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A Human's Eye View: Motion Blur and Frameless Rendering - http://www.acm.org/crossroads/xrds3-4/ellen.html
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. |
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Lode's Computer Graphics Tutorial - http://student.kuleuven.be/~m0216922/CG/index.html
Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
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Win Design - http://www.windesign.at/
3D graphics programming with PowerRender and C++. |
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Ninja Cross - http://www.ninjacross.it/
Programming and game development projects including screen shots and source code. |
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Visual Basic Games and Graphics - http://martincastaneda.htmlplanet.com/
Visual basic graphics, animation and activex games. |