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Publication numberCA2192296 C
Publication typeGrant
Application numberCA 2192296
Publication date18 Feb 2003
Filing date6 Dec 1996
Priority date12 Dec 1995
Also published asCA2192296A1, CN1158458A, CN1179287C, EP0779588A2, EP0779588A3, US5961386
Publication numberCA 2192296, CA 2192296 C, CA 2192296C, CA-C-2192296, CA2192296 C, CA2192296C
InventorsTakashi Sawaguchi
ApplicantTakashi Sawaguchi, Hudson Soft Co., Ltd.
Export CitationBiBTeX, EndNote, RefMan
External Links: CIPO, Espacenet
Computer system for playing competing type game with specific characteristic movable data
CA 2192296 C
Abstract
The invention relates to a computer system for playing a competing type computer game. Specific characteristic data of each of game players is stored in a memory card for each game player. The specific characteristic data is movable from one memory to another memory in accordance with result of the competing game. The memory card is detachable from the computer system. Further, the computer system is able to be connected with a network. Therefore, the skill of the game player is displayed and stored clearly and correctly. Further, the skills of each of the game players is displayed on all display units of the game players on the network at the same time. Therefore, all game players are able to play the same computer game at the same time on the network and any game player is able to recognize the skills of any other game players on the network.
Claims(16)
1. A computer game system adapted to permit a plurality of players to compete against each other, comprising:
memory means for storing a loaded computer game;
a CPU for executing the game;
control means to allow players to control the computer game;
means for storing data corresponding to each respective player's ability to play the computer game and data corresponding to previous accomplishment of said respective player in playing the computer game;
means for enabling each of said plurality of players to wager a portion of the data corresponding to their respective previous accomplishment in playing the computer game that they will defeat another player when playing the computer game;
means for deducting the portion wagered of the data corresponding to previous accomplishment from a losing player; and means for adding the portion wagered of the data corresponding to previous accomplishment to a winning player.
2. A computer system according to claim 1, wherein said plurality of human players consists of two human players.
3. A computer game system according to claim 1 or 2, wherein said memory means comprises a ROM for staring a computer game and a RAM into which the ROM loads the computer game wherein said CPU controls the loading of the computer game into the RAM.
4. A computer game system according to any one of claims 1 to 3, wherein said means for storing data comprises a plurality of machine-readable media containing at least a first data and a separate second data, different from the first data, said first data corresponding to a respective player's ability to play the computer game, and the separate second data corresponding to previous accomplishment of said respective player in playing the computer game.
5. A computer system according to claim 4, wherein said plurality of machine-readable media are detachable from said computer game system.
6. A computer game system according to claim 4 or 5, wherein the data contained in said plurality of machine-readable media is not changed by any software stored in said ROM, and cannot be directly changed by a player.
7. A computer game system according to any one of claims 1 to 6, wherein said control means comprises a plurality of control units used by said plurality of players to play the game.
8. A computer system according to any one of claims 1 to 7, wherein said data corresponding to a respective player's ability to play the computer game is updated in accordance with a result of their winning and losing the computer game.
9. A computer game system adapted to permit a plurality of players to compete against each other, comprising:
a memory means for storing a loaded computer game;
a CPU for executing the game;
control means to allow at least one of said plurality of players to play the game;
means for connecting said computer game system to at least one other computer system via a network enabling said plurality of players to play the computer game.
means for storing data corresponding to each respective player's ability to play the computer game and data corresponding to previous accomplishment of each respective player in playing the computer game;

means for enabling each of said at least one player to wager a portion of the data corresponding to their respective previous accomplishment in playing the computer game that they will defeat another of said plurality of players when playing the computer game;
means for deducting the portion wagered of the data corresponding to previous accomplishment from a losing player; and means for adding the portion wagered of the data corresponding to previous accomplishment to a winning player.
10. A computer game system according to claim 9 wherein said plurality of human players consists of two human players.
11. A computer game system according to claim 9 or 10, wherein said memory means comprises a ROM for storing a computer game and a RAM into which the ROM loads the computer game; wherein said CPU controls the loading of the computer game into the RAM.
12. A computer game system according to any one of claims 9 to 11 wherein said means for storing data comprises at least one machine-readable medium containing at least a first data and a separate second data, different from the first data, said first data corresponding to a respective player's ability to play the computer game, and the separate second data corresponding to previous accomplishment of said respective player in playing the computer game.
13. A computer system according to claim 12, wherein said at least one machine-readable medium is detachable from said computer game system.
14. A computer game system according to claim 12 or 13, wherein the data contained in said at least one machine-readable medium is not changed by any software stored in said ROM, and cannot be directly changed by a player.
15. A computer game system according to any one of claims 9 to 14, wherein said control means comprises at least one control unit used by said at least one player to play the game.
16. A computer system according to any one of claims 9 to 15, wherein said data corresponding to a respective player's ability to play the computer game is updated in accordance with a result of their winning and losing the computer game.
Description  (OCR text may contain errors)

COMPUTER SYSTEM FOR PLAYING COMPETING TYPE
GAME WITH SPECIFIC CHARACTERISTIC MOVABLE DATA
The invention relates to a computer system for playing a computer game, and more particularly, to a computer system for playing a competing type game which has specific characteristic movable data.
A conventional computer system for playing a cornputer game comprises a game unit, control pads, an amplifier, a speaker, and a display unit. The game unit comprises a CPU (Central Processing Unit), a ROM (Read-Only Memory), a RAM (Random Access Memory), an image data output unit, a sound data output unit, a CD-ROM drive, CD-ROM IIF (InterFace), a N/W (NetWork) I/F, and pad I/Fs.
A computer game is stored in a CD-ROM. The CD-ROM is placed in the CD-ROM drive. The computer game is loaded from the CD-ROM into the RAM via the CD-ROM drive and the CD-ROM I/F by the CPU executing a load command in the ROM. The computer game is played by driving the control pad through the pad I/F. Further, a game image is displayed on the display unit by the image data output unit. A game sound is reproduced through the speaker by the sound data output unit and the amplifier.
Almost all conventional computer games are played by one person. On the other hand, in a competing type game, an opponent is a program of the competing type game. Therefore, once a game player has beaten the programmed opponent, the game player loses interest in the competing type game, because the game player masters a winning pattern of the competing type game.
Therefore, in a recently developed competing type game, the opponent is a human. Namely, the recently developed competing type game is played at the same time by two or more human players. Further, a conventional computer system for playing a computer game is connected with a network via the N/W
I/F.
Therefore, alf game players are able to play the same computer game on the network.
In a conventional competing type game, score points are obtained by beating an opponent. For example, in a fighting type garne of the conventional competing type game, the score points of the fighting game are determined by the number of times an opponent's character is knocked down. The score points are displayed on a display unit with the name of the winning game player.
In a conventional computer system for playing a computer game, however, there are disadvantages in that score points of the competing type game such as a fighting type game do not correctly correspond with the skill of the game player, because if an opponent is weak, a high number of points are scored, and if an opponent is strong, a low number of points are scored.
SUMMARY OF THE INVENTION
Accordingly, it is an object of the invention to provide a computer system for playing a computer game in which the skill of a game player is displayed and stored clearly and correctly.
It is another object of the invention to provide a computer system for playing a competing type computer game in which specific characteristic data of a game player is movable.
According to an aspect of the present invention there is provided a computer game system adapted to permit a plurality of players to compete against each other, comprising memory means for storing a loaded computer game; a CPU
for executing the game; control means to allow players to control the computer game; means for storing data corresponding to each respective player's ability to play the computer game and data corresponding to previous accomplishment of said respective player in playing the computer game; means for enabling each of said plurality of players to wager a portion of the data corresponding to their respective previous accomplishment in playing the computer' game that they will defeat another player when playing the computer game; means for deducting the portion wagered of the data corresponding to previous accomplishment from a losing player; and means for adding the portion wagered of ~,he data corresponding to previous accomplishment to a winning player.
According to another aspect there is provided a computer game system adapted to permit a plurality of players to compete against each other, comprising:

a memory means for storing a loaded computer game; a CPU for executing the game; control means to allow at least one of the plurality of players to play the game; means for connecting said computer game system to at least one other computer system via a network enabling the plurality of players to play the computer game; means for storing data corresponding to Each respective player's ability to play the computer game and data corresponding to previous accomplishment of each respective player in playing the computer game; means for enabling each of said at least one player to wager' a portion of the data corresponding to their respective previous accomplishment in playing the computer game that they will defeat another of the plurality of players when playing the computer game; means for deducting the portion wagered of the data corresponding to previous accomplishment from a losing player; and means for adding the portion wagered of the data corresponding to previous accomplishment to a winning player.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention will be described in more detail in conjunction with the accompanying drawings, wherein:
Figure 1 is a block diagram of a conventional computer system for playing a computer game;
Figure 2 is a block diagram of a computer system for playing a computer game of the present invention;
Figure 3 is a block diagram of a computer system for playing a computer game of th'e present inventian;
Figure 4 is a simplified processing flow chart of a competing type game of the present invention with specific characteristic movable data;
Figure 5 is a block diagram of specific characteristic data of a competing type game of the present invention;
Figure 6 is a block diagram of a displayed competing history of the present invention;
Figure 7 is a simplified processing flow chart of a competing type game of the present invention with specific characteristic movable data;

Figure 8 is a block diagram of searching for an opponent of the present invention; and Figure 9 is a block diagram of a network for connecting game units with each other.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
Before explaining a computer system for playing .a computer game in the preferred embodiment according to the invention, the above mentioned conventional computer system for playing a computer game will be explained in Figure 1.
Figure 1 is a block diagram of a conventional computer system for playing a computer game. The conventional computer system for playing a computer game comprises a game unit 1, control pads 11 and 12, an amplifier 14, a speaker 15, and a display unit 13. The game unit 1 comprises a CPU (Central Processing Unit) 2, a ROM (Read-Only Memory)3, a F;AM (Random Access Memory)4, an image data output unit 5, a sound data output unit 6, PAD I/Fs 8 and 9, a CD-ROM drive 20, a CD-ROM I/F (InterFace)21, and a NIW (NetWork)I/F 29.
A computer game, for example a shooting game, an action game, an adventure game, a roll playing game, a simulation game, a puzzle game, or a competing type game, is stored in a CD-ROM. The CD-RC)M is placed in the CD-ROM drive 20. The computer game is loaded from the CD-ROM into the RAM 4 via the CD-ROM drive 20 and the CD-ROM I/F 21 by the CPU 2 executing a load command in the ROM 3. The computer game is played by driving the control pads 11 and/or 12 through the pad I/Fs 8 andlor 9. Further, a game image is displayed on the display unit 13 by the image data output unit .5. A game sound is reproduced through the speaker 15 by the sound data output unit 6 and the amplifier 14.
Most computer games are played by one person. On the other hand, in a competing type game, an opponent is a program of the competing type game.
Therefore, once a game player has beat the programmed opponent (namely, the game player has cleared (completed) the competing type game), the game player loses interest in the competing type game, because the game player masters a winning pattern of the competing type game.
Therefore, in a recently developed competing type game, the opponent is a human. Namely, the recently developed competing type game is played at the same time by two or more human players.
Further, a conventional computer system for playing a computer game is connected with a network such as a LAN {Local Area Network) or a global area network via the NIW I/F 29. Therefore, two or more game players are able to play the same computer game at the same time on the network.
In a conventional competing type game, a game player gains score points when the game player beats an opponent. For example, in a fighting type game of the conventional competing type game, the score points of a game player are determined by the number of times a character of an opponent is knocked down. The score points of the game player are displayed o~n a display unit with the name of the game player when the game player has beat the opponent.
In a conventional computer system for playing a computer game, however, there are disadvantages in that score points of the competing type game such as a fighting type game do not correctly correspond with the skill of a game player, because when a game player beats a weak opponent (i.e. the opponent is a poor game player), even if the skill level of the game player is not high, the number of times the character of the weak opponent is knocked down is high and the winner may have a high score. When a game player beats a strong opponent (i.e. the opponent is a good player), even if the skill IevE~l of the game player is high, the number of times the character of the strong opponent are knocked down is low and the winning player may not have a high score.
Therefore, a computer system for playing a computer game is needed which displays and stores the skill of a game player clearly and correctly.
Next, a computer system for playing a computer game in the first preferred embodiment according to the invention will be explained in Figures 2 to 9.
Figure 2 is a block diagram of a computer systern for playing a computer game of the present inventian. The computer system for playing a computer game comprises a game unit 1, control pads 11 and 12, memory cards 22 and 23, an amplifier 14, a speaker 15, and a display unit 13. The game unit 1 comprises a CPU 2, a ROM 3, a RAM 4, an image data output unit 5, a sound data output unit 6, PAD I/Fs 8 and 9, a CD-ROM drive 20, a CD-ROM I/F (InterFace) 21, and a N/W
I/F 29.
A computer game is stored in a CD-ROM. The CD-ROM is placed in the CD-ROM drive 20. The computer game is loaded from the CD-ROM into the RAM
4 via the CD-ROM drive 20 and the CD-ROM I/F 21 by the I:,PU 2 executing a load command in the ROM 3. The computer game is played by driving the control pads 11 and/or 12 through the pad I/Fs 8 and/or 9. Further, a game image is displayed on the display unit 13 by the image data output unit 5. A game sound is reproduced through the speaker 15 by the sound data output unit 6 and the amplifier 14 The memory cards 22 and 23 store specific characteristic data of a competing type game. The memory cards 22 and 23 requiire the following:
(1 ) the memory cards 22 and 23 are non-volatile memories;
(2) the memory cards 22 and 23 are updatable; and (3) a game player cannot update the specific characteristic data in the memory cards 22 and 23.
For example, the memory cards 22 and 23 are SRAMs (Static Random Access Memory), flush memories, or EEPROMs (Electrical Erasable Programmable Read-Only Memory). Further, a program of the competing type game inhibits the game player from updating the specific characteristic data.
The memory cards 22 and 23 belong to the game player. The memory cards 22 and 23 can be detached from the game unit 1 and can be carried.
Figure 3 is a block diagram of a computer system for playing a computer game according to another preferred embodiment of the present invention. In Figure 3, control pads 31 and 32 include memory cards 2~4 and 25. The memory cards 24 and 25 have the same conditions as the memory cards 22 and 23. In this case, other types of games (not competing type games) may also be played by using the control pads 31 and 32. Further, the CD-ROM drive 20 may be replaced with a ROM cartridge.

Figure 4 is a simplified processing flow chart of a competing type game with specific characteristic removable data of the present invention. In Figure 4, the competing type game is started at step 400. At stE~p 401, a message of "COMPETE ?" is displayed and two game players select "YES" or "NO". If either game player selects "NO", the competing type game is ended at step 411. If both game players select "YES", step 402 follows. At step 402, personal data (specific characteristic data) of each game player is loaded from the memory card of the game player. At step 403, it as confirmed whether or not each game player has the personal data to bet. If either game player does not have the betting personal data, the competing type game is ended at step 411. If both game players have the betting personal data, step 404 follows. At step 404, each game player determines betting data from the personal data. Next, at step 405, the game players compete with each other. At step 406, a winner is determined. The winner gets the betting data of the opponent (another game player) at step 407. A defeated game player loses the betting data at step 408. At step 409, new (updated) personal data of each game player is saved into the memory card of each game player. At step 410, the game players determine whether to play again or' not. If both game players select "AGAIN", step 401 is returned. If either game player selects "NOT
AGAIN", the competing game is ended at step 411.
Figure 5 is a block diagram of specific characteristic data of a competing type game of the present invention. In Figure 5, the specific characteristic data are steel, copper, silver, gold, diamond and pride medals. Ten steel medals are equal to one copper medal. Ten copper medals are equal to one silver medal. Ten silver medals are equal to one gold metal. Ten gold metals are equal to one diamond medal. Ten diamond medals are equal to one pride medal. At an initial state of the competing type game, the pride medal is one and each other medals are nine.
When a game player has no medals, the player cannot p'~lay the competing type game. However, the game player can play a part-time job game such as a penalty game. The game player gets medals in accordance with the result of the part-time job game.
The result of the competing type game is recorded into the memory card of the game player, similar to a passbook. In Figure 5, the player gets three steel medals at the part-time job game, then the steel medals of the game player are eight (5 + 3 = 8). Next, the game player loses two steel medals and three copper medals at competing with Mr. T.GOI, so that the steel medals are six (8 - 2 =
6) and the copper medals are four (7 - 3 = 4).
Figure 6 is a block diagram of a displayed competing history of the present invention. The competing history of the competing type game is stored in the memory card with the defeating opponent names. The number of the stored defeated opponent names are limited to twenty by a memory area of the memory card. Therefore, only the twenty most recently defeated opponent names are stored in the memory card.
In a further preferred embodiment according to the invention, Figure 7 is a simplified processing flow chart of a competing type game with specific characteristic movable data. At step 70, the competing type game is started.
In this competing type game, there are two game players. Each of the game players selects a game character at step 71, for example, in a car race game, each of the game players selects a racing car. The medals of both game players are displayed on the display unit at step 72. Each of the game players bEas some medals which are not seen by the other player (opponent). At step 74, the game players compete with each other. When the competition is ended, the medals of each of the game players are calculated by a program of the competing type game in accordance with victory or defeat (at step 75). At step 76, the game players determine whether or not to play again. If both game players select "AGAIN", step 71 is returned. If either game player selects "NOT AGAIN", step 77 follows. At step 77, the medals of each of the game players, namely the game results, are saved in each memory card. At step 78, the competing type game is ended.
Figure 8 is a block diagram of searching for an opponent of the present invention. In Figure 8, Mr. P searches for an opponent. Both Mr. P and the opponent must have a memory card 22 or a control pad with a memory card.
Figure 9 is a block diagram of a network for connecting game units with each other. In Figure 9, a network 92 is controlled by a network host 90. The network host has a data base 91. Game units 1 having memory cards 22 are _g-connected with each other through the network 92. All personal data, such as specific characteristic data, of all game players are stored in the data base 91.
Therefore, in the above computer system for playing a computer game, the skill of a game player is displayed and stored clearly and correctly.
Further, the skill of each game player is displayed on the display unit of each of the game players at same time on the network. Therefore, all game players can play the same computer game at the same time on the network and a game player can recognize the skills of the other game players on the network. Further, in the computer system for playing a competing type computer game, specific characteristic data of a game player is movable.
As this invention rnay be embodied in several forms without departing from the sprit of essential characteristics thereof, the present embodiment is therefore illustrative and not restrictive, since the scope of i:he invention is defined by the appended claims rather than by the description, and all changes that fall within metes and bounds of the claims, or equivalents of such metes and bounds are therefore embraced by the claims.
_g_

Classifications
International ClassificationA63F13/00, G06F13/00
Cooperative ClassificationA63F2300/8029, A63F2300/61, G06Q50/34, G07F17/3288, A63F2300/206
European ClassificationG06Q50/34, G07F17/32P2, A63F13/10
Legal Events
DateCodeEventDescription
16 Dec 1998EEERExamination request
6 Dec 2006MKLALapsed