|Publication number||CN1179287 C|
|Application number||CN 96121483|
|Publication date||8 Dec 2004|
|Filing date||12 Dec 1996|
|Priority date||12 Dec 1995|
|Also published as||CA2192296A1, CA2192296C, CN1158458A, EP0779588A2, EP0779588A3, US5961386|
|Publication number||96121483.X, CN 1179287 C, CN 1179287C, CN 96121483, CN-C-1179287, CN1179287 C, CN1179287C, CN96121483, CN96121483.X|
|Export Citation||BiBTeX, EndNote, RefMan|
|Classifications (10), Legal Events (4)|
|External Links: SIPO, Espacenet|
技术领域 Technical Field
本发明涉及用于玩计算机游戏的一种计算机系统，特别涉及用于玩对抗式的具有特殊特征的可更换数据的游戏的计算机系统。 The present invention relates to a computer system for playing a computer game, particularly to replaceable data system for playing a computer game adversarial with special features.
一种用于玩计算机游戏的普通计算机系统包括一游戏单元，控制缓冲器，一放大器，一扬声器，以及一显示单元。 A system for playing a computer game system comprising a conventional computer game unit, control pads, an amplifier, a speaker, and a display unit. 该游戏单元包括一CPU(中央处理单元)，一ROM(只读存储器)，一RAM(随机存储器)，一图象数据输出单元，一第二数据输出单元，一CD-ROM驱动器，CD-ROM 1/F(接口)，-N/W(网络)1/F，以及缓冲器1/FS。 The game unit comprises a CPU (Central Processing Unit), a ROM (Read Only Memory), a RAM (random access memory), an image data output unit, a second data output unit, a CD-ROM drive, CD-ROM 1 / F (Interface), - N / W (network) 1 / F, and the buffer 1 / FS.
计算机游戏储存在CD-ROM中，该CD-ROM放置在该CD-ROM驱动器中。 Computer games are stored in CD-ROM, the CD-ROM is placed in the CD-ROM drive. 计算机游戏通过CPU执行对ROM的装入命令由CD-ROM驱动器和CD-ROM 1/F从CD-ROM装入RAM。 Computer game executed by the CPU load command consists of ROM CD-ROM drives and CD-ROM 1 / F loaded into RAM from the CD-ROM. 计算机游戏通过缓冲器1/F由驱动控制缓冲器进行播放。 Computer games via buffer 1 / F drive control damper is made to play. 此外，游戏图象通过图象数据输出单元在显示单元上显示。 In addition, the game image displayed by the image data output unit on the display unit. 游戏声音由声音数据输出单元和放大器通过扬声器再生。 Game sound from the sound data output unit and the amplifier regenerated by the speaker. 几乎许多计算机游戏是由一个人玩的。 Almost many computer games played by a man. 另一方面，对于对抗式的游戏，一个对手就是该对抗式游戏的一个程序。 On the other hand, the confrontational game, a competing type game that the opponent is a program. 因此，一旦一游戏选手获胜该被编程的对手，该游戏选手对该对抗式游戏将失去兴趣，因为该游戏选手成为战胜该对抗式游戏的主人。 Therefore, once a player wins the game is programmed opponent, the game player the competing type game will lose interest, because the game player to become overcome the competing type game master.
因此，在新近的对抗式游戏中，对手是人，即该新近的对抗式游戏是由两个或更多个选手在同时玩的。 Thus, in a recently competing type game, the opponent is the man, that is, the recently competing type game is made up of two or more players playing at the same time. 此外，供玩计算机游戏的普通计算机系统通过N/W I/F同一个网络相连接。 Furthermore, for playing a computer game with conventional computer systems connected through a network N / WI / F. 因此，所有游戏选手能够依靠网络玩相同的计算机游戏。 Therefore, all game players can rely on the same network to play computer games.
在一普通的对抗式游戏中，得分点由获胜对手给出。 In a conventional competing type game, scoring points is given by the winning opponent. 例如，在普通对抗式游戏的战斗式游戏中，战斗游戏的得分是由撞倒对手的一个角色的次数确定的。 For example, in the general fight against type game type game, fighting game score is knocked down by the number of times a character determined opponent. 该得分用获胜游戏选手名字显示在一显示单元上。 The score to win the game with the players name is displayed on a display unit.
但是，在对用于玩计算机游戏的一个普通的计算机系统中，存在许多缺陷，那就是例如一个战斗式游戏式的对抗游戏的得分点并不准确对应游戏选手的技巧，这是由于如果一个对手是弱者得分点反而高，如果对手是强，此得分点反而低。 However, for playing a computer game on an ordinary computer system, there are many shortcomings, it is for example a fighting style game-style game to score points against the not exactly correspond to the game of skill players, this is because if an opponent Instead, the weak point is the high score, if the opponent is strong, but the scoring low.
因此，本发明的一个目的在于提供一种玩计算机游戏的计算机系统，其中一个游戏选手的技巧，被显示出来并且被清楚地准确地加以储存。 It is therefore an object of the present invention is to provide a computer system for playing a computer game in which a player's skill game, is displayed and is to be stored clearly and accurately.
本发明的另一目的在于提供一种玩计算机游戏的对抗式游戏的计算机系统，其中游戏选手的特殊特性数据是可更换的。 Another object of the present invention is to provide a computer game play against type game computer system, the special characteristics of the data which the game player is replaceable.
按照本发明第一特征，一种供两个人类选手彼此对抗的计算机游戏系统，包括：ROM，用于储存计算机游戏；RAM，由ROM在该RAM中装入计算机游戏；CPU，控制计算机游戏装入到RAM内，并执行该游戏；至少两个控制单元，每个控制单元由一个玩计算机游戏的选手使用；至少两个计算机可读媒体，各媒体至少包括第一数据和不同于第一数据、独立的第二数据，所述第一数据对应于各选手对玩计算机游戏的技能，而独立的第二数据对应于所述各选手玩计算机游戏的在先成绩；用于能使各选手押注数据中该选手玩计算机游戏时将会击败另一选手的一部分数据的装置，所说数据对应于该选手在玩计算机游戏时的在相应先成绩；以及用于从被击败的选手中扣除与其在先成绩对应的数据中作押注的该部分数据，并将该部分数据加到获胜的选手中的装置，其中，所述至少两个计算机可读媒体所包含的所述独立的第二数据不会受任何存储于所述ROM中的软件所变更，也不能由各选手直接改变。 According to a first aspect of the present invention, a computer game system both for human players against each other, comprising: ROM, for storing computer games; RAM, a ROM loaded in the RAM of the computer game; CPU, computer game control means into the RAM, and executes the game; at least two control units, each control unit consists of a player used to play computer games; at least two computer-readable media, the media comprising at least a first data and the first data is different from the Independent of the second data, the first data corresponding to each player for playing a computer game skills, and independent second data corresponding to the respective player playing a computer game earlier results; for enabling each player bet NOTE Data will beat the player while playing a computer game player data to another part of the device, said data corresponding to the player while playing a computer game in the corresponding prior results; and for deductions from the defeated players with their the prior corresponding performance data for that part of the data bet, and the portion of the data is added to the winning contestant in a device, wherein the at least two computer-readable media contained in a separate second data is not subject to any changes in the ROM storing the software, it can not be changed by the player directly.
按照本发明第二特征，一种供两个人类选手彼此对抗的计算机游戏系统，包括：多个计算机游戏单元，各计算机游戏单元包括：ROM，用于储存计算机游戏；RAM，由ROM在该RAM中装入计算机游戏；CPU，控制计算机游戏装入到RAM内，并执行该游戏；至少两个控制单元，每个控制单元由一个玩计算机游戏的选手使用；至少两个计算机可读媒体，各媒体至少包括第一数据和不同于第一数据、独立的第二数据，所述第一数据对应于各选手玩计算机游戏的技能，而独立的第二数据对应于所述各选手在玩计算机游戏时的相应在先成绩；用于能使各选手押注数据中该选手玩计算机游戏时将会击败另一选手的一部分数据的装置，所说数据对应于该选手在玩计算机游戏时的在先成绩；以及用于从被击败的选手中扣除与其在先成绩对应的数据中作押注的该部分数据，并将该部分数据加到获胜的选手中的装置，以及网络，用于将多个计算机游戏单元彼此连接起来，能使所述两个人类选手经所述网络玩计算机游戏，其中，所述至少两个计算机可读媒体所包含的所述独立的第二数据不会受任何存储于所述ROM中的软件所变更，也不能由各选手直接来改变。 According to a second aspect of the present invention, a computer game system both for human players against each other, comprising: a plurality of computer game units, computer game units each including: ROM, for storing computer games; RAM, a ROM in the RAM was charged with computer games; CPU, the control computer game is loaded into the RAM, and executes the game; at least two control units, each control unit consists of a player used to play computer games; at least two computer-readable medium, each of media including at least a first data and different from the first data, independent of the second data, the first data corresponding to each player playing a computer game skills, and independent second data corresponding to the respective players are playing a computer game When corresponding prior achievement; for enabling each player to bet the data when the player will defeat another part of playing a computer game player data means, said data corresponding to the player while playing a computer game earlier performance; and a deduction of the portion of the data corresponding to its prior performance data for betting players from defeated, and the portion of the data is added to the winning players in the device, and a network for multiple computer game units are connected to each other, to make the two human players to play computer games through the network, wherein the at least two computer-readable media contained in a separate second data is not stored by any The ROM software that changes can not be changed directly by the players.
附图说明 Brief Description
以下结合附图详细地描述本发明，其中：图1是用于玩计算机游戏的普通计算机系统的方块图；图2是用于玩计算机游戏的本发明的计算机系统的方块图；图3是用于玩计算机游戏的本发明的计算机系统的方块图；图4是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 The invention is described below in conjunction with the accompanying drawings, in which: Figure 1 is for playing computer games a block diagram of a conventional computer system; Figure 2 is a block diagram of a computer system for playing a computer game of the present invention; Figure 3 is a block diagram of a computer system for playing a computer game of the present invention; Figure 4 is a simplified special features of the present invention can be replaced with a competing type game data processing flow chart.
图5是本发明的对抗式游戏的特殊特征数据的方块图；图6是本发明的显示对抗变化的方块图；图7是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图；图8是本发明对一个对手进行检索的方块图；图9是用于同各个游戏机单元连接的-网络的方块图。 Figure 5 is a block diagram of the present invention against type game specific characteristic data; Figure 6 is a block diagram of change against the present invention; Figure 7 is a simplified replaceable data against type game with a special feature of the present invention, the The process flowchart; Figure 8 is an opponent of the present invention is to retrieve a block diagram; FIG. 9 is connected with the respective game unit - a block diagram of the network.
具体实施方式 DETAILED DESCRIPTION
在说明按本发明的最佳实施例的玩计算机游戏的计算机系统之前，将说明在图1中的用于玩计算机游戏的上述普通计算机系统。 In the description of the preferred embodiment according to the present invention of the computer system to play computer games before, playing a computer game will be explained above conventional computer system is used in Figure 1.
图1是用于玩计算机游戏的一普通计算机系统。 Figure 1 is playing a computer game for a conventional computer system. 该用于玩计算机游戏的一普通计算机系统包括一游戏单元1，控制缓冲器11和12，一放大器14，一扬声器15，以及一显示单元13。 The means for playing a computer game of a conventional computer system includes a game unit 1, control pads 11 and 12, an amplifier 14, a speaker 15, and a display unit 13. 游戏单元1包括-CPU(中央处理单元)2，-ROM(只读存储器)3，-RAM(随机存储器)4，-图象数据输出单元5，-声音数据输出单元6，PAD 1/Fs 8和9，-CD-ROM驱动器20，-CD-ROM 1/F(接口)21，以及-N/W(网络)1/F 29。 The game unit 1 comprises a -CPU (central processing unit) 2, -ROM (Read Only Memory) 3, -RAM (Random Access Memory) 4, - the image data output unit 5, - sound data output unit 6, PAD 1 / Fs 8 and 9, -CD-ROM drive 20, -CD-ROM 1 / F (interface) 21, and -N / W (network) 1 / F 29.
一个计算机游戏，例如射出游戏，战斗游戏，冒险游戏，车辆行驶游戏，模拟游戏，谜游戏，或对抗式游戏被储存在-CD-ROM中。 A computer game, for example, shot games, fighting games, adventure games, vehicle games, simulation games, puzzle games, or competing type game is stored in the -CD-ROM. 该CD-ROM被放在CD-ROM驱动器20中。 The CD-ROM is placed in CD-ROM drive 20. 借助CPU2对ROM3执行装入命令，该计算机游戏通过CD-ROM驱动器20和CD-ROM 1/F 21从该CD-ROM装入RAM4。 With the CPU2 of ROM3 load command execution, the computer games via CD-ROM drive 20 and the CD-ROM 1 / F 21 is loaded from the CD-ROM RAM4. 该计算机游戏借助于驱动控制缓冲器11和/或12，通过缓冲器1/Fs 8和/或9进行演播。 The computer game by a drive control buffer 11 and / or 12, be telecast by buffer 1 / Fs 8 and / or 9. 此外，游戏通过图象数据输出单元5显示在其显示单元13上。 In addition, the game by the image data output unit 5 is displayed on the display unit 13. 游戏声音通过声音数据输出单元6，放大器14和扬声器15再生。 Game sound by sound data output unit 6, the amplifier 14 and the speaker 15 regeneration.
几乎所有计算机游戏都由一个人玩。 Almost all computer game play by one person. 另一方面，对于对抗式游戏，对手是该对抗式游戏的一个程序。 On the other hand, the competing type game, the opponent is a program of the competing type game. 因此，一旦一个游戏选手战胜该被编程的对手(即该游戏选手已弄明白(完成)该对抗式游戏)，游戏选手对该对抗式游戏将失去兴趣，这是因为该游戏选手成为战胜该对抗式游戏的主人。 Therefore, once a game player beat the opponent is programmed (ie, the game player has to figure out (completed) the competing type game), the game players will lose interest in competing type game, because the game player to become overcome the confrontation master type game.
因此，在新近的对抗式游戏中，对手是人，即该新近的对抗式游戏是由两个或更多个选手在同时玩的。 Thus, in a recently competing type game, the opponent is the man, that is, the recently competing type game is made up of two or more players playing at the same time.
此外，供玩计算机游戏的普通计算机系统是通过N/W 1/F 29同例如LAN(本地区域网络)或全局区域网络相连接。 In addition, for playing a computer game is a common computer system via N / W 1 / F 29 with such as LAN (local area network) or the global LAN is connected. 因此，两个或多个游戏选手能够依靠该网络同时玩相同的计算机游戏。 Thus, two or more game players can rely on the same network at the same time playing computer games.
在一普通对抗或游戏中，当游戏选手获胜对手时，游戏选手得到得分点。 In an ordinary fight or game, when the game player to win the opponent, the game players get to score points. 例如，在普通对抗式游戏的战斗式游戏中，游戏选手的得分点由撞倒对手的一个角色的次数来确定。 For example, in the general fight against type game type game, game players score points by the knocking down a number of times to determine the role of opponent. 当游戏选手获胜该对手时，该游戏选手的得分点以其名字显示在一个显示单元上。 When the game player to win the opponent, the game players score points with its name displayed on a display unit.
但是在玩计算机游戏的普通计算机系统中，存在的缺陷在于例如像一个战斗式游戏的对抗式游戏的得分点并不准确对应游戏选手的技巧，这是由于当一个游戏选手获胜一个弱的对手时(即一个对手是一个拙劣的游戏选手)，即使该游戏选手技术水平不高，撞倒该弱对手一个角色的次数不少而使获胜选手具有高的得分，而当一个游戏选手获胜一个强对手时(即一个对手是一个优秀选手)，即使该游戏选手技术水平高，可撞倒该强对手一个角色的次数是不多的，而使获胜选手不可能具有高的得分。 However, playing computer games ordinary computer system, flaws that, for example, like a fighting game-style game to score points against the formula does not accurately correspond to the game player's skill, because when a game player to win a weak opponent the number of times (that is, a rival is a poor game players), even if the game player technology level is not high, hit the weak opponents to win a role in a lot of players leaving a high score, and when a game player to win a strong rival (ie, an opponent is a good player), even if the high technical level of the game player can hit the strong opponents of a number of roles is small, leaving the winning player can not have a high score.
因此需要一种玩计算机游戏的计算机系统去清楚、准确地显示并储存游戏选手的技能。 Hence the need for a computer playing a computer game system to clearly and accurately displayed and stored gamer skills.
其次，在图2-9中将说明按本发明第一优选实施例的玩计算机游戏的计算机系统。 Next, Figure 2-9 will be described in Example playing a computer game computer system according to a first preferred embodiment of the present invention.
图2是用于玩本发明的计算机游戏的计算机系统的方块图。 Figure 2 is a block diagram of the present invention for playing a computer game computer system. 该用于玩计算机游戏的计算机系统包括一游戏单元1，控制缓冲器11和12，存储器卡片22和23，一放大器14，一扬声器15，以及一显示单元13。 The computer system for playing a computer game comprises a game unit 1, control pads 11 and 12, the memory cards 22 and 23, an amplifier 14, a speaker 15, and a display unit 13. 该游戏单元1包括-CPU2，-ROM3，-RAM4，-图象数据输出单元5，-声音数据输出单元6，PAD 1/Fs 8和9，-CD-ROM驱动器20，-CD-ROM 1/F(接口)21，以及-N/W 1/F 29。 The game unit 1 comprises a -CPU2, -ROM3, -RAM4, - the image data output unit 5, - sound data output unit 6, PAD 1 / Fs 8 and 9, -CD-ROM drive 20, -CD-ROM 1 / F (interface) 21, and -N / W 1 / F 29.
计算机游戏储存在CD-ROM中。 Computer games are stored in the CD-ROM. CD-ROM放在CD-ROM驱动器20中，借助CPU2对ROM3执行装入命令，该计算机游戏通过CD-ROM驱动器20和CD-ROM 1/F 21从该CD-ROM装入RAM4。 CD-ROM on the CD-ROM drive 20, by means of CPU2 executing the load command ROM3, the computer games via CD-ROM drive 20 and the CD-ROM 1 / F 21 RAM4 loaded from the CD-ROM. 该计算机游戏借助于驱动控制缓冲器11和/或12，通过缓冲器1/Fs 8和/或9进行演播。 The computer game by a drive control buffer 11 and / or 12, be telecast by buffer 1 / Fs 8 and / or 9. 此外，游戏通过图象数据输出单元5显示在其显示单元13上。 In addition, the game by the image data output unit 5 is displayed on the display unit 13. 游戏声音通过声音数据输出单元6，放大器14和扬声器15再生。 Game sound by sound data output unit 6, the amplifier 14 and the speaker 15 regeneration.
存储器卡片22和23储存对抗式游戏的特殊特征数据，存储器卡片22和23需要以下条件：(1)存储器卡片22和23是非易失性存储器；(2)存储器卡片22和23是可修改的；以及(3)游戏选手不能改变存储器卡片22和23中的特殊特征数据。 Memory cards 22 and 23 competing type game store specific characteristic data, a memory card 22 and 23 requires the following conditions: (1) memory cards 22 and 23 are non-volatile memory; (2) memory cards 22 and 23 can be modified; and (3) Game players can not change memory cards 22 and 23 of the special characteristics of the data.
例如，存储器卡片22和23是SRAMs(静态随机存储器)，齐平存储器，或EEPROMS(电可擦除只读存储器)。 For example, the memory cards 22 and 23 are SRAMs (static random access memory), flush memory, or EEPROMS (electrically erasable read only memory). 此外，对抗式游戏的-程序禁止游戏选手修改特殊特征数据。 In addition, competing type game - procedures prohibit gamers to modify the special characteristics of the data.
存储器卡片为游戏选手专有。 Proprietary memory cards for game players. 该存储器卡片能同游戏单元1分出或被它能附带。 The memory card can be separated with the game unit 1 or it comes with.
在按本发明的另一优选实施例中，图3是用于玩计算机游戏的本发明的计算机系统的方块图。 In accordance with another preferred embodiment of the present invention, FIG. 3 is a block diagram of a computer system for playing a computer game of the present invention. 在图3中，控制缓冲器31和32包括存储器卡片24和25。 In Figure 3, the control pads 31 and 32 include a memory card 24 and 25. 该存储器卡片24和25具有和存储器卡片22和23同样的条件。 The memory cards 24 and 25 have the same conditions and the memory card 22 and 23. 在该情况下，使用该控制缓冲器31和32也可玩其他类型的游戏。 In this case, the control pads 31 and 32 are also playable other types of games. 此外，CD-ROM驱动器20可由-ROM盒式磁盘取代。 In addition, CD-ROM drive -ROM disk cartridge 20 may be substituted.
图4是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 Figure 4 is a simplified special features of the present invention can be replaced with a competing type game data processing flow chart. 在图4中，对抗式游戏始于步骤400。 In Figure 4, the competing type game begins at step 400. 在步骤401，显示“对抗？”消息，两选手选择“是”或“否”。 In step 401, the display "confrontation?" Message, the two players select "yes" or "no." 如果任一游戏选手选择“否”，在步骤411终止该对抗式游戏。 If any game player to select "No", 411 terminate the competing type game in step. 如果两个游戏选手都选择“是”，则步骤402紧接着。 If both game players select "YES", the step 402 immediately. 在该步骤402，每个游戏选手的个人数据(特殊特征数据)由该游戏选手的存储器卡片装入。 In this step 402, each game player's personal data (specific characteristic data) is loaded by the game player's memory card. 在步骤403确认每个游戏选手是否具有打赌的个人数据。 403 recognized in step each game players bet whether personal data. 如果任何一个游戏选手不具有打赌的个人数据，对抗式游戏终止在步骤411。 If any of the players do not have to bet a game of personal data, a competing type game is terminated in step 411. 如果两个游戏选手都具有打赌个人数据，紧接步骤404，在步骤404，每个游戏选手从个人数据确定打赌数据。 If two players have bet the game personal data, immediately following step 404, at step 404, each game player data to determine individual betting data. 接着在步骤405，游戏选手彼此进行对抗。 Next, at step 405, the game players confront each other. 在步骤406确定获胜者。 In step 406 determines the winner. 在步骤407获胜者得到对手(另一游戏选手)的打赌数据。 In step 407 the winner to give the opponent (the other game player) bet data. 在步骤408被击败的游戏选手失去打赌数据。 Lost bet data in step 408 is defeated game player. 在步骤409，每个游戏选手的新(修改的)个人数据被储存到每个游戏选手的存储器卡片中。 In step 409, each game players new (modified) personal data are stored in a memory card for each player in the game. 在步骤410，游戏选手确定或再玩或不再玩，如果两个游戏选手都选择“再玩”，步骤返回401。 In step 410, the game player or playing or not playing to determine if the two game players select "playing", the procedure returns to 401. 如果任何一个游戏选择“不再玩”、对抗游戏终止在步骤411。 If any game select "Do not play" against the game is terminated at step 411.
图5是本发明的对抗式游戏的特殊特征数据的方块图。 Figure 5 is a block diagram of the present invention against type game special characteristics of the data. 在图5中，该特殊特征数据是钢，铜，银，金，钻石以及顶点奖章。 In Figure 5, the special characteristic data is steel, copper, silver, gold, diamonds and vertex medal. 十个钢奖章等于一个铜奖章。 Ten steel equal a bronze medal chapter. 十个铜奖章等于一个银奖章。 Equal to ten bronze medals and a silver medal. 十个银奖章等于一个金奖章。 Ten silver medal equals a gold medal. 十个金奖章等于一个钻石奖章，十个钻石奖章等于一个顶点奖章。 Ten gold medals are equal to a diamond medal and ten diamond medal equals a vertex medal. 在该对抗式游戏的初始状态，顶点奖章是一而每个的其他的奖章是九。 In the initial state of the competing type game, vertex medal is a medal and each of the other nine. 当一个游戏选手无任何奖章时，选手不能玩这种对抗式的游戏。 When a game player without any medals, the player can not play this adversarial game. 然而，游戏选手能够玩一种部分时间职业游戏(Part-time job game)，例如惩罚游戏。 However, the game player can be playing a part-time career games (Part-time job game), such as punitive game. 游戏选手根据该部分时间职业游戏的结果获奖。 According to the results of the player winning the game part-time occupation of the game.
对抗式游戏的结果按银行存摺方式记录到游戏选手的存储的卡片。 Results competing type game by passbook way to record to memory card game players. 在图5中，选手在部分时间职业游戏获得3枚钢奖章，则该游戏选手的钢奖章为8(5+3＝8)。 In Figure 5, the players in the game to get a part-time career three steel Medal, the game player's steel Medal of 8 (5 + 3 = 8). 接着在同T.GOI先生的对抗中该游戏选手失去两枚钢奖章和三枚铜奖章，结果钢奖章为6(8-2＝6)，而铜奖章为4(7-3＝4)。 Then the confrontation with Mr. T.GOI of the game player loses two steel medals and three bronze medals, the result medal steel 6 (8-2 = 6), and bronze medals for the 4 (7-3 = 4 ). 图6是本发明的显示对抗变化的方块图。 Figure 6 is a variant of the invention against a block diagram. 对抗式游戏的对抗变化用战胜对手的名字储存在存储器卡片中。 Changes against competing type game with beat names stored in the memory card. 存储战胜对手的名字的数量由该存储器卡片的一个存储区限制到20。 Beat storage limit on the number of names from one storage area of the memory card 20. 因此目前只有20个战胜对手的名字被储存在该存储器卡片中。 Therefore, at present only 20 beat names are stored in the memory card.
在按本发明的另一优选实施例中，图7是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 In accordance with another preferred embodiment of the present invention, FIG. 7 is a replaceable data against type game simplified process flow diagram of a special feature of the present invention. 在步骤70，起动对抗式游戏。 In step 70, the start competing type game. 在该对抗式游戏中，游戏选手为两人。 In this competing type game, a player is two. 在步骤71每个游戏选手选择一个游戏角色，例如，在车辆赛跑游戏中，每个游戏选手选择一辆赛车。 Select a game character in step 71 for each game player, for example, in a vehicle racing game, each game players choose a car. 在步骤72，两个游戏选手的奖章显示在显示单元上。 72, two game players medals displayed on the display unit in step. 每个游戏选手打赌另一选手(对手)不留神的若干奖章。 Each game player bet another player several medals (opponents) inattentive. 在步骤74，游戏选手彼此进行比赛。 In step 74, the game players compete with each other. 当对抗终止时，每个游戏选手的奖章由对抗式游戏程序按获胜或击败进行计算(在步骤75)。 When the fight is terminated, each game player medals by the competing type game program by winning or beat calculated (at step 75). 在步骤76，游戏选手确定或继续比赛或不继续比赛。 In step 76, the game player is determined to continue the race or to continue the game or not. 如果两个游戏选手都选择“再玩”，返回到步骤71。 If both game players select "playing" and return to step 71. 如果任一选手选择“不再玩”，转到步骤77。 If any players choose "no play", go to step 77. 在步骤77，每个游戏选手的奖章即游戏结果储存在每个存储器插件板中。 In step 77, each game player game that is a result of medals stored in each memory card plate. 在步骤78，结束对抗式游戏。 In step 78, the end of the confrontation type game.
图8是本发明的对一个对手进行检索的方块图。 Figure 8 is a block diagram of the opponent to retrieve the present invention. 在图8中，P先生对一个对手进行检索。 In Figure 8, Mr. P to a rival search. P先生和对手都必须具有存储器卡片22或带有存储器卡片的控制缓冲器。 Mr. P and competitors must have a memory card with a memory buffer 22 or the control card.
图9是用于同各游戏单元连接的一网络的方块图。 Figure 9 is a block diagram for a network connection with each of the gaming units. 在图9中，网络92受主网络90的控制。 In Figure 9, the network 92 by the main network control 90. 主网络具有一个数据库91。 Master network has a database 91. 具有存储器卡片22的游戏单元1通过网络92彼此连接。 The game unit 22 has a memory card are connected to each other via a network 92. 所有个人数据，例如所有游戏选手的特殊特征数据都储存在数据库91中。 All personal data, such as specific characteristic data of all game players are stored in the database 91.
因此，在以上用于玩计算机游戏的计算机系统中，清楚而准确地显示和储存一个游戏选手的技巧。 Thus, in the above computer system for playing a computer game, and clear and accurate display and store a game player's skills. 此外，依靠该网络每个游戏选手的技巧同时显示在游戏选手的所有显示单元上。 Moreover, relying on the network for each game of skill players simultaneously displayed on the display unit all game players. 因此，依靠该网络所有游戏选手能在同一时间玩同样的计算机游戏，并在依靠网络一个游戏选手能识别另一游戏选手的技巧。 Therefore, relying on the network for all game players can play the same computer games at the same time, and relying on a network game player can recognize another game player skills. 此外，在用于玩计算机游戏的对抗式游戏的计算机系统中，可以更换游戏选手的特殊特征数据。 In addition, the computer system for playing a computer game against type game, you can replace the special feature game player data.
本发明可按若干方式实施而不脱离其基本特征精神，因此本实施例作为说明而不作为限制，这是由于本发明的范围由附加的权利要求而不是由该说明所确定，所有在权利要求范围内或等效于权利要求范围内的改变都认为是该权利要求可接受的。 Some embodiments of the present invention can be made without departing from the spirit of essential characteristics thereof, the present embodiment as described thus not as a limitation, since the scope of the invention being indicated by the appended claims rather than determined by the description, claims all change the range or the equivalent within the scope of the claims are considered to be acceptable to the claims.
|International Classification||A63F13/00, G06F13/00|
|Cooperative Classification||A63F2300/8029, G07F17/3288, G06Q50/34, A63F2300/206, A63F2300/61|
|European Classification||G06Q50/34, G07F17/32P2, A63F13/10|
|3 Sep 1997||C06||Publication|
|24 Mar 1999||C10||Entry into substantive examination|
|8 Dec 2004||C14||Grant of patent or utility model|
|6 Feb 2008||C19||Lapse of patent right due to non-payment of the annual fee|