CA2095820A1 - Linked video game system and portable game system - Google Patents
Linked video game system and portable game systemInfo
- Publication number
- CA2095820A1 CA2095820A1 CA002095820A CA2095820A CA2095820A1 CA 2095820 A1 CA2095820 A1 CA 2095820A1 CA 002095820 A CA002095820 A CA 002095820A CA 2095820 A CA2095820 A CA 2095820A CA 2095820 A1 CA2095820 A1 CA 2095820A1
- Authority
- CA
- Canada
- Prior art keywords
- game system
- portable game
- display
- portable
- linked video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
- G09B7/04—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B17/00—Guiding record carriers not specifically of filamentary or web form, or of supports therefor
- G11B17/005—Programmed access to indexed parts of tracks of operating discs, by guiding the disc
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B19/00—Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/102—Programmed access in sequence to addressed parts of tracks of operating record carriers
- G11B27/105—Programmed access in sequence to addressed parts of tracks of operating record carriers of operating discs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/20—Disc-shaped record carriers
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/20—Disc-shaped record carriers
- G11B2220/21—Disc-shaped record carriers characterised in that the disc is of read-only, rewritable, or recordable type
- G11B2220/213—Read-only discs
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/20—Disc-shaped record carriers
- G11B2220/25—Disc-shaped record carriers characterised in that the disc is based on a specific recording technology
- G11B2220/2537—Optical discs
- G11B2220/2545—CDs
Abstract
This invention is a combined system (Fig. 9) and methods for the system which comprise a video game system (42) that generates animated picture sequences (21, 25, 28) for display on a player's video display (11) and also transmits related digital data to a portable game system (46) by way of a data transmission link (45) that causes display of game images on an LCD device (13) in the portable game system (46). A human player (10) responds to visual images on the video display (11) and the LCD (13) by manipulating push buttons (14) and other control members on the portable game system (46) or other controller.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2454004 CA2454004A1 (en) | 1990-11-14 | 1991-10-07 | Linked video game system |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US61484390A | 1990-11-14 | 1990-11-14 | |
US07/614,843 | 1990-11-14 | ||
PCT/US1991/007266 WO1992008531A1 (en) | 1990-11-14 | 1991-10-07 | Talking video games |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2454004 Division CA2454004A1 (en) | 1990-11-14 | 1991-10-07 | Linked video game system |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2095820A1 true CA2095820A1 (en) | 1992-05-15 |
CA2095820C CA2095820C (en) | 2004-04-13 |
Family
ID=24462942
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002095820A Expired - Fee Related CA2095820C (en) | 1990-11-14 | 1991-10-07 | Linked video game system and portable game system |
Country Status (6)
Country | Link |
---|---|
US (1) | US5358259A (en) |
EP (1) | EP0557444A1 (en) |
JP (1) | JP2784409B2 (en) |
AU (1) | AU652209B2 (en) |
CA (1) | CA2095820C (en) |
WO (1) | WO1992008531A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006058408A1 (en) * | 2004-09-21 | 2006-06-08 | Timeplay Entertainment Corporation | System, method and handheld controller for multi-player gaming |
US11285384B2 (en) | 2011-02-01 | 2022-03-29 | Timeplay Inc. | Systems and methods for interactive experiences and controllers therefor |
Families Citing this family (128)
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US6222525B1 (en) | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
US8821276B2 (en) | 1992-05-22 | 2014-09-02 | Bassilic Technologies Llc | Image integration, mapping and linking system and methodology |
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- 1991-10-07 AU AU90881/91A patent/AU652209B2/en not_active Ceased
- 1991-10-07 CA CA002095820A patent/CA2095820C/en not_active Expired - Fee Related
- 1991-10-07 WO PCT/US1991/007266 patent/WO1992008531A1/en not_active Application Discontinuation
- 1991-10-07 EP EP92901085A patent/EP0557444A1/en not_active Withdrawn
- 1991-11-05 JP JP3315172A patent/JP2784409B2/en not_active Expired - Fee Related
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1993
- 1993-10-21 US US08/140,266 patent/US5358259A/en not_active Expired - Fee Related
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US8864566B2 (en) | 2004-09-21 | 2014-10-21 | Timeplay Inc. | System, method and handheld controller for multi-player gaming |
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US9682317B2 (en) | 2004-09-21 | 2017-06-20 | Timeplay Inc. | System, method and handheld controller for multi-player gaming |
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US10272330B2 (en) | 2004-09-21 | 2019-04-30 | Timeplay Inc. | System, method and handheld controller for multi-player gaming |
US11040275B2 (en) | 2004-09-21 | 2021-06-22 | Timeplay Inc. | System, method and handheld controller for multi-player gaming |
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Also Published As
Publication number | Publication date |
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AU9088191A (en) | 1992-06-11 |
JPH04266781A (en) | 1992-09-22 |
EP0557444A1 (en) | 1993-09-01 |
AU652209B2 (en) | 1994-08-18 |
CA2095820C (en) | 2004-04-13 |
JP2784409B2 (en) | 1998-08-06 |
WO1992008531A1 (en) | 1992-05-29 |
US5358259A (en) | 1994-10-25 |
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