CN1160142C - 视频游戏机及玩视频游戏的方法 - Google Patents
视频游戏机及玩视频游戏的方法 Download PDFInfo
- Publication number
- CN1160142C CN1160142C CNB981031315A CN98103131A CN1160142C CN 1160142 C CN1160142 C CN 1160142C CN B981031315 A CNB981031315 A CN B981031315A CN 98103131 A CN98103131 A CN 98103131A CN 1160142 C CN1160142 C CN 1160142C
- Authority
- CN
- China
- Prior art keywords
- fighting
- action
- role
- cpu
- situation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Electrically Operated Instructional Devices (AREA)
- Knitting Of Fabric (AREA)
Abstract
Description
Claims (4)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP159066/97 | 1997-06-16 | ||
JP9159066A JPH114969A (ja) | 1997-06-16 | 1997-06-16 | ゲーム装置、ゲーム方法および可読記録媒体 |
JP159066/1997 | 1997-06-16 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1202382A CN1202382A (zh) | 1998-12-23 |
CN1160142C true CN1160142C (zh) | 2004-08-04 |
Family
ID=15685479
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB981031315A Expired - Fee Related CN1160142C (zh) | 1997-06-16 | 1998-06-16 | 视频游戏机及玩视频游戏的方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US6162120A (zh) |
EP (1) | EP0885638A1 (zh) |
JP (1) | JPH114969A (zh) |
KR (1) | KR100292147B1 (zh) |
CN (1) | CN1160142C (zh) |
AU (1) | AU730470B2 (zh) |
TW (1) | TW431901B (zh) |
Families Citing this family (50)
Publication number | Priority date | Publication date | Assignee | Title |
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US4827220A (en) * | 1987-10-26 | 1989-05-02 | Intermark Corp. | Method and apparatus for testing batteries |
JPH11300039A (ja) * | 1998-04-24 | 1999-11-02 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
JP2001046742A (ja) * | 1999-08-04 | 2001-02-20 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
US6270416B1 (en) * | 1999-10-25 | 2001-08-07 | Square Co., Ltd. | Video game apparatus and method, and storage medium |
US20010009036A1 (en) * | 2000-01-14 | 2001-07-19 | Nobuhiro Komata | Method, recording medium, computer and controller for changing the settings various parameters of electronic equipment |
JP3569201B2 (ja) * | 2000-06-05 | 2004-09-22 | 株式会社スクウェア・エニックス | 特定のキャラクタが他のキャラクタに接触するモーションを実行する場面を表示させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体及び方法、並びにゲーム装置 |
KR100627659B1 (ko) * | 2000-09-05 | 2006-09-22 | 임구영 | 온라인 골프 게임 서비스 시스템 및 방법 |
JP2002248261A (ja) * | 2000-12-22 | 2002-09-03 | Sony Computer Entertainment Inc | オブジェクト表示プログラム、オブジェクト表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、オブジェクト表示プログラムを実行するプログラム実行装置、キャラクタ戦闘表示プログラム、キャラクタ戦闘表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、キャラクタ戦闘表示プログラムを実行するプログラム実行装置 |
JP3929404B2 (ja) | 2001-05-09 | 2007-06-13 | 株式会社セガ | ゲーム装置、サーバ装置、プログラム及び記録媒体 |
US6607438B2 (en) * | 2001-09-28 | 2003-08-19 | Igy | Gaming device having termination variables |
US20030064779A1 (en) * | 2001-09-28 | 2003-04-03 | Konami Gaming, Inc. | Video slot gaming machine |
AU2003209884A1 (en) * | 2002-03-15 | 2003-09-29 | Maz Laboratory | An adaptive decision engine |
US20040014513A1 (en) * | 2002-05-21 | 2004-01-22 | Boon Edward J. | Game control system and method |
JP3977162B2 (ja) * | 2002-06-21 | 2007-09-19 | 株式会社バンダイナムコゲームス | キャラクタ情報管理装置、プログラム及び情報記憶媒体 |
US7333112B2 (en) * | 2003-05-14 | 2008-02-19 | Pixar | Rig baking |
US7944449B2 (en) * | 2003-05-14 | 2011-05-17 | Pixar | Methods and apparatus for export of animation data to non-native articulation schemes |
US20050113164A1 (en) | 2003-07-11 | 2005-05-26 | The Edugaming Corporation | Method and system for dynamically leveling game play in electronic gaming environments |
JP2005052491A (ja) * | 2003-08-06 | 2005-03-03 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
AU2005215786A1 (en) * | 2004-02-17 | 2005-09-01 | Nielsen Media Research, Inc. Et Al. | Methods and apparatus for monitoring video games |
JP2005230266A (ja) | 2004-02-19 | 2005-09-02 | Sega Corp | ゲーム装置、ゲーム制御方法、プログラム及び記録媒体 |
JP5037712B2 (ja) * | 2004-06-29 | 2012-10-03 | 株式会社バンダイナムコゲームス | コンピュータ、プログラム、及び情報記憶媒体 |
JP4752289B2 (ja) * | 2005-02-28 | 2011-08-17 | 株式会社セガ | ゲームプログラム、記録媒体及びゲーム装置 |
JP5078238B2 (ja) * | 2005-06-15 | 2012-11-21 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
US8500541B2 (en) * | 2005-08-19 | 2013-08-06 | Wms Gaming Inc. | Wagering game with preview feature for a winning payline |
US7874918B2 (en) | 2005-11-04 | 2011-01-25 | Mattel Inc. | Game unit with motion and orientation sensing controller |
US8574050B2 (en) | 2005-11-04 | 2013-11-05 | Mattel, Inc. | Game unit with dual joystick controllers |
JP4116039B2 (ja) * | 2006-01-27 | 2008-07-09 | 株式会社スクウェア・エニックス | ゲーム装置、ゲームの進行方法、並びにプログラム及び記録媒体 |
JP4992242B2 (ja) * | 2006-01-30 | 2012-08-08 | 株式会社セガ | ゲームシステム及びゲームシステム制御方法 |
US20070191102A1 (en) * | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Tournament matchups for a multiplayer environment |
JP3962079B1 (ja) * | 2006-02-16 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US20070191101A1 (en) * | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Quickly providing good matchups |
JP4125758B2 (ja) * | 2006-02-27 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
JP4125760B2 (ja) * | 2006-03-15 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
GB2480172B (en) * | 2006-05-09 | 2012-02-15 | Disney Entpr Inc | Interactive animation |
US20080125220A1 (en) * | 2006-11-27 | 2008-05-29 | Hironobu Sakaguchi | System and method of a game that shares a specific property of a character with team members |
US8328637B2 (en) * | 2007-06-21 | 2012-12-11 | Microsoft Corporation | Combat action selection using situational awareness |
KR101494012B1 (ko) | 2008-08-13 | 2015-02-17 | 주식회사 엔씨소프트 | 온라인 게임에 있어서의 부정 게임 상황 감시 방법 및 시스템 |
JP5054085B2 (ja) * | 2009-10-26 | 2012-10-24 | 株式会社コナミデジタルエンタテインメント | 行動制御データ生成システム、行動制御データの生成方法、情報処理装置、情報処理装置の制御方法、及びプログラム |
CN102688596B (zh) * | 2011-03-23 | 2014-08-27 | 鈊象电子股份有限公司 | 利用拉杆控制游戏流程的方法 |
JP2013111281A (ja) * | 2011-11-29 | 2013-06-10 | Dna:Kk | ゲームシステム |
US9224265B2 (en) | 2012-08-02 | 2015-12-29 | Igt | Gaming system and method for providing an offer and acceptance game |
US9005021B2 (en) | 2012-08-23 | 2015-04-14 | Wms Gaming Inc. | System and method for flexible banking of wagering game machines |
US9630108B2 (en) * | 2013-04-01 | 2017-04-25 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for testing game data |
CN104102799B (zh) * | 2013-04-01 | 2020-09-11 | 腾讯科技(深圳)有限公司 | 游戏数据测试方法及测试装置 |
JP5632550B1 (ja) * | 2014-02-18 | 2014-11-26 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
US20170097827A1 (en) * | 2015-10-06 | 2017-04-06 | Microsoft Technology Licensing, Llc | Role-specific device behavior |
JP6395330B2 (ja) * | 2016-11-04 | 2018-09-26 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
CN108090561B (zh) * | 2017-11-09 | 2021-12-07 | 腾讯科技(成都)有限公司 | 存储介质、电子装置、游戏操作的执行方法和装置 |
JP7299709B2 (ja) * | 2019-01-21 | 2023-06-28 | 株式会社 ディー・エヌ・エー | 情報処理装置、情報処理プログラム及び情報処理方法 |
WO2021176189A1 (en) * | 2020-03-05 | 2021-09-10 | Square Enix Ltd. | Rebalancing of in-game activity in multiplayer video games |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2794230B2 (ja) * | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
US5683082A (en) * | 1992-08-04 | 1997-11-04 | Kabushiki Kaisha Ace Denken | Gaming system controlling termination of playing and degree of playing difficulty |
JP2552427B2 (ja) * | 1993-12-28 | 1996-11-13 | コナミ株式会社 | テレビ遊戯システム |
US5604855A (en) * | 1994-09-28 | 1997-02-18 | Crawford; Christopher C. | Computer story generation system and method using network of re-usable substories |
JP3187301B2 (ja) * | 1994-12-02 | 2001-07-11 | 株式会社ナムコ | ゲーム装置及び画像合成方法 |
JP3137866B2 (ja) * | 1995-02-24 | 2001-02-26 | 株式会社半導体エネルギー研究所 | 遊技装置 |
US5984786A (en) * | 1997-01-03 | 1999-11-16 | 2 Am Inc. | Run-time environment for simulations and games |
-
1997
- 1997-06-16 JP JP9159066A patent/JPH114969A/ja active Pending
-
1998
- 1998-06-11 US US09/096,052 patent/US6162120A/en not_active Expired - Lifetime
- 1998-06-12 KR KR1019980021934A patent/KR100292147B1/ko not_active IP Right Cessation
- 1998-06-15 AU AU71867/98A patent/AU730470B2/en not_active Ceased
- 1998-06-15 TW TW087109475A patent/TW431901B/zh not_active IP Right Cessation
- 1998-06-16 CN CNB981031315A patent/CN1160142C/zh not_active Expired - Fee Related
- 1998-06-16 EP EP98111007A patent/EP0885638A1/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
TW431901B (en) | 2001-05-01 |
CN1202382A (zh) | 1998-12-23 |
JPH114969A (ja) | 1999-01-12 |
EP0885638A1 (en) | 1998-12-23 |
KR19990006932A (ko) | 1999-01-25 |
US6162120A (en) | 2000-12-19 |
AU7186798A (en) | 1998-12-17 |
KR100292147B1 (ko) | 2001-11-22 |
AU730470B2 (en) | 2001-03-08 |
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C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081107 |
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C41 | Transfer of patent application or patent right or utility model | ||
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Effective date of registration: 20081107 Address after: Tokyo, Japan Patentee after: Konami Digital Entertainment C. Address before: Hyogo Patentee before: Konami Co., Ltd. |
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CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20040804 Termination date: 20170616 |
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CF01 | Termination of patent right due to non-payment of annual fee |