CA2151760A1 - Fractional branching reel-type slot machine - Google Patents

Fractional branching reel-type slot machine

Info

Publication number
CA2151760A1
CA2151760A1 CA002151760A CA2151760A CA2151760A1 CA 2151760 A1 CA2151760 A1 CA 2151760A1 CA 002151760 A CA002151760 A CA 002151760A CA 2151760 A CA2151760 A CA 2151760A CA 2151760 A1 CA2151760 A1 CA 2151760A1
Authority
CA
Canada
Prior art keywords
tier
reel
nodes
node
symbols
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002151760A
Other languages
French (fr)
Inventor
Neil D. Nicastro
Timothy J. Durham
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
WMS Gaming Inc
Original Assignee
Neil D. Nicastro
Timothy J. Durham
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Neil D. Nicastro, Timothy J. Durham, Wms Gaming Inc. filed Critical Neil D. Nicastro
Publication of CA2151760A1 publication Critical patent/CA2151760A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Abstract

A method of implementing desired odds for a reel-type slot machine is disclosed. All of the possible reel stop combinations are assigned to unique terminal nodes in one or more fractional branching trees stored in a ROM. The tree(s) comprises a main tier, a plurality of lower tiers and a plurality of terminal nodes. Each of the tiers has a number of entries which lead either to a lower tier or to a terminal node. A
random number generator is used to select entries on each tier until a terminal node is selected. The reel stop combination or a particular symbol assigned to the terminal node is then displayed on the pay line and an award is paid based on a pay table.

Description

FRACTIONAL BRAN~lN~ REEL-TYPE SLOT M~TN~

Background and Summary of the Invention The present invention generally relates to gaming apparatus and, more particularly, to electronic reel-type slot 5 machines having a plurality of reels rotatable about a common axis. In a typical reel-type slot machine, a payoff is made to a player when a winning set of symbols is displayed on the pay line(s) of the machine. To start play, a button is pushed or a handle is pulled to initiate rotation of the reels.

In one type of design, the angular positions of the reels, after they have been stopped, is detected and the appropriate payoff amount, if any, is calculated and paid to the player. Another approach in modern machines uses a random number generator to select the symbols to be displayed on the pay 15 line(s). The payoff is then determined based on a pay table which contains payoff amounts for the various winning symbol combinations. Payoff amounts provided by either approach are limited because there is a fixed limit on the probability of obtaining the maximum payoff, which is the reciprocal of the 20 number of reel stop positions per reel raised to the power of the number of reels.

Accordingly, it is desirable for manufacturers of reel-type slot machines to provide new ways to increase reel-type slot machine payoff values while maintaining adequate game revenue for 5 the operator. As the payoff amounts increase, player interest in the game is fostered which leads to maximized game revenue.

One method of increasing payoff values in a prior art electronic slot machine design is to employ a "virtual reel".
According to this method, a plurality of numbers are assigned to 10 most of the physical reel stop positions and at least one number is assigned to every physical reel stop position. In this way, the chances of winning the larger payoffs can be decreased by assigning these stop combinations to fewer numbers.

The present invention provides an alternative method 15 for increasing payoff levels in electronic reel-type slot machines. The odds of obtaining a particular winning symbol set can be "dialed in" by assigning each possible reel stop combination to a unique terminal node (position) in a random number fractional branching tree. The tree comprises a main 20 tier, a plurality of lower tiers and a plurality of terminal nodes. Each of the tiers has a number of entries which lead either to a lower tier or to a terminal node.

2l~l76n During game play, one of the entries on the main tier is randomly selected by the game microprocessor. If the randomly selected entry leads to a lower tier, then one of the entries on that tier is randomly selected. This selection process continues 5 for each successive tier until a terminal node is selected. One reel stop combination is assigned to each terminal node. The combination assigned to the selected terminal node is then displayed on the pay line(s) of the slot machine. A payoff is made to the player if the combination displayed corresponds to a 10 winning symbol combination in a posted pay table.

In an alternate embodiment of the invention, one fractional branching tree is utilized for each reel strip, each tree having a main tier, a plurality of lower tiers and a plurality of terminal nodes. All of the symbols for each reel 15 are assigned to unique terminal nodes in the fractional branching tree corresponding thereto. To display a reel stop combination on the pay line(s) of the slot machine, the selection process described above is used to randomly select a terminal node and the symbol assigned thereto for each of the reels. The selected 20 combination is displayed and a payoff is made if it corresponds to a winning symbol combination in a posted pay table.

Brief Description of the Drawings Figure 1 shows a typical electronic reel-type slot machine which may incorporate the present invention.

Figure 2 illustrates one example of three reel "strips"
containing symbols positioned at the stop positions.

5Figure 3 is a block diagram of a control system for the present invention.

Figure 4 is a table showing the payoffs and desired odds of obtaining a winning symbol set for the reel strips of Figure 2.

10Figure 5 illustrates a first embodiment of a fractional branching tier system of the present invention.

Figure 6 is a computer flow diagram illustrating a preferred embodiment of the invention.

Figure 7 illustrates a second example of three reel "strips" containing symbols positioned at the stop positions.

Figure 8 is a table showing payoffs and desired odds of obtaining a winning symbol set for the reel strips of Figure 7.

21~176~

Figure 9 illustrates a preferred embodiment of a fractional branching tier system of the present invention.

Figure 10 illustrates one example of three reel "strips" containing symbols positioned at the stop positions for 5 an alternate embodiment of the invention.

Figure 11 is a table showing the payoffs and the odds of obtaining a winning symbol set for the reel strips of Figure 10.

Figure 12 illustrates an alternate embodiment of a 10 fractional branching tier system of the present invention.

Figure 13 is a computer flow diagram illustrating the alternate embodiment of the invention presented in Figures 10-12.

Detailed Description of the Preferred Embodiment Referring to Figure 1, an electronic reel-type slot 15 machine 10 is illustrated. Slot machine 10 includes a handle 12, a coin slot 14, payout trough 22 and reels, each having a plurality of stop positions thereon. Each reel includes a system of symbols which are used to display an outcome of a game which is played on slot machine 10. In the illustrated embodiment, 215 17~0 slot machine 10 includes three slot reels 16, 18 and 20, each of which has eighteen stop positions each of which corresponds to a symbol. The symbols form combinations which correspond to a pay table displayed to the player.

It must be noted that slot machine 10 can incorporate any number of reels and that the reels can include any reasonable number of stop positions. Any system of symbols can be utilized a long as there is one symbol, which may include a "blank"
symbol, corresponding to each stop position on each reel. When a 10 coin is inserted, the game start button and/or handle is enabled.
By pushing the start button or pulling the handle, the player causes the microprocessor control system to spin the reels in an attempt to win money if a winning set of symbols is chosen and displayed on the pay line 24.

Figure 2 illustrates an example of three reel "strips"
which can be attached to reels 16-20. Each of the reel strips contain a system of symbols as discussed above and, in this example, has eighteen discrete physical stop positions at which one of the symbols is displayed. It should be noted that 20 duplicate symbols can be employed on each reel. In the illustrated embodiment, reel one displays two "7s," two triple bars, four double bars, three single bars and seven blanks; reel two displays three "7s," two triple bars, two double bars, four - 2l~l7~n single bars and seven blanks; and reel three displays two "7s,"
three triple bars two double bars, four single bars and seven blanks.

Figure 3 is a block diagram of a control system 5 suitable for practicing the present invention. Coin detector 24 sends a signal to microprocessor 26 when a coin is inserted into coin slot 14. The microprocessor then randomly selects the symbol set to be displayed on the pay line. If a player wins, then microprocessor 26 signals the conventional coin mechanism 28 10 to dispense a payoff to the player via coin payout trough 22.

Reel motor and step controller 30 rotates the reels 16-20 in response to a signal from microprocessor 26. The signal is generated after a coin input and player operation of the handle 12 or the start button. Controller 30 stops the reels at 15 positions determined by the microprocessor such that the reels display three symbols on the pay line 22.

During the reel spin, microprocessor 26 randomly selects one of the reel stop combinations for display on the pay line. To ensure that the selected reel stop combination is 20 displayed, detector 32 provides feedback signals to microprocessor 26 which are representative of the rotational position of each reel relative to pay line 22. Feedback of this type is utilized in accordance with well known techniques in this art.

Figure 4 shows a symbol table which lists the winning sets of symbols A-F and the losing sets of symbols G that can be 5 displayed on pay line 22 for the reel strips of Figure 2. Also listed in Figure 4 are the number of physical reel stop combinations and the desired win percentages which correspond to the symbol sets A-G. The odds of obtaining a particular symbol set can be controlled by assigning each possible reel stop 10 combination to a unique terminal node in a random number branching tree. The location in the tree affects the likelihood of the symbol combination being selected. By way of example, the desired odds listed in Figure 4 are implemented by the fractional branching tree 38 of Figure 5.

Branching tree 38 includes a plurality of tiers 40-54 having level values of 0.10 to 0.00001 and a plurality of entries which lead either to lower tiers or to terminal nodes. The tree is a conceptual device which is used to explain the method of the invention. In actuality, each reel stop combination is stored in 20 a ROM memory look-up table corresponding to its terminal node location in tree 38. Each one of the possible reel stop combinations is assigned only once in the tree structure and thus to only one memory location in ROM 34.

~ 21~176~

The odds for each of the symbol sets A-G, as listed in Figure 4, may be calculated from the tree as follows. For each tier in tree 38, the number of terminal nodes associated with a particular symbol set is multiplied by that tier's level value.
5 These numbers are then summed to compute the odds.

For example, the desired odds of obtaining three triple bars, symbol set B, is .00180. Referring to Figure 5, one "B" is placed at tier 46 and eight "B" are placed at tiers 50 and 52.
Thus, the desired odds of obtaining three triple bars is (1 *
.001) + (7 * .0001) + (1 * .0001) = .0018.

The third term in the calculation requires explanation.
It relates to the sub-tier 51 dropping from tier 50. Note that Figure 4 requires 12 unique ways to display three triple bars.
To include all of these combinations and still obtain the desired 15 odds, it is necessary to lower one of the B combinations to a sub-tier in which all of the nodes are set B. The remaining number of nodes in the sub-tier is equal to the number of combinations not used in setting the odds. Thus, sub-tier 51 has four nodes set to B.

If the entry leading to the sub-tier 51 is selected, the probability of obtaining a B combination is 1.0, the only question being which B combination. Microprocessor 26 randomly 21517fi~
selects one of the nodes of the sub-tier to determine which reel stop combination is displayed on the pay line. A similar exercise is employed to implement the probabilities for each of the other symbol groups A and C-G.

It should be noted that the implementations of the Figure 5 embodiment is accomplished principally using decimal tiers. That is, only ten entries per tier. The use of sub-tiers of varying size, each sub-tier having a probability of 1 for the assigned symbol set, permits the use of all possible reel stop 10 combinations so that no combinations of stop positions need be used or stored in memory more than once. Thus, for example, to display three sevens in twelve unique ways without changing the odds, a sub-tier 159, having three terminal nodes, one for each additional reel stop combination for displaying three sevens, is 15 provided in place of an "A" combination on tier 54.

Note that the desired odds could be implemented without the use of sub-tiers. In that case, however, not all of the possible combinations of the symbol sets would be displayed. As it is desirable to be able to display each possible combination 20 for a symbol set, the use of sub-tiers is preferred.

Referring to Figure 6, a computer flow diagram is shown which illustrates the steps executed by microprocessor 26 to -select a reel stop combination to be displayed on the pay line.
The steps illustrated in Figure 6 are stored as a computer program in read only memory 34 which is executed by microprocessor 26 when the game is played. Current game data is 5 stored in a random access memory (RAM) 36. Figure 6 is a flow diagram which illustrates the essential program steps of the invention permitting it to be implemented on any type of computer system desired.

The program begins at start step 38. The random number 10 generator function of microprocessor 26 is used to randomly select one of the entries on the main tier 40 of the branching tree (steps 58-64). With reference to the branching tree of Figure 5, microprocessor 26 randomly selects an integer from 1 to 10 (or 0 to 9) which is used to select one of the ten entries on 15 the main tier 40. If the selected entry is not a terminal node, step 66, then the program drops to the next lower tier (step 68) and repeats steps 58-64 until a terminal node is selected.

If the selected entry is a terminal node, the unique reel stop combination assigned thereto is displayed on the pay line and the appropriate payoff, if any, is determined, step 70.
The payoff amounts are stored in a look-up table in ROM 34 for each of the winning symbols sets A-F (Figure 4). The reels which spin while the selection process is implemented (or spin after 21S176~
-selection, as desired) are stopped to display the selected reel stop combination and the appropriate award is paid (steps 72-76).

Figure 7 illustrates a second example of three reel "strips" which can be attached to reels 16-20. The winning sets 5 of symbols A-F and the losing sets of symbols G that can be displayed on pay line 22, the corresponding payoffs and the desired win odds are listed in the table shown in Figure 8.

Figure 9 illustrates a second embodiment of a fractional branching tree which implements the desired odds for 10 the example of Figures 7 and 8. For clarity, the number of entries on each tier leading to terminal nodes or to lower tiers is labeled in the form 1/X (1 out of X) where X is the number of entries for the tier. The number of reel stop combinations for a given symbol set located on a tier is labeled directly below the 15 tier in parenthesis, if numerous. The tiers have different values of X as necessary to implement each possible reel stop combination for a given symbol set at the desired odds.

The use of variable length tiers, particularly for the lower tiers, allows the odds to be precisely dialed in with a 20 minimum number of iterations of steps 60-66 (Figure 6). The desired odds of obtaining a particular set of symbols requires only a minimum number of drops to successive tiers from the main -tier. For example, the desired odds of obtaining three triple bars (Group B in Figure 8) can be implemented by repeating steps 60-66 three times. Thus, the desired odds (.001818) is implemented by dropping from tier 78 to sub-tier 88 via tier 80.

More specifically, if the RNG function selects the corresponding entry of tier 78 (the .1 level), a drop is made to tier 80 (the .01 level). Another iteration of the RNG cycle could result in a further drop to sub-tier 88. Sub-tier 88 has 22 terminal nodes of which four represent the four possible reel 10 stop combinations for displaying three triple bars. Thus, the designation B(4) is shown at sub-tier 88. The odds of selecting any one of the B group terminal nodes equals 1/10 * 1/10 * 4/22 =
.001818.

Similarly, the desired odds for obtaining three double 15 bars, group C, is implemented by dropping to sub-tier 100 via tiers 78, 80 and 98. The desired odds of .0018 are obtained by assigning one of the eight possible reel stop combinations to tier 98 and the remaining seven combinations to sub-tier 100.
Thus, the desired odds equal (1/10 * 1/10 * 1/10) + (1/10 * 1/10 20 * 1/10 * 7/9) = .001 + .000777 = .001777.
Calculations similar to those illustrated above can be used to implement the desired odds for the remaining sets of symbols resulting in the tree structure of Figure 9. After all 21~176Q
-of the odds for the winning sets of symbols are implemented, the remaining terminal nodes in the branching tree are "filled out"
with losing reel stop combinations. Thus, the desired odds of obtaining a losing symbol set, Group G in Figure 8, equals (1/10 5 * 7) + (1/10 * 1/10 * 5) + (1/10 * 1/10 * 5/10) + (1/10 * 1/10 *
18/22) + (1/10 * 1/10 * 75/77) + (1/10 * 1/10 * 3) + (1/10 * 1/10 * 3) + (1/10 * 1/10 * 1/10 * 6) + (1/10 * 1/10 * 1/10 * 2/9) =
.839144.

Figure 10 illustrates an alternate embodiment of the 10 invention and three exemplary reel "strips" which can be attached to reel 16-20 shown in Figure 1. Each of the reel strips contains a system of symbols and, in this example, there are five discrete physical stop positions at which one of the symbols is displayed. The symbols for each reel are assigned to unique 15 terminal nodes in a fractional branching tree corresponding to each reel. In the illustrated embodiment, each reel displays one triple bar, one double bar, one single bar and two blank symbols.

Figure 11 is a table which lists the winning symbol sets that can be displayed on the payline 22 (Figure 1) for the 20 reel strips of Figure 10. Also listed in Figure 11 are the number of physical reel stop combinations and the win percentages which correspond to the winning symbol sets. The odds of obtaining a particular symbol set are determined by assigning each symbol to a terminal node in a random number branching tree for each of the reels. The location in the tree determines the probability of the symbol being selected.

The probability of selecting a combination of three 5 symbols is calculated by multiplying the odds for each reel. By way of example, the odds listed in Figure 11 are implemented by three iterations through the fractional branching tree 150 shown in Figure 12. It will be appreciated, however, that only one tree is necessary for the reels in the illustrated embodiment 10 because each reel contains the same system of symbols. If multiple systems of symbols are used, then a separate fractional branching tree would be utilized for each of the different system of symbols.

Referring to Figure 12, fractional branching tree 150 15 includes a plurality of tiers 152, 154, 156 and 158 each having entries which lead either to lower tiers or to a terminal node.
As with the first embodiment, it should be emphasized that each of the possible symbols is assigned only once in the tree structure and, therefore, to only one memory location in ROM 34 (Figure 3).

The probability for selecting each of the winning symbol sets, as listed in Figure 11, may be calculated from three -iterations through the tree 150 (or through three separate trees if separate symbol sets are used) as follows. For each tier in tree 150, the number of terminal nodes associated with a particular symbol is divided by the number of terminal nodes in 5 that tier. If the tree contains the same symbol at different levels, then this computation is repeated for each symbol, the results being summed to arrive at the odds of selecting that symbol for a particular reel. This process is repeated three times until a symbol is selected for each of the three reel 10 strips shown in Figure 10. Finally, the numbers obtained from each iteration through the random number tree 150 are multiplied to compute the probability of obtaining a particular combination of symbols.

For example, the odds of obtaining three triple bars, 15 is 0.000244. Referring to Figure 12, one triple bar is placed at tier 158 and, therefore, the odds of obtaining a triple bar on one reel is 0. 5 x 0.5 x 0.5 x 0.5 = 0.0625. Thus, the odds of obtaining a triple bar on each reel equals (O. 0625 x 0.0625 x 0.0625 = 0.000244) . The odds of obtaining the blank symbol on 20 one reel is (O. 5 x 0.5 x 0.5 x 0.5) + 0.5 = 0.5625. Therefore, the odds of obtaining a winning combination of three blank symbols is (O. 5625 x 0.5625 x 0.5625 = 0.177979) .

Figure 13 is a computer flow diagram illustrating the operation of the alternate embodiment of the invention shown in Figures 10-12. As with the first embodiment, the random number generator function of microprocessor 26 is used to randomly select entries on the main tier of the branching tree 5 corresponding to the first reel until a terminal node is reached (steps 160-174). The unique symbol assigned thereto is stored for display, step 176. Steps 160-174 are repeated for each of the reels of the slot machine, step 178, using the same or a different branching tree depending on the similarity of the reel 10 strips. After symbols have been selected for all reels, the reels are spun and stopped to display that combination on the pay line and the appropriate payoff, if any, is determined and made, steps 180-186.

While the invention has been illustrated and described 15 in detail in the drawings and foregoing description, the same is to be considered as illustrative and not restrictive in charac-ter. Thus, for example, larger reel strips can be employed and accommodated simply by expanding the tree structure.

Claims (27)

1. A method of implementing a desired payoff percentage in a multi-reel slot machine wherein one of a plurality of symbol sets is displayed on a pay line, the method comprising the steps of:

(a) specifying the symbols for each reel and grouping all possible multi-reel combinations into symbol groups, each symbol group having a different reward associated therewith;

(b) assigning a desired payoff percentage to each symbol group;

(c) providing a look-up table in a memory device arranged in a tree branch structure containing tiers of descending probability, each tier having terminal nodes at which multi-reel combinations are stored and descending nodes which lead to lower tiers; and (d) storing the multi-reel combinations in said look-up table at terminal node locations within the tree branch structure which correspond to the desired payoff percentage, whereby random selection of numbers corresponding to the terminal and descending nodes results in random payouts at approximately the desired payoff percentages.
2. The method of claim 1 further including the steps of:

(e) randomly selecting a node in the first tier of said tree branch structure;

(f) determining if the selected node is a terminal node or a descending node;

(g) in the event a descending node is determined, dropping to the referenced lower tier in said tree and repeating steps (e) and (f) for such lower tier until a terminal node is determined; and (h) when a terminal node is determined, displaying the selected symbol set on the pay line and dispensing the corresponding reward.
3. The method of claim 1 wherein step (a) includes the sub-steps of selecting the symbols and frequency of each symbol for each reel.
4. The method of claim 1 wherein step (b) includes the sub-steps of computing the odds for each group based on number of multi-reel combinations in the group divided by the total number of possible multi-reel combinations.
5. The method of claim 1 wherein each tier in the tree structure corresponds to an order of magnitude less than the tier above it thereby permitting accurate placement of the multi-reel combinations within said tree structure to obtain the desired payoff percentages.
6. The method of claim 5 wherein the initial tier in said tree structure has 10 nodes.
7. The method of claim 5 wherein at least one tier in said tree structure has 10 nodes.
8. The method of claim 5 wherein at least some of the tiers in said tree structure have different numbers of nodes.
9. The method of claim 5 wherein at least one of said tiers in said tree structure has a subtier, linked via a descending node, which is not an order of magnitude less than the associated tier, said subtier serving to permit the display of additional multi-reel combinations in a symbol group without alteration of the desired payoff percentage.
10. The method of claim 2 wherein step (e) includes the sub-steps of determining the number of nodes in the tier, N, and randomly selecting a number from 1 to N to select a node.
11. A method of implementing desired odds for a reel-type slot machine comprising the steps of:

(a) assigning all possible reel stop combinations to terminal nodes in a fractional branching tree look-up table contained in a memory device, said table having a main tier and a plurality of lower tiers, each tier having a plurality of terminal nodes and, except for the lowest tiers, a plurality of descending nodes, said terminal nodes containing said reel stop combinations and said descending nodes leading to successive lower tiers in said table;

(b) randomly selecting one of the nodes in the main tier and determining if it is a terminal node or a descending node;

(c) if a descending node is determined, repeating step (b), as necessary, for the successive lower tier until a terminal node is selected; and (d) displaying the reel stop combination assigned to the selected terminal node and paying any award associated therewith.
12. The method of claim 11 wherein said step (a) includes the sub-steps of grouping all of said possible reel stop combinations into symbols groups, each symbol group having a different reward associated therewith, and assigning a desired payoff percentage to each symbol group.
13. The method of claim 12 wherein the step of assigning a desired payoff percentage includes the sub-steps of computing the odds for each group based on the number of reel stop combinations in the group divided by the total number of possible reel stop combinations.
14. The method of claim 11 wherein said step (a) includes the sub-steps of grouping all of said possible reel stop combinations into symbol groups, each symbol group having a different reward associated therewith, and selecting the symbols and frequency of each symbol for each reel.
15. The method of claim 11 wherein each tier in the table corresponds to an order of magnitude less than the tier above it thereby to permit accurate placement of the possible reel stop combinations within said table to obtain the desired odds.
16. The method of claim 15 wherein the initial tier in said table has 10 nodes.
17. The method of claim 15 wherein at least one tier in said table has 10 nodes.
18. The method of claim 15 wherein at least some of the tiers in said table have different numbers of nodes.
19. The method of claim 15 wherein at least one of said tiers in said table has a subtier, linked via a terminal node, which is not an order of magnitude less than the associated tier, said subtier serving to permit the display of additional reel stop combinations in a symbol group without alteration of the desired odds.
20. The method of claim 11 wherein said step (b) includes the sub-steps of determining the number of nodes, N, in the tier and randomly selecting an integer from one to N to select a node.
21. A method of setting the probability of selection of symbols to be displayed on the pay line(s) of a multi-reel slot machine comprising the steps of:

(a) specifying the symbols for each reel;

(b) providing a symbol look-up table in a memory device for each reel, each look-up table being arranged in a tree branch structure containing tiers of descending probability, each tier having terminal nodes at which individual symbols may be stored and descending nodes which lead to lower tiers, each lower tier having a decreasing probability of occurrence; and (c) storing the symbols for each reel in the corresponding look-up table at terminal node locations within the tree branch structure corresponding to a desired payoff probability.
22. The method of claim 21 further comprising the step of (d) randomly selecting numbers corresponding to the terminal and descending nodes for each tree to randomly select the symbols to be displayed on the pay line(s) of said slot machine.
23. The method of claim 22 wherein step d) includes the sub-steps of:

(i) randomly selecting a node in the first tier of said tree branch structure;

(ii) determining if the selected node is a terminal node or a descending node;

(iii) in the event a descending node is determined, dropping to the referenced lower tier in said tree and repeating steps (i) and (ii) for such lower tier until a terminal node is determined;

(iv) storing the symbol assigned to said selected terminal node for display; and (v) repeating steps (i) through (iv) for each of the reels in said slot machine.
24. The method of claim 21 wherein step (a) includes the sub-steps of selecting the symbols and frequency of each symbol for each reel.
25. The method of claim 23 wherein step (i) includes the sub-steps of determining the number of nodes, N, in the tier and randomly selecting a number from 1 to N to select a node.
26. The method of claim 21 wherein each reel contains a different set of symbols and a separate look-up table for each reel is stored in said memory device.
27. A method of selecting a combination of symbols to be displayed on the payline(s) of a reel-type slot machine comprising the steps of:

(a) for each reel, assigning all possible symbols to terminal nodes in a fractional branching tree look-up table contained in a memory device, said table having a main tier and a plurality of lower tiers, each tier having a plurality of terminal nodes and, except for the lowest tiers, a plurality of descending nodes, said terminal nodes containing said symbols and said descending nodes leading to successively lower tiers in said table;

(b) randomly selecting one of the nodes in the main tier and determining if it is a terminal node or a descending node;

(c) if a descending node is determined, repeating step (b), as necessary, for each successively lower tier until a terminal node is selected;

(d) storing the symbol assigned to a selected terminal node for display; and (e) repeating steps (b) through (d) for each of the reels to randomly select a combination of symbols.

27. The method of claim 26 wherein said step (b) includes the sub-steps of determining the number of nodes, N, in the tier and randomly selecting an integer from one to N to select a node.
CA002151760A 1994-06-14 1995-06-14 Fractional branching reel-type slot machine Abandoned CA2151760A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/259,786 US5423541A (en) 1994-06-14 1994-06-14 Fractional branching reel-type slot machine
US259,786 1994-06-14

Publications (1)

Publication Number Publication Date
CA2151760A1 true CA2151760A1 (en) 1995-12-15

Family

ID=22986376

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002151760A Abandoned CA2151760A1 (en) 1994-06-14 1995-06-14 Fractional branching reel-type slot machine

Country Status (4)

Country Link
US (2) US5423541A (en)
BR (1) BR9502809A (en)
CA (1) CA2151760A1 (en)
ZA (1) ZA954441B (en)

Families Citing this family (127)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5393061A (en) * 1992-12-16 1995-02-28 Spielo Manufacturing Incorporated Video gaming machine
AU684195B2 (en) * 1994-08-22 1997-12-04 Aristocrat Technologies Australia Pty Limited Multi-line gaming machine
AUPM759994A0 (en) * 1994-08-22 1994-09-15 Aristocrat Leisure Industries Pty Ltd Multi-line gaming machine
DE4434129C2 (en) * 1994-09-23 1999-03-25 Atronic Casino Technology Dist Method for determining the stopping positions of rotating bodies of a gaming device of a gaming machine
US5725428A (en) * 1995-03-09 1998-03-10 Atronic Casino Technology Distribution Gmbh Video slot machine
US5934672A (en) * 1996-02-20 1999-08-10 Digideal Corporation Slot machine and methods of operation
US5938196A (en) * 1997-05-07 1999-08-17 Universal De Desarrollos Electronicos, S.A. Reel type slot machine with physical mapping to control the win odds
US5988638A (en) * 1997-06-13 1999-11-23 Unislot, Inc. Reel type slot machine utilizing random number generator for selecting game result
US5879234A (en) * 1997-10-01 1999-03-09 Universal De Desarrollos Electronicos, S.A. (Unidesa) Security system for reel type slot machine with physical mapping to control the win odds
US6159096A (en) * 1997-12-12 2000-12-12 Shuffle Master, Inc. Method and apparatus for configuring a slot-type wagering game
US6117009A (en) * 1997-12-12 2000-09-12 Shuffle Master, Inc. Method and apparatus for configuring a video output gaming device
US6988948B2 (en) * 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
US6238288B1 (en) 1997-12-31 2001-05-29 Walker Digital, Llc Method and apparatus for directing a game in accordance with speed of play
US20050029745A1 (en) * 1997-12-31 2005-02-10 Walker Jay S. Method and apparatus for directing a game in accordance with speed of play
US8021222B2 (en) 1997-12-31 2011-09-20 Igt Game based on speed of play
US6592457B1 (en) 1999-05-26 2003-07-15 Wms Gaming Inc. Gaming machine with player selected events
JP2000354684A (en) * 1999-06-14 2000-12-26 Konami Co Ltd Game system, game controlling method, and computer- readable storage medium
US7559837B1 (en) 2000-09-01 2009-07-14 Igt Video gaming system with wild card system and bonus system
US6413162B1 (en) * 2000-10-16 2002-07-02 Igt Gaming device having independent reel columns
US7058949B1 (en) * 2000-11-08 2006-06-06 Unisys Corporation Operating system scheduler/dispatcher with randomized resource allocation and user manipulable weightings
US7066811B1 (en) 2001-03-07 2006-06-27 Defrees-Parrott Troy Gaming machine with active pay-table and method therefor
US6569017B2 (en) * 2001-04-18 2003-05-27 Multimedia Games, Inc. Method for assigning prizes in bingo-type games
US7695361B2 (en) * 2001-04-18 2010-04-13 Multimedia Games, Inc. Prize assignment method and program product for bingo-type games
US6832957B2 (en) * 2001-09-26 2004-12-21 Igt Gaming device having multiple identical sets of simultaneously activated reels
US7351146B2 (en) 2001-10-05 2008-04-01 Igt Gaming device and method for activating multiple paylines upon the wager of a single credit
US6890255B2 (en) 2001-12-17 2005-05-10 Igt Multiple wheel roulette game
US7258611B2 (en) 2002-02-28 2007-08-21 Igt Gaming device having free game bonus with a changing multiplier
US6939224B2 (en) * 2002-03-12 2005-09-06 Igt Gaming device having varying risk player selections
US7887408B2 (en) * 2002-05-23 2011-02-15 Igt Apparatus having movable display and methods of operating same
US7252591B2 (en) 2002-07-31 2007-08-07 Igt Gaming device having symbol stacks
US7682246B2 (en) 2002-09-11 2010-03-23 Igt Gaming device and method having free activation mode and free activation mode with free activation retrigger
US7094148B2 (en) 2002-09-11 2006-08-22 Igt Gaming device having a free spin game
US7090580B2 (en) * 2002-09-11 2006-08-15 Igt Gaming device including a game having a wild symbol related award
US7074127B2 (en) 2002-09-11 2006-07-11 Igt Gaming device having a probability-enhancing trigger symbol
US7666083B2 (en) 2002-09-11 2010-02-23 Igt Gaming device having a free spin game including an accumulated modifier
US7056213B2 (en) 2002-09-11 2006-06-06 Igt Gaming device having a probability enhancing trigger symbol
US6960134B2 (en) 2002-09-12 2005-11-01 Igt Alternative bonus games associated with slot machine
GB0313012D0 (en) 2003-06-06 2003-07-09 Igt Uk Ltd Entertainment machines
US7708628B2 (en) 2003-07-30 2010-05-04 Igt Gaming device having a multiple coordinate award distributor
US7354342B2 (en) 2003-07-30 2008-04-08 Igt Gaming device having a multiple coordinate award distributor including award percentages
US7393277B2 (en) 2003-08-25 2008-07-01 Igt Horseshoe payline system and games using that system
US7922573B2 (en) 2003-09-12 2011-04-12 Igt Gaming device having concentric reels including an outer reel with display areas having different sizes and positions
US7749071B2 (en) 2004-01-02 2010-07-06 Igt Gaming device including player selectable wild symbols
WO2005072443A2 (en) 2004-01-28 2005-08-11 Igt Gaming device having a partial selectable symbol matrix
US8500546B2 (en) 2004-02-02 2013-08-06 Igt Method and apparatus for directing a game in accordance with speed of play
US7674172B2 (en) 2004-02-23 2010-03-09 Igt Gaming device having a wheel-based game
EP1756782A4 (en) 2004-02-23 2010-10-27 Wagerworks Inc Bonus structures for multi-outcome/multi-bet gambling games
US7637810B2 (en) 2005-08-09 2009-12-29 Cfph, Llc System and method for wireless gaming system with alerts
US7811172B2 (en) 2005-10-21 2010-10-12 Cfph, Llc System and method for wireless lottery
US7534169B2 (en) 2005-07-08 2009-05-19 Cfph, Llc System and method for wireless gaming system with user profiles
US20070060358A1 (en) 2005-08-10 2007-03-15 Amaitis Lee M System and method for wireless gaming with location determination
US8616967B2 (en) 2004-02-25 2013-12-31 Cfph, Llc System and method for convenience gaming
US8092303B2 (en) 2004-02-25 2012-01-10 Cfph, Llc System and method for convenience gaming
US20060025201A1 (en) * 2004-07-27 2006-02-02 Van Asdale Shawn M Slot machine
US20060025200A1 (en) * 2004-07-27 2006-02-02 Van Asdale Shawn M Bonus game
US7601061B2 (en) 2005-02-11 2009-10-13 Igt Gaming machine having independent spinning forms and multiple pay lines
US7806762B2 (en) * 2005-03-09 2010-10-05 Multimedia Games, Inc. Bingo prize mapping system with prize promotion
US10510214B2 (en) 2005-07-08 2019-12-17 Cfph, Llc System and method for peer-to-peer wireless gaming
US8070604B2 (en) 2005-08-09 2011-12-06 Cfph, Llc System and method for providing wireless gaming as a service application
US7690985B1 (en) 2005-07-13 2010-04-06 Olympian Gaming Llc Slot machine with sliding symbols
US8128480B2 (en) 2005-07-29 2012-03-06 Igt Gaming device having dynamic paylines
US7874904B2 (en) * 2005-08-17 2011-01-25 Igt Gaming device having a composite game with potential award-generating game or event and guaranteed award-generating game or event
US8562416B2 (en) 2005-08-26 2013-10-22 Igt Gaming device and method having independent reels and multiple ways of winning
US8007358B2 (en) 2005-11-22 2011-08-30 Igt Regulated gaming—multi-act games
CA2628974A1 (en) 2005-12-09 2007-06-28 Igt Rotor-based gaming device having a secondary award system
WO2007073534A2 (en) 2005-12-09 2007-06-28 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US7644861B2 (en) 2006-04-18 2010-01-12 Bgc Partners, Inc. Systems and methods for providing access to wireless gaming devices
US7549576B2 (en) 2006-05-05 2009-06-23 Cfph, L.L.C. Systems and methods for providing access to wireless gaming devices
US8939359B2 (en) 2006-05-05 2015-01-27 Cfph, Llc Game access device with time varying signal
US9306952B2 (en) 2006-10-26 2016-04-05 Cfph, Llc System and method for wireless gaming with location determination
US8292741B2 (en) 2006-10-26 2012-10-23 Cfph, Llc Apparatus, processes and articles for facilitating mobile gaming
US7601062B2 (en) 2006-11-06 2009-10-13 Igt Gaming device and method including moving paylines
US8241104B2 (en) 2006-11-06 2012-08-14 Igt Gaming device and method having designated rules for determining ways to win
US8137179B2 (en) 2006-11-08 2012-03-20 Igt Gaming device having expanding and rolling wild symbols
US8430739B2 (en) 2006-11-10 2013-04-30 Igt Gaming system and method having wager dependent different symbol evaluations
US8645709B2 (en) 2006-11-14 2014-02-04 Cfph, Llc Biometric access data encryption
US9411944B2 (en) 2006-11-15 2016-08-09 Cfph, Llc Biometric access sensitivity
US8510567B2 (en) 2006-11-14 2013-08-13 Cfph, Llc Conditional biometric access in a gaming environment
US9183693B2 (en) 2007-03-08 2015-11-10 Cfph, Llc Game access device
US8581721B2 (en) 2007-03-08 2013-11-12 Cfph, Llc Game access device with privileges
US8319601B2 (en) 2007-03-14 2012-11-27 Cfph, Llc Game account access device
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8974302B2 (en) 2010-08-13 2015-03-10 Cfph, Llc Multi-process communication regarding gaming information
US8956231B2 (en) 2010-08-13 2015-02-17 Cfph, Llc Multi-process communication regarding gaming information
US8562419B2 (en) 2011-06-30 2013-10-22 Igt Gaming system, device, and method providing a multiple streak game
US9005006B2 (en) 2011-08-10 2015-04-14 Igt Gaming device having wild symbol generation within a play matrix
US8986101B2 (en) 2011-08-10 2015-03-24 Igt Gaming device having positional symbol awards
US8979633B2 (en) 2011-08-10 2015-03-17 Igt Gaming device having positional symbol awards
US8764548B2 (en) 2011-08-22 2014-07-01 Igt Gaming system, gaming device, and method for providing a directional symbol evaluation game
US8641505B2 (en) 2011-08-22 2014-02-04 Igt Gaming system, gaming device, and method for providing a directional symbol evaluation game
US9005004B2 (en) 2011-09-02 2015-04-14 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US8986106B2 (en) 2011-09-02 2015-03-24 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US8512120B2 (en) 2011-09-21 2013-08-20 Igt Gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances
US8545312B2 (en) 2011-09-22 2013-10-01 Igt Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
US9293000B2 (en) 2011-09-28 2016-03-22 Igt Gaming system, gaming device and method for moderating remote host initiated features for multiple concurrently played games
US8540567B2 (en) 2011-09-28 2013-09-24 Igt Gaming system, gaming device and method for moderating remote host initiated features for multiple concurrently played games
US8672750B2 (en) 2011-09-28 2014-03-18 Igt Gaming system, gaming device and method for reporting for multiple concurrently played games
US9293014B2 (en) 2012-03-12 2016-03-22 Igt Gaming device having persistently extending wild symbols
US9524615B2 (en) 2012-05-17 2016-12-20 Igt Gaming systems and method providing game with multidirectional spinning symbol displays
US8740689B2 (en) 2012-07-06 2014-06-03 Igt Gaming system and method configured to operate a game associated with a reflector symbol
US9245407B2 (en) 2012-07-06 2016-01-26 Igt Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US9378073B2 (en) 2012-08-14 2016-06-28 International Business Machines Corporation Remote procedure call for a distributed system
US8905836B2 (en) 2012-08-28 2014-12-09 Igt Gaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a value of one or more modifiers
US8894481B2 (en) 2012-08-28 2014-11-25 Igt Gaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count
US8979639B2 (en) 2012-08-28 2015-03-17 Igt Gaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count and/or a value of one or more modifiers
US9214067B2 (en) 2012-09-06 2015-12-15 Igt Gaming system and method for providing a streaming symbols game
US9530281B2 (en) 2012-09-25 2016-12-27 Igt Gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level
US9177447B2 (en) 2012-09-25 2015-11-03 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US9533214B2 (en) 2012-09-25 2017-01-03 Igt Gaming system and method for providing plays of multiple games
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US9039512B2 (en) 2012-09-27 2015-05-26 Igt Gaming system and method for providing a game which populates symbols along a path
US8840457B1 (en) 2013-03-04 2014-09-23 Igt Gaming system and method providing a slot game employing a randomly selected set of reels
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US9098847B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9177448B2 (en) 2013-03-11 2015-11-03 Igt Gaming system and method providing a slot game including a symbol generator modification event
US11145164B2 (en) * 2013-07-23 2021-10-12 Gemini Digital Development Gaming machine having peripheral reels, a selectively transparent front display, and motor driven reels behind the front display
US9208648B2 (en) 2013-09-12 2015-12-08 Igt Gaming system and method for triggering a random secondary game in association with multiple concurrently played primary games
US9875618B2 (en) 2014-07-24 2018-01-23 Igt Gaming system and method employing multi-directional interaction between multiple concurrently played games
JP6656798B2 (en) * 2014-09-24 2020-03-04 コナミゲーミング インコーポレーテッド Gaming machine, game providing method and program
US10706689B2 (en) 2014-09-26 2020-07-07 Igt Gaming system and method employing multiple symbol generators utilized for multiple concurrently played games
USD780201S1 (en) 2014-09-26 2017-02-28 Igt Gaming system display with graphical user interface
US10204488B2 (en) 2016-07-11 2019-02-12 Igt Gaming system and method providing a wagering game including a skill-based game having a player-selected difficulty level and duration
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols
US10699532B2 (en) 2017-02-06 2020-06-30 Igt Gaming system and method providing a skill-based wagering game

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4858932A (en) * 1988-04-21 1989-08-22 Bally Manufacturing Corporation Nonuniform probability reel stop mechanism for gaming machines
JPH0824737B2 (en) * 1989-04-03 1996-03-13 ユニバーサル販売株式会社 Slot machine
JP2567478B2 (en) * 1989-08-30 1996-12-25 ユニバーサル販売株式会社 Slot machine
US5102134A (en) * 1990-02-08 1992-04-07 Ainsworth Nominees Pty., Ltd. Multiple tier random number generator
JPH04226684A (en) * 1990-12-29 1992-08-17 Takasago Denki Sangyo Kk Stop controller of rotary game machine

Also Published As

Publication number Publication date
US5423541A (en) 1995-06-13
BR9502809A (en) 1996-06-04
ZA954441B (en) 1996-03-12
US5569084A (en) 1996-10-29

Similar Documents

Publication Publication Date Title
EP0688002B1 (en) Method for selecting stopping positions of reels in a gaming machine
US5423541A (en) Fractional branching reel-type slot machine
US5456465A (en) Method for determining payoffs in reel-type slot machines
US6053813A (en) Electronic gaming apparatus and method
US5102134A (en) Multiple tier random number generator
US5263716A (en) Multiple tier gaming machine
US5401024A (en) Keno type video gaming device
US6547663B1 (en) Gaming machine with player controlled payout rate
US6607438B2 (en) Gaming device having termination variables
US6648757B1 (en) Dual-award bonus game for a gaming machine
AU2002301056B2 (en) Slot machine game and system with improved jackpot feature
US5102137A (en) Divided table gaming machine
EP0984408A2 (en) Slot machine with pattern-driven award feature
CA2278949A1 (en) Slot machine with collection-based award feature
AU2018203938A1 (en) Slot machine game and system with improved jackpot feature
AU2005202929B2 (en) Gaming console and network with improved jackpot trigger
AU2014280954A1 (en) Gaming apparatus and method with dependent feature game

Legal Events

Date Code Title Description
EEER Examination request
FZDE Discontinued