation mechanism 1, an output equipment 2, and a video game console 3. Wherein, the adaptation mechanism 1 connects and communicates with both of the output equipment 2 and the video game console 3 so to avoid complicated wire distribution and running for achieving the purpose of easy mounting for use and dismounting for storage.
  • The adaptation mechanism 1 includes a conversion control unit 10, a first connection interface 11 connected to the conversion control unit 10, a second connection interface 12 connected to the conversion control unit 10, and a power supply unit 13 connected to the conversion control unit 10. Wherein, both of the first and the second connection interfaces 11, 12 are comprised of multiple, and two as preferred, conducting wires 111, 121 connected to the conversion control unit 10, and multiple, and two as preferred, connectors 112, 122 respectively connected to a corresponding terminal of the conducting wires 111, 121.
  • The output equipment 2 related to a projector or a monitor is provided with a first link unit 21 to engage in corresponding communication with the first connection interface 11; and the first link unit 21 is related to a socket to receive insertion by the connector 112 provided to the first connection interface 11.
  • The video game console 3 provided with a second link unit 31 to engage in corresponding communication with the second connection interface 12 and is related to a socket to receive insertion of the connector 122 disposed to the second connection interface 12. Accordingly, the adaptation mechanism 1, the output equipment 2, and the video game console 3 constitutes a brand-new adaptation structure for the video game console.
  • FIG. 2 and FIG. 3 respectively show a perspective view and a block chart of an operating status of the present invention. As illustrated, a power supply unit 13 from the adaptation mechanism 1, the output equipment 2, and the video game console 3 are respectively connected to an external source 4 to retrieve power needed for operation. The first connection interface 11 to the adaptation mechanism 1 is plugged with its connector 112 to the first link unit 21 serving as a socket on the output equipment 2; and the second connection interface 12 from the adaptation mechanism 1 is plugged with its connector 122 into the second link unit 31 serving as a socket on the video game console 3.
  • To play the video game console, AV signals from the video game console 3 are transmitted through the second connection interface 12 in conjunction with the second link unit 31 to the conversion control unit 10 of the adaptation mechanism 1, where AV signals conversion as required is done to convert them into signals in a format that can be received by the output equipment 2, and then the converted AV signals are displayed through the first connection interface 11 in conjunction with the first link unit 21 on the output equipment 2 to complete the conversion as needed for allowing a player execute associate controls from the video game console 3 according to a picture displayed on the output equipment 2. Upon finishing the play and dismounting of the adaptation structure is desired, the player simply has to plug off the first and the second connection interfaces 11, 12 from both of the first and the second link units 21, 31. Consequently, the player by having the adaptation mechanism 1 to link and communicate with both of the output equipment 2 and the video game console 3 through both of the first and the second connection interfaces 11, 12 to achieve easy mounting for use and dismounting for storage of the adaptation structure without causing complicated wire distribution and running in playing the video game console 3.
  • FIG. 4 shows a perspective view of another preferred embodiment of the present invention. As illustrated, a first connection interface 11 a and a second connection interface 12 a of an adaptation mechanism 1 a are each related to a wireless transmitter; and a first link unit 21 a and a second link unit 31 a are respectively related to a wireless receiver that is capable of picking up signals transmitted from the first and the second connection interfaces 11 a, 12 a so to achieve the same purpose of avoiding complicated wire distribution and running by having the adaptation mechanism 1 to link to the output equipment 2 and the video game console 3 in a wireless transmission fashion.
  • Accordingly, an adaptation structure of the present invention by allowing an adaptation mechanism to link to and communicate with an output equipment and a video game console while preventing complicated wire distribution and running to achieve the purpose of easy mounting for use and easy dismounting for storage to produce more advanced, more practical and better compliance with demands by a player is indeed meeting requirements of seeking protection of a patent; therefore this application for a patent is duly filed. However, it is to be noted that the preferred embodiments disclosed in the specification and the accompanying drawings are not limiting the present invention; and that any construction, installation, or characteristics that is same or similar to that of the present invention should fall within the scope of the purposes and claims of the present invention.

Claims (11)

1. An adaptation structure for a video game console comprising an adaptation mechanism, an output equipment, and a video game console; the adaptation mechanism being provided with a conversion control unit, a first connection interface connected to the conversion control unit, a second connection interface connected to the conversion control unit, and a power supply unit connected to the conversion control unit; the output equipment being provided with a first link unit to engage in corresponding communication with the first connection interface; and the video game consol being provided with a second link unit to engage in corresponding communication with the second connection interface.
2. The adaptation structure for a video game console as claimed in claim 1, wherein the first connection interface is comprised of a conducting wire connected to the conversion control unit and a connector connected to one end of the conducting wire.
3. The adaptation structure for a video game console as claimed in claim 1, wherein the first connection interface is related to a wireless transmitter.
4. The adaptation structure for a video game console as claimed in claim 1, wherein the second connection interface is comprised of a conducting wire connected to the conversion control unit and a connector connected to one end of the conducting wire.
5. The adaptation structure for a video game console as claimed in claim 1, wherein the second connection interface is related to a wireless transmitter.
6. The adaptation structure for a video game console as claimed in claim 1, wherein the output equipment is related to a projector.
7. The adaptation structure for a video game console as claimed in claim 1, wherein the output equipment is related to a monitor.
8. The adaptation structure for a video game console as claimed in claim 1, wherein the first link unit is related to a socket.
9. The adaptation structure for a video game console as claimed in claim 1, wherein the first link unit is related to a wireless receiver.
10. The adaptation structure for a video game console as claimed in claim 1, wherein the second link unit is related to a socket.
11. The adaptation structure for a video game console as claimed in claim 1, wherein the second link unit is related to a wireless receiver.
US11/980,508 2007-10-31 2007-10-31 Video game console adapatation structure Abandoned US20090111587A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/980,508 US20090111587A1 (en) 2007-10-31 2007-10-31 Video game console adapatation structure

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/980,508 US20090111587A1 (en) 2007-10-31 2007-10-31 Video game console adapatation structure

Publications (1)

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US20090111587A1 true US20090111587A1 (en) 2009-04-30

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD886101S1 (en) * 2018-09-20 2020-06-02 Zeroplus Technology Co., Ltd. Signal converter of game controller

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US6052472A (en) * 1997-07-15 2000-04-18 Lo; Michael Multi-functional audio and video control box
US6263503B1 (en) * 1999-05-26 2001-07-17 Neal Margulis Method for effectively implementing a wireless television system
US6282205B1 (en) * 1997-09-02 2001-08-28 Simon Lu Digital audio-video network system
US6559893B1 (en) * 1998-01-02 2003-05-06 Monster Cable Products, Inc. Method and apparatus for automatic selection of video interface
US20040244040A1 (en) * 2003-06-02 2004-12-02 Vickers Walter Andrew Remote cable system
US20050024532A1 (en) * 2003-06-25 2005-02-03 Choi Seung Jong Apparatus for converting video format
US20050124414A1 (en) * 2003-12-09 2005-06-09 Saied Hussaini Versatile audio/video signal delivery system
US7020121B2 (en) * 2003-11-17 2006-03-28 Sony Corporation Method and system for wireless digital multimedia transmission
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US20060150222A1 (en) * 2005-01-04 2006-07-06 Avocent California Corporation Wireless streaming media systems, devices and methods
US7236209B2 (en) * 1998-11-30 2007-06-26 Monster Cable Products, Inc. Method and apparatus for automatic selection of video interface
US20080066120A1 (en) * 2006-09-07 2008-03-13 Technology, Patents & Licensing, Inc. Data Presentation Using a Wireless Home Entertainment Hub
US20080066124A1 (en) * 2006-09-07 2008-03-13 Technology, Patents & Licensing, Inc. Presentation of Data on Multiple Display Devices Using a Wireless Home Entertainment Hub
US20080168519A1 (en) * 2007-01-05 2008-07-10 Radiospire Networks, Inc. System, method and apparatus for connecting multiple audio/video sources to an audio/video sink
US7584494B2 (en) * 2004-06-28 2009-09-01 Dow Iii Leo F Cable to wireless conversion system for in-home video distribution
US20090260043A1 (en) * 2005-09-30 2009-10-15 Akihiro Tatsuta Wireless transmission system for wirelessly connecting signal source apparatus and signal sink apparatus

Patent Citations (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6052472A (en) * 1997-07-15 2000-04-18 Lo; Michael Multi-functional audio and video control box
US6282205B1 (en) * 1997-09-02 2001-08-28 Simon Lu Digital audio-video network system
US6559893B1 (en) * 1998-01-02 2003-05-06 Monster Cable Products, Inc. Method and apparatus for automatic selection of video interface
US7236209B2 (en) * 1998-11-30 2007-06-26 Monster Cable Products, Inc. Method and apparatus for automatic selection of video interface
US6263503B1 (en) * 1999-05-26 2001-07-17 Neal Margulis Method for effectively implementing a wireless television system
US7024164B2 (en) * 2000-08-21 2006-04-04 Sony Corporation Radio communication apparatus
US20040244040A1 (en) * 2003-06-02 2004-12-02 Vickers Walter Andrew Remote cable system
US20050024532A1 (en) * 2003-06-25 2005-02-03 Choi Seung Jong Apparatus for converting video format
US7020121B2 (en) * 2003-11-17 2006-03-28 Sony Corporation Method and system for wireless digital multimedia transmission
US20050124414A1 (en) * 2003-12-09 2005-06-09 Saied Hussaini Versatile audio/video signal delivery system
US7584494B2 (en) * 2004-06-28 2009-09-01 Dow Iii Leo F Cable to wireless conversion system for in-home video distribution
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD886101S1 (en) * 2018-09-20 2020-06-02 Zeroplus Technology Co., Ltd. Signal converter of game controller

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AS Assignment

Owner name: UNION BANK, N.A., CALIFORNIA

Free format text: SECURITY AGREEMENT;ASSIGNOR:VIEWSONIC CORPORATION;REEL/FRAME:025169/0913

Effective date: 20100831

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION

AS Assignment

Owner name: VIEWSONIC CORPORATION, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:U.S. BANK NATIONAL ASSOCIATION AS SUCCESSOR BY MERGER TO UNION BANK N.A.;REEL/FRAME:066905/0437

Effective date: 20240229