CA2669409A1 - Method for scripting inter-scene transitions - Google Patents
Method for scripting inter-scene transitions Download PDFInfo
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- CA2669409A1 CA2669409A1 CA002669409A CA2669409A CA2669409A1 CA 2669409 A1 CA2669409 A1 CA 2669409A1 CA 002669409 A CA002669409 A CA 002669409A CA 2669409 A CA2669409 A CA 2669409A CA 2669409 A1 CA2669409 A1 CA 2669409A1
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/04—Indexing scheme for image data processing or generation, in general involving 3D image data
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/16—Using real world measurements to influence rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/004—Annotating, labelling
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/016—Exploded view
Abstract
A method for authoring and displaying a virtual tour of a three-dimensional space which employs transitional effects simulating motion. An authoring tool is provided for interactively defining a series of locations in the space for which two-dimensional images, e.g., panoramas, photographs, etc., are available. A user identifies one or more view directions for a first-person perspective viewer for each location. For pairs of locations in the series, transitional effects are identified to simulate smooth motion between the pair of locations. The authoring tool stores data corresponding to the locations, view directions and transitional effects for playback on a display. When the stored data is accessed, a virtual tour of the space is created that includes transitional effects simulating motion between locations.
The virtual tour created can allow a viewer to experience the three-dimensional space in a realistic manner.
The virtual tour created can allow a viewer to experience the three-dimensional space in a realistic manner.
Claims (18)
1. A computer-implemented method of creating a motion picture experience of a realm based on a series of digitally stored 2-D images of the realm, the method comprising:
a. providing a first graphical input, using a map view of the realm, for receiving a user's definition of a series of locations in the realm;
b. providing a second graphical input, for receiving a user's definition of a view direction, for each location in the series of locations, the input using a first person view thereof linked to the map view thereof;
c. providing a third graphical input, for receiving a user's definition of transitional effect data for at least a pair of locations in the series of locations; and d. storing, for subsequent playback on a display, (i) data describing the series of locations and, for each of the locations, the view direction corresponding thereto; and (ii) the transitional effect data.
a. providing a first graphical input, using a map view of the realm, for receiving a user's definition of a series of locations in the realm;
b. providing a second graphical input, for receiving a user's definition of a view direction, for each location in the series of locations, the input using a first person view thereof linked to the map view thereof;
c. providing a third graphical input, for receiving a user's definition of transitional effect data for at least a pair of locations in the series of locations; and d. storing, for subsequent playback on a display, (i) data describing the series of locations and, for each of the locations, the view direction corresponding thereto; and (ii) the transitional effect data.
2. A method according to claim 1, wherein storing further includes storing at least one of data describing text, an image, video, and audio associated with a specified location in the series of location.
3. A method according to claim 1, wherein, for at least one location in the series of locations, receiving a user's definition of a view direction includes receiving a definition with a plurality of view directions with an associated sequence for playback.
4. A method according to claim 1 wherein receiving a user's definition of transitional effect data includes receiving a definition of transitional effect data that depends on the direction of motion between the pair of locations.
5. A method according to claim 1, wherein the 2-D images of the realm include a panorama.
6. A method according to claim 1, further comprising:
e. using a first person view of a specified location in the series of locations to define an object linked to the specified location, wherein storing data includes storing a pointer to the object.
e. using a first person view of a specified location in the series of locations to define an object linked to the specified location, wherein storing data includes storing a pointer to the object.
7. A method according to claim 6, wherein the object linked to the specified location is at least one of an audio track, a text annotation, a hyperlink, and a navigational icon.
8. A method according to claim 1, further comprising:
e. displaying the motion picture experience on a display using the stored data.
e. displaying the motion picture experience on a display using the stored data.
9. A method according to claim 1, further comprising:
e. editing the stored data.
e. editing the stored data.
10. A method of providing a motion picture experience of a realm based on a series of digitally stored 2-D images of the realm, the method comprising:
a. accessing digitally stored data, the data including 2-D images for a series of locations in the realm with corresponding view directions for a first-person viewer and transitional effect information between at least one pair of locations in the series of locations;
b. obtaining video from the data which when displayed provides the motion picture experience, wherein the video is derived in part by using transitional effect information to provide transitions between the at least one pair of locations in the series of locations, such that there is simulated motion between the pair of locations; and c. displaying the motion picture experience.
a. accessing digitally stored data, the data including 2-D images for a series of locations in the realm with corresponding view directions for a first-person viewer and transitional effect information between at least one pair of locations in the series of locations;
b. obtaining video from the data which when displayed provides the motion picture experience, wherein the video is derived in part by using transitional effect information to provide transitions between the at least one pair of locations in the series of locations, such that there is simulated motion between the pair of locations; and c. displaying the motion picture experience.
11. A method according to claim 10, wherein displaying includes displaying at least one of text, an image, video, and audio associated with a specified location in the series of locations.
12. A method according to claim 10, wherein displaying includes displaying a sequence of view directions for a first-person viewer for a specified location.
13. A method according to claim 10, wherein the 2-D images of the realm include a panorama.
14. A method according to claim 10, wherein the data are accessed through a communications network.
15. A method according to claim 10, wherein the data are accessed from a computer-readable medium.
16. A method according to claim 10, wherein displaying the motion picture experience includes randomly selecting locations from the series of locations for display.
17. A method according to claim 10, wherein the accessed data includes a sequence for the series of locations and displaying includes displaying locations with a discontinuity in the sequence.
18. A method according to claim 10, wherein displaying the experience includes :
displaying a predetermined sequence of locations from the series of location;
displaying a choice of additional locations to display;
receiving an input identifying a further location; and displaying the experience for the further location.
displaying a predetermined sequence of locations from the series of location;
displaying a choice of additional locations to display;
receiving an input identifying a further location; and displaying the experience for the further location.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US85851106P | 2006-11-13 | 2006-11-13 | |
US60/858,511 | 2006-11-13 | ||
PCT/US2007/084039 WO2008060933A2 (en) | 2006-11-13 | 2007-11-08 | Method for scripting inter-scene transitions |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2669409A1 true CA2669409A1 (en) | 2008-05-22 |
CA2669409C CA2669409C (en) | 2019-09-17 |
Family
ID=39402391
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2669409A Expired - Fee Related CA2669409C (en) | 2006-11-13 | 2007-11-08 | Method for scripting inter-scene transitions |
Country Status (5)
Country | Link |
---|---|
US (4) | US9196072B2 (en) |
EP (1) | EP2100273A2 (en) |
AU (1) | AU2007319441A1 (en) |
CA (1) | CA2669409C (en) |
WO (1) | WO2008060933A2 (en) |
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-
2007
- 2007-11-08 CA CA2669409A patent/CA2669409C/en not_active Expired - Fee Related
- 2007-11-08 EP EP07868697A patent/EP2100273A2/en not_active Withdrawn
- 2007-11-08 WO PCT/US2007/084039 patent/WO2008060933A2/en active Application Filing
- 2007-11-08 US US11/936,990 patent/US9196072B2/en active Active
- 2007-11-08 AU AU2007319441A patent/AU2007319441A1/en not_active Abandoned
-
2015
- 2015-11-16 US US14/942,620 patent/US9805490B2/en active Active
-
2017
- 2017-10-31 US US15/798,873 patent/US10204436B2/en active Active
-
2019
- 2019-02-11 US US16/272,845 patent/US10657693B2/en active Active
Also Published As
Publication number | Publication date |
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US9196072B2 (en) | 2015-11-24 |
WO2008060933A3 (en) | 2009-03-26 |
WO2008060933A2 (en) | 2008-05-22 |
US10657693B2 (en) | 2020-05-19 |
CA2669409C (en) | 2019-09-17 |
AU2007319441A2 (en) | 2009-07-16 |
US10204436B2 (en) | 2019-02-12 |
US9805490B2 (en) | 2017-10-31 |
AU2007319441A1 (en) | 2008-05-22 |
US20160071301A1 (en) | 2016-03-10 |
US20190172239A1 (en) | 2019-06-06 |
US20080143727A1 (en) | 2008-06-19 |
US20180189997A1 (en) | 2018-07-05 |
WO2008060933A9 (en) | 2009-06-18 |
EP2100273A2 (en) | 2009-09-16 |
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