CA2310058A1 - Sound generator and video game machine employing it - Google Patents
Sound generator and video game machine employing it Download PDFInfo
- Publication number
- CA2310058A1 CA2310058A1 CA002310058A CA2310058A CA2310058A1 CA 2310058 A1 CA2310058 A1 CA 2310058A1 CA 002310058 A CA002310058 A CA 002310058A CA 2310058 A CA2310058 A CA 2310058A CA 2310058 A1 CA2310058 A1 CA 2310058A1
- Authority
- CA
- Canada
- Prior art keywords
- game machine
- video game
- machine body
- frequency data
- joystick
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0008—Associated control or indicating means
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/02—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
- G10H1/04—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
- G10H1/043—Continuous modulation
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences, elevator music
- G10H2210/026—Background music, e.g. for video sequences, elevator music for games, e.g. videogames
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/155—Musical effects
- G10H2210/195—Modulation effects, i.e. smooth non-discontinuous variations over a time interval, e.g. within a note, melody or musical transition, of any sound parameter, e.g. amplitude, pitch, spectral response, playback speed
- G10H2210/201—Vibrato, i.e. rapid, repetitive and smooth variation of amplitude, pitch or timbre within a note or chord
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/221—Keyboards, i.e. configuration of several keys or key-like input devices relative to one another
- G10H2220/246—Keyboards, i.e. configuration of several keys or key-like input devices relative to one another with reduced number of keys per octave, some notes missing
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/315—User input interfaces for electrophonic musical instruments for joystick-like proportional control of musical input; Videogame input devices used for musical input or control, e.g. gamepad, joysticks
Abstract
When any of push-button switches on a controller 40 is pressed in a sound input mode, a video game machine body 10 generates and temporarily stores frequency data of a tone corresponding to the pressed switch. At this time, when a joystick 45 on the controller 40 is tilted to a predetermined direction, the video game machine body 10 changes the generated frequency data according to the amount of tilt of the joystick 45 . It is therefore possible to input various sounds in tone using a limited number of switches . The frequency data stored in the video game machine body 10 is read later to be converted into audio signals, and outputted from a speaker incorporated in a CRT
display 30. When a melody based on the inputted sound coincides with a melody set in advance, the video game machine body 10 makes various changes in the progress of the game. For example , a hero character is warped to a position that is different from the present position, or provided with various items.
display 30. When a melody based on the inputted sound coincides with a melody set in advance, the video game machine body 10 makes various changes in the progress of the game. For example , a hero character is warped to a position that is different from the present position, or provided with various items.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP33807697 | 1997-11-20 | ||
JP9/338076 | 1997-11-20 | ||
PCT/JP1998/005188 WO1999027519A1 (en) | 1997-11-20 | 1998-11-19 | Sound generator and video game machine employing it |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2310058A1 true CA2310058A1 (en) | 1999-06-03 |
CA2310058C CA2310058C (en) | 2006-04-25 |
Family
ID=18314687
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002310058A Expired - Lifetime CA2310058C (en) | 1997-11-20 | 1998-11-19 | Sound generator and video game machine employing it |
Country Status (7)
Country | Link |
---|---|
US (1) | US6464585B1 (en) |
EP (2) | EP1041536B1 (en) |
CN (1) | CN1279803A (en) |
AU (1) | AU747348B2 (en) |
CA (1) | CA2310058C (en) |
TW (1) | TW379318B (en) |
WO (1) | WO1999027519A1 (en) |
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US7827488B2 (en) | 2000-11-27 | 2010-11-02 | Sitrick David H | Image tracking and substitution system and methodology for audio-visual presentations |
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US20020128067A1 (en) * | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
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US20020137565A1 (en) * | 2001-03-09 | 2002-09-26 | Blanco Victor K. | Uniform media portal for a gaming system |
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-
1988
- 1988-11-19 US US09/554,728 patent/US6464585B1/en not_active Expired - Lifetime
-
1998
- 1998-10-30 TW TW087118018A patent/TW379318B/en not_active IP Right Cessation
- 1998-11-19 CA CA002310058A patent/CA2310058C/en not_active Expired - Lifetime
- 1998-11-19 AU AU10547/99A patent/AU747348B2/en not_active Ceased
- 1998-11-19 WO PCT/JP1998/005188 patent/WO1999027519A1/en active IP Right Grant
- 1998-11-19 CN CN98811334A patent/CN1279803A/en active Pending
- 1998-11-19 EP EP98953081.1A patent/EP1041536B1/en not_active Revoked
- 1998-11-19 EP EP08008109A patent/EP1953733A3/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
US6464585B1 (en) | 2002-10-15 |
EP1041536A4 (en) | 2007-12-12 |
EP1953733A3 (en) | 2009-10-14 |
WO1999027519A1 (en) | 1999-06-03 |
AU747348B2 (en) | 2002-05-16 |
CA2310058C (en) | 2006-04-25 |
CN1279803A (en) | 2001-01-10 |
EP1041536A1 (en) | 2000-10-04 |
EP1041536B1 (en) | 2015-08-05 |
TW379318B (en) | 2000-01-11 |
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AU1054799A (en) | 1999-06-15 |
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