DE69614470D1 - Fahrspielmaschine - Google Patents

Fahrspielmaschine

Info

Publication number
DE69614470D1
DE69614470D1 DE69614470T DE69614470T DE69614470D1 DE 69614470 D1 DE69614470 D1 DE 69614470D1 DE 69614470 T DE69614470 T DE 69614470T DE 69614470 T DE69614470 T DE 69614470T DE 69614470 D1 DE69614470 D1 DE 69614470D1
Authority
DE
Germany
Prior art keywords
game machine
driving game
driving
machine
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69614470T
Other languages
English (en)
Other versions
DE69614470T2 (de
Inventor
Hiroyasu Machiguchi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of DE69614470D1 publication Critical patent/DE69614470D1/de
Application granted granted Critical
Publication of DE69614470T2 publication Critical patent/DE69614470T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • G09B9/05Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
DE69614470T 1995-09-12 1996-09-11 Fahrspielmaschine Expired - Lifetime DE69614470T2 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP7233908A JP2667656B2 (ja) 1995-09-12 1995-09-12 ドライビングゲーム機

Publications (2)

Publication Number Publication Date
DE69614470D1 true DE69614470D1 (de) 2001-09-20
DE69614470T2 DE69614470T2 (de) 2002-05-08

Family

ID=16962477

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69614470T Expired - Lifetime DE69614470T2 (de) 1995-09-12 1996-09-11 Fahrspielmaschine

Country Status (6)

Country Link
US (2) US5772504A (de)
EP (1) EP0761267B1 (de)
JP (1) JP2667656B2 (de)
CN (1) CN1073454C (de)
DE (1) DE69614470T2 (de)
TW (1) TW273519B (de)

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US7139843B1 (en) 1995-05-30 2006-11-21 Roy-G-Biv Corporation System and methods for generating and communicating motion data through a distributed network
KR100594558B1 (ko) 1996-05-02 2006-06-30 가부시키가이샤 세가 게임 장치, 게임 장치용 방법 및 컴퓨터 판독가능 매체
DE69732211T2 (de) * 1996-06-05 2005-12-22 Sega Corp. Bildverarbeitungseinheit für spiele
JP3273729B2 (ja) * 1996-06-07 2002-04-15 コナミ株式会社 ドライビングゲーム機
TW394702B (en) * 1996-10-09 2000-06-21 Sega Enterprises Kk Player, solution and play implementation and play system
US20010032278A1 (en) 1997-10-07 2001-10-18 Brown Stephen J. Remote generation and distribution of command programs for programmable devices
CN1199701C (zh) * 1997-11-07 2005-05-04 世嘉股份有限公司 游戏装置
USD432585S (en) * 1997-11-14 2000-10-24 Sega Enterprises, Ltd. Control unit for simulation game machine
US6988732B2 (en) * 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US6309306B1 (en) * 1999-03-03 2001-10-30 Disney Enterprises, Inc. Interactive entertainment attraction using telepresence vehicles
JP2001079263A (ja) * 1999-09-16 2001-03-27 Sega Corp ゲーム装置、データ処理方法、及び情報記録媒体
US8032605B2 (en) 1999-10-27 2011-10-04 Roy-G-Biv Corporation Generation and distribution of motion commands over a distributed network
US7201657B2 (en) * 2000-07-28 2007-04-10 Igt Gaming device having a game with decreasing probabilities of success
US6406369B1 (en) 2000-07-28 2002-06-18 Anthony J. Baerlocher Gaming device having a competition bonus scheme
US6780110B2 (en) * 2000-07-28 2004-08-24 Igt Gaming device having a competition bonus scheme
US6780103B2 (en) * 2000-08-31 2004-08-24 Igt Gaming device having skill/perceived skill bonus round
US6761632B2 (en) * 2000-08-31 2004-07-13 Igt Gaming device having perceived skill
US6572473B1 (en) * 2000-10-06 2003-06-03 Igt Gaming device having game scheme allowing player skill to affect symbol movement without affecting award
WO2002054184A2 (en) * 2001-01-04 2002-07-11 Roy-G-Biv Corporation Systems and methods for transmitting motion control data
US7904194B2 (en) 2001-02-09 2011-03-08 Roy-G-Biv Corporation Event management systems and methods for motion control systems
US6852027B2 (en) 2001-09-28 2005-02-08 Igt Gaming device having rate dependent game
US6939224B2 (en) * 2002-03-12 2005-09-06 Igt Gaming device having varying risk player selections
US7169047B2 (en) 2002-03-28 2007-01-30 Igt Providing an indication of a hidden bonus on a casino gaming apparatus
JP3731879B2 (ja) * 2002-05-09 2006-01-05 任天堂株式会社 ゲーム機およびゲームプログラム
US7789756B2 (en) 2002-09-13 2010-09-07 Igt Wagering gaming device having simulated control of movement of game functional elements
JP2004105671A (ja) * 2002-09-16 2004-04-08 Genki Kk 空間位置共有システム、データ共有システム、ネットワークゲームシステム及びネットワークゲーム用クライアント
US6942568B2 (en) * 2002-12-13 2005-09-13 Igt Gaming device having skill and dexterity element
JP3733949B2 (ja) * 2002-12-26 2006-01-11 株式会社三洋物産 遊技機
US7358973B2 (en) * 2003-06-30 2008-04-15 Microsoft Corporation Mixture model for motion lines in a virtual reality environment
US8456475B2 (en) * 2003-06-30 2013-06-04 Microsoft Corporation Motion line switching in a virtual environment
US20060064503A1 (en) 2003-09-25 2006-03-23 Brown David W Data routing systems and methods
US8027349B2 (en) 2003-09-25 2011-09-27 Roy-G-Biv Corporation Database event driven motion systems
US8585479B2 (en) 2003-10-20 2013-11-19 Tipping Point Group, Llc System to decode video signal from electronic gaming device and to determine play information
US20060040239A1 (en) * 2004-08-02 2006-02-23 J. J. Keller & Associates, Inc. Driving simulator having articial intelligence profiles, replay, hazards, and other features
CN101090759A (zh) 2004-08-20 2007-12-19 Igt公司 具有确定第二投注游戏的功能的第一交互式游戏的游戏装置和方法
US9552686B2 (en) 2005-09-02 2017-01-24 Igt Video and mechanical spinning bonus wheel
CN100410955C (zh) * 2005-09-30 2008-08-13 腾讯科技(深圳)有限公司 在二维游戏场景中实现跟随的方法及装置
JP5013303B2 (ja) * 2006-01-06 2012-08-29 株式会社セガ ゲーム装置及びその制御方法
CA2546518A1 (en) * 2006-05-10 2007-11-10 Sylvain Perigny Gforce simulation for automobile racing
US7931531B2 (en) 2006-11-08 2011-04-26 Igt Gaming system and method providing an interactive game with automatic wagers
US7950993B2 (en) 2006-11-08 2011-05-31 Igt Gaming system and method providing an interactive game with automatic wagers
US8814647B2 (en) * 2007-03-19 2014-08-26 Igt Gaming device and method of operating a gaming device including player controlled targeting
US8292723B2 (en) 2007-11-09 2012-10-23 Igt Gaming system and method for providing team play
US8702496B2 (en) 2009-03-16 2014-04-22 Igt Gaming device and method providing slot game having virtual map driven reel stop position determinations
US8911288B2 (en) 2009-03-16 2014-12-16 Igt Gaming device and method providing slot game having virtual map driven reel stop position determinations
US8292720B2 (en) 2009-05-29 2012-10-23 Igt Gaming system, gaming device and method providing competitive wagering games
US8398475B2 (en) 2010-04-27 2013-03-19 Igt Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game
US9821224B2 (en) * 2010-12-21 2017-11-21 Microsoft Technology Licensing, Llc Driving simulator control with virtual skeleton
US8366533B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US8366532B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US8795053B2 (en) 2012-09-24 2014-08-05 Igt Gaming system and method providing one or more indications associated with a player-selected symbol combination for a play of a pachisuro-style slot game
US9449467B2 (en) 2012-09-25 2016-09-20 Igt Gaming system and method providing a selection game associated with a plurality of different sets of pickable selections
KR101459908B1 (ko) * 2013-05-20 2014-11-07 현대자동차주식회사 안전운전유도 게임 장치 및 방법
US20150018072A1 (en) 2013-07-09 2015-01-15 Igt Gaming system and method for resuming a skill-based game after an interruption event
CN107376351B (zh) * 2017-07-12 2019-02-26 腾讯科技(深圳)有限公司 对象的控制方法和装置
EP3809359A1 (de) * 2019-10-14 2021-04-21 Ningbo Geely Automobile Research & Development Co. Ltd. Fahrzeuglenkungstestsystem und entsprechendes verfahren
TWD216612S (zh) * 2021-05-28 2022-01-11 酷碼科技股份有限公司 電競用座艙

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Also Published As

Publication number Publication date
CN1157180A (zh) 1997-08-20
US6117008A (en) 2000-09-12
JPH0975546A (ja) 1997-03-25
EP0761267A2 (de) 1997-03-12
CN1073454C (zh) 2001-10-24
US5772504A (en) 1998-06-30
EP0761267A3 (de) 1998-05-06
DE69614470T2 (de) 2002-05-08
JP2667656B2 (ja) 1997-10-27
EP0761267B1 (de) 2001-08-16
TW273519B (en) 1996-04-01

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8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP