CN100415329C - Game system automatic generation method and its device - Google Patents

Game system automatic generation method and its device Download PDF

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Publication number
CN100415329C
CN100415329C CNB2005100111518A CN200510011151A CN100415329C CN 100415329 C CN100415329 C CN 100415329C CN B2005100111518 A CNB2005100111518 A CN B2005100111518A CN 200510011151 A CN200510011151 A CN 200510011151A CN 100415329 C CN100415329 C CN 100415329C
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module
user
modules
game
recreation
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CN1803237A (en
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王淑棉
顾翀
齐延明
叶云
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ZTE Corp
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ZTE Corp
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Abstract

The present invention relates to an automatic generating method and a device thereof for a game system. The device comprises a module library, a module generating section, a user interface module, a game controller and a game executing module, wherein the module library is used for storing a plurality of modules forming different types of games; the module generating section is used for randomly generating a plurality of new modules forming the game contents in the running process of the game according to a preset strategy and the current attribute and the current behavior of a user; the user interface module is used for setting and/or modifying the parameters of the game system. The game controller is used for controlling the game system and receiving the input of the user, and the game controller generates a user's attribute and a user's behavior to the corresponding relation of the modules of the module library in the running process of the game according to the current attribute and the current behavior of the user so as to randomly select one or many existing module in the module library, control the module generating section to randomly generate one or many new modules in place of the existing module, and recombine the modules. The game executing module is used for executing the modules recombined by the game controller.

Description

A kind of automatic generation method and device thereof of games system
Technical field
The present invention relates to a kind of generation method and device thereof of games system, particularly relate to a kind of automatic generation method and device thereof of games system.
Background technology
The story sight of most games systems all develops according to fixed mode at present, the evolution of the personage in the recreation, environment, recreation all is pre-determined, in other words, games system is not to generate automatically, the user does not have controllability to the development and the final result of recreation, and for the user, a recreation had been played after several times, owing to known the roughly development and the final result of recreation, just can lose interest to this recreation.Simultaneously, concerning game developer, if develop a new games system, the required work of finishing is quite a lot of, and they need start anew to re-construct story sight and personage.
The principle of the automatic generation method of existing games system is, in advance games system is divided into several stages, is that unit divides with story development possible in the recreation with the module, is called game module.A stage, select game module by random number generator, begin to play games in this module by the user, this module may have not only one final result, when finishing this module, the final result that is produced during according to game over is come every other qualified game module is selected by random number generator, makes the user have the immeasurability of part to its development when playing games.But this method does not give the user free and personalized fully selection.Because this module is to be loaded in advance in the games system, therefore the development of the pairing story sight of module also is to carry out according to the pattern of prearranging, and in this case, can't be in recreation development at any time other module or user of dynamic load adjust game parameter at random to increase alternative and the operability of user to recreation.About the patent of this respect, the game story automatic creation system that has Japanese Konami computer entertainment company to propose, it is 6638171 at United States Patent (USP) with patent No. that trademark office applies for.
Therefore, in order to increase the incomprehensiveness of game story sight development, and make the user when playing games, can't know sight and the final result that recreation may occur in advance, here propose a kind of new games system and generated method automatically, come from corresponding module library, to take out according to current attribute of user and behavior and make up again with this attribute and the corresponding personage of behavior, environment, task module and other parts, also can be to regenerate personage, environment, task module, and the parameter of these modules can be set in reasonable range at random.This setting can be finished automatically by game server, also can manually be finished by the user.
Summary of the invention
Technical problem to be solved by this invention is to provide a kind of games system method and the device thereof of generation automatically, make a games system that identical personage and environment can be arranged when bringing into operation, but in development and final result subsequently is the automatic dynamic adjustment along with user's variation, to overcome games system displaying contents in the prior art, form and to control single, with low uncertainty and to lack attraction.
To achieve these goals, the invention provides a kind of automatically generating device of games system, wherein, comprising:
One module library is used to store different types of a plurality of modules of forming recreation, and described a plurality of modules are the selected loading of energy, deletion, modification, generation and/or compound in the game running process;
One module generating unit is used for generating the new module of forming game content in the game running process at random according to predetermined strategy and current attribute and the behavior of user;
One Subscriber Interface Module SIM is used for supplying the user to be provided with and/or to change the parameter of described games system;
One game console, respectively with described module library, module generating portion and Subscriber Interface Module SIM link to each other, be used to control described games system, receive the input of user by described Subscriber Interface Module SIM, and in the game running process, generate the corresponding relation of user's attribute and behavior module in the described module library according to the current attribute of user and behavior, to select existing one or more modules in the described module library at random, control described module generating unit and generate new one or more modules at random, replace existing module, and carry out again a plurality of modules after the described replacement compound;
One recreation Executive Module links to each other with described game console, is used to carry out through the compound module of described game console, makes described recreation continue to advance.
The automatically generating device of above-mentioned games system, wherein, described different types of module comprises personage's module, environment module, task module and/or clue module again, wherein said module all has attribute and behavior separately.
The automatically generating device of above-mentioned games system, wherein, described game console further comprises:
One management and running portion is used on the whole games system being managed and dispatching;
One output control part is used to control the mutual and transmission that recreation shows and export data message between described games system and the extraneous display device;
One module management portion links to each other with the module library with described module generating unit, is used to control the modification, generation, loading of described module, compound and/or be increased to described module library again, and/or deletes from described module library;
One user's Information Management Department, the information that is used to manage the user;
One module schedules selection portion links to each other with user's Information Management Department with described module management portion respectively, is used for the information current according to the user, selects specific modules according to the strategy of system's appointment;
Control part is carried out in one recreation, is used for the module that described module schedules selection portion is selected is carried out compound, and sends described compound module afterwards to described recreation Executive Module.
The automatically generating device of above-mentioned games system, wherein, described management and running portion further comprises:
The monitoring unit of one module library size be used for forming the generation of a plurality of modules of recreation/destruction opportunity by control, and/or the particular type of the module that is generated is implemented the size in monitoring module storehouse.
In order to realize above-mentioned purpose better, the present invention also provides a kind of automatic generation method of games system, wherein, comprises the steps:
One module library step is set, is used to store different types of a plurality of modules of forming recreation, described a plurality of modules are the selected loading of energy, deletion, modification, generation and/or compound in the game running process;
One module is set generates step, be used for generating new a plurality of modules of forming game content at random according to predetermined strategy and current attribute and the behavior of user in the game running process;
One user interface step is set, is used for being provided with and/or changing the parameter of described games system for the user;
One game control step is set, be used to control described games system, receive the input of user by described user interface, and in the game running process, generate user's attribute and the behavior corresponding relation in the described module library according to the current attribute of user and behavior, to select existing one or more modules in the described module library at random, control in the described module generation step and generate new one or more modules at random, and replace existing module, carry out again a plurality of modules after the described replacement compound;
One game execution step is set, is used to carry out, make described recreation continue to advance through the compound module of described game control step.
The automatic generation method of above-mentioned games system, wherein, comprise that also one further is divided into the step of different types of a plurality of modules with described recreation, described different types of module comprises personage's module, environment module, task module and/or clue module, and wherein said module all has attribute and behavior separately.
The automatic generation method of above-mentioned games system, wherein, the described game control step that is provided with comprises again:
The step of one management and running is set, is used on the whole games system being managed and dispatching;
The step of one output control is set, is used to control the mutual and transmission that recreation shows and export data message between described games system and the extraneous display device;
The step of one module management is set, is used to control the modification, generation, loading of described module, compound and/or be increased to described module library again, and/or from described module library, deletes;
The step of one user's information management is set, is used to manage user's information;
The step that one module schedules is selected is set, is used for the information current, select specific modules according to the strategy of system's appointment according to the user;
One recreation is set carries out the step of control, be used for the module that described module schedules selects step to select is carried out compound, and make described module after compound carry out described game execution step.
The automatic generation method of above-mentioned games system, wherein, the described step that management and running are set comprises the monitoring step that a module library size is set again, be used for forming the generation of a plurality of modules of recreation/destruction opportunity, and/or the particular type of the module that is generated is implemented the size in monitoring module storehouse by control.
The automatic generation method of above-mentioned games system, wherein, the described step that the module schedules selection is set comprises again:
Steps A is according to the rule of the systemic presupposition information acquisition one experience weights current according to the user;
Step B presses the corresponding relation of systemic presupposition, and described experience weights are mapped to selectable module scope;
Step C, system produce random number and select the module that will load at random in selectable module scopes.
The automatic generation method of above-mentioned games system, wherein, the described step that a module library is set comprises one again with the step that is general module and key modules of different types of a plurality of Module Division in the described module library, and described key modules correspondence the key point on the story development main line.
The automatic generation method of above-mentioned games system wherein, further comprises the steps:
Step e, the main line according to the recreation development is provided with a plurality of key points;
Step F loads the key modules of describing these key points, and the key modules of described each key point of correspondence can be a plurality of;
Step G judges described user's attribute and the required value of key point whether behavior reaches setting;
Step F, in this way, then attribute and the behavior with the user is mapped on the described key modules, restrains on described key point to guarantee recreation;
Step H as not, then judges user's attribute and the setting value whether behavior reaches the access of having the right the module in the module library is carried out;
Step I, as have the right the module in the module library is carried out access, then select module to replace existing module according to the condition random that is triggered;
Step J, as have no right the module in the module library is carried out access, then continue playing when the front module upstream.
The automatic generation method of above-mentioned games system, wherein, the condition of described triggering comprises that user's Exit Game or user's need are replaced the module of a kind or user's need are replaced by a plurality of modules of a plurality of kinds or the user need generate new clue module.
The automatic generation method of above-mentioned games system, wherein, further being included in after recreation starts, the user is provided with game parameter, and system judges according to set parameter and draws the step of required number of stages and key modules and the user selects starting module and with its compound step that begins to carry out.
The automatic generation method of above-mentioned games system, wherein, the described step that described recreation is divided into different types of a plurality of modules is by the game running on the time point is divided.
Wherein, there is certain restriction relation in the automatic generation method of above-mentioned games system between different types of module of described division.
The automatic generation method of above-mentioned games system, wherein, described user's attribute and behavior comprise equipment class, Attribute class and/or role capability class again; Described equipment class comprises weapons, jewelry, house property and/or money again; Described Attribute class comprises the current empirical value that has of user, grade, attacking ability, defence capability and/or wisdom again; Described role capability class comprises potential, individual character, loyalty and/or the comprehensibility of institute's player character again; Described user's attribute and behavior are along with the recreation dynamic change.
Adopt the automatic generation method of above-mentioned games system, make the user can repeat to play same recreation, and constitute the selection of modules such as the story sight of this recreation and development thereof, personage, environment and change in each the object for appreciation all be at random, unknowable in advance, therefore have the whole property of powerful dynamic adjustable, recreation can this increase novelty and immeasurability.
Concerning a recreation user, if play a recreation at every turn, the development of its story sight and final result all are different, are undoubtedly a very attractive thing, and games system of the present invention generates method automatically can realize above-mentioned function.
Describe the present invention below in conjunction with the drawings and specific embodiments, but not as a limitation of the invention.
Description of drawings
Fig. 1 respectively forms the schematic diagram that concerns between the module for what games system of the present invention generated method automatically;
Fig. 2 specifically forms schematic diagram for the composition module that games system of the present invention generates method automatically;
Fig. 3 generates each type of module schematic diagram of method automatically for games system of the present invention;
Fig. 4 generates the implementation schematic diagram of method automatically for games system of the present invention.
The specific embodiment
Games system of the present invention generates method automatically and is made up of following components:
Module library 4: the factor that will form games system is divided by type, and is referred to as module, and personage's module, environment module, task module, clue module etc. can be arranged, and puts into the module library.These modules in the module library 4 are classified according to the required user's of access attribute and behavior, and each personage, environment, task module itself have oneself attribute and behavior.Divide from big function, module in the module library 4 is divided into two kinds: general module and key modules, the key modules correspondence the key point on the story development main line, the general module correspondence other parts, is the reasonable combination between assurance task, personage, environment and the clue module, when making up module, keeping certain constraint between them, that is to say that each module is independent, but after having selected a module, also limited choice accordingly other modules.Such as: if current task is sleep, the personage is human, and then Ci Shi environment just can not be pure ocean, and this point is embodied in the attribute and the control of behavior to range of choice of module.The module that all have existed in the storehouse is being managed in module library 4.
Game console 2: the type of the recreation of selecting according to the current attribute of user and behavior, user, difficulty, pass number etc., generate the corresponding relation of user's attribute and behavior module in the module library, the game console spare interface increases new module at any time for the developer in the game running process simultaneously.Such as, concerning the RPG recreation, user's attribute and behavior can be divided into equipment class, Attribute class, role capability class, the equipment class is meant the current equipment that has of user, can is weapons, jewelry, house property, money, Attribute class is meant the current empirical value that has of user, grade, attacking ability, defence capability, wisdom etc., select potential, individual character, loyalty, comprehensibility of the personage that plays the part of etc. and the role capability class is meant the user, these values are the dynamic change along with recreation when the user plays.Have a program at any time equipment, attribute and role capability value that the user had to be weighed and comprehensively in game console 2, thereby obtain an end value, game console 2 is mapped to this value on the different modules then.Be to guarantee the continuity of recreation, can be the user finishes a little task after again empirical value, the grade to the user increase, and other values of equipping on class and the Attribute class can increase at any time.
Recreation Executive Module 5: according to selected personage, environment, task, clue module, move corresponding program, carry out preliminary compound four kinds of modules afterwards, can be continued development according to the sight that is provided with this feasible recreation through game console.
Module generating unit 3: according to specific policy control, according to user current attribute and behavior and other information, generate modules such as unexistent new personage, environment, task, clue in the existing module library 4 at random, and these concrete personages etc. are carried out the setting of respective value in attribute and the behavior.This policy control is controlled by game console 2.
Subscriber Interface Module SIM 1: when the user begins to play, can the parameter of some games systems such as type, difficulty, pass number of recreation be provided with, and this set can be changed in game running at any time, the result of change sends game console 2 immediately to, comes the difficulty to the personage outpost of the tax office of the appearance on personage, environment, task, the clue module, the empirical value that the user can obtain etc. to carry out at any time adjustment by game console 2.The user is reacted to system to the adjustment of the recreation outpost of the tax office, difficulty and selects on the next key modules.This automatic generation method of playing considers that mainly the part with a complete recreation is divided into personage's module, environment module, task module, clue module etc., and these modules leave in the module library 4.When playing, can increase, delete and revise module at any time.Select the current attribute and the behavior of the precondition person of being to use of these game module to make the user have authority that these modules are carried out access.
In order to guarantee that games system can orderly carrying out, be to have convergence, infinitely do not disperse, here the method for Cai Yonging is the main line according to the recreation development, several key points are set in advance, and the key modules of these key points load to be described, can corresponding a plurality of key modules on each key point for you to choose.When user's attribute and behavior weights arrived to a certain degree, game console 2 just was mapped to user's attribute and behavior on these several specific key modules, guaranteeing that recreation is controlled on these key points, convergence.
Because module can dynamic load and generation in the game running process, may cause the continuous expansion of module library 4 thus, therefore need carry out real-time management, so that monitor its size in real time to module library 4.About module generation, the time of destroying and the concrete module of generation, be the policy control that is subjected to the management and running part of game console 2, management and running can be by loading and set the opportunity that specific strategy comes administration module to generate, opportunity that module is destroyed, the type of generation module etc.The module that generates in game process can be stored in the module library 4 when game over.
Key point is according to the current information of user mapping relations between the module in the module library in the recreation of the present invention generation method automatically.This mapping relations need guarantee the reasonability of plot development and to being fit to the possibility of module access.A kind of solution is that all information that the user is current are weighed to obtain experience weights, the experience weights is mapped in the selectable module scope again, and specifically selects which module to be selected by the random number that system produces.
Division to recreation of the present invention is that the game running on the time point is decomposed, obtain personage, environment, task and clue module, realize the automatic generation of playing by replacing these modules, Comparatively speaking granularity is very little owing to these modules simultaneously, therefore can make up a very big module library 4, form recreation by from module library 4, selecting various modules, embody the unpredictability of game content more, module can dynamic load, the developer is by loading various modules, to increase the choice of user and system.
Fig. 1 respectively forms the schematic diagram that concerns between the module for what games system of the present invention generated method automatically.In Fig. 1, Subscriber Interface Module SIM 1 is connected on the game console 2, the user can be passed to game console 2 to some settings of game parameter, come corresponding feedback is made in user's setting by control module storehouse 4 and module generating portion 3 by game console 2, recreation Executive Module 5 links to each other with game console 2, to carry out feedback.
Fig. 2 specifically forms schematic diagram for the composition module that games system of the present invention generates method automatically.Fig. 2 has described the concrete part of automatic each module of generation method of this recreation on the whole, and wherein Subscriber Interface Module SIM 1 is contact games system and the mutual part of user, and it comprises that further the user imports and output module 11 and user command processing module 12.Game console 2 is as master control, carry out information and operational mutual with other parts, its chief component has management and running portion 21, output control part 22, recreation to carry out control part 23, module schedules selection portion 24, module management portion 25, user's Information Management Department 26.Management and running portion 21 is cores of game console, mainly on the whole games system is managed and dispatches; Output control part 22 is to control with transmitting about the mutual of recreation demonstration and output data message between games system and the extraneous display device; It is four kinds of modules that module selection portion component selections is come out to be carried out preliminary compound that control part 23 is carried out in recreation, and the module after will be compound sends the Executive Module 5 of playing to, carries out concrete processing and execution by it; Module schedules selection portion 24 is connecting module management portion 25 and user's Information Management Department 26, and the information current according to the user is selected specific modules according to the strategy of system's appointment; Module management part 25 is kept in touch with module generating unit 3 and module library 4, is that generation, destruction or the module of module all is to be finished by module management portion 25 toward interpolation and deletion in the module library.
Fig. 3 generates each type of module schematic diagram of method automatically for games system of the present invention.Having described the various type of module that relate in the game module storehouse, mainly is personage's module, task module, environment module, clue module, and every kind of module all has attribute and the relevant information such as behavior of oneself.
Fig. 4 generates the implementation schematic diagram of method automatically for games system of the present invention.Fig. 4 has described the implementation of this automatic generation method.Recreation starts (step 101), after having specified the outpost of the tax office and difficulty (step 102), system judges according to these information and draws required number of stages and key modules (step 103), comprises being provided with that required key is counted and the range of choice of corresponding key modules.Afterwards, the user can also select (step 104) to initial environment, initial task, the initial personage of recreation, and system controls clue module (step 105) according to its these modules of choosing.After four kinds of required modules of recreation had all produced, system carried out compound to it, and the recreation (step 106) that brings into operation.Behind the running game, system can dynamically generate according to strategy, increase, removing module (step 108).In recreation is carried out (step 107), judge whether user's experience weights reach a particular value (step 109), if do not reach specified point, then further judge whether to have triggered certain specified conditions (step 110), cause and to replace module contents if reached the particular value that sets or triggered certain specified conditions, the type (step 111) of then judging the specified conditions that triggered is to allow game console 2 replace according to rule, and the recreation Executive Module is carried out selected module contents immediately.Wherein, the specified conditions that are triggered can have polytype, such as user's Exit Game, need replace, need replace current environment module, personage's module, maybe need to generate new clue module etc. to current environment module.As do not trigger specified conditions, then system continues recreation on current module, changes step 107 over to.Otherwise system, selects next environment, task, clue, personage's module (step 112), and changes step 106 in conjunction with the clue module according to its experience weights, and composite module is also carried out.
Recreation begins to start, and the user selects and be provided with difficulty, the outpost of the tax office number of the character personal information of liking, will finishing of task, recreation, and the games system of selecting to like is selected environment and clue for the user automatically.Begin then to play.The user according to the prompting clue that provides, with personage's module in the personage that sets engage in the dialogue, fight, cooperate.And in the game running process, the value of user's weapons, equipment, jewelry, attacking ability, defence capability, empirical value, grade, wisdom can increasing or reducing along with recreation.User's weapons and equipment, jewelry can increase or reduce the user attacking ability, defence capability, wisdom, obtain the chance of other equipments.Point value calculation procedure in the games system is weighed these values at any time, when weighing, and the main person's of being to use who sees empirical value, it accounts for 65%, and the value addition in user's the Attribute class accounts for 15%, and the value in the equipment class accounts for 20%.When the value after the balance has arrived the good value that reaches a standard required of systemic presupposition, proactive notification game console 2, game console 2 judges whether this value has arrived the required value of key point earlier, if, then call key modules corresponding on the key point, feasible recreation can restrain to be carried out, unlikely unlimited diffusion.Otherwise judge by game console 2 this moment, whether the user can carry out access to the module in the module library 4.If can access, then select personage, environment, task module at random, replace existing module.If can not access, then the user proceeds recreation on current module.
Certainly; the present invention also can have other various embodiments; under the situation that does not deviate from spirit of the present invention and essence thereof; those of ordinary skill in the art work as can make various corresponding changes and distortion according to the present invention, but these corresponding changes and distortion all should belong to the protection domain of the appended claim of the present invention.

Claims (16)

1. the automatically generating device of a games system is characterized in that, comprising:
One module library is used to store different types of a plurality of modules of forming recreation, and described a plurality of modules are the selected loading of energy, deletion, modification, generation and/or compound in the game running process;
One module generating unit is used for generating the new module of forming game content in the game running process at random according to predetermined strategy and current attribute and the behavior of user;
One Subscriber Interface Module SIM is used for supplying the user to be provided with and/or to change the parameter of described games system;
One game console, respectively with described module library, module generating portion and Subscriber Interface Module SIM link to each other, be used to control described games system, receive the input of user by described Subscriber Interface Module SIM, and in the game running process, generate the corresponding relation of user's attribute and behavior module in the described module library according to the current attribute of user and behavior, to select existing one or more modules in the described module library at random, control described module generating unit and generate new one or more modules at random, replace existing module, and carry out again a plurality of modules after the described replacement compound;
One recreation Executive Module links to each other with described game console, is used to carry out through the compound module of described game console, makes described recreation continue to advance.
2. the automatically generating device of games system according to claim 1 is characterized in that, described different types of module comprises personage's module, environment module, task module and/or clue module again, and wherein said module all has attribute and behavior separately.
3. the automatically generating device of games system according to claim 1 and 2 is characterized in that, described game console further comprises:
One management and running portion is used on the whole games system being managed and dispatching;
One output control part is used to control the mutual and transmission that recreation shows and export data message between described games system and the extraneous display device;
One module management portion links to each other with the module library with described module generating unit, is used to control the modification, generation, loading of described module, compound and/or be increased to described module library again, and/or deletes from described module library;
One user's Information Management Department, the information that is used to manage the user;
One module schedules selection portion links to each other with user's Information Management Department with described module management portion respectively, is used for the information current according to the user, selects specific modules according to the strategy of system's appointment;
Control part is carried out in one recreation, is used for the module that described module schedules selection portion is selected is carried out compound, and sends described compound module afterwards to described recreation Executive Module.
4. the automatically generating device of games system according to claim 3 is characterized in that, described management and running portion further comprises:
The monitoring unit of one module library size be used for forming the generation of a plurality of modules of recreation/destruction opportunity by control, and/or the particular type of the module that is generated is implemented the size in monitoring module storehouse.
5. the automatic generation method of a games system is characterized in that, comprises the steps:
One module library step is set, is used to store different types of a plurality of modules of forming recreation, described a plurality of modules are the selected loading of energy, deletion, modification, generation and/or compound in the game running process;
One module is set generates step, be used for generating new a plurality of modules of forming game content at random according to predetermined strategy and current attribute and the behavior of user in the game running process;
One user interface step is set, is used for being provided with and/or changing the parameter of described games system for the user;
One game control step is set, be used to control described games system, receive the input of user by described user interface, and in the game running process, generate user's attribute and the behavior corresponding relation in the described module library according to the current attribute of user and behavior, to select existing one or more modules in the described module library at random, control in the described module generation step and generate new one or more modules at random, and replace existing module, carry out again a plurality of modules after the described replacement compound;
One game execution step is set, is used to carry out, make described recreation continue to advance through the compound module of described game control step.
6. the automatic generation method of games system according to claim 5, it is characterized in that, comprise that also one further is divided into the step of different types of a plurality of modules with described recreation, described different types of module comprises personage's module, environment module, task module and/or clue module, and wherein said module all has attribute and behavior separately.
7. the automatic generation method of games system according to claim 6 is characterized in that, the described game control step that is provided with comprises again:
The step of one management and running is set, is used on the whole games system being managed and dispatching;
The step of one output control is set, is used to control the mutual and transmission that recreation shows and export data message between described games system and the extraneous display device;
The step of one module management is set, is used to control the modification, generation, loading of described module, compound and/or be increased to described module library again, and/or from described module library, deletes;
The step of one user's information management is set, is used to manage user's information;
The step that one module schedules is selected is set, is used for the information current, select specific modules according to the strategy of system's appointment according to the user;
One recreation is set carries out the step of control, be used for the module that described module schedules selects step to select is carried out compound, and make described module after compound carry out described game execution step.
8. the automatic generation method of games system according to claim 7, it is characterized in that, the described step that management and running are set comprises the monitoring step that a module library size is set again, be used for forming the generation of a plurality of modules of recreation/destruction opportunity, and/or the particular type of the module that is generated is implemented the size in monitoring module storehouse by control.
9. the automatic generation method of games system according to claim 8 is characterized in that, the described step that the module schedules selection is set comprises again:
Steps A is according to the rule of the systemic presupposition information acquisition one experience weights current according to the user;
Step B presses the corresponding relation of systemic presupposition, and described experience weights are mapped to selectable module scope;
Step C, system produce random number and select the module that will load at random in selectable module scopes.
10. the automatic generation method of games system according to claim 9, it is characterized in that, the described step that a module library is set comprises one again with the step that is general module and key modules of different types of a plurality of Module Division in the described module library, and described key modules correspondence the key point on the story development main line.
11. the automatic generation method of games system according to claim 10 is characterized in that, further comprises the steps:
Step e, the main line according to the recreation development is provided with a plurality of key points;
Step F loads the key modules of describing these key points, and the key modules of described each key point of correspondence can be a plurality of;
Step G judges described user's attribute and the required value of key point whether behavior reaches setting;
Step F, in this way, then attribute and the behavior with the user is mapped on the described key modules, restrains on described key point to guarantee recreation;
Step H as not, then judges user's attribute and the setting value whether behavior reaches the access of having the right the module in the module library is carried out;
Step I, as have the right the module in the module library is carried out access, then select module to replace existing module according to the condition random that is triggered;
Step J, as have no right the module in the module library is carried out access, then continue playing when the front module upstream.
12. the automatic generation method of games system according to claim 11, it is characterized in that the condition of described triggering comprises that user's Exit Game or user's need are replaced the module of a kind or user's need are replaced by a plurality of modules of a plurality of kinds or the user need generate new clue module.
13. the automatic generation method of games system according to claim 12, it is characterized in that, after further being included in the recreation startup, the user is provided with game parameter, and system judges according to set parameter and draws the step of required number of stages and key modules and the user selects starting module and with its compound step that begins to carry out.
14. automatic generation method according to claim 6,7,8,9,10,11,12 or 13 described games systems, it is characterized in that the described step that described recreation is divided into different types of a plurality of modules is by the game running on the time point is divided.
15. the automatic generation method of games system according to claim 14 is characterized in that, has certain restriction relation between different types of module of described division.
16. the automatic generation method of games system according to claim 15 is characterized in that, described user's attribute and behavior comprise equipment class, Attribute class and/or role capability class again; Described equipment class comprises weapons, jewelry, house property and/or money again; Described Attribute class comprises the current empirical value that has of user, grade, attacking ability, defence capability and/or wisdom again; Described role capability class comprises potential, individual character, loyalty and/or the comprehensibility of institute's player character again; Described user's attribute and behavior are along with the recreation dynamic change.
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