DE60137464D1 - Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium - Google Patents
Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares AufzeichnungsmediumInfo
- Publication number
- DE60137464D1 DE60137464D1 DE60137464T DE60137464T DE60137464D1 DE 60137464 D1 DE60137464 D1 DE 60137464D1 DE 60137464 T DE60137464 T DE 60137464T DE 60137464 T DE60137464 T DE 60137464T DE 60137464 D1 DE60137464 D1 DE 60137464D1
- Authority
- DE
- Germany
- Prior art keywords
- video game
- defining
- technique
- recording medium
- computer readable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000011069A JP3545983B2 (ja) | 2000-01-19 | 2000-01-19 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE60137464D1 true DE60137464D1 (de) | 2009-03-12 |
Family
ID=18538986
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60137464T Expired - Lifetime DE60137464D1 (de) | 2000-01-19 | 2001-01-16 | Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium |
Country Status (4)
Country | Link |
---|---|
US (1) | US6964610B2 (de) |
EP (1) | EP1125607B1 (de) |
JP (1) | JP3545983B2 (de) |
DE (1) | DE60137464D1 (de) |
Families Citing this family (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
US6604008B2 (en) * | 2001-06-08 | 2003-08-05 | Microsoft Corporation | Scoring based upon goals achieved and subjective elements |
GB2380418A (en) * | 2001-10-05 | 2003-04-09 | Nokia Corp | Mobile phone game with timing bar graphic |
JP3493189B2 (ja) * | 2001-10-11 | 2004-02-03 | コナミ株式会社 | ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置 |
US7480512B2 (en) * | 2004-01-16 | 2009-01-20 | Bones In Motion, Inc. | Wireless device, program products and methods of using a wireless device to deliver services |
US20060247047A1 (en) * | 2005-04-14 | 2006-11-02 | Mitchell Michael J | Universal button module |
US7361091B2 (en) * | 2005-10-07 | 2008-04-22 | Howard Letovsky | Player skill equalizer for video games |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US7682250B2 (en) * | 2006-04-28 | 2010-03-23 | Nintendo Co., Ltd. | Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display |
EP2206539A1 (de) | 2007-06-14 | 2010-07-14 | Harmonix Music Systems, Inc. | System und Verfahren zur Simulierung eines Rock Band-Erlebnisses |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090002325A1 (en) * | 2007-06-27 | 2009-01-01 | Think/Thing | System and method for operating an electronic device |
US20090160666A1 (en) * | 2007-12-21 | 2009-06-25 | Think/Thing | System and method for operating and powering an electronic device |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
CN101902552A (zh) * | 2009-06-01 | 2010-12-01 | 海尔集团公司 | 信号源及具有该信号源的电视机 |
WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8636572B2 (en) | 2010-03-16 | 2014-01-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US20110306397A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Audio and animation blending |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US20170354891A1 (en) * | 2016-06-13 | 2017-12-14 | Sony Interactive Entertainment LLC | User interface for live streaming game play including user controls |
CN109800047B (zh) * | 2019-01-18 | 2022-03-18 | 网易(杭州)网络有限公司 | 游戏中技能的切换方法及装置、存储介质及电子设备 |
CN110119547B (zh) * | 2019-04-28 | 2021-07-30 | 腾讯科技(深圳)有限公司 | 一种预测团战胜负的方法、装置及控制设备 |
Family Cites Families (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5317505A (en) | 1990-12-19 | 1994-05-31 | Raznik Karabed | Game controller capable of storing and executing stored sequences of user playing button settings |
JP2998096B2 (ja) | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
JP3527569B2 (ja) | 1995-07-12 | 2004-05-17 | 株式会社ナムコ | ゲーム装置の操作方法及びゲーム装置 |
JP3153761B2 (ja) | 1996-03-06 | 2001-04-09 | 株式会社ナムコ | ゲーム画面表示方法及びゲーム装置 |
US5947819A (en) | 1996-05-22 | 1999-09-07 | Konami Co., Ltd. | Object-throwing video game system |
US6322448B1 (en) | 1996-06-05 | 2001-11-27 | Kabushiki Kaisha Sega Enterprises | Fictitious virtual centripetal calculation and simulation system |
US6217444B1 (en) * | 1996-09-24 | 2001-04-17 | Konami Co., Ltd. | Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program |
JPH10137443A (ja) | 1996-11-07 | 1998-05-26 | Nec Corp | テレビゲーム機 |
US6280323B1 (en) | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
US6184899B1 (en) | 1997-03-31 | 2001-02-06 | Treyarch Invention, L.L.C. | Articulated figure animation using virtual actuators to simulate solutions for differential equations to display more realistic movements |
US6428411B1 (en) | 1997-05-02 | 2002-08-06 | Konami Co., Ltd. | Volleyball video game system |
JP3655438B2 (ja) | 1997-07-17 | 2005-06-02 | 任天堂株式会社 | ビデオゲームシステム |
JP3103334B2 (ja) | 1997-11-20 | 2000-10-30 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける制御方法及びビデオゲーム制御プログラムが記録された記録媒体 |
JP3187758B2 (ja) | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
JPH11179052A (ja) | 1997-12-17 | 1999-07-06 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける予測ガイド表示方法及び予測ガイド表示プログラムが記録された記録媒体 |
JP2000024314A (ja) | 1998-07-15 | 2000-01-25 | Square Co Ltd | ゲーム装置および情報記録媒体 |
US6354940B1 (en) | 1999-04-30 | 2002-03-12 | Square Co., Ltd. | Game apparatus, game fight processing method, and computer readable storage medium storage program therefor |
JP3281332B2 (ja) | 1999-07-01 | 2002-05-13 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲーム制御方法およびゲーム装置 |
JP4114029B2 (ja) | 1999-07-16 | 2008-07-09 | 株式会社セガ | 画像処理装置、画像処理方法及び記録媒体 |
US6702677B1 (en) | 1999-10-14 | 2004-03-09 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
US20010008397A1 (en) | 2000-01-14 | 2001-07-19 | Nobuhiro Komata | Recording medium, method of entering items to be displayed and computer for executing the method |
JP2001259220A (ja) | 2000-01-14 | 2001-09-25 | Sony Computer Entertainment Inc | コンピュータを使用する方法、この方法を実行するプログラムを記録した記録媒体、並びにコンピュータ |
JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2001224859A (ja) | 2000-02-17 | 2001-08-21 | Namco Ltd | ゲーム装置 |
US6699127B1 (en) | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US6604008B2 (en) | 2001-06-08 | 2003-08-05 | Microsoft Corporation | Scoring based upon goals achieved and subjective elements |
-
2000
- 2000-01-19 JP JP2000011069A patent/JP3545983B2/ja not_active Expired - Lifetime
-
2001
- 2001-01-16 DE DE60137464T patent/DE60137464D1/de not_active Expired - Lifetime
- 2001-01-16 EP EP01100175A patent/EP1125607B1/de not_active Expired - Lifetime
- 2001-01-16 US US09/761,275 patent/US6964610B2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JP3545983B2 (ja) | 2004-07-21 |
EP1125607A2 (de) | 2001-08-22 |
EP1125607B1 (de) | 2009-01-21 |
US6964610B2 (en) | 2005-11-15 |
JP2001198354A (ja) | 2001-07-24 |
US20010008844A1 (en) | 2001-07-19 |
EP1125607A3 (de) | 2001-10-31 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |