Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberCN1158458 A
Publication typeApplication
Application numberCN 96121483
Publication date3 Sep 1997
Filing date12 Dec 1996
Priority date12 Dec 1995
Also published asCA2192296A1, CA2192296C, CN1179287C, EP0779588A2, EP0779588A3, US5961386
Publication number96121483.X, CN 1158458 A, CN 1158458A, CN 96121483, CN-A-1158458, CN1158458 A, CN1158458A, CN96121483, CN96121483.X
Inventors泽口岳志
Applicant赫德森索夫特株式会社
Export CitationBiBTeX, EndNote, RefMan
External Links: SIPO, Espacenet
Computer system for playing competing type game with specific characteristic removable data
CN 1158458 A
Abstract  translated from Chinese
计算机游戏是对抗式游戏,每个游戏选手的特殊特征数据存储在每个游戏选手的存储器卡片中。 Computer games are competing type game, each game players special characteristic data stored in each memory card game players. 特殊特征数据可按对抗游戏结果从一个存储器到另一存储器更换。 Special features of the game against the results of data can replace from one memory to another. 存储器卡片可同计算机系统分离。 Memory cards can be separated with a computer system. 此外计算机系统可同网络连接。 Additionally the computer system may be connected with the network. 因此游戏选手的技巧被清楚而准确地显示和存储。 So gamers skills are clearly and accurately display and storage. 此外依靠网络游戏选手的每个技巧同时显示在游戏选手的所有显示单元上。 Besides relying on each skill online game players simultaneously displayed on the display unit for all game players. 同时,所有游戏选手能依靠网络在同时玩同一游戏,一个游戏选手能识别网络上的另一个游戏选手的技巧。 Also, all gamers can rely on the network at the same time play the same game, a game player can recognize another game players on the network skills.
Claims(10)  translated from Chinese
1 一种用于玩计算机游戏的计算机系统,所说计算机系统包括:存储器装置,用于储存所说计算机游戏的特殊特征数据;CPU,用于处理所说计算机游戏;以及装置,用于按照所说被处理的计算机游戏的结果修改所说储存的特殊特征数据。 1. A computer system for playing a computer game, said computer system comprising: memory means for storing specific characteristic of said computer game data; CPU, for processing said computer game; and a means for according to the said results are processed computer game modification of said specific characteristic data storage.
2 按权利要求1的用于玩计算机游戏的计算机系统,其特征在于:所说计算机游戏是对抗式游戏。 2 computer system according to claim 1 for playing a computer game, wherein: said computer game adversarial game.
3 按权利要求2的用于玩计算机游戏的计算机系统,其特征在于:所说存储器装置是可从所说计算机系统分离。 3 according to claim 2 for playing a computer game computer system, wherein: said memory means is separated from said computer system.
4 一种用于玩计算机游戏的对抗式游戏的计算机系统,所说计算机系统包括:存储器装置,用于储存所说计算机游戏的特殊特征数据;存储器装置,用于储存所说计算机游戏的另外的特殊特征数据;-CPU,用于处理所说计算机游戏;以及装置,用于按照所说被处理的计算机游戏的结果,从一个存储器装置到另一存储器装置更换所说特殊特征数据。 4 A method for playing a computer game is a competing type game computer system, said computer system comprising: memory means for storing specific characteristic data of said computer game; memory means for storing said computer game additional specific characteristic data; -CPU, for processing said computer game; and a means for a computer game according to the result of said being processed, from a memory device to another memory device replacement of said specific characteristic data.
5 按权利要求4的用于玩对抗式游戏的计算机系统,其特征在于:所说两个存储器装置可从所说计算机系统分离。 5 according to claim 4 for playing a competing type game of a computer system, wherein: said two memory means can be isolated from said computer system.
6 按权利要求1的用于玩计算机游戏的计算机系统,其特征在于还包括:用于同一网络连接的装置。 6 according to claim 1 for playing a computer game computer system, characterized by further comprising: means the same network connection.
7 按权利要求2的用于计算机游戏的计算机系统,其特征在于还包括:用于同一网络连接的装置。 The computer system according to claim 7 for a computer game 2, characterized by further comprising: means for connecting with a network.
8 按权利要求3的用于玩计算机游戏的计算机系统,其特征在于还包括:用于同一网络连接的装置。 8 according to claim 3 computer system for playing a computer game, characterized by further comprising: means the same network connection.
9 按权利要求4的用于玩计算机游戏的计算机系统,其特征在于还包括:用于同一网络连接的装置。 9 according to claim 4 for playing a computer game computer system, characterized by further comprising: means for connecting with a network.
10 按权利要求5的用于玩计算机游戏的计算机系统,特征在于还包括:用于同一网络连接的装置。 10 according to claim 5, playing a computer game computer system further comprising: means the same network connection.
Description  translated from Chinese
用于玩对抗式的具有特殊特征的可更换数据的游戏的计算机系统 For playing against type with special features replaceable data computer game system

本发明涉及用于玩计算机游戏的一种计算机系统,特别涉及用于玩对抗式的具有特殊特征的可更换数据的游戏的计算机系统。 The present invention relates to a computer system for playing a computer game, and more particularly to replaceable data in a computer system for playing a game against type having specific characteristic.

一种用于玩计算机游戏的普通计算机系统包括一游戏单元,控制缓冲器,一放大器,一扬声器,以及一显示单元。 A system for playing a computer game system comprising a conventional computer game unit, control pads, an amplifier, a speaker, and a display unit. 该游戏单元包括一CPU(中央处理单元),一ROM(只读存储器),一RAM(随机存储器),一图象数据输出单元,一第二数据输出单元,一CD-ROM驱动器,CD-ROM 1/F(接口),-N/W(网络)1/F,以及缓冲器1/FS。 The game unit comprises a CPU (Central Processing Unit), a ROM (Read Only Memory), a RAM (random access memory), an image data output unit, a second data output unit, a CD-ROM drive, CD-ROM 1 / F (Interface), - N / W (network) 1 / F, and a buffer 1 / FS.

计算机游戏储存在CD-ROM中,该CD-ROM放置在该CD-ROM驱动器中。 Computer game stored in the CD-ROM, the CD-ROM is placed in the CD-ROM drive. 计算机游戏通过CPU执行对ROM的装入命令由CD-ROM驱动器和CD-ROM 1/F从CD-ROM装入RAM。 Computer games via the CPU to execute commands on the ROM is loaded from CD-ROM drive and CD-ROM 1 / F loaded into RAM from the CD-ROM. 计算机游戏通过缓冲器1/F由驱动控制缓冲器进行播放。 Computer games via buffer 1 / F drive control buffer by play. 此外,游戏图象通过图象数据输出单元在显示单元上显示。 In addition, the game image displayed by the image data output unit on the display unit. 游戏声音由声音数据输出单元和放大器通过扬声器再生。 Game sound by the sound data output unit and the amplifier reproduction through the speaker.

几乎许多计算机游戏是由一个人玩的。 Almost many computer games played by a man. 另一方面,对于对抗式的游戏,一个对手就是该对抗式游戏的一个程序。 On the other hand, for the adversarial game against an opponent that is the type of a game program. 因此,一旦一游戏选手获胜该被编程的对手,该游戏选手对该对抗式游戏将失去兴趣,因为该游戏选手成为战胜该对抗式游戏的主人。 Therefore, once a player wins the game is programmed opponent, the player of the game will lose interest in competing type game, because the game is to defeat the player becomes the owner of a competing type game.

因此,在新近的对抗式游戏中,对手是人,即该新近的对抗式游戏是由两个或更多个选手在同时玩的。 Thus, in the recent fighting style game, the opponent is the person that the recent fighting style game by two or more players playing at the same time. 此外,供玩计算机游戏的普通计算机系统通过N/WI/F同一个网络相连接。 Furthermore, for playing a computer game with a conventional computer system connected to the network via N / WI / F. 因此,所有游戏选手能够依靠网络玩相同的计算机游戏。 Therefore, all game players can rely on the same network to play computer games.

在一普通的对抗式游戏中,得分点由获胜对手给出。 In an ordinary adversarial game, scoring the winning point is given by opponents. 例如,在普通对抗式游戏的战斗式游戏中,战斗游戏的得分是由撞倒对手的一个角色的次数确定的。 For example, in the conventional competing type game battle type game, fighting game score is knocked down by the number of times an opponent's character determined. 该得分用获胜游戏选手名字显示在一显示单元上。 The score to win the game with the players name is displayed on a display unit.

但是,在对用于玩计算机游戏的一个普通的计算机系统中,存在许多缺陷,那就是例如一个战斗式游戏式的对抗游戏的得分点并不准确对应游戏选手的技巧,这是由于如果一个对手是弱者得分点反而高,如果对手是强,此得分点反而低。 However, for playing a computer game on an ordinary computer system, there are many defects, such as a fighting style that is the type of game against the game's scoring game does not accurately correspond to the skill players, this is because if an opponent Instead, the weak point is the high score, if the opponent is strong, but this low scoring points.

因此,本发明的一个目的在于提供一种玩计算机游戏的计算机系统,其中一个游戏选手的技巧,被显示出来并且被清楚地准确地加以储存。 Accordingly, an object of the present invention is to provide a computer system, playing a computer game in which a game player's skill is to be stored and is displayed clearly and accurately.

本发明的另一目的在于提供一种玩计算机游戏的对抗式游戏的计算机系统,其中游戏选手的特殊特性数据是可更换的。 Another object of the present invention is to provide a computer game play style game against the computer system, the special characteristics of the data which the game player is replaceable.

按照本发明第一特征,用于玩计算机游戏的一个计算机系统包括存储器装置,用于存储计算机游戏的特殊特征的数据,一CPU,用于处理这个计算机游戏,以及根据被处理的计算机游戏的结果修改被储存的特殊特征的数据的装置。 According to a first aspect of the present invention, for playing a computer game of a computer system comprising memory means storing specific characteristic data for the computer game, a CPU, for processing the computer game, and a computer game to be treated according to the results of means to modify the special characteristics of the stored data.

按照本发明第二特征,用于玩计算机游戏的对抗式游戏的一个计算机系统包括存储器装置,用于存储计算机游戏的特殊特征的数据,存储器装置,用于储存计算机游戏的另外的特殊特征的数据,一CPU,用于处理该计算机游戏,以及根据被处理的计算机游戏的结果从一存储器装置到另一存储器装置更换该特殊特征的数据的装置。 According to a second aspect of the present invention, for playing a computer game is a competing type game of a computer system comprising memory means for storing specific characteristic data of the computer game, memory means for storing a computer game of another specific characteristic data , means a CPU, for processing the computer game, and based on the results processed computer game from a memory device to another memory device replacing the specific characteristic data.

以下结合附图详细地描述本发明,其中:图1是用于玩计算机游戏的普通计算机系统的方块图;图2是用于玩计算机游戏的本发明的计算机系统的方块图;图3是用于玩计算机游戏的本发明的计算机系统的方块图;图4是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 The invention is described below in connection with the accompanying drawings, in which: Figure 1 is a computer game for playing a block diagram of a conventional computer system; FIG. 2 is a block diagram of a computer system for playing a computer game of the present invention; Figure 3 is a block diagram of a computer system for playing a computer game of the present invention; Figure 4 is a simplified according to the present invention has a specific characteristic data of a replaceable process flowchart of a competing type game.

图5是本发明的对抗式游戏的特殊特征数据的方块图;图6是本发明的显示对抗变化的方块图;图7是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图;图8是本发明对一个对手进行检索的方块图;图9是用于同各个游戏机单元连接的-网络的方块图。 Figure 5 is a block diagram of the present invention a competing type game specific characteristic data; Figure 6 is a block diagram against variation of the invention; FIG. 7 is a simplified data replaceable competing type game with specific characteristic of the present invention The process flowchart; Figure 8 is an opponent of the present invention is to retrieve a block diagram; FIG. 9 is a connection with the various game unit - a network block diagram.

在说明按本发明的最佳实施例的玩计算机游戏的计算机系统之前,将说明在图1中的用于玩计算机游戏的上述普通计算机系统。 In the description according to the preferred embodiment of the present invention to play a computer game computer system before, playing a computer game will be explained the above-mentioned conventional computer system used in Figure 1.

图1是用于玩计算机游戏的一普通计算机系统。 1 is for playing a computer game of a conventional computer system. 该用于玩计算机游戏的一普通计算机系统包括一游戏单元1,控制缓冲器11和12,一放大器14,一扬声器15,以及一显示单元13。 The means for playing a computer game of a conventional computer system comprises a game unit 1, control pads 11 and 12, an amplifier 14, a speaker 15, and a display unit 13. 游戏单元1包括-CPU(中央处理单元)2,-ROM(只读存储器)3,-RAM(随机存储器)4,-图象数据输出单元5,-声音数据输出单元6,PAD 1/Fs 8和9,-CD-ROM驱动器20,-CD-ROM 1/F(接口)21,以及-N/W(网络)1/F 29。 The game unit 1 comprises a -CPU (central processing unit) 2, -ROM (Read Only Memory) 3, -RAM (Random Access Memory) 4, - the image data output unit 5, - the sound data output unit 6, PAD 1 / Fs 8 and 9, -CD-ROM drive 20, -CD-ROM 1 / F (interface) 21, and -N / W (network) 1 / F 29.

一个计算机游戏,例如射出游戏,战斗游戏,冒险游戏,车辆行驶游戏,模拟游戏,谜游戏,或对抗式游戏被储存在-CD-ROM中。 A computer game, for example, shot games, fighting games, adventure games, car driving games, simulation games, puzzle games, or competing type game is stored in the -CD-ROM. 该CD-ROM被放在CD-ROM驱动器20中。 The CD-ROM is placed in CD-ROM drive 20. 借助CPU2对ROM3执行装入命令,该计算机游戏通过CD-ROM驱动器20和CD-ROM 1/F21从该CD-ROM装入RAM4。 With CPU2 for ROM3 load command execution, the computer games via CD-ROM drive 20 and the CD-ROM 1 / F21 loaded from the CD-ROM RAM4. 该计算机游戏借助于驱动控制缓冲器11和/或12,通过缓冲器1/Fs 8和/或9进行演播。 The computer game by means of the drive control of the buffer 11 and / or 12, be telecast by the buffer 1 / Fs 8 and / or 9. 此外,游戏通过图象数据输出单元5显示在其显示单元13上。 In addition, the game by the image data output unit 5 is displayed on the display unit 13. 游戏声音通过声音数据输出单元6,放大器14和扬声器15再生。 Game sound through the sound data output unit 6, an amplifier 14 and a speaker 15 reproducing.

几乎所有计算机游戏都由一个人玩。 Almost all computer games by a person playing. 另一方面,对于对抗式游戏,对手是该对抗式游戏的一个程序。 On the other hand, for a competing type game, the opponent is a program of the competing type game. 因此,一旦一个游戏选手战胜该被编程的对手(即该游戏选手已弄明白(完成)该对抗式游戏),游戏选手对该对抗式游戏将失去兴趣,这是因为该游戏选手成为战胜该对抗式游戏的主人。 Therefore, once a game player is programmed to defeat the opponent (ie, the game player has to figure out (completed) the competing type game), the game players will lose interest in competing type game, because the game player to become overcome the confrontation owner type game.

因此,在新近的对抗式游戏中,对手是人,即该新近的对抗式游戏是由两个或更多个选手在同时玩的。 Thus, in the recent fighting style game, the opponent is the person that the recent fighting style game by two or more players playing at the same time.

此外,供玩计算机游戏的普通计算机系统是通过N/W1/F 29同例如LAN(本地区域网络)或全局区域网络相连接。 Furthermore, for playing a computer game is a conventional computer system via N / W1 / F 29 with e.g. LAN (Local Area Network) or a global area network is connected. 因此,两个或多个游戏选手能够依靠该网络同时玩相同的计算机游戏。 Thus, two or more game players can rely on the same network at the same time playing computer games.

在一普通对抗或游戏中,当游戏选手获胜对手时,游戏选手得到得分点。 In an ordinary fight or game, the player wins the game when the opponent, the game players get to score points. 例如,在普通对抗式游戏的战斗式游戏中,游戏选手的得分点由撞倒对手的一个角色的次数来确定。 For example, in the ordinary adversarial style fighting game game, the players score points by knocking down a number of times to determine the role of the opponent. 当游戏选手获胜该对手时,该游戏选手的得分点以其名字显示在一个显示单元上。 When the game player to win the opponent, the game players score points by its name is displayed on a display unit.

但是在玩计算机游戏的普通计算机系统中,存在的缺陷在于例如像一个战斗式游戏的对抗式游戏的得分点并不准确对应游戏选手的技巧,这是由于当一个游戏选手获胜一个弱的对手时(即一个对手是一个拙劣的游戏选手),即使该游戏选手技术水平不高,撞倒该弱对手一个角色的次数不少而使获胜选手具有高的得分,而当一个游戏选手获胜一个强对手时(即一个对手是一个优秀选手),即使该游戏选手技术水平高,可撞倒该强对手一个角色的次数是不多的,而使获胜选手不可能具有高的得分。 But playing computer games ordinary computer systems, such as the presence of defects is like a fighting game-style adversarial game scoring game does not accurately correspond to the skill players, this is because when a game player to win a weak opponent times (ie, an opponent is a poor game players), even if the game players skill level is not high, hit the weak opponent leaving a lot of role players with a high score to win, and when a game player to win a strong opponent (ie, an opponent is a good player), even though the high technical level of the game player can hit the opponent a number of strong character is not much, leaving the player can not win a high score.

因此需要一种玩计算机游戏的计算机系统去清楚、准确地显示并储存游戏选手的技能。 Hence the need for a computer playing a computer game system to clearly and accurately displayed and stored game player skills.

其次,在图2-9中将说明按本发明第一优选实施例的玩计算机游戏的计算机系统。 Next, will be described in the embodiment of FIG. 2-9 playing a computer game computer system according to a first preferred embodiment of the present invention.

图2是用于玩本发明的计算机游戏的计算机系统的方块图。 Figure 2 is a block diagram of the present invention for playing a computer game of the computer system. 该用于玩计算机游戏的计算机系统包括一游戏单元1,控制缓冲器11和12,存储器卡片22和23,一放大器14,一扬声器15,以及一显示单元13。 The computer system for playing a computer game comprises a game unit 1, control pads 11 and 12, memory cards 22 and 23, an amplifier 14, a speaker 15, and a display unit 13. 该游戏单元1包括-CPU2,-ROM3,-RAM4,-图象数据输出单元5,-声音数据输出单元6,PAD 1/Fs 8和9,-CD-ROM驱动器20,-CD-ROM 1/F(接口)21,以及-N/W1/F 29。 The game unit 1 comprises a -CPU2, -ROM3, -RAM4, - the image data output unit 5, - the sound data output unit 6, PAD 1 / Fs 8 and 9, -CD-ROM drive 20, -CD-ROM 1 / F (interface) 21, and -N / W1 / F 29.

计算机游戏储存在CD-ROM中。 Computer games are stored in the CD-ROM. CD-ROM放在CD-ROM驱动器20中,借助CPU2对ROM3执行装入命令,该计算机游戏通过CD-ROM驱动器20和CD-ROM 1/F21从该CD-ROM装入RAM4。 CD-ROM on the CD-ROM drive 20, with CPU2 execute mount command ROM3, the computer games via CD-ROM drive 20 and the CD-ROM 1 / F21 loaded from the CD-ROM RAM4. 该计算机游戏借助于驱动控制缓冲器11和/或12,通过缓冲器1/Fs8和/或9进行演播。 The computer game by means of the drive control of the buffer 11 and / or 12, be telecast by the buffer 1 / Fs8 and / or 9. 此外,游戏通过图象数据输出单元5显示在其显示单元13上。 In addition, the game by the image data output unit 5 is displayed on the display unit 13. 游戏声音通过声音数据输出单元6,放大器14和扬声器15再生。 Game sound through the sound data output unit 6, an amplifier 14 and a speaker 15 reproducing.

存储器卡片22和23储存对抗式游戏的特殊特征数据,存储器卡片22和23需要以下条件:(1)存储器卡片22和23是非易失性存储器;(2)存储器卡片22和23是可修改的;以及(3)游戏选手不能改变存储器卡片22和23中的特殊特征数据。 Memory cards 22 and 23 adversarial game store specific characteristic data, memory cards 22 and 23 requires the following conditions: (1) memory cards 22 and 23 are non-volatile memory; (2) memory cards 22 and 23 can be modified; and (3) the game player can not change the memory cards 22 and 23 in the specific characteristic data.

例如,存储器卡片22和23是SRAMs(静态随机存储器),齐平存储器,或EEPROMS(电可擦除只读存储器)。 For example, the memory cards 22 and 23 are SRAMs (Static Random Access Memory), flush memories, or EEPROMS (electrically erasable read only memory). 此外,对抗式游戏的-程序禁止游戏选手修改特殊特征数据。 In addition, competing type game - game players to modify the program to prohibit specific characteristic data.

存储器卡片为游戏选手专有。 Proprietary memory cards for game players. 该存储器卡片能同游戏单元1分出或被它能附带。 The memory card can play with a separation unit or it comes with.

在按本发明的另一优选实施例中,图3是用于玩计算机游戏的本发明的计算机系统的方块图。 In accordance with another preferred embodiment of the present invention, FIG. 3 is a block diagram of a computer system for playing a computer game of the present invention. 在图3中,控制缓冲器31和32包括存储器卡片24和25。 In Figure 3, control pads 31 and 32 includes memory cards 24 and 25. 该存储器卡片24和25具有和存储器卡片22和23同样的条件。 The memory cards 24 and 25 and a memory card with the same conditions as 22 and 23. 在该情况下,使用该控制缓冲器31和32也可玩其他类型的游戏。 In this case, the use of the buffers 31 and 32 also control other types of games playable. 此外,CD-ROM驱动器20可由-ROM盒式磁盘取代。 In addition, CD-ROM drive 20 may be substituted -ROM disk cartridge.

图4是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 Figure 4 is a simplified special feature of the present invention has a replaceable data processing flowchart of a competing type game. 在图4中,对抗式游戏始于步骤400。 In Figure 4, the competing type game begins at step 400. 在步骤401,显示“对抗?”消息,两选手选择“是”或“否”。 In step 401, display "against?" Message, two players select "YES" or "NO." 如果任一游戏选手选择“否”,在步骤411终止该对抗式游戏。 If any game player choose "No", 411 to terminate the competing type game in steps. 如果两个游戏选手都选择“是”,则步骤402紧接着。 If the two game players select "Yes", then step 402 immediately. 在该步骤402,每个游戏选手的个人数据(特殊特征数据)由该游戏选手的存储器卡片装入。 In this step 402, each game player's personal data (specific characteristic data) is loaded by the game player's memory card. 在步骤403确认每个游戏选手是否具有打赌的个人数据。 In step 403 to confirm whether the player has bet on each game personal data. 如果任何一个游戏选手不具有打赌的个人数据,对抗式游戏终止在步骤411。 If any player does not have a bet on a game of personal data, a competing type game terminates at step 411. 如果两个游戏选手都具有打赌个人数据,紧接步骤404,在步骤404,每个游戏选手从个人数据确定打赌数据。 If both game players have the betting personal data, immediately following step 404, in step 404, each game player determines betting data from the personal data. 接着在步骤405,游戏选手彼此进行对抗。 Next, at step 405, the game players against each other. 在步骤406确定获胜者。 In step 406 determines the winner. 在步骤407获胜者得到对手(另一游戏选手)的打赌数据。 In step 407, the winner get the opponent (another game player) bet data. 在步骤408被击败的游戏选手失去打赌数据。 In step 408, the data lost bet defeated game players. 在步骤409,每个游戏选手的新(修改的)个人数据被储存到每个游戏选手的存储器卡片中。 In step 409, each game players new (modified) personal data are stored in the memory card for each player in the game. 在步骤410,游戏选手确定或再玩或不再玩,如果两个游戏选手都选择“再玩”,步骤返回401。 In step 410, the game player or playing or not playing to determine if two game players select "playing", return to step 401. 如果任何一个游戏选择“不再玩”、对抗游戏终止在步骤411。 If any one game select "Do not play" against the game terminates at step 411.

图5是本发明的对抗式游戏的特殊特征数据的方块图。 Figure 5 is a block diagram of the present invention the special characteristics of a competing type game data. 在图5中,该特殊特征数据是钢,铜,银,金,钻石以及顶点奖章。 In Figure 5, the specific characteristic data are steel, copper, silver, gold, diamond and the vertex medal. 十个钢奖章等于一个铜奖章。 Ten steel equal a bronze medal chapter. 十个铜奖章等于一个银奖章。 Equal to ten bronze medals and a silver medal. 十个银奖章等于一个金奖章。 Ten silver medal equals a gold medal. 十个金奖章等于一个钻石奖章,十个钻石奖章等于一个顶点奖章。 Ten gold medals equal to a diamond medal, ten diamond medal medal equals one vertex. 在该对抗式游戏的初始状态,顶点奖章是一而每个的其他的奖章是九。 In the initial state of the fighting style of the game, and each vertex medal is a medal of the other nine. 当一个游戏选手无任何奖章时,选手不能玩这种对抗式的游戏。 When a player has no medal game, the player can not play this type of game confrontation. 然而,游戏选手能够玩一种部分时间? However, the game player can be playing a part-time? 业游戏(Part-time job game),例如惩罚游戏。 Industry Game (Part-time job game), such as punitive game. 游戏选手根据该部分时间? According to the part-time game player? 业游戏的结果获奖。 The results of the award-winning game industry.

对抗式游戏的结果按银行方式记录到游戏选手的存储的卡片。 The results of the game against the type recorded by the bank to the memory card game players. 在图5中,选手在部分时间? In Figure 5, the players some of the time? 业游戏获得3枚钢奖章,则该游戏选手的钢奖章为8(5+3=8)。 3 steel industry get medal game, the game player's steel Medal of 8 (5 + 3 = 8). 接着在同T.GOI先生的对抗中该游戏选手推动两枚钢奖章和三枚铜奖章,结果钢奖章为6(8-2=6),而铜奖章为4(7-3=4)。 Then in the confrontation with Mr. T.GOI player in the game to promote the two steel medals and three bronze medals, the results for the six steel Medal (8-2 = 6), and bronze medals for four (7-3 = 4 ).

图6是本发明的显示对抗变化的方块图。 Figure 6 is a variation of the present invention against a block diagram. 对抗式游戏的对抗变化用战胜对手的名字储存在存储器卡片中。 Changes adversarial confrontation with the beat of the game's name is stored in the memory card. 存储战胜对手的名字的数量由该存储器卡片的一个存储区限制到20。 Beat storage limit on the number of names from a storage area of the memory card 20. 因此目前只有20个战胜对手的名字被储存在该存储器卡片中。 Therefore, at present only 20 beat name is stored in the memory card.

在按本发明的另一优选实施例中,图7是本发明的具有特殊特征的可更换数据的对抗式游戏的简化了的处理流程图。 In accordance with another preferred embodiment of the present invention, FIG. 7 is a replaceable data of a competing type game of a simplified process flow diagram has a special feature of the present invention. 在步骤70,起动对抗式游戏。 In step 70, the start competing type game. 在该对抗式游戏中,游戏选手为两人。 In this adversarial game, game for two players. 在步骤71每个游戏选手选择一个游戏角色,例如,在车辆赛跑游戏中,每个游戏选手选择一辆赛车。 Select a game character in step 71 for each game player, for example, in a vehicle racing game, each player choose a racing car game. 在步骤72,两个游戏选手的奖章显示在显示单元上。 72, two medal game players is displayed on the display unit in step. 每个游戏选手打赌若干另一选手(对手)不留神的奖章。 Some players bet on each game another player (opponent) inattentive medal. 在步骤74,游戏选手彼此进行比赛。 In step 74, the game players to compete with each other. 当对抗终止时,每个游戏选手的奖章由对抗式游戏程序按获胜或击败进行计算(在步骤75)。 When the fight is terminated, each game player's medal by competing type game program by winning or defeat is calculated (step 75). 在步骤76,游戏选手确定或继续比赛或不继续比赛。 In step 76, the game players to determine or to continue the game or not to continue the game. 如果两个游戏选手都选择“再玩”,返回到步骤71。 If both players choose the game, "playing" and return to step 71. 如果任一选手选择“不再玩”,转到步骤77。 If any one player to select "no play", go to step 77. 在步骤77,每个游戏选手的奖章即游戏结果储存在每个存储器插件板中。 In step 77, each game players that medal game results stored in each memory card board. 在步骤78,结束对抗式游戏。 In step 78, the end of the fighting style game.

图8是本发明的对一个对手进行松素的方块图。 Figure 8 is a prime opponent loose block diagram of the present invention. 在图8中,P选择对一个对手进行检索。 In Figure 8, P select an opponent for retrieval. P选择和对手都必须具有存储器卡片22或带有存储器卡片的控制缓冲器。 P-selectin and the opponent must have a memory card with a memory buffer 22 or the control card.

图9是用于同各游戏单元连接的一网络的方块图。 Figure 9 is a block diagram for a network connection with each of the gaming units. 在图9中,网络92受主网络90的控制。 In Figure 9, the main network 92 by the network control 90. 主网络具有一个数据库91。 Primary network having a database 91. 具有存储器卡片22的游戏单元1通过网络92彼此连接。 The game unit has a memory card 22 is connected to each other via a network 92. 所有个人数据,例如所有游戏选手的特殊特征数据都储存在数据库91中。 All personal data, such as a special feature data for all game players are stored in the database 91.

因此,在以上用于玩计算机游戏的计算机系统中,清楚而准确地显示和储存一个游戏选手的技巧。 Thus, in the above computer system for playing a computer game, and clearly and accurately display and storage of a game player's skills. 此外,依靠该网络每个游戏选手的技巧同时显示在游戏选手的所有显示单元上。 Moreover, relying on the network for each game of skill players simultaneously displayed on the display unit for all game players. 因此,依靠该网络所有游戏选手能在同一时间玩同样的计算机游戏,并在依靠网络一个游戏选手能识别另一游戏选手的技巧。 Therefore, relying on the Internet for all game players can play the same game at the same time the computer and rely on a network of game players can recognize another game player skills. 此外,在用于玩计算机游戏的对抗式游戏的计算机系统中,可以更换游戏选手的特殊特征数据。 In addition, the computer system for playing a computer game-style combat game, you can replace the special features of the game player data.

本发明可按若干方式实施而不脱离其基本特征精神,因此本实施例作为说明而不作为限制,这是由于本发明的范围由附加的权利要求而不是由该说明所确定,所有在权利要求范围内或等效于权利要求范围内的改变都认为是该权利要求可接受的。 Some embodiments of the present invention may be made without departing from the spirit of essential characteristics thereof, the present embodiment as thus described not as a limitation, since the scope of the invention being indicated by the appended claims rather than by the description defined, all claims change within the scope of the claims or the equivalent are considered acceptable range of the claims.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
CN1905925B26 Nov 20045 May 2010科乐美数码娱乐株式会社Card game system and host thereof
US67855613 Aug 200031 Aug 2004Samsung Electronics Co., Ltd.Method of implementing network game function using portable telephone
US690248415 May 20017 Jun 2005Konami CorporationGame machine and network system for setting up game environment thereof
US85624041 Jul 200822 Oct 2013Canon Kabushiki KaishaComputer device for implementing a trading card game and control method therefor, program executed by computer device, controller, system, and game cards
Classifications
International ClassificationA63F13/00, G06F13/00
Cooperative ClassificationG06Q50/34, G07F17/3288, A63F2300/61, A63F2300/206, A63F2300/8029
European ClassificationG06Q50/34, G07F17/32P2, A63F13/10
Legal Events
DateCodeEventDescription
3 Sep 1997C06Publication
24 Mar 1999C10Entry into substantive examination
8 Dec 2004C14Grant of patent or utility model
6 Feb 2008C19Lapse of patent right due to non-payment of the annual fee