DE69833918D1 - Videospielvorrichtung und Speichermedium dafür - Google Patents

Videospielvorrichtung und Speichermedium dafür

Info

Publication number
DE69833918D1
DE69833918D1 DE69833918T DE69833918T DE69833918D1 DE 69833918 D1 DE69833918 D1 DE 69833918D1 DE 69833918 T DE69833918 T DE 69833918T DE 69833918 T DE69833918 T DE 69833918T DE 69833918 D1 DE69833918 D1 DE 69833918D1
Authority
DE
Germany
Prior art keywords
storage medium
game device
video game
video
medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69833918T
Other languages
English (en)
Other versions
DE69833918T2 (de
Inventor
Shigeru Miyamoto
Yoichi Yamada
Toshio Iwawaki
Toru Osawa
Tsuyoshi Kihara
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Application granted granted Critical
Publication of DE69833918D1 publication Critical patent/DE69833918D1/de
Publication of DE69833918T2 publication Critical patent/DE69833918T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
DE69833918T 1997-11-20 1998-11-20 Videospielvorrichtung und Speichermedium dafür Expired - Lifetime DE69833918T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP9319667A JPH11151376A (ja) 1997-11-20 1997-11-20 ビデオゲーム装置およびその記憶媒体
JP31966797 1997-11-20

Publications (2)

Publication Number Publication Date
DE69833918D1 true DE69833918D1 (de) 2006-05-11
DE69833918T2 DE69833918T2 (de) 2007-03-01

Family

ID=18112859

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69833918T Expired - Lifetime DE69833918T2 (de) 1997-11-20 1998-11-20 Videospielvorrichtung und Speichermedium dafür

Country Status (5)

Country Link
US (2) US6220962B1 (de)
EP (1) EP0920892B1 (de)
JP (1) JPH11151376A (de)
CA (1) CA2254277C (de)
DE (1) DE69833918T2 (de)

Families Citing this family (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11151376A (ja) 1997-11-20 1999-06-08 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP2001149640A (ja) * 1999-09-16 2001-06-05 Sega Corp ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体
DE60023081D1 (de) 1999-10-14 2005-11-17 Sony Computer Entertainment Inc Unterhaltungssystem, Unterhaltungsvorrichtung, Aufzeichnungsmedium und Programm
EP1097736A3 (de) * 1999-10-14 2003-07-09 Sony Computer Entertainment Inc. Unterhaltungssystem, unterhaltungsvorrichtung, aufzeichnungsmedium und programm
JP2001198351A (ja) * 2000-01-19 2001-07-24 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける投擲ガイド表示方法及び投擲ガイド表示プログラムが記録された可読記録媒体
JP2002095863A (ja) * 2000-07-03 2002-04-02 Sony Computer Entertainment Inc プログラム実行システム、プログラム実行装置、記録媒体及びプログラム、並びに視点を切り換える方法及び照準を切り換える方法
JP3637031B2 (ja) * 2002-04-03 2005-04-06 任天堂株式会社 ゲーム装置およびゲームプログラム
JP2003340144A (ja) * 2002-05-22 2003-12-02 Copcom Co Ltd ゲーム装置、ゲーム制御方法、ゲームプログラム、および記録媒体
JP3888542B2 (ja) * 2002-12-05 2007-03-07 任天堂株式会社 ゲーム装置およびゲームプログラム
JP2004337256A (ja) * 2003-05-13 2004-12-02 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム機の制御方法及びプログラム
US8133115B2 (en) * 2003-10-22 2012-03-13 Sony Computer Entertainment America Llc System and method for recording and displaying a graphical path in a video game
EP1727093A1 (de) * 2003-12-19 2006-11-29 Tdvision Corporation S.A. DE C.V. 3d-videospiel-system
US20060071933A1 (en) 2004-10-06 2006-04-06 Sony Computer Entertainment Inc. Application binary interface for multi-pass shaders
US7636126B2 (en) 2005-06-22 2009-12-22 Sony Computer Entertainment Inc. Delay matching in audio/video systems
US20070112603A1 (en) * 2005-11-01 2007-05-17 Fresenius Medical Care Holdings, Inc. Digital data entry methods and devices
US8543420B2 (en) * 2007-09-19 2013-09-24 Fresenius Medical Care Holdings, Inc. Patient-specific content delivery methods and systems
US7880746B2 (en) 2006-05-04 2011-02-01 Sony Computer Entertainment Inc. Bandwidth management through lighting control of a user environment via a display device
US7965859B2 (en) 2006-05-04 2011-06-21 Sony Computer Entertainment Inc. Lighting control of a user environment via a display device
US9327191B2 (en) * 2006-05-08 2016-05-03 Nintendo Co., Ltd. Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
JPWO2008016064A1 (ja) * 2006-07-31 2009-12-24 株式会社キャメロット ゲーム装置、ゲーム装置におけるオブジェクトの表示方法及び表示プログラム
US20090253512A1 (en) * 2008-04-07 2009-10-08 Palo Alto Research Center Incorporated System And Method For Providing Adjustable Attenuation Of Location-Based Communication In An Online Game
US8616970B2 (en) * 2008-04-07 2013-12-31 Palo Alto Research Center Incorporated System and method for managing a multiplicity of text messages in an online game
US8265252B2 (en) * 2008-04-11 2012-09-11 Palo Alto Research Center Incorporated System and method for facilitating cognitive processing of simultaneous remote voice conversations
US8698741B1 (en) 2009-01-16 2014-04-15 Fresenius Medical Care Holdings, Inc. Methods and apparatus for medical device cursor control and touchpad-based navigation
US8632485B2 (en) * 2009-11-05 2014-01-21 Fresenius Medical Care Holdings, Inc. Patient treatment and monitoring systems and methods
US10799117B2 (en) 2009-11-05 2020-10-13 Fresenius Medical Care Holdings, Inc. Patient treatment and monitoring systems and methods with cause inferencing
US10786736B2 (en) 2010-05-11 2020-09-29 Sony Interactive Entertainment LLC Placement of user information in a game space
US9560314B2 (en) 2011-06-14 2017-01-31 Microsoft Technology Licensing, Llc Interactive and shared surfaces
US9342817B2 (en) 2011-07-07 2016-05-17 Sony Interactive Entertainment LLC Auto-creating groups for sharing photos
JP6948124B2 (ja) * 2016-12-14 2021-10-13 エヌエイチエヌ コーポレーション プログラムおよび画像制御方法
CN109966738B (zh) * 2019-02-22 2020-07-31 网易(杭州)网络有限公司 信息处理方法、处理装置、电子设备和存储介质
CN111991800A (zh) * 2019-02-22 2020-11-27 网易(杭州)网络有限公司 游戏角色控制方法、装置、设备和存储介质
CN109806595B (zh) * 2019-02-22 2022-07-29 网易(杭州)网络有限公司 方位的标记方法、装置、存储介质、处理器及终端
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN111760285B (zh) * 2020-08-13 2023-09-26 腾讯科技(深圳)有限公司 虚拟场景的显示方法、装置、设备及介质

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09167050A (ja) * 1995-10-09 1997-06-24 Nintendo Co Ltd 操作装置およびそれを用いる画像処理システム
US5679075A (en) * 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
TW346611B (en) * 1996-03-28 1998-12-01 Sega Enterprises Kk An image processor, a game machine using the image processor, a method of image processing and a medium
US5947819A (en) * 1996-05-22 1999-09-07 Konami Co., Ltd. Object-throwing video game system
ES2332271T3 (es) * 1996-06-05 2010-02-01 Kabushiki Kaisha Sega Doing Business As Sega Corporation Dispositivo de procesamiento de graficos, metodo de procesamiento de graficos, maquina de juegos y medio de almacenamiento.
JPH11151376A (ja) 1997-11-20 1999-06-08 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体

Also Published As

Publication number Publication date
US20010011036A1 (en) 2001-08-02
EP0920892B1 (de) 2006-03-22
EP0920892A2 (de) 1999-06-09
DE69833918T2 (de) 2007-03-01
EP0920892A3 (de) 2001-03-07
CA2254277A1 (en) 1999-05-20
CA2254277C (en) 2004-01-20
US6220962B1 (en) 2001-04-24
US6352476B2 (en) 2002-03-05
JPH11151376A (ja) 1999-06-08

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Legal Events

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