US20090082106A1 - System and method for rendering game pieces - Google Patents
System and method for rendering game pieces Download PDFInfo
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- US20090082106A1 US20090082106A1 US12/212,953 US21295308A US2009082106A1 US 20090082106 A1 US20090082106 A1 US 20090082106A1 US 21295308 A US21295308 A US 21295308A US 2009082106 A1 US2009082106 A1 US 2009082106A1
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- game
- card reader
- cards
- readable data
- machine
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2413—Magnetic
- A63F2009/2414—Cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2457—Display screens, e.g. monitors, video displays
- A63F2009/246—Computer generated or synthesized image
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- the present invention relates to a game-piece rendering system and method, in which the game-piece rendering system includes a plurality of game cards, and game pieces are automatically rendered on a display in a manner corresponding to the game cards.
- Taiwanese Patent No. I234524 A conventional game-piece rendering system is disclosed in Taiwanese Patent No. I234524.
- This conventional game-piece rendering system includes a game area, a game card reader, an image generator, and a display.
- the game card reader reads data of the game card
- the image generator generates a game-piece image on the basis of the data read by the game card reader.
- Control is performed such that the display subsequently displays the game-piece image generated by the image generator. Additional control is also performed by the system, such as moving the game-piece image on the display in response to user manipulation of the game card in the game area.
- a drawback of the conventional game-piece rendering system is that since the game cards are continuously handled by the user during game play, the game cards quickly become worn. This reduces the resale value of the game cards. Further, excessive wearing of the game cards may result in difficulties in reading of the game cards by the game card reader. The game area of the system may also become worn over time.
- an object of this invention is to provide a game-piece rendering system and method that can overcome the above drawbacks of the prior art.
- the game-piece rendering system of this invention comprises: a plurality of game cards each storing predetermined machine-readable data; and a game host unit including a game card reader for reading the machine-readable data stored on the game cards, a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader, and a touchscreen display coupled to the processor and displaying the game screen.
- the processor performs control such that the virtual game pieces are selected and manipulated on the touchscreen display in response to a user touching the touchscreen display.
- the game-piece rendering system of this invention comprises: a plurality of game cards each storing predetermined machine-readable data; and a game host unit including a game card reader for reading the machine-readable data stored on the game cards, a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader, and a display coupled to the processor and displaying the game screen.
- the game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- the game-piece rendering method of this invention comprises: a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a touchscreen display coupled to the processor; b) reading the machine-readable data stored on the game cards using the game card reader; c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; d) displaying the game screen on the touchscreen display; and e) selecting and manipulating the virtual game pieces using the processor in response to a user touching the touchscreen display.
- the game-piece rendering method of this invention comprises: a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a display coupled to the processor; b) reading the machine-readable data stored on the game cards using the game card reader; c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; and d) displaying the game screen on the display.
- the game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- FIG. 1 is a front schematic view of a game-piece rendering system according to a preferred embodiment of the present invention
- FIG. 2 is a side schematic view of the preferred embodiment
- FIG. 3 is a front view of a game card included in the game-piece rendering system of the preferred embodiment
- FIG. 4 is a rear view of the game card of FIG. 3 ;
- FIG. 5 is a perspective view of a game card reader of the game-piece rendering system of the preferred embodiment
- FIG. 6 is a schematic view of an exemplary game screen displayed on a display of the game-piece rendering system of the preferred embodiment
- FIG. 7 is a view similar to FIG. 6 , but illustrating an example of how a virtual game piece appearing in the game screen may be manipulated;
- FIG. 8 is a view similar to FIG. 6 , but illustrating another example of how a virtual game piece appearing in the game screen may be manipulated;
- FIG. 9 is a front view of a memory card included in the game-piece rendering system of the preferred embodiment.
- FIG. 10 is a rear view of the memory card of FIG. 9 ;
- FIG. 11 is a flowchart of a game-piece rendering method according to a preferred embodiment of the present invention.
- a game-piece rendering system includes a plurality of game cards 1 , a game host unit 2 , and a base 3 on which the game host unit 2 is disposed.
- Many games may be played using the game-piece rendering system of the present invention.
- a card-based game of strategy played by two or more players, in which each of the players possesses a plurality of game cards, may be played using the game-piece rendering system of the present invention.
- the present invention is not limited in this respect and other types of games involving any number of players (including a single player) may be played using the game-piece rendering system of the present invention.
- a sports game involving a single player who plays against the game host unit 2 may be played using the game-piece rendering system of the present invention.
- the game-piece rendering system of the present invention allows the multiple players to simultaneously perform game control through use of a single touchscreen. That is, the control of game pieces of the multiple players through a single touchscreen, and the ability to keep track of different control of different game pieces by the multiple players, is made possible by the present invention.
- each of the game cards 1 has a front face 11 and a rear face 12 .
- Different types of images and information may be printed on the front and rear faces 11 , 12 of each of the game cards 1 .
- a character image 111 associated with the game card 1 may be printed on the front face 11 .
- each of the game cards 1 stores predetermined machine-readable data.
- the machine-readable data is stored on each of the game cards 1 using electrically conductive printing ink.
- the machine-readable data is stored on each of the game cards 1 using a radio frequency identification (RFID) tag.
- RFID radio frequency identification
- the machine-readable data may be a code that is stored using electrically conductive printing ink or a RFID tag.
- the game host unit 2 includes a housing 21 , a game card reader 22 disposed on the housing 21 , a touchscreen display 23 disposed on the housing 21 , an auxiliary display 24 disposed on the housing 21 above the touchscreen display 23 , a pair of speakers 25 mounted in the housing 21 on opposite sides of the touchscreen display 23 , a token-receiving module 26 mounted in the housing 21 at one side of the touchscreen display 23 , a memory card reader/writer 27 mounted in the housing 21 on the same side as the token-receiving module 26 , and a processor 28 disposed in the housing 21 and coupled to the game card reader 22 , the touchscreen display 23 , the auxiliary display 24 , the speakers 25 , the token-receiving module 26 , and the memory card reader/writer 27 .
- the game card reader 22 reads the machine-readable data stored on the game cards 1 .
- the game card reader 22 is an electrically conductive printing ink reader and reads the machine-readable data stored on the game cards 1 through electromagnetism.
- the game card reader 22 is a RFID reader.
- the game card reader 22 is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- the game card reader 22 includes a plurality of insert slots 221 for insertion of the game cards 1 , respectively.
- the processor 28 executes a rendering program to generate a game screen 281 based on the machine-readable data read by the game card reader 22 .
- An example of the game screen 281 is shown in FIG. 6 .
- the game screen 281 includes a plurality of virtual game pieces 283 which correspond respectively to the game cards 1 read by the game card reader 22 .
- the game screen 281 may also include a plurality of virtual game pieces 284 corresponding respectively to an opponent's game cards (not shown).
- the processor 28 renders the game screen 281 (and the virtual game pieces 283 included therein) by comparing the data read by the game card reader 22 with a database (not shown) in the game host unit 2 .
- the processor 28 renders the game screen 281 directly on the basis of the data read by the game card reader 22 .
- the game host unit 2 is connected to a network server, and the processor 28 renders the game screen 281 by comparing the data read by the game card reader 22 with a database in the server.
- the game host unit 2 includes an image renderer (not shown) for performing such rendering of the game screen 281 .
- the touchscreen display 23 displays the game screen 281 .
- the touchscreen display 23 is a liquid crystal display that includes a capacitive touchscreen panel.
- the touchscreen display 23 is a liquid crystal display that includes a resistive touchscreen panel.
- Other techniques may also be employed by the touchscreen display 23 to provide the same with touchscreen capabilities, and the present invention is not limited to the use of any particular touchscreen technology.
- the processor 28 performs control such that the virtual game pieces 283 on the game screen 281 are selected and manipulated on the touchscreen display 23 in response to detection of the user touching the touchscreen display 23 .
- the processor 28 in response to detection of touching of one of the virtual game pieces 283 on the touchscreen display 23 and subsequent touching of a desired position (Y) on the touchscreen display 23 , performs control to move said one of the virtual game pieces 283 from an initial position (X) to the desired position (Y) in the touchscreen display 23 along a path (Z) indicated on the touchscreen display 23 .
- the processor 28 in response to detection of touching of one of the virtual game pieces 283 on the touchscreen display 23 and subsequent sliding of a finger of the user on the touchscreen display 23 in a direction (S), the processor 28 performs control such that said one of the virtual game pieces 283 performs a predetermined action (e.g., an attacking action) in the direction (S).
- a predetermined action e.g., an attacking action
- the processor 28 may perform control such that said one of the virtual game pieces 283 is rotated to change the positioning of the same (e.g., into an attack or defense position).
- the processor 28 may perform control to select and manipulate the virtual game pieces 283 on the game screen 281 in response to various types of touches on the touchscreen display 23 by the user, and the present invention is not limited to the examples provided above.
- each of the virtual game pieces 283 may be moved on the game screen 281 in response to latching onto the virtual game piece 283 by the user touching the same on the touchscreen display 23 , and subsequent dragging of the virtual game piece 283 to a desired destination on the touchscreen display 23 .
- the auxiliary display 24 displays an auxiliary game screen 282 of, for example, close-ups and 3D images of attack and defense moves of the virtual game pieces 283 , 284 (see FIG. 6 ).
- the speakers 25 emit music and sound effects generated prior to and during play of the game using the game-piece rendering system of the present invention.
- the token-receiving module 26 includes a token sensor 261 which is formed with a token slot 263 , and a token box 262 .
- the processor 28 may perform control such that the game-piece rendering system is in a stand-by mode, in which, for example, predetermined images are displayed on the touchscreen display 23 and the auxiliary display 24 and predetermined sounds are generated through the speakers 25 .
- the token sensor 261 may output a signal such that the processor 28 executes a game program that includes the rendering program to generate the game screen 281 and, if necessary, the auxiliary game screen 282 .
- the coins (or tokens) inserted by the user enter into and are stored in the token box 262 . Such a process may be repeated if needed. For example, the insertion of coins (or game tokens) by the user may be required each time a game stage is completed or after the elapse of a predetermined time interval.
- the memory card reader/writer 27 may perform reading and writing with respect to one of a plurality of memory cards 4 .
- Each of the memory cards 4 has a front face 41 with a plurality of images and/or information 411 , 412 printed thereon, and a rear face 42 with a plurality of images and/or information 421 , 422 , 423 printed thereon.
- each memory card 4 stores predetermined game data.
- the predetermined game data stored on each memory card 4 provides information related to the game progress of a particular user.
- the game progress may include the positioning of the virtual game pieces 283 on the game screen 281 at the time when the user discontinued playing the game.
- Other related game information may also be stored on the memory cards 4 , such as strengths and attributes of the virtual game pieces 283 at the time when the user discontinued playing the game.
- the memory cards 4 allow different users to use the game-piece rendering system, such as when the game-piece rendering system is provided in a public area.
- insertion of the memory card 4 of the user into the memory card reader/writer 27 is a pre-condition to initiating the game-piece rendering system, i.e., a pre-condition that must be satisfied before the processor 28 generates the game screen 281 . So, for example, if the memory card 4 of the user has not been inserted into the memory card reader/writer 27 , control may be performed such that the token-receiving module 26 returns any coins inserted through the token slot 263 via a token-return slot (not shown), and rendering of the game screen 281 by the processor 28 is not performed.
- each of the memory cards 4 is an integrated circuit (IC) card
- the memory card reader/writer 27 is an IC card reader/writer.
- the present invention is not limited in this regard, and the memory cards 4 and the memory card reader/writer 27 may use magnetic stripe technology to store, read, and write the game data.
- FIG. 11 in combination with FIGS. 1 to 8 , a game-piece rendering method according to a preferred embodiment of the present invention will now be described.
- step 30 a plurality of the game cards 1 and the game host unit 2 are provided.
- Each of the game cards 1 stores predetermined machine-readable data.
- the game host unit 2 includes the game card reader 22 , the processor 28 coupled to the game card reader 22 , and the touchscreen display 23 coupled to the processor 28 .
- step 31 the machine-readable data stored on the game cards 1 is read using the game card reader 22 .
- the game screen 281 is generated by the processor 28 based on the machine-readable data read by the game card reader 22 .
- the game screen 281 includes a plurality of the virtual game pieces 283 corresponding respectively to the game cards 1 read by the game card reader 22 .
- step 33 the game screen 281 is displayed on the touchscreen display 23 .
- step 34 the virtual game pieces 283 are selected and manipulated using the processor 28 in response to the user touching the touchscreen display 23 .
- the game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- the game card reader 22 of the game host unit 2 includes a plurality of the insert slots 221 for insertion of the game cards 1 , respectively.
- step 30 the machine-readable data is stored on each of the game cards 1 using electrically conductive printing ink, and the game card reader 22 of the game host unit 2 is an electrically conductive printing ink reader.
- the machine-readable data is stored on each of the game cards 1 using a RFID tag, and the game card reader 22 of the game host unit 2 is a RFID reader.
- step 34 in response to detection of touching of one of the virtual game pieces 283 on the touchscreen display 23 and subsequent touching of a desired position (Y) on the touchscreen display 23 , the processor 28 performs control to move said one of the virtual game pieces 283 from an initial position (X) to the desired position (Y) in the touchscreen display 23 .
- step 34 in response to detection of touching of one of the virtual game pieces 283 on the touchscreen display 23 and subsequent sliding of a finger of the user on the touchscreen display 23 , the processor 28 performs control such that said one of the virtual game pieces 283 is caused to perform a predetermined action in a direction (S) corresponding to that of sliding of the finger on the touchscreen display 23 .
- the game-piece rendering system and method of the present invention described above has a significant advantage over the prior art. Namely, after insertion of the game cards 1 into the game card reader 22 , the game cards 1 need not be handled by the user during play of a game. As a result, the game cards 1 are not easily worn and thereby maintain their resale value. This is particularly beneficial when the game cards 1 are rare and therefore valuable. Furthermore, with the use of the touchscreen display 23 , users are able to experience a real-life card game feel to their games without risking wear to their game cards 1 .
Abstract
A game-piece rendering system includes a plurality of game cards each storing predetermined machine-readable data, and a game host unit. The game host unit includes: a game card reader for reading the machine-readable data stored on the game cards; a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; and a touchscreen display coupled to the processor and displaying the game screen. The processor performs control such that the virtual game pieces are selected and manipulated on the touchscreen display in response to a user touching the touchscreen display. A game-piece rendering method is also disclosed.
Description
- This application claims priority of Taiwanese Application No. 096135414, filed on Sep. 21, 2007.
- 1. Field of the Invention
- The present invention relates to a game-piece rendering system and method, in which the game-piece rendering system includes a plurality of game cards, and game pieces are automatically rendered on a display in a manner corresponding to the game cards.
- 2. Description of the Related Art
- A conventional game-piece rendering system is disclosed in Taiwanese Patent No. I234524. This conventional game-piece rendering system includes a game area, a game card reader, an image generator, and a display. In response to a user placing a game card in the game area, the game card reader reads data of the game card, and the image generator generates a game-piece image on the basis of the data read by the game card reader. Control is performed such that the display subsequently displays the game-piece image generated by the image generator. Additional control is also performed by the system, such as moving the game-piece image on the display in response to user manipulation of the game card in the game area.
- A drawback of the conventional game-piece rendering system is that since the game cards are continuously handled by the user during game play, the game cards quickly become worn. This reduces the resale value of the game cards. Further, excessive wearing of the game cards may result in difficulties in reading of the game cards by the game card reader. The game area of the system may also become worn over time.
- Therefore, an object of this invention is to provide a game-piece rendering system and method that can overcome the above drawbacks of the prior art.
- According to one aspect, the game-piece rendering system of this invention comprises: a plurality of game cards each storing predetermined machine-readable data; and a game host unit including a game card reader for reading the machine-readable data stored on the game cards, a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader, and a touchscreen display coupled to the processor and displaying the game screen. The processor performs control such that the virtual game pieces are selected and manipulated on the touchscreen display in response to a user touching the touchscreen display.
- According to another aspect, the game-piece rendering system of this invention comprises: a plurality of game cards each storing predetermined machine-readable data; and a game host unit including a game card reader for reading the machine-readable data stored on the game cards, a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader, and a display coupled to the processor and displaying the game screen. The game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- According to still another aspect, the game-piece rendering method of this invention comprises: a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a touchscreen display coupled to the processor; b) reading the machine-readable data stored on the game cards using the game card reader; c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; d) displaying the game screen on the touchscreen display; and e) selecting and manipulating the virtual game pieces using the processor in response to a user touching the touchscreen display.
- According to yet another aspect, the game-piece rendering method of this invention comprises: a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a display coupled to the processor; b) reading the machine-readable data stored on the game cards using the game card reader; c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; and d) displaying the game screen on the display. The game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
- Other features and advantages of the present invention will become apparent in the following detailed description of the preferred embodiment with reference to the accompanying drawings, of which:
-
FIG. 1 is a front schematic view of a game-piece rendering system according to a preferred embodiment of the present invention; -
FIG. 2 is a side schematic view of the preferred embodiment; -
FIG. 3 is a front view of a game card included in the game-piece rendering system of the preferred embodiment; -
FIG. 4 is a rear view of the game card ofFIG. 3 ; -
FIG. 5 is a perspective view of a game card reader of the game-piece rendering system of the preferred embodiment; -
FIG. 6 is a schematic view of an exemplary game screen displayed on a display of the game-piece rendering system of the preferred embodiment; -
FIG. 7 is a view similar toFIG. 6 , but illustrating an example of how a virtual game piece appearing in the game screen may be manipulated; -
FIG. 8 is a view similar toFIG. 6 , but illustrating another example of how a virtual game piece appearing in the game screen may be manipulated; -
FIG. 9 is a front view of a memory card included in the game-piece rendering system of the preferred embodiment; -
FIG. 10 is a rear view of the memory card ofFIG. 9 ; and -
FIG. 11 is a flowchart of a game-piece rendering method according to a preferred embodiment of the present invention. - Referring to
FIGS. 1 to 5 , a game-piece rendering system according to a preferred embodiment of the present invention includes a plurality ofgame cards 1, agame host unit 2, and abase 3 on which thegame host unit 2 is disposed. - Many games may be played using the game-piece rendering system of the present invention. For example, a card-based game of strategy played by two or more players, in which each of the players possesses a plurality of game cards, may be played using the game-piece rendering system of the present invention. However, the present invention is not limited in this respect and other types of games involving any number of players (including a single player) may be played using the game-piece rendering system of the present invention. For example, a sports game involving a single player who plays against the
game host unit 2 may be played using the game-piece rendering system of the present invention. - When a game involving multiple players (4-8 players, for example) is played using the game-piece rendering system of the present invention, it is noted that the game-piece rendering system of the present invention allows the multiple players to simultaneously perform game control through use of a single touchscreen. That is, the control of game pieces of the multiple players through a single touchscreen, and the ability to keep track of different control of different game pieces by the multiple players, is made possible by the present invention.
- With particular reference to
FIGS. 3 and 4 , each of thegame cards 1 has afront face 11 and arear face 12. Different types of images and information may be printed on the front andrear faces game cards 1. For example, acharacter image 111 associated with thegame card 1 may be printed on thefront face 11. - Furthermore, each of the
game cards 1 stores predetermined machine-readable data. In one embodiment, the machine-readable data is stored on each of thegame cards 1 using electrically conductive printing ink. In another embodiment, the machine-readable data is stored on each of thegame cards 1 using a radio frequency identification (RFID) tag. As an example, the machine-readable data may be a code that is stored using electrically conductive printing ink or a RFID tag. - Referring to
FIGS. 1 and 2 , thegame host unit 2 includes ahousing 21, agame card reader 22 disposed on thehousing 21, atouchscreen display 23 disposed on thehousing 21, anauxiliary display 24 disposed on thehousing 21 above thetouchscreen display 23, a pair ofspeakers 25 mounted in thehousing 21 on opposite sides of thetouchscreen display 23, a token-receivingmodule 26 mounted in thehousing 21 at one side of thetouchscreen display 23, a memory card reader/writer 27 mounted in thehousing 21 on the same side as the token-receiving module 26, and aprocessor 28 disposed in thehousing 21 and coupled to thegame card reader 22, thetouchscreen display 23, theauxiliary display 24, thespeakers 25, the token-receiving module 26, and the memory card reader/writer 27. - The
game card reader 22 reads the machine-readable data stored on thegame cards 1. In the embodiment where the machine-readable data is stored on each of thegame cards 1 using electrically conductive printing ink, thegame card reader 22 is an electrically conductive printing ink reader and reads the machine-readable data stored on thegame cards 1 through electromagnetism. Alternatively, in the embodiment where the machine-readable data is stored on each of thegame cards 1 using a RFID tag, thegame card reader 22 is a RFID reader. Hence, in these two embodiments, thegame card reader 22 is one of an electromagnetism-based game card reader and a radio frequency-based game card reader. As best shown inFIG. 5 , in the preferred embodiment, thegame card reader 22 includes a plurality ofinsert slots 221 for insertion of thegame cards 1, respectively. - The
processor 28 executes a rendering program to generate agame screen 281 based on the machine-readable data read by thegame card reader 22. An example of thegame screen 281 is shown inFIG. 6 . Thegame screen 281 includes a plurality ofvirtual game pieces 283 which correspond respectively to thegame cards 1 read by thegame card reader 22. Thegame screen 281 may also include a plurality ofvirtual game pieces 284 corresponding respectively to an opponent's game cards (not shown). - In the preferred embodiment, the
processor 28 renders the game screen 281 (and thevirtual game pieces 283 included therein) by comparing the data read by thegame card reader 22 with a database (not shown) in thegame host unit 2. In another embodiment, theprocessor 28 renders thegame screen 281 directly on the basis of the data read by thegame card reader 22. In still another embodiment, thegame host unit 2 is connected to a network server, and theprocessor 28 renders thegame screen 281 by comparing the data read by thegame card reader 22 with a database in the server. In some embodiments, thegame host unit 2 includes an image renderer (not shown) for performing such rendering of thegame screen 281. - The
touchscreen display 23 displays thegame screen 281. In one embodiment, thetouchscreen display 23 is a liquid crystal display that includes a capacitive touchscreen panel. In another embodiment, thetouchscreen display 23 is a liquid crystal display that includes a resistive touchscreen panel. Other techniques may also be employed by thetouchscreen display 23 to provide the same with touchscreen capabilities, and the present invention is not limited to the use of any particular touchscreen technology. - The
processor 28 performs control such that thevirtual game pieces 283 on thegame screen 281 are selected and manipulated on thetouchscreen display 23 in response to detection of the user touching thetouchscreen display 23. - As an example, with reference to
FIG. 7 , in response to detection of touching of one of thevirtual game pieces 283 on thetouchscreen display 23 and subsequent touching of a desired position (Y) on thetouchscreen display 23, theprocessor 28 performs control to move said one of thevirtual game pieces 283 from an initial position (X) to the desired position (Y) in thetouchscreen display 23 along a path (Z) indicated on thetouchscreen display 23. - As another example, with reference to
FIG. 8 , in response to detection of touching of one of thevirtual game pieces 283 on thetouchscreen display 23 and subsequent sliding of a finger of the user on thetouchscreen display 23 in a direction (S), theprocessor 28 performs control such that said one of thevirtual game pieces 283 performs a predetermined action (e.g., an attacking action) in the direction (S). Alternatively, in response to such detection, theprocessor 28 may perform control such that said one of thevirtual game pieces 283 is rotated to change the positioning of the same (e.g., into an attack or defense position). - It is to be noted that the
processor 28 may perform control to select and manipulate thevirtual game pieces 283 on thegame screen 281 in response to various types of touches on thetouchscreen display 23 by the user, and the present invention is not limited to the examples provided above. For example, each of thevirtual game pieces 283 may be moved on thegame screen 281 in response to latching onto thevirtual game piece 283 by the user touching the same on thetouchscreen display 23, and subsequent dragging of thevirtual game piece 283 to a desired destination on thetouchscreen display 23. - Referring again to
FIGS. 1 and 2 , theauxiliary display 24 displays anauxiliary game screen 282 of, for example, close-ups and 3D images of attack and defense moves of thevirtual game pieces 283, 284 (seeFIG. 6 ). - The
speakers 25 emit music and sound effects generated prior to and during play of the game using the game-piece rendering system of the present invention. - The token-receiving
module 26 includes atoken sensor 261 which is formed with atoken slot 263, and atoken box 262. Before the user has inserted coins (or game tokens) of a predetermined amount through thetoken slot 263, theprocessor 28 may perform control such that the game-piece rendering system is in a stand-by mode, in which, for example, predetermined images are displayed on thetouchscreen display 23 and theauxiliary display 24 and predetermined sounds are generated through thespeakers 25. After the user inserts coins (or game tokens) of the predetermined amount through thetoken slot 263, thetoken sensor 261 may output a signal such that theprocessor 28 executes a game program that includes the rendering program to generate thegame screen 281 and, if necessary, theauxiliary game screen 282. The coins (or tokens) inserted by the user enter into and are stored in thetoken box 262. Such a process may be repeated if needed. For example, the insertion of coins (or game tokens) by the user may be required each time a game stage is completed or after the elapse of a predetermined time interval. - Referring to
FIGS. 1 , 2, 9, and 10, the memory card reader/writer 27 may perform reading and writing with respect to one of a plurality ofmemory cards 4. Each of thememory cards 4 has afront face 41 with a plurality of images and/orinformation rear face 42 with a plurality of images and/orinformation memory card 4 stores predetermined game data. In the preferred embodiment, the predetermined game data stored on eachmemory card 4 provides information related to the game progress of a particular user. As an example, the game progress may include the positioning of thevirtual game pieces 283 on thegame screen 281 at the time when the user discontinued playing the game. Other related game information may also be stored on thememory cards 4, such as strengths and attributes of thevirtual game pieces 283 at the time when the user discontinued playing the game. Thememory cards 4 allow different users to use the game-piece rendering system, such as when the game-piece rendering system is provided in a public area. - In some embodiments, insertion of the
memory card 4 of the user into the memory card reader/writer 27 is a pre-condition to initiating the game-piece rendering system, i.e., a pre-condition that must be satisfied before theprocessor 28 generates thegame screen 281. So, for example, if thememory card 4 of the user has not been inserted into the memory card reader/writer 27, control may be performed such that the token-receivingmodule 26 returns any coins inserted through thetoken slot 263 via a token-return slot (not shown), and rendering of thegame screen 281 by theprocessor 28 is not performed. - In the preferred embodiment, each of the
memory cards 4 is an integrated circuit (IC) card, and the memory card reader/writer 27 is an IC card reader/writer. However, the present invention is not limited in this regard, and thememory cards 4 and the memory card reader/writer 27 may use magnetic stripe technology to store, read, and write the game data. - Referring to
FIG. 11 , in combination withFIGS. 1 to 8 , a game-piece rendering method according to a preferred embodiment of the present invention will now be described. - First, in
step 30, a plurality of thegame cards 1 and thegame host unit 2 are provided. Each of thegame cards 1 stores predetermined machine-readable data. Thegame host unit 2 includes thegame card reader 22, theprocessor 28 coupled to thegame card reader 22, and thetouchscreen display 23 coupled to theprocessor 28. - Next, in
step 31, the machine-readable data stored on thegame cards 1 is read using thegame card reader 22. - In
step 32, thegame screen 281 is generated by theprocessor 28 based on the machine-readable data read by thegame card reader 22. Thegame screen 281 includes a plurality of thevirtual game pieces 283 corresponding respectively to thegame cards 1 read by thegame card reader 22. - Subsequently, in
step 33, thegame screen 281 is displayed on thetouchscreen display 23. - Next, in
step 34, thevirtual game pieces 283 are selected and manipulated using theprocessor 28 in response to the user touching thetouchscreen display 23. - In
step 30, the game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader. - Further, in
step 30, thegame card reader 22 of thegame host unit 2 includes a plurality of theinsert slots 221 for insertion of thegame cards 1, respectively. - Further still, in
step 30, the machine-readable data is stored on each of thegame cards 1 using electrically conductive printing ink, and thegame card reader 22 of thegame host unit 2 is an electrically conductive printing ink reader. Alternatively, instep 30, the machine-readable data is stored on each of thegame cards 1 using a RFID tag, and thegame card reader 22 of thegame host unit 2 is a RFID reader. - In
step 34, in response to detection of touching of one of thevirtual game pieces 283 on thetouchscreen display 23 and subsequent touching of a desired position (Y) on thetouchscreen display 23, theprocessor 28 performs control to move said one of thevirtual game pieces 283 from an initial position (X) to the desired position (Y) in thetouchscreen display 23. - Also,
instep 34, in response to detection of touching of one of thevirtual game pieces 283 on thetouchscreen display 23 and subsequent sliding of a finger of the user on thetouchscreen display 23, theprocessor 28 performs control such that said one of thevirtual game pieces 283 is caused to perform a predetermined action in a direction (S) corresponding to that of sliding of the finger on thetouchscreen display 23. - The game-piece rendering system and method of the present invention described above has a significant advantage over the prior art. Namely, after insertion of the
game cards 1 into thegame card reader 22, thegame cards 1 need not be handled by the user during play of a game. As a result, thegame cards 1 are not easily worn and thereby maintain their resale value. This is particularly beneficial when thegame cards 1 are rare and therefore valuable. Furthermore, with the use of thetouchscreen display 23, users are able to experience a real-life card game feel to their games without risking wear to theirgame cards 1. - While the present invention has been described in connection with what is considered the most practical and preferred embodiment, it is understood that this invention is not limited to the disclosed embodiment but is intended to cover various arrangements included within the spirit and scope of the broadest interpretation so as to encompass all such modifications and equivalent arrangements.
Claims (20)
1. A game-piece rendering system, comprising:
a plurality of game cards each storing predetermined machine-readable data; and
a game host unit including
a game card reader for reading the machine-readable data stored on said game cards,
a processor coupled to said game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by said game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to said game cards read by said game card reader, and
a touchscreen display coupled to said processor and displaying the game screen;
wherein said processor performs control such that the virtual game pieces are selected and manipulated on said touchscreen display in response to a user touching said touchscreen display.
2. The game-piece rendering system of claim 1 , wherein said game card reader of said game host unit includes a plurality of insert slots for insertion of said game cards, respectively.
3. The game-piece rendering system of claim 1 , wherein the machine-readable data is stored on each of said game cards using electrically conductive printing ink, and said game card reader of said game host unit is an electrically conductive printing ink reader.
4. The game-piece rendering system of claim 1 , wherein the machine-readable data is stored on each of said game cards using a radio frequency identification (RFID) tag, and said game card reader of said game host unit is a RFID reader.
5. The game-piece rendering system of claim 1 , wherein in response to detection of touching of one of the virtual game pieces on said touchscreen display and subsequent touching of a desired position on said touchscreen display, said processor performs control to move said one of the virtual game pieces from an initial position to the desired position in the touchscreen display.
6. The game-piece rendering system of claim 1 , wherein in response to detection of touching of one of the virtual game pieces on said touchscreen display and subsequent sliding of a finger of the user on said touchscreen display, said processor performs control such that said one of the virtual game pieces is caused to perform a predetermined action in a direction corresponding to that of sliding of the finger on said touchscreen display.
7. A game-piece rendering system, comprising:
a plurality of game cards each storing predetermined machine-readable data; and
a game host unit including
a game card reader for reading the machine-readable data stored on said game cards,
a processor coupled to said game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by said game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to said game cards read by said game card reader, and
a display coupled to said process or and displaying the game screen;
wherein said game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
8. The game-piece rendering system of claim 7 , wherein said game card reader of said game host unit includes a plurality of insert slots for insertion of said game cards, respectively.
9. The game-piece rendering system of claim 7 , wherein the machine-readable data is stored on each of said game cards using electrically conductive printing ink, and said game card reader of said game host unit is an electrically conductive printing ink reader.
10. The game-piece rendering system of claim 7 , wherein the machine-readable data is stored on each of said game cards using a radio frequency identification (RFID) tag, and said game card reader of said game host unit is a RFID reader.
11. A game-piece rendering method, comprising:
a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a touchscreen display coupled to the processor;
b) reading the machine-readable data stored on the game cards using the game card reader;
c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader;
d) displaying the game screen on the touchscreen display; and
e) selecting and manipulating the virtual game pieces using the processor in response to a user touching the touchscreen display.
12. The game-piece rendering method of claim 11 , wherein the game card reader of the game host unit includes a plurality of insert slots for insertion of the game cards, respectively.
13. The game-piece rendering method of claim 11 , wherein the machine-readable data is stored on each of the game cards using electrically conductive printing ink, and the game card reader of the game host unit is an electrically conductive printing ink reader.
14. The game-piece rendering method of claim 11 , wherein the machine-readable data is stored on each of the game cards using a radio frequency identification (RFID) tag, and the game card reader of the game host unit is a RFID reader.
15. The game-piece rendering method of claim 11 , wherein, in step e), in response to detection of touching of one of the virtual game pieces on the touchscreen display and subsequent touching of a desired position on the touchscreen display, the processor performs control to move said one of the virtual game pieces from an initial position to the desired position in the touchscreen display.
16. The game-piece rendering method of claim 11 , wherein, in step e), in response to detection of touching of one of the virtual game pieces on the touchscreen display and subsequent sliding of a finger of the user on the touchscreen display, the processor performs control such that said one of the virtual game pieces is caused to perform a predetermined action in a direction corresponding to that of sliding of the finger on the touchscreen display.
17. A game-piece rendering method, comprising:
a) providing a plurality of game cards each storing predetermined machine-readable data, and a game host unit which includes a game card reader, a processor coupled to the game card reader, and a display coupled to the processor;
b) reading the machine-readable data stored on the game cards using the game card reader;
c) generating a game screen using the processor based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; and
d) displaying the game screen on the display;
wherein the game card reader is one of an electromagnetism-based game card reader and a radio frequency-based game card reader.
18. The game-piece rendering method of claim 17 , wherein the game card reader of the game host unit includes a plurality of insert slots for insertion of the game cards, respectively.
19. The game-piece rendering method of claim 17 , wherein the machine-readable data is stored on each of the game cards using electrically conductive printing ink, and the game card reader of the game host unit is an electrically conductive printing ink reader.
20. The game-piece rendering method of claim 17 , wherein the machine-readable data is stored on each of the game cards using a radio frequency identification (RFID) tag, and the game card reader of the game host unit is a RFID reader.
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TW096135414A TW200914093A (en) | 2007-09-21 | 2007-09-21 | Touch screen card game device and its operation method |
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US20090011837A1 (en) * | 2007-04-27 | 2009-01-08 | Elaine Marans | Computer fashion game with machine-readable trading cards |
US7841513B1 (en) * | 2007-08-06 | 2010-11-30 | Sprint Communications Company L.P. | Radio frequency identification authentication of memorabilia |
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US20180286137A1 (en) * | 2011-12-20 | 2018-10-04 | Intel Corporation | User-to-user communication enhancement with augmented reality |
WO2017136830A1 (en) * | 2016-02-05 | 2017-08-10 | Prizm Labs, Inc. | Physical/virtual game system and methods for manipulating virtual objects within a virtual game environment |
WO2018231721A1 (en) * | 2017-06-12 | 2018-12-20 | Geissler Companies, Llc | Rfid device with dual frequency interrogation for enhanced security and method of preventing counterfeiting of rfid devices |
US11106960B2 (en) | 2017-06-12 | 2021-08-31 | Geissler Companies, Llc | RFID device with dual frequency interrogation for enhanced security and method of preventing counterfeiting of RFID devices |
US11517812B2 (en) | 2021-02-19 | 2022-12-06 | Blok Party, Inc. | Application of RFID gamepieces for a gaming console |
Also Published As
Publication number | Publication date |
---|---|
JP2009131610A (en) | 2009-06-18 |
KR20090031284A (en) | 2009-03-25 |
TW200914093A (en) | 2009-04-01 |
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