DE69614470D1 - Fahrspielmaschine - Google Patents
FahrspielmaschineInfo
- Publication number
- DE69614470D1 DE69614470D1 DE69614470T DE69614470T DE69614470D1 DE 69614470 D1 DE69614470 D1 DE 69614470D1 DE 69614470 T DE69614470 T DE 69614470T DE 69614470 T DE69614470 T DE 69614470T DE 69614470 D1 DE69614470 D1 DE 69614470D1
- Authority
- DE
- Germany
- Prior art keywords
- game machine
- driving game
- driving
- machine
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP7233908A JP2667656B2 (ja) | 1995-09-12 | 1995-09-12 | ドライビングゲーム機 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69614470D1 true DE69614470D1 (de) | 2001-09-20 |
DE69614470T2 DE69614470T2 (de) | 2002-05-08 |
Family
ID=16962477
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69614470T Expired - Lifetime DE69614470T2 (de) | 1995-09-12 | 1996-09-11 | Fahrspielmaschine |
Country Status (6)
Country | Link |
---|---|
US (2) | US5772504A (de) |
EP (1) | EP0761267B1 (de) |
JP (1) | JP2667656B2 (de) |
CN (1) | CN1073454C (de) |
DE (1) | DE69614470T2 (de) |
TW (1) | TW273519B (de) |
Families Citing this family (58)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7137107B1 (en) | 2003-04-29 | 2006-11-14 | Roy-G-Biv Corporation | Motion control systems and methods |
US7139843B1 (en) | 1995-05-30 | 2006-11-21 | Roy-G-Biv Corporation | System and methods for generating and communicating motion data through a distributed network |
KR100594558B1 (ko) | 1996-05-02 | 2006-06-30 | 가부시키가이샤 세가 | 게임 장치, 게임 장치용 방법 및 컴퓨터 판독가능 매체 |
DE69732211T2 (de) * | 1996-06-05 | 2005-12-22 | Sega Corp. | Bildverarbeitungseinheit für spiele |
JP3273729B2 (ja) * | 1996-06-07 | 2002-04-15 | コナミ株式会社 | ドライビングゲーム機 |
TW394702B (en) * | 1996-10-09 | 2000-06-21 | Sega Enterprises Kk | Player, solution and play implementation and play system |
US20010032278A1 (en) | 1997-10-07 | 2001-10-18 | Brown Stephen J. | Remote generation and distribution of command programs for programmable devices |
CN1199701C (zh) * | 1997-11-07 | 2005-05-04 | 世嘉股份有限公司 | 游戏装置 |
USD432585S (en) * | 1997-11-14 | 2000-10-24 | Sega Enterprises, Ltd. | Control unit for simulation game machine |
US6988732B2 (en) * | 1998-09-11 | 2006-01-24 | Mikohn Gaming Corporation | Knowledge-based casino game and method therefor |
US6309306B1 (en) * | 1999-03-03 | 2001-10-30 | Disney Enterprises, Inc. | Interactive entertainment attraction using telepresence vehicles |
JP2001079263A (ja) * | 1999-09-16 | 2001-03-27 | Sega Corp | ゲーム装置、データ処理方法、及び情報記録媒体 |
US8032605B2 (en) | 1999-10-27 | 2011-10-04 | Roy-G-Biv Corporation | Generation and distribution of motion commands over a distributed network |
US7201657B2 (en) * | 2000-07-28 | 2007-04-10 | Igt | Gaming device having a game with decreasing probabilities of success |
US6406369B1 (en) | 2000-07-28 | 2002-06-18 | Anthony J. Baerlocher | Gaming device having a competition bonus scheme |
US6780110B2 (en) * | 2000-07-28 | 2004-08-24 | Igt | Gaming device having a competition bonus scheme |
US6780103B2 (en) * | 2000-08-31 | 2004-08-24 | Igt | Gaming device having skill/perceived skill bonus round |
US6761632B2 (en) * | 2000-08-31 | 2004-07-13 | Igt | Gaming device having perceived skill |
US6572473B1 (en) * | 2000-10-06 | 2003-06-03 | Igt | Gaming device having game scheme allowing player skill to affect symbol movement without affecting award |
WO2002054184A2 (en) * | 2001-01-04 | 2002-07-11 | Roy-G-Biv Corporation | Systems and methods for transmitting motion control data |
US7904194B2 (en) | 2001-02-09 | 2011-03-08 | Roy-G-Biv Corporation | Event management systems and methods for motion control systems |
US6852027B2 (en) | 2001-09-28 | 2005-02-08 | Igt | Gaming device having rate dependent game |
US6939224B2 (en) * | 2002-03-12 | 2005-09-06 | Igt | Gaming device having varying risk player selections |
US7169047B2 (en) | 2002-03-28 | 2007-01-30 | Igt | Providing an indication of a hidden bonus on a casino gaming apparatus |
JP3731879B2 (ja) * | 2002-05-09 | 2006-01-05 | 任天堂株式会社 | ゲーム機およびゲームプログラム |
US7789756B2 (en) | 2002-09-13 | 2010-09-07 | Igt | Wagering gaming device having simulated control of movement of game functional elements |
JP2004105671A (ja) * | 2002-09-16 | 2004-04-08 | Genki Kk | 空間位置共有システム、データ共有システム、ネットワークゲームシステム及びネットワークゲーム用クライアント |
US6942568B2 (en) * | 2002-12-13 | 2005-09-13 | Igt | Gaming device having skill and dexterity element |
JP3733949B2 (ja) * | 2002-12-26 | 2006-01-11 | 株式会社三洋物産 | 遊技機 |
US7358973B2 (en) * | 2003-06-30 | 2008-04-15 | Microsoft Corporation | Mixture model for motion lines in a virtual reality environment |
US8456475B2 (en) * | 2003-06-30 | 2013-06-04 | Microsoft Corporation | Motion line switching in a virtual environment |
US20060064503A1 (en) | 2003-09-25 | 2006-03-23 | Brown David W | Data routing systems and methods |
US8027349B2 (en) | 2003-09-25 | 2011-09-27 | Roy-G-Biv Corporation | Database event driven motion systems |
US8585479B2 (en) | 2003-10-20 | 2013-11-19 | Tipping Point Group, Llc | System to decode video signal from electronic gaming device and to determine play information |
US20060040239A1 (en) * | 2004-08-02 | 2006-02-23 | J. J. Keller & Associates, Inc. | Driving simulator having articial intelligence profiles, replay, hazards, and other features |
CN101090759A (zh) | 2004-08-20 | 2007-12-19 | Igt公司 | 具有确定第二投注游戏的功能的第一交互式游戏的游戏装置和方法 |
US9552686B2 (en) | 2005-09-02 | 2017-01-24 | Igt | Video and mechanical spinning bonus wheel |
CN100410955C (zh) * | 2005-09-30 | 2008-08-13 | 腾讯科技(深圳)有限公司 | 在二维游戏场景中实现跟随的方法及装置 |
JP5013303B2 (ja) * | 2006-01-06 | 2012-08-29 | 株式会社セガ | ゲーム装置及びその制御方法 |
CA2546518A1 (en) * | 2006-05-10 | 2007-11-10 | Sylvain Perigny | Gforce simulation for automobile racing |
US7931531B2 (en) | 2006-11-08 | 2011-04-26 | Igt | Gaming system and method providing an interactive game with automatic wagers |
US7950993B2 (en) | 2006-11-08 | 2011-05-31 | Igt | Gaming system and method providing an interactive game with automatic wagers |
US8814647B2 (en) * | 2007-03-19 | 2014-08-26 | Igt | Gaming device and method of operating a gaming device including player controlled targeting |
US8292723B2 (en) | 2007-11-09 | 2012-10-23 | Igt | Gaming system and method for providing team play |
US8702496B2 (en) | 2009-03-16 | 2014-04-22 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
US8911288B2 (en) | 2009-03-16 | 2014-12-16 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
US8292720B2 (en) | 2009-05-29 | 2012-10-23 | Igt | Gaming system, gaming device and method providing competitive wagering games |
US8398475B2 (en) | 2010-04-27 | 2013-03-19 | Igt | Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game |
US9821224B2 (en) * | 2010-12-21 | 2017-11-21 | Microsoft Technology Licensing, Llc | Driving simulator control with virtual skeleton |
US8366533B1 (en) | 2011-09-21 | 2013-02-05 | Igt | Gaming system, gaming device, and method providing an obstacle board slot game |
US8366532B1 (en) | 2011-09-21 | 2013-02-05 | Igt | Gaming system, gaming device, and method providing an obstacle board slot game |
US8795053B2 (en) | 2012-09-24 | 2014-08-05 | Igt | Gaming system and method providing one or more indications associated with a player-selected symbol combination for a play of a pachisuro-style slot game |
US9449467B2 (en) | 2012-09-25 | 2016-09-20 | Igt | Gaming system and method providing a selection game associated with a plurality of different sets of pickable selections |
KR101459908B1 (ko) * | 2013-05-20 | 2014-11-07 | 현대자동차주식회사 | 안전운전유도 게임 장치 및 방법 |
US20150018072A1 (en) | 2013-07-09 | 2015-01-15 | Igt | Gaming system and method for resuming a skill-based game after an interruption event |
CN107376351B (zh) * | 2017-07-12 | 2019-02-26 | 腾讯科技(深圳)有限公司 | 对象的控制方法和装置 |
EP3809359A1 (de) * | 2019-10-14 | 2021-04-21 | Ningbo Geely Automobile Research & Development Co. Ltd. | Fahrzeuglenkungstestsystem und entsprechendes verfahren |
TWD216612S (zh) * | 2021-05-28 | 2022-01-11 | 酷碼科技股份有限公司 | 電競用座艙 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03188885A (ja) * | 1990-03-06 | 1991-08-16 | Taito Corp | ゲームマシン |
ATE140331T1 (de) | 1991-03-21 | 1996-07-15 | Atari Games Corp | Fahrtsimulator mit überkreuzter netzwerkrückkoppelung |
US5368484A (en) * | 1992-05-22 | 1994-11-29 | Atari Games Corp. | Vehicle simulator with realistic operating feedback |
US5366376A (en) * | 1992-05-22 | 1994-11-22 | Atari Games Corporation | Driver training system and method with performance data feedback |
JP2760253B2 (ja) * | 1992-07-14 | 1998-05-28 | 住友電気工業株式会社 | 道路の動画像作成方法及びこの方法を適用した車載ナビゲーション装置 |
JP2799126B2 (ja) * | 1993-03-26 | 1998-09-17 | 株式会社ナムコ | ビデオゲーム装置及びゲーム用入力装置 |
US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
US5734373A (en) * | 1993-07-16 | 1998-03-31 | Immersion Human Interface Corporation | Method and apparatus for controlling force feedback interface systems utilizing a host computer |
JP3889815B2 (ja) * | 1994-01-25 | 2007-03-07 | 株式会社バンダイナムコゲームス | ゲーム装置およびこれを用いたマルチプレーヤ型のゲームシステム |
US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
-
1995
- 1995-09-12 JP JP7233908A patent/JP2667656B2/ja not_active Expired - Fee Related
- 1995-09-12 TW TW084109601A patent/TW273519B/zh not_active IP Right Cessation
-
1996
- 1996-09-10 US US08/711,824 patent/US5772504A/en not_active Expired - Lifetime
- 1996-09-11 DE DE69614470T patent/DE69614470T2/de not_active Expired - Lifetime
- 1996-09-11 EP EP96114565A patent/EP0761267B1/de not_active Expired - Lifetime
- 1996-09-12 CN CN96121108A patent/CN1073454C/zh not_active Expired - Lifetime
-
1998
- 1998-04-15 US US09/060,738 patent/US6117008A/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
CN1157180A (zh) | 1997-08-20 |
US6117008A (en) | 2000-09-12 |
JPH0975546A (ja) | 1997-03-25 |
EP0761267A2 (de) | 1997-03-12 |
CN1073454C (zh) | 2001-10-24 |
US5772504A (en) | 1998-06-30 |
EP0761267A3 (de) | 1998-05-06 |
DE69614470T2 (de) | 2002-05-08 |
JP2667656B2 (ja) | 1997-10-27 |
EP0761267B1 (de) | 2001-08-16 |
TW273519B (en) | 1996-04-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP |