CN103721406A - Multi-side interaction boxing game system based on mobile Internet - Google Patents
Multi-side interaction boxing game system based on mobile Internet Download PDFInfo
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- CN103721406A CN103721406A CN201210382377.9A CN201210382377A CN103721406A CN 103721406 A CN103721406 A CN 103721406A CN 201210382377 A CN201210382377 A CN 201210382377A CN 103721406 A CN103721406 A CN 103721406A
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Abstract
The invention discloses a multi-side interaction boxing game system based on a mobile Internet. The multi-side interaction boxing game system comprises a game server, a communication server, a wired terminal device and a wireless terminal device. The wired terminal device comprises a wired end punching speed sensor, a wired end punching force sensor, a wired end signal processor, a microphone, a loudspeaker, a camera, a displayer and a keyboard. The wireless terminal device comprises a wireless end punching speed sensor, a wireless end punching force sensor, a wireless end signal processor, a Bluetooth circuit, a Bluetooth antenna and a mobile terminal. The wired end signal processor and the game server are in communication connection through the Internet. The wireless end signal processor and the communication server are in communication connection through a mobile network. The communication server and the game server are in communication connection. The whole system forms the mobile Internet, combination-boxing people in a boxing gymnasium and single-person-free-boxing people can play a real-time interaction competition game, and joy is increased.
Description
Technical field
The present invention relates to a kind of boxing game system, relate in particular to a kind of multi-party interactive boxing game system based on mobile Internet.
Background technology
Boxing is a kind of common body building, because of its freedom of movement, body-building effect good very popular.Boxing has various ways, is mainly by boxing shop facility many people and combines boxing (as carried out many people to the motion of practising boxing by gymnasium and the competition stage of boxing in shop) and single free boxing (as family or outdoor mounted sandbag carry out single free boxing).But tradition boxing is all single motor pattern, and concerning most people, boxing is a kind of motion more dry as dust, so, the people that can adhere to is for a long time few, also greatly reduces boxing body-building, constitutional effect, is unfavorable for that entirety improves the people's fitness.
Summary of the invention
Object of the present invention is just to provide in order to address the above problem a kind of multi-party interactive boxing game system based on mobile Internet.
The present invention is achieved through the following technical solutions above-mentioned purpose:
Multi-party interactive boxing game system of the present invention comprises game server, communication server, catv terminal device and wireless terminal device, described catv terminal device includes line end fist speed sensor, there is line end fist power sensor, wired end signal processor, microphone, loudspeaker, camera, display and keyboard, described in have line end fist speed sensor and described in have line end fist power sensor to be respectively used to detect boxing person's real-time boxing speed and boxing strength, described in have the signal output part of line end fist speed sensor, the described signal output part that has line end fist power sensor, the signal output part of described microphone, the signal output part of described camera and the signal output part of described keyboard respectively with corresponding connection of signal input part of described wired end signal processor, the signal input part of described display and the signal input part of described loudspeaker respectively with corresponding connection of signal output part of described wired end signal processor, between described wired end signal processor and described game server, by internet, carry out communication and be connected, described wireless terminal device comprises wireless side fist speed sensor, wireless side fist power sensor, wireless side signal processor, Bluetooth circuit, Bluetooth antenna and mobile terminal, the described wireless side fist speed signal output part of sensor and the signal output part of described wireless side fist power sensor respectively with corresponding connection of signal input part of described wireless side signal processor, described wireless side signal processor is connected with described Bluetooth antenna by described Bluetooth circuit, between described Bluetooth antenna and described mobile terminal, wireless telecommunications are connected, between described wireless side signal processor and described communication server, by mobile network, carrying out communication is connected, between described communication server and described game server, communication is connected.
As preferably, described catv terminal device comprises described in multiple line end fist speed sensor, described in multiple, there is line end fist power sensor, a described wired end signal processor, multiple described microphones, multiple described loudspeakers, multiple described cameras, multiple described displays and a described keyboard, a described wireless terminal device comprises multiple described wireless side fist speed sensors, multiple described wireless side fist power sensors, a described wireless side signal processor, a described Bluetooth circuit, a described Bluetooth antenna and a described mobile terminal, described multi-party interactive running games system comprises multiple described catv terminal devices and multiple described wireless terminal device, between wired end signal processor of multiple described catv terminal devices and described game server, by internet, carry out communication respectively and be connected, between the wireless side signal processor of multiple described wireless terminal devices and described communication server, by mobile network, carry out communication respectively and be connected.
Particularly, described mobile terminal is any in mobile phone, panel computer, notebook computer and MP4.
Beneficial effect of the present invention is:
The real-time detection that the people of boxing shop combination boxing realizes fist speed signal and fist force signal by catv terminal device also and between game server forms real-time interactive information interchange by internet, the real-time detection that the single people who freely boxes realizes fist speed signal and fist force signal by wireless terminal device also and between game server forms real-time interactive information interchange by mobile network, between all information interchange persons, can carry out the interaction of voice and video, strengthen the enjoyment of boxing, or form a kind of competition motion by fist speed and fist power rank, make participant more have deep love for boxing, be conducive to the fitness that entirety improves the people.
Accompanying drawing explanation
Fig. 1 is the electrical connection block diagram of the multi-party interactive boxing game system based on mobile Internet of the present invention.
The specific embodiment
Below in conjunction with accompanying drawing, the invention will be further described:
As shown in Figure 1, multi-party interactive boxing game system of the present invention comprises game server, communication server, catv terminal device and wireless terminal device, catv terminal device includes line end fist speed sensor, there is line end fist power sensor, wired end signal processor, microphone, loudspeaker, camera, display and keyboard, there is line end fist speed sensor and has line end fist power sensor to be respectively used to the real-time boxing speed and the boxing strength that detect boxing person, there is the signal output part of line end fist speed sensor, there is the signal output part of line end fist power sensor, the signal output part of microphone, the signal output part of camera and the signal output part of keyboard respectively with corresponding connection of signal input part of wired end signal processor, the signal input part of display and the signal input part of loudspeaker respectively with corresponding connection of signal output part of wired end signal processor, between wired end signal processor and game server, by internet, carrying out communication is connected, wireless terminal device comprises wireless side fist speed sensor, wireless side fist power sensor, wireless side signal processor, Bluetooth circuit, Bluetooth antenna and mobile terminal, the wireless side fist speed signal output part of sensor and the signal output part of wireless side fist power sensor respectively with corresponding connection of signal input part of wireless side signal processor, wireless side signal processor is connected with Bluetooth antenna by Bluetooth circuit, between Bluetooth antenna and mobile terminal, wireless telecommunications are connected, between wireless side signal processor and communication server, by mobile network, carrying out communication is connected, between communication server and game server, communication is connected.
As shown in Figure 1, catv terminal device comprises multiplely has line end fist speed sensor, multiplely have line end fist power sensor, wired end signal processor, multiple microphone, multiple loudspeaker, multiple camera, multiple display and a keyboard, a wireless terminal device comprises multiple wireless side fist speed sensors, multiple wireless side fist power sensor, a wireless side signal processor, a Bluetooth circuit, a Bluetooth antenna and a mobile terminal, and multi-party interactive running games system comprises multiple catv terminal devices and multiple wireless terminal device; Between wired end signal processor of multiple catv terminal devices and game server, by internet, carry out communication respectively and be connected, between the wireless side signal processor of multiple wireless terminal devices and communication server, by mobile network, carry out communication respectively and be connected.There is shown the first boxing shop, the M shop of boxing, the first catv terminal device, M catv terminal device, first has line end fist speed sensor, M has line end fist speed sensor, first has line end fist power sensor, M has line end fist power sensor, first wired end signal processor, the wired end signal processor of M, the first microphone, M microphone, the first loudspeaker, M loudspeaker, the first camera, M camera, the first display, M display, the first keyboard and M keyboard, the first wireless terminal device, N wireless terminal device, the first wireless side fist speed sensor, N wireless side fist speed sensor, the first wireless side fist power sensor, N wireless side fist power sensor, the first wireless side signal processor, N wireless side signal processor, the first Bluetooth circuit, N Bluetooth circuit, the first Bluetooth antenna, N Bluetooth antenna, the first mobile terminal and N mobile terminal, represent the people of total M catv terminal device for M boxing shop combination boxing, and total N wireless terminal device is for N the single people who freely boxes.In figure, each catv terminal device includes multiplely has line end fist speed sensor, multiplely have line end fist power sensor, multiple microphone, multiple loudspeaker, multiple camera and a multiple display, but for the ease of drawing, in figure, only showing one has line end fist speed sensor, one to have line end fist power sensor, a microphone, a loudspeaker, a camera and a display; Each wireless terminal device includes multiple wireless side fist speed sensors and multiple wireless side fist power sensor, but for the ease of drawing, only shows a wireless side fist speed sensor and a wireless side fist power sensor in figure.
According to actual needs, mobile terminal is any in mobile phone, panel computer, notebook computer and MP4.
During application, the device that the people of each boxing shop combination boxing uses is a catv terminal device, it has line end fist speed sensor, has line end fist power sensor, wired end signal processor, microphone, loudspeaker, camera, display and keyboard to be installed on respectively suitable position in boxing shop, can use after connecting connection; The device that each single people who freely boxes uses is a wireless terminal device, the boxing that its wireless side fist speed sensor and wireless side fist power sensor can be installed on boxing person puts, Bluetooth circuit can be placed in the housing of wireless side signal processor, Bluetooth antenna can be placed on the housing of wireless side signal processor, wireless side signal processor and mobile terminal can be placed in boxing person's pocket or handbag or vacant lot by the side of, can use after connecting connection.
The real-time detection that the people of boxing shop combination boxing realizes real-time fist speed signal and fist force signal by catv terminal device also and between game server forms real-time interactive information interchange by internet, the real-time detection that the single people who freely boxes realizes real-time fist speed signal and fist force signal by wireless terminal device also and between game server forms real-time interactive information interchange by mobile network, between all information interchange persons, can carry out the interaction of voice and video, strengthen the enjoyment of boxing, or form a kind of competition motion by fist speed and fist power rank, make participant more have deep love for boxing.
Claims (3)
1. the multi-party interactive boxing game system based on mobile Internet, is characterized in that: comprise game server, communication server, catv terminal device and wireless terminal device, described catv terminal device includes line end fist speed sensor, there is line end fist power sensor, wired end signal processor, microphone, loudspeaker, camera, display and keyboard, described in have line end fist speed sensor and described in have line end fist power sensor to be respectively used to detect boxing person's real-time boxing speed and boxing strength, described in have the signal output part of line end fist speed sensor, the described signal output part that has line end fist power sensor, the signal output part of described microphone, the signal output part of described camera and the signal output part of described keyboard respectively with corresponding connection of signal input part of described wired end signal processor, the signal input part of described display and the signal input part of described loudspeaker respectively with corresponding connection of signal output part of described wired end signal processor, between described wired end signal processor and described game server, by internet, carry out communication and be connected, described wireless terminal device comprises wireless side fist speed sensor, wireless side fist power sensor, wireless side signal processor, Bluetooth circuit, Bluetooth antenna and mobile terminal, the described wireless side fist speed signal output part of sensor and the signal output part of described wireless side fist power sensor respectively with corresponding connection of signal input part of described wireless side signal processor, described wireless side signal processor is connected with described Bluetooth antenna by described Bluetooth circuit, between described Bluetooth antenna and described mobile terminal, wireless telecommunications are connected, between described wireless side signal processor and described communication server, by mobile network, carrying out communication is connected, between described communication server and described game server, communication is connected.
2. the multi-party interactive boxing game system based on mobile Internet according to claim 1, it is characterized in that: described catv terminal device comprises described in multiple line end fist speed sensor, described in multiple, there is line end fist power sensor, a described wired end signal processor, multiple described microphones, multiple described loudspeakers, multiple described cameras, multiple described displays and a described keyboard, a described wireless terminal device comprises multiple described wireless side fist speed sensors, multiple described wireless side fist power sensors, a described wireless side signal processor, a described Bluetooth circuit, a described Bluetooth antenna and a described mobile terminal, described multi-party interactive running games system comprises multiple described catv terminal devices and multiple described wireless terminal device, between wired end signal processor of multiple described catv terminal devices and described game server, by internet, carry out communication respectively and be connected, between the wireless side signal processor of multiple described wireless terminal devices and described communication server, by mobile network, carry out communication respectively and be connected.
3. the multi-party interactive boxing game system based on mobile Internet according to claim 1 and 2, is characterized in that: described mobile terminal is any in mobile phone, panel computer, notebook computer and MP4.
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CN201210382377.9A CN103721406A (en) | 2012-10-11 | 2012-10-11 | Multi-side interaction boxing game system based on mobile Internet |
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CN101367011A (en) * | 2007-08-17 | 2009-02-18 | 阿迪达斯国际经营管理有限公司 | Sports electronic training system with electronic game characteristics and use thereof |
CN101551700A (en) * | 2008-03-31 | 2009-10-07 | 联想(北京)有限公司 | Electronic game input device, electronic game machine and electronic game input method |
US20110077065A1 (en) * | 2009-09-29 | 2011-03-31 | Rudell Design, Llc | Game set with wirelessly coupled game units |
CN102553232A (en) * | 2010-12-07 | 2012-07-11 | 鼎亿数码科技(上海)有限公司 | Human posture capture apparatus and implementing method thereof |
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2012
- 2012-10-11 CN CN201210382377.9A patent/CN103721406A/en active Pending
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
EP1206950A2 (en) * | 2000-11-16 | 2002-05-22 | Konami Corporation | Match-style 3D video game device and controller therefor |
CN1606465A (en) * | 2002-07-18 | 2005-04-13 | 新世代株式会社 | Boxing game system |
US20080225041A1 (en) * | 2007-02-08 | 2008-09-18 | Edge 3 Technologies Llc | Method and System for Vision-Based Interaction in a Virtual Environment |
CN101367011A (en) * | 2007-08-17 | 2009-02-18 | 阿迪达斯国际经营管理有限公司 | Sports electronic training system with electronic game characteristics and use thereof |
CN101551700A (en) * | 2008-03-31 | 2009-10-07 | 联想(北京)有限公司 | Electronic game input device, electronic game machine and electronic game input method |
US20110077065A1 (en) * | 2009-09-29 | 2011-03-31 | Rudell Design, Llc | Game set with wirelessly coupled game units |
CN102553232A (en) * | 2010-12-07 | 2012-07-11 | 鼎亿数码科技(上海)有限公司 | Human posture capture apparatus and implementing method thereof |
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Application publication date: 20140416 |