US20080261678A1 - Gaming display with moveable indicator and methods of use - Google Patents

Gaming display with moveable indicator and methods of use Download PDF

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Publication number
US20080261678A1
US20080261678A1 US12/106,660 US10666008A US2008261678A1 US 20080261678 A1 US20080261678 A1 US 20080261678A1 US 10666008 A US10666008 A US 10666008A US 2008261678 A1 US2008261678 A1 US 2008261678A1
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Prior art keywords
display surface
band
display
gaming
player
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US12/106,660
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Jerald C. Seelig
Lawrence M. Henshaw
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Atlantic City Coin and Slot Service Co Inc
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Atlantic City Coin and Slot Service Co Inc
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Application filed by Atlantic City Coin and Slot Service Co Inc filed Critical Atlantic City Coin and Slot Service Co Inc
Priority to US12/106,660 priority Critical patent/US20080261678A1/en
Assigned to ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. reassignment ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HENSHAW, LAWRENCE M., SEELIG, JERALD C.
Assigned to WACHOVIA BANK, NATIONAL ASSOCIATION (AS SUCCESSOR TO FIRST UNION NATIONAL BANK) reassignment WACHOVIA BANK, NATIONAL ASSOCIATION (AS SUCCESSOR TO FIRST UNION NATIONAL BANK) FIRST AMENDMENT TO PATENT SECURITY AGREEMENT Assignors: ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC.
Publication of US20080261678A1 publication Critical patent/US20080261678A1/en
Assigned to IGT reassignment IGT RELEASE OF FIRST AMENDMENT TO PATENT SECURITY AGREEMENT BETWEEN ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. AND WELLS FARGO NATIONAL ASSOCIATION, SII TO WACHOVIA BANK, NATIONAL ASSOCIATION, SII TO FIRST UNION NATIONAL BANK Assignors: WELLS FARGO BANK, NATIONAL ASSOCIATION
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • FIG. 20 is substantially a flowchart of a gaming method according to the present invention using the apparatus of FIGS. 15-19 ;
  • FIG. 29 is substantially a partial cross-sectional view of another embodiment of a gaming apparatus according to the present invention.
  • display device 42 ( FIG. 1 a ) comprises a flat, i.e. planar piece of material or band 46 wrapped around a plurality of rollers 48 and 50 .
  • Rollers 48 and 50 rotate band 46 about an axis 47 .
  • Rollers 48 and 50 may be rotatably connected to chassis 52 and 54 and may be connected to an actuator (not shown).
  • Band 46 has indicia 44 thereon.
  • Indicia 44 may be affixed to band 46 by various methods.
  • Indicia 44 may be imprinted on band 46 in different configurations depending on the desired appearance of indicia 44 when band 46 is presented on second display 12 ( FIG. 1 a ). In the embodiment shown in FIG. 1 a , band 46 may move from left to right relative to second display 12 or vice-versa. Thus, indicia 44 are displayed in horizontal rows.
  • display device 42 may comprise at least one conventional reel assembly (not shown).
  • a conventional reel assembly typically includes at least one chassis, an axle attached to the chassis, and a reel attached to the axle.
  • the reel and chassis are typically coupled to an actuator that drives the axle, thereby rotating the reel.
  • the reel typically has a strip of material attached to the circumference of the reel. Indicia are typically affixed to the strip of material by methods known in the art.
  • Conventional reel assemblies may be joined in series, typically in a set of three.
  • Positioning mechanism 150 may be a vertically positioned worm gear 152 that is caused to rotate by an actuator 154 .
  • Indicator 43 may be attached to worm gear 152 by a bracket 156 that is attached to a nut 158 threaded on worm gear 152 .
  • a slot 160 may be provided in the front wall of second display 12 ( FIG. 1 a ), which allows bracket 156 to pass through the wall.
  • Sensors 162 may be provided to allow a controller 140 , or other control mechanisms (not shown), to detect the position of indicator 43 . While indicator 43 is shown to move vertically in FIG. 4 , it may be moved in any desired manner, including horizontally, diagonally, or in a non-linear fashion, such as in a rotating or zigzag manner.
  • Band 240 may be coupled to a drive mechanism (not shown in FIG. 7 ) so that band 240 may be rotated about rollers 246 .
  • band 240 may be actuated prior to a bonus prize being awarded to the player or may be caused to rotate continuously or periodically in order to enhance attraction to players and patrons.
  • Indicia 244 that may be awarded may appear in a particular area, such as a display area 260 , for display to the player.
  • Display area 260 may be lighted or otherwise brought to the player's attention.
  • an optical sensor (not shown) may be attached to bracket 342 .
  • Optically readable indicia (not shown) and patterns may be placed along worm gear 340 or elsewhere. As bracket 342 travels along worm gear 340 the sensor may read the indicia or patterns and communicate the position of indicator 250 to controller 360 .
  • a mechanical indicator 2140 can be mounted to housing 1001 between pool panel 2120 and display 240 .
  • Indicator 2140 can appear to be a boat such as a rescue boat or a fishing boat.
  • indicator 2140 may be coupled to a positioning mechanism 72 by a bracket 74 .
  • Positioning mechanism 72 may be located within the confines of housing 1001 .
  • Positioning mechanism 72 may comprise a worm gear 78 rotatable by an actuator 80 .
  • actuator 80 is attached to a first wheel 84 .
  • Worm gear 78 may be attached to a second wheel 86 .
  • a drive belt 82 may rotate around the first wheel 84 and second wheel 86 , thereby connecting actuator 80 and worm gear 78 .
  • Positioning mechanism 72 may communicate with a controller 360 , which may store information regarding pre-determined positions of band 240 .
  • Sensors 88 and 90 may be in communication with controller 360 and may be provided to allow controller 360 to detect the position of indicator 2140 .
  • Other devices may be used to detect the position of the indicator, such as optical readers (not shown).
  • a mechanical indicator 2640 can be mounted to housing 1001 in front of band 240 .
  • Indicator 2640 can appear to be a vehicle such as a car or truck.
  • Indicator 2640 can be coupled to and moved by a positioning mechanism 72 through a bracket 74 .
  • Indicator 2640 and positioning mechanism 72 can operate the same as previously described in FIG. 23 .
  • the position of indicator 2640 can be controlled by controller 360 and actuator 80 .
  • Lights 2645 can be mounted on indicator 2640 .
  • Lights 2645 can be light emitting diodes (LEDs) and can be connected with and controlled by controller 360 .
  • LEDs light emitting diodes
  • the other reel 2930 is driven by an actuator 2938 .
  • Actuator 2938 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 2938 may rotate a shaft 2937 in connection with a wheel 2936 . A belt 2934 may link wheel 2936 to another wheel 2932 . Wheel 2932 may be connected to reel 2930 . Rotation of shaft 2937 drives wheel 2936 which in turn drives wheel 2932 and reel 2930 . Therefore, actuator 2938 can rotate reel 2930 . The rotation of actuator 2938 can be reversed such that reel 2930 can be rotated in both directions.
  • Indicia 3214 can be printed on band 240 .
  • Payline 3225 may indicate a row of indicia as a game outcome. Each row of indicia may include at least three indicia in order to simulate three adjacent reels.
  • Controller 360 may direct linear actuator 3232 to move moveable caliper 3236 causing braking surfaces 3236 A and 3238 A to come into contact with band 240 .
  • Band braking mechanism 3230 can be used to create different effects on the motion of band 240 . For example, when band 240 is in motion, applying band braking mechanism 3230 can cause band 240 to jump, vibrate or shutter to simulate the motion of a reel type slot machine mechanism.
  • the gaming device 3200 may be provided as a primary or base game.
  • FIG. 36 shows a method 3550 which is the method 3500 of FIG. 35 modified for base game or primary game play.
  • a player places a wager and initiates a game.
  • the gaming device 3200 determines a game outcome, for example by generating a random number and comparing the generated number to a paytable.
  • the display device is activated and the band is moved at step 3514 .
  • the controller 360 selects an appropriate row for indicating the game outcome.
  • the controller 360 brakes and stops the band at step 3516 when the selected row is in a position to be displayed to the player.
  • the game outcome is thus displayed to the player at step 3518 .
  • any prizes are awarded to the player.
  • a bonus game may be triggered and played prior to awarding any prizes.

Abstract

A gaming apparatus for playing a game. The gaming apparatus includes a display device that has a moveable display surface with a plurality of indicia. A roller may support the display surface such that the display moves over the roller. The roller and the display surface may simulate a reel. A guide track may hold and guide the shape of the display surface. The guide track and display surface may simulate a reel. A display device actuator is coupled to and can move the display surface. A controller is in communication with the display device actuator and can position the display surface such that at least one of the indicia appearing on the display surface conveys a game outcome. A braking mechanism is coupled with the display surface and is adapted to brake the display surface.

Description

    CROSS REFERENCE TO RELATED APPLICATIONS
  • This application claims priority to U.S. provisional patent application Ser. No. 60/913,474, filed Apr. 23, 2007, the contents of which is herein incorporated by reference.
  • FIELD OF THE INVENTION
  • The present invention relates to gaming devices and, more particularly, to a gaming device having at least one moveable indicator that indicates a prize to a player.
  • BACKGROUND
  • Gaming devices are well known in the art and a large variety of gaming devices have been developed. In general, gaming devices allow users or players to play a game. In many casino-type gaming devices, the outcome of the game depends, at least in part, on a randomly generated event. For example, a gaming device may use a random-number generator to generate a random or pseudo-random number (hereinafter, both types are referred to as a “random number”).
  • The random number can be used to determine a game outcome. For example, the random number may be compared to a predefined table to determine a corresponding outcome of the event. If the random number falls within a certain range of numbers on the table, the player may win the corresponding predefined prize. The table may also contain display information that allows the gaming device to generate a display that corresponds to the outcome of the game. The gaming device may present the outcome of the game on a large variety of display devices, such as mechanical spinning reels or video screens.
  • Some gaming devices award bonus prizes in addition to prizes that are awarded in a primary game. Of course, the prize in the primary game may simply be the opportunity to play the bonus game. A bonus prize is generally defined as a prize in addition to the prize obtained from the primary game and that is awarded to the player when a predefined event occurs. An example of a bonus game can be found in U.S. Pat. No. 5,848,932 to Adams. Adams discloses a primary game having three spinning game reels and a bonus game having a bonus display with one spinning wheel. The spinning wheel is divided into multiple sections, and each section has a symbol representing a prize. When predetermined indicia are displayed on the spinning game reels of the primary game, the wheel of the bonus display spins and stops. The bonus prize is displayed as the symbol on the wheel being pointed to by a pointer. The bonus prize is awarded in addition to any prizes awarded in the primary game. Another bonus game is disclosed in Baerlocher et al. (U.S. Pat. No. 6,336,863). Baerlocher et al. discloses a slot machine with a bonus award display. The bonus award display has a bonus wheel and a mechanical, movable pointer.
  • One of the problems associated with the devices disclosed in these references is that the outcome of the bonus game is communicated to the player almost immediately. When a bonus game is triggered, a bonus award is selected, displayed, and awarded to the player. The player can see what the outcome of the game is immediately after the pointers have stopped moving. What has long been needed is a device that utilizes intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize to add an additional element of anticipation and excitement for the players. It is further desired that the intermediate steps involve an eye-catching display. Another problem associated with Adams and Baerlocher et al. is that they utilize a plain combination of wheel and pointer. The applicants have discovered more things that can be done to display devices to make them more attractive and interesting to play.
  • Generally, bonus prizes are awarded in order to increase the excitement and enjoyment experienced by players, which attracts more players to the game and encourages players to play longer. When this occurs, the gaming devices tend to be more commercially successful relative to other gaming devices. A shortcoming of present bonus games is that they do not sufficiently allow players to interact with the gaming device, including during bonus games.
  • Other attempts have been made to provide player interaction. U.S. Pat. No. 5,788,573 to Baerlocher et al. (hereinafter, “Baerlocher”) purports to suggest a gaming device with an electronic “wheel of fortune game.” Several flippers appear to indicate positions on the wheel. Baerlocher appears to suggest that the player may be allowed to choose which flipper is used to select an indicia on the wheel. However, the player does not appear to have any control over the position of the flipper and the flippers do not appear to be capable of moving to different positions.
  • U.S. Pat. No. 6,309,300 to Glavich (hereinafter, “Glavich”) and U.S. Pat. No. 6,439,995 to Hughs-Baird et al. (hereinafter, “Hughs-Baird”) purport to suggest a gaming system having a bonus feature where a player may be allowed to select a number of selectable items, which may be prize representations, on a video display. Glavich and Hughs-Baird do not appear to suggest using prize indicators, moveable prize indicators, or allowing a player to position a prize indicator.
  • SUMMARY OF THE DISCLOSURE
  • Advantages
  • The various embodiments of the present invention may, but do not necessarily, achieve one or more of the following advantages:
  • provide a highly attractive and entertaining device for conducting games;
  • provide a highly attractive and entertaining device for displaying prizes;
  • the ability to attract more patrons to play a game;
  • the ability to encourage players to play longer on a gaming apparatus;
  • provide at least one attractive prize indicator;
  • provide a unique combination of reel-type display and moveable indicator;
  • provide a display for displaying indicia on a first axis and a moveable indicator configured to indicate an indicium from a second axis orthogonal to the first axis;
  • allow players to control the movement of a prize indicator;
  • provide a moving display surface;
  • provide a moving display with a relatively long path length;
  • provide a display that allows for a relatively larger number of indicia to be displayed;
  • provide a display that allows for relatively larger indicia to be displayed;
  • creates additional suspense for players by increasing the length of time between the start of a game and the display of the game outcome;
  • allow players to control the movement of a moving display surface;
  • provide the illusion that the player can influence the outcome of a game;
  • provide a game that allows for more player interaction;
  • utilize intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize;
  • provide an additional element of anticipation and excitement for players;
  • provide a display surface that simulates a reel; and
  • provide a braking mechanism for a display surface.
  • These and other advantages may be realized by reference to the remaining portions of the specification, claims, and abstract.
  • BRIEF DESCRIPTION OF CERTAIN ASPECTS OF THE INVENTION
  • In one embodiment, the present invention comprises a gaming apparatus that includes a display device comprising a display surface. The display surface comprises a plurality of indicia. One or more display device actuators may be in communication with the display surface and may be configured to move the display surface on a first predetermined path. A moveable indicator may be included that may be configured to indicate at least one of the indicia appearing on the display surface. A moveable indicator actuator may be in communication with the moveable indicator and may be configured to move the moveable indicator along a second predetermined path. A controller may be in communication with at least one of the display device actuators and the moveable indicator actuator. The controller may be configured to position at least one of the display device actuators and the movable indicator so that the movable indicator indicates one of the indicia appearing on the display surface that conveys a game outcome.
  • In at least one alternative embodiment, the present invention is directed to a gaming method. A gaming device may be provided. The gaming device may comprise a moveable indicator and a moveable display surface. The moveable display surface may comprise a plurality of indicia. A player may be allowed to place a wager.
  • The display surface may be moved along a first path. The moveable indicator may be moved along a second path. A game outcome is determined that may correspond to, and be indicated by, at least one indicia appearing on the moveable display surface. The moveable indicator may be stopped. The display surface may be stopped. In at least one embodiment, when the display surface and the moveable indicator are stopped, the moveable indicator indicates an indicia on the moveable display surface that corresponds to the game outcome.
  • In an embodiment, the present invention comprises a gaming apparatus for playing a game. The gaming apparatus includes a display device that has a moveable display surface with a plurality of indicia. A roller supports the display surface such that the display moves over the roller. The roller and the display surface simulate a reel. A display device actuator is coupled to and can move the display surface. A controller is in communication with the display device actuator and can position the display surface such that at least one of the indicia appearing on the display surface conveys a game outcome. A braking mechanism is coupled with the display surface and is adapted to brake the display surface.
  • The above description sets forth, rather broadly, the more important features of the present invention so that the detailed description of one embodiment that follows may be better understood and contributions of the present invention to the art may be better appreciated. There are, of course, additional features of the invention that will be described below and will form the subject matter of claims. In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Certain embodiments of the invention are shown in the accompanying drawings wherein:
  • FIG. 1 a is substantially a front elevation view of an embodiment of a gaming apparatus of the present invention;
  • FIG. 1 b is substantially a schematic diagram showing components of an embodiment of the gaming apparatus;
  • FIG. 2 a is substantially a partial perspective view of an embodiment of a display device of a prize display;
  • FIG. 2 b is substantially a perspective view of the display device shown in FIG. 2 a with a band on which indicia are affixed;
  • FIG. 3 is substantially a side elevation view of one embodiment of a positioning mechanism of the present invention;
  • FIG. 4 is substantially a partial cross-sectional view of the gaming apparatus of FIG. 1 a;
  • FIG. 5 is substantially a front elevation view of an embodiment of a gaming apparatus of the present invention;
  • FIG. 6 is substantially a flowchart of a gaming method of the present invention;
  • FIG. 7 is substantially a front perspective view of an embodiment of a gaming apparatus of the present invention;
  • FIG. 8 is substantially a partial cross-sectional view of an embodiment of a display device according to the present invention;
  • FIG. 9 is substantially a front view of a gaming apparatus according to the present invention, including a cut away view showing the interior of the gaming apparatus;
  • FIG. 10 is substantially a flowchart of a method according to the present invention;
  • FIG. 11 is substantially a flowchart of a method according to the present invention;
  • FIG. 12 is substantially a flowchart of a method according to the present invention;
  • FIG. 13 is substantially a flowchart of a method according to the present invention;
  • FIG. 14 is substantially a flowchart of a method according to the present invention;
  • FIG. 15 is substantially a front view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 16 is substantially a perspective view of the gaming apparatus of FIG. 15 with the housing removed;
  • FIG. 17 is substantially a partial cross-sectional view of the gaming apparatus of FIG. 15;
  • FIG. 18 is substantially a side view of a guide track and band;
  • FIG. 19 is substantially a cross-sectional view of a guide track and band;
  • FIG. 20 is substantially a flowchart of a gaming method according to the present invention using the apparatus of FIGS. 15-19;
  • FIG. 21 is substantially a front view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 22 is substantially a partial cross-sectional view of the gaming apparatus of FIG. 21;
  • FIG. 23 is substantially a top view of one embodiment of a positioning mechanism of the present invention;
  • FIG. 24 is substantially a flowchart of a gaming method according to the present invention using the apparatus of FIGS. 21-23;
  • FIG. 25 is substantially a flowchart of another gaming method according to the present invention using the apparatus of FIGS. 21-23;
  • FIG. 26 is substantially a front view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 27 is substantially a partial cross-sectional view of the gaming apparatus of FIG. 26;
  • FIG. 28 is substantially a partial cross-sectional view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 29 is substantially a partial cross-sectional view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 30 is substantially a flowchart of a gaming method according to the present invention using the apparatus of FIG. 29;
  • FIG. 31 is substantially a partial cross-sectional view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 32 is substantially a front view of another embodiment of a gaming apparatus according to the present invention;
  • FIG. 33 is substantially a perspective view of the gaming apparatus of FIG. 32 with the housing removed;
  • FIG. 34 is substantially a partial cross-sectional view of the gaming apparatus of FIG. 32;
  • FIG. 35 is substantially a flowchart of a bonus gaming method according to the present invention using the apparatus of FIGS. 32-34; and
  • FIG. 36 is substantially a flowchart of a base gaming method according to the present invention using the apparatus of FIGS. 32-34.
  • DESCRIPTION OF AT LEAST ONE EMBODIMENT OF THE PRESENT INVENTION
  • In the following detailed description of at least one embodiment of the present invention, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention.
  • As seen in FIG. 1 a, the present invention comprises a gaming apparatus, generally indicated by reference number 10. In at least one embodiment, gaming apparatus 10 comprises a second display or display device 12 and a primary gaming device 14. Primary gaming device 14 may be any of a large number of devices that are adapted to allow players to play a game, such as gaming devices typically found in arcade and casino environments, including arcade games, video games, gambling machines, video poker machines, slot machines, etc. In at least one embodiment, gaming device 14 is further adapted to allow a player to place a wager and play a game, such as a slot machine.
  • Gaming device 14 may include a value acceptor for accepting value (including currency and/or currency equivalents), such as a coin slot 16, a card reader 18, or a voucher reader 19. In addition, a payout mechanism (not shown) and a coin receptacle 20 may be provided for awarding prizes or for dispensing value to players cashing out and retiring from a game. A printer (not shown) may also be provided for printing out cashless vouchers (not shown). A handle 22 and a button 24 may be provided for activating gaming device 14 to begin a game. A pay table (not shown) may further be provided to allow a player to see what symbol or combination of symbols provide a winning event. In at least one embodiment, gaming device 14 may be a S2000 or S Plus model gaming device manufactured by International Game Technology in Reno, Nev.
  • Gaming device 14 may further include a gaming outcome display 28 that may be positioned in front of the gaming device 14 so that a player (not shown) playing gaming device 14 can see gaming outcome display 28. Gaming outcome display 28 may utilize physical game reels 30, 32, and 34. Game reels 30, 32, and 34 may be attached to a drive mechanism (not shown) of gaming device 14 to rotate the reels in a manner well known in the art. Each game reel 30, 32, and 34 may have a plurality of symbols positioned on the circumference of each game reel 30, 32, and 34. Game reels 30, 32, and 34 may be positioned side-by-side with coincident axes of rotation and a portion of their individual circumferences may face outward from gaming device 14.
  • A panel 36 may cover game reels 30, 32, and 34 such that only a portion of their individual circumferences are shown to the player. At least one symbol from any of game reels 30, 32, and 34 may be used to display a game outcome. At least one pay line 38 may be provided for the player to use in determining a game outcome based on the symbol or a combination of symbols positioned thereon. In an alternative embodiment, gaming outcome display 28 utilizes a video display (not shown) displaying images of game reels and an image of at least one pay line. A video display may also display game symbols in many other formats and arrangements, such as playing cards. Of course, the invention is not limited to any particular type of gaming outcome display 28. Those of skill in the art will recognize that many different types of gaming outcome displays could be substituted without departing from the scope of the present invention.
  • Gaming apparatus 10 may include a second display device or prize display 12 configured to display at least one game and prize to a player. In at least one embodiment, second display 12 is configured to display a bonus game and at least one bonus prize to the player. In other embodiments, second display 12 may provide a primary game. Alternatively, second display 12 may be a stand-alone device allowing a player to place a wager and play a game.
  • In at least one embodiment, second display 12 is attached to gaming device 14 and positioned on top of gaming device 14. In other embodiments (not shown), second display 12 may be separate from gaming device 14 but in communication with gaming device 14. In this embodiment, second display 12 may be in communication with a plurality of different gaming devices 14 via a computer network in a manner that is well known in the art. Second display 12 may also be positioned adjacent to or remote from gaming device 14. In other embodiments, second display 12 is a stand-alone display not in communication with gaming device 14, and it may be capable of independently accepting wagers, conducting games, and awarding prizes to a player.
  • With continued reference to FIG. 1 a, second display 12 may comprise a housing 40. Housing 40 may be arc-shaped and comprise a plurality of walls defining an internal space or cavity. Of course, housing 40 may be made in many different shapes. Second display 12 also may have an indicator 43. Indicator 43 may be a variety of indicators, including two and three-dimensional indicators.
  • Indicator 43 and display device 42 may be positioned within housing 40. Indicator 43 may be configured to move vertically (up and down) relative to second display 12 in response to signals sent either by a controller (not shown) or a combination of an input device (not shown) and a controller (not shown). The number of indicators 43 may vary, and the direction of their movement may vary, and may include horizontal, zigzag, and/or diagonal movements.
  • The shape or appearance of indicator 43 may be designed in various forms and preferably according to a theme of a game. In the example shown in FIG. 1 a, the theme of the game is a gaming device that awards players with vacations. Accordingly, indicator 43 is in the form of a vacationing person in a swimming outfit and in a swimming floatation tube. Indicator 43 may include a pointer portion 64. Pointer portion 64 may be configured to point to at least one of indicia 44. Alternatively, indicator 43 may itself be a pointer, such as an arrow. The present invention is not limited to any particular type of indicator or pointer, or any particular representation of an indicator or pointer.
  • Indicia 44 may be affixed, imprinted, engraved, or otherwise represented on a display device 42. Display device 42 may have indicia 44 arranged in rows 44 a-c. Each row 44 a-c may include multiple indicia 44. Indicia 44 may represent various things, including prize amounts, multipliers, a description or representation of merchandise or services, progressive prizes, or jackpot prizes. In the embodiment shown in FIG. 1 a, display device 42 is configured to present moveable indicia 44, which may move in various directions. As shown in FIG. 1 a, indicia 44 move horizontally, or on a rotational axis parallel to the vertical movement of indicator 43. Of course, indicia 44 could be configured to move up and down, that is, display device 42 may have a horizontal rotational axis.
  • Certain embodiments of the present invention may provide display devices 42 with indicia 44 moving on a first axis and an indicator 43 moving on a second axis, wherein the moveable indicator 43 is able to indicate one of the indicia 44 on the display device, which may be configured to move on an axis orthogonal to the axis of indicator 43.
  • Referring now to FIG. 1 b, a schematic diagram of some components that may be included in certain embodiments of gaming apparatus 10 (FIG. 1 a) is shown. Gaming apparatus 10 may include a value acceptor such as coin slot 16, card reader 18 or voucher reader 19 configured to accept value from the player in the form of paper currency, coins, player cards, tickets, vouchers, tokens, or other forms of value. The value acceptor 16, 18 or 19 may be in communication with a controller 51. Controller 51 may be in communication with an input device 24. Controller 51 may detect insertion of value into the value acceptor and may prompt the player to start a game by activating input device 24. Once controller 51 senses a signal to start the game, controller 51 may be configured to produce a random number and activate a reel mechanism 53 of gaming device 14. Reel mechanism 53 may be configured to display indicia (including symbols, characters, numbers, letters, pictures, and the like) on reels 30, 32, and 34 (FIG. 1 a) according to the random number generated by controller 51. Alternatively, controller 51 may be configured to produce a random number and activate video display 55 of gaming device 14. The video display of reels 55 may be configured to display indicia in video form according to the random number generated by controller 51. The primary game of gaming device 14, whether in physical form or in video form, is not limited to reel-type games, but may include card games, dominoes, roulette, craps, baccarat, and other games.
  • Gaming apparatus 10 may further include speakers 69 and 70, housing lights 59, display device 42, indicator 43, and pointer portion 64 in communication with controller 51. Controller 51 may store bonus event information and may have the ability to detect bonus events.
  • Upon an occurrence of a bonus event, controller 51 may activate speakers 69 and 70, housing lights 59, and display device 42, which causes indicia 44 to move. Controller 51 may cause indicator 43 to move around an area adjacent to display device 42. Controller 51 may then cause indicator 43 to stop, and pointer portion 64 to point to one of the indicia 44 on display device 42. Housing lights 59 and speakers 69 and 70 together may create a festive and lively winning atmosphere to elicit interest and entertainment from both the player and adjacent patrons.
  • In at least one embodiment, when gaming apparatus 10 is not in use, indicator 43, housing lights 59, and display speakers 69, 70 may be activated by controller 51 in an attract mode. Housing lights 59 may operate, blink or flash, and indicator 43 may dance or move in a choreographed manner according to music coming from speakers 69 and 70. It may be desirable that indicator 43 not point to one of indicia 44 at the conclusion of the attract mode in order that players close to gaming device 10 do not mistakenly believe they are entitled to a prize. Controller 51 may activate display device 42 and indicator 43 upon the occurrence of a bonus event.
  • Referring now to FIGS. 2 a and 2 b, in at least one embodiment, display device 42 (FIG. 1 a) comprises a flat, i.e. planar piece of material or band 46 wrapped around a plurality of rollers 48 and 50. Rollers 48 and 50 rotate band 46 about an axis 47. Rollers 48 and 50 may be rotatably connected to chassis 52 and 54 and may be connected to an actuator (not shown). Band 46 has indicia 44 thereon. Indicia 44 may be affixed to band 46 by various methods. Indicia 44 may be imprinted on band 46 in different configurations depending on the desired appearance of indicia 44 when band 46 is presented on second display 12 (FIG. 1 a). In the embodiment shown in FIG. 1 a, band 46 may move from left to right relative to second display 12 or vice-versa. Thus, indicia 44 are displayed in horizontal rows.
  • In at least one embodiment, a light matrix 56 is positioned behind band 46 to back-light indicia 44. Light matrix 56 may comprise light emitting diodes (LEDs), fluorescent lights, incandescent lights, or other illumination devices that may make band 46 more attractive. A suitable display device 42 (FIGS. 1 a and 1 b) may be obtained from Starpoint Electronics Ltd. of Chessington, UK (model FM2).
  • In another embodiment, display device 42 (FIGS. 1 a and 1 b) may comprise at least one conventional reel assembly (not shown). A conventional reel assembly typically includes at least one chassis, an axle attached to the chassis, and a reel attached to the axle. The reel and chassis are typically coupled to an actuator that drives the axle, thereby rotating the reel. The reel typically has a strip of material attached to the circumference of the reel. Indicia are typically affixed to the strip of material by methods known in the art. Conventional reel assemblies may be joined in series, typically in a set of three.
  • The reel assembly may be positioned within housing 40 (FIG. 1 a) so that the reel rotates about either a horizontal or vertical axis. Display device 42 may utilize the reel assemblies described in co-pending U.S. application Ser. No. 09/894,197, filed Jul. 27, 2001 and U.S. application Ser. No. 09/968,952, filed Oct. 1, 2001, which are incorporated herein by reference. U.S. application Ser. No. 09/894,197 discloses reel shelf assemblies arranged vertically so that each reel rotates about a vertical axis. U.S. application Ser. No. 09/968,952 discloses reel shelf assemblies having reels that are positioned at an angle relative to each other, side-by-side so that their chassis are away from the two reels positioned adjacent to each other, or combinations thereof.
  • Referring now to FIG. 3, indicator 43 (FIG. 1 a) may be coupled to a positioning mechanism 72 by a bracket 74. Positioning mechanism 72 may be located within the confines of housing 40. A slot 76 in the front wall of housing 40 may be provided, which allows bracket 74 to pass through the front wall. Positioning mechanism 72 may comprise a worm gear 78 rotatable by an actuator 80. In at least one embodiment, actuator 80 is attached to a first wheel 84. Worm gear 78 may be attached to a second wheel 86. A drive belt 82 may rotate around the first wheel 84 and second wheel 86, thereby connecting actuator 80 and worm gear 78. Positioning mechanism 72 may communicate with a controller 81, which may store information regarding pre-determined positions of band 46 (FIG. 2 b) of display device 42 (FIG. 1 a). Sensors 88 and 90 may be in communication with controller 81 and may be provided to allow controller 81 to detect the position of indicator 43. Other devices may be used to detect the position of indicator 43, such as optical readers and the like.
  • Referring now to FIG. 4, another embodiment of a positioning mechanism 150 is shown. Positioning mechanism 150 may be a vertically positioned worm gear 152 that is caused to rotate by an actuator 154. Indicator 43 may be attached to worm gear 152 by a bracket 156 that is attached to a nut 158 threaded on worm gear 152. A slot 160 may be provided in the front wall of second display 12 (FIG. 1 a), which allows bracket 156 to pass through the wall. Sensors 162 may be provided to allow a controller 140, or other control mechanisms (not shown), to detect the position of indicator 43. While indicator 43 is shown to move vertically in FIG. 4, it may be moved in any desired manner, including horizontally, diagonally, or in a non-linear fashion, such as in a rotating or zigzag manner.
  • In another embodiment, a wheel (not shown) may be attached to actuator 154. The periphery of the wheel may have at least one notch detectable by a sensor (not shown) and used by a bonus game controller 141 or a primary game controller 140 to monitor the position of indicator 43. Worm gear 152 may be rotated together by actuator 154. The sensor monitors the position of indicator 43 by detecting the notch. Bonus game controller 141 or primary game controller 140 may store information pertaining to the number of times the sensor has detected the notch and the corresponding position of moveable indicator 43. An optical interrupt (not shown) may be provided to reset the indicator position information. The sensor may be an infrared source and detector. In alternative embodiments, the periphery of the wheel may comprise portions with different reflective characteristics, such as absorbent paint lines, instead of a notch on the wheel. Actuators 80 (FIG. 3) and 154 may be a stepper motor, a servo motor, a gear motor, a solenoid, a rack and pinion, or other actuators known in the art.
  • With continued reference to FIG. 4, an electronic primary game controller 140 that utilizes a random number generator 142 may control gaming device 14 (FIG. 1 a). Random number generator 142 produces a random or pseudo random number for each game. The outcome of the game may be determined by comparing the random number produced by number generator 142 to a table of outcomes stored in a memory and accessed by controller 140. A number of different tables of outcomes may be used and different tables may be used for different games. The tables can be designed so that different prizes have different probabilities of being awarded. Such design techniques are well known in gaming and are described above. Examples of such designs are shown in U.S. Pat. No. 4,448,419, issued to Telnaes, and U.S. Pat. No. 5,456,465, issued to Durham, which are hereby incorporated by reference. Controller 140 may cause gaming outcome display 28 (FIG. 1 a), e.g., game reels 30, 32, and 34, to show the outcome that corresponds to the random number generated by random number generator 142. Of course, gaming device 14 may operate in many other ways and still achieve the objects of the present invention.
  • Gaming device 14 may also be capable, via controller 140 or other control mechanism (not shown), of producing a bonus-activating event. This event may be many different types of events. For example, a bonus-activating event may comprise a game outcome such as displaying a particular symbol, e.g., a “bonus” symbol, or combination of symbols, such as a “7” symbol on each of reels 30, 32, and 34 (FIG. 1 a). If the game being played is poker based, the bonus-activating event may be an occurrence of a certain hand, such as a royal flush. Furthermore, a bonus-activating event may occur when a player accumulates a number of symbols or game outcomes over a number of separate game plays. For example, a bonus-activating event may occur when the player receives three “bonus” symbols during a period of time. The bonus-activating event may be based on an external event. For example, a bonus-activating event may occur when a group of players obtain a certain result. Sensors (not shown) may be provided external to gaming device 14 to detect external bonus-activating events.
  • Bonus game controller 141 may further be provided to detect when a bonus activating event occurs in gaming device 14. Primary game controller 140 may determine the outcome of each game, and when a bonus-activating outcome occurs, primary game controller 140 may transmit a signal to bonus game controller 141. Alternatively, bonus game controller 141 may periodically interrogate primary game controller 140. Bonus game controller 141 and primary game controller 140 may be a single controller or separate controllers. In at least one embodiment, bonus game controller 141 may be the GAM 2000 controller, available from Eagle Engineering of Pottstown, Pa.
  • The bonus prize may be determined by a random number generator (not shown) and a virtual pay table, such as the pay table described in U.S. Pat. No. 5,823,874 to Adams, which is hereby incorporated by reference. A simple pay table may also appear as follows:
  • TABLE 1
    Random Number Amount Paid
    0.00 to 0.50 $10.00
    0.51 to 0.75 $50.00
    0.76 to 0.95 X2
    0.96 to 1.00 $10,000.00
  • For example, if the random number generator produced 0.45 as the game outcome, the controller may cause indicator 43 (FIG. 1 a) to stop and pointer portion 64 (FIG. 1 a) to point to an indicium representing ten dollars. Alternatively, if the random number generator produced a value of 0.85, the controller may cause indicator 43 to stop and pointer portion 64 to point to one of the indicia 44 representing a multiplier of 2. The controller may then cause bonus meter 68 (FIG. 1 a) to display “10×2=20,” (assuming a base prize of ten dollars) and twenty dollars would be awarded to the player.
  • The bonus selection process may be repeated for a predetermined number of times to accumulate several bonus prizes that are added to form the award to the game player. For example, the bonus game could be repeated three times to accumulate an award. The present invention is not limited to the example pay table shown. Furthermore, different kinds of bonus prizes may be awarded, such as progressive prizes, jackpot prizes, merchandise, services, prize multipliers, and additional games. Other effects may also be presented, such as pre-recorded sound from speakers 69 and 70 (FIG. 1 a).
  • Speakers 69 and 70 may be configured to announce a prize a player has won, play music during a prize-winning event, announce features of the game offered by gaming apparatus 10, or play music to attract and entertain patrons. Additionally, a variety of graphics and lights, preferably designed according to a particular theme, are displayed on second display 12 (FIG. 1 a). If the awarded bonus prize is money, the amount of the bonus prize may be added to the player's credit meter (not shown), may be dispensed to the player via a voucher or other cashless device, may be dispensed to coin receptacle 20 (FIG. 1 a), or an attendant may be summoned to award the prize to the player.
  • Referring now to FIG. 5, another embodiment of a gaming apparatus 100, similar to gaming apparatus 10 (FIG. 1 a), is shown. A prize display 102 of gaming apparatus 100 may comprise display device 42 and a primary gaming device 14. Gaming device 14 here is the same as previously described in FIGS. 1-4. In this embodiment, band 46 is configured to move vertically around a horizontal axis of rotation. Prize display 102 also may comprise an indicator 104 that is similar to indicator 43 (see FIG. 1 a). Indicator 104 may have an appearance that conforms to a theme of the game, which is a detective game in this embodiment. Thus, indicator 104 may look like a detective, such as a man wearing a trench coat and a hat. In the embodiment illustrated in FIG. 5, indicator 104 moves horizontally. Indicator 104 may have a pointer portion 106. As shown in FIG. 5, pointer portion 106 is in the form of the detective's magnifying glass. The magnifying glass may be real or fake. If it is desired to have a functioning magnifying glass, the magnifying glass may comprise a standard magnifying lens, a fresnel lens, or other device known in the art. Pointer portion 106 may be configured to substantially cover an indicium selected by the controller (not shown) and magnify the indicium for the player to see. The indicium may represent, for example, either a criminal prize 108 or a clue prize 109. The mechanism for driving indicator 43, described above and shown in FIGS. 3 and 4, may be used for driving indicator 104.
  • Referring now to FIG. 6, a gaming method 110 is shown wherein a controller, such as controller 51, 81, 140 or bonus game controller 141, determines whether a prize event has occurred in step 112. If a prize event has occurred, the controller produces a random number at step 114. At step 116, the random number may be used to select a prize. At step 118, the controller may activate display device 42. At step 120, the controller may cause indicator 43 or 104 to move. Optionally, at step 122, the controller may allow a player to control the movement of indicator 43 or 104 by prompting the player to press one or more buttons (such as a button to move indicator 104 right and a button to move indicator 104 left) or another input device, such as a touch-pad, a joystick, or a mouse. At step 124, the controller causes indicator 43 or 104 to stop. Optionally, at step 126, the controller stops indicator 43 or 104 upon the activation of an input device by the player. At step 128, the controller causes the display device 42 to stop in a manner that would make indicator 43 or 104 point to the corresponding symbol that would indicate the prize selected based on the random number previously generated by the controller. At step 130, the prize may be displayed on the bonus meter. Steps 118 to 128 may be repeated a predetermined number of times, and the sum of the prize values may be displayed. Lights and sounds may be generated to create a festive atmosphere. At step 132, a total prize may be awarded to the player. The cumulative prize may be multiplied by a multiplier in order to obtain the total prize. The multiplier may be fixed or randomly determined.
  • It is noted that the flowchart in FIG. 6 shows only one possible embodiment. Some of the steps in the flowchart may be varied, changed in order, or eliminated and still fall within the scope of the present invention. For example, in one embodiment, the band and/or the indicator may move continuously throughout game play. Activating the display may therefore comprise stopping one or both of the band and the indicator.
  • FIG. 7 shows an additional alternative embodiment of a gaming apparatus according to the present invention. FIG. 7 shows a gaming apparatus 200 having a primary gaming device 202 and a bonus gaming display 204, which may display all or part of a bonus game or primary game. Primary gaming device 202 may be configured similarly to previously discussed embodiments, and may include a plurality of mechanical or video reels 210 located on a primary game display 208. A plurality of indicia 212 may appear on reels 210. A pay line 226 may be included to assist players in determining whether they have won the game. Value acceptors, including coin acceptor 228 and bill acceptor 224, may be included. The player may activate the game via button 218 or arm 216.
  • Primary gaming device 202 may operate in conjunction with bonus gaming display 204. The appearance of one or more indicia 212 on pay line 226 may entitle the player to play bonus gaming display 204. An example of bonus qualifying indicia is indicium 214.
  • Bonus gaming display 204 may contain a band of material 240 that rotates about a plurality of rollers 246. Band 240 may have a plurality of indicia 244 appearing thereon. Indicia 244 may indicate various prizes.
  • Band 240 may resemble a printing press, including a magazine printing press, a newspaper printing press, and a money printing press. As shown in FIG. 7, at least a portion of rollers 246 are arranged such that band 240 is displayed at a first position 268 of gaming display 204 located towards the front of gaming display 204. Band 240 then may be directed to a second position 270 of gaming display 204, such as passing behind a central roller 274, where band 240 is located more in an interior portion of gaming display 204. Band 240 may then be directed to a third position 272, which may be in the same plane as first position 268, located towards the front of gaming display 204. In this way, band 240 may appear to be passing through a printing press.
  • As illustrated in FIG. 7, band 240 appears to be a sheet of uncut paper currency, such as might be produced by the U.S. Treasury Department. Indicia 244 may appear to be currency bills having various values. Indicia 244 may indicate prizes such as an award of currency or credits, merchandise, services, game play, jackpots, and progressive prizes. Band 240 may have a variety of different indicia 244 imprinted, or otherwise appearing thereon.
  • Band 240 may be constructed from any suitable material. Band 240 may be constructed from a flexible material, such as various types of vinyl, plastic, rubber materials, and the like. The use of a flexible material may prevent band 240 from tearing or creasing when it is moved. The material used to construct band 240 may be transparent or translucent, allowing band 240 to be backlit.
  • Band 240 may be coupled to a drive mechanism (not shown in FIG. 7) so that band 240 may be rotated about rollers 246. In operation, band 240 may be actuated prior to a bonus prize being awarded to the player or may be caused to rotate continuously or periodically in order to enhance attraction to players and patrons. Indicia 244 that may be awarded may appear in a particular area, such as a display area 260, for display to the player. Display area 260 may be lighted or otherwise brought to the player's attention.
  • In at least one embodiment, an indicator 250 is included that may point to particular indicia 244. Indicator 250 may be configured to point to one of indicia 244 that conveys the outcome of gaming display 204. As shown in FIG. 7, indicator 250 is moveable in a horizontal manner. However, gaming display 204 is not limited to any particular configuration, and indicator 250 may move vertically, diagonally, or in a non-linear manner, as desired by the game designer. Indicator 250 may be lit, such as by lights 252, in order to make indicator 250 more attractive and to call attention to indicator 250. In at least one embodiment, indicator 250 is illuminated only when gaming display 204 is active or when gaming display 204 is in an attract mode (such as has been previously described).
  • At least one advantage of band 240, as illustrated in FIG. 7, is that it may provide a relatively long path length. Accordingly, it may allow for more and/or larger indicia 244 to be included on band 240 than might be provided on known alternative display devices such as circular reels.
  • FIG. 8 illustrates certain components of a band display 300 that may be included in a gaming device according to the present invention, including that depicted in FIG. 7. FIG. 8 illustrates band 240 wrapped around a plurality of rollers 246. In at least one embodiment, all rollers 246 are idler rollers that guide band 240 about the interior of gaming display 204 (FIG. 7). One suitable roller is model number E8S001-01-ZZZZ available from Starpoint Electronics, Ltd. of Chessington, UK. A driven roller may be included to drive band 240. Driven roller 320 may be in communication with an actuator 310 in order to drive rotation of driven roller 320. One suitable driven roller is model E8S002-01-ZZZZ from Starpoint.
  • In at least one embodiment, band 240 is driven by frictional contact with roller 320. However, other arrangements may be substituted without departing from the scope of the present invention. For example, roller 320 may have a portion with teeth (not shown) that could engage slots or holes (not shown) in band 240.
  • Actuator 310 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 310 may rotate a shaft 312 in connection with a wheel 314. A belt 316 may link wheel 314 to a shaft 318 of driven roller 320. Rotation of shaft 312 drives wheel 314 which in turn drives belt 316. The rotational force is passed from belt 316 to shaft 318. Rotation of shaft 318 may drive rotation of driven roller 320. Frictional contact with rotating driven roller 320 moves band 240. Optionally, an idler wheel or pulley (not shown) can be included on the opposing side of band 240 in order to increase the frictional contact of band 240 with driven roller 320.
  • In another embodiment, actuator 310 may be a stepper motor rotating a drive gear (not shown). The drive gear may be in communication with a spur gear (not shown) driving an idler shaft (not shown). The idler shaft in turn may be in communication with driven roller 320. The idler shaft may also be used to help transfer power to the side of band 240 not located by actuator 310.
  • In at least one embodiment, band 240 may pass over an area proximate indicator 250. As shown in FIG. 8, indicator 250 may be attached to a worm gear 340. Worm gear 340 may be in communication with a suitable actuator 332, such as a servo motor, stepper motor, or the like. Indicator 250 may be attached to a bracket 342. Bracket 342 may be threadably attached to worm gear 340.
  • In at least one embodiment, indicator 250 includes one or more lights 252 in order to call attention to indicator 250 and make indicator 250 more attractive. Lights 252 may be of any suitable type, including light emitting diodes (LEDs). Both lights 252 and actuator 332 may be in communication with a controller, such as controller 360.
  • Controller 360 may direct lights 252 to illuminate and deactivate in accordance with game events, such as the execution of an attract mode, or a game outcome qualifying a player to play gaming display 204. Controller 360 also may direct the movement of indicator 250. For example, controller 360 may move indicator 250 upon activation of gaming display 204. Controller 360 may direct indicator 250 to stop, such as when a player activates a player input device 222 (FIG. 7).
  • Controller 360 also may determine the position of indicator 250, for example if the controller is preset with the starting position of indicator 250, controller 360 may track the position of indicator 250 by knowing in which direction (or directions) indicator 250 was moved, how fast it was moved, and for what period of time. Depending on the actuator 332 used, actuator 332 may provide feedback as to the position of indicator 250 (for example, if an indexing stepper motor is used).
  • It may be beneficial to provide an additional position sensor for indicator 250. Those of skill in the art will recognize that various types of sensors could be used to track the position of indicator 250. In one embodiment, optical sensors are used. For example, an infrared signal generator (not shown) may be included on one side of worm gear 340. An infrared detector (not shown) may be placed on the other side of worm gear 340. When indicator 250 is not in between the signal generator and detector, the detector detects the infrared signal. When indicator 250 is interposed between the signal generator and detector, the detector does not detect a signal. Therefore, when the signal is interrupted, controller 360 knows the position of indicator 250. Such a positioning system may be a useful way to calibrate indicator 250.
  • Other systems can be used, or additional signal generators and detectors used, including those that may allow for constant tracking of indicator 250. For example, an optical sensor (not shown) may be attached to bracket 342. Optically readable indicia (not shown) and patterns may be placed along worm gear 340 or elsewhere. As bracket 342 travels along worm gear 340 the sensor may read the indicia or patterns and communicate the position of indicator 250 to controller 360.
  • Controller 360 may also be in communication with a housing 328 that may have a plurality of lights 330. Lights 330 may be any suitable illumination device, including LEDs, fluorescent lamps, and incandescent lamps. Lights 330 may be arranged in an array 334. Lights 330 may be activated by signals sent from controller 360 in response to game events. Lights 330 may be used to backlight band 240. Illumination of band 240 may result in a more appealing look for gaming display 204 and call more attention to the area of band 240 on which indicator 250 may indicate a prize.
  • Housing 328 may also contain a guide 326. Guide 326 may provide a surface to help position band 240. For example, guide 326 may help maintain band 240 in a taut position, and keep band 240 from wrinkling, creasing, tearing, or getting caught in any of the actuating mechanisms, including the actuating mechanism for indicator 250.
  • Controller 360 may also be in communication with a positioning system for band 240. It may be beneficial to be able to track the position of band 240. For example, when a game outcome is determined, it is important to make sure that indicator 250 points to the appropriate indicia on band 240.
  • Many suitable positioning systems can be used, including those used for indicator 250. For example, an infrared signal source 362 can be included on one side of band 240. An infrared detector 364 may be located on the opposing side of band 240. Infrared blocking materials may be placed at one or more locations on band 240. By tracking when the infrared signal is blocked, controller 360 may be able to calibrate and/or constantly track the position of band 240 and any indicia appearing thereon.
  • In an alternative embodiment, a side of band 240 contains a series of holes (not shown), cut-out portions, or similar optical interrupts. The optical interrupts may be read by an optical reader (not shown). The optical interrupts may convey the position of band 240 to controller 360.
  • Gaming display 204 may be calibrated by the gaming operator from time to time, and position data from actuator 310, such as an indexing stepper motor, may also be used to track the position of band 240.
  • In at least one embodiment, the components of band display 300 shown in FIGS. 8 and 9 are modular in nature. That is, band 240, indicator 250, and their actuating mechanisms may be added and removed from a gaming device as a unit. For example, as shown in FIG. 8, a hook 304 having a slot 306 may be attached to the frame of band display 300, such as by fasteners 308, such as bolts or rivets. A receiver (not shown), such as a bar, may be provided within the gaming device for attachment to hook 304.
  • FIG. 9 presents an alternative view of a gaming device according to the present invention. A portion 370 is a cut away view of the inner portion of an embodiment of gaming display 204. A portion 372 is an outer view of the embodiment.
  • In FIG. 9, it can be seen that in at least one embodiment, rollers 246 are fitted with a plurality of wheels 380. Wheels 380 may be made of a material that maintains strong frictional contact with band 240. Wheels 380 are preferably constructed of, or coated with, a relatively non-abrasive material so as not to damage band 240. For example, wheels 380 may be made of various types of rubber, plastic, and similar materials.
  • Rollers 246 may be provided with a tensioning system that may both help maintain the position of rollers 246, and maintain pressure on rollers 246 in order to ensure that band 240 is taut. The tensioning system may include a base 381, which may be mounted to the frame of gaming display 204 (FIG. 7). Base 381 may be coupled to a biasing device 383, such as a spring. Biasing device 383 may be coupled to a moveable mounting area 385. Moveable mounting area 385 may be moved along a track 387. Moveable mounting area 385 may include a plate 389 that is mounted to biasing device 383.
  • Roller 246 may include a pin 391 and a shaft end 393. Pin 391 may be held within a roller mounting area 395. Roller mounting area 395 may include a raised area defining a hole (not shown). When roller 246 is inserted, biasing device 389 will push roller 246 against band 240. Roller 246 may then rotate about pin 391 while keeping band 240 taut.
  • FIG. 9 also provides additional detail for a suitable actuator and positioning system for indicator 250 within housing 328. As was previously described, indicator 250 may be attached to worm gear 340 by bracket 342. Worm gear 340 may be actuated by actuator 332. Actuator 332 may be attached to a pulley 382 (which may be a timing pulley). A belt 384 (which may be a timing belt) may be attached to pulley 382 (which may be a timing pulley) and in contact with a shaft end 386 of worm gear 340. A positioning system, such as infrared signal generator 390 and infrared detector 392, may be included in order to assist in tracking the position of indicator 250. In at least one embodiment, actuator 332 may be stepper motor model HT23-396, available from Applied Motion Products of Watsonville, Calif.
  • In at least one embodiment, bracket 342 is configured to resist rotating as it travels along worm gear 340. One way this may be achieved is to include a rail 343 that runs parallel to worm gear 340. Bracket 342 may be slidably coupled to rail 343. Rail 343 will prevent bracket 342 from rotating, while allowing linear movement along worm gear 340.
  • Turning now to portion 372 of FIG. 9, there is illustrated a number of indicia 244 appearing on band 240. As shown in FIG. 9, indicia 244 are representations of faux paper currency having various representations, though any suitable indicia 244 may be placed on band 240. Indicia 244 may be chosen to be relevant to a theme of gaming apparatus 200 (FIG. 7), or gaming display 204 (FIG. 7), such as the “Bank Roll” theme shown in FIGS. 7 and 9.
  • Indicia 244 may represent prizes that a player may be awarded. For example, indicia 394 may represent an amount of money or gaming credits. Indicia 396 may represent a multiplier by which the player's winnings from one or more gaming rounds may be multiplied. Indicia 398 may represent special awards, such as a good, a service, a jackpot, or a progressive amount. Of course, indicia 244 may represent many other prizes without departing from the scope of the present invention.
  • In certain embodiments, portion 372 may include a slot 388. A portion of indicator 250 or bracket 342 may extend through slot 388. Slot 388 may allow indicator 250 to be displayed to the player, and actuated, but hides the inner workings of gaming display 204 (FIG. 7) from the player. Of course, other means of hiding the inner workings of gaming display 204, including the actuation system for indicator 250, from the player could be used. For example, rather than a slot, the actuation mechanism could be located below the area of gaming display 204 viewable by the player. Indicator 250 could be attached to the actuation mechanism in this area, and then extend upward into the area viewable by the player.
  • As illustrated in FIGS. 7 and 9, in certain embodiments indicator 250 moves along a first axis, such as the axis defined by the worm gear 340. Band 240 (which may function as a display surface) moves along a second axis, such as an axis defined by the plane of the band 240. Indicia 244 appearing on band 240 move along the second axis as band 240 moves. In certain embodiments, the first axis is orthogonal to the second axis. The first and second axes may be used to define a coordinate system, with each of the indicia 244 appearing on band 240 corresponding to a specific coordinate in the system. Controller 360 may be programmed with the coordinates of each of the indicia 244, allowing controller 360 to ensure that the proper indicium or indicia 244 corresponding to a game outcome is or are displayed once band 240 and indicator 250 are stopped.
  • One method of operation 500 of an embodiment of the present invention, such as the device depicted in FIG. 7, is illustrated in FIG. 10. A game is presented to a player in step 502. At decision 504, method 500 checks to see if the player has placed a wager. If not, method 500 returns to step 502.
  • If the player places a wager at decision 504, method 500 proceeds to determine a game outcome in step 506. The outcome is presented to the player at step 508. At decision 510, method 500 checks to see if the game outcome determined in step 506 is an outcome qualifying the player to play a bonus game. If not, method 500 proceeds to step 512 and awards the player any prizes awarded according the game outcome determined in step 506, and returns to step 502.
  • If it is determined in decision 510 that the game outcome of step 506 qualifies the player for a bonus game, method 500 proceeds to step 514. At step 514, gaming display 204 is activated. This may include activation of band 240, indicator 250, and player input device 222. Lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 500 then proceeds to step 516 where band 240 is actuated. Method 500 then proceeds to step 518, where the player may be allowed to control the movement of indicator 250 using player input device 222. For example, in the device depicted in FIG. 7, the player may be allowed to move the indicator left and right, and to stop the indicator at a desired location.
  • Method 500 proceeds to decision 520, which checks to see whether indicator 250 has been stopped. If indicator 250 has not been stopped, method 500 returns to step 516 and continues to move band 240 and allow the player to move indicator 250.
  • If decision 520 determines that the player has stopped indicator 250, method 500 proceeds to step 522. At step 522, a controller (which may be controller 51, 81, 140, 141, or 360) continues to move band 240 until the indicium corresponding to the game outcome is indicated by indicator 250. Method 500 then awards any prizes to the player in step 524 and returns to step 502.
  • Many variations of this method can be made without departing from the scope of the present invention. For example, the game outcome determined in step 506 can include both the outcome of the primary game and the bonus game. Alternatively, the bonus game outcome can be determined in a separate step once the bonus game begins.
  • FIG. 10 illustrates a method where band 240 moves at the same time a player is positioning indicator 250. In another embodiment, band 240 may be stationary while the player positions indicator 250. Once the player has chosen a position for indicator 250, band 240 can be moved until the appropriate indicium is indicated by indicator 250.
  • The player could be allowed to select the position of indicator 250 in a variety of ways. For example, the player could be provided with directional buttons and a stop button. Alternatively, indicator 250 could be moved in an automated fashion by controller 360. The player could activate a stop button when indicator 250 is at the position the player desires.
  • As may be apparent from the above description, it may be desirable to arrange indicia 244 on band 240 such that enough of each type of indicia 244 are included in order that any indicia can be indicated by indicator 250 at any position to which indicator 250 is moved. For example, in the embodiment illustrated in FIG. 7, indicia 244 are illustrated as appearing in a matrix of rows and columns, with indicator 250 being positionable at a particular column. Accordingly, it may be beneficial to have each at least one of the indicia 244 representing each prize that may be awarded appear on at least one row of each column of band 240.
  • An alternative method of operation is illustrated in FIG. 11. Steps 602-612 may correspond to steps 502-512 described above. At step 614, gaming display 204 may be activated, including band 240, indicator 250, and player input device 222. Lights and sounds may be activated, as previously described. Band 240 and indicator 250 are moved at step 616.
  • Decision 618 checks to see whether player input device 222 has been activated. If player input device 222 has not been activated, method 600 returns to step 616. If player input device 222 has been activated, band 240 is stopped at step 620. Band 240 may be stopped quickly or may gradually come to a stop.
  • Method 600 then proceeds to step 622. At step 622, indicator 250 is moved to indicate the indicium or indicia conveying the outcome of the bonus game. Any prizes are awarded in step 624, and then method 600 returns to step 602.
  • Method 600 may be configured to allow a player to stop band 240 in a specific position, or simply to choose when band 240 will begin to stop. If the player is allowed to choose a specific position for band 240, it may be desirable to have at least one of each prize represented by indicia 244 that may be awarded appear on each row of band 240. Of course, if the player may not choose the exact position of band 240, it may be less desirable to include every indicia 244 on each row. Indeed, not allowing the player to choose an exact position for band 240 may allow a greater variety of indicia 244 to be presented on band 240.
  • Another gaming method 700 is illustrated in FIG. 12. Steps 702-712 may correspond to steps 502-512 and 602-612 described above. At step 714, one or more player input devices are activated that allow a player to select one or more specific indicator positions. For example, indicia 244 on band 240 could be formed in a plurality of columns. The player input device(s) may allow a player to position indicator 250 by a specific column.
  • At step 716, method 700 checks to see if the player has provided input. If not, method 700 cycles back to step 714 until input is provided. Once the player has provided input, method 700 proceeds to step 718 and moves indicator 250 to the position selected by the player. At step 720, the display is moved so that indicator 250 points to the indicium conveying the game outcome. Any prize or prizes are awarded in step 722 and then method 700 may return to step 702.
  • In an alternative embodiment, the player may be allowed to choose a position after the game is begun. In any embodiment, the player's choice of position for indicator 250 might be reflected on band 240, such as illuminating a column of band 240 corresponding to the pre-set position of indicator 250 chosen by the player.
  • Various additions, subtractions, and permutations of the steps in the above described methods can be made without departing from the scope of the present invention. For example, the player may be allowed to select both the position of indicator 250 and to indicate when band 240 should begin to stop (although not the final position of band 240). The more the player is allowed to interact with primary gaming device 202, the more control over the outcome of the game the player may feel, which may make the game more enjoyable to the player. However, regulatory concerns may dictate that the player's perceived control be largely or completely illusionary.
  • Methods of operating gaming display 204, including methods 500, 600, and 700, may be set to automatically stop band 240 and/or indicator 250 after a certain time. For example, controller 360 could be programmed to automatically stop indicator 250 and/or band 240 after the passage of a certain amount of time, such as thirty seconds. While it may be beneficial to give the player some interaction with gaming display 204, it may also be desirable to ensure that each game round completes in a timely fashion.
  • Certain embodiments of the present invention, such as method 800 of FIG. 13, may employ no player input. Steps 802-812 may correspond to steps 502-512 of FIG. 10. At step 814 indicator 250 is moved to a position, which may be randomly selected by controller 360. At step 816 band 240 may be moved so that indicator 250 points to an indicium conveying the game outcome. Any prizes may be awarded at step 818 before method 800 returns to step 802. Steps 814 and 816 may be reversed or presented simultaneously. Also, band 240 could be randomly moved, with indicator 250 being moved to indicate the game outcome.
  • Another method 900 of game play that may be used with embodiments of the present invention, including that of FIG. 5, is shown in FIG. 14. Method 900 may award two types of prizes, illustrated in FIG. 5 as criminal prizes 108 or clue prizes 109, though the prizes could be called or represent various things, have different values than those that will be described, and could be represented by images other than those specifically illustrated. After a game has begun, indicator 250 is moved at step 902. Band 46 is moved at step 904. A player input device is activated and the gaming device waits for player input at decision 906. If no player input is provided, method 900 cycles back to step 902. If input is provided, method 900 proceeds to step 908.
  • At step 908, indicator 250 is stopped. At step 910, band 46 is stopped so that indicator 250 indicates the indicium conveying the game outcome. Decision 912 checks to see if the indicium indicates a clue prize or a criminal prize. If the indicium shows a criminal prize, method 900 adds a criminal prize to the base prize at step 914. The total prize is awarded to the player at step 916.
  • If decision 912 determines that the indicium is a clue prize, method 900 proceeds to decision 918. Decision 918 checks to see whether the player has obtained a maximum number of clues, for example, 4. If not, method 900 proceeds to step 920 and adds a clue prize to the base prize and game play continues at step 902.
  • If decision 918 determines that the player has obtained the maximum number of clues, method 900 awards a jackpot prize at step 922 and game play ends.
  • Although embodiments of the invention described and depicted in FIGS. 7-14 have been described as a bonus game in conjunction with a primary game, the present invention is not so limited. For example, gaming display 204 (FIG. 7) could be configured as a primary game. A player could make a wager and gaming display 204 could indicate winning and losing outcomes and dispense prizes accordingly. Also, rather than being attached to a primary game, gaming display 204 could be located apart from primary gaming device 202 (FIG. 7). Gaming display 204 could also be connected to multiple primary gaming devices 202. The present invention is not limited to a particular configuration or configurations.
  • Movable Belt with Guide Tracks Embodiment
  • With reference now to FIGS. 15-19, an additional embodiment of a gaming device 1500 according to the present invention is shown. Gaming device 1500 has a gaming display device 1502. Gaming device 1500 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Gaming display device 1502 can have a prize band 240 that is supported for rotational movement by rollers 246. Band 240 can have an outside surface 240A, an inner surface 240B, sides 240C and 240D and a display surface 241. Band 240 can be a flexible belt. Band 240 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Band 240 can have a display surface 241. Various indicia 244 are arranged in rows 1560 and columns 1570 on display surface 241. Indicia 244 can be printed on band 240.
  • Controller 360 can rotatably control the position of band 240 using actuator 310 driving driven roller 320 in the same manner as previously described for FIG. 7. The position of band 240 can be monitored by controller 360 using a sensor formed by source 362 and detector 364.
  • Gaming display device 1502 can include several belt or band guide portions or guide tracks 1520. Guide tracks 1520 can be mounted and extend along all or a portion of each side of band 240. Guide tracks 1520 are used to guide and form band 240 into a variety of shapes. For example, guide tracks 1520 can guide band 240 inwardly such that a concave area 1510 is formed by band 240. Guide tracks 1520 can also guide portions of band 240 into other shapes such as convex areas or various degrees of sloping or curved surfaces. Guide tracks 1520 can be made of various materials such as metal or plastic. The use of guide tracks 1520 can eliminate the use of central roller 274 (FIG. 7). Guide tracks 1520 can shape band 240 into complex shapes that cannot be formed by the use of rollers alone. The use of guide tracks 1520 can also reduce wear on band 240.
  • FIG. 19 shows a cross-sectional view of a guide track 1520. Guide track 1520 can include side sections 1522 and 1524 that extend from an outer end section 1526. Inner ends 1528 and 1530 face toward band 240. A slot 1534 is located between side sections 1522 and 1524. A rounded portion 1536 is formed in guide track and has a round slot 1538.
  • A ball or bead 1550 is formed on sides 240C and 240D of band 240. Bead 1550 fits into and is retained in round slot 1538. As band 240 is moved by controller 360 and actuator 310, bead 1550 slides along the length of round slot 1538 and is moved inwardly to form concave area 1510 (FIG. 18).
  • In one embodiment, opposite guide tracks need not be complementary but may instead define different shapes such that additional bends and twists may be provided to the band 240 to create additional effects.
  • While guide tracks 1520 were shown to shape the form of band 240, a series of rollers (not shown) positioned on each side of the belt could also be used to shape the form of band 240.
  • A game winning outcome 1580 can be indicated by illuminating a portion or set of lights 330 behind band 240. In the example shown in FIG. 15, an indicium having a value of 60 credits is shown as the game winning outcome 1580. Controller 360 can control and select the movement and position of band 240 and further can control the illumination of lights 330.
  • A method of operating gaming device 1500 of FIGS. 15-19 is shown in FIG. 20. In method 2000, a player places a wager on a gaming device at step 2002. At step 2004, the player plays a base game on a gaming device such as primary gaming device 202 (FIG. 7). At decision 2006, method 2000 checks to see if the game outcome determined in step 2004 is an outcome qualifying the player to play a bonus game. If not, method 2000 proceeds to step 2008 and notifies the player of the game outcome determined in step 2004, and returns to step 2002.
  • If it is determined in step 2006 that the game outcome of step 2004 qualifies the player for a bonus game, method 2000 proceeds to step 2010. At step 2010, the bonus game outcome is determined. At step 2012, gaming display device 1502 is activated. This may include activation of band 240 and lights 330. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 2000 then proceeds to step 2014 where band 240 is moved or rotated. At step 2016, band 240 is stopped. A portion of lights 330 are illuminated behind one of the indicia 244 on band 240 at step 2018. Method 2000 then awards any prizes to the player in step 2020.
  • Waterfall Game Embodiment
  • With reference now to FIGS. 21-23, an additional embodiment of a gaming device 2100 according to the present invention is shown. Gaming device 2100 has a gaming display 2102. Gaming device 2100 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Gaming display 2102 can have a prize band 240 that is supported for rotational movement by rollers 246 and guide tracks 1520. Band 240 can have a display surface 241. Band 240 can be a flexible belt. Band 240 can be driven by controller 360 and actuator 310. Band 240 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Various indicia 2130 can be displayed at prize positions 2125 on display surface 241. Prize positions 2125 can simulate or appear to be rocks printed on display surface 241.
  • Gaming device 2100 can have a game theme of a waterfall such as Niagara Falls. Gaming device 2100 can include various waterfall features such as a falling river or rapids 2110, waterfall 2115 and a pool 2120. Display surface 241 can be printed to resemble water. When band 240 is moved, the water can appear to move to an observer. Pool 2120 can be formed by a panel mounted in front of band 240.
  • Falling river or rapids 2110 are formed by the combination of several rollers 246 and several guide tracks 1520 at the top of display 2102. Rollers 246 and guide tracks 1520 cause band 240 to move or undulate up and down as band 240 is rotated. Rollers 246 guide band 240 upwardly and guide tracks 1520 guide band 240 downwardly forming concave areas 1510. The movement of band 240 through rollers 246 and guide tracks 1520 appears to simulate the motion of a river with rapids.
  • A mechanical indicator 2140 can be mounted to housing 1001 between pool panel 2120 and display 240. Indicator 2140 can appear to be a boat such as a rescue boat or a fishing boat. As shown in FIG. 23, indicator 2140 may be coupled to a positioning mechanism 72 by a bracket 74. Positioning mechanism 72 may be located within the confines of housing 1001. Positioning mechanism 72 may comprise a worm gear 78 rotatable by an actuator 80. In at least one embodiment, actuator 80 is attached to a first wheel 84. Worm gear 78 may be attached to a second wheel 86. A drive belt 82 may rotate around the first wheel 84 and second wheel 86, thereby connecting actuator 80 and worm gear 78. Positioning mechanism 72 may communicate with a controller 360, which may store information regarding pre-determined positions of band 240. Sensors 88 and 90 may be in communication with controller 360 and may be provided to allow controller 360 to detect the position of indicator 2140. Other devices may be used to detect the position of the indicator, such as optical readers (not shown).
  • Lights 2145 can be mounted on indicator 2140. Lights 2145 can be any suitable illumination device such as light emitting diodes (LEDs) and can be connected with and controlled by controller 360.
  • With reference now to FIGS. 21 and 22, a game winning outcome 2135 can be indicated by moving band 240 and indicator 2140, such that one of the prize positions 2125 is aligned above indicator 2140. Lights 2145 can further be illuminated to draw attention to the game winning outcome. In the example shown in FIG. 21, indicator 2140 indicates indicia 2135 having a value of 20 credits as the game winning outcome.
  • Player input devices 2160 and 2165 can be mounted to housing 1001. Player input devices 2160 and 2165 can be buttons. Player input devices 2160 and 2165 can be used by a game player to control the position of indicator 2140. Player input device 2160 may move indicator 2140 to the left and player input device 2165 may move indicator 2140 to the right. After a player moves indicator 2140 using player input devices 2160 and 2165, controller 360 then moves and stops band 240 to select one of the indicia 2130 to be awarded.
  • A method of operating gaming device 2100 of FIG. 21 is shown in FIG. 24. In method 2400, a player places a wager on a gaming device at step 2402. At step 2404, the player plays a base game on a gaming device such as primary gaming device 202 (FIG. 7). At decision 2406, method 2400 checks to see if the game outcome determined in step 2404 is an outcome qualifying the player to play a bonus game. If not, method 2400 proceeds to step 2408 and notifies the player of the game outcome determined in step 2404, and returns to step 2402.
  • If it is determined in step 2406 that the game outcome of step 2404 qualifies the player for a bonus game, method 2400 proceeds to step 2410. At step 2410, the bonus game outcome is determined. At step 2412, gaming display 2102 is activated. This may include activation of band 240 and indicator 2140. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 2400 then proceeds to step 2414 where band 240 is moved or rotated. At step 2416, indicator 2140 is moved. Band 240 is stopped at step 2418. Indicator 2140 can be stopped by controller 360 at step 2420. Method 2400 then awards any prizes indicated by the combination of the indicator 2140 and band 240 to the player in step 2422.
  • Another method of operating gaming device 2100 of FIG. 21 is shown in FIG. 25. In method 2500, a player places a wager on a gaming device at step 2402. At step 2404, the player plays a base game on a gaming device, such as primary gaming device 202 (FIG. 7). At decision 2406, method 2500 checks to see if the game outcome determined in step 2404 is an outcome qualifying the player to play a bonus game. If not, method 2500 proceeds to step 2408 and notifies the player of the game outcome determined in step 2404, and returns to step 2402.
  • If it is determined in step 2406 that the game outcome of step 2404 qualifies the player for a bonus game, method 2500 proceeds to step 2410. At step 2410, the bonus game outcome is determined. At step 2412, gaming display 2102 is activated. This may include activation of band 240 and indicator 2140. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 2500 then proceeds to step 2414 where band 240 is moved or rotated. At step 2416, indicator 2140 is moved. Indicator 2140 can by stopped by controller 360 at step 2502. Band 240 is stopped at step 2504. Method 2500 then awards any prizes indicated by the combination of the indicator 2140 and band 240 to the player in step 2422.
  • Vehicle Game Embodiment
  • Turning to FIGS. 26 and 27, an additional embodiment of a gaming device 2600 according to the present invention is shown. Gaming device 2600 has a gaming display 2602. Gaming device 2600 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Game display 2602 can have a prize band 240 that is supported for rotational movement by rollers 246 and guide tracks 1520. Band 240 can have a display surface 241. Band 240 can be a flexible belt. Band 240 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Various indicia 2630 can be displayed at prize positions 2625 on display surface 241. Prize positions 2625 can simulate or appear to be trees printed on display surface 241.
  • Gaming device 2600 can have a game theme of a car driving on a road or a race track. Gaming device 2600 can include various road features, such as a road 2610, hills 2612, dips in the road 2615, grass or field areas 2618 and road signs 2620. Display surface 241 can be printed with the various road features.
  • Hills 2612 can be formed in road 2610 by band 240 passing over rollers 246. Dips 2615 can be formed by band 240 moving through guide tracks 1520 causing band 240 to be guided downwardly. Rollers 246 and guide tracks 1520 can cause band 240 to move or undulate up and down as band 240 is rotated. Rollers 246 guide band 240 upwardly and guide tracks 1520 can guide band 240 downwardly forming concave areas 1510. The movement of band 240 through rollers 246 and guide tracks 1520 may appear to simulate the motion of a winding road with dips and hills.
  • A mechanical indicator 2640 can be mounted to housing 1001 in front of band 240. Indicator 2640 can appear to be a vehicle such as a car or truck. Indicator 2640 can be coupled to and moved by a positioning mechanism 72 through a bracket 74. Indicator 2640 and positioning mechanism 72 can operate the same as previously described in FIG. 23. The position of indicator 2640 can be controlled by controller 360 and actuator 80. Lights 2645 can be mounted on indicator 2640. Lights 2645 can be light emitting diodes (LEDs) and can be connected with and controlled by controller 360.
  • With continued reference to FIGS. 26 and 27, a game-winning outcome 2635 can be indicated by moving band 240 and indicator 2640, such that one of the prize positions 2625 is aligned above indicator 2640. Lights 2645 can further be illuminated to draw attention to the game-winning outcome. In the example shown in FIG. 26, indicator 2640 indicates the indicia 2635, having a value of 50 credits as the game-winning outcome. The movement of band 240 behind a car-shaped indicator 2640 can simulate the motion of a car traveling down a road.
  • Player input devices 2660 and 2665 can be mounted to housing 1001. Player input devices 2660 and 2665 can be buttons. Player input devices 2660 and 2665 can be used by a game player to control the position of indicator 2640. Player input device 2660 may cause indicator 2640 to move to the left and player input device 2665 may cause indicator 2640 to move to the right. After a player moves indicator 2640 using player input devices 2660 and 2665, controller 360 may then move and stop band 240 to select one of indicia 2630 to be awarded. Gaming device 2600 can be operated using the same methods shown in FIGS. 24 and 25.
  • Snaking Band Embodiment
  • FIG. 28 shows another embodiment of a gaming device 2800 in accordance with the present invention. Gaming device 2800 has a gaming display 2802. Gaming device 2800 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Gaming display 2802 can have a prize band 2810 that is significantly longer than band 240 of FIGS. 7 and 8. Band 2810 is supported for rotational movement by rollers 246. Band 2810 can have a display surface 2812. Band 2810 can be a flexible belt. Band 2810 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Band 2810 can be rotated by controller 360 causing actuator 310 to be rotated by driven roller 320. Source 362 and detector 364 can provide controller 360 with a position signal about the position of band 2810.
  • Gaming display 2802 can have band guide section 2820 that causes the band to move back and forth or to move in a snake-like manner. Band guide section 2820 can have several rollers 2830 that band 2810 rolls over. The band can be woven around rollers 2830. The use of band guide section 2820 within housing 1001 allows for a longer length of band 2810. Because band 2810 is longer a larger number of indicia can be displayed on band 2810. Band 2810 can be used in place of band 240 in the gaming device embodiments that were previously described. Rollers 2830 can also be arranged in band guide section 2820 such that the band moves up and down.
  • Reel to Reel Embodiment
  • FIG. 29 shows another embodiment of a gaming device 2900 in accordance with the present invention. Gaming device 2900 has a gaming display 2902. Gaming device 2900 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Gaming display 2902 can have rolls or reels of a wide belt of flexible material 2910 that is significantly longer than prize band 240 of FIGS. 7 and 8. Wide belt 2910 is supported for movement between end reels 2920 and 2930. Wide belt 2910 is wound on reels 2920 and 2930. Wide belt 2910 can have a display surface 2912. Wide belt 2910 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Wide belt 2910 can contain a wide variety of indicia (not shown) as was previously described in conjunction with band 240.
  • Reel 2920 is driven by an actuator 2928. Actuator 2928 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 2928 may rotate a shaft 2927 in connection with a wheel 2926. A belt 2924 may link wheel 2926 to another wheel 2922. Wheel 2922 may be connected to reel 2920. Rotation of shaft 2927 drives wheel 2926 which in turn drives wheel 2922 and reel 2920. Therefore, actuator 2928 can rotate reel 2920. The rotation of actuator 2928 can be reversed such that reel 2920 can be rotated in both directions. Optionally, an idler wheel or pulley (not shown) can be included on the opposing side of a portion of wide belt 2910 in order to take up any slack and maintain proper tension on wide belt 2910.
  • The other reel 2930 is driven by an actuator 2938. Actuator 2938 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 2938 may rotate a shaft 2937 in connection with a wheel 2936. A belt 2934 may link wheel 2936 to another wheel 2932. Wheel 2932 may be connected to reel 2930. Rotation of shaft 2937 drives wheel 2936 which in turn drives wheel 2932 and reel 2930. Therefore, actuator 2938 can rotate reel 2930. The rotation of actuator 2938 can be reversed such that reel 2930 can be rotated in both directions.
  • Actuators 2928 and 2938 are in communication with and can be controlled by controller 360. Source 362 and detector 364 can provide controller 360 with a position signal about the position of wide belt 2910.
  • Controller 360 can cause actuators 2928 and 2938 to rotate in a coordinated manner such that wide belt 2910 passes over rollers 246 and can be viewed through a transparent window 2950. Wide belt 2910 would be unwound from reel 2920 and wound on reel 2930. When wide belt 2910 approaches the end of its length, source 362 and detector 364 provide controller 360 with a signal that the end of the wide belt 2910 is approaching. Controller 360 then reverses the rotational direction of reels 2920 and 2930 such that wide belt 2910 is unwound from reel 2930 and wound onto reel 2920. The direction of rotation of the reels would be reversed each time that the end of the length of wide belt 2910 is approaching.
  • The use of reels 2920 and 2930 allows for a longer length of wide belt of flexible material 2910 to be stored on gaming device 2900 than for the continuous (i.e. endless) band 240 described previously. Because wide belt 2910 is longer, a larger number of indicia can be displayed on wide belt 2910. Wide belt 2910 can be used in place of band 240 in the gaming device embodiments that were previously described.
  • A method of operating gaming device 2900 of FIG. 29 is shown in FIG. 30. In method 3000, a player places a wager on a gaming device at step 2402. At step 2404, the player plays a base game on a gaming device, such as primary gaming device 202 (FIG. 7). At decision 2406, method 3000 checks to see if the game outcome determined in step 2404 is an outcome qualifying the player to play a bonus game. If not, method 3000 proceeds to step 2408 and notifies the player of the game outcome determined in step 2404, and returns to step 2402.
  • If it is determined in step 2406 that the game outcome of step 2404 qualifies the player for a bonus game, method 3000 proceeds to step 2410. At step 2410, the bonus game outcome is determined. At step 2412, gaming display 2902 is activated. This may include rotation of reels 2920 and 2930, movement of wide belt 2910 and activation of lights 330. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 3000 then proceeds to step 2414 where wide belt 2910 is moved. At decision step 3002, controller 360 checks to see if wide belt 2910 is at the end of its length. If controller 360 detects the end of wide belt 2910 is approaching, method 3000 proceeds to step 3004 where the rotational direction of reels 2920 and 2930 is reversed. If controller 360 does not detect the end of wide belt 2910 approaching, method 3000 proceeds to step 3006 where wide belt 2910 is stopped. At step 3008, a portion of back lights 330 are illuminated behind wide belt 2910 such that a game winning outcome is indicated. Method 3000 then awards any prizes indicated to the player in step 3010.
  • In another method of playing gaming device 2900, wide belt 2910 may be advanced in one direction during a game sequence and then rewound when gaming device 2900 is not being played.
  • Various Band Shapes Embodiment
  • FIG. 31 shows another embodiment of a gaming device 3100 in accordance with the present invention. Gaming device 3100 has a gaming display device 3102. Gaming device 3100 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary game 202 as shown in FIG. 7. A front panel 1503 is mounted to housing 1001.
  • Gaming display device 3102 is similar to gaming display 2602 of FIG. 27. Gaming display 3102 has a rotatable band 240 that can be fashioned into a wide variety of shapes and sizes. Band 240 may be formed into sloped, concave, convex, arched and flat band shape. The various band shapes are produced using guide tracks 1520 and rollers 246.
  • For example in FIG. 31, a hidden U-shaped section 3110 is formed by rollers 246 and guide tracks 1520. Hidden section 3110 could be used to hide various indicia from a game player. A convex section 3120 is formed by guide tracks 1520. A concave section 3140 is formed by guide tracks 1520. A flat section 3130 is formed between guide tracks 1520 and roller 246. Therefore, band 240 may further be formed into a wide variety of shapes and sizes using guide tracks 1520 and rollers 246.
  • Simulated Reel Embodiment
  • With reference now to FIGS. 32-34, an additional embodiment of a gaming device 3200 according to the present invention is shown. Gaming device 3200 has a gaming display device 3202. Gaming device 3200 can be a bonus game that can be mounted in a housing 1001 in conjunction with a primary gaming device 202 as shown in FIG. 7. Alternatively, gaming device 3200 may be provided as a substitute of the primary games of previous embodiments. For example, gaming device 3200 may be a primary game such as game 14 shown in FIG. 1 a or primary game device 202 shown in FIG. 7. A front panel 1503 is mounted to housing 1001 and has a window 3212. A payline 3225 may be located on window 3212.
  • Gaming display 3202 can have a prize band 240 that is conveyed by idle or support rollers 246. Band 240 can have an outside surface 240A, an inner surface 240B, sides 240C and 240D and a display surface 241. Band 240 can be a single flexible belt or may be a plurality of belts. Band 240 can have a planar display surface 241 that is visible to a game player through window 3212. Various indicia 3214 can be arranged in rows 3260 and in three columns 3270, 3272 and 3274 on display surface 241. Indicia 3214 can resemble the indicia typically found on slot machine game reels such as “7”, “oranges”, “lemons”, “bar” and “bar bar”. Any type of indicia may be used. Indicia 3214 can be printed on band 240. Payline 3225 may indicate a row of indicia as a game outcome. Each row of indicia may include at least three indicia in order to simulate three adjacent reels.
  • As seen in FIG. 32, one whole row 3260 of indicia are visible in window 3212 along with a small portion of the rows above and below the visible row.
  • Controller 360 can rotatably control the position of band 240 using actuator or stepper motor 310 driving driven roller 320 in the same manner as previously described for FIG. 7. The position of band 240 can be monitored by controller 360 using a sensor formed by source 362 and detector 364. The band 240 may be a continuous band, as previously described for FIG. 7 or the band may extend between first and second end reels as described for FIG. 29.
  • Gaming display 3202 can include a large wheel or roller 3210 that guides band 240 to roll over roller 3210. Roller 3210 would be supported for rotational movement on both sides of roller 3210 using a conventional rotation mechanism such as bearings. Roller 3210 guides band 240 to form a reel portion 3208. Reel portion 3208 may simulate the reels of a slot machine. Roller 3210 may guide band 240 into a semi-circular or convex shape in the area of the window. Roller 3210 can also guide band 240 into other shapes similar to a reel. Roller 3210 can be an idle roller or roller 3210 may be driven by an actuator.
  • Alternatively, the guide track 1520 of FIG. 16 could be used in place of roller 3210. Guide track 1520 would be shaped in a convex shape and could be used to guide band 240 into a reel type shape in the area of the window, i.e. in the area of the band that is displayed to the player.
  • With specific reference to FIG. 34, gaming device 3200 may further include a band braking mechanism 3230. Band braking mechanism 3230 may include a linear actuator 3232 that is connected by a shaft 3234 to a moveable caliper 3236. Moveable caliper 3236 has a braking surface 3236A and is located adjacent to band inner surface 240B. A stationary caliper 3238 has a braking surface 3238A and is located adjacent to band outer surface 240A. Linear actuator 3232 is connected to and controlled by controller 360.
  • Controller 360 may direct linear actuator 3232 to move moveable caliper 3236 causing braking surfaces 3236A and 3238A to come into contact with band 240. Band braking mechanism 3230 can be used to create different effects on the motion of band 240. For example, when band 240 is in motion, applying band braking mechanism 3230 can cause band 240 to jump, vibrate or shutter to simulate the motion of a reel type slot machine mechanism.
  • Alternatively, actuator 310 may be reversed slightly just before band 240 stops causing band to 240 to vibrate and shutter before stopping.
  • A game winning outcome 1580 can be indicated by the indicia 3214 that are shown on payline 3225. Any credits won may be shown on credit meter 3240. In an alternative embodiment, indicia 3214 may be backlit by a set of lights (not shown) behind band 240.
  • Controller 360 can control and select the movement and position of band 240 and further can control the application of band braking mechanism 3220.
  • Band 240 can have a long path length allowing a large number of different types of indicia to be displayed. Band 240 may have long sinuous or snake like shape that further increases the path length and the space available to display various indicia. A standard gaming reel has a small surface area and is limited in the number of indicia that can be displayed.
  • In one embodiment, each row of the display surface 241 provides a combination of indicia that indicates a game outcome with all possible game outcomes having at least one row on the display surface 241 that indicates the respective game outcome. For example, a non-winning game outcome may be represented by three different indicia, whereas a winning outcome may be represented by a pair of matching indicia such as a pair of lemons. In one embodiment, at least one game outcome has several rows that indicate the game outcome such that if there are M game outcomes, there are N rows where N is greater than M. For example, a first row with a pair of lemons and a second row with a pair of oranges may both indicate a first winning outcome. Similarly, there may be many ways to represent three non-matching indicia in order to indicate a non-winning outcome. In one embodiment, every possible game outcome has multiple rows that can indicate the respective game outcome such that N will be greater than 2M. The selection of which row to indicate a game outcome is performed by the controller 360.
  • A method of operating gaming device 3200 of FIGS. 32-34 is shown in FIG. 35. In method 3500, a player places a wager on a gaming device at step 3502. At step 3504, the player plays a base game on a gaming device such as primary gaming device 202 (FIG. 7). At decision 3506, method 3500 checks to see if the game outcome determined in step 3504 is an outcome qualifying the player to play a bonus game. If not, method 3500 proceeds to step 3508 and notifies the player of the game outcome determined in step 3504, and returns to step 3502.
  • If it is determined in step 3506 that the game outcome of step 3504 qualifies the player for a bonus game, method 3500 proceeds to step 3510. At step 3510, the bonus game outcome is determined. At step 3512, gaming display 3502 is activated. This may include activation of band 240. Lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
  • Method 3500 then proceeds to step 3514 where band 240 is moved or rotated. At step 3516, band 240 is slowed or braked using braking mechanism 3230 and then stopped. The game outcome is indicated by payline 3225 (FIG. 32). Method 3500 then awards any prizes to the player in step 3520.
  • As described above, the gaming device 3200 may be provided as a primary or base game. FIG. 36 shows a method 3550 which is the method 3500 of FIG. 35 modified for base game or primary game play. At step 3501, a player places a wager and initiates a game. At step 3503, the gaming device 3200 determines a game outcome, for example by generating a random number and comparing the generated number to a paytable. At step 3512, the display device is activated and the band is moved at step 3514. At step 3515, the controller 360 selects an appropriate row for indicating the game outcome. The controller 360 brakes and stops the band at step 3516 when the selected row is in a position to be displayed to the player. The game outcome is thus displayed to the player at step 3518. At step 3520, any prizes are awarded to the player. Alternatively, a bonus game may be triggered and played prior to awarding any prizes.
  • CONCLUSION
  • It can thus be realized that certain embodiments of the present invention provide a highly attractive and entertaining device for displaying prizes. Certain embodiments of the present invention further provide a moveable indicator to indicate a bonus prize. Thus, certain embodiments of the present invention can easily catch patrons' attention and invite patrons to play the game. Certain embodiments may further cause players to play longer because the display device enhances the anticipation, stimulation, and excitement experienced by players.
  • Other embodiments add intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize to add an additional element of anticipation, surprise, and excitement for the players. For example, an indicator may indicate another symbol representing another prize to be added to the player's total prize. An indicator may indicate another symbol representing a multiplier, which may be used to multiply the player's prize.
  • Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the present embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.

Claims (30)

1. A gaming apparatus comprising:
(A) a display device comprising a display surface, the display surface being moveable, the display surface comprising a plurality of indicia;
(B) at least one roller, the roller supporting the display surface such that the display surface moves over the roller, the roller and display surface simulating a reel;
(C) a display device actuator coupled with the display surface and configured to move the display surface; and
(D) a controller in communication with the display device actuator, the controller configured to position the display surface such that at least one of the indicia appearing on the display surface conveys a game outcome.
2. The gaming apparatus of claim 1, wherein the indicia simulate a slot machine reel.
3. The gaming apparatus of claim 1, further comprising a braking mechanism coupled with the display surface and adapted to brake the display surface.
4. The gaming apparatus of claim 3 wherein the braking mechanism may be applied to the display surface to provide an effect to the braking of the display surface.
5. The gaming apparatus of claim 4 wherein the effect comprises at least one of jump, vibrate or shutter.
6. The gaming apparatus of claim 1 wherein the display device comprises an elongate band and wherein the display surface is provided on the elongate band.
7. The gaming apparatus of claim 6 wherein the elongate band is continuous.
8. The gaming apparatus of claim 6 wherein the elongate band extends between first and second end reels and wherein the roller is disposed between the first and second end reels.
9. A gaming apparatus comprising:
(A) a display device comprising a display surface, the display surface being moveable, the display surface comprising a plurality of indicia;
(B) at least one guide track holding the display surface, the at least one guide track being adapted to guide the shape of the display surface wherein the at least one guide track and display surface simulate a reel;
(C) a display device actuator in communication with the display surface and configured to move the display surface; and
(D) a controller in communication with the display device actuator, the controller configured to position the display surface such that at least one of the indicia appearing on the display surface conveys a game outcome.
10. The gaming apparatus of claim 9, further comprising a braking mechanism coupled with the display surface and adapted to brake the display surface.
11. The gaming apparatus of claim 10 wherein the braking mechanism may be applied to the display surface to provide an effect to the braking of the display surface.
12. The gaming apparatus of claim 11 wherein the effect comprises at least one of jump, vibrate or shutter.
13. The gaming apparatus of claim 9 wherein the display device comprises an elongate band and wherein the display surface is provided on the elongate band.
14. The gaming apparatus of claim 13 wherein the elongate band is continuous.
15. The gaming apparatus of claim 13 wherein the elongate band extends between first and second end reels and wherein the at least one guide track is disposed between the first and second end reels.
16. A gaming device comprising:
(A) an interface allowing a player to place a wager and play a game;
(B) a display device comprising:
(a) an elongate band;
(b) a display surface provided on the elongate band; and
(c) a plurality of indicia on the display surface, the indicia arranged in a plurality of rows, the indicia of each row being configured to indicate a game outcome; and
(C) a controller adapted to:
(a) determine a game outcome;
(b) select a row of the display surface that indicates the determined game outcome; and
(c) display the selected row to the player.
17. The gaming device of claim 16 further comprising shaping means for shaping the elongate band in a region of the display surface that is displayed to the player.
18. The gaming device of claim 17 wherein the shaping means comprises at least one roller for forming a convex shape in the elongate band.
19. The gaming device of claim 17 wherein the shaping means comprises at least one guide track for forming a convex shape in the elongate band.
20. The gaming device of claim 16 comprising M game outcomes, wherein the display surface comprises N rows, wherein N is greater than M.
21. The gaming device of claim 20 wherein the display surface comprises a plurality of rows that indicate the same game outcome.
22. The gaming device of claim 21 wherein the controller selects one of the rows that indicates the determined game outcome.
23. The gaming device of claim 16 further comprising a display device actuator in communication with the display surface and configured to move the display surface, wherein the controller is in communication with the display device actuator and wherein the controller is configured to control the display device actuator to position the selected row such that the selected row is visible to the player.
24. The gaming device of claim 23 further comprising a housing and at least one window in the housing, wherein the controller is configured to position the selected row in the window.
25. The gaming device of claim 16 wherein each row comprises at least three indicia which in combination indicate a game outcome.
26. A method of playing a game comprising:
(A) allowing a player to place a wager and play a game;
(B) determining a game outcome;
(C) selecting a row of a display surface that indicates the game outcome; and
(D) advancing the display surface such that the selected row is displayed to a player.
27. The method of claim 26 wherein the display surface comprises a plurality of rows that indicate the game outcome, and wherein selecting a row of the display surface comprises selecting one of the plurality of rows that indicate the game outcome.
28. The method of claim 26 wherein the display surface is provided on an elongate band, wherein the elongate band is supported by a plurality of rollers and wherein advancing the display surface comprises actuating at least one of the plurality of rollers.
29. The method of claim 26 further comprising shaping the display surface in a region of the display surface that is displayed to the player such that the display surface simulates a reel.
30. The method of claim 29 wherein shaping the display surface comprises shaping the display surface into a convex shape.
US12/106,660 2007-04-23 2008-04-21 Gaming display with moveable indicator and methods of use Abandoned US20080261678A1 (en)

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EP2251844A1 (en) * 2009-05-16 2010-11-17 NSM-Löwen Entertainment GmbH Leisure game device
US20130288792A1 (en) * 2012-04-27 2013-10-31 Aruze Gaming America, Inc. Gaming machine
US9076308B2 (en) 2010-09-29 2015-07-07 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US20150287274A1 (en) * 2014-04-03 2015-10-08 Casino Game Maker, Inc. Customization process for seating apparatus for operation of a game of chance
TWI723336B (en) * 2018-02-12 2021-04-01 林俊宏 With game function on disposable lids

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US5135224A (en) * 1991-01-14 1992-08-04 Leisure Create Co., Ltd. Pattern matching game machine of prepaid card system
US5752881A (en) * 1995-09-12 1998-05-19 Eagle Co., Ltd. Symbol display device and gaming machine including the same
US5833342A (en) * 1996-02-26 1998-11-10 Azkoyen Industrial, S.A. Device for the successive display of pictures in recreational machines
US7731583B2 (en) * 2001-06-27 2010-06-08 Atlantic City Coin & Slot Service Company, Inc. Gaming display with moveable indicator and methods of use

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Publication number Priority date Publication date Assignee Title
US5135224A (en) * 1991-01-14 1992-08-04 Leisure Create Co., Ltd. Pattern matching game machine of prepaid card system
US5752881A (en) * 1995-09-12 1998-05-19 Eagle Co., Ltd. Symbol display device and gaming machine including the same
US5833342A (en) * 1996-02-26 1998-11-10 Azkoyen Industrial, S.A. Device for the successive display of pictures in recreational machines
US7731583B2 (en) * 2001-06-27 2010-06-08 Atlantic City Coin & Slot Service Company, Inc. Gaming display with moveable indicator and methods of use

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2251844A1 (en) * 2009-05-16 2010-11-17 NSM-Löwen Entertainment GmbH Leisure game device
US9076308B2 (en) 2010-09-29 2015-07-07 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US20130288792A1 (en) * 2012-04-27 2013-10-31 Aruze Gaming America, Inc. Gaming machine
US9033800B2 (en) * 2012-04-27 2015-05-19 Universal Entertainment Corporation Gaming machine
US20150287274A1 (en) * 2014-04-03 2015-10-08 Casino Game Maker, Inc. Customization process for seating apparatus for operation of a game of chance
TWI723336B (en) * 2018-02-12 2021-04-01 林俊宏 With game function on disposable lids

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Effective date: 20130626