DE60137464D1 - Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium - Google Patents

Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium

Info

Publication number
DE60137464D1
DE60137464D1 DE60137464T DE60137464T DE60137464D1 DE 60137464 D1 DE60137464 D1 DE 60137464D1 DE 60137464 T DE60137464 T DE 60137464T DE 60137464 T DE60137464 T DE 60137464T DE 60137464 D1 DE60137464 D1 DE 60137464D1
Authority
DE
Germany
Prior art keywords
video game
defining
technique
recording medium
computer readable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60137464T
Other languages
English (en)
Inventor
Madoka Yamauchi
Katsuma Kashiwagi
Kazuhiro Hiruo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Application granted granted Critical
Publication of DE60137464D1 publication Critical patent/DE60137464D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
DE60137464T 2000-01-19 2001-01-16 Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium Expired - Lifetime DE60137464D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000011069A JP3545983B2 (ja) 2000-01-19 2000-01-19 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体

Publications (1)

Publication Number Publication Date
DE60137464D1 true DE60137464D1 (de) 2009-03-12

Family

ID=18538986

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60137464T Expired - Lifetime DE60137464D1 (de) 2000-01-19 2001-01-16 Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium

Country Status (4)

Country Link
US (1) US6964610B2 (de)
EP (1) EP1125607B1 (de)
JP (1) JP3545983B2 (de)
DE (1) DE60137464D1 (de)

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JP3545983B2 (ja) 2000-01-19 2004-07-21 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
US6604008B2 (en) * 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements
GB2380418A (en) * 2001-10-05 2003-04-09 Nokia Corp Mobile phone game with timing bar graphic
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US7480512B2 (en) * 2004-01-16 2009-01-20 Bones In Motion, Inc. Wireless device, program products and methods of using a wireless device to deliver services
US20060247047A1 (en) * 2005-04-14 2006-11-02 Mitchell Michael J Universal button module
US7361091B2 (en) * 2005-10-07 2008-04-22 Howard Letovsky Player skill equalizer for video games
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US7682250B2 (en) * 2006-04-28 2010-03-23 Nintendo Co., Ltd. Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display
EP2206539A1 (de) 2007-06-14 2010-07-14 Harmonix Music Systems, Inc. System und Verfahren zur Simulierung eines Rock Band-Erlebnisses
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US20090002325A1 (en) * 2007-06-27 2009-01-01 Think/Thing System and method for operating an electronic device
US20090160666A1 (en) * 2007-12-21 2009-06-25 Think/Thing System and method for operating and powering an electronic device
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
CN101902552A (zh) * 2009-06-01 2010-12-01 海尔集团公司 信号源及具有该信号源的电视机
WO2011056657A2 (en) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8636572B2 (en) 2010-03-16 2014-01-28 Harmonix Music Systems, Inc. Simulating musical instruments
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US20110306397A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Audio and animation blending
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
US20170354891A1 (en) * 2016-06-13 2017-12-14 Sony Interactive Entertainment LLC User interface for live streaming game play including user controls
CN109800047B (zh) * 2019-01-18 2022-03-18 网易(杭州)网络有限公司 游戏中技能的切换方法及装置、存储介质及电子设备
CN110119547B (zh) * 2019-04-28 2021-07-30 腾讯科技(深圳)有限公司 一种预测团战胜负的方法、装置及控制设备

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US6604008B2 (en) 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements

Also Published As

Publication number Publication date
JP3545983B2 (ja) 2004-07-21
EP1125607A2 (de) 2001-08-22
EP1125607B1 (de) 2009-01-21
US6964610B2 (en) 2005-11-15
JP2001198354A (ja) 2001-07-24
US20010008844A1 (en) 2001-07-19
EP1125607A3 (de) 2001-10-31

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