CA2665737A1 - System and method for toy adoption and marketing - Google Patents
System and method for toy adoption and marketing Download PDFInfo
- Publication number
- CA2665737A1 CA2665737A1 CA002665737A CA2665737A CA2665737A1 CA 2665737 A1 CA2665737 A1 CA 2665737A1 CA 002665737 A CA002665737 A CA 002665737A CA 2665737 A CA2665737 A CA 2665737A CA 2665737 A1 CA2665737 A1 CA 2665737A1
- Authority
- CA
- Canada
- Prior art keywords
- virtual
- toy
- additional
- user
- virtually
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
Abstract
An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a 'virtual world' including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Claims (82)
1. A toy for utilizing an entertainment system for providing a virtual world for entertainment of a user of said toy, said toy comprising:
a toy body, and a registration code, wherein the entertainment system uses said registration code to register and verify said toy, and wherein the entertainment system presents a virtual world to the user via a user computer connected to a communication network, and further wherein the virtual world includes a virtual toy representing said toy.
a toy body, and a registration code, wherein the entertainment system uses said registration code to register and verify said toy, and wherein the entertainment system presents a virtual world to the user via a user computer connected to a communication network, and further wherein the virtual world includes a virtual toy representing said toy.
2. The toy of claim 1, wherein said registration code is printed on a tag attached to said toy or its packaging at the time of sale, and wherein said registration code is entered into the user computer by a user typing the registration code into the user computer, and then said user computer submits the registration code to the entertainment system via one or both of the communication network and an additional communication network.
3. The toy of claim 1, wherein the entertainment system comprises:
a server subsystem for serving virtual world data to the user computer for presenting the virtual world, and for receiving said registration code transmitted from the user computer via one or both of the communication network and an additional communication network;
a storage subsystem for storing data relating to a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein said toy is one of the plurality of toys;
a registration subsystem for verifying said registration code against the data relating to the plurality of registration codes, and subsequently registering said toy in the system after the verifying; and a virtual world providing subsystem for providing the virtual world data.
a server subsystem for serving virtual world data to the user computer for presenting the virtual world, and for receiving said registration code transmitted from the user computer via one or both of the communication network and an additional communication network;
a storage subsystem for storing data relating to a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein said toy is one of the plurality of toys;
a registration subsystem for verifying said registration code against the data relating to the plurality of registration codes, and subsequently registering said toy in the system after the verifying; and a virtual world providing subsystem for providing the virtual world data.
4. The toy of claim 1, wherein the virtual world data served to the user computer is served to a browser application executing on the user computer and capable of displaying web pages using html.
5. The toy of claim 4, wherein one or both of the communication network and the additional communication network is the Internet.
6. The toy of claim 1, wherein the virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
7. The toy of claim 6, wherein the virtual toy participates in one or more of the plurality of activities in the virtual world via the interactions.
8. The toy of claim 7, wherein the plurality of activities include virtually feeding the virtual toy and playing with the virtual toy.
9. The toy of claim 7, wherein the plurality of activities include playing with the virtual toy along with an additional virtual toy registered by an additional user via interactions by the additional user with an additional user computer.
10. The toy of claim 7, wherein the plurality of activities include playing with the virtual toy along with an additional virtual toy representing an additional toy registered by the user.
11. The toy of claim 6, wherein the plurality of activities include one or more of the following activities:
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
12. The toy of claim 11, wherein the plurality of activities include all of:
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
13. The toy of claim 11, wherein the virtual toy virtually participates in one or more of the activities in the virtual world via the interactions.
14. The toy of claim 6, wherein the plurality of activities include providing a virtual medical checkup for the virtual toy.
15. The toy of claim 6, wherein the plurality of activities include virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash.
16. The toy of claim 15, wherein the plurality of activities include virtually furnishing the virtual room in the virtual world using the virtual furnishings.
17. The toy of claim 6, wherein the plurality of activities include virtually furnishing a virtual room in the virtual world.
18. The toy of claim 6, wherein the plurality of activities include virtually purchasing virtual food for the virtual toy using the virtual cash for virtually feeding to the virtual toy in the virtual world.
19. The toy of claim 6, wherein the plurality of activities include virtually adding a virtual room in the virtual world.
20. The toy of claim 3, wherein said data relating to a plurality of registration codes includes said plurality of registration codes.
21. The toy of claim 1, wherein each of the plurality of toys is offered for sale by a retail establishment and wherein the corresponding registration code is packaged with said toy.
22. The toy of claim 1, further comprising a storage device attached to, or embedded in, said toy body, wherein said registration code is electronically stored in, said storage device, and wherein said registration code is automatically entered into the user computer by utilizing a reading device for reading the electronically stored registration code from the storage device, the reading device being included in, or connected to, the user computer, and wherein the user computer thereafter submits said registration code to the entertainment system.
23. The toy of claim 22, wherein the storage device is one of an RF tag, a USB key, and a Bluetooth wireless device.
24. A toy for utilizing an entertainment system for providing a virtual world for entertainment of a user of said toy, said toy comprising:
a toy body, and a registration code, wherein the entertainment system uses said registration code to register and verify said toy, and wherein the entertainment system presents a virtual world to the user via a user computer connected to the Internet, and further wherein the virtual world includes a virtual toy representing said toy, and wherein the entertainment system comprises:
a storage subsystem for storing a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein said toy is one of the plurality of toys;
a server subsystem for serving virtual world data to the user computer for presenting the virtual world for receiving said registration code transmitted from the user computer via the Internet;
a registration subsystem for verifying said registration code against the list of registration codes, and subsequently registering said toy in the system after the verifying; and a virtual world providing subsystem for providing the virtual world data, wherein the virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
a toy body, and a registration code, wherein the entertainment system uses said registration code to register and verify said toy, and wherein the entertainment system presents a virtual world to the user via a user computer connected to the Internet, and further wherein the virtual world includes a virtual toy representing said toy, and wherein the entertainment system comprises:
a storage subsystem for storing a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein said toy is one of the plurality of toys;
a server subsystem for serving virtual world data to the user computer for presenting the virtual world for receiving said registration code transmitted from the user computer via the Internet;
a registration subsystem for verifying said registration code against the list of registration codes, and subsequently registering said toy in the system after the verifying; and a virtual world providing subsystem for providing the virtual world data, wherein the virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
25. The toy of claim 24, wherein the plurality of activities include two or more of the following activities:
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional us er computer.
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional us er computer.
26. A toy obtained by a user for utilizing an entertainment system for providing a virtual world for entertainment of a user of said toy, the entertainment system comprising:
a server subsystem for serving virtual world data, via a communication network, to a user computer, and for receiving one or both of data and commands from the user computer;
a registration subsystem for verifying and then registering said toy, wherein the verifying includes determining a validity of said toy; and a virtual world providing subsystem for providing the virtual world data, wherein the virtual world data is for use by the user computer to present a virtual world to the user, and wherein the virtual world includes a virtual toy representing said toy.
a server subsystem for serving virtual world data, via a communication network, to a user computer, and for receiving one or both of data and commands from the user computer;
a registration subsystem for verifying and then registering said toy, wherein the verifying includes determining a validity of said toy; and a virtual world providing subsystem for providing the virtual world data, wherein the virtual world data is for use by the user computer to present a virtual world to the user, and wherein the virtual world includes a virtual toy representing said toy.
27. The toy of claim 26, wherein the virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
28. The toy of claim 27, wherein the plurality of activities include two or more of the following activities:
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for the virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in the virtual world using virtual cash;
virtually furnishing the virtual room in the virtual world;
virtually purchasing virtual food for the virtual toy using the virtual cash;
virtually feeding the virtual toy;
playing with the virtual toy;
playing with the virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in the virtual world; and chatting with the additional user using the user computer and the additional user computer.
29. An entertainment system for providing a virtual world for user entertainment, comprising:
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
a server subsystem for serving content, via a communication network, to a user computer, and for receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
a registration subsystem for verifying said one of said registration codes against said data relating to said plurality of registration codes, and subsequently registering the toy corresponding to said one of said registration codes in said system after said verifying; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
a server subsystem for serving content, via a communication network, to a user computer, and for receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
a registration subsystem for verifying said one of said registration codes against said data relating to said plurality of registration codes, and subsequently registering the toy corresponding to said one of said registration codes in said system after said verifying; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
30. The system of claim 29, wherein said content served to the user computer is served to a browser application executing on the user computer capable of displaying web pages including html code.
31. The system of claim 30, wherein one of the communication network and the additional communication network is the Internet.
32. The system of claim 31, wherein said one of said registration codes is printed on a tag attached to the toy at the time of sale, and wherein said registration code is entered into the user computer by a user typing said registration code into the user computer by utilizing the browser application, and then submitting said registration code to said server subsystem via the Internet.
33. The system of claim 29, wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
34. The system of claim 33, wherein said virtual toy virtually participates in one or more of said plurality of activities in said virtual world via said interactions.
35. The system of claim 34, wherein said plurality of activities include virtually feeding said virtual toy and the user playing with said virtual toy.
36. The system of claim 34, wherein said plurality of activities include playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer.
37. The system of claim 34, wherein said plurality of activities include playing with said virtual toy along with an additional virtual toy representing an additional toy registered by the user.
38. The system of claim 33, wherein said plurality of activities include one or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
39. The system of claim 38, wherein said virtual toy virtually participates in one or more of said activities in said virtual world via said interactions.
40. The system of claim 33, wherein sa id plurality of activities include all of:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user us ing the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user us ing the user computer and the additional user computer.
41. The system of claim 33, wherein said plurality of activities include providing a virtual medical checkup for said virtual toy.
42. The system of claim 33, wherein said plurality of activities include virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash.
43. The system of claim 42, wherein said plurality of activities include virtually furnishing said virtual room in said virtual world using said virtual furnishings.
44. The system of claim 33, wherein said plurality of activities include virtually furnishing a virtual room in said virtual world.
45. The system of claim 33, wherein said plurality of activities include virtually purchasing virtual food for said virtual toy, using said virtual cash, for virtually feeding to said virtual toy in said virtual world.
46. The system of claim 33, wherein said plurality of activities include virtually adding a virtual room in said virtual world.
47. The system of claim 29, wherein said data relating to a plurality of registration codes includes said plurality of registration codes.
48. The system of claim 29, wherein each of said plurality of toys is offered for sale or sold by a retail establishment and wherein said registration code is packaged with the toy.
49. The system of claim 29, wherein said one of said registration codes is electronically stored in a storage device attached to, or embedded in, the toy, and wherein said registration code is automatically entered into the user computer by utilizing a reading device for reading said electronically stored registration code from the storage device, the reading device being included in, or connected to, the user computer, and wherein the user computer thereafter submits said registration code to said server subsystem via the communication network or the additional communication network.
50. The system of claim 49, wherein said storage device is an RF tag, a USB key, or a Bluetooth wireless device.
51. An entertainment system for providing a virtual world for user entertainment, comprising:
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
a server subsystem for serving content, via a public communication network, to a user computer, said server subsystem also for receiving one of said registration codes transmitted from the user computer via one or both of the public communication network and an additional public communication network, wherein said one of said registration codes was included with the one of said plurality of toys to which it corresponds at the time the toy was purchased;
a registration subsystem for verifying said one of said registration codes against said data relating to said plurality of registration codes, and subsequently registering the toy corresponding to said one of said registration codes in said system after said verifying; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network, and still further wherein said virtual toy participates in one or more of said plurality of activities in said virtual world via sa id interactions.
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
a server subsystem for serving content, via a public communication network, to a user computer, said server subsystem also for receiving one of said registration codes transmitted from the user computer via one or both of the public communication network and an additional public communication network, wherein said one of said registration codes was included with the one of said plurality of toys to which it corresponds at the time the toy was purchased;
a registration subsystem for verifying said one of said registration codes against said data relating to said plurality of registration codes, and subsequently registering the toy corresponding to said one of said registration codes in said system after said verifying; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network, and still further wherein said virtual toy participates in one or more of said plurality of activities in said virtual world via sa id interactions.
52. The system of claim 51, wherein said one of said registration codes is printed on a tag attached to the toy at the time of sale, and wherein said registration code is entered into the user computer by a user typing said registration code into the user computer, and then submitting said registration code to said server subsystem via the public communication network.
53. The system of claim 51, wherein said plurality of activities include two or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
54. An entertainment system for providing a virtual world for entertainment of a user of a toy, comprising:
a server subsystem for serving content, via a communication network, to a user computer, and for receiving one or both of data and commands from the user computer;
a registration subsystem for verifying and then registering the toy, wherein said verifying includes determining a validity of the toy, and wherein said registering is for allowing the user to access a restricted portion of the Entertainment System; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
a server subsystem for serving content, via a communication network, to a user computer, and for receiving one or both of data and commands from the user computer;
a registration subsystem for verifying and then registering the toy, wherein said verifying includes determining a validity of the toy, and wherein said registering is for allowing the user to access a restricted portion of the Entertainment System; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
55. The system of claim 54, wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
56. The system of claim 55, wherein said plurality of activities include two or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
57. An entertainment system for providing a virtual world for user entertainment for the user of a toy, comprising:
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys each for sale or sold by retail stores, wherein the toy is one of said plurality of toys that has been sold by one of the retail stores for use by the user;
a server subsystem for serving content, via the Internet, to a browser application executing on a user computer, said server subsystem also for receiving said registration code corresponding to the toy, said registration code being transmitted from the user computer via the Internet, wherein said registration code was packaged with the toy and thereby present at the time the toy was sold;
a registration subsystem for verifying said registration code against said data relating to the plurality of registration codes, and subsequently registering the toy in said system after said verifying, and wherein said registering is for allowing the user to access a restricted portion of the Entertainment System; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the application to present a virtual world to the user, and wherein said virtual,world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer communicating over the Internet, wherein said plurality of activities include a plurality of:
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtual adding another virtual room in said virtual world; and chatting with an additional user using an additional user computer via the Internet, and still further wherein said virtual toy can virtually participate in one or more additional activities in said virtual world, said additional activities including one or more of:
virtually feeding said virtual toy;
providing a virtual medical checkup for said virtual toy;
the user playing with said virtual toy; and the user playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer via the Internet.
a storage subsystem for storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys each for sale or sold by retail stores, wherein the toy is one of said plurality of toys that has been sold by one of the retail stores for use by the user;
a server subsystem for serving content, via the Internet, to a browser application executing on a user computer, said server subsystem also for receiving said registration code corresponding to the toy, said registration code being transmitted from the user computer via the Internet, wherein said registration code was packaged with the toy and thereby present at the time the toy was sold;
a registration subsystem for verifying said registration code against said data relating to the plurality of registration codes, and subsequently registering the toy in said system after said verifying, and wherein said registering is for allowing the user to access a restricted portion of the Entertainment System; and a virtual world providing subsystem for providing virtual world data for including in said content, wherein said virtual world data is for use by the application to present a virtual world to the user, and wherein said virtual,world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer communicating over the Internet, wherein said plurality of activities include a plurality of:
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtual adding another virtual room in said virtual world; and chatting with an additional user using an additional user computer via the Internet, and still further wherein said virtual toy can virtually participate in one or more additional activities in said virtual world, said additional activities including one or more of:
virtually feeding said virtual toy;
providing a virtual medical checkup for said virtual toy;
the user playing with said virtual toy; and the user playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer via the Internet.
58. A method for providing a virtual world presentation to a user for entertainment, comprising the steps of:
storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
serving content, via a communication network, to a user computer;
receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
verifying said one of said registration codes against said data relating to said plurality of registration codes;
registering a toy corresponding to said one of said registration codes after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
serving content, via a communication network, to a user computer;
receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
verifying said one of said registration codes against said data relating to said plurality of registration codes;
registering a toy corresponding to said one of said registration codes after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
59. The method of claim 58, wherein one of the communication network and the additional communication network is the Internet.
60. The method of claim 59, wherein said one of said registration codes is printed on a tag attached to the toy at the time of sale, and wherein said registration code is entered into the user computer by a user typing said registration code into the user computer by utilizing the browser application, and then submitting said registration code via the Internet.
61. The method of claim 58, further comprising the step of a user obtaining the toy including the corresponding registration code prior to the step of registering.
62. The method of claim 58, wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
63. The method of claim 62, wherein said virtual toy virtually participates in one or more of said plurality of activities in said virtual world via said interactions.
64. The method of claim 63, wherein said plurality of activities include virtually feeding said virtual toy and the user playing with said virtual toy.
65. The method of claim 63, wherein said plurality of activities include playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer.
66. The method of claim 63, wherein said plurality of activities include playing with said virtual toy along with an additional virtual toy representing an additional toy registered by the user.
67. The method of claim 62, wherein said plurality of activities include one or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
68. The method of claim 67, wherein said virtual toy virtually participates in one or more of said activities in said virtual world via said interactions.
69. The method of claim 62, wherein said plurality of activities include all of:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
70. The method of claim 62, wherein said plurality of activities include providing a virtual medical checkup for said virtual toy.
71. The method of claim 62, wherein said plurality of activities include virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash.
72. The method of claim 71, wherein said plurality of activities include virtually furnishing said virtual room in said virtual world using said virtual furnishings.
73. The method of claim 62, wherein said plurality of activities include virtually furnishing a virtual room in said virtual world.
74. The method of claim 62, wherein said plurality of activities include virtually purchasing virtual food for said virtual toy, using said virtual cash, for virtually feeding to said virtual toy in said virtual world.
75. The method of claim 62, wherein said plurality of activities include virtually adding a virtual room in said virtual world.
76. The method of claim 58, wherein said data relating to a plurality of registration codes includes said plurality of registration codes.
77. The method of claim 58, wherein each of said plurality of toys is offered for sale or sold by a retail establishment and wherein said registration code is packaged with the toy.
78. A method for providing a virtual world presentation to a user of a toy for entertainment, comprising the steps of:
a user obtaining the toy including a corresponding registration code;
storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys, wherein said toy is one of said plurality of toys and wherein said corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving said registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying said registration code against said data relating to said plurality of registration codes;
registering the toy in said system after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network.
a user obtaining the toy including a corresponding registration code;
storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys, wherein said toy is one of said plurality of toys and wherein said corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving said registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying said registration code against said data relating to said plurality of registration codes;
registering the toy in said system after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network.
79. The method of claim 78, wherein said plurality of activities include two or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
80. A method for providing a virtual world presentation to a user of a toy for entertainment, comprising the steps of:
a user obtaining the toy including a corresponding registration code;
serving content, via a communication network, to a user computer;
receiving one or both of data and commands from the user computer;
verifying the toy by determining a validity of the registration code;
registering the toy for allowing the user to access a restricted portion of an entertainment system; and said system providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
a user obtaining the toy including a corresponding registration code;
serving content, via a communication network, to a user computer;
receiving one or both of data and commands from the user computer;
verifying the toy by determining a validity of the registration code;
registering the toy for allowing the user to access a restricted portion of an entertainment system; and said system providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer.
81. The method of claim 80, wherein said plurality of activities include two or more of the following activities:
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
providing a virtual medical checkup for said virtual toy;
playing a game;
virtually purchasing virtual furnishings for a virtual room in said virtual world using virtual cash;
virtually furnishing said virtual room in said virtual world;
virtually purchasing virtual food for said virtual toy using said virtual cash;
virtually feeding said virtual toy;
playing with said virtual toy;
playing with said virtual toy along with an additional virtual toy representing an additional toy registered by an additional user via interactions by the additional user with an additional user computer;
virtually adding an additional virtual room in said virtual world; and chatting with the additional user using the user computer and the additional user computer.
82. A computer readable medium storing computer readable program code for performing a method for presenting a display to the user of a toy, said method using a computer system, said method comprising the steps of:
storing data relating to a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein the toy is one of the plurality of toys and wherein a corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving the corresponding registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying the corresponding registration code against said data relating to the plurality of registration codes;
registering the toy after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network, and still further wherein said virtual toy participates in one or more of said plurality of activities in said virtual world via said interactions.
storing data relating to a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein the toy is one of the plurality of toys and wherein a corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving the corresponding registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying the corresponding registration code against said data relating to the plurality of registration codes;
registering the toy after said verifying; and providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network, and still further wherein said virtual toy participates in one or more of said plurality of activities in said virtual world via said interactions.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA2696264A CA2696264A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2697021A CA2697021C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2696620A CA2696620C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US53363403P | 2003-12-31 | 2003-12-31 | |
US53359103P | 2003-12-31 | 2003-12-31 | |
US60/533,591 | 2003-12-31 | ||
US60/533,634 | 2003-12-31 | ||
US11/027,880 | 2004-12-30 | ||
CA002552367A CA2552367A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
US11/027,880 US7677948B2 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002552367A Division CA2552367A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2697021A Division CA2697021C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2696264A Division CA2696264A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2696620A Division CA2696620C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2665737A1 true CA2665737A1 (en) | 2005-07-14 |
CA2665737C CA2665737C (en) | 2012-02-21 |
Family
ID=34743535
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2696264A Abandoned CA2696264A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2665737A Active CA2665737C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA2697021A Active CA2697021C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA002552367A Abandoned CA2552367A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2696264A Abandoned CA2696264A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2697021A Active CA2697021C (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
CA002552367A Abandoned CA2552367A1 (en) | 2003-12-31 | 2004-12-30 | System and method for toy adoption and marketing |
Country Status (6)
Country | Link |
---|---|
US (6) | US7677948B2 (en) |
EP (1) | EP1704517A4 (en) |
JP (3) | JP4367862B2 (en) |
AU (4) | AU2004309432B2 (en) |
CA (4) | CA2696264A1 (en) |
WO (1) | WO2005064502A1 (en) |
Families Citing this family (134)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6910186B2 (en) | 2000-12-08 | 2005-06-21 | Kyunam Kim | Graphic chatting with organizational avatars |
US7862428B2 (en) | 2003-07-02 | 2011-01-04 | Ganz | Interactive action figures for gaming systems |
AU2004309432B2 (en) | 2003-12-31 | 2010-12-09 | 2121200 Ontario Inc. | System and method for toy adoption and marketing |
US7534157B2 (en) * | 2003-12-31 | 2009-05-19 | Ganz | System and method for toy adoption and marketing |
US20060190283A1 (en) | 2005-02-04 | 2006-08-24 | Searete Llc | Participating in risk mitigation in a virtual world |
US7774275B2 (en) * | 2005-02-28 | 2010-08-10 | Searete Llc | Payment options for virtual credit |
US20090198604A1 (en) * | 2004-12-17 | 2009-08-06 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Tracking a participant loss in a virtual world |
US8457991B2 (en) | 2005-02-04 | 2013-06-04 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
US8512143B2 (en) | 2005-07-18 | 2013-08-20 | The Invention Science Fund I, Llc | Third party control over virtual world characters |
US8473382B2 (en) | 2006-02-28 | 2013-06-25 | The Invention Science Fund I, Llc | Virtual collateral for real-world obligations |
US7890419B2 (en) | 2005-02-04 | 2011-02-15 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
US7720687B2 (en) | 2005-10-03 | 2010-05-18 | The Invention Science Fund I, Llc | Virtual world property disposition after real-world occurrence |
US8566111B2 (en) | 2005-02-04 | 2013-10-22 | The Invention Science Fund I, Llc | Disposition of component virtual property rights |
US8556723B2 (en) | 2005-02-04 | 2013-10-15 | The Invention Science Fund I. LLC | Third party control over virtual world characters |
US7937314B2 (en) | 2005-10-21 | 2011-05-03 | The Invention Science Fund I | Disposition of component virtual property rights |
US8271365B2 (en) | 2005-02-04 | 2012-09-18 | The Invention Science Fund I, Llc | Real-world profile data for making virtual world contacts |
US7958047B2 (en) | 2005-02-04 | 2011-06-07 | The Invention Science Fund I | Virtual credit in simulated environments |
US8060829B2 (en) | 2005-04-15 | 2011-11-15 | The Invention Science Fund I, Llc | Participation profiles of virtual world players |
GB2427739A (en) * | 2005-06-24 | 2007-01-03 | Uws Ventures Ltd | Editing and calculation of handwritten equations |
WO2007016384A2 (en) * | 2005-07-28 | 2007-02-08 | Searete Llc | Real-world incentives offered to virtual world participants |
US7677973B2 (en) | 2005-10-14 | 2010-03-16 | Leviathan Entertainment, Llc | Securing virtual contracts with credit |
US20070087831A1 (en) * | 2005-10-14 | 2007-04-19 | Van Luchene Andrew S | Multiple Purchase Options for Virtual Purchases |
US7690990B2 (en) * | 2005-10-14 | 2010-04-06 | Leviathan Entertainment, Llc | Financial institutions and instruments in a virtual environment |
US7666095B2 (en) * | 2005-10-14 | 2010-02-23 | Leviathan Entertainment, Llc | Securing contracts in a virtual world |
US20070191103A1 (en) * | 2006-02-14 | 2007-08-16 | Van Luchene Andrew S | Online game environment that facilitates binding contracts between player characters |
US20080070690A1 (en) * | 2005-10-14 | 2008-03-20 | Leviathan Entertainment, Llc | Credit Cards in a Virtual Environment |
US7686691B2 (en) | 2005-10-14 | 2010-03-30 | Leviathan Entertainment, Llc | Satisfaction of financial obligations in a virtual environment via virtual and real world currency |
CN100459508C (en) * | 2005-12-12 | 2009-02-04 | 腾讯科技(深圳)有限公司 | Internet fluid media interdynamic system and fluid media broadcasting method |
US8128450B2 (en) * | 2006-05-04 | 2012-03-06 | Mattel, Inc. | Thermochromic transformable toy |
US9704174B1 (en) | 2006-05-25 | 2017-07-11 | Sean I. Mcghie | Conversion of loyalty program points to commerce partner points per terms of a mutual agreement |
US8342399B1 (en) | 2006-05-25 | 2013-01-01 | Mcghie Sean I | Conversion of credits to funds |
US8668146B1 (en) | 2006-05-25 | 2014-03-11 | Sean I. Mcghie | Rewards program with payment artifact permitting conversion/transfer of non-negotiable credits to entity independent funds |
US10062062B1 (en) | 2006-05-25 | 2018-08-28 | Jbshbm, Llc | Automated teller machine (ATM) providing money for loyalty points |
US8376224B2 (en) | 2006-05-25 | 2013-02-19 | Sean I. Mcghie | Self-service stations for utilizing non-negotiable credits earned from a game of chance |
US8267315B1 (en) | 2006-05-25 | 2012-09-18 | Mcghie Sean I | Exchange of non-negotiable credits for entity independent funds |
US8162209B2 (en) | 2006-05-25 | 2012-04-24 | Buchheit Brian K | Storefront purchases utilizing non-negotiable credits earned from a game of chance |
US7703673B2 (en) | 2006-05-25 | 2010-04-27 | Buchheit Brian K | Web based conversion of non-negotiable credits associated with an entity to entity independent negotiable funds |
US8684265B1 (en) | 2006-05-25 | 2014-04-01 | Sean I. Mcghie | Rewards program website permitting conversion/transfer of non-negotiable credits to entity independent funds |
US8033901B2 (en) * | 2006-10-09 | 2011-10-11 | Mattel, Inc. | Electronic game system with character units |
AU2007237363B2 (en) * | 2006-12-06 | 2010-04-29 | 2121200 Ontario Inc. | Feature codes and bonuses in virtual worlds |
GB0702693D0 (en) * | 2007-02-12 | 2007-03-21 | Ffynnon Games Ltd | Apparatus for processing audio signals |
US8272951B2 (en) * | 2007-05-02 | 2012-09-25 | Ganz | Attribute building for characters in a virtual environment |
US8353767B1 (en) | 2007-07-13 | 2013-01-15 | Ganz | System and method for a virtual character in a virtual world to interact with a user |
US8118636B2 (en) | 2007-08-27 | 2012-02-21 | Ganz | Pet of the month exclusive limited time rewards |
US8545335B2 (en) | 2007-09-14 | 2013-10-01 | Tool, Inc. | Toy with memory and USB ports |
US8348716B2 (en) * | 2007-09-19 | 2013-01-08 | Ganz | Pet of the month with music player |
US8600779B2 (en) * | 2007-10-09 | 2013-12-03 | Microsoft Corporation | Advertising with an influential participant in a virtual world |
US8606634B2 (en) * | 2007-10-09 | 2013-12-10 | Microsoft Corporation | Providing advertising in a virtual world |
US20090106671A1 (en) * | 2007-10-22 | 2009-04-23 | Olson Donald E | Digital multimedia sharing in virtual worlds |
US8612302B2 (en) | 2007-11-19 | 2013-12-17 | Ganz | Credit swap in a virtual world |
US8088002B2 (en) | 2007-11-19 | 2012-01-03 | Ganz | Transfer of rewards between websites |
US8626819B2 (en) | 2007-11-19 | 2014-01-07 | Ganz | Transfer of items between social networking websites |
IL194571A0 (en) * | 2007-11-19 | 2009-08-03 | Ganz | Transfer of rewards and other items between websites |
AU2008326288A1 (en) * | 2007-11-21 | 2009-05-28 | Kiz Toys, Inc. | Systems and methods for providing a virtual world commodity device |
US20090132361A1 (en) * | 2007-11-21 | 2009-05-21 | Microsoft Corporation | Consumable advertising in a virtual world |
US8167724B2 (en) * | 2007-12-10 | 2012-05-01 | Gary Stephen Shuster | Guest management in an online multi-player virtual reality game |
US9205330B2 (en) * | 2007-12-21 | 2015-12-08 | International Business Machines Corporation | Temporal ranking in virtual worlds |
US8527334B2 (en) * | 2007-12-27 | 2013-09-03 | Microsoft Corporation | Advertising revenue sharing |
US20090193106A1 (en) * | 2008-01-24 | 2009-07-30 | Christophe Bouten | System and method for managing message transport in a virtual environment |
US8719077B2 (en) * | 2008-01-29 | 2014-05-06 | Microsoft Corporation | Real world and virtual world cross-promotion |
US8464166B2 (en) * | 2008-02-11 | 2013-06-11 | Ganz | Friends list management |
US20090210301A1 (en) * | 2008-02-14 | 2009-08-20 | Microsoft Corporation | Generating customized content based on context data |
US7930732B2 (en) * | 2008-02-22 | 2011-04-19 | Novell, Inc. | Techniques for secure transparent switching between modes of a virtual private network (VPN) |
US8239259B2 (en) * | 2008-08-15 | 2012-08-07 | Ganz | Donations in a virtual environment |
US9408537B2 (en) * | 2008-11-14 | 2016-08-09 | At&T Intellectual Property I, Lp | System and method for performing a diagnostic analysis of physiological information |
US20100161443A1 (en) * | 2008-12-23 | 2010-06-24 | Ganz, An Ontario Partnership Consisting Of 2121200 Ontario Inc. And 2121812 Ontario Inc. | Purchases using unique codes |
US8255807B2 (en) | 2008-12-23 | 2012-08-28 | Ganz | Item customization and website customization |
US8721443B2 (en) * | 2009-05-11 | 2014-05-13 | Disney Enterprises, Inc. | System and method for interaction in a virtual environment |
US8788943B2 (en) | 2009-05-15 | 2014-07-22 | Ganz | Unlocking emoticons using feature codes |
US20100325182A1 (en) * | 2009-06-17 | 2010-12-23 | Ganz, An Ontario Partnership Consisting Of 2121200 Ontario Inc., And 2121812 Ontario Inc. | Downloadable multimedia with access codes |
US8458602B2 (en) | 2009-08-31 | 2013-06-04 | Ganz | System and method for limiting the number of characters displayed in a common area |
US8795072B2 (en) * | 2009-10-13 | 2014-08-05 | Ganz | Method and system for providing a virtual presentation including a virtual companion and virtual photography |
US8323068B2 (en) | 2010-04-23 | 2012-12-04 | Ganz | Villagers in a virtual world with upgrading via codes |
US8836719B2 (en) | 2010-04-23 | 2014-09-16 | Ganz | Crafting system in a virtual environment |
US8719730B2 (en) | 2010-04-23 | 2014-05-06 | Ganz | Radial user interface and system for a virtual world game |
US20110264562A1 (en) * | 2010-04-26 | 2011-10-27 | Ganz | Estore One Click |
US20110282764A1 (en) * | 2010-05-11 | 2011-11-17 | Ganz | Virtual parties and packs |
US20120042391A1 (en) * | 2010-08-11 | 2012-02-16 | Hank Risan | Method and system for protecting children from accessing inappropriate media available to a computer-based media access system |
US20120042260A1 (en) * | 2010-08-16 | 2012-02-16 | Ganz | Backdoor adoption process and tool |
US20120172131A1 (en) * | 2010-12-30 | 2012-07-05 | Megan Alexandria Campion Boswell | On-Line Virtual World Game |
US9782674B2 (en) | 2011-01-07 | 2017-10-10 | Ganz | Synchronizing system for gameplaying |
US9183588B2 (en) * | 2011-01-20 | 2015-11-10 | Ebay, Inc. | Three dimensional proximity recommendation system |
CA2767720C (en) | 2011-02-10 | 2015-11-17 | Ganz | Method and system for creating a virtual world where user-controlled characters interact with non-player characters |
US8790183B2 (en) | 2011-02-15 | 2014-07-29 | Ganz | Arcade in a virtual world with reward |
WO2012154853A2 (en) * | 2011-05-09 | 2012-11-15 | Build-A-Bear Workshop, Inc. | Point-of-sale integrated storage devices, systems for programming integrated storage devices, and methods for providing custom sounds to toys |
US9180378B2 (en) | 2011-05-17 | 2015-11-10 | Activision Publishing, Inc. | Conditional access to areas in a video game |
US9381430B2 (en) | 2011-05-17 | 2016-07-05 | Activision Publishing, Inc. | Interactive video game using game-related physical objects for conducting gameplay |
US10315119B2 (en) | 2011-05-17 | 2019-06-11 | Activision Publishing, Inc. | Video game with concurrent processing of game-related physical objects |
USD662949S1 (en) | 2011-05-17 | 2012-07-03 | Joby-Rome Otero | Video game peripheral detection device |
US10238977B2 (en) | 2011-05-17 | 2019-03-26 | Activision Publishing, Inc. | Collection of marketing information developed during video game play |
US20130018822A1 (en) * | 2011-07-12 | 2013-01-17 | Tershel Alane | Plush animal memorialization kit |
US8721456B2 (en) | 2012-02-17 | 2014-05-13 | Ganz | Incentivizing playing between websites |
US9649565B2 (en) * | 2012-05-01 | 2017-05-16 | Activision Publishing, Inc. | Server based interactive video game with toys |
WO2013180798A1 (en) * | 2012-05-29 | 2013-12-05 | Icelero Inc | Method, apparatus and system for expressing and exchanging opinions on virtual objects |
US8858339B2 (en) | 2012-12-11 | 2014-10-14 | Activision Publishing, Inc. | Interactive video game system comprising toys with rewritable memories |
US20140171180A1 (en) * | 2012-12-19 | 2014-06-19 | DigimediaShop Corp. | Computer application achievement system with purchase and trading feature |
US9517404B2 (en) | 2012-12-26 | 2016-12-13 | Disney Enterprises, Inc. | Apparatus, system, and method for effectuating modifications to a virtual space responsive to token detection |
US9457263B2 (en) | 2012-12-26 | 2016-10-04 | Disney Enterprises, Inc. | Unlocking virtual items in a virtual space responsive to physical token detection |
US8986115B2 (en) | 2012-12-26 | 2015-03-24 | Disney Enterprises, Inc. | Facilitating customization of a virtual space based on accessible virtual items |
US8909920B2 (en) | 2012-12-26 | 2014-12-09 | Disney Enterprises, Inc. | Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms |
US9327200B2 (en) | 2012-12-26 | 2016-05-03 | Disney Enterprises, Inc. | Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
US8726172B1 (en) | 2012-12-26 | 2014-05-13 | Disney Enterprises, Inc. | Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
US9387407B2 (en) | 2012-12-26 | 2016-07-12 | Disney Enterprises, Inc. | Managing objectives associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected |
US8972369B2 (en) | 2012-12-26 | 2015-03-03 | Disney Enterprises, Inc. | Providing a common virtual item repository in a virtual space |
USD748199S1 (en) | 2013-01-15 | 2016-01-26 | Disney Enterprises, Inc. | Multi-sided power disk |
USD748200S1 (en) | 2013-01-15 | 2016-01-26 | Disney Enterprises, Inc. | Power disk reader |
JP5823996B2 (en) | 2013-01-31 | 2015-11-25 | グリー株式会社 | COMMUNICATION SYSTEM, COMMUNICATION SYSTEM CONTROL METHOD, AND PROGRAM |
US8904298B2 (en) | 2013-03-15 | 2014-12-02 | Disney Enterprises, Inc. | Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform |
US9547871B2 (en) * | 2013-03-15 | 2017-01-17 | Activision Publishing, Inc. | System and method for purchasing physical toys and corresponding virtual toys |
FI20135379A (en) * | 2013-04-17 | 2014-10-18 | Finncode Ltd | Arrangement and method of product registration |
US9436483B2 (en) | 2013-04-24 | 2016-09-06 | Disney Enterprises, Inc. | Enhanced system and method for dynamically connecting virtual space entities |
US20140364202A1 (en) * | 2013-06-10 | 2014-12-11 | Donn K. Harms | Computer Enabled Application for Nutrition and Advertising |
US10108924B2 (en) | 2013-09-26 | 2018-10-23 | At&T Mobility Ii Llc | Methods and apparatus to emulate a toy |
USD772240S1 (en) * | 2013-10-31 | 2016-11-22 | King.Com Ltd. | Game display screen or portion thereof with graphical user interface |
USD771642S1 (en) * | 2013-10-31 | 2016-11-15 | King.Com Ltd. | Game display screen or portion thereof with graphical user interface |
US9592443B2 (en) | 2014-03-11 | 2017-03-14 | Microsoft Technology Licensing, Llc | Data store for a modular assembly system |
US9703896B2 (en) | 2014-03-11 | 2017-07-11 | Microsoft Technology Licensing, Llc | Generation of custom modular objects |
US10150043B2 (en) | 2014-03-11 | 2018-12-11 | Microsoft Technology Licensing, Llc | Interactive smart beads |
US9555326B2 (en) | 2014-03-11 | 2017-01-31 | Microsoft Technology Licensing, Llc | Gaming system for modular toys |
US10188939B2 (en) | 2014-03-11 | 2019-01-29 | Microsoft Technology Licensing, Llc | Modular construction for interacting with software |
US9526979B2 (en) | 2014-03-11 | 2016-12-27 | Microsoft Technology Licensing, Llc | Storing state for physical modular toys |
US10518188B2 (en) | 2014-06-30 | 2019-12-31 | Microsoft Technology Licensing, Llc | Controlling physical toys using a physics engine |
US10537821B2 (en) | 2014-06-30 | 2020-01-21 | Microsoft Technology Licensing, Llc | Interactive play sets |
US10478723B2 (en) | 2014-06-30 | 2019-11-19 | Microsoft Technology Licensing, Llc | Track based play systems |
US10369477B2 (en) | 2014-10-08 | 2019-08-06 | Microsoft Technology Licensing, Llc | Management of resources within a virtual world |
US9919226B2 (en) | 2014-10-08 | 2018-03-20 | Microsoft Technology Licensing, Llc | Storage and charging device for game pieces |
US9696757B2 (en) | 2014-10-08 | 2017-07-04 | Microsoft Corporation | Transfer of attributes between generations of characters |
CN106878390B (en) * | 2017-01-09 | 2020-07-28 | 北京奇虎科技有限公司 | Electronic pet interaction control method and device and wearable equipment |
CN112990399A (en) * | 2017-04-19 | 2021-06-18 | 姜剑锋 | Dynamic two-dimensional code-based competitive game system and control method thereof |
US20190224576A1 (en) * | 2018-01-25 | 2019-07-25 | Walmart Apollo, Llc | System and method for the encouragement of customer visits to retail stores |
SG11202007209UA (en) * | 2018-02-09 | 2020-08-28 | Small Worlds Inc | Miniature facility operation method, miniature facility control device, miniature facility control program, miniature facility remote control program, miniature facility control system, and miniature facility construction method |
CN108854069B (en) * | 2018-05-29 | 2020-02-07 | 腾讯科技(深圳)有限公司 | Sound source determination method and device, storage medium and electronic device |
US11389735B2 (en) | 2019-10-23 | 2022-07-19 | Ganz | Virtual pet system |
US11358059B2 (en) | 2020-05-27 | 2022-06-14 | Ganz | Live toy system |
Family Cites Families (230)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1992009949A1 (en) * | 1990-11-30 | 1992-06-11 | Vpl Research, Inc. | Improved method and apparatus for creating virtual worlds |
US5255834A (en) * | 1991-12-13 | 1993-10-26 | Ero Industries | Article carriers with incorporated three-dimensional graphical display panels |
US5416899A (en) * | 1992-01-13 | 1995-05-16 | Massachusetts Institute Of Technology | Memory based method and apparatus for computer graphics |
JP3280116B2 (en) * | 1992-04-29 | 2002-04-30 | キヤノン株式会社 | Real-time interactive image processing device |
US6210272B1 (en) | 1997-12-22 | 2001-04-03 | Health Hero Network, Inc. | Multi-player interactive electronic game for health education |
US5411259A (en) * | 1992-11-23 | 1995-05-02 | Hero, Inc. | Video sports game system using trading cards |
US5544320A (en) * | 1993-01-08 | 1996-08-06 | Konrad; Allan M. | Remote information service access system based on a client-server-service model |
EP0626635B1 (en) * | 1993-05-24 | 2003-03-05 | Sun Microsystems, Inc. | Improved graphical user interface with method for interfacing to remote devices |
US5682469A (en) * | 1994-07-08 | 1997-10-28 | Microsoft Corporation | Software platform having a real world interface with animated characters |
NZ291950A (en) * | 1994-07-28 | 1998-06-26 | Super Dimension Inc | Computerised game board: location of toy figure sensed to actuate audio/visual display sequence |
US5736982A (en) | 1994-08-03 | 1998-04-07 | Nippon Telegraph And Telephone Corporation | Virtual space apparatus with avatars and speech |
US6200216B1 (en) * | 1995-03-06 | 2001-03-13 | Tyler Peppel | Electronic trading card |
CA2180891C (en) * | 1995-07-12 | 2010-01-12 | Junichi Rekimoto | Notification of updates in a three-dimensional virtual reality space sharing system |
US6031549A (en) | 1995-07-19 | 2000-02-29 | Extempo Systems, Inc. | System and method for directed improvisation by computer controlled characters |
US6650761B1 (en) * | 1999-05-19 | 2003-11-18 | Digimarc Corporation | Watermarked business cards and methods |
US5717869A (en) * | 1995-11-03 | 1998-02-10 | Xerox Corporation | Computer controlled display system using a timeline to control playback of temporal data representing collaborative activities |
US6219045B1 (en) | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
US6368177B1 (en) * | 1995-11-20 | 2002-04-09 | Creator, Ltd. | Method for using a toy to conduct sales over a network |
US8092224B2 (en) | 1995-11-22 | 2012-01-10 | James A. Jorasch | Systems and methods for improved health care compliance |
US20030177347A1 (en) | 1995-11-22 | 2003-09-18 | Bruce Schneier | Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons |
US5880731A (en) | 1995-12-14 | 1999-03-09 | Microsoft Corporation | Use of avatars with automatic gesturing and bounded interaction in on-line chat session |
US6572431B1 (en) | 1996-04-05 | 2003-06-03 | Shalong Maa | Computer-controlled talking figure toy with animated features |
US6009458A (en) * | 1996-05-09 | 1999-12-28 | 3Do Company | Networked computer game system with persistent playing objects |
US6476830B1 (en) | 1996-08-02 | 2002-11-05 | Fujitsu Software Corporation | Virtual objects for building a community in a virtual world |
GB9616261D0 (en) | 1996-08-02 | 1996-09-11 | Philips Electronics Nv | Virtual environment manipulation device modelling and control |
US5802296A (en) * | 1996-08-02 | 1998-09-01 | Fujitsu Software Corporation | Supervisory powers that provide additional control over images on computers system displays to users interactings via computer systems |
US5923330A (en) * | 1996-08-12 | 1999-07-13 | Ncr Corporation | System and method for navigation and interaction in structured information spaces |
US5890963A (en) | 1996-09-30 | 1999-04-06 | Yen; Wei | System and method for maintaining continuous and progressive game play in a computer network |
US6057856A (en) * | 1996-09-30 | 2000-05-02 | Sony Corporation | 3D virtual reality multi-user interaction with superimposed positional information display for each user |
US5926179A (en) * | 1996-09-30 | 1999-07-20 | Sony Corporation | Three-dimensional virtual reality space display processing apparatus, a three-dimensional virtual reality space display processing method, and an information providing medium |
TW401548B (en) | 1996-12-20 | 2000-08-11 | Sony Corp | Method and apparatus for sending E-mail, method and apparatus for receiving E-mail, sending program supplying medium, receiving program supplying medium |
US5959281A (en) * | 1997-02-07 | 1999-09-28 | Lulirama International, Inc. | Interactive card reading system |
US6227966B1 (en) | 1997-02-19 | 2001-05-08 | Kabushiki Kaisha Bandai | Simulation device for fostering a virtual creature |
US5822428A (en) * | 1997-03-07 | 1998-10-13 | Great Notions Corp. | Data encryption for product information and access |
JP3044116U (en) | 1997-03-18 | 1997-12-16 | 株式会社バンダイ | Virtual life training simulator |
US6734884B1 (en) * | 1997-04-04 | 2004-05-11 | International Business Machines Corporation | Viewer interactive three-dimensional objects and two-dimensional images in virtual three-dimensional workspace |
JP4135349B2 (en) * | 1997-04-30 | 2008-08-20 | ソニー株式会社 | Agent display method, display device, agent parameter changing method and changing device |
US6175857B1 (en) | 1997-04-30 | 2001-01-16 | Sony Corporation | Method and apparatus for processing attached e-mail data and storage medium for processing program for attached data |
US6012961A (en) | 1997-05-14 | 2000-01-11 | Design Lab, Llc | Electronic toy including a reprogrammable data storage device |
WO1998052667A2 (en) * | 1997-05-19 | 1998-11-26 | Creator Ltd. | Programmable assembly toy |
JP3932461B2 (en) | 1997-05-21 | 2007-06-20 | ソニー株式会社 | Client device, image display control method, shared virtual space providing device and method, and recording medium |
JP3932462B2 (en) * | 1997-05-27 | 2007-06-20 | ソニー株式会社 | Client device, image display control method, shared virtual space providing device and method, and recording medium |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
US6159101A (en) | 1997-07-24 | 2000-12-12 | Tiger Electronics, Ltd. | Interactive toy products |
US6256043B1 (en) | 1997-09-26 | 2001-07-03 | Lucent Technologies Inc. | Three dimensional virtual reality enhancement techniques |
IL121574A0 (en) | 1997-08-18 | 1998-02-08 | Creator Ltd | Techniques and apparatus for entertainment sites amusement parks and other information and/or entertainment dispensing sites |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
JPH11126017A (en) | 1997-08-22 | 1999-05-11 | Sony Corp | Storage medium, robot, information processing device and electronic pet system |
US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
IL121642A0 (en) | 1997-08-27 | 1998-02-08 | Creator Ltd | Interactive talking toy |
US6081830A (en) * | 1997-10-09 | 2000-06-27 | Gateway 2000, Inc. | Automatic linking to program-specific computer chat rooms |
US6049778A (en) | 1997-10-31 | 2000-04-11 | Walker Asset Management Limited Partnership | Method and apparatus for administering a reward program |
JPH11192384A (en) | 1997-12-26 | 1999-07-21 | Bandai Co Ltd | Raising simulation device using network |
JP3855430B2 (en) | 1998-01-23 | 2006-12-13 | ソニー株式会社 | Information processing apparatus and method, information processing system, and recording medium |
US6396509B1 (en) * | 1998-02-21 | 2002-05-28 | Koninklijke Philips Electronics N.V. | Attention-based interaction in a virtual environment |
US6349301B1 (en) * | 1998-02-24 | 2002-02-19 | Microsoft Corporation | Virtual environment bystander updating in client server architecture |
US6173267B1 (en) | 1998-02-24 | 2001-01-09 | Laurie Cairns | Method for product promotion |
WO1999050733A2 (en) | 1998-03-27 | 1999-10-07 | Walker Digital, Llc | System and method for tracking and establishing a progressive discount based upon a customer's visits to a retail establishment |
CA2296119A1 (en) | 1998-04-16 | 1999-10-28 | Creator Ltd. | Interactive toy |
US20020169672A1 (en) | 1998-05-20 | 2002-11-14 | Barnhart Thomas L. | System and method for attracting online viewers through distribution of hidden-award substrates redeemable at an online site |
JP2000036078A (en) | 1998-06-30 | 2000-02-02 | Sun Microsyst Inc | Progressive coupon system |
JP3059138B2 (en) * | 1998-07-27 | 2000-07-04 | ミツビシ・エレクトリック・インフォメイション・テクノロジー・センター・アメリカ・インコーポレイテッド | 3D virtual reality environment creation, editing and distribution system |
JP2000076487A (en) * | 1998-09-03 | 2000-03-14 | Sony Corp | Device and method for processing information, and providing medium |
JP4232232B2 (en) * | 1998-09-30 | 2009-03-04 | ソニー株式会社 | Information processing apparatus and method, and recording medium |
JP2000107442A (en) | 1998-10-06 | 2000-04-18 | Konami Co Ltd | Character behavior control method in video game, video game device, and readable recording medium on which video game program is recorded |
US6267672B1 (en) | 1998-10-21 | 2001-07-31 | Ayecon Entertainment, L.L.C. | Product sales enhancing internet game system |
IL127293A0 (en) * | 1998-11-26 | 1999-09-22 | Creator Ltd | Script development systems and methods useful therefor |
GB2344491A (en) * | 1998-12-03 | 2000-06-07 | Red Fig Limited | Browsing the Internet using a mobile telephone |
US7143358B1 (en) * | 1998-12-23 | 2006-11-28 | Yuen Henry C | Virtual world internet web site using common and user-specific metrics |
US6137267A (en) * | 1999-01-22 | 2000-10-24 | Dell Computer Corporation | Reverse current protection/current overshoot control for two quadrant battery chargers |
US6554679B1 (en) * | 1999-01-29 | 2003-04-29 | Playmates Toys, Inc. | Interactive virtual character doll |
US6574606B1 (en) | 1999-03-12 | 2003-06-03 | Webloyalty.Com | Method and system for cross-marketing products and services over a distributed communication network |
US7061493B1 (en) | 1999-04-07 | 2006-06-13 | Fuji Xerox Co., Ltd. | System for designing and rendering personalities for autonomous synthetic characters |
EP1178856A4 (en) | 1999-04-21 | 2005-05-18 | Scott L Sullivan | Game or lottery with a reward validated and/or redeemed online |
US6251017B1 (en) | 1999-04-21 | 2001-06-26 | David Leason | Game or lottery with a reward validated and/or redeemed online |
AU4481600A (en) | 1999-04-22 | 2000-11-10 | Qode.Com, Inc. | System and method for providing electronic information upon receipt of a scannedbar code |
CN1161700C (en) | 1999-04-30 | 2004-08-11 | 索尼公司 | Electronic pet system, network system, robot and storage medium |
US7222309B2 (en) * | 1999-06-02 | 2007-05-22 | Earthlink, Inc. | System and method of a web browser with integrated features and controls |
US6273815B1 (en) | 1999-06-08 | 2001-08-14 | Katherine C. Stuckman | Virtual electronic pet and method for use therewith |
JP3212578B2 (en) | 1999-06-30 | 2001-09-25 | インタロボット株式会社 | Physical voice reaction toy |
US6227931B1 (en) * | 1999-07-02 | 2001-05-08 | Judith Ann Shackelford | Electronic interactive play environment for toy characters |
US7054831B2 (en) | 1999-07-07 | 2006-05-30 | Eric Koenig | System and method for combining interactive game with interactive advertising |
US7343319B1 (en) | 1999-07-09 | 2008-03-11 | Walker Digital, Llc | Multi-tier pricing of individual products based on volume discounts |
JP2003504129A (en) | 1999-07-14 | 2003-02-04 | マッテル・インコーポレーテッド | Computer game and method of playing computer game |
US6290565B1 (en) * | 1999-07-21 | 2001-09-18 | Nearlife, Inc. | Interactive game apparatus with game play controlled by user-modifiable toy |
JP4372290B2 (en) | 1999-08-26 | 2009-11-25 | 任天堂株式会社 | Game machine and computer-readable information storage medium |
EP1085440A3 (en) | 1999-09-20 | 2003-11-26 | Ncr International Inc. | Information gathering and personalisation techniques |
US6522333B1 (en) | 1999-10-08 | 2003-02-18 | Electronic Arts Inc. | Remote communication through visual representations |
US6772195B1 (en) * | 1999-10-29 | 2004-08-03 | Electronic Arts, Inc. | Chat clusters for a virtual world application |
JP2001154966A (en) * | 1999-11-29 | 2001-06-08 | Sony Corp | System and method for supporting virtual conversation being participation possible by users in shared virtual space constructed and provided on computer network and medium storing program |
US20020065890A1 (en) * | 1999-12-03 | 2002-05-30 | Ira Barron | Internet based automated outbound message delivery method and system |
US6519771B1 (en) * | 1999-12-14 | 2003-02-11 | Steven Ericsson Zenith | System for interactive chat without a keyboard |
US6727925B1 (en) | 1999-12-20 | 2004-04-27 | Michelle Lyn Bourdelais | Browser-based room designer |
US6404438B1 (en) * | 1999-12-21 | 2002-06-11 | Electronic Arts, Inc. | Behavioral learning for a visual representation in a communication environment |
US20020068500A1 (en) | 1999-12-29 | 2002-06-06 | Oz Gabai | Adaptive toy system and functionality |
US6719604B2 (en) * | 2000-01-04 | 2004-04-13 | Thinking Technology, Inc. | Interactive dress-up toy |
KR20010073524A (en) | 2000-01-18 | 2001-08-01 | 이홍 | Device of electronic animal raising using internet and method thereof |
US6587834B1 (en) | 2000-02-01 | 2003-07-01 | Dixon, Iii James W. | Method for promoting interest in a website |
JP2001321571A (en) | 2000-02-04 | 2001-11-20 | Sega Corp | Data issuing method information display system, and charging method |
JP2001222585A (en) * | 2000-02-08 | 2001-08-17 | Sony Corp | Server device, method and system for consulting service for financial product and terminal device for the system |
US6559863B1 (en) * | 2000-02-11 | 2003-05-06 | International Business Machines Corporation | System and methodology for video conferencing and internet chatting in a cocktail party style |
US7210104B2 (en) * | 2000-02-16 | 2007-04-24 | Sega Corporation | Information display method and information display system for finding another user in a plurality of users based upon registered information |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US20010037304A1 (en) | 2000-03-28 | 2001-11-01 | Paiz Richard S. | Method of and apparatus for delivery of proprietary audio and visual works to purchaser electronic devices |
US7081033B1 (en) * | 2000-03-07 | 2006-07-25 | Hasbro, Inc. | Toy figure for use with multiple, different game systems |
JP3343099B2 (en) * | 2000-03-08 | 2002-11-11 | 株式会社コナミコンピュータエンタテインメント大阪 | Computer readable recording medium storing character breeding control program |
WO2001069829A2 (en) | 2000-03-16 | 2001-09-20 | Creator Ltd. | Networked interactive toy apparatus operative to promote sales |
US6773344B1 (en) * | 2000-03-16 | 2004-08-10 | Creator Ltd. | Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems |
WO2001069830A2 (en) | 2000-03-16 | 2001-09-20 | Creator Ltd. | Networked interactive toy system |
JP2001283024A (en) | 2000-03-31 | 2001-10-12 | Hiroshi Fukuda | Device, method and system for managing virtual store and information recording medium |
US6494762B1 (en) | 2000-03-31 | 2002-12-17 | Matsushita Electrical Industrial Co., Ltd. | Portable electronic subscription device and service |
US20020147640A1 (en) | 2000-04-04 | 2002-10-10 | Laura Daniele | System for obtaining credits for playing games and awarding and redeeming coupons |
JP2001300135A (en) * | 2000-04-18 | 2001-10-30 | Konami Computer Entertainment Osaka:Kk | Video game device, character relating degree display method and readable recording medium having character relating degree display program recorded thereon |
US20030220885A1 (en) | 2000-05-04 | 2003-11-27 | Bruno Lucarelli | Collectible item authentication and ownership system and method of selling collectible items |
US6954728B1 (en) | 2000-05-15 | 2005-10-11 | Avatizing, Llc | System and method for consumer-selected advertising and branding in interactive media |
US6951516B1 (en) * | 2001-08-21 | 2005-10-04 | Nintendo Co., Ltd. | Method and apparatus for multi-user communications using discrete video game platforms |
KR20010107290A (en) | 2000-05-26 | 2001-12-07 | 김상윤 | System and method for advertising using the game which makes users bring up characters |
AU2001232377A1 (en) | 2000-06-02 | 2001-12-11 | Jong-Hyouk Park | The method of advertisement using online games |
JP2002063092A (en) * | 2000-06-09 | 2002-02-28 | Tomy Co Ltd | Information-providing system, information-providing device, server, toy, information-providing method, and storage medium |
US20020111808A1 (en) | 2000-06-09 | 2002-08-15 | Sony Corporation | Method and apparatus for personalizing hardware |
US7076445B1 (en) | 2000-06-20 | 2006-07-11 | Cartwright Shawn D | System and methods for obtaining advantages and transacting the same in a computer gaming environment |
JP2002016171A (en) * | 2000-06-29 | 2002-01-18 | Sharp Corp | Semiconductor device |
JP4496613B2 (en) * | 2000-06-30 | 2010-07-07 | ソニー株式会社 | Virtual space providing apparatus, virtual space providing system, and virtual space providing method |
JP2002024285A (en) | 2000-06-30 | 2002-01-25 | Sanyo Electric Co Ltd | Method and device for user support |
US6739941B1 (en) | 2000-07-20 | 2004-05-25 | Planet Rascals | Method and articles for providing education and support related to wildlife and wildlife conservation |
US6692360B2 (en) | 2000-07-21 | 2004-02-17 | Konami Corporation | Game system, commercial game apparatus, network game apparatus, client device, and recording medium |
US6735324B1 (en) * | 2000-07-31 | 2004-05-11 | Digimarc Corporation | Digital watermarks and trading cards |
JP3642750B2 (en) * | 2000-08-01 | 2005-04-27 | 株式会社ソニー・コンピュータエンタテインメント | COMMUNICATION SYSTEM, COMPUTER PROGRAM EXECUTION DEVICE, RECORDING MEDIUM, COMPUTER PROGRAM, AND PROGRAM INFORMATION EDITING METHOD |
JP2002055935A (en) * | 2000-08-07 | 2002-02-20 | Sony Corp | Apparatus and method for information processing, service providing system, and recording medium |
JP2002055686A (en) * | 2000-08-09 | 2002-02-20 | Casio Comput Co Ltd | Method and system for selling voice data |
AU2001283215A1 (en) | 2000-08-14 | 2002-02-25 | Yahoo, Inc. | Offline-online incentive points system and method |
US20020022523A1 (en) | 2000-08-17 | 2002-02-21 | Lg Electronics Inc. | Learning/growing system using living goods and method thereof |
US7062722B1 (en) | 2000-08-22 | 2006-06-13 | Bruce Carlin | Network-linked interactive three-dimensional composition and display of saleable objects in situ in viewer-selected scenes for purposes of promotion and procurement |
WO2002020111A2 (en) * | 2000-09-07 | 2002-03-14 | Omnisky Corporation | Coexistent interaction between a virtual character and the real world |
US20020046116A1 (en) | 2000-09-08 | 2002-04-18 | William Hohle | System and method for loyalty program distribution and settlement |
AUPR009700A0 (en) | 2000-09-13 | 2000-10-05 | Dark Blue Sea Pty Ltd | A system and method for simulating ownership and management of a sporting contestant |
US7314407B1 (en) * | 2000-09-25 | 2008-01-01 | Pearson Carl P | Video game system using trading cards |
JP2002109394A (en) | 2000-09-26 | 2002-04-12 | Sony Corp | Device and method for providing community service, program-storing medium and community system |
TW552539B (en) | 2000-09-29 | 2003-09-11 | Sony Corp | Agent system, agent transaction method, data providing device, and data recording medium |
US7168051B2 (en) | 2000-10-10 | 2007-01-23 | Addnclick, Inc. | System and method to configure and provide a network-enabled three-dimensional computing environment |
US7066781B2 (en) * | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
AU2002211762A1 (en) * | 2000-10-20 | 2002-05-06 | Adrianne Lewis | System and method of advertising on a computer network |
JP2002134481A (en) * | 2000-10-25 | 2002-05-10 | Taiheiyo Cement Corp | Member for vacuum treating apparatus |
WO2002037471A2 (en) * | 2000-11-03 | 2002-05-10 | Zoesis, Inc. | Interactive character system |
US7398225B2 (en) | 2001-03-29 | 2008-07-08 | American Express Travel Related Services Company, Inc. | System and method for networked loyalty program |
US6616532B2 (en) * | 2000-11-13 | 2003-09-09 | John M. Albrecht | Electronic game enhancement systems and methods |
JP2002157208A (en) * | 2000-11-16 | 2002-05-31 | Zenjin Kyoiku Kenkyusho:Kk | Tool for internet connection |
US20020068632A1 (en) | 2000-12-06 | 2002-06-06 | Shayne Dunlap | Interconnection of users via a communications network, for competitive gaming |
US7266522B2 (en) | 2000-12-07 | 2007-09-04 | International Business Machines Corporation | Method and system in electronic commerce for uniquely identifying products to improve reliability and confidence in transactions initiated online |
US6910186B2 (en) * | 2000-12-08 | 2005-06-21 | Kyunam Kim | Graphic chatting with organizational avatars |
US20020082065A1 (en) | 2000-12-26 | 2002-06-27 | Fogel David B. | Video game characters having evolving traits |
US20020082077A1 (en) | 2000-12-26 | 2002-06-27 | Johnson Douglas R. | Interactive video game system with characters that evolve physical and cognitive traits |
JP2002197376A (en) | 2000-12-27 | 2002-07-12 | Fujitsu Ltd | Method and device for providing virtual world customerized according to user |
FI115567B (en) | 2000-12-29 | 2005-05-31 | Nokia Corp | Procedures and systems for the administration of digital collector cards |
WO2002054327A1 (en) | 2001-01-04 | 2002-07-11 | Noks-Com Ltd. | Method and system for a set of interrelated activities converging on a series of collectible virtual objects |
US20030088467A1 (en) | 2001-01-05 | 2003-05-08 | Culver Thomas P. | Method and apparatus for promoting website usage |
KR20020061332A (en) | 2001-01-16 | 2002-07-24 | 사성동 | method of breeding robot pet using on-line and off-line systems simulaneously |
JP2002210238A (en) | 2001-01-24 | 2002-07-30 | Sony Computer Entertainment Inc | Recording medium, program, system and device for carrying out that program |
US20020169668A1 (en) | 2001-02-09 | 2002-11-14 | Bank Edward L. | Method, article of manufacture, and processing device for providing promotions over a network using an alphanumeric sequence from a product |
CN1285041C (en) | 2001-03-09 | 2006-11-15 | 爱亭株式会社 | Method of communication by E-mail |
US20020130894A1 (en) | 2001-03-15 | 2002-09-19 | Young Christopher I. | Web page character |
JP2002273067A (en) | 2001-03-16 | 2002-09-24 | Uizu:Kk | Simulator for rearing |
US20020198940A1 (en) | 2001-05-03 | 2002-12-26 | Numedeon, Inc. | Multi-tiered safety control system and methods for online communities |
US20020168919A1 (en) | 2001-05-08 | 2002-11-14 | Perkins Jeffrey D. | Plush toy with embedded prize |
US6468155B1 (en) | 2001-05-08 | 2002-10-22 | Skillgames, Inc. | Systems and methods to facilitate games of skill for prizes played via a communication network |
JP2003033576A (en) | 2001-05-18 | 2003-02-04 | Sony Computer Entertainment Inc | Entertainment system, communication system, communication program, computer readable recording medium having stored communication program and communication method |
US20020183119A1 (en) * | 2001-05-30 | 2002-12-05 | Thomas Fessler | External game enhancer |
GB2375969A (en) | 2001-05-31 | 2002-12-04 | Nokia Corp | Electronic gaming |
US7269632B2 (en) * | 2001-06-05 | 2007-09-11 | Xdyne, Inc. | Networked computer system for communicating and operating in a virtual reality environment |
GB0115458D0 (en) | 2001-06-22 | 2001-08-15 | Hewlett Packard Co | Reward allocation in information-access system |
JP2003016035A (en) * | 2001-06-29 | 2003-01-17 | Sony Corp | System for user support, method therefor and information processing apparatus |
US7249139B2 (en) * | 2001-07-13 | 2007-07-24 | Accenture Global Services Gmbh | Secure virtual marketplace for virtual objects and services |
US20030018523A1 (en) | 2001-07-20 | 2003-01-23 | Ethan Rappaport | Rewards program using electronically encoded instruments |
US6758678B2 (en) | 2001-08-14 | 2004-07-06 | Disney Enterprises, Inc. | Computer enhanced play set and method |
US7039940B2 (en) | 2001-09-04 | 2006-05-02 | Clay Alan Weatherford | Method and system for distributing video content over a network |
KR20040035766A (en) | 2001-09-19 | 2004-04-29 | 가부시키가이샤 에이팅구 | On-line game method |
US20030061161A1 (en) * | 2001-09-21 | 2003-03-27 | Black Daniel A. | Business method for facilitating offsetting payables against receivables |
US6899333B2 (en) * | 2001-10-05 | 2005-05-31 | Wizkids, Llc | Game piece and method of playing a game and supplying the game piece |
FR2830528B1 (en) | 2001-10-08 | 2004-07-02 | Saint Gobain | PROCESS FOR THE PREPARATION OF RAW MATERIALS FOR THE MANUFACTURE OF GLASS |
KR20030031685A (en) | 2001-10-15 | 2003-04-23 | (주)에이치인포메이션 | System and method for providing artificial intellect avatar linked shopping-mall and storage media for having program source thereof |
US6729884B1 (en) | 2001-11-13 | 2004-05-04 | Metavante Corporation | E-Critter game for teaching personal values and financial responsibility to a child |
US20040229696A1 (en) | 2003-05-14 | 2004-11-18 | Beck Stephen C. | Object recognition toys and games |
US6944421B2 (en) | 2001-11-15 | 2005-09-13 | T.F.H. Publications, Inc. | Method and apparatus for providing training information regarding a pet |
JP2003242058A (en) * | 2001-11-16 | 2003-08-29 | Canon Inc | Server device, information processor, control method of server device, control method of information processor, program for server device and program for information processor |
US6800013B2 (en) | 2001-12-28 | 2004-10-05 | Shu-Ming Liu | Interactive toy system |
KR20020023987A (en) | 2002-01-03 | 2002-03-29 | 이태경 | Feeding system of real toy and virtual character on internet using barcode reader, and the control method |
CA2472304A1 (en) | 2002-01-08 | 2003-07-24 | Riverborne Communications, Llc. | Point-of-sale activation and subsequent registration of products |
JP3829722B2 (en) | 2002-01-23 | 2006-10-04 | ソニー株式会社 | Information processing apparatus and method, and program |
JP3532898B2 (en) | 2002-01-24 | 2004-05-31 | 株式会社タカラ | Video game toys |
DE10304779A1 (en) | 2002-02-05 | 2003-09-04 | Netcowboys Gmbh | Method for promotion of customer loyalty, whereby a customer has an online account and receives points or credits each time a purchase is made, which points can then be used to access an online environment for gaming, etc. |
MXPA04007624A (en) | 2002-02-08 | 2005-07-13 | Mattel Inc | Online vehicle collection and play activity. |
US20060035692A1 (en) | 2002-02-08 | 2006-02-16 | Keith Kirby | Collectible item and code for interactive games |
US20050287925A1 (en) | 2003-02-07 | 2005-12-29 | Nathan Proch | Collectible item and code for interactive games |
US20040043806A1 (en) | 2002-02-08 | 2004-03-04 | Keith Kirby | Online vehicle collection and play activity |
US7620567B2 (en) | 2002-02-19 | 2009-11-17 | First Data Corporation | Systems and methods for operating loyalty programs |
US20030157985A1 (en) * | 2002-02-19 | 2003-08-21 | Koninklijke Philips Electronics N.V. | Virtual IPR system in electronic game environment |
JP2003248650A (en) | 2002-02-25 | 2003-09-05 | Fujitsu Ltd | Method and system for providing information between virtual space constructed and provided on computer network and real world |
JP2003245473A (en) * | 2002-02-27 | 2003-09-02 | Namco Ltd | Mobile agent information, platform information and information storage medium |
US7012602B2 (en) | 2002-03-14 | 2006-03-14 | Centric Software, Inc. | Virtual three-dimensional display for product development |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
CN103810411B (en) | 2002-05-29 | 2018-01-12 | 索尼株式会社 | Information processing system |
JP2004005042A (en) * | 2002-05-30 | 2004-01-08 | Sony Corp | Information management apparatus and method, information processor and method, recording medium and program |
US20030232649A1 (en) | 2002-06-18 | 2003-12-18 | Gizis Alexander C.M. | Gaming system and method |
US7179171B2 (en) | 2002-06-24 | 2007-02-20 | Mitsubishi Electric Research Laboratories, Inc. | Fish breeding toy for cellular telephones |
US7548242B1 (en) | 2002-08-30 | 2009-06-16 | Interactive Sports Holdings, Inc. | Systems and methods for integrating graphic animation technologies in fantasy sports contest applications |
US20040138959A1 (en) | 2002-09-09 | 2004-07-15 | Michal Hlavac | Artificial intelligence platform |
US20070143679A1 (en) | 2002-09-19 | 2007-06-21 | Ambient Devices, Inc. | Virtual character with realtime content input |
US7908324B2 (en) | 2002-10-02 | 2011-03-15 | Disney Enterprises, Inc. | Multi-user interactive communication network environment |
US6890179B2 (en) | 2002-10-08 | 2005-05-10 | Cashflow Technologies, Inc. | Interactive games for teaching financial principles |
US20040093266A1 (en) | 2002-11-12 | 2004-05-13 | Dohring Doug Carl | Method of mutually enhancing retail sales and user traffic on a web site |
US7229288B2 (en) | 2002-12-20 | 2007-06-12 | Medtronic Minimed, Inc. | Method, system, and program for using a virtual environment to provide information on using a product |
AU2004216693B2 (en) | 2003-03-04 | 2009-11-19 | Scientific Games, Llc | Conditional access system and method |
US20040219961A1 (en) | 2003-04-08 | 2004-11-04 | Ellenby Thomas William | Computer games having variable execution dependence with respect to spatial properties of a mobile unit. |
US7252572B2 (en) | 2003-05-12 | 2007-08-07 | Stupid Fun Club, Llc | Figurines having interactive communication |
US7862428B2 (en) | 2003-07-02 | 2011-01-04 | Ganz | Interactive action figures for gaming systems |
WO2005020129A2 (en) | 2003-08-19 | 2005-03-03 | Bandalong Entertainment | Customizable avatar and differentiated instant messaging environment |
US20050043076A1 (en) | 2003-08-21 | 2005-02-24 | Lin Yuhjen James | RPG toys playing process and RPG toy for playing the process |
US20050049725A1 (en) | 2003-08-25 | 2005-03-03 | Zyh-Ming Huang | Synchronous system for virtual reality frame and real objects |
WO2005022322A2 (en) | 2003-08-25 | 2005-03-10 | Blue Street Studios, Inc. | Video game system and method |
US7288028B2 (en) | 2003-09-26 | 2007-10-30 | Microsoft Corporation | Method and apparatus for quickly joining an online game being played by a friend |
US8260661B2 (en) * | 2003-09-30 | 2012-09-04 | Visa U.S.A. Inc. | System and apparatus for linking multiple rewards programs to promote the purchase of specific product mixes |
US7037166B2 (en) | 2003-10-17 | 2006-05-02 | Big Bang Ideas, Inc. | Adventure figure system and method |
US7465212B2 (en) | 2003-12-31 | 2008-12-16 | Ganz | System and method for toy adoption and marketing |
US7534157B2 (en) | 2003-12-31 | 2009-05-19 | Ganz | System and method for toy adoption and marketing |
AU2004309432B2 (en) * | 2003-12-31 | 2010-12-09 | 2121200 Ontario Inc. | System and method for toy adoption and marketing |
JP4497950B2 (en) * | 2004-02-13 | 2010-07-07 | 公平 西野 | Data transmission method and data transmission system |
US20050250415A1 (en) | 2004-04-23 | 2005-11-10 | Barthold Mark J | Toy and card package |
US20050250416A1 (en) | 2004-04-23 | 2005-11-10 | Barthold Mark J | Toy and card package |
US20060079150A1 (en) | 2004-10-08 | 2006-04-13 | Miva Filoseta | Toy for collecting and dispersing toy vehicles |
AU2007237363B2 (en) | 2006-12-06 | 2010-04-29 | 2121200 Ontario Inc. | Feature codes and bonuses in virtual worlds |
-
2004
- 2004-12-30 AU AU2004309432A patent/AU2004309432B2/en not_active Ceased
- 2004-12-30 US US11/027,880 patent/US7677948B2/en not_active Expired - Fee Related
- 2004-12-30 CA CA2696264A patent/CA2696264A1/en not_active Abandoned
- 2004-12-30 CA CA2665737A patent/CA2665737C/en active Active
- 2004-12-30 WO PCT/CA2004/002206 patent/WO2005064502A1/en active Application Filing
- 2004-12-30 CA CA2697021A patent/CA2697021C/en active Active
- 2004-12-30 JP JP2006545875A patent/JP4367862B2/en active Active
- 2004-12-30 CA CA002552367A patent/CA2552367A1/en not_active Abandoned
- 2004-12-30 EP EP04802381A patent/EP1704517A4/en not_active Ceased
-
2008
- 2008-12-18 JP JP2008322392A patent/JP2009169947A/en active Pending
-
2009
- 2009-01-27 US US12/360,222 patent/US8002605B2/en not_active Expired - Fee Related
- 2009-04-23 US US12/428,825 patent/US8317566B2/en active Active
- 2009-07-13 AU AU2009202828A patent/AU2009202828B9/en not_active Ceased
- 2009-07-13 AU AU2009202829A patent/AU2009202829B2/en not_active Ceased
- 2009-07-13 AU AU2009202831A patent/AU2009202831B2/en not_active Ceased
-
2010
- 2010-03-01 JP JP2010044722A patent/JP2010157262A/en active Pending
- 2010-12-22 US US12/975,481 patent/US8641471B2/en active Active
-
2013
- 2013-09-19 US US14/031,292 patent/US9610513B2/en active Active
-
2014
- 2014-01-07 US US14/149,106 patent/US20140120800A1/en not_active Abandoned
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CA2665737A1 (en) | System and method for toy adoption and marketing | |
US20020090985A1 (en) | Coexistent interaction between a virtual character and the real world | |
US20040242326A1 (en) | On-line game method | |
CA2623966A1 (en) | Reverse product purchase in a virtual environment | |
US20110167481A1 (en) | System and method for toy adoption and marketing | |
JP2003504129A (en) | Computer game and method of playing computer game | |
WO2008067679B1 (en) | System and method for tiered website access | |
US20030104867A1 (en) | Video game system and service provider system | |
KR20140065814A (en) | Service providing method for bringing cyber character using quest and reward system | |
JP7337004B2 (en) | Information control system | |
JP4420352B2 (en) | Network game system | |
JP2008097300A (en) | Voucher issuing system and processing method for it | |
JP2005227877A (en) | Privilege imparting system, computer program for realizing the same, and method therefor | |
JP4147078B2 (en) | How to provide additional services for products | |
AU2011203115B2 (en) | System and method for toy adoption and marketing | |
JP2006095191A (en) | Game managing system, game managing method, and game managing program | |
JP2001283102A (en) | Merchandise cooperation type internet application method | |
JP2003187137A (en) | Prize point management system and prize point management method using internet |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request |