US1538156A - Card game - Google Patents

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US1538156A
US1538156A US10225A US1022525A US1538156A US 1538156 A US1538156 A US 1538156A US 10225 A US10225 A US 10225A US 1022525 A US1022525 A US 1022525A US 1538156 A US1538156 A US 1538156A
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cards
series
card
game
hand
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US10225A
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Vernon D Beatty
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • li'his invention relates to a card game, and has for its object a series of selectively marked cards adapted to be dealt and played according to certain selected or suggested rules, whose markings make use of the present interest in cross-word pus-Ale,problenls, and can be either selected -more or less at random or witha View to definite educational features, illustrations of which latter will he hereinafter"oli'ered.
  • Figure l is a 'I.QPY(-Stllltlttl0]] of the romponent cards of three olithenumbercd series complete.
  • Figure 2* is a diagranunatic representz'rtion of the entire'set of sixty cards herein selected for explanation, also containing a sugges tion of a possible modification which will be explained later on.
  • Figure is a representation of a matched pair of cards from the same numberseries, which, when held or secured by any ot the players, maybe laid on the tableas a step toward the completion of his play.
  • Figure l is a representation of a sequence*or run of three consecutive numbers, which, when assembled in any one playefls hand, may be similarly laid upon the table by their holder.
  • Figuresfi and 6 are suggestive representations of the I'Qll'llltllllZSOl two of the players some one of the numbers I to 10 inclusive,
  • each number seriesconslsts of six cards On the face of each card, in addition to its series number, appears either a single,
  • each number series contains three pairs of correlated cards, and in each series of six cards there are four, which, though bearing the same series .nrnnber, carry wording not pertinent to, or synonymous with, themarkings on eitherot the two remaining cards. Or, as a further complication and incentive to vigilance on the part ofthe players, them ark'ings on the cards of a series may be so arranged thateither of two o'f-the -five otl'rer cards of a seriesmay be responsive or c01nplementary to the wordingon the sixth card of the series, r
  • a predetermined number-of cards are dealt around to the players and thercmainder of the pack left stacked, face downward, in the middle of the table, to be drawn from by the players in order. 'lhus, assuming that six persons were taking part in the game, seven cards might be dealt to each player and the remaining eighteen left in the drawing stack; let it further be assumed that the first person to play found his handto consist of one card from each oi"? series 1, 2, 5, 7 and 8 and two cards of series 10.
  • the player finds that the card drawnwill not lit in with any in his hand, but that the two cards of series 10 first dealt him are complen'ientary, that is, one carrying a single word which is apt and responsive to the phrase on the other card of series 10 in his hand.
  • the player may put down the pair face upward, as that much of a step toward getting rid of all of his cards, and in addition may discard the card just drawn or any other one in his hand that he sees fit to.
  • a card game consisting of a selected number of cards bearing diverse series markings, each series consisting of a plurality of pairs of cards, one of which contains a phrase and the other of which contains a single Word synonymous with such phrase.
  • a card game consisting of a predetermined number of dealable and drawable cards, each one of said cards bearing a single word synonymous with or suggestive of a phrase appearing on another card, or vice versa, the cards being also marked With diverse series markings whereby the paired cards are located in the same symbolized series with other cardsthe subject matter of whose markings are irrelevant to them.
  • a cross-word puzzle game consisting oi a plurality of cards each bearing one of a plurality oi diverse series markii'igs and in addition a word or phrase suggestive of a phrase or word appearing on one of the other cards of that series though irrelevant to the subject matter of other cards of the same series.
  • a cross-Word game consisting of a selected number of cards each of which has printed on its playing face a certain series number and a word or phrase suggestive of a phrase or Word appearing on another card of the same series, each series containing a plurality of such pairs of cards and the total of the" series numbers held by any one player at the conclusion of a game determining the penalty chargeable against him in the scoring.
  • a cross-Word game comprising a plurality of cards each of which carries a series mark and a Word or phrase for Which a synonym appears on one of theother cards of that series, the cards being playable according to matchings of the words they bear or according to the sequences of series markings.

Description

May 19, 1925. 1,538,156
V. D. BEATTY CARD GAME Filed Feb, 19- 5 3 3 5 8 3 3 M r 1 Fawn FREE RL 291.0 APE'R RE IN AN F'Rom TTER AND A OYSTER POLL-U Tum MOISTURE 4 4 4 4 Cross AN 4 TH ARawvu A YENL r PM PPER F T 554 T M05517 Tns Bony MIDDLE rlvs LETTERS 5 J f Aura n TANq p A Few A Fuu dulvaui Buqqy vEGEmm' WHEELER WHEELED VEHlcLE m VEHIQL In EN LETT FIVE 1 "JADE 0F 1 PER 84077 1 1 1 1 1 F MD Assam R 6 3 MOISTURE PEARL BELT JUNGLE F701;, 6 INVENTOR.
a 9 I By M 8w W .70 1o 10 10 2s 2s" NEY. F76? Z ATTOR Patented May 19, 1925.
VERNON D. BEATTY, OF DETROIT, MICHIGAN.
eann GAME.
Application filed February 19, 1925. Serial No. 10,225.
To all wlzomit may concern:
lie it known that I, VnnNoN l), BEATTY, a citizen of the United States, residingat Detroit, county of Wayne, State of Michigan, have invented a certain new and useful Improvement in Card Gaines, and declare the followingto be a full, clear, and enact description of the same, such aswill enable others skilled in the art to which it pertainsto make and use the same, reference being =had to the accompanying drawings, which form a part ofthis specification.
li'his invention relates to a card game, and has for its object a series of selectively marked cards adapted to be dealt and played according to certain selected or suggested rules, whose markings make use of the present interest in cross-word pus-Ale,problenls, and can be either selected -more or less at random or witha View to definite educational features, illustrations of which latter will he hereinafter"oli'ered. The game as devised and played will be herein explained 'with reference to a pack containing sixty cards, in which some of the ideas embodied in the game of authors and some employed in the game of rummy with regular playing cards are made use of; but l do not desire my disclosure to be understood as restrictedthereto in either sense, sinceit will become obvious, as the explanations herein proceed, that other numbers of cards may beuserhand other playing rules followed, while still retaining the cross-wm: ;l puzzle 'l cature oil? their markings.
in the drawings:
Figure l is a 'I.QPY(-Stllltlttl0]] of the romponent cards of three olithenumbercd series complete.
Figure 2*is a diagranunatic representz'rtion of the entire'set of sixty cards herein selected for explanation, also containing a sugges tion of a possible modification which will be explained later on.
Figure is a representation of a matched pair of cards from the same numberseries, which, when held or secured by any ot the players, maybe laid on the tableas a step toward the completion of his play.
Figure l is a representation of a sequence*or run of three consecutive numbers, which, when assembled in any one playefls hand, may be similarly laid upon the table by their holder.
Figuresfi and 6 are suggestive representations of the I'Qll'llltllllZSOl two of the players some one of the numbers I to 10 inclusive,
so that, except as will be hereinafter e: plained, each number seriesconslsts of six cards. On the face of each card, in addition to its series number, appears either a single,
word, or a 'phrase suggestion of a single word appearing on some one of the other cards of that Immber series. Thus each number series contains three pairs of correlated cards, and in each series of six cards there are four, which, though bearing the same series .nrnnber, carry wording not pertinent to, or synonymous with, themarkings on eitherot the two remaining cards. Or, as a further complication and incentive to vigilance on the part ofthe players, them ark'ings on the cards of a series may be so arranged thateither of two o'f-the -five otl'rer cards of a seriesmay be responsive or c01nplementary to the wordingon the sixth card of the series, r
Depending on the number'ol' persons taking'part in the game, a predetermined number-of cards are dealt around to the players and thercmainder of the pack left stacked, face downward, in the middle of the table, to be drawn from by the players in order. 'lhus, assuming that six persons were taking part in the game, seven cards might be dealt to each player and the remaining eighteen left in the drawing stack; let it further be assumed that the first person to play found his handto consist of one card from each oi"? series 1, 2, 5, 7 and 8 and two cards of series 10. He first draws one card from the central stack and compares it with those already in his hand to determine whether it canbe made useful in connection with any of those he already has; it it should happen to be the card jungle of series 5, and if the card of thatlseries already in his handwas tangled vegetation, he has matching word and phrase cards whichentitle him to lay down the pair, face upward, on the table, thus making that much progress toward getting rid of all or his seven cards, whichis the object of the game. If, however, the card he lras-d'raivn, is of another series, as -t'or example. seriesfigor if the carddrawm though of series 5, carries the phrase a four wheeled vehicle, which obviously would notbe pertinent to jungle of the same series alreadyheld by him, two courses are open to him: he may either place the just-drawn card face upward in a discard pile, or he may combine it with the cards of series 5 and 7 already in his hand to make a 'sequence, which he is similarly privileged to lay down face upward on the table, thus diminishing the number of cards he mustget rid of, and in addition thereto place on the discard pile whatever card in his hand he, for one reason or another, has the least hope of matching up from the drawing stack, or from the top card of the discard stack, as and when this latter is built up in the course of the play; obviously the latter course is the more advantageous.
Suppose, furthermore, that the player, with the same initial assortment of cards in his hand, finds that the card drawnwill not lit in with any in his hand, but that the two cards of series 10 first dealt him are complen'ientary, that is, one carrying a single word which is apt and responsive to the phrase on the other card of series 10 in his hand. After drawing from the unknown stack, or if a discard stack has been meantime built up, from that, the player may put down the pair face upward, as that much of a step toward getting rid of all of his cards, and in addition may discard the card just drawn or any other one in his hand that he sees fit to. The play then goes to the next person at the table, who proceeds similarly, according to what he draws and what he may already have in either matchable or sequence material in his hand. If, h0wever, any one of the players has laid down a sequence, the other players should be vigilant to note and get rid of, either by discarding-either from their own hands or from their drawings from either stack, unknown or discard, the three cards, one from each of the number series present in the sequence, whose inscriptions are complementary to the wording on the cards in the sequence or run of three; for example, suppose the sequence laid down consisted of the cards pearl of series 3, belt of series 4c, and jungle of series 5, the cards thereafter to be considered especially worthless, except possibly for building up some other sequence would be found in an oyster of series 3, goes around the middle of series l, and tangled vegetation of series 5.
The first player to get rid of all of his cards being the winner of any hand, and the other players being penalized in his favor for the total of the series numbers on the several cards still remaining in the hand of each, it is obvious that, as the play with its drawing, matching, and discarding proceeds, generally speaking it is advisable bilities in those directions.
to continue to hold "ards of as lowa series number as possible, in order that the penalizing total may be kept as small as possible, if the player does not succeed in winning the hand by getting rid of his cards first. A variety may, however, be added to the rules of the game, if desired, along the lines suggested in the row representing series 10 in Figure 2, wherein, in place of there being six units of series 10, there are but four, and the other two cards required to make up the total of in the pack may consist of a pair, one containing a phrase and the other containing a single word responsive thereto, but bearing a much higher series number as, for example, 25. Of course as the cards are dealt, no one knows just what the holdings of the others are, or what may still be in s the drawing stack, so any one of the players drawing one of these high numbered cards must bear in mind that, instead of there being five other cards of that number series distributed somewhere among the participants in the game, or else held in the drawing stack, there is but one chance of his card being matched so that he can throw down the pair, either by drawing from the unknown stack or from a discard by one of his opponents. The ridding of his hand of this large scoring" number before any of the other players can complete his matching-up of cards and exhaustion of his hand is consequently the wise move under most circumstances. It is of course obvious that more than one series of six could be thus diminished in favor of a pair of higher numbered cards and that, if desired, some special scoring reward could accrue to the person daring to hold one of these cards long enough to secure the other by drawing and thus constituting a pair.
In Figures 5 and 6, which,as stated, represent the makeup of what might be left in the hands of the least successful players in any one hand, it is obvious that the player still holding the cards represented in Figure 5, when some one of the other players has gotten rid of the last of his cards, would be penalized a total of forty-one points, while the holder of the hand shown in Figure 6 would be penalized twenty-four points.
It is obvious that a wide variety of subjects, either entertaining or educational, could be selected for the phrases and their complementary single words for the markings on any set of cards; in the realm of geography, such pairings, as the State directly north of Arizona and Utah, and in the realm of history early'Norse explorers and Vikings, suggest the lines of possi- Furthermore, either an individual deck of cards may be used or several decks with variant basic subjects may be used one after another, in the same way as duplicate whist sets, so that a familiarity with the titles on any one set, acquired after one or more hands have been played, would not result in a lessening of the players interest, and would in addition cause a shifting of thelines of thought of the players from one line of'words and their synonymous phrases to another.
What I claim is: I
1. A card game, consisting of a selected number of cards bearing diverse series markings, each series consisting of a plurality of pairs of cards, one of which contains a phrase and the other of which contains a single Word synonymous with such phrase.
2. A card game, consisting of a predetermined number of dealable and drawable cards, each one of said cards bearing a single word synonymous with or suggestive of a phrase appearing on another card, or vice versa, the cards being also marked With diverse series markings whereby the paired cards are located in the same symbolized series with other cardsthe subject matter of whose markings are irrelevant to them.
3. A cross-word puzzle game, consisting oi a plurality of cards each bearing one of a plurality oi diverse series markii'igs and in addition a word or phrase suggestive of a phrase or word appearing on one of the other cards of that series though irrelevant to the subject matter of other cards of the same series. a v
4. A cross-Word game, consisting of a selected number of cards each of which has printed on its playing face a certain series number and a word or phrase suggestive of a phrase or Word appearing on another card of the same series, each series containing a plurality of such pairs of cards and the total of the" series numbers held by any one player at the conclusion of a game determining the penalty chargeable against him in the scoring.
5. A cross-Word game, comprising a plurality of cards each of which carries a series mark and a Word or phrase for Which a synonym appears on one of theother cards of that series, the cards being playable according to matchings of the words they bear or according to the sequences of series markings.
In testimony whereof, I sign this specification in the presence of twowitnesses.
VERNON D. BEATTY. Witnesses WrLLIAM M. SWAN, C. Ur'roN SHREVE.
US10225A 1925-02-19 1925-02-19 Card game Expired - Lifetime US1538156A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5547199A (en) * 1995-06-12 1996-08-20 Calhoun; Christopher A. Method of playing a sentence forming game
US20040188941A1 (en) * 2002-03-04 2004-09-30 Robert Levin Sesquiptm

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5547199A (en) * 1995-06-12 1996-08-20 Calhoun; Christopher A. Method of playing a sentence forming game
US20040188941A1 (en) * 2002-03-04 2004-09-30 Robert Levin Sesquiptm

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