DE69726647D1 - Dreidimensionaler graphischer Beschleuniger mit mehrfachen logischen Bussen - Google Patents
Dreidimensionaler graphischer Beschleuniger mit mehrfachen logischen BussenInfo
- Publication number
- DE69726647D1 DE69726647D1 DE69726647T DE69726647T DE69726647D1 DE 69726647 D1 DE69726647 D1 DE 69726647D1 DE 69726647 T DE69726647 T DE 69726647T DE 69726647 T DE69726647 T DE 69726647T DE 69726647 D1 DE69726647 D1 DE 69726647D1
- Authority
- DE
- Germany
- Prior art keywords
- multiple logical
- dimensional graphic
- graphic accelerator
- logical buses
- buses
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/673,491 US5874969A (en) | 1996-07-01 | 1996-07-01 | Three-dimensional graphics accelerator which implements multiple logical buses using common data lines for improved bus communication |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69726647D1 true DE69726647D1 (de) | 2004-01-22 |
Family
ID=24702865
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69726647T Expired - Lifetime DE69726647D1 (de) | 1996-07-01 | 1997-07-01 | Dreidimensionaler graphischer Beschleuniger mit mehrfachen logischen Bussen |
Country Status (4)
Country | Link |
---|---|
US (2) | US5874969A (de) |
EP (1) | EP0817008B1 (de) |
JP (1) | JPH10177659A (de) |
DE (1) | DE69726647D1 (de) |
Families Citing this family (44)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3085242B2 (ja) * | 1997-04-30 | 2000-09-04 | 日本電気株式会社 | ビデオデータ転送方式 |
US6184908B1 (en) * | 1998-04-27 | 2001-02-06 | Ati Technologies, Inc. | Method and apparatus for co-processing video graphics data |
US6282554B1 (en) | 1998-04-30 | 2001-08-28 | Intel Corporation | Method and apparatus for floating point operations and format conversion operations |
US6266769B1 (en) | 1998-04-30 | 2001-07-24 | Intel Corporation | Conversion between packed floating point data and packed 32-bit integer data in different architectural registers |
US6247116B1 (en) | 1998-04-30 | 2001-06-12 | Intel Corporation | Conversion from packed floating point data to packed 16-bit integer data in different architectural registers |
US5995122A (en) * | 1998-04-30 | 1999-11-30 | Intel Corporation | Method and apparatus for parallel conversion of color values from a single precision floating point format to an integer format |
US6263426B1 (en) | 1998-04-30 | 2001-07-17 | Intel Corporation | Conversion from packed floating point data to packed 8-bit integer data in different architectural registers |
US6292815B1 (en) | 1998-04-30 | 2001-09-18 | Intel Corporation | Data conversion between floating point packed format and integer scalar format |
US6650327B1 (en) * | 1998-06-16 | 2003-11-18 | Silicon Graphics, Inc. | Display system having floating point rasterization and floating point framebuffering |
US6407740B1 (en) * | 1998-09-30 | 2002-06-18 | Sun Microsystems, Inc. | Addressable output buffer architecture |
JP3983394B2 (ja) * | 1998-11-09 | 2007-09-26 | 株式会社ルネサステクノロジ | 幾何学処理プロセッサ |
US6618048B1 (en) | 1999-10-28 | 2003-09-09 | Nintendo Co., Ltd. | 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components |
US6411301B1 (en) | 1999-10-28 | 2002-06-25 | Nintendo Co., Ltd. | Graphics system interface |
US6452600B1 (en) | 1999-10-28 | 2002-09-17 | Nintendo Co., Ltd. | Graphics system interface |
US6857061B1 (en) | 2000-04-07 | 2005-02-15 | Nintendo Co., Ltd. | Method and apparatus for obtaining a scalar value directly from a vector register |
US6859862B1 (en) | 2000-04-07 | 2005-02-22 | Nintendo Co., Ltd. | Method and apparatus for software management of on-chip cache |
US7119813B1 (en) | 2000-06-02 | 2006-10-10 | Nintendo Co., Ltd. | Variable bit field encoding |
US6999100B1 (en) | 2000-08-23 | 2006-02-14 | Nintendo Co., Ltd. | Method and apparatus for anti-aliasing in a graphics system |
US6580430B1 (en) | 2000-08-23 | 2003-06-17 | Nintendo Co., Ltd. | Method and apparatus for providing improved fog effects in a graphics system |
US7196710B1 (en) * | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
US6609977B1 (en) | 2000-08-23 | 2003-08-26 | Nintendo Co., Ltd. | External interfaces for a 3D graphics system |
US6606689B1 (en) | 2000-08-23 | 2003-08-12 | Nintendo Co., Ltd. | Method and apparatus for pre-caching data in audio memory |
US6700586B1 (en) | 2000-08-23 | 2004-03-02 | Nintendo Co., Ltd. | Low cost graphics with stitching processing hardware support for skeletal animation |
US6707458B1 (en) | 2000-08-23 | 2004-03-16 | Nintendo Co., Ltd. | Method and apparatus for texture tiling in a graphics system |
US6937245B1 (en) | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
US6980218B1 (en) | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
US6636214B1 (en) | 2000-08-23 | 2003-10-21 | Nintendo Co., Ltd. | Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode |
US7538772B1 (en) * | 2000-08-23 | 2009-05-26 | Nintendo Co., Ltd. | Graphics processing system with enhanced memory controller |
US6639595B1 (en) | 2000-08-23 | 2003-10-28 | Nintendo Co., Ltd. | Achromatic lighting in a graphics system and method |
US7134960B1 (en) | 2000-08-23 | 2006-11-14 | Nintendo Co., Ltd. | External interfaces for a 3D graphics system |
US6664962B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Shadow mapping in a low cost graphics system |
US6664958B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Z-texturing |
US6811489B1 (en) | 2000-08-23 | 2004-11-02 | Nintendo Co., Ltd. | Controller interface for a graphics system |
US6697074B2 (en) | 2000-11-28 | 2004-02-24 | Nintendo Co., Ltd. | Graphics system interface |
US7003588B1 (en) | 2001-08-22 | 2006-02-21 | Nintendo Co., Ltd. | Peripheral devices for a video game system |
US7061495B1 (en) * | 2002-11-18 | 2006-06-13 | Ati Technologies, Inc. | Method and apparatus for rasterizer interpolation |
US7796133B1 (en) * | 2002-11-18 | 2010-09-14 | Ati Technologies Ulc | Unified shader |
US8933945B2 (en) * | 2002-11-27 | 2015-01-13 | Ati Technologies Ulc | Dividing work among multiple graphics pipelines using a super-tiling technique |
US7633506B1 (en) * | 2002-11-27 | 2009-12-15 | Ati Technologies Ulc | Parallel pipeline graphics system |
US6985150B2 (en) * | 2003-03-31 | 2006-01-10 | Sun Microsystems, Inc. | Accelerator control unit configured to manage multiple hardware contexts |
US20050264554A1 (en) * | 2004-05-25 | 2005-12-01 | Deming James L | Tile based rendering of smooth points using polygons |
EP2284792A1 (de) * | 2009-08-07 | 2011-02-16 | Imec | Framework und Ausführungsmodul für gebrauch darin |
KR102444240B1 (ko) * | 2015-07-29 | 2022-09-16 | 삼성전자주식회사 | 텍스쳐 처리 방법 및 장치 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2770598B2 (ja) * | 1990-06-13 | 1998-07-02 | 株式会社日立製作所 | 図形表示方法およびその装置 |
US5345554A (en) * | 1992-04-17 | 1994-09-06 | Intel Corporation | Visual frame buffer architecture |
US5434967A (en) * | 1992-10-27 | 1995-07-18 | International Business Machines Corporation | Decision variable hardware logic and processing methods for graphics display system |
US5392393A (en) * | 1993-06-04 | 1995-02-21 | Sun Microsystems, Inc. | Architecture for a high performance three dimensional graphics accelerator |
EP0627682B1 (de) * | 1993-06-04 | 1999-05-26 | Sun Microsystems, Inc. | Gleitkommaprozessor für einen hochleistungsfähigen dreidimensionalen Graphikbeschleuniger |
US5408605A (en) * | 1993-06-04 | 1995-04-18 | Sun Microsystems, Inc. | Command preprocessor for a high performance three dimensional graphics accelerator |
US5463732A (en) * | 1994-05-13 | 1995-10-31 | David Sarnoff Research Center, Inc. | Method and apparatus for accessing a distributed data buffer |
US5821949A (en) * | 1996-07-01 | 1998-10-13 | Sun Microsystems, Inc. | Three-dimensional graphics accelerator with direct data channels for improved performance |
-
1996
- 1996-07-01 US US08/673,491 patent/US5874969A/en not_active Expired - Lifetime
-
1997
- 1997-06-30 JP JP9211422A patent/JPH10177659A/ja active Pending
- 1997-07-01 DE DE69726647T patent/DE69726647D1/de not_active Expired - Lifetime
- 1997-07-01 EP EP97110787A patent/EP0817008B1/de not_active Expired - Lifetime
-
1998
- 1998-07-29 US US09/124,823 patent/US5999196A/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
US5874969A (en) | 1999-02-23 |
EP0817008A3 (de) | 2001-09-05 |
EP0817008B1 (de) | 2003-12-10 |
JPH10177659A (ja) | 1998-06-30 |
EP0817008A2 (de) | 1998-01-07 |
US5999196A (en) | 1999-12-07 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8332 | No legal effect for de |