CN103182181B - Game machine - Google Patents

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Publication number
CN103182181B
CN103182181B CN201110445006.6A CN201110445006A CN103182181B CN 103182181 B CN103182181 B CN 103182181B CN 201110445006 A CN201110445006 A CN 201110445006A CN 103182181 B CN103182181 B CN 103182181B
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CN
China
Prior art keywords
game
pattern
game state
prize
display
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Expired - Fee Related
Application number
CN201110445006.6A
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Chinese (zh)
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CN103182181A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110445006.6A priority Critical patent/CN103182181B/en
Publication of CN103182181A publication Critical patent/CN103182181A/en
Application granted granted Critical
Publication of CN103182181B publication Critical patent/CN103182181B/en
Expired - Fee Related legal-status Critical Current
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Abstract

It is an object of the invention to provide a kind of game machine, it is possible to by importing movement in kind and randomness because usually improving the interest played. For this reason, when entering, towards the game ball that the game area being arranged in game dish is launched, the starting region being arranged in game area by the operation of player, determine whether to provide award to player. It is judged to provide the probability of award different because of the difference of game state according to this judgement, and, it is judged as when being controlled so as to high probability game state and the probability of award should be provided higher than when being controlled so as to low probability game state. In addition, be judged as award should be provided time, provide award to player.

Description

Game machine
Technical field
The present invention relates to a kind of game machine that can be undertaken playing by predetermined operation.
Background technology
Previously, the video game machine having been undertaken playing by image shown on operation monitoring device picture on operating gear is widely known by the people. Such as, the game carried out in this type of video game machine, by utilizing finger to operate the button being arranged on operating gear or control lever etc., indicates the action of object images on monitor picture and carries out play (with reference to patent documentation 1).
[patent documentation 1] Japanese Patent Laid-Open 2002-263365 publication
Invent problem to be solved
But, such video game machine, according to moving and play of monitor picture image, and material object does not move. Therefore, game content depends on the movement of image completely, it is very difficult to increase the diversity of game.
In addition, the operation signal that video game machine will export according to operating gear, by the carrying out of the CPU of game ontology control game. That is, the carrying out of game is all electronically controlled, and seldom has by the possibility that the factor such as accidental affects. Accordingly, it can be said that: it is easy to according to can very expertly carry out operating produce difference, and in video game machine, tyro is difficult to obtain achievement more better than veteran. Therefore, when tyro and veteran carry out same game, it is possible to the interest to game can be reduced.
In addition, in previous video game machine, play by operating in multiple buttons set on operating gear, so being easy to make operation become complicated. Therefore, button is operated the enjoyment that confident player can know from experience game by the more difficult operation of challenge, but is bad at the player of complex operations, it is possible to can play games and itself all will abandon.
Therefore, it is an object of the invention to provide a kind of can by importing movement in kind and randomness factor and will be used for carrying out the simple operation played and the game machine improving the interest to game.
Summary of the invention
The game machine of the 1st invention is the game machine being undertaken by the operation of regulation playing, and it is characterized by and possesses: game dish, is wherein provided with the game area that game ball falls; Launching device, it launches game ball towards above-mentioned game area; Operating gear, it is operated by player to launch game ball from above-mentioned launching device; Starting region, it is arranged on above-mentioned game area, enables game ball enter this region; Starting regional detection device, its detection has game ball to enter above-mentioned starting region; Judging device, to have detected, game ball enters above-mentioned starting region as opportunity for it, determines whether to provide award to player; Rewarding generator, it, when being judged to provide award by above-mentioned judgement device, provides award to player; Game state control device, its above-mentioned judgement device when providing above-mentioned award carries out the low probability game state that judges or carries out control game under any one game state in the high probability game state judged when providing above-mentioned award with the probability that probability game state lower than this is higher with the probability specified.
Invention effect
According to the present invention, region is started as opportunity to be entered to the game ball of game area by the operation issue of player, the judgement about whether providing award is carried out with the probability corresponding with game state, therefore, both movement in kind and randomness factor had been added to game, the operation of player is made again to become simpler, moreover it is possible to improve the interest to game.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique drawing of game machine reverse side.
Fig. 3 is the functional diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the explanation figure of one of decision table example of prizing, wherein, Fig. 4 (a) is that the 1st particular pattern display unit is with winning the first prize in lottery decision table, Fig. 4 (b) be the 2nd particular pattern display unit with winning the first prize in lottery decision table, Fig. 4 (c) is that conventional display device uses decision table with winning the first prize in lottery.
Fig. 5 is the explanation figure of one of display pattern decision table example, and wherein, pattern decision table when Fig. 5 (a) wins the first prize in lottery, Fig. 5 (b) is pattern decision table during medium and small coloured silk, pattern decision table when Fig. 5 (c) does not prize.
Fig. 6 is the explanation figure of one of setting data table example at the end of display wins the first prize in lottery, setting data table at the end of being special play.
Fig. 7 is the explanation figure of one of the special electronic ornament action mode decision table of display example, is special electronic ornament action mode decision table.
Fig. 8 be show prize for a long time with opening ways decision table and short period of time prize with one of opening ways decision table and medium and small coloured silk opening ways decision table example explanation figure, Fig. 8 (a) prizes to determine table with opening ways for a long time, Fig. 8 (b) prizes to determine table with opening ways the short period of time, and Fig. 8 (c) is that medium and small coloured silk opening ways determines table.
Fig. 9 is the explanation figure of one of the usual changing pattern decision table of display example.
The explanation figure of one of changing pattern decision table example when Figure 10 is display contracting.
Figure 11 is the explanation figure of one of display the 1st specific change pattern decision table example.
Figure 12 is the explanation figure of one of display the 2nd specific change pattern decision table example.
Figure 13 is the explanation figure of the main process in display main control substrate.
Figure 14 is the explanation figure of the timer insertion process in display main control substrate.
Figure 15 is the explanation figure of the input control treatment in display main control substrate.
Figure 16 is the explanation figure of the 1st starting port detector switch input processing in display main control substrate.
Figure 17 is the explanation figure of the Te Tute electric control process in display main control substrate.
Figure 18 is the explanation figure that the particular pattern in display main control substrate stores determination processing.
Figure 19 is the explanation figure winning the first prize in lottery determination processing in display main control substrate.
Figure 20 is the explanation figure of the particular pattern change process in display main control substrate.
Figure 21 is the explanation figure of the particular pattern stopping process in display main control substrate.
Figure 22 is the explanation figure winning the first prize in lottery game processing in display main control substrate.
Figure 23 is the explanation figure of the medium and small color game processing in display main control substrate.
Figure 24 wins the first prize in lottery, in display main control substrate, the explanation figure that ends process of playing.
Figure 25 is the explanation figure that the medium and small coloured silk in display main control substrate is played and ended process.
Figure 26 is the explanation figure of the Pu Tupu electric control process in display main control substrate.
Figure 27 is the explanation figure of the general pattern change process in display main control substrate.
Figure 28 is the explanation figure of the common electric ornament control treatment in display main control substrate.
Figure 29 is the explanation figure of the main process in display game display and control substrate.
Figure 30 is the explanation figure of the timer insertion process in display game display and control substrate.
Figure 31 is the explanation figure of the order analysis process 1 in display game display and control substrate.
Figure 32 is the explanation figure of the order analysis process 2 in display game display and control substrate.
Figure 33 is the explanation figure of one of the display mode in display liquid crystal indicator example.
Nomenclature
1 game machine 2 game dish
3 operation handle arm 3a launch knob
3b tactile sensor 4a transmitting solenoid coil
5a slide rail 5b slide rail
6 game area 7 are common to enter to appreciate mouth
7a is common to be entered to appreciate mouth detector switch 8 general pattern by mouth
8a is by mouth detector switch 9 the 1st starting port
9a the 1st starting port detector switch 10 the 2nd starting port
10a the 2nd starting port detector switch 10b movable plate
10c starting port switch solenoid coil 11 big prizes mouth
11a big prizes mouth detector switch 11b big prizes mouth switch door
11c big prizes mouth switch solenoid coil 12 relief outlet
13 liquid crystal indicators 14 are played display ornament device
15 game display ornament devices 16 are played display means of illumination
16a lamp 17 is played the Show Button
17a plays the Show Button detector switch 18 audio frequency take-off equipment
19 the 1st particular pattern display unit 20 the 2nd particular pattern display unit
21 general pattern display unit 22 the 1st particular patterns retain indicating meter
23 the 2nd particular patterns retain indicating meter 24 general pattern and retain indicating meter
30 game display patterns 31 compensate motor
32 compensation ball count detector switch 33 door open switches
50 attaching plug 100 housings
The 101 main CPU of main control substrate 101a
The main RAM of the main ROM101c of 101b
102 game display and control substrate 102a secondary CPU
102b secondary ROM102c secondary RAM
102dRTC103 compensates control substrate
103a compensates CPU103b and compensates ROM
103c compensates RAM104 lamp control substrate
105 image control substrate 106 emission control substrates
107 power supply board 108 game information output terminal boards
110 glass holder 111 hinge mechanism part
Embodiment
Hereinafter, with reference to accompanying drawing, embodiments of the invention are specifically described.
Fig. 1 is the front view of game machine one example of display the present invention, and Fig. 2 is the oblique drawing of game machine reverse side.
Game machine 1 is provided with game dish 2, and in this game dish 2, is formed with the game area 6 that game ball falls, and the outer peripheral portion of the game area 6 at game dish 2, possess glass holder 110. In this glass holder 110, can be provided with to turn operation handle arm 3.
As long as player touches operation handle arm 3, the tactile sensor 3b in operation handle arm 3 just detects that operation handle arm 3 contacts with player, and transmits touch signal to emission control substrate 106. Emission control substrate 106, if receiving touch signal from tactile sensor 3b, then allows to be energized to transmitting solenoid coil 4a. In addition, if changing the angle of rotation of operation handle arm 3, then the gear being directly connected with operation handle arm 3 rotates, and the knob of the transmitting knob 3a being connected with gear rotates. The voltage corresponding with the detection angles of this transmitting knob 3a will be applied to the transmitting solenoid coil 4a being arranged at game ball trigger mechanism. Further, once there be voltage to be applied to transmitting solenoid coil 4a, then transmitting solenoid coil 4a will carry out action according to applying voltage, will launch game ball with the intensity corresponding with the rotating angle of operation handle arm 3 towards game area 6 simultaneously.
As above the game ball launched, rise between slide rail 5a, 5b and after arriving the upper position of game dish 2, whereabouts game area 6 in. Now, the multiple not shown nail by being arranged in game area 6 and windmill are unpredictably fallen by game ball.
In addition, in above-mentioned game area 6, it is provided with multiple common to enter to appreciate mouth 7. Each common enter to appreciate in mouth 7 above-mentioned, it is respectively arranged with common to enter to appreciate mouth detector switch 7a, and this common enters to appreciate mouth detector switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, above-mentioned common in above-mentioned game area 6 enters to appreciate above mouth 7, and game ball is provided with general pattern by mouth 8 by ground. In general pattern by mouth 8, be provided with that detection game ball passes through by mouth detector switch 8a, and by mouth detector switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common enter to appreciate mouth 7 identical, be provided with the 1st starting port 9 that game ball can be made to enter. In addition, in the underface of the 1st starting port 9, it is provided with the 2nd starting port 10. 2nd starting port 10, has one couple of movable plate 10b, and is movably controlled to above-mentioned one and keeps the 1st mode and of closing condition that movable plate 10b is held open the 2nd mode of state movable plate 10b. In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, being positioned at the 1st starting port 9 directly over the 2nd starting port 10 becomes obstacle, makes the 2nd starting port 10 cannot or be difficult to receive game ball. On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, movable plate 10b will be played a role by above-mentioned one as connecing dish, and game ball is easy to enter the 2nd starting port 10. That is, when the 2nd starting port 10 is controlled so as to the 1st mode, there is no the goal chance of game ball, when the 2nd starting port 10 is controlled so as to the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, it is respectively arranged with the 1st starting port detector switch 9a and the 2nd starting port detector switch 10a that detection game ball enters, these detector switches are once detect that game ball is scored, then carry out obtaining and perform the following prize drawing (following, referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when detector switch 9a, 10a have detected that game ball is scored, the reward ball (such as 3 game ball) of regulation is compensated.
, as shown in Figure 1, in addition in the more lower section of above-mentioned 2nd starting port 10, it is provided with big prizes mouth 11. This big prizes mouth 11, usually keeps closing condition by big prizes mouth switch door 11b, game ball cannot be entered. In contrast, once start following special play, then big prizes mouth switch door 11b opens, and this big prizes mouth switch door 11b using as guiding the dish that connects of game ball to play a role in big prizes mouth 11 simultaneously, makes game ball can enter big prizes mouth 11. In big prizes mouth 11, it is provided with big prizes mouth detector switch 11a, and this big prizes mouth detector switch 11a is once detect that game ball enters, then compensate the reward ball (such as 9 game ball) set in advance.
In the more lower section of above-mentioned big prizes mouth 11, that is, at the foot of game area 6, being provided with relief outlet 12, it common enters to appreciate the game ball of any one mouthful in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 for telling out not enter.
In addition, in above-mentioned game dish 2, it is provided with the game display device carrying out various game display.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, it is provided with the liquid crystal indicator 13 being made up of liquid-crystal display (LCD) etc., and the face, right side at this liquid crystal indicator 13, it is provided with game display ornament device 14,15. In addition, at upper position and the lower position of game dish 2, it is provided with game display means of illumination 16, and the left side at aforesaid operations handle 3, it is provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or display of the standby period image not carrying out playing, or the image that display produces along with the carrying out of game. Wherein, when entering the 1st starting port 9 or the 2nd starting port 10 in game ball, the game display pattern 30 of prize drawing result is reported in change display to player. So-called game display pattern 30, such as, refer to scroll respectively 3 digital while, after the specified time, stopping this rolling, thus arrange display specific pattern (numeral) pattern. Accordingly, in the rolling of pattern, giving player just like carry out the impression drawn a lottery, pattern shown when simultaneously stopping according to rolling, reports prize drawing result to player. During the change of this game display pattern 30 shows, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.
Above-mentioned game display ornament device 14,15, be a kind of by its action mode bring player expect sense device. In the present embodiment, game display ornament device 14 is made up of the movable device of face shape, and, using its eyelid as game display ornament device 15. Game display ornament device 14, such as, or moves in the lateral direction, or outstanding to the face side of game machine 1. In addition, game display ornament device 15, control eyelid makes its opening degree variable. By these game displays combination of actions of the action mode of ornament device 14,15 or two game display ornament devices 14,15, bring player various expectation sense.
In addition, game display means of illumination 16, possesses multiple lamp 16a respectively, and changes direction of illumination and the glow color of each lamp 16a, while carrying out various game display.
In addition, in the left side of aforesaid operations handle 3, it is provided with game the Show Button 17 that player can carry out pressing operation. This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 on above-mentioned liquid crystal indicator 13. In game the Show Button 17, it is provided with game the Show Button detector switch 17a, once this game the Show Button detector switch 17a detects the operation of player, then performs further to play display according to this operation.
In addition, though not shown in FIG, in game machine 1, it is provided with the audio frequency take-off equipment 18 (with reference to Fig. 3) being made up of loud speaker, and except each game display device above-mentioned, it is also possible to carry out game display by audio frequency.
Show as mentioned above, it is necessary, use liquid crystal indicator 13, game display means of illumination 16, game display ornament 14,15 and audio frequency take-off equipment 18 etc. to carry out the corresponding game that carries out with game. This game display determines table according to the changing pattern of following game state and reference, is content relevant to a certain extent.
In addition, in the lower section of game area 6, it is provided with the 1st particular pattern display unit 19, the 2nd particular pattern display unit 20, general pattern display unit 21, the 1st particular pattern reservation indicating meter 22, the 2nd particular pattern reservation indicating meter 23, general pattern reservation indicating meter 24.
Above-mentioned 1st particular pattern display unit 19 is a kind of notification enters, taking game ball, the device winning the first prize in lottery prize drawing result that the 1st starting port 9 implements as opportunity, and it is made up of 7 sections of LED. That is, it is provided with the corresponding particular pattern of prize drawing result that is multiple and that win the first prize in lottery, and by showing the particular pattern corresponding with the prize drawing result won the first prize in lottery in the 1st particular pattern display unit 19, reports prize drawing result to player. This particular pattern and non-immediate display, and be through the specified time change show after, just stop show.
More specifically, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this prize drawing result won the first prize in lottery not is be reported to player immediately, but after the specified time, just it is reported to player. In addition, after have passed through the specified time, by stopping the display particular pattern corresponding with the prize drawing result won the first prize in lottery, and prize drawing result is reported to player.
This specified time, because retaining ball number (the following 1st retains and the 2nd reservation number retained), with or without arriving at change, it is set as the changing pattern decision table of reference and different. That is, time when time when reservation ball number is few is more than reservation ball number is long, and it is longer than not carrying out arriving at time when changing display to carry out time when arriving at change display. In addition, when as with reference to and when the changing pattern decision table that sets is usual changing pattern decision table, easier during changing pattern decision table than when being set with contracting become long-time. In addition, the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to the used time, easier during changing pattern decision table than when being set with contracting too become long-time.
In addition, detailed content will describe below, but substantially, be set with usual changing pattern decision table in game state when following non-contracting; And changing pattern decision table when being set with contracting when contracting in game state. In addition, the 1st specific change pattern determines that table and the 2nd specific change pattern determine table, when contracting under game state according to the rules the establishment of condition and set.But, the 1st specific change pattern determines that table and the 2nd specific change pattern determine table, sometimes also sets under game state when non-contracting.
In addition, 2nd particular pattern display unit 20, being a kind of notification enters, taking game ball, the device winning the first prize in lottery prize drawing result that the 2nd starting port 10 implements as opportunity, and its display mode is identical with the display mode of particular pattern in above-mentioned 1st particular pattern display unit 19.
In addition, general pattern display unit 21 is the device of the general pattern prize drawing result that a kind of notification is implemented as opportunity by mouth 8 taking game ball by general pattern. Detailed content will describe below, but once be prized by the prize drawing of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode specified time. In addition, about this general pattern, prize drawing result neither be reported immediately after game ball passes through mouth 8 by general pattern, but until through the specified time, general pattern carries out change display, so that general pattern display unit 21 flicker etc.
In addition, during the change of particular pattern shows and during following special play etc., when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, the right winning the first prize in lottery prize drawing is retained under certain condition. More specifically, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained and retain as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained and retain as the 2nd.
Above-mentioned two kinds of reservations, retain the upper limit number respectively and are set as 4, and it retains number and is displayed in respectively in the 1st particular pattern reservation indicating meter 22 and the 2nd particular pattern reservation indicating meter 23. In addition, when the 1st is left 1, the 1st particular pattern retains the LED bright light on the left of indicating meter 22; When the 1st is left 2, the 1st particular pattern retains 2 LED bright lights of indicating meter 22. In addition, when the 1st is left 3, the 1st particular pattern retains the flicker of the LED on the left of indicating meter 22, simultaneously the LED bright light on right side; When the 1st is left 4, the 1st particular pattern retains 2 LED flickers of indicating meter 22. In addition, retain in indicating meter 23 at the 2nd particular pattern, also same as described above, the reservation number of display the 2nd reservation.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining the identical mode of indicating meter 23 with above-mentioned 1st particular pattern reservation indicating meter 22 and the 2nd particular pattern, is displayed in general pattern and retains in indicating meter 24.
Glass holder 110, supports the sheet glass (not shown) visually covering game area 6 in the front (player side) of game dish 2. Sheet glass, is removably fixed in glass holder 110.
In addition, glass holder 110, end side in direction, left and right is (such as, just to the left side of game machine) it is connected with housing 100 by hinge mechanism part 111, such as, and the other end side (just to the right side of game machine) making direction, left and right by fulcrum of hinge mechanism part 111 can to the direction turn opened from housing 100. Glass holder 110 and sheet glass 111 together cover game dish 2, and the turn as door by fulcrum of hinge mechanism part 111, such that it is able to open the interior side portion of the housing 100 comprising game dish 2. In the other end side of glass holder 110, it is provided with lockout mechanism that the other end side of glass holder 110 is fixed on housing 100.What realized by lockout mechanism is fixing, and special key can be utilized to release. In addition, in glass holder 110, the door open switch 33 (with reference to Fig. 3) whether detection glass holder 110 is opened also it is provided with from housing 100.
At the back side of game machine 1, it is provided with main control substrate 101, game display and control substrate 102, compensates control substrate 103, power supply board 107, game information output terminal board 108 etc. In addition, in power supply board 107, it is provided with the attaching plug 50 for powering and not shown power switch to game machine.
(internal structure of control device)
Below, it may also be useful to the functional diagram of game machine shown in Fig. 3, the control device that control is played and carried out is described.
Main control substrate 101 controls the basic action of game. This main control substrate 101, possesses main CPU101a, main ROM101b, main RAM101c. Main CPU101a, based on the input signal from each detector switch and timer, reads the program being stored in main ROM101b and goes forward side by side row operation process, directly control each device and indicating meter simultaneously, or transmits to other substrates according to the result of calculation process and order. Main RAM101c, plays a role as the datamation region of main CPU101a when carrying out calculation process.
At the input terminus of above-mentioned main control substrate 101, be connected with common to enter to appreciate mouth detector switch 7a, by mouth detector switch 8a, the 1st starting port detector switch 9a, the 2nd starting port detector switch 10a, big prizes mouth detector switch 11a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the output terminal of main control substrate 101, it is connected with and makes the one of the 2nd starting port 10 starting port switch solenoid coil 10c that movable plate 10b carried out switch action, big prizes mouth switch door 11b is made to carry out the big prizes mouth switch solenoid coil 11c of switch action, also it is connected with simultaneously and forms the 1st particular pattern display unit 19 of pattern display device and the 2nd particular pattern display unit 20 and general pattern display unit 21, form the 1st particular pattern reservation indicating meter 22 and the 2nd particular pattern reservation indicating meter 23 and general pattern reservation indicating meter 24 that retain indicating meter, and export various signal by output port.
In addition, main control substrate 101, by the special purpose computer etc. in game shop, for management game machine, the external information signal of necessity exports game information output terminal board 108 to.
In the main ROM101b of main control substrate 101, store the data needed for game control program and various decision game, table.
Such as, judging that whether stopping result that particular pattern changes wins the first prize in lottery decision table (with reference to Fig. 4 (a) as reference when winning the first prize in lottery, Fig. 4 (b)), judging stopping result that general pattern changes whether as the decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing, determine that the pattern of the stopping pattern of particular pattern determines table (with reference to Fig. 5), be used for based on stop pattern data and determining winning the first prize in lottery game terminate after game state or based on stop pattern data and game state when getting the winning number in a bond and determining winning the first prize in lottery game and medium and small coloured silk game terminate after be set as with reference to changing pattern decision table special play at the end of setting data table (with reference to Fig. 6), determine that the special electronic ornament action mode of the Switching Condition of big prizes mouth switch door 11b determines table (with reference to Fig. 7), prize for a long time and determine table (with reference to Fig. 8 (a)) with opening ways, short period of time prizes and determines table (with reference to Fig. 8 (b)) with opening ways, medium and small coloured silk opening ways determines table (with reference to Fig. 8 (c)), when determining non-contracting, the usual changing pattern of particular pattern changing pattern during game state determines table (reference Fig. 9), when determining contracting, during the contracting of particular pattern changing pattern during game state, changing pattern determines table (reference Figure 10), 1st specific change pattern determines table (with reference to Figure 11), and the 2nd specific change pattern determine that table (with reference to Figure 12) etc. is all stored in main ROM101b.The concrete example of these various tables, will use Fig. 4��Figure 12 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, it is provided with general pattern encumbrance (G) storage area, general pattern retains storage area, 1st particular pattern encumbrance (U1) storage area, 2nd particular pattern encumbrance (U2) storage area, determining storage region, 1st particular pattern storage area, 2nd particular pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, residue change frequency (Z) storage area of particular game, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, stop pattern data storage area, game display transmission data storage areas, various timer counter device. in addition, game state storage area, game mark storage area, high probability game mark storage area, Te Tute electrical treating data storage areas, Pu Tupu electrical treating data storage areas when possessing contracting. in addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrate for exporting the external information signal generated in main control substrate 101 to the special purpose computer etc. in game shop. Game information output terminal board 108, is connected with main control substrate 101 wiring, and is provided with the junctor linked together by the special purpose computer etc. of extraneous information and game shop.
Power supply board 107, possesses the standby power supply being made up of electrical condenser, and monitors the voltage of supply being supplied to game machine, when voltage of supply drops to below prescribed value, exports outage detection signal to main control substrate 101. More specifically, if outage detection signal is high level, then enter can action state for main CPU101a; If outage detection signal is lower level, then main CPU101a enters action stopping state. Standby power supply is not limited only to electrical condenser, such as, can also be battery, it is also possible to make electricity container and battery simultaneously.
Game display and control substrate 102, during major control is played and the various game of standby period etc. show. This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101. Secondary CPU102a, based on the order transmitted by main control substrate 101 or from the input signal of above-mentioned game the Show Button detector switch 17a and timer, read be stored in secondary ROM102b program go forward side by side row operation process, simultaneously based on this process, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105. Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when carrying out calculation process.
In the secondary ROM102b of game display and control substrate 102, store the data needed for game display and control program and various decision game, table.
Such as, in secondary ROM102b, store game display format decision table (not shown) etc. for determining game display format based on the changing pattern specified command received from main control substrate.In addition, in the table of the present embodiment, above-mentioned table is only the example of in the typical table enumerated, and when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, it is provided with order and receives snubber, game state storage area, game display mode storage area, game display format storage area, game display pattern storage area, the 1st reservation storage area, the 2nd reservation storage area etc. In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
, in the present embodiment, in addition in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed. Secondary CPU102a, represents the date signal on current date by RTC102d input and represents the time signal of current time, and perform various process based on current time. RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut-off, utilizes the power supply supplied from the standby power supply being arranged on power supply board 107 to carry out action. Therefore, RTC102d, even if when the power supply of game machine is cut-off, it is possible to the time that timing is current. In addition, RTC102d, it is also possible to battery is set on game display and control substrate, and utilizes associated batteries to carry out action.
In addition, it is also possible to RTC102d is not set, and make the counter that is arranged in the secondary RAM102c with RAM function for subsequent use, carry out timing by accumulated counts within per specified time (such as every 2ms).
Compensate control substrate 103 and carry out the emission control of game ball and the compensation control of reward ball. This compensation control substrate 103, possesses and compensates CPU103a, compensates ROM103b, compensates RAM103c, and two-way can be connected with main control substrate 101 communicatedly. Compensate CPU103a, based on the input signal carrying out Autonomous test and whether having compensated the compensation ball count detector switch 32 of game ball, door open switch 33 and timer, read and it is stored in the program compensated in ROM103b and goes forward side by side row operation process, simultaneously based on this process, the data of correspondence are sent to main control substrate 101. In addition, compensate the output terminal of control substrate 103, it is connected with the compensation motor 31 that device compensated by the reward ball for compensating specified quantity reward ball from the accumulating part of game ball to player. Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, while row operation of going forward side by side from compensation ROM103b reading regulated procedure processes, compensated the reward ball of regulation to player by the compensation motor 31 of control reward ball compensation device. Now, compensate RAM103c, play a role as compensating the datamation region of CPU103a when carrying out calculation process.
In addition, confirm that not shown game ball lends whether device (card unit) is connected with compensation control substrate 103, if being connected with game ball to lend device (card unit), then transmit the emission control data allowing to launch game ball to emission control substrate 106.
Emission control substrate 106, once receive emission control data from compensation control substrate 103, then allows to launch game ball. In addition, read from the touch signal of tactile sensor 3b and carry out the input signal of self-emission knob 3a, energising control transmitting solenoid coil 4a, and launch game ball.
Here, the transmitting speed of rotation of solenoid coil 4a, with reference to the frequency of the output computation of Period based on the crystal oscillator being arranged in emission control substrate 106, is set as about 99.9 (beat/min). Accordingly, transmitting solenoid coil often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point). That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp control substrate 104, bright light controls the game display means of illumination 16 being arranged in game dish 2, or implements drived control to for changing the motor of direction of illumination. In addition, energising control makes game display ornament device 14,15 carry out the driving sources such as the solenoid coil of action and motor. This lamp control substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses the not shown image CPU of the image display and control for implementing above-mentioned liquid crystal indicator 13, image ROM, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM. This image control substrate 105, two-way can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio frequency take-off equipment 18 at its output terminal.
In above-mentioned image ROM, store the view data such as the game display pattern 30 much shown on liquid crystal indicator 13 and background, image CPU is while reading specified procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13. In addition, image CPU is for liquid crystal indicator 13 backgrounds image display process, the game various image procossing such as display pattern display process, character image display process, but Background picture, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than Background picture. Now, if Background picture is overlapping at same position with pattern image, then by referring to the Z value of Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, storing the audio frequency data much exported from audio frequency take-off equipment 18, audio frequency CPU, while reading specified procedure based on the order transmitted by game display and control substrate 102, the audio frequency of control audio frequency take-off equipment 18 exports.
Hereinafter, with reference to Fig. 4��Figure 12, the detailed content of the various tables being stored in main ROM101b is described.
Fig. 4 (a), Fig. 4 (b) are displayed in judge stopping result that particular pattern changes whether as the explanation figure winning the first prize in lottery decision table of reference when winning the first prize in lottery. Fig. 4 (a) be in the 1st particular pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd particular pattern display unit 20 reference win the first prize in lottery decision table. In the table of Fig. 4 (a) with Fig. 4 (b), although the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, win the first prize in lottery decision table by during low probability when randomized number decision table and high probability randomized number decision table formed, and with reference to game state, randomized number decision table when randomized number decision table or high probability when selecting low probability, and based on selected table and the particular pattern judgement random value extracted, it is determined " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to randomized number decision table during low probability in the 1st particular pattern display unit 19 shown in Fig. 4 (a), 2 particular pattern judgement random values such as " 7 ", " 317 " are judged as and win the first prize in lottery.On the other hand, according to randomized number decision table during this high probability, 20 particular pattern judgement random values such as " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " are judged as and win the first prize in lottery. In addition, randomized number decision table or randomized number decision table when using high probability when no matter using low probability, when particular pattern judges random value as 4 particular pattern judgement random values such as " 50 ", " 100 ", " 150 ", " 200 ", it is judged as " medium and small coloured silk ". In addition, when random value other than the above, it is judged as " not prizing ".
Therefore, owing to the random number range of particular pattern judgement random value is 0��598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability. In addition, it is judged as the probability of medium and small coloured silk, when low probability and during high probability, it is 1/149.75.
Fig. 4 (c) is displayed in judge stopping result that general pattern changes whether as the explanation figure of the decision table of prizing of institute's reference when prizing.
Specifically, decision table of prizing is made up of randomized number decision table during game state when randomized number decision table during game state during non-contracting and contracting, and with reference to game state, randomized number decision table or randomized number decision table during game state during contracting during game state when selecting non-contracting, and based on selected table and the judgement random value of prizing extracted, be determined " prizing " or " not prizing ".
Such as, according to randomized number decision table during game state during non-contracting shown in Fig. 4 (c), 1 the judgement random value of prizing being called " 0 " is judged as prizes. On the other hand, according to randomized number decision table during game state during this contracting, 10 judgement random values of prizing such as " 0 "��" 9 " are judged as prizes. In addition, when random value other than the above, it is judged as " not prizing ".
Therefore, owing to the random number range of judgement random value of prizing is 0��10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, and be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the explanation figure that display determines the pattern decision table of the stopping pattern of particular pattern.
Fig. 5 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Fig. 5 (c) is for determining to stop the pattern decision table of pattern when not prizing. In addition, more specifically, being all configured with pattern decision table in each particular pattern display unit, it is made up of the 1st particular pattern display unit pattern decision table and the 2nd particular pattern display unit pattern decision table.
Determine table according to pattern, and win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on what extract, it is resolved that the kind (stopping pattern data) of particular pattern.
In addition, based on the kind (stopping pattern data) of the particular pattern determined, as the control command transmitting particular pattern information to game display and control substrate 102, generate game display pattern specified command. Here, control command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of 1 byte DATA data of the performed control command content (function) of the MODE data of 1 byte and display.This kind of situation also with following changing pattern specified command, start into reward specified command identical.
In addition, described in as follows, according to the kind (stopping pattern data) of particular pattern, it is resolved that win the first prize in lottery game and medium and small coloured silk game terminate after game state or be set as with reference to changing pattern decision table (with reference to Fig. 6).
In addition, described in as follows, the kind (stopping pattern data) of corresponding particular pattern, it is resolved that win the first prize in lottery mode (with reference to Fig. 7). Thus can also saying, the kind of particular pattern represents the mode of winning the first prize in lottery.
Fig. 6 be for determine to win the first prize in lottery game and medium and small coloured silk game terminate after game state and be set as with reference to changing pattern decision table special play at the end of setting data table.
When performed special play is for winning the first prize in lottery game, setting data table at the end of special play according to Fig. 6, and the kind (stopping pattern data) based on particular pattern, carry out high probability game mark setting, high probability game state residue change frequency (X) setting, contracting time game mark setting, contracting time game state residue change frequency (J) setting, reference changing pattern decision table setting.
In addition, when performed special play is medium and small coloured silk game, setting data table at the end of special play according to Fig. 6, and based on the kind (stopping pattern data) of particular pattern and game state, carry out the setting of reference changing pattern decision table and the setting of the residue change frequency (Z) of particular game.
As the feature of setting data table at the end of the special play shown in Fig. 6, when special play is for winning the first prize in lottery game (stopping pattern data 01��05), kind according to particular pattern, when making contracting when the setting of game mark, high probability game mark or contracting game number of times, high probability game number of times and be set as with reference to changing pattern decision table difference.
Specifically, such as, when the 1st particular pattern A (stopping pattern data 01), winning the first prize in lottery after game terminates, game mark and high probability game mark during setting contracting, and respectively the residue change frequency (X) of the residue change frequency (J) of game state during contracting and high probability game state is set as 100 times, changing pattern decision table during contracting is set as with reference to using simultaneously. In addition, when the 1st particular pattern B (stop pattern data 02), winning the first prize in lottery after game terminates, setting high probability game mark, and the residue change frequency (X) of high probability game state is set as 100 times, usual changing pattern decision table is set as with reference to using simultaneously. In addition, when the 1st particular pattern C (stop pattern data 03), winning the first prize in lottery after game terminates, during setting contracting, game indicates, and the residue change frequency (J) of game state during contracting is set as 100 times, changing pattern decision table during contracting is set as with reference to using simultaneously. That is, when winning the first prize in lottery the game state after terminating of playing for playing during contracting, usual changing pattern decision table is set as with reference to use, and when the game state after winning the first prize in lottery game and terminating is contracting during game state, changing pattern decision table during contracting is set as with reference to use.
As mentioned above, it is necessary, according to the kind of particular pattern, win the first prize in lottery game terminate after game state and reference changing pattern decision table different. In addition, when getting the winning number in a bond as winning the first prize in lottery in the 2nd particular pattern display unit 20, game state when must enter contracting owing to winning the first prize in lottery after game terminates, therefore determines table as with reference to by changing pattern during setting contracting.
In addition, as the feature of setting data table at the end of the special play shown in Fig. 6, if special play is medium and small coloured silk game (stopping pattern data 06,07), then with reference to the mark of game mark storage area during contracting;Game state when if game state is non-contracting, then do not carry out any change. On the other hand, if special play is medium and small coloured silk game (stop pattern data 06,07) and game state when game state is contracting, then according to the kind of particular pattern, change is set as the changing pattern decision table of reference, sets the residue change frequency (Z) of particular game simultaneously.
Specifically, when medium and small coloured silk particular pattern A (stopping pattern data 06), if game state when being non-contracting when getting the winning number in a bond, then the change of any setting is not carried out. On the other hand, when being contracting when medium and small coloured silk particular pattern A and prize-winning during game state, change to the 1st specific change pattern decision table with reference to changing pattern decision table, particular game number of times (Z) is set as 20 times simultaneously. In addition, when medium and small coloured silk particular pattern B (stopping pattern data 07), if game state when being non-contracting, then do not carry out the change of any setting, but if game state during contracting, then change to the 2nd specific change pattern decision table with reference to changing pattern decision table, particular game number of times (Z) is set as 10 times simultaneously.
As mentioned above, it is necessary, only when contracting under game state medium and small color time, with reference to changing to the 1st specific change pattern decision table or the 2nd specific change pattern decision table with changing pattern decision table, particular game number of times (Z) is set as stipulated number simultaneously.
In the present embodiment, the game changing pattern determined according to reference the 1st specific change pattern decision table or the 2nd specific change pattern decision table carrying out particular pattern change is called particular game. In addition, particular game number of times (Z), refer to during the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set as reference, if have passed through during this period (Z=0), then reference changing pattern decision table is modified as the changing pattern decision table corresponding with game state.
In the present embodiment, when contracting under game state during medium and small coloured silk, 1st specific change pattern decision table or the 2nd specific change pattern decision table are changed to reference to use, and therefore when particular game number of times (Z) is " 0 ", during contracting, changing pattern decision table will be set to reference to using. But, before particular game number of times (Z) is " 0 ", when contracting, the residue change frequency (J) of game state is for " 0 " and when being transferred to non-contracting during game state, if particular game number of times (Z) is " 0 ", then usual changing pattern decision table is set as with reference to using.
As mentioned above, it is necessary, game state when whether basis is contracting substantially, any one table in changing pattern decision table when usual changing pattern decision table and contracting is set as with reference to using. But, if game state during contracting, then sometimes any one table in the 1st specific change pattern decision table or the 2nd specific change pattern decision table is set as with reference to using.
Fig. 7 is the special electronic ornament action mode decision table of the Switching Condition determining big prizes mouth switch door 11b. Table according to Fig. 7, and the kind (stopping pattern data) based on particular pattern, it is resolved that winning the first prize in lottery in game the opening ways table of the action frequency carried out and big prizes mouth. Such as, if particular pattern is the 1st particular pattern A, C or the 2nd particular pattern A, B, then being determined as prizes for a long time determines table with opening ways; If particular pattern is the 1st particular pattern B, then being determined as the short period of time prizes and determines table with opening ways. Thus, in the present embodiment, when winning the first prize in lottery in the 2nd particular pattern display unit, it is resolved that determine table for prizing for a long time with opening ways.In addition, when medium and small coloured silk (winning the first prize in lottery with particular pattern A, B), it is resolved that for medium and small coloured silk opening ways determines table.
Fig. 8 is the opening ways decision table of the detailed content showing the big prizes mouth opening ways table determined in the figure 7, Fig. 8 (a) prizes to determine table with opening ways for a long time, Fig. 8 (b) prizes to determine table with opening ways the short period of time, and Fig. 8 (c) is that medium and small coloured silk opening ways determines table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, turn-off time for one innings respectively.
Here, the short period of time of Fig. 8 (b) prizes and determines table with the medium and small coloured silk opening ways of opening ways decision table and Fig. 8 (c), its play at one innings number of times (R) and opening times (K) there is the difference in data, but, due to the number of times identical (16 times) of actual big prizes mouth switch door 11b switch action, and the opening time (2.000 seconds) and the turn-off time (2.000 seconds) also identical, so player is from distinguishing medium and small coloured silk in appearance or the short period of time prizes. Accordingly, it is possible to bring player speculates it is the enjoyment prized medium and small coloured silk or short period of time. But, it is not limited in setting completely identical opening time and turn-off time, as long as there being player cannot distinguish the difference that medium and small coloured silk or short period of time prize.
In addition, as mentioned above, the opening time (2.000 seconds) of " short period of time prizes ", slightly longer than the time (about 0.6 second) launching a game ball, even if so opening big prizes mouth switch door 11b, game ball also is difficult to enter big prizes mouth 11, it is possible to be referred to as " disadvantageous opening ways ". On the other hand, the opening time (29.5 seconds) of " prizing for a long time ", longer than the time (about 0.6 second) launching a game ball, it is possible to be referred to as " favourable opening ways ".
Fig. 9 to Figure 12 shows the explanation figure for the changing pattern decision table determining particular pattern changing pattern, Fig. 9 is the usual changing pattern decision table of the game state time institute reference when non-contracting substantially, changing pattern decision table when Figure 10 is the contracting of the game state time institute reference when contracting substantially, up to the 1st specific change pattern that particular game number of times (Z) is the institute's reference of " 0 " time, Figure 11, Figure 12 determine that table, the 2nd specific change pattern determine table from prescribed condition establishment.
In the present embodiment, in following changing pattern decision processes, with reference to any one the changing pattern decision table being set as reference, it is resolved that changing pattern.
Specifically, usual changing pattern determines table (Fig. 9), when being controlled so as to non-contracting after being " 0 " and game state when being in non-contracting taking the value of game residue change frequency (J) during contracting, win the first prize in lottery game and terminate game state and when non-contracting during game state the value of particular game number of times (Z) be " 0 " for opportunity, and be set to reference use. In addition, during contracting changing pattern determine table (Figure 10), when being controlled so as to contracting to win the first prize in lottery after game terminates game state and when contracting during game state the value of particular game number of times (Z) as " 0 " for opportunity, and be set to reference use. In addition, the 1st specific change pattern determines table (Figure 11), and with medium and small coloured silk during game state when contracting, and particular pattern when getting the winning number in a bond be medium and small coloured silk particular pattern A is opportunity, and is set to reference to use. In addition, the 2nd specific change pattern determines table (Figure 12), and with medium and small coloured silk during game state when contracting, and particular pattern when getting the winning number in a bond be medium and small coloured silk particular pattern B is opportunity, and is set to reference to use.
In addition, according to as the changing pattern decision table set with reference to using, and based on particular pattern display unit classification, win the first prize in lottery get the winning number in a bond or do not get the winning number in a bond, the particular pattern, the particular pattern encumbrance that stop, arrive at judgement random value and changing pattern random value, it is resolved that changing pattern. In addition, based on the changing pattern determined, it is resolved that the change time of particular pattern, generate, in game display and control substrate 102, the changing pattern specified command transmitting particular pattern information simultaneously. Accordingly, it can be said that the change time of " changing pattern " result of determination that at least can determine to win the first prize in lottery and particular pattern. This changing pattern specified command, is exporting in control treatment, is being sent to game display and control substrate 102 from main control substrate 101. In addition, win the first prize in lottery or medium and small color time, be configured to arrive at, therefore win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.
In addition, when usual changing pattern shown in Fig. 9 determines the contracting shown in table, Figure 10, changing pattern determines that the 1st specific change pattern shown in table, Figure 11 determines that the 2nd specific change pattern shown in table and Figure 12 determines table, even if with reference to identical random value etc., also it is configured to determine different changing patteries.
Namely, even if the classification of particular pattern display unit, win the first prize in lottery get the winning number in a bond or do not get the winning number in a bond, the particular pattern, the particular pattern encumbrance that stop, arrive at judgement random value and changing pattern random value identical, its change time sometimes according to be set as with reference to changing pattern decision table and different.
Such as, in winning the first prize in lottery, fail to get the winning number in a bond (particular pattern 0) and retain ball number be 3, arrive at when judging random value as " 0 ", if the changing pattern decision table being set as reference is usual changing pattern decision table, then determine that the change time is " usually shortening change " (with reference to Fig. 9) of 7000ms. In addition, when being set with contracting during changing pattern decision table, it is resolved that the change time is " changing B during contracting " (with reference to Figure 10) of 4000ms. In addition, when being set with the 1st specific change pattern decision table, it is resolved that the change time is " specific change B " (with reference to Figure 11) of 6000ms. In addition, when being set with the 2nd specific change pattern decision table, it is resolved that the change time is " specific change D " (with reference to Figure 12) of 10000ms.
As mentioned above, it is necessary, changing pattern decision table is set to reference to the used time when contracting, it is easy to determine the changing pattern of change shortest time. In addition, when being set with the 2nd specific change pattern decision table, compared with when being set with the 1st specific change pattern decision table, the changing pattern of change time length is more easily determined. In addition, in the present embodiment, it is set to reference to the used time at the 1st specific change pattern decision table and it is set to reference to the used time at the 2nd specific change pattern decision table, be easy to determine different changing patteries, but it is not limited in this, it is also possible to determine identical changing pattern.
Therefore, even if under identical game state, if the changing pattern decision table being set to reference is different, then the changing pattern determined is also different.
In addition, if repeat the change display of short period of time under game state when contracting always, then can not only much win the first prize in lottery judgement within the short period of time, and because a large amount of game ball can be obtained within the short period of time, so player can also be instigated to seek lucky psychology.But, when contracting under game state, if repeat long-time change display always, make game ball become easily to enter starting port although not at all easy, but, the impression adding and carrying out winning the first prize in lottery judgement chance will be weakened, but also player may be given up to the enthusiasm of game.
Here, when contracting, changing pattern decision table is set to reference to the used time, game state when being equally controlled so as to contracting as mentioned above, and when contracting under game state, described in following, it is easy to make game ball enter the 2nd starting port 10, it is set as being easy to particular pattern encumbrance (retaining ball number) is increased. For this reason, it is not only possible to much win the first prize in lottery judgement within the short period of time, and because a large amount of game ball can be obtained within the short period of time, so player can also be instigated to seek lucky psychology. Namely, as long as there being game ball to enter the 2nd starting port 10, then at the appointed time, the change time is more short, the number of times carrying out winning the first prize in lottery judgement is more many, therefore, when being easy to the contracting determining the changing pattern that the change time is shorter, changing pattern decision table is set to reference to the used time, it suffices to say that can increase and seek lucky psychology.
In contrast, when contracting under game state, if repeat long-time change display always, make game ball become easily to enter starting port although not at all easy, but, the impression adding and carrying out winning the first prize in lottery judgement chance will be weakened, but also player may be given up to the enthusiasm of game.
But, in the present embodiment, when have references to according to the 1st specific change pattern decision table that during game state, prize-winning sets for medium and small coloured silk when contracting or the 2nd specific change pattern decision table, with when being set with contracting with compared with during changing pattern decision table, more easily determining the changing pattern that the change time is longer. Therefore, when contracting under game state, getting the winning number in a bond after for medium and small coloured silk, by from changing to the 1st specific change pattern decision table or the 2nd specific change pattern decision table during contracting with changing pattern decision table, it is possible to suppress to seek lucky psychology under game state when contracting.
In addition, when contracting under game state, it is easy to due to game ball enter the 2nd starting port 10, therefore frequently carries out winning the first prize in lottery judgement. For this reason, if continuing with reference to identical changing pattern decision table to determine changing pattern, then game eventually can be made to become dull and dull. But, when contracting under game state, except when contracting, changing pattern determines table, sometimes also the 1st specific change pattern decision table or the 2nd specific change pattern decision table can be set as with reference to using, therefore can not only eliminate dull sense, but also the interest to game can be improved.
In addition, changing pattern decision table is easy to the changing pattern determining that the change time is shorter when contracting, therefore can carry out continuously winning the first prize in lottery judgement fast, may play when the tension that the related player of giving perhaps can win the first prize in lottery and the time expecting sense all do not have like this. But, by the 1st specific change pattern decision table or the 2nd specific change pattern decision table that are easy to determine the changing pattern that the change time is longer being set as with reference to using within specified time limit, and within above-mentioned period, player can not only be brought and with tension and expect sense, but also can provide and be set to the interest different with reference to the used time from changing pattern decision table during contracting.
In addition, secondary CPU102a is based on the changing pattern specified command etc. received from main control substrate 101, it is resolved that change game display format, and the game controlling to implement changing game display format shows. In addition, so-called " change game display format ", refer to the concrete game display mode implemented in game display device (liquid crystal indicator 13, audio frequency take-off equipment 18, game display means of illumination 16, game display ornament device 14,15) during the change of particular pattern, and determine the display mode of background of display on liquid crystal indicator 13, the display mode of role, the variation pattern of game display pattern 30 according to change game display format.In addition, so-called " arriving at " in the present embodiment, refer to the part stopping display notification to the combinations of patterns of special play transfer, and other patterns carry out changing the state of display. Such as, refer to as notification to the combination winning the first prize in lottery the game display pattern 30 that game is shifted, when the combination of game display pattern 30 being set with 3 " role A ", 2 game display patterns 30 stop display with " role A ", and remaining game display pattern 30 carries out changing the state of display.
(explanation of game state)
Hereinafter, it is described about game state when playing. In the present embodiment, carry out under any one game state in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state " of game. But, carry out period in game, when game state is " low probability game state " or " high probability game state ", necessarily can be in " during contracting game state " or " during non-contracting game state ". Not only that is, exist and be " low probability game state " it is the situation of " during contracting game state " not only and is " low probability game state " but also is the situation of " during non-contracting game state ". In addition, not only the game state when starting game, the i.e. initial game state of game machine 1, be set to be " low probability game state " but also be " when non-contracting game state ", in the present embodiment, be called " usual game state " by this game state.
In the present embodiment, so-called " low probability game state ", refers to and is entering the 1st starting port 9 taking game ball or the 2nd starting port 10 wins the first prize in lottery in prize drawing as what condition was implemented, the winning probability won the first prize in lottery is set as the game state of 1/299.5. Win the first prize in lottery mentioned here, refer to the right obtaining and performing following " game of prizing for a long time " or " short period of time prize game ".
In contrast, so-called " high probability game state ", refers to the game state that the above-mentioned winning probability won the first prize in lottery is set as 1/29.95. Therefore, under " high probability game state ", obtain the right performing " game of prizing for a long time " or " short period of time prize game " than being more prone under " low probability game state ".
In the present embodiment, so-called " during non-contracting game state ", refer in the prize drawing of the general pattern implemented as condition by mouth 8 by general pattern taking game ball, namely required time of being drawn a lottery is set as longer 12 seconds, and by game state that when prizing, the unlatching period of the 2nd starting port 10 is set as shorter 0.2 second. That is, once game ball passes through mouth 8 by general pattern, then the prize drawing of general pattern is carried out, but its prize drawing result can be determined after this prize drawing starts 12 seconds. Further, if prize drawing result is for prizing, then thereafter the 2nd starting port 10 is controlled to the 2nd mode about 0.2 second.
In contrast, so-called " during contracting game state ", refer to and the time needed for the prize drawing of above-mentioned general pattern is set as 3 seconds, shorter than " during non-contracting game state ", and, the unlatching period of the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ". In addition, under " during non-contracting game state ", the probability prized is set as 1/11, and under " during contracting game state ", the probability prized in the prize drawing of general pattern is set as 10/11 in the prize drawing of general pattern.
Therefore, under " during contracting game state ", being only limitted to game ball by general pattern by mouth 8, the 2nd starting port 10 is easier than under " during non-contracting game state " is controlled so as to the 2nd mode. Accordingly, under " during contracting game state ", player can play when not consuming game ball.
In addition, in the prize drawing of general pattern, it is possible to even if the probability prized being set as any one game state being in " during non-contracting game state " and " during contracting game state " also remains unchanged.
In addition, in the present embodiment, " during contracting game state " only sets a kind of mode, but is not limited in this, such as, it is also possible to set multiple " during contracting game state ". Such as, above-mentioned " during contracting game state " is set as " during the 1st contracting game state ", and after carrying out the change display of the particular pattern of stipulated number under " during the 1st contracting game state ", it is transferred to " during the 2nd contracting game state ". It is somebody's turn to do " during the 2nd contracting game state ", such as, being that the winning probability of a kind of general pattern prize drawing is 1/11, the time needed for the prize drawing of general pattern is 10 seconds, and, when prizing, the unlatching period of the 2nd starting port 10 is the mode close to " during non-contracting game state " of 0.5 second. , it is also possible to be after " during the 2nd contracting game state " is made in internal control specified time limit, in addition, in contrast control is to the transfer of " during contracting game state ". In addition, when " during the 2nd contracting game state ", it is also possible to as with reference to changing pattern being determined table is set as usual changing pattern decision table. Accordingly, player is made to be difficult to distinguish " during contracting game state " or " during non-contracting game state " such that it is able to improve the interest to game.
(explanation of kind of prizing)
In the present embodiment, be provided with " prizing for a long time ", " short period of time prizes " 2 kinds win the first prize in lottery and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time ", refers to and is entering the 1st starting port 9 taking game ball or in the prize drawing won the first prize in lottery that the 2nd starting port 10 is implemented as condition, obtain executive chairman prize the time right played time performed game.
In " game of prizing for a long time ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether. In each one innings of game, total opening time of big prizes mouth 11 is the longest is set as 29.5 seconds, during this period, if the game ball (such as 9) having regulation number enters big prizes mouth 11, then terminates 1 time one innings game. That is, " game of prizing for a long time ", while game ball enters big prizes mouth 11, player can obtain the reward ball corresponding with above-mentioned goal, so being a kind of game that can obtain a large amount of reward ball.
In the present embodiment, so-called " short period of time prize game ", refer to and entering the 1st starting port 9 taking game ball or the 2nd starting port 10 is implemented as condition wins the first prize in lottery in prize drawing, obtain perform the short period of time prize the right played time performed game.
In " short period of time prize game ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether. But, in each one innings of game, big prizes mouth 11 is opened 1 time, and its opening time is set as 0.052 second. During this period, if the game ball (such as 9) having regulation number enters big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, it is necessary, due to the opening time of big prizes mouth 11 extremely short, so there is no the chance that game ball is scored, and, even if there being game ball to enter, 1 time one innings game also only enters at most the game ball of 1��about 2.In addition, in this " short period of time prize game ", if there being game ball to enter big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game ", refers to and is entering the 1st starting port 9 taking game ball or the 2nd starting port 10 is implemented as condition wins the first prize in lottery in prize drawing, the game performed when obtaining the right performing medium and small coloured silk game.
In " medium and small coloured silk game ", also identical with above-mentioned " short period of time prize game ", big prizes mouth 11 opens 15 times. Now, opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short period of time prize game " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk game " or " short period of time prize game ". But, when game ball enters big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short period of time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storing mark in the game state storage area of main RAM101c, and to grasp current game state be above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, it is be win the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and win the first prize in lottery after game terminates and carry out.
In the present embodiment, it is set with multiple " winning the first prize in lottery ", and the kind of the particular pattern determined according to winning the first prize in lottery (winning the first prize in lottery the kind of pattern), it is resolved that the kind of " winning the first prize in lottery ". In addition, according to the kind winning the first prize in lottery pattern after winning the first prize in lottery end, later game state and the setting of reference changing pattern decision table is changed. In addition, when " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed, but, if getting the winning number in a bond as " medium and small coloured silk " under " during contracting game state ", then change is with reference to the setting determining table by changing pattern. Such as, when getting the winning number in a bond under " during contracting game state " as " medium and small coloured silk ", after " medium and small color game state " terminates, also still " high probability game state " is kept, but reference changing pattern determines table, it is the 1st specific change pattern decision table or the 2nd specific change pattern decision table that its setting will be modified.
Below, it may also be useful to schema illustrates the carrying out of game in game machine 1.
(the main process of main control substrate)
Use Figure 13 that the main process of main control substrate 101 is described.
Once supply power supply by power supply board 107, then in main CPU101a, generation systems resets, and main CPU101a carries out following main process.
In step slo, first, main CPU101a carries out initialization process. In this process, main CPU101a, according to the connection of power supply, reads startup program from main ROM, the mark etc. being stored in main RAM is carried out initialization process simultaneously.
In step S20, the game display randomized number update process that main CPU101a carries out upgrading changing pattern random value, arrives at judgement random value.
In step s 30, main CPU101a upgrades particular pattern judgement initial value randomized number, wins the first prize in lottery pattern initial value randomized number and medium and small coloured picture case initial value randomized number.Then, until carrying out the insertion process specified, repeatedly carry out the process of step S20 and step S30.
(the timer insertion process of main control substrate)
Below, it may also be useful to Figure 14 illustrates the timer insertion process of main control substrate 101.
By the replacement timing pulse generation circuit being arranged in main control substrate 101, in each specified period (4 milliseconds), produce a timing pulse, thus perform the timer insertion process of the following stated.
In the step s 100, first, main CPU101a makes the information being stored in the register of main CPU101a be withdrawn into stack area.
In step s 110, main CPU101a carry out the update process of the special play timer counter device such as the update process of particular pattern time counting device, the opening time of special electronic ornament, general pattern time counting device update process, general establish the time controling process that the update process etc. opening time counting device upgrades various timer counter device by cable. Specifically, carry out from particular pattern time counting device, special play timer counter device, general pattern time counting device, general establish the process opened and subtract 1 time counting device by cable
In the step s 120, main CPU101a carry out particular pattern judgement random value, win the first prize in lottery pattern random value, the randomized number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding 1 on each randomized number counter, and randomized number counter is upgraded. In addition, when result after adding has exceeded the maximum value of random number range, randomized number counter is reduced to 0, and when randomized number counter circulates 1 week, upgrades randomized number according to the value of initial value randomized number at that time.
In step s 130, which, main CPU101a at particular pattern judgement initial value randomized number counter, win the first prize in lottery pattern initial value randomized number counter, on medium and small coloured picture case initial value randomized number counter+1, thus carry out upgrading the initial value randomized number update process of randomized number counter.
In step s 200, main CPU101a carries out input control treatment. In this process, main CPU101a carries out determining whether from the input processing common entering to appreciate mouth detector switch 7a, big prizes mouth detector switch 11a, the 1st starting port detector switch 9a, the 2nd starting port detector switch 10a, each switch by mouth detector switch 8a have inputted. Particular content will use Figure 15 to be described below.
In step S300, main CPU101a carries out the Te Tute electric control process for controlling particular pattern, special electronic ornament. Detailed content will use Figure 17��Figure 25 to be described below.
In step S400, main CPU101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament. Detailed content will use Figure 26��Figure 28 to be described below.
In step S500, main CPU101a carries out compensating control treatment. In this process, main CPU101a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, common enters to appreciate in mouth 7, if there being goal, then compensation number specified command corresponding thereto respectively is sent to and compensates in control substrate 103.
In step S600, main CPU101a carries out the data genaration process of extraneous information data, starting port switch solenoid coil data, big prizes mouth switch solenoid coil data, particular pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, main CPU101a carries out exporting control treatment.In this process, carry out exporting generate in above-mentioned steps S600 extraneous information data, starting port switch solenoid coil data, big prizes mouth switch solenoid coil data signal port output processing. In addition, in order to make each LED bright light of particular pattern display unit 19,20 and general pattern display unit 21, and carry out exporting the display unit output processing of particular pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600. In addition, also carrying out order transmission process, it transmits the order in the game display transmission data storage areas being set in main RAM101c.
In step S800, main CPU101a by the Information recovering that exits in the step s 100 in the register of main CPU101a.
Use Figure 15 that the input control treatment of main control substrate 101 is described.
First, in step S210, main CPU101a determines whether to enter to appreciate mouth detector switch 7a and have input detection signal from common, that is, judge whether game ball enters and common enter to appreciate mouth 7. Main CPU101a, from common enter appreciate mouth detector switch 7a have input detection signal time, use to appreciate ball common enter appreciate mouth reward ball count device on be added the data of regulation and upgrade.
In step S220, main CPU101a determines whether to have input the detection signal from big prizes mouth detector switch 11a, that is, judge whether game ball enters big prizes mouth 11. Main CPU101a, when have input detection signal from big prizes mouth detector switch 11a, the big prizes mouth reward ball count device used to appreciate ball is added the data of regulation and while carrying out upgrading, is added the Counter Value of big prizes mouth goal counter (C) storage area of the game ball entering big prizes mouth 11 for counting and upgrades.
In step S230, main CPU101a determines whether to have input the detection signal from the 1st starting port detector switch 9a, that is, judge whether game ball enters the 1st starting port 9, and set for judging the regulation data won the first prize in lottery. Detailed content will use Figure 16 to be described below.
In step S240, main CPU101a determines whether to have input the detection signal from the 2nd starting port detector switch 10a, that is, judge whether game ball enters the 2nd starting port 10. main CPU101a, when have input detection signal from the 2nd starting port detector switch 10a, the starting port reward ball count device used to appreciate ball is added the data of regulation and while carrying out upgrading, if the data being set in the 2nd particular pattern encumbrance (U2) storage area are less than 4, then in the 2nd particular pattern encumbrance (U2) storage area, it is added " 1 ", and extract particular pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, then the random value extracted is stored in the 2nd particular pattern storage area.
That is, if compared with the 1st starting port detector switch input processing of following Figure 16, although the region storing data is mutually different, i.e. the 1st particular pattern storage area and the 2nd particular pattern storage area, but carry out identical process.
In step s 250, main CPU101a judges by whether mouth detector switch 8a have input signal, that is, judge whether game ball have passed general pattern by mouth 8. In addition, main CPU101a, when have input signal by mouth detector switch 8a, general pattern encumbrance (G) storage area adds " 1 ", from pre-prepd random number range (such as, 0��10) extract 1 judgement random value of prizing in, and the random value extracted is stored in general pattern and retains storage area.But, when general pattern encumbrance (G) storage area stores " 4 ", do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and the random value extracted is stored into the step that general pattern retains storage area. Once end present treatment, then terminate input control treatment.
Use Figure 16 that the 1st starting port detector switch input processing of main control substrate 101 is described.
First, in step S230-1, main CPU101a determines whether to have input the detection signal from the 1st starting port detector switch 9a.
When have input the detection signal from the 1st starting port detector switch 9a, process is transferred to step S230-2; When not having to input the detection signal from the 1st starting port detector switch 9a, terminate the 1st starting port detector switch input processing.
In step S230-2, main CPU101a, carries out the process being added the data of regulation and upgrade on the starting port reward ball count device used to appreciate ball.
In step S230-3, main CPU101a judges whether the data being set in the 1st particular pattern encumbrance (U1) storage area are less than 4. If the data being set in the 1st particular pattern encumbrance (U1) storage area are less than 4, then process is transferred to step S230-4; If the data being set in the 1st particular pattern encumbrance (U1) storage area are not less than 4, then terminate the 1st starting port detector switch input processing.
In step S230-4, main CPU101a, adds " 1 " and store in the 1st particular pattern encumbrance (U1) storage area.
In step S230-5, main CPU101a, extract particular pattern judgement random value, from the 1st storage portion in the 1st particular pattern storage area, then search for idle storage portion successively, and the particular pattern judgement random value extracted is stored in idle storage portion.
In step S230-6, main CPU101a, extraction wins the first prize in lottery pattern random value, then searches for idle storage portion from the 1st storage portion in the 1st particular pattern storage area successively, and is stored in idle storage portion by the pattern random value that wins the first prize in lottery extracted.
In step S230-7, main CPU101a, extract medium and small coloured picture case random value, from the 1st storage portion in the 1st particular pattern storage area, then search for idle storage portion successively, and the medium and small coloured picture case random value extracted is stored in idle storage portion.
In step S230-8, main CPU101a, extract changing pattern random value as game display random value and arrive at judgement random value, then from the 1st storage portion in the 1st particular pattern storage area, search for idle storage portion successively, and by the changing pattern random value extracted and arrive at judgement random value and be stored in idle storage portion.
As mentioned above, it is necessary, in the regulation storage portion of the 1st particular pattern storage area, store particular pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, changing pattern random value, arrive at judgement random value.
In step S230-9, main CPU101a, in order to represent that the information storing new data in the storage portion of the 1st particular pattern storage area is sent to game display and control substrate 102, is set in starting reward specified command in game display transmission data storage areas. Once present treatment terminates, then terminate the 1st starting port detector switch input processing.
Use Figure 17 that the Te Tute electric control process of main control substrate 101 is described.
First, the value being loaded into Te Tute electrical treating data in step S301, and in step s 302, reference branch address from loaded Te Tute electrical treating data, when Te Tute electrical treating data=0, process is transferred to particular pattern and stores determination processing (step S310); When Te Tute electrical treating data=1, process is transferred to particular pattern change process (step S320); When Te Tute electrical treating data=2, process is transferred to particular pattern stopping process (step S330); When Te Tute electrical treating data=3, process is transferred to and wins the first prize in lottery game processing (step S340); When Te Tute electrical treating data=4, process is transferred to medium and small color game processing (step S350); When Te Tute electrical treating data=5, process is transferred to and wins the first prize in lottery game and end process (step S360); When Te Tute electrical treating data=6, process is transferred to medium and small coloured silk game and ends process (step S370). Detailed content will use Figure 18��Figure 25 to be described below.
The particular pattern of main control substrate 101 stores determination processing to use Figure 18 to illustrate.
In step S310-1, main CPU101a determines whether in the change display of particular pattern. Here, if in the change display of particular pattern (particular pattern time counting device value �� 0), then terminating particular pattern and store determination processing; If not being in the change display of particular pattern (particular pattern time counting device value=0), then process is transferred to step S310-2.
In step S310-2, main CPU101a, when not being in the change of particular pattern, judges that whether the 2nd particular pattern encumbrance (U2) storage area is as more than 1. When the 2nd particular pattern encumbrance (U2) storage area is not more than 1, process is transferred to step S310-4; And when judging more than the 2nd particular pattern encumbrance (U2) storage area is as " 1 ", process is transferred to step S310-3.
In step S310-3, main CPU101a subtracts " 1 " from the value being stored in the 2nd particular pattern encumbrance (U2) storage area and stores.
In step S310-4, main CPU101a judges that whether the 1st particular pattern encumbrance (U1) storage area is as more than 1. When the 1st particular pattern encumbrance (U1) storage area is not more than 1, terminates particular pattern and store determination processing; When judging more than the 1st particular pattern encumbrance (U1) storage area is as " 1 ", process is transferred to step S310-5.
In step S310-5, main CPU101a subtracts " 1 " from the value being stored in the 1st particular pattern encumbrance (U1) storage area and stores.
In step S310-6, the particular pattern that particular pattern encumbrance (U) storage area being stored in and subtract in above-mentioned steps S310-2��S310-5 is corresponding is retained the data in storage area and implements mobile process by main CPU101a. Specifically, by each data batchmove of storing in the 1st storage portion of the 1st particular pattern storage area or the 2nd particular pattern storage area��the 4th storage portion to front 1 storage portion. Here, the data being stored in the 1st storage portion, will be transferred to determining storage region (the 0th storage portion). Now, the data being stored in the 1st storage portion, will be written into determining storage region (the 0th storage portion), retain storage area from particular pattern simultaneously and delete the data write in determining storage region (the 0th storage portion).Accordingly, last time play in use particular pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value all deleted.
In addition, in the present embodiment, than the 1st particular pattern storage area preferentially mobile 2nd particular pattern storage area in step S310-2��S310-6, but the 1st particular pattern storage area or the 2nd particular pattern storage area can also be moved according to the order that game ball enters starting port, it is also possible to than the 2nd particular pattern storage area preferentially mobile 1st particular pattern storage area.
In step S311, main CPU101a, based on the data (particular pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) writing particular pattern in above-mentioned steps S310-6 and retaining the determining storage region (the 0th storage portion) of storage area, performs to win the first prize in lottery determination processing. Detailed content will use Figure 19 to be described below.
In step S312, main CPU101a implements changing pattern decision process.
Changing pattern decision processes, and carries out as the changing pattern decision table set with reference to using with reference in changing pattern decision table storage area. Specifically, as with reference to, when being set with the usual changing pattern decision table shown in Fig. 9, determining table with reference to usual changing pattern in changing pattern decision table storage area; As with reference to when being set with the contracting shown in Figure 10 during changing pattern decision table, with reference to the decision table of changing pattern during contracting; As with reference to, when being set with the 1st specific change pattern decision table shown in Figure 11, determining table with reference to the 1st specific change pattern; As with reference to, when being set with the 2nd specific change pattern decision table shown in Figure 12, determining table with reference to the 2nd specific change pattern. In addition, with reference to this table, and based on the result of determination won the first prize in lottery, particular pattern kind, retain ball number, obtain arrive at judgement random value and changing pattern random value, it is resolved that changing pattern.
In addition, in the present embodiment, will reference changing pattern determine table, determine according to the table being set as reference, but be not limited in this, such as, it is also possible to setting with will the corresponding mark of kind of changing pattern decision table of reference, and the state according to this mark, determine from changing pattern table storage area is selected the changing pattern of reference to be determined table. Such as, when the 1st specific change pattern decision table reference mark is ON, changing pattern is determined by referring to the 1st specific change pattern decision table shown in Figure 11. Now, the setting of this mark, carries out when changing game state and when residue particular game number of times (Z) is " 0 ".
In step S313, the changing pattern specified command corresponding with the changing pattern determined is set in game display transmission data storage areas by main CPU101a.
In step S314, main CPU101a starts to carry out the change display of particular pattern in particular pattern display unit 19 or 20. That is, when the information writing treatment zone retains relevant to the 1st, particular pattern display unit 19 will be made to glimmer, and when retaining relevant to the 2nd, particular pattern display unit 20 will be made to glimmer.
In step S315, the change time (Counter Value) obtained based on the changing pattern determined in above-mentioned steps S312 once the change equally starting particular pattern as mentioned above shows, is then set in particular pattern time counting device by main CPU101a.In addition, particular pattern time counting device, in above-mentioned steps S110, every 4ms carries out a subtraction calculation process.
In step S316, main CPU101a sets Te Tute electrical treating data=1, and by process is transferred to the particular pattern change process shown in Figure 20, terminates particular pattern and store determination processing.
Use Figure 19 to illustrate and win the first prize in lottery determination processing.
First, in step S311-1, main CPU101a, judges whether high probability game mark is set to ON in high probability game mark storage area. So-called when high probability game mark is set to ON, refer to that current game state is the situation of high probability game state. When high probability game mark is set to ON, process is transferred to step S311-2, when high probability game mark is not set to ON, process is transferred to step S311-3.
In step S311-2, when judging current game state as high probability game state, main CPU101a will select " during high probability randomized number decision table ".
In step S311-3, main CPU101a, if it is determined that current game state is not high probability game state (low probability game state), then selects " during low probability randomized number decision table ".
In step S311-4, main CPU101a judges, based at " during high probability the randomized number decision table " or " during low probability randomized number decision table " selected in above-mentioned steps S311-2 or step S311-3, the particular pattern judgement random value writing in the determining storage region (the 0th storage portion) of particular pattern reservation storage area in above-mentioned steps S310-6.
More specifically, if it is the 1st particular pattern storage area that the particular pattern being transferred in above-mentioned steps S310-6 retains storage area, then the 1st particular pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If it is the 2nd particular pattern storage area that the particular pattern being transferred in above-mentioned steps S310-6 retains storage area, then the 2nd particular pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on particular pattern judgement random value, it is determined " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, main CPU101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4. When being judged to win the first prize in lottery, process is transferred to step S311-6, be not judged as win the first prize in lottery time, process is transferred to step S311-8.
In step S311-6, main CPU101a will carry out winning the first prize in lottery pattern decision process, namely, by judge write in above-mentioned steps S310-6 particular pattern retain storage area determining storage region (the 0th storage portion) in win the first prize in lottery pattern random value, and determine the kind (stopping pattern data) of particular pattern, and the stopping pattern data determining is set in and stops in pattern data storage area.
Specifically, if it is the 1st particular pattern storage area that the particular pattern being transferred in above-mentioned steps S310-6 retains storage area, then determine table (with reference to Fig. 5 (a)) with reference to the 1st particular pattern display unit pattern; If it is the 2nd particular pattern storage area that the particular pattern being transferred in above-mentioned steps S310-6 retains storage area, then determine table (with reference to Fig. 5 (a)) with reference to the 2nd particular pattern display unit pattern, and based on winning the first prize in lottery pattern random value, determine to represent the stopping pattern data being stopped particular pattern kind, then the stopping pattern data determining is set in and stops in pattern data storage area.
In addition, the particular pattern determined, described in following, in the particular pattern stopping of Figure 21 processes, being used for decision is " winning the first prize in lottery " or " medium and small coloured silk ", wins the first prize in lottery in game processing at Figure 22 simultaneously, is also used for determining the action mode of big prizes mouth, and win the first prize in lottery during game ends process at Figure 24, also be used for determining the game state after winning the first prize in lottery game terminates and be set as with reference to changing pattern decision table.
In step S311-7, main CPU101a, in order to the data corresponding with particular pattern being sent to game display and control substrate 102, and generate and win the first prize in lottery the game display pattern specified command corresponding with particular pattern, being then set in game display transmission data storage areas.
In step S311-8, main CPU101a, if not being judged to win the first prize in lottery in above-mentioned steps S311-5, then determines whether to be judged as medium and small coloured silk. When being judged to medium and small coloured silk, process is transferred to step S311-9, when not being judged to medium and small coloured silk, process is transferred to step S311-11.
In step S311-9, main CPU101a will carry out medium and small coloured picture case decision process, namely, by judging the medium and small coloured picture case random value writing in the determining storage region (the 0th storage portion) of particular pattern reservation storage area in above-mentioned steps S310-6, and determine the kind of particular pattern, and the stopping pattern data determining is set in and stops in pattern data storage area.
Specifically, the pattern with reference to Fig. 5 (b) determines table, based on medium and small coloured picture case random value, it is resolved that represent the stopping pattern data of particular pattern kind, and is set in by the stopping pattern data determining and stops in pattern data storage area. In addition, in the present embodiment, as the kind of " medium and small coloured silk ", it is provided with " medium and small color A " (medium and small coloured silk particular pattern A) and " medium and small color B " (medium and small coloured silk particular pattern B). No matter getting the winning number in a bond as any " medium and small coloured silk ", in " medium and small color A " and " medium and small color B ", the particular pattern stopping display in particular pattern display unit 19,20 is different, but completely identical in the content of the medium and small coloured silk game implemented thereafter. But, when game being got the winning number in a bond for medium and small coloured silk when contracting, in " medium and small color A " and " medium and small color B ", after medium and small coloured silk game terminates, it is set as that the changing pattern decision table of reference is different with the value of the residue change frequency (Z) being set as particular game.
As mentioned above, the particular pattern determined, the particular pattern stopping process of following Figure 21 is used in decision " winning the first prize in lottery " or " medium and small coloured silk ", is also used in, in the medium and small coloured silk game of Figure 25 ends process, the value determining the changing pattern decision table being set as reference and being set as the residue change frequency (Z) of particular game simultaneously.
In step S311-10, main CPU101a in order to be sent to game display and control substrate 102 by the data corresponding with particular pattern, generate the game display pattern specified command corresponding with medium and small coloured silk particular pattern, and it is set in game display transmission data storage areas.
In step S311-11, main CPU101a determines the particular pattern do not prized with reference to the pattern decision table of Fig. 5 (c), and not prizing of determining is set in stopping pattern data storage area with stopping pattern data.
In step S311-12, main CPU101a in order to be sent to game display and control substrate 102 by the data corresponding with particular pattern, generate and do not prize with the corresponding game display pattern specified command of particular pattern, and it is set in game display transmission data storage areas, terminate to win the first prize in lottery determination processing.
Use Figure 20 that particular pattern change process is described.
Does main CPU101a determine whether to have passed through change time (particular pattern time counting device=0 set in step S315 in step S320-1?). Its result, when being judged to without the change time, terminates particular pattern change process, and performs next sub-routine.
In step S320-2, if it is determined that main CPU101a have passed through the set time, then in routine processes (winning the first prize in lottery determination processing) before this particular pattern change process, stop being displayed in particular pattern display unit 19,20 by particular pattern set in above-mentioned steps S311-6, S311-9, S311-11.Accordingly, the result of determination won the first prize in lottery is reported to player.
In step S320-3, pattern is determined that order is set in game display transmission data storage areas by main CPU101a.
In step S320-4, main CPU101a once the stopping as above starting particular pattern shows, then will set pattern stand-by time (1 second=1500 Counter Value) in particular pattern time counting device. In addition, particular pattern time counting device, in above-mentioned steps S110, every 4ms carries out the subtraction calculation process of 1 time-1.
In step S320-5, Te Tute electrical treating data are set as 2 by main CPU101a, and process is transferred to the process of the particular pattern stopping shown in Figure 21, terminate particular pattern change process.
Figure 21 is used to illustrate that particular pattern stopping processes.
Does main CPU101a determine whether to have passed through pattern stand-by time (particular pattern time counting device=0 set in step S320-4 in step S330-1?). Its result, when being judged to without pattern stand-by time, terminates particular pattern stopping process, and performs next sub-routine.
In step S330-2, main CPU101a, judges whether mark is set to ON in particular game mark storage area. So-called when in particular game mark storage area, mark is set to ON, refer to that the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to use, and when being in the state of the particular game easily carrying out specific change. When mark is set to ON in particular game mark storage area, process is transferred to step S330-3, and when mark is set to OFF in particular game mark storage area, process is transferred to step S330-9.
In step S330-3, main CPU101a, it is set to reference to the used time at current 1st specific change pattern decision table or the 2nd specific change pattern decision table, by from be stored in particular game residue change frequency (Z) storage area (Z) in subtract the operation values of " 1 ", store as new residue change frequency (Z).
In step S330-4, main CPU101a determines whether residue change frequency (Z)=0. If residue change frequency (Z)=0, then process being transferred to step S330-5, if not being residue change frequency (Z)=0, then process being transferred to step S330-9.
In step S330-5, the mark being stored in particular game mark storage area, when remaining change frequency (Z)=0, is set as OFF by main CPU101a. In addition, so-called above-mentioned residue change frequency (Z) means to determine with reference to the 1st specific change pattern decision table or the 2nd specific change pattern decision table that the change display of the particular pattern of changing pattern has carried out stipulated number for " 0 ".
In step S330-6, main CPU101a judges in game mark storage area, whether mark is set to ON when contracting. When in so-called mark storage area of playing when contracting, mark is set to ON, when referring to that current game state is contracting during game state. When mark is set to ON in the game mark storage area when contracting, process is transferred to step S330-8, and when mark is set to OFF in game mark storage area when contracting, process is transferred to step S330-7.
In step S330-7, main CPU101a, the residue change frequency (Z) in particular game is " 0 ", and, when current game state is non-contracting during game state, determine that setting the usual changing pattern shown in Fig. 9 as reference in table storage area determines table in changing pattern.Accordingly, determine that the fixed changing pattern of voting carries out the change display (with reference to Figure 18) of later particular pattern by based on processing in (above-mentioned steps S312) in changing pattern decision with reference to the usual changing pattern shown in Fig. 9.
In addition, the residue change frequency (Z) of so-called particular game is " 0 ", and, when current game state is non-contracting during game state, refer to the particular pattern change display carrying out stipulated number when contracting under game state, and when contracting at the end of game state, particular game mark is set to the situation of ON. Namely, substantially, the particular pattern change display of stipulated number is carried out under game state when contracting, and when contracting at the end of game state, usual changing pattern decision table will be set to the changing pattern decision table of reference, but when carrying out the particular pattern change display of stipulated number under game state when contracting, if being set with the 1st specific change pattern decision table or the 2nd specific change pattern decision table, then it is in the state that directly the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set as reference.
In step S330-8, main CPU101a is " 0 " at the residue change frequency (Z) of particular game, and, when current game state is contracting during game state, determine in table storage area as reference changing pattern decision table when setting the contracting shown in Figure 10 in changing pattern. Accordingly, determine that the fixed changing pattern of voting carries out the change display (reference Figure 18) of later particular pattern by based on the changing pattern when changing pattern decision processes the contracting shown in (above-mentioned steps S312) middle reference Figure 10.
As mentioned above, it is necessary, when the residue change frequency (Z) of particular game is " 0 ", meet the changing pattern decision table of current game state as with reference to setting again.
In step S330-9, main CPU101a judges in game mark storage area, whether mark is set to ON when contracting. When mark is set to ON in game mark storage area when contracting, process is transferred to step S330-10, and when mark is set to OFF in game mark storage area when contracting, process is transferred to step S330-15.
In step S330-10, the operation values subtracting " 1 " from (J) of residue change frequency (J) storage area of game state when being stored in contracting during game state, is stored as new residue change frequency (J) by main CPU101a when current game state is contracting.
In step S330-11, main CPU101a determines whether residue change frequency (J)=0. If residue change frequency (J)=0, then process is transferred to step S330-12; And if residue change frequency is not equal to 0, then process being transferred to step S330-15.
In step S330-12, main CPU101a, when remaining change frequency (J)=0, is set as OFF by the mark of game mark storage area when being stored in contracting. In addition, so-called above-mentioned residue change frequency (J) is " 0 ", it is meant that carry out the particular pattern change display of stipulated number under game state when contracting, and game state when terminating contracting.
In step S330-13, main CPU101a judges whether mark is set to ON in particular game mark storage area. If mark is set to ON in particular game mark storage area, then process is transferred to step S330-15; If mark is set to OFF in particular game mark storage area, then process is transferred to step S330-14.
In step S330-14, main CPU101a is game state when terminating contracting, and, when mark is set to OFF in particular game mark storage area, determine that setting the usual changing pattern shown in Fig. 9 as reference in table storage area determines table in changing pattern. Accordingly, determine that the fixed changing pattern of voting carries out the change display (with reference to Figure 18) of later particular pattern by based on processing in (above-mentioned steps S312) in changing pattern decision with reference to the usual changing pattern shown in Fig. 9.
Namely, when carrying out the change display of the particular pattern of stipulated number when contracting under game state and finish contracting during game state, if the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to using, then it is set as that the changing pattern decision table of reference remains unchanged, and changing pattern decision table is set to reference to the used time when contracting, change is set as the changing pattern decision table of reference in usual changing pattern decision table. Accordingly, if also carrying out particular game when terminating contracting during game state, then do not shorten during carrying out particular game, and when transferring to non-contracting after game state, until the residue change frequency (Z) of particular game number of times is " 0 ", still carry out particular game.
In addition, in the present embodiment, when carrying out the change display of the particular pattern of stipulated number when contracting under game state and finish contracting during game state, be set as with reference to changing pattern different because particular game mark is whether ON, but it is not limited in this, such as, when contracting at the end of game state, it is also possible to all usual changing pattern decision tables are set as with reference to using. In this case, while when contracting, game state terminates, specific change also terminates.
In step S330-15, main CPU101a judges whether mark is set to ON in high probability game mark storage area. So-called when high probability game indicates that in storage area, mark is set to ON, when referring to that current game state is high probability game state. If mark is set to ON in high probability game mark storage area, then process is transferred to step S330-16; If mark is set to OFF in game mark storage area when contracting, then process is transferred to step S330-19.
In step S330-16, main CPU101a, when current game state is high probability game state, stores from being stored in (X) of residue change frequency (X) storage area of high probability game state the operation values subtracting " 1 " as new residue change frequency (X).
In step S330-17, main CPU101a determines whether residue change frequency (X)=0. If residue change frequency (X)=0, then process is transferred to step S330-18; If residue change frequency (X) is not equal to 0, then process is transferred to step S330-19.
In step S330-18, the mark being stored in high probability game mark storage area, when remaining change frequency (X)=0, is set as OFF by main CPU101a. In addition, so-called above-mentioned residue change frequency (X) is " 0 ", it is meant that carries out the change display of the particular pattern of stipulated number under high probability game state, and terminates high probability game state.
In step S330-19, main CPU101a confirms current game state, and game state specified command is set in game display transmission data storage areas.
In step S330-20, main CPU101a determines whether and wins the first prize in lottery.Specifically, does determining storage (stop pattern data=01��05 at the stopping pattern data stopping in pattern data storage area for winning the first prize in lottery pattern?). Here, when being judged to win the first prize in lottery pattern, process is transferred to step S330-24, when not being judged to win the first prize in lottery pattern, process is transferred to step S330-21.
In step S330-21, main CPU101a determines whether medium and small coloured silk. Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=06,07 at the stopping pattern data stopping in pattern data storage area?). Here, when being judged to medium and small coloured picture case, process is transferred to step S330-22, when not being judged to medium and small coloured picture case, process is transferred to step S330-23.
In step S330-22, Te Tute electrical treating data are set as 4 by main CPU101a.
In step S330-23, Te Tute electrical treating data are set as 0 by main CPU101a, and process are transferred to the particular pattern shown in Figure 18 and store determination processing.
In step S330-24, Te Tute electrical treating data are set as 3 by main CPU101a.
In step S330-25, the data in residue change frequency (Z) storage area of residue change frequency (J) storage area of game state, particular game mark storage area, particular game when main CPU101a removes game mark storage area, contracting when high probability game indicates residue change frequency (X) storage area, the contracting of storage area, high probability game state.
In step S330-26, main CPU101a is according to stopping pattern data, what be determined in " prizing for a long time " and " short period of time prizes " any wins the first prize in lottery, and the initiation command corresponding with the classification won the first prize in lottery is set in game display and transmits in data storage areas.
In step S330-27, main CPU101a, according to stopping pattern data, what be determined in " prizing for a long time " and " short period of time prizes " any wins the first prize in lottery, and is set in special play timer counter device the time opening corresponding with the classification won the first prize in lottery. In addition, special play timer counter device, in above-mentioned steps S110, every 4ms carries out a subtraction calculation process. Once present treatment terminates, then terminate particular pattern stopping process.
Use Figure 22 to illustrate and win the first prize in lottery game processing.
First, in step S340-1, whether main CPU101a judges currently as in beginning. Specifically, if stored " 0 " in playing number of times (R) storage area at one innings, then currently it is in beginning, so with reference to one innings of game number of times (R) storage area, judging currently whether as in beginning. When judging in currently as beginning, process is transferred to step S340-2, when judging currently not to start middle, process is transferred to step S340-9.
In step S340-2, main CPU101a determines whether to have passed through the time opening set in advance. That is, determine whether special play timer counter device value=0, if special play timer counter device value=0, then it is judged to have passed through the time opening. Its result, when without the time opening, terminating this and wins the first prize in lottery game processing, when have passed through the time opening, process being transferred to step S340-3.
In step S340-3, main CPU101a, according to stopping pattern data, it is determined " prizing for a long time " any winning the first prize in lottery in (with reference to Fig. 8 (a)) and " short period of time prizes " (with reference to Fig. 8 (b)), and determines the opening ways decision table (reference Fig. 7) corresponding with the classification won the first prize in lottery.
In step S340-4, main CPU101a, plays in number of times (R) storage area at one innings, adds " 1 " and store on current one innings of game number of times (R) stored. In addition, in this step S340-4, in playing number of times (R) storage area at one innings, do not store any information. That is, owing to also not carrying out 1 time one innings game, so storing " 1 " in playing number of times (R) storage area at one innings.
In step S340-5, main CPU101a, at opening times (K) storage area, adds " 1 " and store on the current opening times (K) stored.
In step S340-6, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c starts data, thus opens big prizes mouth switch door 11b.
In step S340-7, main CPU101a determines table (with reference to Fig. 8) with reference to the opening ways determined in above-mentioned steps S340-3, and play based on current one innings number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer counter device.
In step S340-8, main CPU101a, in order to transmit one innings of game number of times information according to one innings of number of times (R) of playing to game display and control substrate 102, big prizes mouth is opened (R) one innings of game specified command and is set in game display transmission data storage areas. In this step S340-8, owing to one innings of number of times (R) of playing is " 1 ", it is set in game display transmission data storage areas so big prizes mouth being opened 1 one innings of game specified commands.
In step S340-9, whether main CPU101a judges currently as in end. In end mentioned here, refer to the process after all terminating of playing for set in advance an innings. Therefore, when judging in currently as end, process is transferred to step S340-29, when judging currently not to terminate middle, process is transferred to step S340-10.
In step S340-10, main CPU101a judges that whether big prizes mouth is as in closedown. When judge big prizes mouth as in closing time, process is transferred to step S340-11, when judging during big prizes mouth is not closed, process is transferred to step S340-16.
In step S340-11, main CPU101a determines whether to have passed through the turn-off time set in following step S340-20. In addition, the turn-off time is also identical with the time opening, determines whether special play timer counter device value=0. Its result, if without the turn-off time, then terminating this and wins the first prize in lottery game processing, if having passed through the turn-off time, then process being transferred to step S340-12.
In step S340-12, main CPU101a, in opening times (K) storage area, adds " 1 " and store on the current opening times (K) stored.
In step S340-13, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c starts data, thus opens big prizes mouth switch door 11b.
In step S340-14, main CPU101a, with reference to the opening ways decision table (with reference to Fig. 8) determined in above-mentioned steps S340-3, and play based on current one innings number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer counter device.
In step S340-15, main CPU101a, determine whether K=1, as K=1, in order to transmit one innings of game number of times information to game display and control substrate 102, according to one innings of number of times (R) of playing, big prizes mouth is opened (R) one innings of game specified command and it is set in game display transmission data storage areas.Such as, if one innings of game number of times (R) is " 2 ", then big prizes mouth is opened 2 innings of game specified commands and is set in game display transmission data storage areas. On the other hand, when K is not equal to 1, big prizes mouth is not opened (R) one innings of game specified command and is set in game display transmission data storage areas, and terminate to win the first prize in lottery game processing. That is, the beginning played for an innings is meaned during so-called K=1, so only when one innings of game starts, transmitting big prizes mouth and open (R) one innings of game specified command.
In step S340-16, main CPU101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9). Here, if the value of big prizes mouth goal counter (C) does not reach regulation number, then process is transferred to step S340-17; If the value of big prizes mouth goal counter (C) reaches regulation number, then process is transferred to step S340-21.
In step S340-17, main CPU101a determines whether to have passed through the set opening time (whether being special play timer counter device value=0). If have passed through the set opening time, then process being transferred to step S340-18, if without the set opening time, then terminating this and winning the first prize in lottery game processing.
In step S340-18, main CPU101a judges the maximum opening times whether opening times (K) plays as each innings. Here, if opening times (K) is the maximum opening times of each innings of game, then process is transferred to step S340-21; If opening times (K) the maximum opening times that not each innings is played, then process is transferred to step S340-19.
In step S340-19, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c stops data. Accordingly, big prizes mouth is closed.
In step S340-20, main CPU101a is with reference to the opening ways decision table (with reference to Fig. 8) determined in above-mentioned steps S340-3, and play based on current one innings number of times (R) and opening times (K), the turn-off time of big prizes mouth 11 is set in special play timer counter device.
In step S340-21, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c stops data. Accordingly, big prizes mouth is closed.
In step S340-22, main CPU101a sets 0 in opening times (K) storage area, and is reset by opening times (K) storage area.
In step S340-23, main CPU101a sets 0 in big prizes mouth goals (C) storage area, and is reset by big prizes mouth goals (C) storage area.
In step S340-24, main CPU101a determining storage is whether one innings of game number of times of an innings in number of times (R) storage area (R) of playing is maximum. When one innings of number of times (R) of playing is for, time maximum, being transferred to step S340-26 by process, when one innings of number of times (R) of playing is not maximum, process is transferred to step S340-25.
In step S340-25, main CPU101a plays in number of times (R) storage area at one innings, adds " 1 " and store on current one innings of game number of times (R) stored.
In step S340-26, main CPU101a resets one innings of game number of times (R) being stored in one innings of game number of times (R) storage area.
In step S340-27, main CPU101a, according to stopping pattern data, it is determined any winning the first prize in lottery, and it is set in the finish command corresponding with the classification won the first prize in lottery be sent to game display and control substrate 102 in game display transmission data storage areas.
In step S340-28, main CPU101a, according to stopping pattern data, what be determined in " prizing for a long time " and " short period of time prizes " any wins the first prize in lottery, and is set in special play timer counter device the end time corresponding with the classification won the first prize in lottery.
In step S340-29, main CPU101a determines whether to have passed through the set end time, when being judged to have passed through the end time, in step S340-30, Te Tute electrical treating data are set as 5 by main CPU101a, and process are transferred to the game that wins the first prize in lottery shown in Figure 24 and end process. On the other hand, it is being judged to not through the end time, is directly terminating this and win the first prize in lottery game processing.
Use Figure 23 that medium and small color game processing is described.
In step S350-1, main CPU101a determines whether to transmit initiation command. If it is determined that not transmitting initiation command, then process being transferred to step S350-2, if it is determined that having transmitted initiation command, then process being transferred to step S350-3.
In step S350-2, main CPU101a determines that medium and small coloured silk opening ways determines table (Fig. 8 (c)).
In step S350-3, whether main CPU101a, when being judged to transmit initiation command, judge currently as in beginning. If it is determined that current in beginning, then process being transferred to step S350-4, if it is determined that in currently not starting, then process being transferred to step S350-8.
In step S350-4, main CPU101a, when judging in currently as beginning, determines whether to have passed through the time opening set in advance. That is, determining whether special play timer counter device=0, if starting timer counter device=0, then being judged to have passed through the time opening. In addition, described in as follows, in step S350-8, judge that big prizes mouth 11 is as, in closedown, also determining whether have passed through the turn-off time set in step S350-14. In addition, the turn-off time is also identical with the time opening, so that whether special play timer counter device=0 judges.
Its result, when not through setting-up time, terminating this medium and small color game processing, when have passed through setting-up time, process being transferred to step S350-5.
In step S350-5, main CPU101a, in opening times (K) storage area, adds " 1 " and store on the current action frequency (K) stored.
In step S350-6, big prizes mouth switch solenoid coil 11c is energized by main CPU101a by starting, and opens big prizes mouth switch door 11b.
In step S350-7, main CPU101a determines table (Fig. 8 (c)) with reference to the medium and small coloured silk opening ways determined in above-mentioned steps S350-2, and based on opening times (K), the opening time of big prizes mouth 11 is set in special play timer counter device.
In step S350-8, main CPU101a judges that whether big prizes mouth 11 is as in closedown. If being judged as in closedown, then process is transferred to step S350-4, if it is determined that big prizes mouth is not in closing, then process is transferred to step S350-9.
In step S350-9, whether main CPU101a judges currently as in end. When judging in currently as end, in step S350-20, determine whether to have passed through the set end time, when judging currently not to terminate middle, process is transferred to step S350-10.
In step S350-10, main CPU101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9).When judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-15, when not judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-11.
In step S350-11, main CPU101a determines whether to have passed through the opening time (whether being special play timer counter device=0). If have passed through the set opening time, then process being transferred to step S350-12, if without the set opening time, then terminating medium and small color game processing.
In step S350-12, whether the current action frequency (K) of main CPU101a determining storage in opening times (K) storage area is maximum. Here, if opening times (K) is maximum opening times, then process is transferred to step S350-15, if opening times (K) not maximum opening times, then process is transferred to step S350-13. Specifically, as shown in Fig. 8 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c stops data. Accordingly, big prizes mouth is closed.
In step S350-14, main CPU101a determines table (Fig. 8 (c)) with reference to the medium and small coloured silk opening ways determined in above-mentioned steps S350-2, and based on opening times (K), will be set in the turn-off time in special play timer counter device.
In step S350-15, the energising that main CPU101a sets big prizes mouth switch solenoid coil 11c stops data. Accordingly, big prizes mouth is closed.
In step S350-16, main CPU101a, when judging that opening times (K) reaches maximum, resets the opening times (K) being stored in opening times (K) storage area.
In step S350-17, big prizes mouth goals (C) storage area is reset by main CPU101a.
In step S350-18, the finish command, in order to transmit the information of medium and small coloured silk game end to game display and control substrate 102, is set in game display transmission data storage areas by main CPU101a.
In step S350-19, the Counter Value corresponding with the end time, in the special play timer counter device of main RAM101c, is set in special play timer counter device by main CPU101a.
In step S350-20, main CPU101a determines whether to have passed through the end time, if it is determined that have passed through the end time, then in step S350-21, Te Tute electrical treating data are set as 6, and process is transferred to the medium and small coloured silk game shown in Figure 25 and ends process, if it is determined that not through the end time, then terminate medium and small color game processing.
Winning the first prize in lottery game ends process to use Figure 24 to illustrate.
In step S360-1, main CPU101a is loaded into the stopping pattern data being set in and stopping in pattern data storage area.
In step S360-2, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, carry out whether setting in high probability game mark storage area at the end of winning the first prize in lottery the process of high probability mark. Such as, if stopping pattern data is " 01 ", then in high probability game mark storage area, set high probability mark.
In step S360-3, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, residue change frequency (X) storage area of high probability game state sets the number of times of regulation.Such as, if stopping pattern data is " 01 ", then set 100 times in residue change frequency (X) storage area of high probability game state.
In step S360-4, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, carrying out the process whether played indicate during setting contracting in game mark storage area when contracting. Such as, if stop pattern data be " 01 ", then when contracting game state residue change frequency (J) storage area in set 100 times.
In step S360-5, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, residue change frequency (J) storage area of game state sets when contracting the number of times of regulation. Such as, if stop pattern data be " 01 ", then when contracting game state residue change frequency (J) storage area in set 100 times.
In step S360-6, main CPU101a confirms game state, and is set in by game state specified command in game display transmission data storage areas.
In step S360-7, main CPU101a is based on stopping pattern data loaded in above-mentioned steps S360-1, and with reference to setting data table at the end of the special play shown in Fig. 6, is set in the changing pattern decision table winning the first prize in lottery and being set as reference after game terminates. That is, game state after winning the first prize in lottery game and terminating for during contracting during game state, being set as with reference to use by changing pattern decision table during contracting, for during non-contracting during game state, usual changing pattern decision table being set as reference use after winning the first prize in lottery game and terminating.
In step S360-8, Te Tute electrical treating data are set as 0 by main CPU101a, and process are transferred to the particular pattern shown in Figure 18 and store determination processing.
Medium and small coloured silk game ends process to use Figure 25 to illustrate.
In step S370-1, main CPU101a, judges whether the mark stored in game mark storage area when contracting is set to ON. In addition, when the mark stored in game mark storage area when contracting is set to ON, process is transferred to step S370-2; When the mark stored in game mark storage area when contracting is set to OFF, process is transferred to step S370-7.
In step S370-2, main CPU101a, is loaded into and is set in the stopping pattern data stopping in pattern data storage area, and judges to stop pattern data whether as " 06 ". So-called when stopping pattern data is not " 06 ", refer to and stop pattern data for (with reference to Fig. 5 (b)) time " 07 ". In addition, when stopping pattern data is " 06 ", process is transferred to step S370-3; And when stopping pattern data is " 07 ", process is transferred to step S370-4.
In step S370-3, main CPU101a, is set as the 1st specific change pattern decision table with reference to using. In addition, determine that the fixed changing pattern of voting carries out the change display of later particular pattern by based on reference to the 1st specific change pattern shown in Figure 11. Accordingly, even if when contracting under game state, within specified time limit (until carrying out the change of 20 particular patterns), more easily determine that changing pattern during contracting is determined that table is as the changing pattern with reference to the used time longer change time by ratio.
In step S370-4, main CPU101a, is set as the 2nd specific change pattern decision table with reference to using.In addition, determine that the fixed changing pattern of voting carries out the change display of later particular pattern by based on reference to the 2nd specific change pattern shown in Figure 12. Accordingly, even if when contracting under game state, within specified time limit (until carrying out the change of 10 particular patterns), more easily determine that changing pattern during contracting is determined that table or the 1st specific change pattern determine that table is as the changing pattern with reference to the used time longer change time by ratio.
In step S370-5, main CPU101a, with reference to setting data table at the end of the particular game shown in Fig. 6, and based on the stopping pattern data being loaded in above-mentioned steps S370-1, in residue change frequency (Z) storage area of particular game state, set stipulated number. Specifically, if stopping pattern data is " 06 ", then set 20 times in residue change frequency (Z) storage area of particular game state; If stopping pattern data is " 07 ", then set 10 times in residue change frequency (Z) storage area of particular game state.
As mentioned above, when getting the winning number in a bond under game state as medium and small coloured silk when contracting, within specified time limit (until the residue change frequency (Z) of particular game number of times is " 0 "), carry out the change time than with reference to easier elongated specific change during changing pattern decision table during contracting. In addition, during carrying out specific change, it is set to reference to the used time at the 1st specific change pattern decision table, until carrying out the change of 20 particular patterns; And it is set to reference to the used time at the 2nd specific change pattern decision table, until carrying out the change of 10 particular patterns.
Accordingly, very short in the change time and when easily becoming very dull contracting under game state, it is possible to the setting change of change time. In addition, it is also possible to what when suppressing contracting, game state brought excessive seeks idea of leaving things to chance.
That is, when contracting under game state, because repeatedly carrying out the change display of change time shorter particular pattern, so being easy to make game become dull, and, judge to be easy to make to seek lucky psychology increase by repeatedly carrying out winning the first prize in lottery fast. But, by the specific change during limiting, the speed sense under game state when being possible not only to maintain contracting, but also inhibition zone to the dull impression of player and excessive can seek idea of leaving things to chance.
In step S370-6, main CPU101a carries out being set as the mark of setting in particular game mark storage area the process of ON. In addition, when the mark of particular game mark storage area has been set to ON, this mark is maintained the state of ON. That is, when contracting under game state, when carrying out particular game and then when getting the winning number in a bond as medium and small coloured silk, in fact extend during carrying out particular game.
In step S370-7, main CPU101a, when the mark stored when contracting is set to OFF, judges whether the mark stored in particular game mark storage area is set to ON in game mark storage area. So-called when particular game mark is set to ON, game state when referring to non-contracting, and, when getting the winning number in a bond when carrying out particular game as medium and small coloured silk. In addition, so-called when particular game mark is set to OFF, when referring to that usual changing pattern decision table is set to get the winning number in a bond as medium and small coloured silk with reference to the used time. In addition, when the mark stored in particular game mark storage area is set to ON, process is transferred to step S370-8; And the mark stored in particular game mark storage area is when being set to OFF, process is transferred to step S370-11.
In step S370-8, main CPU101a, when non-contracting under game state, if being set to get the winning number in a bond as medium and small coloured silk with reference to the used time at the 1st specific change pattern decision table or the 2nd specific change pattern decision table, then set the usual changing pattern shown in Fig. 9 as reference and determine table.
As mentioned above, when owing to remaining game state when change frequency (J) finishes contracting for " 0 ", if the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to using, then when being transferred to non-contracting after game state until the residue change frequency (Z) of particular game is " 0 ", also the 1st specific change pattern being determined, table or the 2nd specific change pattern determine that table is as with reference to using. But, when being transferred to non-contracting after game state and then when getting the winning number in a bond as medium and small coloured silk, the residue change frequency (Z) in particular game terminates particular game before turning into " 0 ", and usual changing pattern decision table is set to reference to using. It is thus possible to suppress when being transferred to non-contracting the situation of also last very long particular game after game state.
In step S370-9, main CPU101a carries out reseting the process of the residue change frequency (Z) of particular game.
In step S370-10, main CPU101a carries out being set as the mark being stored in particular game mark storage area the process of OFF, and process is transferred to step S370-11.
In addition, in the present embodiment, when non-contracting under game state, if being set to get the winning number in a bond as medium and small coloured silk with reference to the used time at the 1st specific change pattern decision table or the 2nd specific change pattern decision table, then determine table as the reference usual changing pattern of setting, but it is not limited in this, when getting the winning number in a bond under game state as medium and small coloured silk when non-contracting, it is also possible to do not change the changing pattern decision table being set as reference at all. In this case, in above-mentioned steps S370-1, when the mark of game mark storage area is set to OFF when being judged to be stored in contracting, process is transferred to step S370-11.
In step S370-11, Te Tute electrical treating data are set as 0 by main CPU101a, and process are transferred to the particular pattern shown in Figure 18 and store determination processing.
Figure 26 is used to illustrate that Pu Tupu electric control processes.
First, in step S401, it is loaded into the value of Pu Tupu electrical treating data, and in step S402, reference branch address from Pu Tupu electrical treating data loaded among above-mentioned steps S401, and when Pu Tupu electrical treating data=0, process is transferred to general pattern change process (step S410), and when Pu Tupu electrical treating data=1, process is transferred to common electric ornament control treatment (step S420). Detailed content will use Figure 27, Figure 28 to be described below.
Use Figure 27 that general pattern change process is described.
In step S410-1, main CPU101a determines whether in the change display of general pattern. If in the change display of general pattern, then process being transferred to step S410-13; If not being in the change display of general pattern, then process is transferred to step S410-2.
In step S410-2, main CPU101a, time in the change not being general pattern shows, determining storage is whether the encumbrance (G) of the general pattern of general pattern encumbrance (G) storage area is greater than 1. The change display of general pattern is not carried out, so terminating general pattern change process when encumbrance (G) is " 0 ".
In step S410-3, main CPU101a, step S410-2 judging, the encumbrance (G) of general pattern is as, when being greater than " 1 ", storing the new encumbrance (G) subtracting " 1 " from the value (G) being stored in particular pattern encumbrance (G) storage area.
In step S410-4, main CPU101a carries out being stored in the mobile process of the data of general pattern reservation storage area. Specifically, by each data batchmove of storing in the 1st storage portion��the 4th storage portion to front 1 storage portion. Now, it is stored in the data in a front storage portion, by the treatment zone of write regulation, retains storage area from general pattern simultaneously and delete.
In step S410-5, main CPU101a determining storage retains the random value of prizing of storage area in general pattern. In addition, when store multiple prize randomized number time, according to store this randomized number of prizing order read.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), prizing of compareing that above-mentioned table judges to extract judges that whether random value is as prizing. Such as, according to above-mentioned table, if game state when being non-contracting, then it is judged to prize by " 0 " this 1 judgement random value of prizing from the randomized number of prizing of " 0 "��" 10 "; If game state during contracting, then it is judged to prize by these 10, " 0 "��" 9 " judgement random value of prizing from the randomized number of prizing of " 0 "��" 10 ", and it is judged to not prize by other randomized numbers.
In step S410-6, main CPU101a is with reference to the result of determination of the randomized number of prizing in above-mentioned steps S410-5, and when being judged to prize, will set pattern of prizing in step S410-7; When being judged to not prize, pattern of not prizing will be set in step S410-8.
Refer at pattern of prizing mentioned here, the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; What is called pattern of not prizing refers to, LED finally non-bright light and the pattern turned off the light. In addition, the prize setting of pattern of what is called refers to, will make the process of the demanded storage of LED bright light in the storage area of regulation in general pattern display unit 21; The setting of so-called pattern of not prizing refers to, the process of demanded storage in the storage area specified that LED will be made in general pattern display unit 21 to turn off the light.
In step S410-9, main CPU101a, judges in game mark storage area, whether mark is set to ON when contracting. When in so-called mark storage area of playing when contracting, mark is set to ON, when referring to that game state is contracting during game state; When so-called above-mentioned mark is not set to ON, when referring to that game state is non-contracting during game state.
In addition, main CPU101a, if it is determined that in game mark storage area, mark is set to ON when contracting, is then set in the Counter Value corresponding with 3 seconds on general pattern time counting device in step S410-10; If it is determined that in game mark storage area, mark is not set to ON when contracting, then in step S410-11, the Counter Value corresponding with 29 seconds is set on general pattern time counting device. According to the process of above-mentioned steps S410-10 or step S410-11, it is resolved that the change displaying time of general pattern. In addition, general pattern time counting device, in above-mentioned steps S110, every 4ms carries out a subtraction calculation process.
In step S410-12, main CPU101a, starts the change display of general pattern in general pattern display unit 21. The change display of so-called general pattern refers to, with the interval specified, LED glimmer in general pattern display unit 21, brings player just like the change of impression in drawing a lottery shows. The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then will terminate general pattern change process.
In step S410-13, main CPU101a, if be determined in above-mentioned steps S410-1 in the change display of general pattern, then determines whether have passed through the set change time. That is, judge that the whether every 4ms of general pattern time counting device carries out a subtraction calculation process, and whether set general pattern time counting device value is 0. Its result, if it is determined that not through the set change time, then owing to being necessary that the change continuing to maintain original shows, so performing next sub-routine after terminating general pattern change process.
In step S410-14, if it is determined that have passed through the set change time, then main CPU101a stops at the change of general pattern in general pattern display unit 21. Now, in general pattern display unit 21, stop showing the general pattern (prize pattern or pattern of not prizing) set by routine processes before. Accordingly, the prize drawing result of general pattern is reported to player.
In step S410-15, main CPU101a judge set by general pattern whether as pattern of prizing, if set general pattern is pattern of prizing, in step S410-16, then set Pu Tupu electrical treating data=1, and process is transferred to common electric ornament control treatment, if set general pattern is pattern of not prizing, then directly terminate general pattern change process.
Use Figure 28 that common electric ornament control treatment is described.
In step S420-1, main CPU201a, judges to establish to open whether be provided with the general electricity opening time in time counting device by cable general. In addition, if general establish by cable to open in time counting device be provided with the opening time, then process is transferred to step S420-6, if general establish by cable to open in time counting device be not provided with the opening time, then process is transferred to step S420-2.
In step S420-2, main CPU201a, when judging that game indicates contracting in storage area when contracting, whether game mark is set to ON.
In step S420-2, main CPU201a, if it is determined that mark of playing during contracting in game mark storage area when contracting is set to ON, namely, when current game state is contracting during game state, open, general establishing by cable, the Counter Value that in time counting device, setting is corresponding with 3.5 seconds.
In step S420-2, if it is determined that in game mark storage area, during contracting, game mark is not set to ON when contracting, that is, when current game state is usual game state, main CPU201a opens, by general establishing by cable, the Counter Value that in time counting device, setting is corresponding with 0.2 second.
In step S420-5, main CPU201a starts to be energized to starting port switch solenoid coil 10c. Accordingly, open the 2nd starting port 10 and it is controlled to the 2nd mode.
In step S420-6, main CPU201a determines whether to have passed through the set general electricity opening time. That is, judge general establish by cable open time counting device whether every 4ms carry out a subtraction calculation process, and set general establishing by cable opens whether time counting device value is 0.
In step S420-6, if it is determined that have passed through the set general electricity opening time, then main CPU201a stops being energized to starting port switch solenoid coil 10c. Accordingly, the 2nd starting port 10 recovers closing condition, again returns the state that game ball cannot or be difficult to score.
In step S420-8, main CPU201a, is transferred to the general pattern change process of Figure 27 by setting Pu Tupu electrical treating data=0 by process, terminates common electric ornament control treatment.
Hereinafter, it is described about the process performed by secondary CPU102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Use Figure 29 that the main process of game display and control substrate 102 is described.
In step S1000, secondary CPU102a carries out initialization process. In this process, secondary CPU102a, according to the connection of power supply, reads main handling procedure from secondary ROM102b, and the mark etc. being stored in secondary RAM102c carries out the process of initialize and setting simultaneously. If this process terminates, then process is transferred to step S1400.
In step S1100, secondary CPU102a is by enforcement game display randomized number update process. In this process, secondary CPU102a carries out the process of the randomized number (game display random value, game display pattern decision random value) updating stored in secondary RAM102c. Then, until carrying out the insertion process specified, repeatedly carry out the process of above-mentioned steps S1100.
(the timer insertion process of game display and control substrate 102)
Use Figure 30 that the timer insertion process of game display and control substrate 102 is described.
Although it is not shown, but by the replacement timing pulse generation circuit being arranged in game display and control substrate 102, a timing pulse is produced in each specified period (2 milliseconds), read timer insertion handling procedure, and perform the timer insertion process of game display and control substrate.
First, in step S1400, secondary CPU102a makes the information being stored in the register of secondary CPU102a be withdrawn into stack area.
In step S1500, secondary CPU102a carries out the update process of the various timer counter devices used in game display and control substrate 102.
In step S1600, secondary CPU102a will carry out order analysis process. In this process, secondary CPU102a will carry out the process of the order of analyzing stored in the reception snubber of secondary RAM102c. About order analysis process, Figure 28 and Figure 29 will be used below to be specifically described. In addition, game display and control substrate 102 once reception is from the order of main control substrate 101, then produces the order reception insertion process of not shown game display and control substrate 102, and the demanded storage received is being received in snubber. Then, the order received is carried out analyzing and processing in this step S1600.
In step S1700, secondary CPU102a checks the signal of game the Show Button detector switch 17a, and carries out the game display input control treatment about the Show Button 17 of playing.
In step S1800, the various data in the transmission snubber being set in secondary RAM102b are sent to image control substrate 105 and lamp control substrate 104 by secondary CPU102a.
In step S1900, secondary CPU102a by the Information recovering that exits in step S1810 in the register of secondary CPU102a.
(the order analysis process of sub-control substrate)
Use Figure 31 and Figure 32 that the order analysis process of game display and control substrate 102 is described. In addition, Figure 32 order analysis process 2 and then Figure 31 order analysis process 1 and implement.
In step S1601, secondary CPU102a confirms receiving in snubber whether have order to be then confirmed whether to have received order.
Secondary CPU102a, when not ordering in reception snubber, by the finish command analyzing and processing, when having order in reception snubber, is transferred to step S1610 by process.
In step S1610, secondary CPU102a confirms whether to be stored in the order received in snubber for starting into reward specified command.
Secondary CPU102a, when being stored in the order received in snubber for starting into reward specified command, being transferred to step S1611 by process, if not being start into reward specified command, then process being transferred to step S1620.
In step S1611, secondary CPU102a, carries out adding the process of " 1 " in the reservation ball count device value of secondary RAM102c. Value according to this reservation ball count device, secondary CPU102a can grasp the current number (particular pattern judgement random value etc. store number) retaining ball.
In step S1620, secondary CPU102a confirms to be stored in whether the order received in snubber is changing pattern specified command.
Secondary CPU102a, when the order stored is changing pattern specified command, is transferred to step S1621 by process, when not being changing pattern specified command, process is transferred to step S1630 in reception snubber.
In step S1621, secondary CPU102a, 1 random value is extracted from the game display random value carrying out upgrading among above-mentioned steps S1100, and based on the game display random value extracted, the changing pattern specified command received and game display mode set in game display mode storage area, carry out determining the change game display format decision process of 1 change game display format from multiple change game display format.
In addition, determining table according to the changing pattern of main CPU101a institute reference, performed game display is different. Specifically, in main control substrate 101, usual changing pattern decision table is set to reference to the used time, as shown in Figure 33 (a), performs " room mode " game display that hero stays in room. In addition, when contracting, changing pattern decision table is set to reference to the used time, and as shown in Figure 33 (b), " gymnasium pattern " game that the troop performing hero carries out competing shows. In addition, it is set to reference to the used time at the 1st specific change pattern decision table, as shown in Figure 33 (c), performs " violent special training pattern " game display that hero runs at sandy beach. In addition, it is set to reference to the used time at the 2nd specific change pattern decision table, as shown in Figure 33 (d), performs " appointment pattern " game display that hero is taking a walk with visiting a park.
Particularly, " violent special training pattern " and " appointment pattern " are the game displays performed when particular game, and the change time is easier than " gymnasium pattern " elongated, therefore, carry out the game display expectation sense won the first prize in lottery risen. In addition, when " violent special training pattern " and " appointment pattern ", can also by showing the value of the residue change frequency (Z) of particular game in the display area of liquid crystal indicator 13, display carries out the residue change frequency of the game display of " violent special training pattern " and " appointment pattern ", thus improves the tension of game display.
In step S1622, secondary CPU102a carries out retaining display mode update process, its mobile storage the 1st reservation storage area and the 2nd reservation storage area reservation display data and with start into the corresponding data of reward specified command, and the reservation display data information after movement is sent to image control substrate 105 and lamp control substrate 104.
In step S1630, secondary CPU102a confirms to be stored in whether the order received in snubber is game display pattern specified command.
Secondary CPU102a, when receiving in snubber the order stored for game display pattern specified command, being transferred to process step S1631, if not being game display pattern specified command, then process being transferred to step S1640.
In step S1631, secondary CPU102a carries out game display pattern decision process, and it is based on the content of the game display pattern specified command received, it is resolved that stop the game display pattern 30 of display on liquid crystal indicator 13. In this process, it is resolved that special play game display pattern and use game display pattern of not prizing, and the game display pattern data determined are set in game display pattern storage area.
In step S1640, secondary CPU102a confirms to be stored in whether the order received in snubber is that order determined by pattern
Secondary CPU102a, receive in snubber the order stored be pattern determine order time, process being transferred to step S1641, if not being that order determined by pattern, then process being transferred to step S1650.
In step S1641, secondary CPU102a carries out game display pattern and stops display process, and it indicates data to be set in the transmission snubber of secondary RAM102b to make game display pattern 30 stop showing by the data based on game display pattern data determined in above-mentioned steps S1631 with for stopping showing the stopping of game display pattern.
In step S1650, secondary CPU102a determining storage is whether the order received in snubber is game state specified command.
Secondary CPU102a, when the order stored is game state specified command, being transferred to step S1651 by process, if not being game mode specified command, then process being transferred to step S1660 in reception snubber.
In step S1651, the game state based on the game state specified command received is set in game state storage area by secondary CPU102a.
In step S1660, secondary CPU102a confirms to be stored in whether the order received in snubber is initiation command.
Secondary CPU102a, when the order stored is initiation command, being transferred to step S1661 by process, if not being initiation command, then process being transferred to step S1670 in reception snubber.
In step S1661, secondary CPU102a carries out that determining prizes, and the prizing of display format that start to play starts display format decision process of playing.
Specifically, determine to prize to start display format of playing based on initiation command, and the display format that starts prizing of determining to play is set in game display format storage area, simultaneously in order to by it is determined that start the to play information of display format of prizing be sent to image control substrate 105 and lamp control substrate 104, the data of the display format that started based on determining to prize to play are set in the transmission snubber of secondary RAM102b.
In step S1670, secondary CPU102a confirms to be stored in whether the order received in snubber is that big prizes mouth opens specified command.
Secondary CPU102a, when receiving in snubber the order stored and be big prizes mouth unlatching specified command, being transferred to step S1671 by process, if not being that big prizes mouth opens specified command, then process being transferred to step S1680.
In step S1671, the game display format decision of prizing that secondary CPU102a carries out determining to prize game display format processes.
Specifically, open specified command based on big prizes mouth and determine to prize game display format, and while the game display format of prizing determined is set in game display format storage area, in order to the information of the game display format of prizing determined being sent to image control substrate 105 and lamp control substrate 104, the data based on the game display format of prizing determined are set in the transmission snubber of secondary RAM102b.
In step S1680, secondary CPU102a confirms to be stored in whether the order received in snubber is the finish command.
Secondary CPU102a, when the order stored is the finish command, is transferred to step S1681 by process, if not being the finish command, then the finish command analyzing and processing in reception snubber.
In step S1681, the Exit Game display format decision of prizing that secondary CPU102a carries out determining to prize Exit Game display format processes.
Specifically, determine to prize Exit Game display format based on the finish command, and the Exit Game display format of prizing determined is set in game display format storage area, simultaneously in order to the information of the Exit Game display format of prizing determined being sent to image control substrate 105 and lamp control substrate 104, the data based on the Exit Game display format that determined to prize are set in the transmission snubber of secondary RAM102b. Once present treatment terminates, then the finish command analyzing and processing.
Hereinafter, image control substrate 105 and lamp control substrate 104 it is briefly described.
In image control substrate 105, when controlling liquid crystal indicator 13, based on the data received, audio frequency CPU reads audio frequency take-off equipment sequence of control from audio frequency ROM, and the audio frequency of control audio frequency take-off equipment 18 exports. In addition, after data are sent to image control substrate 105 from game display and control substrate 102, image CPU is from image ROM reading program, and shows based on the image in the game display order control liquid crystal indicator 13 received.
Control in substrate 104 at lamp, based on the digital independent game display ornament device action program received, the control game display action of ornament device 14,15, simultaneously based on the game display digital independent game display means of illumination sequence of control received, thus control game display means of illumination 16.
In addition, according to the present embodiment, when having detected that game ball enters the 1st starting port 9 or the 2nd starting port 10, while being undertaken winning the first prize in lottery prize drawing by obtaining particular pattern judgement random value etc., compensate the reward ball (such as 3 game ball) of regulation. But, it is not limited in this, it is also possible to when having detected that game ball enters the 1st starting port 9 or the 2nd starting port 10, only carries out the prize drawing won the first prize in lottery, and do not compensate reward ball. In addition, equally, even if having game ball to enter and common entering to appreciate mouth 7 or big prizes mouth 11, it is also possible to do not compensate reward ball. In addition, it is possible to so that when there being game ball to have passed general pattern by mouth 8, although reward ball can not be compensated, but when having detected that game ball have passed general pattern by mouth 13, compensating the reward ball (such as 1 game ball) of regulation.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter appreciate mouth 7 and big prizes mouth 11 time, compensate regulation number game ball. But, when have game ball enter common enter appreciate in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 arbitrary time, it is also possible to compensate lottery ticket and game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery prize drawing is got the winning number in a bond time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), until through the specified time or until open stipulated number or until the game ball of regulation number enters big prizes mouth 11, what perform that big prizes mouth 11 opens wins the first prize in lottery game.But, it is not limited in this, it is also possible to get the winning number in a bond as opportunity in the prize drawing won the first prize in lottery, or compensates the reward ball (such as 1000 game ball) of regulation, or the compensation medium of the regulation such as the lottery ticket of compensation regulation number or game money.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing that have passed the general pattern that general pattern is carried out as opportunity by mouth 8 taking game ball (when being judged to " prizing "), the 2nd starting port 10 was controlled so as to for the 2nd mode specified time. But, it is not limited in this, such as, it is possible to be configured to, if having the game ball of regulation number by general pattern by mouth 8, then the 2nd starting port 10 was controlled so as to for the 2nd mode specified time; Can also being configured to, the 2nd starting port 10 is controlled so as to the 2nd mode specified time (such as 0.2 second) etc. within per specified time (such as every 30 seconds), and mode can be made automatically to change. In this case, in " during contracting game state " and " during non-contracting game state ", the 2nd starting port 10 can be made to be controlled so as to interval and the period difference of the 2nd mode, it is also possible to being controlled in " during contracting game state " period, make the 2nd starting port 10 be controlled so as to the 2nd mode.

Claims (1)

1. the game machine being undertaken playing by predetermined operation, it is characterised in that, possess:
Game dish, is wherein provided with the game area that game ball falls;
Launching device, it launches game ball towards above-mentioned game area;
Operating gear, it is operated by player to launch game ball from above-mentioned launching device;
Starting region, it is arranged on above-mentioned game area, enables game ball enter described starting region;
Starting regional detection device, its detection has game ball to enter above-mentioned starting region;
Judging device, to have detected, game ball enters above-mentioned starting region as opportunity for it, determines whether to provide award to player;
Rewarding generator, it, when being judged to provide award by above-mentioned judgement device, provides award to player;
Game state control device, its above-mentioned judgement device when providing above-mentioned award carries out the low probability game state that judges or carries out control game under any one game state in the high probability game state judged when providing above-mentioned award with the probability that probability game state lower than this is higher with the probability specified
Described game state control device starts the control of described high probability game state after providing described award by described award generator, and the control of lasting described high probability game state till carrying out the judgement of stipulated number by described judgement device.
CN201110445006.6A 2011-12-27 2011-12-27 Game machine Expired - Fee Related CN103182181B (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5004238A (en) * 1988-10-13 1991-04-02 Universal Company, Ltd. Ball-shooting game machine
JP2002306799A (en) * 2001-04-16 2002-10-22 Aruze Corp Pachinko game machine and simulation game program
JP2005021260A (en) * 2003-06-30 2005-01-27 Aruze Corp Game machine and simulation game program
JP2005046525A (en) * 2003-07-31 2005-02-24 Aruze Corp Game machine and simulation program
JP2005185553A (en) * 2003-12-25 2005-07-14 Aruze Corp Game machine and simulation program

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5004238A (en) * 1988-10-13 1991-04-02 Universal Company, Ltd. Ball-shooting game machine
JP2002306799A (en) * 2001-04-16 2002-10-22 Aruze Corp Pachinko game machine and simulation game program
JP2005021260A (en) * 2003-06-30 2005-01-27 Aruze Corp Game machine and simulation game program
JP2005046525A (en) * 2003-07-31 2005-02-24 Aruze Corp Game machine and simulation program
JP2005185553A (en) * 2003-12-25 2005-07-14 Aruze Corp Game machine and simulation program

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