CN102640187A - 虚拟目标跟踪 - Google Patents
虚拟目标跟踪 Download PDFInfo
- Publication number
- CN102640187A CN102640187A CN2010800552454A CN201080055245A CN102640187A CN 102640187 A CN102640187 A CN 102640187A CN 2010800552454 A CN2010800552454 A CN 2010800552454A CN 201080055245 A CN201080055245 A CN 201080055245A CN 102640187 A CN102640187 A CN 102640187A
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- CN
- China
- Prior art keywords
- pixel
- model
- synthetic
- machine
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
- G06T7/246—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
- G06T7/251—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10028—Range image; Depth image; 3D point clouds
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Processing Or Creating Images (AREA)
- Image Analysis (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/632,645 | 2009-12-07 | ||
US12/632,645 US8682028B2 (en) | 2009-01-30 | 2009-12-07 | Visual target tracking |
PCT/US2010/057924 WO2011071696A2 (en) | 2009-12-07 | 2010-11-24 | Visual target tracking |
Publications (2)
Publication Number | Publication Date |
---|---|
CN102640187A true CN102640187A (zh) | 2012-08-15 |
CN102640187B CN102640187B (zh) | 2015-05-27 |
Family
ID=44146109
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201080055245.4A Active CN102640187B (zh) | 2009-12-07 | 2010-11-24 | 虚拟目标跟踪 |
Country Status (4)
Country | Link |
---|---|
US (1) | US8682028B2 (zh) |
CN (1) | CN102640187B (zh) |
HK (1) | HK1172134A1 (zh) |
WO (1) | WO2011071696A2 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104778661A (zh) * | 2014-01-10 | 2015-07-15 | 北京三星通信技术研究有限公司 | 在姿态估计中使用的骨架平滑方法和设备 |
CN112090076A (zh) * | 2020-08-14 | 2020-12-18 | 深圳中清龙图网络技术有限公司 | 游戏角色动作控制方法、装置、设备和介质 |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
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US8864581B2 (en) * | 2010-01-29 | 2014-10-21 | Microsoft Corporation | Visual based identitiy tracking |
WO2012155279A2 (en) * | 2011-05-13 | 2012-11-22 | Liberovision Ag | Silhouette-based pose estimation |
US8657683B2 (en) * | 2011-05-31 | 2014-02-25 | Microsoft Corporation | Action selection gesturing |
US8845431B2 (en) * | 2011-05-31 | 2014-09-30 | Microsoft Corporation | Shape trace gesturing |
US8740702B2 (en) | 2011-05-31 | 2014-06-03 | Microsoft Corporation | Action trigger gesturing |
US20130060362A1 (en) * | 2011-09-03 | 2013-03-07 | Kathleen Murphy | Predictive gaming |
CN104067201B (zh) | 2011-11-23 | 2018-02-16 | 英特尔公司 | 带有多个视图、显示器以及物理学的姿势输入 |
KR101908284B1 (ko) | 2012-01-13 | 2018-10-16 | 삼성전자주식회사 | 신체 연결 관계 분석 장치 및 방법 |
US9573052B2 (en) * | 2012-01-31 | 2017-02-21 | Konami Digital Entertainment Co., Ltd. | Game device, control method for a game device, and non-transitory information storage medium |
US20140320506A1 (en) * | 2013-04-30 | 2014-10-30 | Cherif Atia Algreatly | Manipulating, capturing, and constraining movement |
USD742971S1 (en) * | 2014-06-26 | 2015-11-10 | Peccini Silvano E Figlio Di Peccini Silvano & C. | Target |
US10565791B2 (en) | 2015-12-29 | 2020-02-18 | Microsoft Technology Licensing, Llc | Tracking rigged polygon-mesh models of articulated objects |
US10186081B2 (en) | 2015-12-29 | 2019-01-22 | Microsoft Technology Licensing, Llc | Tracking rigged smooth-surface models of articulated objects |
US10037624B2 (en) | 2015-12-29 | 2018-07-31 | Microsoft Technology Licensing, Llc | Calibrating object shape |
US10366510B1 (en) * | 2017-10-04 | 2019-07-30 | Octi | Systems and methods for determining location and orientation of a body |
US11367239B2 (en) | 2018-11-09 | 2022-06-21 | Samsung Electronics Co., Ltd. | Textured neural avatars |
CN111460871B (zh) | 2019-01-18 | 2023-12-22 | 北京市商汤科技开发有限公司 | 图像处理方法及装置、存储介质 |
CN110111388B (zh) * | 2019-05-10 | 2021-03-23 | 北京航空航天大学 | 三维物体位姿参数估计方法及视觉设备 |
US11113862B1 (en) * | 2020-05-11 | 2021-09-07 | Sony Interactive Entertainment Inc. | Simulating motion of computer simulation characters to account for simulated injuries to the characters using current motion model |
CN117315201A (zh) * | 2022-06-20 | 2023-12-29 | 香港教育大学 | 用于在虚拟世界中动画化化身的系统 |
Citations (4)
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