DE602004019415D1 - Persönlich zugeschnittenes verhalten von computergesteuerten virtuellen figuren in einer virtual reality-umgebung - Google Patents

Persönlich zugeschnittenes verhalten von computergesteuerten virtuellen figuren in einer virtual reality-umgebung

Info

Publication number
DE602004019415D1
DE602004019415D1 DE602004019415T DE602004019415T DE602004019415D1 DE 602004019415 D1 DE602004019415 D1 DE 602004019415D1 DE 602004019415 T DE602004019415 T DE 602004019415T DE 602004019415 T DE602004019415 T DE 602004019415T DE 602004019415 D1 DE602004019415 D1 DE 602004019415D1
Authority
DE
Germany
Prior art keywords
computer
controlled
virtual
behavior
reality environment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602004019415T
Other languages
English (en)
Inventor
Ralf Herbrich
Michael E Tipping
Mark Hatton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of DE602004019415D1 publication Critical patent/DE602004019415D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
DE602004019415T 2003-06-30 2004-05-18 Persönlich zugeschnittenes verhalten von computergesteuerten virtuellen figuren in einer virtual reality-umgebung Active DE602004019415D1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/609,507 US7090576B2 (en) 2003-06-30 2003-06-30 Personalized behavior of computer controlled avatars in a virtual reality environment
PCT/US2004/015529 WO2005006117A2 (en) 2003-06-30 2004-05-18 Personalized behavior of computer controlled avatars in a virtual reality environment

Publications (1)

Publication Number Publication Date
DE602004019415D1 true DE602004019415D1 (de) 2009-03-26

Family

ID=33540870

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602004019415T Active DE602004019415D1 (de) 2003-06-30 2004-05-18 Persönlich zugeschnittenes verhalten von computergesteuerten virtuellen figuren in einer virtual reality-umgebung

Country Status (9)

Country Link
US (1) US7090576B2 (de)
EP (1) EP1638656B1 (de)
JP (1) JP2007527260A (de)
KR (1) KR101246938B1 (de)
CN (1) CN1816375B (de)
AT (1) ATE422382T1 (de)
DE (1) DE602004019415D1 (de)
TW (1) TWI340347B (de)
WO (1) WO2005006117A2 (de)

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Also Published As

Publication number Publication date
EP1638656B1 (de) 2009-02-11
ATE422382T1 (de) 2009-02-15
TW200511124A (en) 2005-03-16
WO2005006117A3 (en) 2005-10-13
EP1638656A4 (de) 2006-08-30
JP2007527260A (ja) 2007-09-27
US7090576B2 (en) 2006-08-15
CN1816375B (zh) 2010-09-01
WO2005006117A2 (en) 2005-01-20
TWI340347B (en) 2011-04-11
US20040266506A1 (en) 2004-12-30
CN1816375A (zh) 2006-08-09
KR20060025154A (ko) 2006-03-20
KR101246938B1 (ko) 2013-03-25
EP1638656A2 (de) 2006-03-29

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