DE602004003979D1 - Verfahren zur Steuerung einer virtuellen Kamera in einem dreidimensionalen Videospiel - Google Patents

Verfahren zur Steuerung einer virtuellen Kamera in einem dreidimensionalen Videospiel

Info

Publication number
DE602004003979D1
DE602004003979D1 DE602004003979T DE602004003979T DE602004003979D1 DE 602004003979 D1 DE602004003979 D1 DE 602004003979D1 DE 602004003979 T DE602004003979 T DE 602004003979T DE 602004003979 T DE602004003979 T DE 602004003979T DE 602004003979 D1 DE602004003979 D1 DE 602004003979D1
Authority
DE
Germany
Prior art keywords
controlling
video game
virtual camera
dimensional video
dimensional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE602004003979T
Other languages
English (en)
Other versions
DE602004003979T2 (de
Inventor
Kazumi Kobayashi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of DE602004003979D1 publication Critical patent/DE602004003979D1/de
Application granted granted Critical
Publication of DE602004003979T2 publication Critical patent/DE602004003979T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
DE602004003979T 2003-03-05 2004-02-05 Verfahren zur Steuerung einer virtuellen Kamera in einem dreidimensionalen Videospiel Expired - Lifetime DE602004003979T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003058136A JP3696216B2 (ja) 2003-03-05 2003-03-05 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体
JP2003058136 2003-03-05

Publications (2)

Publication Number Publication Date
DE602004003979D1 true DE602004003979D1 (de) 2007-02-15
DE602004003979T2 DE602004003979T2 (de) 2007-08-30

Family

ID=32821198

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602004003979T Expired - Lifetime DE602004003979T2 (de) 2003-03-05 2004-02-05 Verfahren zur Steuerung einer virtuellen Kamera in einem dreidimensionalen Videospiel

Country Status (4)

Country Link
US (1) US7824265B2 (de)
EP (1) EP1454663B1 (de)
JP (1) JP3696216B2 (de)
DE (1) DE602004003979T2 (de)

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US8628415B2 (en) * 2006-11-09 2014-01-14 Wms Gaming Inc. Wagering game with 3D gaming environment using dynamic camera
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JP5226960B2 (ja) * 2007-02-28 2013-07-03 株式会社スクウェア・エニックス ゲーム装置及び仮想カメラの制御方法、並びにプログラム及び記録媒体
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JP4662495B2 (ja) * 2007-11-30 2011-03-30 株式会社スクウェア・エニックス 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法
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JP4545809B2 (ja) * 2008-06-05 2010-09-15 株式会社スクウェア・エニックス ゲーム装置及びプログラム
KR20100064533A (ko) 2008-12-05 2010-06-15 삼성전자주식회사 카메라를 이용한 문자 크기 자동 조절 장치 및 방법
JP5199053B2 (ja) 2008-12-16 2013-05-15 株式会社スクウェア・エニックス ゲーム装置、ゲームのリプレイ表示方法、ゲームプログラム及び記録媒体
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JP5572473B2 (ja) * 2010-07-30 2014-08-13 京楽産業.株式会社 遊技機
JP5775323B2 (ja) * 2011-02-23 2015-09-09 株式会社カプコン プログラム、および、当該プログラムを実行するコンピュータを備えた画像処理装置
WO2012144837A2 (ko) * 2011-04-21 2012-10-26 (주)티플렉스게임즈 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템
JP5617021B1 (ja) * 2013-10-24 2014-10-29 株式会社 ディー・エヌ・エー 仮想空間の表示画像を生成するためのシステム、プログラム及び方法
JP5617022B1 (ja) * 2013-10-24 2014-10-29 株式会社 ディー・エヌ・エー 仮想空間の表示画像を生成するためのシステム、プログラム及び方法
JP6643775B2 (ja) * 2015-01-29 2020-02-12 株式会社バンダイナムコエンターテインメント ゲーム機、ゲームシステム及びプログラム
JP2017208688A (ja) * 2016-05-18 2017-11-24 株式会社スクウェア・エニックス プログラム、コンピュータ装置、プログラム実行方法、及び、コンピュータシステム
WO2018095366A1 (zh) 2016-11-24 2018-05-31 腾讯科技(深圳)有限公司 视频推荐确定、信息显示、基于帧同步的数据处理方法
JP2018196841A (ja) * 2018-09-25 2018-12-13 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理システム
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US11420122B2 (en) 2019-12-23 2022-08-23 Activision Publishing, Inc. Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay
CN111246095B (zh) * 2020-01-17 2021-04-27 腾讯科技(深圳)有限公司 控制镜头运动的方法、装置、设备及存储介质
CN113473156B (zh) * 2020-04-24 2023-02-03 海信集团有限公司 一种自由视点视频传输方法以及相关设备
CN112076470B (zh) * 2020-08-26 2021-05-28 北京完美赤金科技有限公司 虚拟对象的展示方法、装置、设备
CN112121423B (zh) * 2020-09-24 2021-08-24 苏州幻塔网络科技有限公司 一种虚拟摄像机的控制方法及装置、设备
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Also Published As

Publication number Publication date
US20040176164A1 (en) 2004-09-09
DE602004003979T2 (de) 2007-08-30
EP1454663A1 (de) 2004-09-08
US7824265B2 (en) 2010-11-02
JP2004267247A (ja) 2004-09-30
JP3696216B2 (ja) 2005-09-14
EP1454663B1 (de) 2007-01-03

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Legal Events

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8327 Change in the person/name/address of the patent owner

Owner name: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING SQU, JP